Category Archives: xbox one

Telltale’s take on Game of Thrones is not sunshine and rainbows or even a game

Game of Thrones_20141203084312

Well, I almost significantly spoiled my girlfriend Melanie on Game of Thrones over the weekend, which is something so bad that not even Ramsay Snow would consider doing it on the worst day of his wretched life. I am sorry, and may the Mother and the Father forgive me. See, sometime back, Telltale Games was offering the first episodes of its Game of Thrones, Tales from the Borderlands, and The Wolf Among Us series for free, so naturally I nabbed them all, figuring I’d get to them when I’d get to them. After the stinging disappointment that was season two of Clementine’s return to The Walking Dead, I was in no rush for more.

In my mind, I figured the Game of Thrones series was set during the early parts of the show/books. Mel has read the first two books–and a page or two into A Storm of Swords–and seen all of HBO’s season one. To my surprise, the game takes place smack dab in the middle of the third book, at the Twins. Seems like Lord Walder Frey is throwing quite the celebration for whoever is getting married that night. Yikes. Naturally, the game even uses the phrase “The Red Wedding” when setting the opening scene to hammer home the where and when. I immediately closed out to the Xbox One dashboard and then proceeded to turn on the PlayStation 3 for some more progress into Puppeteer, getting as far away from the Crossing as possible.

Later, I burned through the first episode “Iron from Ice” by myself, and I found it, much like with that other Game of Thrones game, beyond dissatisfying. For different reasons, of course, but I do have to wonder if this well of potential will ever get the right kind of treatment in the industry. Probably not. Personally, of the two that I have played, I figured this would be the better style suited to a world of poignant choices and larger-than-life characters. While that aspect is covered and pretty good in the moment-to-moment decisions, I was also hoping for more things to do around picking who lives, who dies, who you let live because you are weak and you know they’ll come back to kill you, and so on.

The story revolves around the northern House Forrester, rulers of Ironrath, whose members attempt to save their family and themselves after ending up on the losing side of the War of the Five Kings. House Forrester has not yet been introduced in the television series, but is mentioned briefly in A Dance with Dragons, so at least they aren’t just ::cough cough Riverspring cough:: making things up. Still, with the events post-TRW, House Forrester must make smart choices to keep themselves in the fight, and that’s where you, the player, come in, eventually controlling a number of characters in the family. There’s Ethan Forrester, who finds himself learning how to rule at a much earlier age than expected; there’s Mira Forrester, all the way in King’s Landing, who serves as a handmaiden to Margaery Tyrell; there’s Gared Tuttle, a squire who is off to the Wall to hide. I think later episodes give you others to play as, too.

Here’s my biggest problem with Game of Thrones, and it is the same problem I had with season two of The Walking Dead–it’s barely a game. It’s a choose your own adventure story, with a high emphasis on choose. Interaction is kept to a bare minimum, and you’re mostly left with dialogue choices. Basically, press this button or that button (or say nothing at all). I also found it difficult to roleplay these characters since I kept switching between them for different scenes; before, you had Lee, and every choice you made was reflective of the Lee you wanted to play as. Same for Clementine later on. Here, you get a short scene with Gared, then Mira, then Ethan, then Mira, etc, which makes it difficult to really grow them in my mind, learn who they are. I naturally tried to play each character the same, as an honest, hopeful soul in this grim world of brutality and betrayal. For many, it’s not going to work out well.

In “Iron from Ice,” I ran into zero puzzles. There are a couple of action scenes, where you have to hover the cursor over an item to grab and use it quickly, or swipe in a direction for some purpose, but that’s all early on and over with swiftly. At one point, while controlling Gared, I got to pick up two items from the room I was in–one was paper, the other some kind of plant or healing herb–and put them in my inventory, along with a sword. That said, you can’t select the items in the inventory or try to use them on other items or even people in hope of starting a dialogue. It’s a pointless list on the left side of the screen to make you think you are playing a puzzle-driven adventure game when, in reality, you are on a linear cart ride down the King’s Road. The other characters you play as don’t even have an inventory.

