Tag Archives: 108 Stars of Destiny

You don’t build a great castle just all at once, Suikoden III

Getting a castle in both Suikoden and Suikoden II remains some of my favorite gaming moments ever. No, really. There is so much to see in each castle, and, even if it is a bit empty at first, the possibility of filling it up with 108 Stars of Destiny is so exciting, especially once you begin to remember some of the people you saw earlier that could join up with you now. However, getting a castle under your wings in Suikoden III has been a serious letdown, and not just because it took me some 27 hours–many of which were spent grinding out levels–to finally see it.

I’m currently in chapter two of Chris Lightfellow’s campaign and, at the beginning of the chapter, before heading back to Brass Castle, you can explore the surrounding area a bit. This is where Chris sort of stumbles into Budehuc Castle on the world map, which, as far as I can tell, is where your army will call home in Suikoden III. How do I know this? Well, upon visiting it, you can instantly begin recruiting 108 Stars of Destiny; however, in Suikoden and Suikoden II, you often had to clear the castle out of monsters before establishing it as your base. Here, it’s like you just walked into an open house showing and said, “I’ll take it.” No big battle, no hard-earned castle. It was a bit of a shock, to be honest, and exploring the thing with no map is a bit confusing, but I’m sure I’ll learn its layout soon enough.

Here’s some history about Budehuc Castle, in case you were curious. Basically, it’s an old, dilapidated castle that sits on the borders of Zexen and the Grasslands. It was an important meeting place for Zexen and the Grasslands back when they used to be on more friendly terms. Since then, it has become a traditional custom for rich nobles to send their second-born sons to become masters there, such as Thomas, who was appointed as the new castle master by his father, Councilor Lowma. However, Thomas discovers that the castle has fallen on hard times and is in danger of becoming obsolete. To keep it from going bankrupt, Thomas leases out parts of the castle’s land to merchants and eventually encounters Hugo, Chris, and Geddoe, who fill up the castle with Stars of Destiny.

Funnily enough, the first person I recruited as part of the 108 Stars of Destiny was…Jeane. For those that don’t know her, she’s been in every single entry in the Suikoden series, despite them taking place centuries apart. Guess she’s just immortal, but that could make sense since she often has the job of selling and attaching magical runes to your party members. She also wields a Charm rune herself, so you never know what is ultimately going on. Either way, the three main protagonists still haven’t truly connected with each other to join up against a larger evil, so I find it odd that all three of them can send new recruits home to Budehuc Castle despite not even talking this process through with each other.

Whatever. Clearly, Suikoden III is a different beast than the previous two games, what with it going all 3D with the graphics and switching up how combat works; I was just hoping for a bit of familiarity here, and it sounds like I won’t truly get it, with the castle only upgrading itself once you get more shops and shopkeepers to stay there. At this point, I’d rather call one of the larger towns, such as Vinay del Zexay or Caleria, home. Just give me a small inn to update, that’s more than fine.

Grinding Down’s 2017 gaming resolutions

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This is always dangerous, making promises. I’ve done it in the past here on Grinding Down, only to burn myself and those written words when it, for instance, ultimately, took many more years for me to beat Final Fantasy IX. Still, it’s always good to have goals, something to reach for and hopefully achieve after putting in the hard work, and, at the very least, these empty checkmark boxes give me direction, a place to go when I’m not sure what to do next. I’m not saying I’ll be successful on every account below, but I am willing to try. For all we know, 2017 could be the year of our very unmaking, and I might as well go down fighting for a cause, trivial as some of these may be.

Right. Allow me to highlight some future gaming goals…

Suikoden III

It’s always been my intention to play (and replay) the entire Suikoden series from start to finish to get to the games I’ve never touched yet, specifically Suikoden III, Suikoden IV, and Suikoden Tactics. Actually, now that I think about it, I don’t believe I ever saw credits roll on Suikoden V, but I do have a memory card save…somewhere. I got through replaying the first two games rather quickly, but then moved on to other non-Konami adventures after that.

For 2017, I’d like to get back to collecting them 108 Stars of Destiny, especially after finally playing some Dragon Age: Inquisition last year and seeing a few strong connections between the two. The roadblock is that I want to finish up everything for Dragon Age: Inquisition first before moving on to another large, time-demanding RPG. I just became friends with Dorian and am looking to move things forward romantically with Blackwall before tackling many more side missions. It’s probably going to be awhile.

So, I did play a bit of Suikoden III a few years ago, but my PlayStation 2 copy seems scratched up and unreliable. Thankfully, during some past PSN flash sale, I purchased a digital copy for the PlayStation 3, which means I really have no excuse now. It’s installed, ready to go. The real question is, as always, what to name my castle once I acquire it.

