Tag Archives: Akira Toriyama

Dragon Quest VIII’s photography sidequest is pretty goo


I’m not fooling when I say that it beyond insane that, in 2017, I am playing Dragon Quest VIII: Journey of the Cursed King…on my Nintendo 3DS. Like, we’ve always known that Nintendo’s portable game console could run games from the PlayStation 2 era, such as Tales of the Abyss and Metal Gear Solid 3: Snake Eater, but I never thought we’d get something as great and massive as Level-5’s magnificent showpiece. In my opinion, Dragon Quest VIII was a shining, blinding star in the JRPG night sky from 2004-2005, and the handheld version is mostly on par with that definitive claim, with some additions that I like and subtractions I dislike.

You’ll surely remember that I tried to go back to my Dragon Quest VIII PS2 save some years back. My return to the kingdom of Trodain didn’t last long. I had already put in over 80 hours because, at the time that I got the game, in my first studio apartment in Clifton, NJ, I declined getting Internet/TV services for a few months to save money. Thus, I was left with entertaining myself in the evenings, and that ended up being a lot of reading, some drawing, and, well, Dragon Questing. It was hard going back and remembering where I left off and what to do next. I certainly never beat the game, but couldn’t find the main path again to focus on, instead spending a few hours in the casino or chasing after monsters to capture for the fighting arena. I’m hoping to make a more direct run to the credits in the 3DS version and save some of the bonus side stuff for later, if possible.

A plot reminder, because these games have plots, even if they are somewhat convoluted: the game begins with Dhoulmagus, the court jester of the kingdom of Trodain, stealing an ancient scepter. He then casts a spell on Trodain castle, which turns King Trode into a tiny troll-like thing and Princess Medea into a horse. Unfortunately, everyone else in the castle becomes plants. That is, except you. Yup, the nameless, voiceless Trodain guard–lucky devil. Together, the three of you set out on a quest to find Dhoulmagus and reverse his spell. Along the way, you join up with some colorful characters: Yangus, a bandit who owes his life to the protagonist (I named him Pauly this time instead of Taurust_), Jessica, a scantily clad mage looking to avenge her murdered brother, and Angelo, a Templar Knight that likes to flirt and gamble.

Let’s just get to it and talk about the differences in the 3DS version of Dragon Quest VIII, as there are several. All right, in we go.

Evidently, you get two new playable characters–Red the bandit queen and Morrie, the owner and operator of the monster battling arena–but I’ve read you don’t gain access to them until late in the game, both entering your party at level 35. Not sure how I feel about that, as there’s a comfort and familiarity to the initial team of four, especially after you figure out how each character works best and spec them in that way (Angelo = healing, Yangus = tank, etc.). Being able to see monsters on the world map and avoid them at your discretion is great and something I look for in nearly every new RPG. The alchemy pot–always a staple in Level-5 joints–is no longer on an unseen timer and simply creates what you want when you want it, as well as provides suggestions for items you can mix with one another. Lastly, at least for small changes, as you gain skill points and upgrade your party members, you can now see when each one will unlock a new ability or buff; before, it was all guesswork unless you had a walkthrough guide at your side.

Cameron Obscura’s photography challenge is one of the larger additions and is quite enjoyable. You encounter this man fairly early in the game, at Port Prospect. He requests that you take some specific photos, each one earning you a different number of stamps. As you complete stamp boards, you earn special items. Simple enough…yet extremely addicting. Some photo requests require you to capture an enemy in the wild doing something silly or find a hidden golden slime statue in town. They vary in difficulty. Taking a picture is as easy as pressing start to enter photo mode; from there, you can zoom in, add or take away party members, and switch the main hero’s pose. Looks like there are over 140 challenges to complete, but you are limited to only 100 photos in your album, which means deleting some later down the road–not a huge inconvenience, but seems unnecessary. However, I wish getting to Cameron’s Codex–this is where you find the list of potential challenges that updates as you progress in the story–wasn’t hidden away in the “Misc” option menu; I’d have liked it to be in the drop-down menu on the touchscreen, where you can quickly access other constantly used things like “Zoom” and “Alchemy”.

Okay, now on to the issues I’m not a fan of. None of these are deal-breakers as Dragon Quest VIII remains a strong classic JRPG that does stray from its successful mold of yore, but I’m still bummed.

