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Search Results for: point and click
2017 Game Review Haiku, #116 – Moonlight Moggy
Overcome cat fears Bring them home, click cute critters Down with plastic bags – I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint … Continue reading
Posted in 2017 completed games, entertainment, haiku review, videogames
Tagged adventure, AGS, cats, haiku, haikus, MAGS, MAGS competition, MAGS October 2017, Moonlight Moggy, poetry, point and click, Simon Reid
Psychological horror Layers of Fear is surprisingly one note
Well, here it is, my requisite playthrough of a single super scary game for 2017–Layers of Fear. Actually, that’s not true. Earlier this year, I ran at full speed through the darkness with a video camera quickly losing battery life in … Continue reading
Posted in entertainment, impressions, musings, videogames
Tagged Bloober Team, exploration, horror, Layers of Fear, puzzles, walking simulator
2017 Game Review Haiku, #110 – Madarakinoko
Trapped, four walls cage me Tenacious clicks, steadfast bricks I will not be vines – I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines … Continue reading
Posted in 2017 completed games, entertainment, haiku review, videogames
Tagged adventure, browser, escape, escape the room, free, haiku, haikus, indie, Madarakinoko, pixel art, pixel hunting, poetry, point and click, puzzles
Miitopia is no utopia because of its battle system
Miitopia‘s been a long-time coming. I don’t say this from a place of knowledge, but rather observation. Naturally, it all began on the Nintendo Wii, with the company’s introduction of Miis, Nintendo’s take on customizable avatars. Miis are created using … Continue reading
Posted in entertainment, impressions, musings, nintendo 3DS, RPGs, videogames
Tagged 3DS StreetPlaza, Dark Lord, Find Mii, Find Mii 2, Giant Bomb, JRPG, Mii Maker, Miitopia, minigames, Pokémon Rumble World, Ron Swanson, Satoru Iwata, Tomodachi Life
Oxenfree’s supernatural coming-of-age story nails teen talk
Oxenfree from Night School Studios got the distinct honor of ranking number four on my Top 10 Videogames I Didn’t Get to Play in 2016 list. I had originally tried buying the game during the Christmas holiday sale, but this … Continue reading
Posted in achievements, entertainment, impressions, music, musings, randomness, videogames, xbox one
Tagged adventure, Edwards Island, Games with Gold, ghosts, narrative, Night School Studio, Oxenfree, point and click, scntfc, teenagers
Get to ghostly work in Murdered: Soul Suspect
You might not have ever guessed it considering I’ve never really said a word about it, but Murdered: Soul Suspect is a game I’ve been genuinely curious about since its release. Which, um, was way back in 2014. Y’know, when … Continue reading
Posted in achievements, entertainment, impressions, musings, videogames, xbox one
Tagged Airtight Games, ghost, ghosts, Murdered: Soul Suspect, Ronan O'Connor, Salem, Square Enix, The Bell Killer
My Laptop Hates These Games – August 2017
Hi, everyone. One of my goals for 2015–yup, sadly, still working on promises from yesteryears because that’s the kind of special slacker I am–was to come up with a new feature for Grinding Down, and it only took me about … Continue reading
Posted in entertainment, impressions, lists, musings, my laptop hates these games, randomness, videogames
Tagged ASUS, Escape the Game, farming, laptop, Maui, My Time at Portia, Steam
Hot spots only for Lilly Looking Through
Look, it happened. I previously mentioned Lilly Looking Through in the post about Windosill in hopes that it would stay in my mind and get me to play it sooner than later, and I ended up playing it sooner than … Continue reading
Posted in entertainment, impressions, musings, videogames
Tagged adventure, Geeta Games, Kickstarter, Lilly Looking Through, pixel hunting, point and click, puzzles, Steam
2017 Game Review Haiku, #82 – Dark Heritage: Guardians of Hope
Philosopher’s stone Find it, look into eyeballs Unsure, keep clicking – I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the … Continue reading


Gone Home, where happiness doesn’t have just one address
It’s been a few years since I first played Gone Home. This was back in 2014, when my life was wavering, changing into something new and different. I was, at that time, drawing small, teeny-tiny comics for each game I … Continue reading →
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Posted in achievements, entertainment, impressions, musings, randomness, videogames
Tagged behind the scenes, commentary, exploration, Gone Home, Greenbriar, Homerunner, Majesco Entertainment, Speedreader, speedrunning, Steve Gaynor, The Fullbright Company, walking simulator