Kudos to Telltale for getting HBO on board to allow them to use the likenesses and voices of many of Game of Thrones‘ prominet characters/actors, like Cersei Lannister (Lena Headey), Tyrion Lannister (Peter Dinklage), Margaery Tyrell (Natalie Dormer), and Ramsay Snow (Iwan Rheon). It does help to sell the setting and soften the blow that you’re playing as a lesser-known family in the great big mix of things. Still, even on newer consoles, the gameplay is glitchy, with it chugging along from scene to scene, textures are slow to load in, and character models occasionally vanish from scenes without warning.

Telltale has certainly changed the point-and-click genre to a more modern, easy-to-swallow sort of experience, the kind that just about anyone can play–but it’s not for me. I want more interaction, more noggin using. I hate to say it, but this is exactly the sort of game I’m okay watching someone else play and then move on. I’m glad this first episode was free, but I’m also worried about how The Wolf Among Us and Tales from the Borderlands unfold. In my heart, they are all the same, and walking away from this company’s future output is one of the harder choices thrown before me as there’s a lot of like about the franchises they handle. Thank goodness there’s no timer.

Valiant Hearts: The Great War can bloom even on a battlefield

valiant hearts gd early impressions

I don’t know much about war, but I suspect I’m more knowledgeable when it comes to details related to World War II than World War I. Mind you, this is not me saying I’m knowledgeable at all. Just more familiar with how things went down from 1939 to 1945. Blame it heavier on popular entertainment media than my limited history school lessons, as I probably absorbed more from things like Band of Brothers and The Saboteur than anything else. As for World War I…well, I know it was one of the deadliest conflicts, with some absolutely terrifying weapons of war used. Like severe mustard gas.

So, naturally, there’s not a plethora of games based on this happy-go-lucky time period, though I did recently puzzle my way through Covert Front‘s alternative take on World War I. Ubisoft’s Valiant Hearts: The Great War is also a puzzle adventure game, released in summer 2014 and developed by Ubisoft Montpellier, and walks the path of being both fun to play and educational. Evidently, the game was inspired by actual letters written during World War I and focuses on four different characters: the Frenchman Emile, his German son-in-law Karl, American soldier Freddie, and Belgian nurse Anna. It’s a heart-twisting story of love and survival, sacrifice and friendship. There’s also a dog you can continuously pet.

Valiant Hearts: The Great War is divided up into four chapters, and each chapter is split into several sections. Most of these sections you to clear an objective in order to progress through the story, like solving environmental puzzles or acquiring specific items related to the situation. Other sections mix the action up, such as surviving heavy gunfire, stealthing past enemies undetected, and, my personal favorite, rhythmic car chase scenarios set to classic songs where you have to avoid obstacles in the road. Also, each of the four characters is able to interact with the world based on who they are, such as Emile shoveling through soft ground, Freddie cutting barbed wires with his shears, and Anna treating patients’ injuries through a mini QTE. When available, the characters can order the dog to carry objects and push levers.

Despite the tone and horrific historical details, I’m really enjoying my time so far in Valiant Hearts: The Great War. It’s got a fantastic, cartoonish art style, and the puzzles have not gotten too complicated to the point where I’d want to throw the controller away. Even if they do, there’s an in-game, timer-based hint system, if you need an extra clue on what to do with the dog or how to sneak by that watchful sniper in the tower. Toss in some relaxing piano tunes for when you are reading up on days past, as well as a soothing narrator, and this is a strangely tranquil gaming experience amidst all the explosions and mortar shells. I’m somewhere in the middle of chapter two currently, so I don’t expect this to last that much longer, but that’s okay. It’s bite-size, but so far quite filling.

Lastly, I keep thinking from its title that Valiant Hearts is somehow related to Vandal Hearts, a PlayStation 1 tactics RPG that I regret trading in back when I was young and dumb (but haven’t written about yet). Alas, the two are no more related than…well, I tried for the longest time to think of some witty war comparison here, but came up empty. Germany and Canada? Meh. If you’ve got a killer line, drop it in the comments.

