Assassin’s Creed: Brotherhood and the honeydew list

Assassin’s Creed: Brotherhood is a perfect game for me. It allows me to do a bajillion things at once…or nothing at all. And along the way, I’m rewarded profusely, no matter which path I take. Progression is always building, and this progression is never lost as the game auto-saves like a nervous cokehead stuck fortuitously inside police headquarters. I love it. I can play it in quick chunks of 15 minutes or for hours at length.

Just like in The Saboteur, the overworld map is key to getting things done. Instead of just being bloated with countless white dots, Ezio has to stare at…countless icons. All of them different, all of them something to see, to do, to stab. Here’s just a small taste of everything I can do at this point in the game (DNA sequence 3):

  • Kill Borgia captains
  • Burn Borgia towers to the ground
  • Collect Borgia flags
  • Recruit assassins to the brotherhood
  • Train assassins by sending them on missions across Europe or having them take out Borgia soldiers
  • Buy famous locations
  • Do mini quests for arts merchants, tailors, and weapons dealers to unlock special items
  • Collect feathers
  • Remove posters to lower one’s notoriety
  • Take on assassin contracts
  • Do sidequest missions for locals
  • Start memory sequences to continue Ezio/Desmond’s story
  • Read emails
  • Replay memories for fuller synchronizations
  • Purchase stores to upgrade Rome
  • Buy paintings to fill out Ezio’s hideout
  • Hire prostitutes, thieves, or mercanaries to help with missions
  • Find and search the numerous hidden tombs of Romulus
  • Solve Subject 16’s puzzles
  • Collect from numerous treasure chests hidden throughout
  • Destroy Leonardo’s creations
  • Climb buildings and complete viewpoint synchs
  • Train and earn medals via virtual reality sessions

Honestly, I’m sure that’s not everything. And I’ve excluded online multiplayer from the list. Seriously…this game gives you a run for your money, especially considering that I got it on sale for $39.99. And as I mentioned before, you can do all the above, a few things, or none at all. Sometimes I just like to climb buildings and look out at the city; other times, I enjoy riding horseback through the countryside. On occasion, I will simply sit and people-watch. Everyone everywhere is fascinating. The game can be, all at once, the most peaceful and violent experience presented, and I can’t wait to chip away it more and more.

Nice to meet you, 20,000 Gamerscore

So, I used to have this little widget thing over in my sidebar that kept track of my Achievements and recently played games. It was a nice thing to have, a quick reminder of where I sat Gamerscore-wise. However, I guess Microsoft recently updated its system, changing the way players’ gamercards looked, and all the code in my widget got thrown for a wild ride. In short, it ended up looking like this hot mess:

Don’t y’all just love my new hair color? Matches my eyes, I’m told.

Anyways, this wasn’t very upsetting, and I figured it would either fix itself in due time or I’d go looking for a new widget. No rush, no rush at all. Except, suddenly, without warning, there was a great need to make sure the world could see my Gamerscore! Great need indeed.

Last night, while playing some Assassin’s Creed: Brotherhood, I noticed that I was sitting comfy at 19,990 Gamerscore, ten points off from a perfectly pretty whole number. Well, looks like I had a new mission to accomplish then, one not involving finding treasure or assassinating bad dudes or even burning Borgia towers.

Scanning the list of still-locked Achievements in Assassin’s Creed: Brotherhood, I found only two worth 10 Gamerscore points exactly. One involved using a parachute, which I did not have yet, and the other required me to win some hand-to-hand fights. I knew exactly where that took place, headed over via the lovely fast-traveling tunnel entrances, fought my way through five easy rounds, and unlocked the following with little challenge:


The Gloves Come Off (10G): Win the highest bet at the Fights.

