Tag Archives: artwork

Ser Ilyn, bring me the head of the cover for Game of Thrones

Alternative title for this blog post: In the Game of Thrones cover design, you win or you die

Well, I was trying to enjoy my strawberry Poptarts and a cup of coffee this morning, but was rudely cover farted on by Game of Thrones: The Game, a new RPG based on a TV show based on a series of amazingly captivating books, dropping next month from Cyanide Studio. Let’s just cut to it then. Look at how dreadfully boring this looks:

Sigh.

This cover makes me think someone literally pitched “game” of “throne”, and no one said mum against it.

I was worried before about some of the odd changes and unnecessary additions being dumped into Game of Thrones: The Game, and I certainly wouldn’t be more interested in picking up a copy based on the cover art above. I understand that HBO is immensely proud of the throne they actually built for the set, often bringing it around to conventions for fans to sit in and briefly feel kingly, but an empty chair shrouded by pepper-black smoke does not say “roleplay in George R.R. Martin’s massive Westeros.” It says that no one tried, and that’s a real downer, given that there is countless material to pull from to present an exciting and enticing image; if anything, a map of Westeros would’ve been a better choice or a shot of a Night’s Watch member looking down from the Wall or–and I’m a wee reluctant to say this–some dragons despite the fact that they are not around at the given time of this videogame. I mean, dragons do sell, which is why they are on a lot of fantasy book covers whether integral to the plot or not.

That said, I’m still getting this game, if only to tell y’all about how terrible it is likely to be. I will try my hardest not to go into it totally biased by all of this, but that could be nigh impossible. We got the televised show that A Song of Ice and Fire deserves, but it’s looking unlikely we’ll get the same kind of treatment in the realm of videogames.