The Division’s straightforward formula has been activated

tc the division further impressions

I’ve been playing Tom Clancy’s The Division–from here forward more succinctly written just as The Division, because, really now, I don’t think Tom Clancy the author man had anything to do with it–for about two weeks now, plugging away at keeping virus-laden Manhattan, New York as safe as one possibly can during these tough times. I’ve also given a lot of bottles of water to those in need for clean, sometimes trendy, attire, and I’ve also done my fair share of shooting “bad” dudes in the fleshy bits while hanging back to heal my teammates and distract enemies. It’s a cover-based shooter, for better or worse, and good fun with a group of friends.

The story has promise, banking on at least my fear about both chemical warfare and the mass hysteria that unearths during the annual Black Friday shopping event, which, with every new year, begins to expand and trickle into the Thursday prior. Maybe even starting on Wednesday night for some greedy stores. Anyways, a smallpox pandemic called “Green Poison” is spread on banknotes and then circulated around, forcing Manhattan to be quarantined by the government. The U.S. government jumps into action, activating sleeper agents in the population who operate for the Strategic Homeland Division to assist emergency responders, now called the Joint Task Force (JTF), in restoring order. You play as one of these agents, doing things like retrieving important personnel and combating criminal groups, like the Rikers, which are escapees from Rikers Island.

To be honest, and I don’t know if this is because I’ve played the majority of story missions cooperatively with a group of chatty souls, where it is often hard to pay attention to cutscenes and ambient dialogue, but the story seems like all premise and nothing truly substantial. I’ve rescued people, but they aren’t interesting or important to much else that happens afterwards, and every scenario is built around getting the Division agents into a room full of low barriers and red, explosive barrels to have a chaotic shootout. That’s fine and all, considering the shooting gameplay is solid and enjoyable, but a lot of the action doesn’t feel very purposeful. Especially when you walk away from a story mission with only a new weapon blueprint and some XP.

I completed the last main story mission a few nights ago, and the reason I know it was the last main story mission is because a screen pops up afterwards, telling you about going into the Dark Zone and promising more content in the future. I don’t really even know what happened. I hid towards the back while my higher level teammates shot down a helicopter. I thought we were looking for a cure or a means to get there, but I don’t know why we did this, and why the plot ended here. Seems like it stopped too short, and the rest of any story bits can be picked up via the hundreds of collectibles scattered across the map. I’d like to tell you that I won’t go and get them all, but this is me…I love setting a waypoint and heading to it to grab a thing.

If anything, The Division has a fashion problem. Which is unfortunate, because it’s the aspect of the game I’m drawn to the most. Yup, you read that right. I’d rather play dress up than shoot up. I love dressing up my avatars in games like The Sims or Animal Crossing: New Leaf or Fallout 4. It helps bring out both my personality and theirs, and getting a new piece of clothing to try on is exciting. Not in real life, but digitally…yes. I can’t really explain it. Alas, the clothing drops in The Division are drab and dull and barely contain any character. I’ve mostly leaned toward outfits that feature sharp oranges or blues to at least stand out a bit in this colorless world. Thankfully, your clothing inventory is separate from gear and has no limit, but it can still be overwhelming to sift through in search of a new hat or pair of hiking boots.

I hit the level cap of 30 last night, which now unlocks daily missions–basically the same story missions you’ve already done, but at a higher difficulty with the promise of good loot–as well as high-end gear. Which means a gun that does more damage, a backpack that provides more health, and so on. You know, numbers going up. I haven’t experienced much of the Dark Zone yet, with intentions of entering it after checking off most of the story-central stuff. Unfortunately, I still have like three hundred different collectibles to get, not an exaggeration, as well as two more wings to upgrade back at my main base of operation. I suspect I’ll keep playing, certainly to get all these items, but also because I bought the game’s season pass, and there’s more content down the road. Hopefully it’s more than just a bunch of generic-sounding missions that force you to aim a gun at someone who is also aiming a gun at you.