Mmm. So, math time! 19,990 plus 10 equals…uh…hmm. Hold on. Let me get some scratch paper. Let’s see. Carry the…one, and times everything by the denominator. Factor in the ratio of pi versus the radius. Wait, wait. No, I got it! It’s 20,000 Gamerscore! Look, look, thanks to the widget brainiacs over at mygamercard.net:

Sure, pretty meaningless in the grand scheme of things, but I have fun paying attention to it all. In fact, if any of my dear readers will recall, I was also able to perfectly achieve 10,000 Gamerscore when the time came near. Can’t wait for 30,000 Gamerscore to show up next!

Nintendo 3DS is now priced, dated, and overconfident

Long have we all wanted to know, and now that the day has come, I wish I could un-know all the details about the forthcoming Nintendo 3DS. See, before I learned that Nintendo’s newest piece of future tech was releasing on March 27, 2011 for a disgustingly gross $249.99, I was curious about the system. Genuinely interested in seeing how the glasses-free 3D worked, and whether any of the games were worth pursuing, in 3D, in 2D, in 1D. And now…not so much.

Alas, it comes down to price. No surprise there, as I’m always conscious about spending money and getting what money is worth. Two hundred and fifty bucks is about seventy-five to fifty bucks too much. I was very shocked to see a portable handheld gaming device priced higher than home-based consoles. The new wireless Xbox 360 is, I think, only $199.99 right now. I guess the 3D gimmick was enough to rack on some more dollar signs than needed. Also, analysts are suggesting that 3DS games could retail for $40 to $50. That’s sickening. Heart-breaking. I already feel grumbly enough buying a new Nintendo DS game for $35, believing that to actually be too much.

For the curious, here’s a list of confirmed launch titles:

  • Pilotwings Resort
  • Nintendogs + Cats
  • Steel Driver
  • Shin Megami Tensei: Devil Survivor Overclocked
  • Super Street Fighter 4 3D Edition
  • Resident Evil: The Mercenaries 3D
  • Madden NFL Football
  • The Sims 3
  • Pro Evolution Soccer 2011 3D
  • Lego Star Wars 3: The Clone Wars
  • Ridge Racer 3D
  • Dual Pen Sports
  • Super Monkey Ball 3D
  • Thor: God of Thunder
  • Crush 3D
  • Bust-a-Move Universe
  • Samurai Warriors: Chronicles
  • Dead or Alive Dimensions
  • Asphalt 3D
  • Tom Clancy’s Ghost Recon Shadow Wars
  • Combat of Giants: Dinosaurs 3D
  • Tom Clancy’s Splinter Cell 3D
  • Rayman 3D
  • Rabbids Travel in Time

Yowza. A lot of pre-existing games with the 3D tacked on the end. Where’s Kid Icarus or that Zelda remake? Nothing there really shouts “launch title” or “killer first-party game,” demanding that this hardware being a must purchase. Least not for me. Maybe the world is full of closet Nintendogs & Cats fanatics, and all of them will buy out every Nintendo 3DS in every store in every state, starting riots and chaos and the end of the world sooner than predicted. We’ll find out in only a matter of weeks, and I’ll be watching very cautiously. I do hope to eat my own words.

All Achievements Achieved – Sonic’s Ultimate Genesis Collection

This game was a weird mix of Achievements. Some were blatant freebies, and others were so frustrating that I had to constantly take breathing breaks and power down the Xbox 360 for extended periods of time. The hardest and most excruciating had to be this doozy from Dr. Robotnik’s Mean Bean Machine:


Yatta! (50G): Dr. Robotnik’s M.B.M.: Complete the game

If I ever meet anyone else in person that has this Achievement unlocked, I will shake their hand, pamper their feet, and maybe then feed them some grapes directly from Tuscany. Because my respect, they will have truly earned.

First of all, before Sonic’s Ultimate Genesis Collection came along, I had no idea this game even existed. Loading it up, I expected it to be a traditional Sonic the Hedgehog game; you know, taking the Blue Wonder and having him run around, collect rings, and possibly, at the end, destroy some mean machine built by the nefarious Dr. Robotnik. I was surprised to find that it was…a puzzle game. Like an odd blend of Tetris, Dr. Mario, and sadomasochism. Eep. It’s not an easy puzzle game, and one can really screw themselves over quickly if they aren’t paying attention. Basically, you want to match four color blobs together, and if you match several in a row, you’ll create a cascading effect that will send blocking boulders onto your opponent’s side. Keep it up, and they’ll run out of space to place blobs, giving you one mean victory. 