Earthbound

I’m not sure what it’s going to take me to finally start playing EarthBound. I was hoping buying the game, for more or less zero dollars thanks to Nintendo Club’s closing back in May 2015, was a solid place to begin. Alas, nope. I haven’t loaded it up once. Honestly, having this game available on the Wii U gamepad and not actually a Super NES locked to a TV should make this process even easier, considering I can take the experience with me into bed (hey now) before the Sandman visits.

However, that would mean I’d have to put down my Nintendo 3DS for some time, and with Disney Magical World 2 taking up all my pre-sleep time and Pokemon Moon waiting in the wings–as well as the remake of Dragon Quest VIII waiting even further in the wings–this might not happen just yet. Maybe by Spring 2017. I mostly wrote that to both give myself some breathing room, but also a starting point to stick to. This one’s for you, Iwata.

Steam backlog

At the time of writing, I have 362 games in my Steam library. Yeowza. Granted, many are not installed, and not all of them are huge, triple A titles that can’t even run well on my struggling-to-breathe ASUS laptop. Many have not been played at all, in fact. See, I have a bad habit of downloading just about every free thing released on the platform, as well as gobbling up indie bundles for real cheap to bloat this thing out even more. It’s gotten to the point that, when I do finally occasionally scroll through the list, I can barely remember where some of these titles came from, and then I freeze in fear, unable to decide what to try next, eventually settling on something safe, like AdVenture Capitalist or another unsuccessful run in Runestone Keeper. This is a problem.

I’m not here to make any kind of crazy schedule, like trying to play X number of games every week. That’s not going to gel with life. I am, however, here to make an effort, and make that effort known. I’m going to start small, using HowLongToBeat to help identify the not-so-big-timesinks and start whittling away from there. My problem, and I’m sure I’m not alone in this, is that I always want to experience as much of a game as possible, that I can’t remove it simply after beating it if there are, for instance, collectibles remaining to find or extra challenges that could be accomplished. I need to work on that. I need to accept that not every game needs to be squeezed dry, leaving nothing behind but a colorless husk. For 2017, I need to let go more often.

80,000 Gamerscore

This seems more than doable, especially considering that I jumped 10,000 Achievement points in the matter of six months last year. This goal also feeds into the constant sub-goal of clearing up hard-drive space on my consoles and removing finished games, as I continue to download those freebies every month, but not do much else with them except wonder when I’ll find the time. I’m looking to polish off Earthlock: Festival of Magic real soon, as well as a number of those single introductory episodes from Telltale’s numerous adventure gaming series, which will probably help make a good step forward towards this next milestone.

Create something one might call a game or experience or waste of time

Now, I know nothing about programming and code and how to submit something for certification with the big console-makers. It takes me upwards of three minutes to remember how to hyperlink something using HTML when the button doesn’t work here on WordPress. That’s fine. I’m not looking to do all that and beyond. This can obviously be argued, but: I can draw, I can write, and I have ideas.

And so, I want to create something. An experience, with emotions and mood and meaning and jokes, maybe stuff to click on, a puzzle or two or twist you never saw coming. Something interactive. Which leads me to think that a piece of interactive fiction is a good starting area. I plan playing a few pieces of interactive fiction soon, which will hopefully help bring the inspiration juices to a boil (ew gross). The trickier part would be deciding what story to tell, y’know, from the hundreds bouncing around in my brain every day.

Well, there you have it. Five things make a post. Two named games to finally dive into, a whole bunch of things within my Steam library, a larger Gamerscore, and something creative. We’ll stop there, as any more goals will just tip the boat over.

That said, how about y’all? What are you looking forward to accomplishing in 2017? It need not be related to videogames. Perhaps you are finally ready to start cleaning up that garage full of clutter (hi, Dad!) or want to exercise more or get into knitting. Either way, let me know in the comments. I like knowing.

Jowy and Hodor were both aiming for the same thing in Suikoden II

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Here’s something rather amusing: I was playing Suikoden II as it was announced over the weekend at Sony’s PlayStation Experience event that it was finally, at long last, coming to North America via the PlayStation Network. Take that, outrageously high eBay prices. Instead of dropping over $100, you can now download the epic JRPG for a sliver of that. I’ve read two different reported prices so far: $10.00 and $6.99. Either is a fantastic price for Konami’s sparkly, well-kept gem, one that many might not have gotten to play due to its rareness, as well as it being out-shadowed during its release by Final Fantasy VIII. Yeah, the one with the floating garden school and Junction/Draw system.