Overall, I’d say that The Division is a pretty good game, with some severe weaknesses when it comes to its story and mission variety. It is at its most enjoyable when playing with friends, telling stories, making jokes, and occasionally paying attention to the dangers that actually lay ahead. Running to and fro across the map by myself reveals just how lonely of a time one can have in Ubisoft’s diseased New York City, and getting into firefights along the way results in either being amazingly easy or the most difficult struggles of your career as a secret agent. I prefer a crew and playing a part in said crew, which, for me, is to toss out a turret to distract enemies while running around and ensuring everyone is healed up. I’ll also occasionally fire a bullet at someone. It’s camaraderie that keeps The Division together, keeps me navigating through less-than-impressive menu UI. Without that, the sickness will win.

2016 Game Review Haiku, #25 – Tom Clancy’s The Division

2016 gd games completed tom clancy the division

New York very sick
You have been activated
To shoot bad humans

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

The instructional quest of three tutorials for four Achievements

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It all began with doing half of Terraria‘s tutorial, which put me at a perfect Gamerscore of 55,555, which, to number-obsessive nerds like myself, is an amusing triumph. Loyal readers of Grinding Down should already know that I have a penchant for going after perfect scores, like 10,000, 20,000, and so on, but when I saw that I was sitting humbly at 55,550 after playing some Tom Clancy’s The Division…I just knew I needed to make it something special. I assumed it wouldn’t be tough to do, and, for once, I assumed correctly.

And so I scanned my list of games, searching for a 5-point Achievement that could slide me into the sweet spot. I found a couple, but none of them screamed easy to me, and I couldn’t risk going after something like this only to pop an Achievement for 10 or 15 points and completely blow the plan. Thus, I settled on Terraria, which I got for free back in April 2015, downloaded, and then didn’t touch. There’s also a copy on my laptop that I never got into; I’ve always viewed it as a more complex 2D Minecraft, and the thought of maneuvering its UI via a controller is beyond off-putting. Still, there’s an Achievement for 5 points for starting the tutorial, as well as one for 5 points upon completing it, which lead to me loading the event up, beginning it, and then shutting my console down. Y’know, like a boss.

Anyways, since I’ve now already leapfrogged past this 55,555 mark and am on my way to the coveted 60,000 check-box, here’s photographic proof from a few days ago for preservation’s sake:

55555 gamerscore

Aw yeah to the heck yeah. Also, maybe I need to update my user pic so that it fills in that whole gray circle. Maybe.

Anyways, sticking with the tutorial theme of this post, I also then played the tutorial levels for Gears of War 2 and Supreme Commander 2, both of which have been added to the free games list for Gaming with Gold. I like that, for these two games, as well as Terraria, the tutorial sections are optional or skippable. Most games work them into the opening level, which can sometimes feel forced and too hand-holdy. The Gears of War 2 tutorial has you teaching a rookie how to be a super soldier like yourself, which at least makes sense from a narrative perspective since you already know how to actively reload from the previous game, whereas Supreme Commander 2 explains every step of how to play an RTS game on a console, in two lengthy parts. It brought back all those reasons why I don’t love this genre, unfortunately.

Hands down, my favorite tutorial level to date is the one from Deus Ex. Here’s a convenient visual walkthrough of it. Anyways, again, it’s separate from the main campaign, but does a good job of teaching you a number of important mechanics without overwhelming you. Plus, there’s room to be goofy and explore, and there’s even a secret area you can access if you search hard enough. I feel like I’ve played the tutorial more times than the actual game at this point.

In the end, here are all of my digitally sweet and easy e-peen rewards:

Achievement_Terraria_Student
Terraria Student (5G): Begin the tutorial!

Achievement_Terraria_Expert
Terraria Expert (5G): You have completed the tutorial!

gow2 green as grass ach 125175
Green as Grass (10G): Train the rook (any difficulty)

sc2 start here ach 311162
Start Here (10G): Complete both parts of the tutorial

I wonder what weird side mission I’ll undergo to nail 60,000 Gamerscore on the dot, which, at this rate, is either by summer or end of 2016. Hmm. Either way, I’m sure it’ll be weirdly fun to write about. Until then, I guess.

