Tag Archives: Android

Merchant’s a classic RPG experience from the perspective of a shopkeeper

I’ve been getting a bit looser when it comes to installing or uninstalling games on my Android-based cell phone. By that I mean not everything is going to get a reaction out of me, such as a meaty blog post on Grinding Down, negative or positive. Some games I continue to log in to daily and tap on, and some I give a try for a wee bit, but find they don’t really hook me, which is a shame for things like Harry Potter: Hogwarts Mystery, Dragalia Lost, and, most recently, The Sims Mobile. However, one of the newer ones I’ve downloaded in preparation to stave off boredom during chemotherapy treatments–well, new to me–is called Merchant, and I’m digging it a whole bunch, pixels and all.

Well, the whole point to Merchant from Retora Games is to become the greatest merchant the world has ever known. You’ll end up hiring heroes, crafting items like weapons and armor, and defeating various D&D-inspired monsters, save for bushes that don’t fight back, in order to improve your heroes and grow your economy. However, as a burgeoning shop-owner, you’ll need to manage your resources properly and make tactical decisions to rise to the top. This means you can only craft so many things before running out of inventory space or gold and must begin selling your wares to traveling wanna-be heroes. It’s a solid mix of there always being something to do and something to plan for down the road.

I remember being fascinated with the idea of Recettear: An Item Shop’s Tale when it came out way back in late 2007 despite still never having played it. In that one, you are Recette, a shop-owner, and have to decide how you’ll get your stock–either through playing the markets in town or going out into the wild with an adventuring friend and thrashing beasts until they give up the goodies. You also had to figure out how much to sell things for, what the shop should look like, and how to best go about getting the money needed to pay off the loan. Merchant is kind of like this, except you are always behind the counter, making things happen from the safety of your store-front.

Merchant is pretty chill, as will as plain ol’ pretty. I mean, I like pixel art, and this is some good stuff. You can unlock different skins for your shop and shop-keeper, but the game never pushes micro-transactions; instead, it looks like it would rather prefer you buy DLC and get more for the game in one big gulp. The music is actually nice, but I often play games on my phone with sounds off, so I don’t hear too much of it.

The game is also available for free on Steam, but I think having in on your phone to check in on now and again is more than perfect. Like, I’ve been doing this the entire time I’ve been writing this post–send a hero out to fight a monster, type some words, collect rewards, rinse and repeat. Sure, it’s another game of timers, but this one feels much more rewarding than many other idle games out there. I say, give it a shot; if not, you can always close up shop and spend your nights getting drunk in the local tavern, dreaming of a different life.

Every day is “Demo Day” in House Flip with Chip and Jo

I never used to watch any of the many home renovation shows that are constantly playing on the television channel HGTV at every hour of the day, but then I met Melanie. She turned me on to a number of these shows, such as Love It or List It–I’m always rooting for David, though he seems to lose more often to Hilary, the queen of staging–Property Brothers, and, more related to today’s post, Fixer Upper. I really like the dynamic between Chip and Joanna Gaines; one is more serious, the other a loving goofball, and they pair off nicely when fixing up less-than-stellar homes and taking care of a swath of kids and farm animals.

Well, on a whim, after uninstalling Harry Potter: Hogwarts Mystery off my phone, I decided to download a game called…House Flip with Chip and Jo, developed by fun-gi and free for all to enjoy. Obviously, there are timers everywhere, and that means special currency–in this case, hearts and elbow grease–so there’s always the opportunity to spend real money on microtransactions, but the game is pretty good about not putting it directly in your face all the time and providing other ways to acquire hearts simply by playing the game. Gee, what a novel concept. My suggestion though is to save up enough hearts to buy a third construction worker, as it will help you do more actions each time you log in.

House Flip with Chip and Jo is naturally all about flipping houses. Chip and Joanna Gaines need your help to explore the world of renovation and design. You’ll assist them to renovate and decorate with a variety of construction and staging skills, discover new houses and architecture, and learn how to buy low and sell high in the cutthroat realm of real estate. You’ll do this in a number of locations, starting with Waco, TX, and then moving on to Kansas City, MO. There are other cities on the map yet to be unlocked, but it looks like you’ll be doing a bit of globe-trotting, moving from Phoenix to Salt Lake City to Seattle and so on. I mean, eventually, Texas is going to run out of homes to flip.

All you really do in House Flip with Chip and Jo is tap, and that’s fine. Most phone games are all tapping. However, when I start a timer to begin staging a bedroom or painting the walls in the bathroom, it’s nice to know that I can either return whenever I want to complete that mission, unlike in games in Harry Potter: Hogwarts Mystery; those punish you if you don’t came back ASAP. Once you purchase a house and finish fixing up all its problems, as well as staging it just right in various themes, such as Mid-Century Modern or French, you can put it on the market and watch the bids come in. Sometimes you might want to reject an offer if you aren’t making a profit, and you can speed up additional offers by spending hearts. I do wish you could flip more than one home at a time in each location, but I get that that’s not realistically feasible for Chip and Jo to do, even in digital form.

