2016 Game Review Haiku, #65 – The Visitor

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Ever see Slither?
This is that, with more clicking
Felt bad for the cat

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

POLISHING OFF: The Unfinished Swan

polishing-off-unfinished-swan

After polishing off Kung Fu Rabbit, I did another quick scan of the items closer to the top of my long, never not growing list of PlayStation Plus titles on the ol’ PlayStation 3, which still, to this day, probably gets the least attention from me. Yup, even my Wii U sees more turning on…granted, that’s mostly for Netflix in bed, but whatevs. I stopped on The Unfinished Swan, which, with its very name alone, demanded I jump back in, balls of paint at the ready, and complete whatever was left to complete. Turns out, not all that much.

It’s weird to realize that The Unfinished Swan is a game I totally played earlier this year, but them’s the facts. By the time credits had rolled, I had done a majority of everything there was to do, save for find all the collectibles, which in this game took the form as balloons hidden in the environment, and launch a blueprint box in the air at two different amounts of height. Anyways, to get those last ones, you first need to find all the balloons, as doing that then gives you access to the sniper rifle–calm down, Call of Duty players, it still only shoots paint and only for non-violent reasons–which helps to knock tossed items higher into the sky.

Honestly, the gathering up of balloons wasn’t as bad as I might have expected. I must have gotten a good chunk of them on my initial playthrough. However, maybe you are like me though–and if so, I’m sorry–and the thought of replaying entire sections of levels you just played to get a specific item or two can seem like too much or not a big barrel of fun, considering it isn’t anything fresh or unexpected. That said, with the help of the “balloon radar,” which fills up as you get closer to a collectible, it wasn’t too bad to find the remainder, except for the levels at the end of the game, which are dark and shrouded in shadows and spiders that only want to hurt you. At one point, I knew a balloon was somewhere nearby, but I had little light at my side and just started tossing paint balls left and right, eventually hitting it–talk about a shot in the dark.

After all that, I took one look at “Minimalist,” a Trophy asking the player to reach the Watchtower from the game’s opening level without throwing more than three paint balls, and an even harder look at a text walkthrough of how to do exactly that before deciding “no thanks” and uninstalled The Unfinished Swan from my PlayStation 3’s hard drive. To me, this swan was more than finished.

Completing a game doesn’t often mean finishing everything there is to do. For many games, long after I’ve given them a haiku review and post of final thoughts, there are still collectibles to find, side quests to complete, things to unlock, challenges to master, and so on. POLISHING OFF is a new regular feature where I dive into these checklist items in hope of finishing the game as fully as possible so that I can then move on to the one hundred and thirty-eight million other games begging for my attention.

 

2016 Game Review Haiku, #64 – Costume Quest 2

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Save your Halloween
Angry dentist, time travel
Candy corn not clutch

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

2016 Game Review Haiku, #63 – Trick & Treat

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A haunted mansion
Perfect for party, puzzles
Too many bad ends

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

2016 Game Review Haiku, #62 – The Writer Will Do Something

the-writer-will-do-something-capture

ShatterGate must thrive
Cue emergency meeting
Now play the blame game

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

POLISHING OFF: Kung Fu Rabbit

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Kung Fu Rabbit is a fun, colorful game that is easy to like and enjoy, but only if you give it a chance. Alas, I’m not sure many will. It’s a dime a dozen these days for indie platformers and, unfortunately, there’s an opinion out there that I don’t share at all that a lot of the smaller indie games handed out as freebies for PlayStation Plus are afterthoughts or unable to stand shoulder to shoulder with the AAA games. That said, I’ve never heard of either of the PS3 titles for October 2016. Regardless, I’m thankful I did play this as I found this rabbit-starring puzzle platformer both amusing and challenging. Perhaps more challenging than I initially expected too, which is why after completing the main groups of levels this time last year, I put it aside, despite only having one more Trophy to unlock.

Well, about a month ago, I unlocked it. Hooray for me. I figured I wouldn’t even bother making a post about it, but then this gave me an idea for a new feature on Grinding Down, as polishing off games is something I do from time to time and would like to do a lot more. Basically, this is me finishing whatever is left in a game that is preventing my broken brain and body from simply deleting the whole thing after beating its main thread. Honestly, I can’t say what made me scroll all the way down again on my long, ever-growing list of PlayStation 3 games, but I just wanted to revisit it and see how difficult it might be to finally unlock the Grand Dragon Trophy, which asks players to…well, the description doesn’t actually say what you are supposed to do:


Grand Dragon
– You finally won. They’re erecting statues in your honour and fans are throwing flower petals before you. You’re pure class.

Sounds like quite a celebration. Jaynestown, but for a small, furry mammal. Anyways, to get this Trophy, you must complete all 60 basic rabbit levels, as well as then complete all 60 hardcore rabbit levels. These are like the normal levels, but with the difficult nudged up a wee bit. Think of the Dark World levels from Super Meat Boy, but with less thrashing guitar riffs and more spitting sound effects. Thankfully, you do not need to collect a certain number of carrots each level, only finish the dang thing, and you can burn all that carrot currency on power-ups to help you reach the end without much trouble. Though there were still some levels I refused to do this on, knowing I could beat them with enough patience and attempts.

Hmm. So, while doing some research and fact-checking for this post, I stumbled across this forum thread claiming that you only needed to finish world 7’s hardcore rabbit levels for this to pop. Whoops. I did them all. That’s okay, as I probably would have felt incomplete afterwards, but that trick is out there is you are looking for an even faster means to the end.