First, there’s the soundtrack or lack thereof–the original orchestrated soundtrack was removed for the 3DS version. What’s there is fine, but no longer as sweeping. The game’s cel-shaded cartoon visuals still look pretty good, but there’s a lot of draw-in when wandering around, which can make it look like nothing is at the end of some monster-ridden hallway, but there’s actually a red treasure chest there and the only way you’d know that is to walk closer towards it. Speaking of visuals, the menus, once full of icons, tabs, and visual indicators, and looking like this, have been replaced with perfunctory text that, yes, still gets the job done, but loses a lot of personality. The in-game camera continues to be an issue, especially in tight spots, and I have to use the shoulder buttons to swing it around for a better view as I, like many, prefer seeing where I’m going.

Lastly, there’s Jessica, who uses her sexuality to charm monsters into not attacking. I remember being weirded out by this some twelve years back, and it hasn’t gotten better with age. Initially, she’s dressed quite conservatively, but the minute she joins your party her attire changes to be extremely less so, and there’s even some needless boob bouncing. Sorry, Akira Toriyama, but it’s gross. I’m currently trying to specialize her in the opposite direction so as to never see the puff-puff spell in action. Maybe Red will replace her, but who knows.

All right, that’s enough Dragon Quest VIII talk for now. Evidently I can really go on about this game, as well as Dragon Quest IX. I’m sure I’ll have more to say once I see both the later game content and stuff that pops up after credits roll. Until next slime, everyone.


Sir Leopold has waited way too many years for a whomping

Right now, I’m only concentrating on a handful of videogames while I wait for the remainder of 2012 to fill in. Namely, these babies: Shin Megami Tensei: Devil Survivor Overclocked, The Sword of Hope II, Metroid Fusion, and Borderlands. And, strangely, we can add…Dragon Quest VIII: Journey of the Cursed King to the list. Yeah, that one Level-5 RPG from way back in the day, circa 2005. Let me explain.

Well, as readers of Grinding Down already know from yesterday’s post, I’ve been immersing myself in another PlayStation 2 RPG via the Persona 4 Endurance Run over at Giant Bomb. This has been a constant reminder of the numerous great RPG/JRPGs that live on that system, many of which I still need to play some more or even ultimately finish. I won’t name them all just now–lucky you–but DQVIII, a game that I ate up like endless bowls of shrimp-flavored Ramen during my first few months in a new, Internet-less apartment in Clifton, NJ, suddenly called back to me. Like a sailor to a siren, and I went wide-eyed and mumbling, not sure what was to unfold.

Loading up my last save from six or seven years ago was downright disorienting. I mean, yeah, there was some immediate familiarity thanks to the 150+ hours I’ve dumped into Dragon Quest IX, opening back up in a church to that unchanging churchy tunes, with Akira Toriyama’s art style bright and clear and a colorful world as far as the silent hero’s eyes could see. My quiet guy’s name is Taurust_ with a bonus blank space at the end because I remember not knowing then what the confirm button was and accidentally adding an empty space at the end. Oh wells. It’s not like I played the game for that lo…oh wait, my save slot says 82 hours. Dang it.

And throwing caution to the wind, I immediately went to the spot where I guess I last stopped at, and that place involved a boss battle fight with an evil winged dog named Sir Leopold. Hmm…yeah. If there’s one thing I struggle with remembering about Dragon Quest VIII, it’s the story stuff. I mean, I know that I’m a mute, and that the king is Yoda, and the horse is his daughter, and that fat dude has a funny accent, but that’s really it. It might be beneficial to read a wiki or even the back of the box at some point, but whatever–fight turn-based style first, ask questions second. Except no, that didn’t work out. Sir Leopold wiped the floor with my team of four, and we woke anew back at a church with half our money gone.

So I’ve been wandering a bit and re-learning the ins and outs of the world, as well as the menus and other systems at play (casino, monster team, mini medals, item creation, and so on). I completely forgot I could summon a sabertooth tiger to ride. I’ve grinded a little bit, raising all four team members up a single level, so that’s good, but probably not good enough to take on Sir Leopold again just yet. I think I need better armor and weapons first, but to get those…I need gold, and I need a lot of it. Trying to see if I can earn a decent amount with casino BINGO, but that probably is a super slow process.

But I’m okay with dipping back into Dragon Quest VIII, even if it’s only to grind a bit and ultimately get nowhere. That Sir Leopold boss fight seems nearly impossible from where I stand, and it’s not even the final fight of the game. Not sure. I’d love to see how it all ends, considering I definitely wanted to see how it ended back in 2005, but somehow got distracted with shiny things like Final Fantasy XII and Rogue Galaxy. The music is, no surprise, gorgeous, and the battle system remains simple yet addicting. Unlike IX, you do not get to see what skill you’ll get when leveling up and assigning points, which is frustrating, but definitely keeps you guessing and crossing your fingers for something stellar. Between these two games, I’ve collectively used up over 250 hours of my life. Blimey, gov!