However, I do have one major issue with House Flip with Chip and Jo, and it has to do with the in-game depiction of Chip. Look, I know the man has gone through several looks, but the one below just seems oddly off. Like a wax museum statue or something. Just not quite there. Though fun-gi did nail his blindingly white grin; don’t believe me, then check out this quickly Photoshopped image below that I have prepared for y’all:

I kid, I kid. Honestly, I’m having a good time with House Flip with Chip and Jo, and it’s the perfect game to check in on a few times throughout the day, start a bunch of new timers, and watch progress inch forward. I do wonder if I’ll grow tired of doing the same actions as more cities unlock or if there will be new sets of challenges to pursue. Either way, these houses need flipping, and I am the flipper. Well, timer tapper, really.

Casting Relashio on the ho hum Harry Potter: Hogwarts Mystery

I’ve been meaning to uninstall Harry Potter: Hogwarts Mystery for months now. Yes, I have known for quite a while that this is not the kind of digital Harry Potter experience I want, which means they need to reveal whatever that open-world thing is as soon as possible or I must finally play my cheap-o copies of Harry Potter and the Chamber of Secrets, Harry Potter and the Prisoner of Azkaban, and Harry Potter and the Goblet of Fire for the PlayStation 2. Heck, LEGO Harry Potter did a much better job of immersing me in the fantastic and fantastical world of wizards, muggles, and a secretive school for learning magic.

The game is naturally set in Hogwarts, but before the events of J.K. Rowling’s novels, featuring a customized protagonist, who you can see above in this blog post’s prominent screenshot. Yup, that’s me, eating the world’s largest sandwich. Alas, he probably looks like a lot of other players’ avatars because the customizing options are fairly limited or locked behind spending high amounts of your precious gem currency…just to get a different hairstyle. Anyways, your homemade student is a first-year and can attend magic classes, learn spells, battle rivals, and embark on quests. So long as you have the time.

Throughout Harry Potter: Hogwarts Mystery‘s story, players are able to make choices that affect the game’s narrative. Occasionally, these choices are locked if the player’s statistics are not high enough. As expected, your avatar will be interacting with notable characters from the series, such as Albus Dumbledore, Rubeus Hagrid (aka, the best character ever), Severus Snape, and Minerva McGonagall. The main plot starts with your character meeting Rowan Khanna in Diagon Alley, a young witch or wizard–I think if you pick a male avatar, Rowan will also be male because Melanie’s Rowan was a young woman–who teaches the player all about the wizarding world. Later, a conversation with wandmaker Ollivander reveals that the player character’s brother, Jacob, was expelled from Hogwarts for attempting to open the “Cursed Vaults,” a hidden vault rumored to have existed at the school.

As a free-to-play mobile game, it naturally features a system with tasks costing energy to perform. Look, it’s just a staple of the genre now, so to speak. You have to tap on the screen–really specific characters or objects–to use energy during quests; when you run out, you can either wait for it to recharge over real time or pay gems to add more (don’t ever do this). The player also gains different levels of courage, empathy, and knowledge via the choices they make, and higher levels of a particular attribute allow the player to choose some different dialogue options or change the interactions of other students and staff. You won’t be surprised to learn that I focused mostly on empathy throughout my short, two Ravenclaw years at Hogwarts, because I’m a caring soul.

Here’s the part that I found really frustrating in Harry Potter: Hogwarts Mystery. Many of the quests are limited not only by a specific amount of energy, but also time. For example, say you are trying to learn a new spell. Well, you have only an hour to complete the quest, and you end up being a few energy taps short after your first go at it. Obviously, you just need to wait a bit and come back to it, but I don’t like feeling tied to my cell phone all the time, and I’d often only return way later to learn that I had failed the quest and would have to do it all over again to progress.

The game looks quite good, but the writing is disappointingly bland. There are occasional moments of interesting stuff, but the side dialogue during quests is so generic it might as well not even be there. Every now and then you get asked a magic-related question to answer, and the questions are beyond easy, even for someone only faintly aware of the Potterverse. Dueling other students and casting spells is neat, but mostly just involves tapping and relying on a rock, paper, scissors outcome. Honestly, the waiting around for your energy meter to recharge wouldn’t be too bad…if you had more to do in Hogwarts. But everything requires energy. You just jump from space to space, looking for something interesting to engage in, and, shockingly, at a school where a professor can turn into a cat or staircases move on their own, there is nothing special to engage in. What a shame.

Ultimately, Harry Potter: Hogwarts Mystery made me feel like a prisoner of Azkaban, demanding I check in on it sooner than later, and I am deathly afraid of Dementors…so no thank you.