Matching four of a kind in Gems of War is indispensable

Gems of War f2p gd impressions

Early on during my Nintendo DS days, I played a lot of Puzzle Quest: Challenge of the Warlords, as well as Mario Kart DS. But more Puzzle Quest than anything else. It successfully combined role-playing, strategy, and puzzle elements in one addictive pill to swallow, and threw in a fun, if cookie-cutter storyline to follow. At some point, I showed it to my sister D, and she got hooked, asking to play any time I came down. Eventually, I just left the cartridge with her since she could play it on my mother’s Nintendo DS easier–and faster–than waiting for me to visit every few weeks. Anyways, when I was into it, I was into it, and Puzzle Quest was this nearly perfect storm to kill fifteen minutes and feel like you were accomplishing something and having fun, marching down a path.

Hold on. I just pulled out my copy of Puzzle Quest and popped it into my Nintendo 3DS. Looks like my save data is still there, as well as my sister’s. My character’s name is Ferpina, and she’s a tough-looking, dagger-wielding, redheaded warrior at level 50. Oh my. When I load up the current mission, it’s called “The Final Battle,” and a message says that I managed to escape from Lord Bane’s clutches, and that I must try again. That means either I never actually beat Puzzle Quest or I did beat it and this is the last moment it saves your progress. Ha, I just tried taking on Lord Bane and he whipped my butt hard, so I have to imagine I never saw credits roll.

Well, good news and bad news–the developers behind Puzzle Quest are back (505 Games), and their new game is just as appetizing and fulfilling as before, if strikingly similar. In Gems of War, you create an avatar–I’m a cat lady warrior–and then match gems to power your array of spells, as well as match three or more skulls to deal direct damage to your opponent’s team of enemies. If you take out each troop on the opposing side, you’ll gain gold and souls, both of which are used to buy more soldiers, as well as level up the ones you got. Rinse and repeat until you take hold of all the kingdoms, of which there are currently fifteen. It’s quite close to what Puzzle Quest was, but with some free-to-play stuff here and there, though none of it has been bothersome or in the way at this point.

For Gems of War, I’ve been sticking to a specific team, really enjoying the way these troops interact and gel with each other. In my first slot is either a red mana or yellow mana weapon (I keep flipping between them) that does damage to a single enemy. Then I have a Boar Rider, currently strengthened up to level 7, followed by a Templar for boosting shields, and a Golem for exploding skulls and reducing enemy armor. Boar Rider is maybe my favorite troop, as its ability is to clear out an entire row, deal damage to an opponent’s troop, and then take a free turn afterwards. If you are playing strategically, you can use this ability to gain multiple turns in a row and keep the attack pressure on your enemy.

Still, I mash buttons during the intro and outro “dialogue” sequences, which exist only to give you a story-related reason to do battle. It’s fine, but fluff, and I’m never very invested in any narrative here. I just want to do all the quests in a kingdom and then claim it as mine. I also feel like there are perhaps too many choices when it comes to troops and you can waste a bunch of souls leveling up the ones that don’t matter or aren’t great for long-term play, which is why I’m rocking a team of one common and two rares because that’s all I’m comfortable experimenting with. Some of the rarer cards look neat, but aren’t immediately easy to use.

Perhaps my favorite thing about Gems of War is that, so long as you don’t go spending all your coins like a kid without a care, you can play duel after duel after duel. There’s no energy system here to stop you from playing. Each duel costs 50 gold to start, and that’s easy scratch to have and hold on to, even if you end up losing a few. Other free-to-play games bum me out in comparison to Gems of War, simply because they make it a struggle to even play and make progress. Not in this realm though.

Also, allow me to list what other match-three (or try hard to match four for better results!) games I’m currently juggling alongside Gems of War:

  • Frozen Free Fall: Snowball Fight
  • Pokémon Shuffle
  • Puzzle & Dragons: Super Mario Bros. Edition

Okay, three. That might not seem like many, but it is when they are all at once similar and dissimilar to each other. It’s like trying to eat four cheese sandwiches at the same time, but each one contains a drastically different tasting cheese that lingers on your palette and actually begins to affect how you taste the other delicious sandwiches. Also, you like cheese, so this is one of those first-world problems, where it’s only really a problem if you analyze it too deeply. If you have a better analogy than this, please leave it in the comments.