That’s the gameplay, and it is simple at first, but with each consequent level, the blobs fall faster and your opponents get tougher. Or cheaper. Magically amazing at placing blobs and cascading your side to be more specific. Thankfully, there’s a password system available, and if you enter Yellow, Has Bean (that’s the one in the Achievement’s picture), Blue, Blue you’ll advance to the last level. All you have to do then is defeat Dr. Robotnik to complete the game. However, it’s virtually impossible, and you’ll be banking on luck and reloading saves more than skill or intellect.

Took me about thirty minutes or so of trying, dying, and trying again. I came close a few times only to have myself cascaded on, never to recover. Eventually, Dr. Robotnik’s AI screwed himself, and before long I heard that familiar Achievement ping! Wow. Did I really just beat him? Even double-checking didn’t help solidify that, yes, I unlocked Yatta! Sure, I used a cheat. Sure, I beat him unknowingly. Sure, I wish I could take more credit on earning this skillfully.

But yeah. That’s Sonic’s Ultimate Genesis Collection, said and done. I was going to talk about some of its other Achievements, but Yatta! has, once again, stolen all my energy.

The road goes ever on, but only if you have a GameCube memory card

Chip the glasses and crack the plates!
Blunt the knives and bend the forks!
That’s what Bilbo Baggins hates –
Smash the bottles and burn the corks!

Bilbo Baggins also most definitely hates the entire population of Hobbiton. As he should. They’re nothing but a bunch of silly fetch quest givers, and shame on them for that. I mean, don’t they have better things to worry about? Like fourth breakfast or picking lice out of their hairy feet? Hogwash, I say. But I’m getting ahead of myself, even though, truthfully, I don’t get very far. You’ll see what that means in just a moment.

Tara and I were able to borrow an old GameCube controller from her brother so that we could test out the waters on Animal Crossing, LEGO Star Wars II, and The Hobbit. I literally looked everywhere on the Nintendo Wii to figure out where to plug this blasted thing in; the slots were hidden under a flap, next to another hidden flap; then, after starting the Wii up, I sat there pressing A on the GameCube controller like some kind of human reject, not realizing that we still needed to use a Wii controller to get to the main menu screen. Yup, smells like dragon dung already. Two very awkward controllers sat on my lap. Why can the Wii use a controller to play an earlier console’s games, but not allow it to function as a menu selecting tool? Is the science really that hard? Ugh.

Anyways, The Hobbit. It’s the prelude to The Lord of the Rings, and I know it in and out, up and down, left and right, troll and orc, wolve and eagle, and so on. I’m mostly playing it to see how they handle the story, which is its most important aspect. The 2003 title hits the high and low end in the graphics department. In-game cutscenes and graphics are horrific and bland, with Bilbo’s mouth moving as if his jaw is ready to fall off any minute. Yet, there’s these storytelling sequences that use hand-drawn art and are voiced over by a decent Gandalf, which are surprisingly potent. I almost want to just watch them all in chronological order and call it the movie we’ve all been waiting for. Sorry, Rankin/Bass.

Alas, I did not play much of The Hobbit. I could not. Only got through Bilbo’s dream sequence and then wandered around Hobbiton for a bit, accepting stupid quests from stupid hobbity neighbors. Seriously, Hobbiton natives. Bilbo is not your bitch. That should be on a t-shirt. What was holding me back, you ask? It’s not like the difficulty is cranked up higher than Ciroth Ungol on a day when every orc has off. Memory, dear readers. Memory held me back. To be more specific, not having a GameCube memory card. Again, the Nintendo Wii fails to impress me as a piece of future tech in that it also can’t save data from GameCube games to its own, built-in harddrive. The dragon dung pile gets smellier.