With this accomplished, Kung Fu Rabbit is ready to retire to the dojo…for the rest of its days. I mean, universal evil has been vanquished. Also, I’ve played all the levels, unlocked every Trophy, listened to its martial arts sound effects numerous times, squirmed uncomfortably whenever a section devoted to the spitting enemies appeared, and collected all the carrots that I deemed worthy of collecting. That’s it for this rabbit.

Completing a game doesn’t often mean finishing everything there is to do. For many games, long after I’ve given them a haiku review and post of final thoughts, there are still collectibles to find, side quests to complete, things to unlock, challenges to master, and so on. POLISHING OFF is a new regular feature where I dive into these checklist items in hope of finishing the game as fully as possible so that I can then move on to the one hundred and thirty-eight million other games begging for my attention.

2016 Game Review Haiku, #61 – Cosmic Song

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Unite animals
In this colorful, aural
Retro countryside

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

Feverishly swiping away at my phone to Make It Rain

make it rain windows 8 phone game impressions gd

I am a patient man. Perhaps maybe the most patient, but that is a test that anyone claiming such a thing could easily fail. I mean, if someone sits next to me and continues to flick my nose once every three seconds for the rest of my given life, I don’t expect to last long. For the most part, when it comes to videogames, I don’t mind having to wait. Sometimes the waiting, whether it is for a certain upgrade or pivotal story-beat, can be kept to the shadows when grinding or side quests are involved, and other times, like with a lot of today’s mobile entries, such as Disney Magical Kingdoms or The Sims FreePlay, the waiting is the entire game itself.

Make It Rain: Love of Money didn’t start out being a waiter, but it eventually hit a point where progress was unobtainable except through the passing of time. I’ll tell you how I know for sure in just a bit, but I guess I’ll cover the game’s story and mechanics first. Story-wise, it’s a mix of the thoughtful, coming-of-age journey Kaitlin’s sister experiences in Gone Home and the multiple dimensions, always-a-lighthouse time-funkaroo from BioShock Infinite, with a dash of Jazzpunk‘s zany playfulness thrown in for good measure. Okay, no. Just kidding. There isn’t a lick of narrative here, just a means to get digitally rich. Perhaps you are an absent-minded app developer who accidentally created this money-making product and must now figure out the quickest way to make it big. Your adventure may vary.

The game’s theme revolves around money, greed, and corruption, and opens with a Biblical quote, every single time, to remind you of the evils of temptation and your place as a servant to a higher being:

“No one can serve two masters. For you will hate one and love the other; you will be devoted to one and despise the other. You cannot serve both God and money.”

That aside, once you are playing Make It Rain, the greed takes over, and all you can do is earn money and spend money to help earn more money faster in the future so that you’ll have more money to spend on earning money. Money money money. You can do this in a few ways, with the main method being swiping the screen in the same fashion that one might swipe a wad of money from their hands if they wanted to “make it rain” on a stripper. It’s an amusing means to an end, even if it’s demeaning in nature. I often made it rain on my cats, for what it’s worth. Another way to earn money is by putting your hard-earned green stuff into things like insider trading, subprime mortgages, and the bribing of political figures. Doing this raises how much money you earn by swiping, how much you earn when not swiping or the game is off, and how much your bucket can hold before you need to empty it and start again. All of this has me wondering how much cash I’ve accrued in Fable II since last turning it on.

Make It Rain is the type of experience that can be never-ending. I decided to toss a flag and march towards it, with the end goal being to unlock every Achievement. By September 2015, I had all of them, save for three. One Achievement was for purchasing two bee-related services, of which I had one already, and the other cost a whole lot of money that seemed, given the game’s pacing, decades away. The second was for swiping 100,000 times, which I’m convinced is glitched. Lastly, the developers would love to reward you with a digital picture and 5 Gamerscore if you connected the app to your Facebook account. Well, zip ahead a whole year later to today, and I’ve crossed off two of those three and decided that “Erased Fingerprints,” the Achievement for swiping way too much, is never gonna happen.

I hope to never write about Make It Rain again–really, there’s not much more to say, and a part of me is still baffled that I played this and consider it something one plays–so let me tell you how the last year went, which was all about earning $123 KBB to purchase the Electronic Apiary. I first started out trying to both increase the size of my bucket so it could hold more cash, as well as boost how much I got per hour when not playing the game. I quickly became less interested in actively making money and preferred to let the app work its magic in the background. This proved glacier-like slow, with each increase being so minor that you never really felt you were making any ground, but so major that all your funds were depleted and you had to start from square one. I then decided to give up on trying to upgrade either and simply empty my bucket whenever it filled all the way up, which was probably every day and a half or two days. Granted, I often forgot to do this, which only prolonged the experience. This took, oh, about a year, and I’ll point you back to the very first sentence of this blog post.

It’s strange. In just the last few weeks or so, I’ve polished off a number of games that have been lingering in my backlog for a good, long while: Final Fantasy IX, Crimson Shroud, Spyro the Dragon, and now this. Also, Professor Layton and the Azran Legacy, a game I’ve been tapping away at its puzzles since 2014, is creeping close to the finish line. It’s like these things happen in large, social waves, and I have to wonder if some of the games I’m playing now won’t see their special haiku rewards for still some time. Again, I really don’t mind the wait. Occasionally, it’s not ideal, but sometimes it’s all you can do. In terms of Make It Rain, money doesn’t grow on trees overnight.

2016 Game Review Haiku, #60 – Make It Rain: The Love of Money

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Swipe to make money
Fill your bucket with green stuff
Digitally rich

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

2016 Game Review Haiku, #59 – Dreams and Reality

2016-gd-games-completed-dreams-and-reality-capture

Dream a little dream
Chase it, climb into the sky
Tis good to have goals

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.