Well, back to matching I go. These skulls aren’t going to combine themselves. See you after I’ve conquered every kingdom in the realm, leveled up every troop I like using (sorry, Zombie), and decked out a variety of teams to their fullest capacity, each capable of handling a number of situations tossed before them, whether it’s a boss fight or simply trying to stay alive as long as possible in an arena battle. In short, “To (Gems of) waaaaaaaaaar!”

Sorry, there are no more skulls left in Motocross Madness

final motocross madness xbox 360 post

Motocross Madness is a game I played for a bit after getting it as a freebie back in August 2014, but then drifted away from for a good chunk of time. Many months, in fact. Truthfully, I really only enjoyed the heck out of the game’s Exploration mode, which plopped you down in the world where the game’s race tracks exist, but gives you freedom to explore off the tracks as you please to collect gold coins and skulls. These feed into the medals you get, as well as provide money and XP, so they are more than just shiny trinkets to grab. The standard races and trick sessions are fine enough, but a bit too perfunctory and easy to perfect. My heart can’t resist collecting things; for further proof, see games like LEGO Marvel Super Heroes, Disney Magical World, and Kung Fu Rabbit.

Right. So, over the last few months, I’ve been noodling away at Motocross Madness, playing for a bit and collecting a skull or two. Incrementally edging my way up to a 100% completion rate. It became a thing I did to fill in the gaps between other games or if I had fifteen to twenty minutes to kill before I had to make dinner. However, it became more of a hassle–in my mind than in reality–to turn on my Xbox 360 now that I had a shiny Xbox One to slobber over, and so Motocross Madness got visited less and less. That is until a few weeks back, when it was announced to now be backwards-compatible on the new console. I’m probably the only person in the world that saw that news and genuinely felt warmth in my heart, but whatever.

I recently had some time off of work over the holidays, and I used some of it to, besides draw and go see the ultra cute and sing-songy Elf the Musical in New York City, well…play more Motocross Madness. I’m totally fine with this. Never let anyone tell you what to do on your days off. Along the way, I also sat down and figured out how to use the streaming programs on the Xbox One, which lead to me recording about four hours of me getting the last flaming skulls and Achievements for all the Internet to see. If you’ve got time to kill, feel free to watch the archived videos over at my YouTube. Please understand before going into these vids that I’m still relatively new to this and am figuring out microphone/gameplay audio settings, but I’m thinking 2016 will be the year I put more effort into this venue.

Collecting skulls was fun despite a few frustrations. It’s multi-part; first, you have to find the skull in the environment, and then you have to figure out how to get it. Sometimes they are on the ground, and you just ride your bike up to it, but the majority are high in the sky, requiring a sick jump to grab. It’s only when you get down to having a single skull left in a large environment that it becomes maddening as you search every nook and cranny, desperate to catch the flicker of orange flames. Eventually, I caved and looked up a walkthrough online, quickly scribbling down locations on a hand-drawn map so that I’d, at least, still not know exactly where these skulls were and have some involvement in their capture.

When examined without the Exploration mode, Motocross Madness is actually a substandard racing game with bikes. The races themselves aren’t all that challenging, especially once you upgrade your hog, and the trick system is not in-depth, allowing you to only do a few moves in the air…unless you’re into crashing. Once you are on “fire,” which happens after building a meter for successfully doing tricks, you can do another set for more points. I highly recommend performing the Rodeo Cowboy each and every time. It probably gets a pass overall because it uses your avatar, which makes the costumes and tricks more fun to see than some generic-looking dude or dudette. Still, once I got all the skulls, I didn’t really know what to do; online racing was no more exciting than the single-player stuff, unfortunately.

Oh, if you were curious what my crudely drawn maps actually looked like, they looked like this:

WP_20160103_16_30_33_Pro

Yup–my art skills are wildly good. Now to figure out what I can stream next. I like the idea of having a goal for streaming, not just playing through the game’s main campaign, though I understand a lot of people do that. Perhaps I can capture getting the remainder of Fallout 4‘s Bobbleheads or causing some random chaos to happen in Just Cause 2. Must think on this. One thing I know for certain is that, just like when I finished up LEGO Marvel Super Heroes, an invisible weight has been lifted off my shoulders (and mind), and I don’t have to return to this digital world ever again. Unless I want to.