Saving one’s progress is very important to me. Even if it’s only 30 minutes worth, or 15 minutes worth, or even five minutes worth. I want that experience locked in so I don’t have to repeat myself. And so I knew that I needed to stop sooner than later in The Hobbit, not wanting to get too far, to lose too much.

I visited the local GameStop during my lunchbreak to see if they sold any GameCube memory cards. Nothing was visible out on the floor, and they only had one guy working behind the counter. He was pretty busy with a line of middle-aged women, one asking about something called Dead Spaced Tools. Seriously, that’s what she asked for. Dead Space 2 much? So I’ll try again tomorrow. Once I do get hold of this legendary GameCube memory card, it’s go time for Bilbo and his gaggle of dwarves. Also, I can’t help but feel like this would make for an interesting review over at The First Hour. Do I even need to call dibs?

Hide in hay, sit on bench, get stabbed in the back

…rinse and repeat!

That’s how my three sessions with Assassin’s Creed: Brotherhood’s multiplayer went last night, with me striking down the occasional foe and running across rooftops to freedom (and points for escaping!). I guess I did somewhat decent as I managed to progress from a weak level 1 Templar to a…still weak level 2 Templar. Only now I unlocked an ability called “disguise,” which I haven’t gotten to try out just yet. I’m assuming I get to change outfits at whim or something to that effect. Could help me on my latest quest: To Not Get Stabbed in the Back Anymore.

All the complaints about Assassin’s Creed: Brotherhood‘s matchmaking prowess ring true. It takes a long time to get enough players to join up, and even when it does look like you’ve got 8/8 ready to play, you still have to wait. However, once you’re in a match, it’s pretty clear it’s worth it. This sort of multiplayer experience doesn’t come along a lot, and I absolutely love the idea of hiding in plain sight. Pretending to be part of a crowd, chatting with a merchant, taking a break on a bench–these are actual strategies to surviving. Running up a ladder is a sure-fire way to get noticed, get killed. I’m still not good at figuring out who my targets are, and the assassinate button likes to, uh, sometimes not work. Or maybe I’m not supposed to stab other Templars when they are stabbing their targets. Don’t really know. But yeah, it’s a fun time once you get a good group of people that like to click “rematch” right away.

Sadly, I’ll probably never get any of the multiplayer Achievements. Or, if I do, it’ll be just one. Like killing a target while hiding in a pile of hay. That’s probably the easiest of the bunch. The rest? Very specific, very skill-heavy. Oh well. Sometimes it’s not always about Achievements. Guess I will just do my best to unlock everything in the single player mode, which, by the way, is going good. I am, however, feeling extremely overwhelmed; the map is getting more and more littered with icons and things to see, and Etzio (i.e., me) just kind of wants to run around, climb buildings, and fill his secret hideout with awesome, authentic paintings. Mmm artwork…

Our latest and greatest videogame purchases

Tara and I went shopping over the weekend. I bought jeans and two flannel-infused shirts that go well with–wait, what? You don’t care about the good deals I got on clothes from Kohl’s? Hmph. I see how it is. Bunch of anti-fashionistas. I guess you’d prefer me to talk about all the many videogames purchased this weekend. I guess your wish is about to get…granted!

Warning: this list of games bought is going to blow your mind. Can’t say from what. Surely not the total awesomesauce. Maybe more from the randomness, the WTFs. Steel yourself!

Paul’s Purchases

It was selling for a cool $39.99, and the Internet will not shut up about how good it is. Haven’t touched the multiplayer except for the tutorial level. Oh, I tried. Waited for 15 minutes to have it log me into a new session…and then summarily kick me out. Boo-hoo. Single-player is a much improved performance over the original Assassin’s Creed. Never got to play Assassin’s Creed II. Anyways, if anyone wants to help me give online multiplayer a try, my Xbox Live Gamertag is PaulyAulyWog. Please?

