Tag Archives: adventure

Everybody loves Raymus, not Reemus

ballads of reemus when bed bites final thoughts

In The Ballads of Reemus: When the Bed Bites, one simple bug job leads to many bugs and bigger problems, and Reemus and his companion Liam, a purple bear that plays the lute, are all to blame. Naturally, it’s now up to them to save the town and do mundane tasks for people to get key items that will help them move forward with their exterminating business, as well as put them in the limelight, the perfect spot for the stars of a ballad or two. Unfortunately, everybody in Fredricus loves Raymus, Reemus’s more successful brother, and so the unlikely duo have a lot to prove.

When the Bed Bites has a certain familiarity to it, and I think I’m just digging deep into my point-and-click gaming history and recalling the fond time I had solving puzzles in Blazing Dragons, though the humor found there was ten times more British. Still, both games are extremely colorful and filled with zany, wacky characters and fun, Xanth-like ideas, such as the noserpillar, ice cream cactus, and the condiments forest, which shows that the people behind it aren’t afraid to open up their imagination for all to see. It definitely made getting to a new scene all that more exciting because, truly, anything could show up.

The game is divided into a number of scenes–maybe eight to twelve in total, and if I was a better game journalist I’d work harder to confirm the actual number, but meh, it’s almost time to take a holiday break–and each is its own contained mini-adventure, which I appreciate greatly. You’ll find all the items and puzzles that need those items for solving in one scene only, so you don’t find yourself still holding an unusable flyswatter by the end of the game. These tiny story arcs play a continuous part of the whole story–which is Reemus and Liam trying to right their wrongs and get people to listen to their ballads–but make for convenient gaming, as I played When the Bed Bites in three separate sittings, never feeling exhausted or lost.

Puzzles range from unbelievably easy to fairly difficult, though sometimes the fault was mine, and I just didn’t try clicking on every combination possible. In certain scenes, you can switch between Reemus and Liam to have each handle their own slice of puzzles before reuniting. Occasionally, I found it difficult to call out the interactive objects from the backgrounds, and I ended up stuck in the condiments forest for a good while until I realized that to get the metallic bark for cooking that sweet, savory bacon, you have to click near the bottom of it, as clicking towards the top only gets you an item description. Also, due to the developers doing a bang-up job of really hiding their hidden item: was unable to make the seagull’s headstone or finish the moth’s poster, both missing two pieces before I moved on. Thankfully, you can pause the game at any time and bring up a walkthrough from the options menu that doesn’t spoil story stuff, but guides you in the right direction for puzzle solutions to keep things moving. I will admit to using the walkthrough several times, though I kind of wish it didn’t open to a separate browser window and was contained within the game itself somewhere. Immersion must be kept.

Audio-wise, I found the game’s soundtrack to be pretty pleasing, save for one song near the end that was repetitive and slow to build, and even after it went somewhere, it was still the same notes over and over and over. It’s the kind of light, fantasy tunes you’d expect to hear at your local Renaissance fair. Liam and another bard early on sings some silly songs, and they are short and enjoyable. However, the voice acting throughout didn’t sit well with me on a constant rate. I found the leading man Reemus sounding a bit too Steve Blum, which did not match the art, and there are some Irish-sounding lovebirds that seem really out of place. And a lot of the female voices are overdramatic and absurd, almost as if men are trying to do a woman’s voice. Surprisingly, Liam the purple bear’s voice was perfectly acceptable and easy to listen to. Sound effects are minimal overall, though the squish sound for finding the hidden bug collectibles is pretty satisfying, even in a gross way.

For those that don’t like reading, you can watch me play some When the Bed Bites in this “Paul Plays…” vid, but be aware that you can’t really hear me too well when I foolishly attempt to talk over some of the game’s dialogue, which is very loud. Balance, balance, balance–it’s tough to get. Again, I’m still learning. But please take a look/listen nonetheless:

2013 Game Review Haiku, #44 – Ballads of Reemus: When the Beds Bite

2013 games completed ballads of reemus 1

One large housefly brings
Puzzle probs to Fredricus
A ballad of bugs

These little haikus proved to be quite popular in 2012, so I’m gonna keep them going for another year. Or until I get bored with them. Whatever comes first. If you want to read more words about these games that I’m beating, just search around on Grinding Down. I’m sure I’ve talked about them here or there at some point. Anyways, enjoy my videogamey take on Japanese poetry.

The Price for falling in love with the baron’s daughter

the price thoughts capture

The Price is not a happy story, which is more than clear from the opening scene, but it is beyond gorgeous to behold. Set in the American South during the time of slavery, a nameless field laborer has fallen in love hard with the baron’s daughter. Naturally, the baron and his men are none too pleased to learn of this and come after him, shooting first, not asking questions later. The baron’s daughter ends up taking a bullet for her secret lover, who must run off to stay safe. He then ends up meeting a shaman who promises he can save her life, but only if our overalls-wearing protagonist, who I’ll call Overalls, can reap three wicked souls, for everything comes at a price. Killing evil characters is surprisingly not difficult for Overalls, but controlling the bloodthirsty anger deep within is.