That said, after a logged forty-nine hours and change and with my main party of characters all just under level 60, I can safely say that I have played Suikoden II. Again. The last time was definitely back in the 1990s. Hot off the heels of replaying Suikoden, I found my revisit to Suikoden II even more enjoyable, as well as at least seventy-five percent less goofy. This is a game about darkness and dark things, like betrayal, wavering confidence, murder, sacrifice, and rape. Sure, there’s still a good amount of silliness to balance out the grim, but all in all, this is a serious adventure in the same vein as current mega-RPGs like Dragon Age: Inquisition and Diablo III, with conflicting opinions and difficult choices all around.

Here, let me sum up the plot once more. Suikoden II‘s protagonist, who I named Hodor, goes from being a member of a youth brigade in the Highland Kingdom to being the leader of its opposition. Hodor and his best friend Jowy Atreides each end up acquiring one half of the Rune of the Beginning, both destined to become leaders. Luca Blight is heir to the throne of Highland, as well as a bloodthirsty madman who developed a strong hatred for Jowston early on after witnessing his mother’s rape by thugs hired by City-State capital Muse. Hodor will eventually find himself fighting against Luca and his best friend, for safety, for civility.

The six-party, turn-based combat from the first game returns, with visual upgrades for rune spells, but not many mechanical changes. Yup, there are more Unite attacks to use, as well as the ability to switch between rows during a fight, but I found using “auto” attack to work out well enough in most situations save for boss fights. Since the point is to recruit a bunch of different people for the war, the Suikoden series is one of the few–Chrono Cross is another–that really does encourage you to mix things up and try out new team members. You can’t go wrong with who you select so long as you have a good S/M/L range mix, keep them armored, sharpen their weapons, and give them strong runes. My mainstays throughout the campaign were Flik, Viktor, Nanami, Millie, Futch, Georg Prime, and Valeria, with Hodor acting more as a healer than anything else since his speed allowed him to act first in most fights.

Massive battles and duels are thankfully kept to a minimum, which is fine considering they still require a lot of guesswork or well-hardened knowledge of how rock, paper, scissors works. The massive battles are a little different in that you have to move units around for better positioning like in a strategy RPG, but it’s still a matter of attacking horses with bow and arrows and knowing when to charge with soldiers. If you want, Apple can take over your actions on autopilot. For every duel, I ended up using a wiki guide because, more often than not, these pixelated duels take place after a big boss fight, and I didn’t want to lose any progress. It’s just a matter of selecting the correct choice of defend, attack, or wild attack based on what your enemy says.

By Suikoden II‘s close, I did end up recruiting all 108 Stars of Destiny, but not in time to get the “good” ending, though I still like the ending I saw. Many refer to it as the “tragic” ending, but seeing as I myself recently went through a tragic ending this year, it is rather apropos. Plus, it does that thing from A Link to the Past, where you check in with everyone after the war’s over to see what they are up to. Well, not everyone. Sorry, [redacted] and [redacted]. I missed/skipped out on a few other elements, like Clive’s timed side quest, recruiting the additional squirrel warriors, doing every Richmond investigation, unlocking the hidden bath scenes, and so on. There’s so much small, side stuff in Suikoden II that it can feel very overwhelming; most of it has no effect on the plot, but provides cool little moments or bits of backstory to a game already oozing story from every orifice. Still, after nearly fifty hours, I saw plenty.

If you thought the castle headquarters in Suikoden was neat and fulfilling to explore, just wait until you begin seeing it grow in Suikoden II. I mean, you could spend a good hour just running around the place, examining things, talking to people, seeing where they go when the place upgrades. There’s also mini-games to tackle, like fishing, cooking, and even whacking moles, but I might touch upon those more in a separate post. My regiment was that, every time I popped back to HQ, I’d check the suggestion box for new notes, start/complete an investigation with Richmond, make a pitstop at the warehouse, and then run over to the cafe to do the latest cook-off challenge before using Viki to teleport wherever I needed to go to next. There is legitimate excitement in my heart after recruiting a new member for the group and then scouring the castle for where they reside.

Right. Fun times. I’m going to take a wee breather before moving on to (and starting over) Suikoden III, but I think closing out a less-than-stellar year with one of my absolute favorite gaming experiences next to A Link to the Past is a good thing. Very good. Now, in the wise words of Viktor: “Oi!!!!! Let’s end this damn thing!!!”

