Tag Archives: autosave

Autosave feature, you do not complete me

I beat The Saboteur some weeks back, but it’s a game I keep on playing. There’s a lot of post-ending grinding to do (mostly for Achievements), and I know it’s not something one completes over the course of a single night. For example, one Achievement asks that Sean spend 75,000 contraband. That’s A LOT. By the game’s end, I had only spent around 45,000, and this Achievement now involves a lot of weapon/ammo buying, and dying to head back to the shop to rinse and repeat. So…slow is the name of the game, but that’s okay with me. I enjoy playing this game in short spurts, killing a couple of Nazi dots and continuing to explore this wonderfully open Paris.

However, I loaded up the game last night to discover that my last save was from early July 2010. Um, no. I had just played the game a few days before…which means all that hard work of blowing up Nazi towers and collecting postcards was all for naught. This also includes the roughly 5,000 contraband I worked on spending to get me closer to the¬†75,000 mark. And here’s why this happened: I relied on autosave, a function that worked well throughout the main story missions as it saved often and strongly, most often at different mission checkpoints. However, in the post-game world, where there’s no missions left to do, the autosave function does not compute as often as I’d like. I have to wonder if it even does¬†anymore at all. Now there’s only manual saving, something I forgot to do last time. And after seeing all those white dots back on the world map, I will never forget again.

So yeah, I’m a little grumpy over this, and will now most likely take a break from The Saboteur. Just a few days, that’s all. It’s not been my proudest moment. And now I’m reminded of a beautiful little quote from our leading lad Sean Devlin, “Let’s see how proud you are with my f*cking boot up your arse!”