My five favorite games in 2015

my five favorite games in 2015 gd post

While I love listening to “Game of the Year” podcasts and sifting through dozens and dozens of lists featuring, in descending order, ten videogame titles, I myself don’t really participate in this tradition. Instead, I like to muse about the games I didn’t get to play in 2015, as well as list what I consider to be my five favorite games. Yup, five–not ten. I’m truly an outlier.

Chances are a few of these are smaller games or experiences no one else is talking about in big, bold tones, and that’s fine. Take for instance, my five from last year, which highlighted Disney Magical World as the shining star. It’s my list, and these are favorites for a reason, which I’ll go into more later with each game. Also, enjoy some artwork I whipped up for every numbered item.

::insert sound of drumroll here::

::okay, here as well::

::almost there::

::eee::

5. Lost Constellation

gd 2015 top five - lost constellation

Look, technically Lost Constellation came out two days after Christmas in 2014, but I didn’t get around to playing it until February, after a Quick Look from Giant Bomb brought it to my attention. I’m counting it for this year because it has continued to stick with me since then, and I’m bummed that Night in the Woods still hasn’t come out yet. Here’s me going out on a limb and saying that you’ll see that game somewhere in my top five next year, so long as it hits all the same marks as the supplemental demo did.

Anyways, Lost Constellation is a tantalizing appetizer of things yet to come, but stands strongly on its own as a cute, somewhat dark bedtime story perfectly set in the winter. I played it in the winter, but I’m looking forward to going through it again when the summer heat kicks in as it can easily transport you from one season to another. There’s not much replayability to it, other than creating different looking snowmen, but the succinctness of the story–and mesmerizing soundtrack–are worth revisiting. Plus, there’s a rather sardonic cat to converse with, which I’ll never turn down.

4. Time Clickers

gd 2015 top five - time clickers

Here’s the scary thing. I’ve not actually played that much Time Clickers, but Steam says I’ve logged 199 hours on it, and that’s mostly because I enjoy leaving it open while I’m drawing or listening to a podcast. That’s still an insane number of hours, rubbing shoulders with other giants from my past, like Dragon Quest IX and Fallout 3. The difference here though is that those games are more based around actions while Time Clickers is a game of choices. Do I level up this element of my gun or something else? Do I hit the space bar now to use all my power-ups at once or wait until there are only a few cubes left? Do I reset and use Time Cubes to grow stronger, but start over? That last one is easy to answer: no. Never start over. Not when it took around 199 hours to get to the level 500s.

3. Pokémon Shuffle

gd 2015 top five - pokemon shuffle

I always hit a wall in Pokémon Shuffle, and, so far, I always break past it. Might take me a few nights, might take me a week or even a month, and it might take me a number of coins to purchase special power-ups to get the job done. But I persevere. For those that don’t know, it’s a match-three puzzle game where you match cartoon heads of Pokémon to damage the level’s enemy. You get five chances to play before having to wait some silly amount of time to recharge your hearts, but that aspect never bothered me because this was my before-bed experience, burning five hearts. Sometimes making progress, sometimes not–though you are always leveling up your team.

Currently, I’m at level 219 (Spewpa) and plan to keep going. I have no idea how many more levels there are, if there is in fact one for every Pokémon out there. Seems like it keeps getting updated. Pokémon Shuffle is also the third most played game on my Nintendo 3DS according to the stats library, at nearly 65 hours, behind Animal Crossing: New Leaf and Disney Magical World. I expect to be playing this a bunch in 2016, which is the opposite of that other free-to-play Pokémon game that came out this year.

2. Super Mario Maker

gd 2015 top five - super mario maker

As it turns out, I was not able to finish writing about Super Mario Maker before firmly placing this title as my numero two for 2015. The blog post for that is still in the works, so this might seem a little out of nowhere considering I’ve not really talked about it a whole bunch…on Grinding Down.