Careful cooking is love and a minigame in Suikoden II

suikoden 2 cooking minigame

They say that the loveliest thing you can do for someone is cook them a meal. Alas, I’ve never been a great chef. My culinary skills sit somewhere between a good bowl of ramen noodles and a tasty tofu stir-fry with diced up vegetables. Over the summer, I learned how to make a fantastic cucumber salad. But here’s a shocker; I’ve never baked anything in my thirty-one years of life–not a cookie, not a cupcake, not a pie. There’s too much exact science involved in baking, and that terrifies me. Plus, I’m always worried that because I have such low standards for food that what I might think is amazing someone else might view as disgusting, and then I’d hate for them to consume it. In short, this has resulted in an adult life where I do very little cooking for others.

Anyways, how does all this relate to Suikoden II? Well, if you explore your castle headquarters enough you’ll eventually stumble across a man named Hai Yo, who is looking to open up his very own restaurant. Naturally, Hodor thought Dah Castle would be the best place for this because we obviously see so much foot traffic. With Hai Yo now an official member of the Dornish Army, the restaurant is magically put together instantly. Oh, and all those recipes you’ve been collecting so far and throwing in the warehouse for storage can finally be put to good use. As you visit him, you’ll kickoff a lengthy minigame-heavy side quest about Hai Yo and other touring chefs that want to compete against him. Don’t worry; Hodor is deeply involved as his sous chef.

Each cooking competition in the still-very-serious Suikoden II starts out the same way, with you visiting the restaurant to find Hai Yo in the midst of a confrontation. Almost resembles a playground fight, with a circle of people gawking. Hai Yo’s opponent will challenge him to a cooking contest. You then have the option to jump to it or delay while you search for more recipes/ingredients. At this point, I’ve only done one cook-off, but I was so excited to get to this moment and re-experience the wonder and weirdness of it all that I just can’t stop the words leaking from my fingertips.

Hai Yo’s first rival chef is the unfortunately named Yu Kum. There’s a little introductory scene wherein the chefs are announced in a boxing match manner, though Dah Castle’s cook gets some wicked strobe lights, and then the panel of judges is revealed. There are four of them, and they are randomly selected from your group of thus-far collected 108 Stars of Destiny. They are not simply pretty faces though, as each judge does have a food preference, which correlates to how they ultimately score everything. For the Hai Yo/Yu Kum fight, I think my judges were Gengen, Nina, Gilbert, and Ellie. This random element keeps each competition up in the air, so to speak, as you never know who will judge and what they prefer to eat.

After the judges are revealed, Hodor must select an appetizer, a main course, and a dessert from your growing collection of recipes. You can add spices to each recipe to turn them into something else. For example, a salad with salt turns into pickled cabbage. The true secret to winning is as so: first, pick dishes that have a high “deliciousness” rating, and second, remember that Suikoden II was written with the Japanese palate in mind. While a simple bowl of ice cream as a closer might make sense in an American mind-frame, it might not in Japanese culture.

Once you are done making your choices, sit back and watch Hai Yo and Hodor go to work. You can also watch the rival chefs too, but I prefer the former. There’s some really solid animation work here, much of which is particular to the dishes you selected. There are a few meters on the side of the screen showing you how long something is taking to cook, but you can’t interact at all. Then the judges taste the courses and score accordingly, with a final tally tossed up at the end of dessert. I beat Yu Kum by about eight points, earning me his trusted tomato soup recipe.

In spite of it really just being a bunch of menu selections and astute attention to detail, the cooking mini-game is not very interactive. Still, it is a ton of fun to go through, and I’m looking forward to the next competition, as well as gathering some more ingredients and recipes. You can even have Hai Yo make you dishes to use in battle, some with strong effects. I just don’t anticipate having to do that fishing mini-game again, but I know, at some point, I have to. Ugh. Animal Crossing: New Leaf and Disney Magical World have spoiled me on simple, satisfying fishing gameplay, and everything else is too archaic to grok. But how else will I make that delectable salmon dish glazed with soy sauce and brown sugar?

The end has arrived for Suikoden’s cruel Imperial regime

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Well, I did it. I beat Suikodenagain. I suspect this is probably my third time through as I most likely beat the game back around when my neighbor helped buy it for me from Kay Bee Toys in 1996, stumbling through it blind as Morgan, the eyeless slave swordsman from Falena, and only recruiting two-thirds of the 108 Stars of Destiny. Then a copy of PSM hit my parents’ mailbox, hinting that a certain character called Gremio could be revived before the end fight if you gathered everybody possible first. Well, I just had to try again, and so I did, successful in my endeavors, but never really returning to the troubled political strugglings of the Scarlet Moon Empire since then.