The Price tells its depressing story at a deliberately slow pace despite its short length, mostly through the use of expository intertitles of the silent film era, somber piano-heavy music, and gorgeously painted scenes. No, really. Look up at this post’s leading image; that’s some serious beauty, as well as the main driver for me to keep playing. As previously mentioned, this is not a story full of smiles and warm emotions, and it’s easy to see what Overalls’ ultimate fate will be–along with the baron’s daughter’s–once you solve the first puzzle area, so I wasn’t playing for any kind of startling revelations, but rather to see more of the art in motion. I kind of felt the same way about Machinarium as of late.

Puzzles mostly involve pulling levers or clicking on spinning circles, and everything is relatively straightforward, which is good because there’s no hint system, as well as no inventory management. However, as Overalls explores the American South, you can pick up white flowers, which I guess unlock something, but I never found all of them. The only two tricky areas involve a spinning clock that is separated into three sections that you need to align to make an image and then grok a door code from and a hungry alligator. Everything else is simple clicking–and sometimes you aren’t supposed to make all the clicks that the game is asking you to make. The puzzles and locations vary based on the three souls Overalls need to reap, and once you have them for the shaman, you can return to the baron and his daughter to see this woeful story to a close.

So, this look at two lovers destined to struggle comes from…Flip N Tale, a developer that does not seem to be active any more. Think they made something called Loondon, too. Well, from what I can tell by Googling, at least. Its webpage is dead in the water, and the dev’s official Twitter account has only two tweets to date, both back in March 2013. Strange. I really wanted to find out more about who made The Price and such, but there’s not much info out there, and with such a generic title, it’s nigh impossible to find anything with a simple search term. And dang it, this game deserves being credited.

If you like beautifully sad stories, then give The Price a click. It’s roughly 15 to 20 minutes long, depending on how stuck you get with the clock or alligator puzzle. But be warned, it takes a bit to load at first. If you find out what the flowers ultimately end up doing, please let me know. I can’t imagine it leads to much, but maybe there’s an alternate ending hidden behind those pristine petals.

2013 Game Review Haiku, #40 – The Price

2013 games completed the price capture

The baron’s daughter
A slave’s love, his rage, red with
Passion, pays the price

These little haikus proved to be quite popular in 2012, so I’m gonna keep them going for another year. Or until I get bored with them. Whatever comes first. If you want to read more words about these games that I’m beating, just search around on Grinding Down. I’m sure I’ve talked about them here or there at some point. Anyways, enjoy my videogamey take on Japanese poetry.

2013 Game Review Haiku, #14 – Patchwork

2013 games completed patchwork

Lin wants a demon
David wants to get back home
Point, click, summon rain

These little haikus proved to be quite popular in 2012, so I’m gonna keep them going for another year. Or until I get bored with them. Whatever comes first. If you want to read more words about these games that I’m beating, just search around on Grinding Down. I’m sure I’ve talked about them here or there at some point. Anyways, enjoy my videogamey take on Japanese poetry.

A scientist and studying mage join forces in Patchwork

patchwork early impressions

Right now, I’m really embracing the short, free PC games, as well as the point and click genre yet again, having recently beaten one where a magical forest critter rescues his stolen sister, one where a grumbling D.I. saves a his town from exploding, and one where a medium solves the mystery behind a murderous street psychic. Oh, and early on in January, I finished up the final two episodes of Telltale’s The Walking Dead. So yeah, points and clicks–it’s happening. I really hope I’m still embracing the genre like so by the time Double Fine’s Reds (codename only) comes out. Y’know, whenever that is.

Until then, there’s plenty of small, free point-and-click adventure games out there on the Interwebz to eat up my time, like Patchwork. Which is a fantasy adventure game from someone under the username of Ilyich. Sorry, that’s all I could really unearth about the dev. If you know more, please enlighten me. In it, you take control of both a scientist named David and a young student mage from another realm called Lin as they struggle to close the rift between their two worlds that they themselves inadvertently caused. It’s ironic and fun, with colorful screens and soft, ambient music that kind of lulls you into a daze, pulling you into another world. The animation work isn’t too bad either.

My favorite part of the game is that you get to control two characters, and just like with Rosa and Joey from Blackwell Deception, Lin and David can interact with items in strikingly different ways. Even more, Lin can see what David can’t considering he is in her magical realm, a place that is just normal in her eyes. For instance, on the screen above, David just sees a large tree, but Lin knows it truly as a dryad and can even speak with it to learn that she desperately needs her roots watered. Both characters have their own inventories, and you can also combine items to make new ones, though it’s not always clear if the item creation failed because the items didn’t gel or if I clicked wrong. Think a simple “No, that doesn’t make sense.” kind of comment would have greatly helped, especially as I tried to make a pair of glasses for a certain eyesight-impaired blacksmith using every item I had. What? Just stick ’em on a rock and go.