It was dirt cheap. I’ve played maybe an hour of it and also tried Firefight by myself. I’m a smidge above a vacuum. Meh.

Oh man. Where do I begin? Actually, let’s just keep this short. Now that we have our Nintendo Wii set up in the Leaky Cauldron, I’d like to catch up on some GameCube games I never got to play. Such as Pikman and Windwaker and Luigi’s Mansion. All in good time though. And I believe I’ve also previously mentioned my obsession with all things Lord of the Rings. Now, here’s the real tough question; did this version of The Hobbit cost me $1.99, $2.99, $3.99, or $4.99?

It cost less than The Hobbit, and its cover made me laugh.

Tara’s Purchases

This is now our third version of this game owned. Tara’s more interested in it than the Wii version because the controls are simpler. Plus, I heard that you can actually play old Nintendo games within this game–wicked! She liked the sound of that, too. It’ll be curious to experience this version last, seeing as I started out on Animal Crossing: Wild World and then moved on to Animal Crossing: City Folk. Granted, they are, more or less, the same game, but the minute differences are actually where it counts the most.

Mmm…LEGO games.

And those were our big purchases. The funny/annoying thing is that I assumed one could use the Wiimote to play GameCube games on the Nintendo Wii. Y’know, turn it sideways like a traditional controller. Nope. Because the GameCube controller was freakish and had so many random buttons. So we haven’t got to try any of our GameCube buys just yet. We also need an old memory card. The only good thing the Wii does is…uh, let you put the CD into its slot. Geez, it might have been easier just to buy an old GameCube system, but truthfully, we’ve run out of outlets and the back of our entertainment stand looks like the Great Cthulhu, but with wires instead of tentacles. Truly nightmarish.

Pretty sure Assassin’s Creed: Brotherhood, Fallout: New Vegas, and some other games will be able to keep my attention busy until February, and then it’ll be time to travel through alternate dimensions in Radiant Historia.

All Achievements Achieved – Dead Rising 2: Case Zero

For some reason, I expected the Achievements to be much harder for Dead Rising 2: Case Zero. Especially the one for killing 1,000 zombies, but I quickly realized that it only sounded more difficult than it truly was. I just spent a good 15 minutes running them over and over and over again with the pushcart thingy when I had to carry back the first bike part. Yup, even a zombie game has its percent of grinding to do…

The toughest of the bunch focused on fetch quests:


Still Creek Survivor (20G): Saved all the survivors in Still Creek. So much work in such a short stay!

This one required dedication and attention. Given the strict time limit in Dead Rising 2: Case Zero, you basically have to forgo finding all the bike parts in favor of saving everyone else stranded in Still Creek. That’s fine. I never really liked Chuck’s daughter, and seeing her taken away by the military for a second time bothered me not a bit. Now, actually saving the survivors is not a walk in the park. In fact, it’s more like a walk in a zombie-infested park. And they’re all drunk off moonshine. Okay, okay–maybe only one is actually drunk, but the rest sure do act like a bunch of inebriated clowns. Basically, you go find where these survivors are and then get them to follow you back. Sounds simple. It’s not. They like to run directly into groups of zombies instead of following the path you’ve cleared for them with your spiked bat and electric rake. The worst survivor is a sick woman you have to carry all the way back to your hideout; I flashbacked hard to Musashi: Samurai Legend and felt everything inside of me twist upside-down from repressed torture and anguish.

Seven Achievements are guaranteed to unlock during your first playthrough. The rest require another playthrough or two, but don’t take long at all to get. Small Town, Deep Pockets was the last to unlock for me after buying way too many stuffed moose heads from Dick’s pawnshop. A surprisingly easy 200 Gamerscore overall.