I decided to go back to Suikoden–and hopefully Suikoden II soonish–for a variety of reasons, one of which I’m still not ready to talk about. However, back when I played these games, I was not a writer. Or even an aspiring writer. I was just a goofy kid that listened to way too much ska music and rode his bike around the neighborhood after dark and liked games that seemed to last forever, mostly JRPG juggernauts, like Final Fantasy VII and Chrono Cross. Nowadays, a lot of what I play sits in my brain, swirling this way and that until I put it down here on Grinding Down, really thinking about mechanics and pacing and how effective or non-effective a transition was, etc. I often make the claim that Suikoden and its much more loved sequel are my favorite games, but I always worried that nostalgia played a big part behind that, and so it is healthy and informative to replay your old favorites every now and then, that way you can truly see if they stand the test of time.

Overall, I’d say that Suikoden is still an immensely enjoyable JRPG, if a little kooky and surprisingly easy. The first hour is very slow in terms of action and challenge, though once you get your castle headquarters and can begin traipsing from town to town looking for recruits, the pace picks up tremendously. Almost too fast. My save slot just before the end battle with Emperor Barbarossa is a nick over twenty-two hours, but please remember that at least two of those hours were spent simply grinding for a nameless urn. Once you get the castle, you kind of go from one big story event to another, with no push to take things slow and go do your own thing for a bit. I mean, you totally can, and I did, but many might not realize the importance of growing your army and just charge through every story beat. All you have to do is keep returning to Mathiu and he’ll always have some plan in the works.

Suikoden might be one of the easiest JRPGs out there. There is no difficulty setting, so it is what it is, and you can, more or less, simply press attack on every character in battle without seeing much resistance from the enemy. In truth, you don’t have many options during the turn-based combat: attack, rune (magic spells), and, depending on who is in your six-member party, unite. There are not as many unite attacks as I originally thought, and many force you to use some less than ideal characters to pull them off–no thanks, every blacksmith ever. Eventually, I ended up using “free will” a lot, especially when grinding, and there were only a few moments when things would go really poorly. So long as you are on top of healing, boss fights are straightforward. I can say that I only saw one “game over” screen, and that was during the second fight with Neclord up in his castle, and it was my fault for not having enough “heal all” spells or mega medicines. Not even Emperor Barbarossa in his true three-headed dragon form proved troublesome.

Recruiting men and women for the Liberation Army barely requires any extra legwork, not counting the two you need to grind for an item for. Most will immediately join up after you speak to them once. A few ask you to be a certain level or, such as in the case of Rubi and Kirkis, another character to be higher up before they’ll throw their bag in the fight. Occasionally, you need to bring a specific character with you to convince someone else to join. I’m looking forward to seeing if the requirements in Suikoden II are a bit more trickier. Gathering recruits is twofold: one, it is fun watching them move into the castle and claim a space for themselves, and two, it ups your army count during the larger-scaled battles, so it does have an effect on gameplay.

I ended up using the following characters as my main mission-goers: Cleo, Victor, Pahn, Valeria, Kirkis, Flik, Stallion, and Ronnie Bell, exchanging them when the situation dictated so. While there are 108 Stars of Destiny to recruit, not all of them are able to fight in the turn-based battles. Like pointless, nose-upturned Onil. Not many of the characters end up playing differently from others despite visible stat differences. They all have different weapons, but you can attach any rune you want to them, turning that martial artist into a healer or that pacifist farmer a wielder of fire spells. I made a mild attempt at trying a few peeps out that I normally ignored, but still found that they lacked personality, especially when you consider that Cleo and Victor are involved in story moments and others, like Lotte and Lester, just aren’t.

All right, here are a couple of other small Suikoden points I’d like to comment on. Just like as in Chrono Cross, you can collect new window frames, but all of them are disgusting and hard to actually look at, though I did end up at least changing the color of the transparency part of the text box to a light brown. The music, when not sampling elephant noises and strange banjo-plucking tunes for mini-games, is memorable and moving, especially that one scene at night when Odessa and Tir McDohl are having a little heart-to-heart moment. Here, have a listen. I ended up spending all my bits on sharpening weapons, rarely purchasing armor or items; you gain so many as you scour dungeons anyways, and the armor is not reflected on the character sprites, so whatever.

So yeah, Suikoden. Still a charming, enjoyable adventure of a boy who unknowingly takes up the call to fight back against an evil empire with the help of an assortment of characters of all different relationships, colors, and races. I wonder what George Lucas thinks of it. It’s perhaps a bit too easy of a game from beginning to end, making things like Costume Quest seem like a hardcore gamer’s nightmare, and the story is not as epic or deep as I remember–or grammatically correct–but it plants all the right seeds for the series to grow from, and I’m looking forward to seeing how Suikoden II plays in 2014. All I remember from it is the cooking mini-game.