The only nitpicks I have with Patchwork so far involve, naturally, basic grammar issues. The writing itself is lively and fun and not very serious, but “it’s” is incorrectly used every single time, and there’s a love for writing “all right” as “alright,” which is a personal pet peeve of mine. Would also have loved if Lin (or David) was able to carry the spellbook with them, as it does offer clues on how to get each element, but I have to keep returning to Lin’s house to read it. Nothing terribly devastating, especially when you remember that this wee adventure comes at no cost.

If any of the above sounds like your cup of point-and-click, head on over here to download the game. I suspect I’m about midway through it, only have to get a few more items to summon a rain storm and Back to the Future (I’m using that title as a verb) David to his true world. Just need to solve the cave puzzle of humming crystals, please the fire spirit, and water the tree by somehow opening up that fire hydrant. I think. Wish me luck.

Shapik: The Quest is a magical twenty minutes elsewhere

shapik the quest overall

I was not in the mood to go out for lunch today, and so I stayed in, gobbling up my turkey-and-cheese spinach wrap in record time and washing it all down with a bottle of Arizona green tea. No, really–I ate super fast today, and so I had some free time during my lunchbreak, and what better way to fill free time with than freeware. In this scenario, I’m speaking specifically about a little point-and-click darling called Shapik: The Quest, which you can play totally for free in your browser over at NewGrounds.

Now, there are countless little adventure freeware games out there, but Shapik stood out mainly on its visuals. It’s fantastic art is like a criss-cross of Samorost 2 and Botanicula/The Tiny Bang Story (both owned, but not yet played), with colorful, kooky critters standing out in a cutesy way against detailed and other worldly backgrounds. You start out in a magical forest and end in more modern locations, like a building’s interior and roof, but those places still retain a unique look to set them apart from what one might deem traditional. All along, there’s ambient music that is evocative, but not distracting, and no voiced dialogue, just grunts and sound effects and pictures in word balloons a la Machinarium, which helps keep the magic self-contained.

But what is Shapik’s quest? Why am I playing this freeware point-and-clicker? I’m glad you asked. Allow me to copy/paste the game’s description and control scheme, bad grammar left as is, as presented on its NewGrounds site:

This is a story of Shapik, traveling through magic forest in search of his missing sister. Explore a beautiful world, full of mystery, magic and danger and find your missing sister, solving puzzles on your way.

Use your mouse.

Right. You are Shapik, a kind creature of the forest, your sister was stolen by bug-like things for unknown reasons, and you are off to rescue her. That doesn’t take very long, spanning nine individual screens, each of which has maybe two or three puzzles to solve. I ended up finishing it all in around twenty minutes, road-blocked only in two cases: once for a cryptic doorlock code, and the second for figuring out how to overload a furnace. There is no inventory; you just click on things, and either Shapik interacts with it or his bee friend will, and the puzzles themselves are very straightforward, such as using a crane to lift a hatch open.

So that was pretty enjoyable. Really, if you’ve got twenty to thirty minutes to kill, give Shapik: The Quest a go. Oh, and since it’s my blog and my gaming history, I’m counting it as one more done for 2013.

2013 Game Review Haiku, #9 – Shapik: The Quest

2013 games completed shapik the quest

Explore magical
Forest to find lost sister
Click to solve puzzles

These little haikus proved to be quite popular in 2012, so I’m gonna keep them going for another year. Or until I get bored with them. Whatever comes first. If you want to read more words about these games that I’m beating, just search around on Grinding Down. I’m sure I’ve talked about them here or there at some point. Anyways, enjoy my videogamey take on Japanese poetry.

2013 Game Review Haiku, #8 – Hector: Badge of Carnage, Episode 3

games completed 2013 hector ep 3

Save that Clappers Wreake
From a carnival of bombs
Say “avocado”

These little haikus proved to be quite popular in 2012, so I’m gonna keep them going for another year. Or until I get bored with them. Whatever comes first. If you want to read more words about these games that I’m beating, just search around on Grinding Down. I’m sure I’ve talked about them here or there at some point. Anyways, enjoy my videogamey take on Japanese poetry.

The Sea Will Claim Everything in its first hour of clicking

My dream goal would be to cover all the games that came grouped in Bundle in a Box‘s first package for The First Hour, but my time and sanity are running lower and lower with each new day in June that comes to pass. It really is amazing that I’m typing these words here at Grinding Down at all. If anything, I’m happy to report I played an hour (and then some more) of The Sea Will Claim Everything, a unique-looking point-and-click adventure game set in the fantastical realm known as the Lands of Dreams. Click that previously linked sentence to see how the sixty minutes went.

The sad news is that I dragged my feet with this review and the bundle is now over; The Sea Will Claim Everything will not be available for a little bit until Jonas Kyratzes can set up a webshop. So, if you are interested in it and didn’t purchase a bundle, you’ll have to now wait. Sorry, little dreamers.

But stay tuned, as I am going to continue to play The Sea Will Claim Everything and will let you know how it all turns out.