Games Completed in 2011, #3 – Sonic’s Ultimate Genesis Collection

This collection of just under 50 Sega Genesis games could’ve used a better title. As is, Sonic’s Ultimate Genesis Collection is misleading. I mean…is this a gathering of only Sonic games? Or are these games handpicked by the speedy, blue hedgehog himself? And if that, where is Toe Jam and Earl or Mortal Kombat or Boogerman: A Pick and Flick Adventure? Okay, maybe I don’t really give two cares about that last one…

Regardless, this is a good deal. You get a lot of games for an excellent price ($18 used, I think?) rather than buying a lot of them individually on XBLA for 400 MP a pop. Eek. However, for a lot of these games, no one should waste their money. Going in, I’d heard of a good number, played a few in my childhood over at friends’ houses, and experienced the rest as brand new things in 2010/2011. A lot are just meh. Can’t say it any straighter. Bonanza Bros. is ridiculous and a mess strategically. Sonic 3D Blast should come packaged with Advil. Controlling the helicopter in Super Thunder Blade is broken. I jumped to my death quickly in Space Harrier and never went back to it.

I only had a good time revisiting more familiar titles, such as Streets of Rage, Golden Axe, Sonic II, Beyond Oasis, and Ecco the Dolphin. Tara and I played some of these together, but as is usual with older games, frustration reigns supreme. We’d get more mad than glad during split-screen Sonic the Hedgehog 2 versus adventures. I was most surprised to find myself really enjoying generic platformers like Dynamite Headdy and Kid Chameleon.

Honest disclaimer: I have not beaten every single game in this collection. Not even close on most of them, nor do I really want to. So, the reason I’m considering this one completed for 2011 is based off its Achievements. I’ve unlocked them all. Woo-hoo? Woo. They’re split down the middle between super easy and soul-crushingly difficult. I’ll discuss them greater in another post, devoting way too many words to the Achievement for Dr. Robotnik’s Mean Bean Machine. How I will forever hate that one.

If you’re looking to do some retro gaming and have everything you wanted from the SNES generation on your Wii or Nintendo DS, then this one’s worth a spin.

Chez Cthulhu will drive you mad from a good time

Over the years, my gaming group has occasionally branched out from the Steve Jackson Games staple of Munchkin (and its bajillion incarnations). We’ve tried things like Elixir and Descent and the ever-so-slow Settlers of Catan, but probably my second favorite party board game is another product from SJG called Chez Geek, and not just cause everyone in my group thinks I look like the game’s main slacker:

Um…no. I only have one tattoo.

Basically, Chez Geek is about an apartment of roommates all striving for one thing, and one thing only: to reach their Slack goal. Players are given Job cards to represent how much Income and Free Time they have for activities like shopping, watching TV, or having loud nookie, and other cards help towards achieving one’s Slack goal via clear-cut means. It’s every roommate for themselves, and backstabbery is plentiful. All in all, it’s frantic, frenetic, funny, and fun.

So I was doubly excited when Chez Cthulhu came out! I mean, it’s the gameplay of Chez Geek mixed with the dark craziness of the Lovecraft mythos. I was drooling tentacles and preparing for a life of servitude before I knew it!

There is, however, a new gameplay mechanic introduced into Chez Cthulhu, and alas, it’s the one that hurt the group’s enjoyment the most: Madness. Sure, the High Priest to the Great Old Ones and madness go hand in hand, but for this board game it looks a lot more like befuddlement. See, some cards give players Madness tokens, which count against their Slack goal.  If you get enough Madness tokens you can go Stark Raving Mad, and then any further tokens count for your Slack goal. The confusion comes from the time between one Madness token and, say, eight Madness tokens. We were running out of markers and a little unsure of how to count everything, but wine and a whole lot of beercheese fondue could also be to blame for that. I’ve yet to win using the Madness strategy, but then again…I’ve yet to win at all. I take more pleasure in reading the flavor text, finding all the tiny details in John Kovalic’s drawings, and watching as cards demonically interact with each other.

It’s a good time, really; just don’t get mad at all the Madness.

Check out some sample cards from Chez Cthulhu below:

Scared for your sanity? Go on over to the game’s main website for more then: http://www.sjgames.com/chezcthulhu/