Tag Archives: Assassin’s Creed: Syndicate

Assassin’s Creed Syndicate, a big ol’ boring collectathon

I started playing Assassin’s Creed Syndicate when I came home from the hospital last August; I’m still playing it. It’s a long one, bloated with things to collect and many uninspired missions that I no longer even care about completing the way the developers clearly want me to, but I like finishing things that I start, and so I’ve stuck with it still despite it being really boring. Those are both my words and Melanie’s word; the poor thing has had to endure watching me run around like a maniac in search of every single collectible. I’m currently in sequence 8, with one more sequence to go, along with a few Achievements to unlock because, at this point, I’ve put in a good chunk of work to unlock them already…might as well see them pop.

Assassin’s Creed Syndicate is set in a fictional history of real-world events and follows the centuries-old struggle between the Assassins, who fight for peace with liberty, and the Templars, who desire peace through order. The story is set in Victorian-era London and follows twin assassins Jacob and Evie Frye as they navigate the corridors of organized crime and take back the city from Templar control. Naturally, this being an Assassin’s Creed game, you’ll run into many a notable figures as you stab and loot your way to victory, such as novelist Charles Dickens, biologist Charles Darwin, inventor Alexander Graham Bell, political theorist Karl Marx, nurse Florence Nightingale, Duleep Singh (the last maharajah of the Sikh Empire), Sergeant Frederick Abberline of the Metropolitan Police Service (known for his investigation of Jack the Ripper), and Queen Victoria. Phew.

It’s an Assassin’s Creed game, which means it does all the same things previous ones have done, but on a grander scale, this being on the Xbox One and not the Xbox 360. It’s got main missions, side missions, a thousand collectibles, gear to upgrade, income to earn, gangs to upgrade, skills and perks to unlock, and so on, just like Assassin’s Creed: Black Flag–maybe the last one I’ve truly enjoyed–Assassin’s Creed II, and Assassin’s Creed: Brotherhood. I wasn’t thrilled with Assassin’s Creed: Revelations, and all I remember from it is that is focused heavily on bombs. Anyways, taking place in a bustling place like London, the buildings are bigger and more closely connected to each other; to help get around somewhat faster, both Jacob and Evie have access to a grappling hook device that shoots a zipline from one place to another. This still doesn’t make all the running around fun or that much quicker, as climbing can still be iffy, with the occasional leaping off of rooftops to your swift death below.

Here’s something funny I’ve been doing while running around from one place to another simply to collect a pressed flower, a poster, a beer bottle, or a chest full of crafting/upgrade ingredients. I’ve been telling Alexa–that robot lady everyone seemingly now has in their house–to play a playlist of polka music. Honestly, it makes all the to-ing and fro-ing much more enjoyable, because it’s not like any interesting dialogue is happening at this time, and getting from A to B can often take a couple of minutes, depending on where you are and whether or not there’s a fast travel viewpoint nearby. At some point, I have to give up the notion that I’m going to open every single chest in this game because…there are just too many.

Combat in Assassin’s Creed Syndicate is still a button-mashy mess. You can string together a couple of combos, as well as counter an incoming attack from a different enemy, but only if you time it just right. Then, some enemies, require you to break their stance by stunning them before you can begin a new combo. This sounds par for the course, and it is, but things go sour real fast the minute you have four or more enemies attacking you at once, as well as snipers on rooftops that you have to dodge. I eventually began using hallucinogenic darts from a distance to get enemies to fight each other, with me sneaking in at the end to finish off the remaining survivors. It’s not the coolest way to go about it, but it works. Also, while the skill trees make it seem like Evie is the sneaky one and Jacob is the more aggressive combatant, both play exactly the same way and can unlock the same abilities for fighting…so there’s really no point in having two playable characters other than for story-related reasons.

Looking at my games to install list on the ol’ Xbox One, I still have Assassin’s Creed III to play. Also, this month, we’re getting a free copy of Assassin’s Creed: Rogue from Games With Gold. Ugh. I’ll never be done with this series. Plus, there’s the newest ones, Origins and Odyssey, which, according to podcasts I’ve listened, sound like they are too big for their britches. Can’t wait. Part of me enjoys the idea of a collectathon, but maybe only one that is both not this big or a bit more fun to play. Heck, I enjoyed collecting 10 eggs recently in Dear Cousin more than anything I’ve accomplished in Assassin’s Creed Syndicate. Please pray that I’m finished with this beast sooner than later.

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2019 Game Review Haiku, #14 – Assassin’s Creed Syndicate

Ungodly boring
Hate tail missions, save the Queen
At least there was cake

And we’re back with these little haikus of mine. Go on, gobble ’em up. However, if you want to read more of my in-depth thoughts about these games that I’m beating, just search for them by name on Grinding Down. As always, enjoy my videogamey take on Japanese poetry, even if they aren’t instant classics, such as the works of Matsuo Basho, Yosa Buson, or Kobayashi Issa. Hey, not everyone gets to be that great.

You are designed for accomplishment, so says 100,000 Gamerscore

As y’all probably know, I’ve been at this for a while, slowly building up my pointless and inconsequential Gamerscore, trying to hit it perfectly on big numbers like 10,000, 20,000, and so on. It makes getting these silly things called Achievements fun and somewhat meaningful to me, especially the extra ones you have to actually work for, and I will most likely continue to go at it…though having now finally hit 100,000, I feel like I might not make a big stink of it going forward. I mean, sure 110,000 is a bigger and better number than 100,000, but it just doesn’t seem as cool. Weird.

Anyways, I was real close to hitting this mega-milestone mark back in July, but then some other things happened, and I was away from my Xbox One for a good number of weeks. Once I was back to recovering at home on the couch, I was able to play a few more titles and earn some Achievements, hitting 100,000 perfectly on the nose thanks to games like Death Squared, Assassin’s Creed: Syndicate, and State of Decay 2. Woo, go me, big celebration.

As always, picture proof, though I only snapped this one photo of my cool-as-cool-gets number using my cell phone’s camera against my broken TV:

Also, I updated my avatar, something I didn’t think you could even do anymore.

A quick side note. One of my favorite things from this current generation of gaming is when a game, such as Gears of War 4 or PlayerUnknown’s Battlegrounds, comes out with new Achievements, recognizes you already did the work to pop ’em, and grants you them with glee from the moment you next sign into the game. That’s happened recently, and I’ve also been noodling away at Anodyne, which I will say nothing else of here except that is a game that deserves its own post and exhaustive breakdown because…hoo boy. Also, playing a bunch of Fortnite, but because there’s no Achievements for the Battle Royale mode, that’s not a real thing.

I’m currently almost a thousand points ahead of 100,000 and not even thinking about the next milestone. It’s been a fun journey, starting way back in February 2010 on the ol’ Xbox 360, but I have other issues to concern myself with at the moment. Thanks for coming along with me nonetheless. I’m sure I’ll find some other dumb thing to focus on down the road. Until then, readers…