It’s fantastic, and I’m terrible at half of it. Namely, the half where you construct your own levels. It’s probably the most I’ve ever messed with a create-your-own-level mode other than Super Scribblenauts, and it works just fine, but I think I enjoy playing–and watching others play–Mario levels more than creating them. I constantly check back in to see what new levels will give me cutesy 8-bit costumes, as well as try my hand at a random assortment of levels. Truthfully, I love watching people stream demonically-designed stages and struggle, like with Patrick Klepek and Dan Ryckert’s ongoing feud. There’s a growing community around this game, one I’m finding myself actively participating in.

1. Fallout 4

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I finished Fallout 4 the other night out of fear of being spoiled, rushing through the end of the main storyline. If I could go back in time, I’d give a hug at a very specific time in my life, as well as not rush through Fallout 4 like that. It’s not great. In fact, I’d say that it is a better game to play and live in, but not complete. I’ll have some more thoughts on the various lackluster endings at a later date, but despite that, I can’t get enough of this world. It’s open, brimming with items and enemies and places to discover, and while I struggle with a lot of the settlement stuff and house decorating, it’s still something I think about whenever I find a certain item or resource out in the wild. I’m already thinking about other characters to craft and new ways to build up Sanctuary. I’m already planning a run where I’m friends with every faction in the Commonwealth and stop playing main questlines once those are locked in.

As someone who ate up every ounce (or nearly ounce) of Bethesda’s previous open-world games, Fallout 4 did not surprise me or the industry. It’s exactly what you expect it to be. It’s like going home.

There you go.

As many should now know, I did not get to play many newly released games in 2015, and so it was actually slim pickings when it came to my top five for the year. Regardless, I’m happy with them, and wonder what will grip my head and heart next year. Here’s hoping for a few surprises.

2015 Game Review Haiku, #61 – Fallout 4

2015 games completed fallout 4 institute ending

Sided with my son
For a better Boston, not
Knowing ’twas over

From 2012 all through 2013, I wrote little haikus here at Grinding Down about every game I beat or completed, totaling 104 in the end. I took a break from this format last year in an attempt to get more artsy, only to realize that I missed doing it dearly. So, we’re back. Or rather, I am. Hope you enjoy my continued take on videogame-inspired Japanese poetry in three phases of 5, 7, and 5, respectively.

The Top 10 Videogames I Didn’t Get to Play in 2015

gd 2015 games i didn't get to play sad puppy

Well, lookie here. The year is done, and every single videogame that came out passed through my hands and by my eyes and got a firm, fair opinion. Er, no. That’s not true. Not the “firm, fair opinion” part, because I write what I feel and feel what I write, but rather the can’t argue with that fact that I simply cannot play every big or small game that drops over the course of twelve months. Perhaps one day, when I retire–you know, in something like fifty years, when people are playing videogames embedded in their eyes.

Right. Here’s a short bullet list of the previous entries in this annual Grinding Down fan-favorite feature (I think I’m its only fan, but that still counts):

With all that perfunctory introduction text said, onwards, towards the titles never to be touched, at least not until maybe next year or some time deep into 2017 when they are handed out as freebies on consoles or dumped together in a money-saving bundle…

10. Just Cause 3

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Considering I only began digging into Rico Rodriguez’s wild, chaos-causing antics in Just Cause 2 this past summer and haven’t even hit the 25% completion mark yet, I’ve got a ways to go before I try out that new, fun-looking squirrel suit in Just Cause 3. This new adventure continues to look like a fun time, but I’m in no rush to explore another mass of open, sprawling landscape with things colored red prime for exploding. I mean I could, but I shouldn’t. Not until all of Panau is fire and ash.

9. Rocket League

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I’m only mildly interested in soccer, having been forced to play it a whole bunch as a young boy, and I’m even less interested in cars. Which is funny when you consider that I’m currently shopping around for a new ride. So long as it has plenty of cup holders and working AC, I’m good. But enough about that. Rocket League evidently fuses these two elements to create a futuristic sport that is fun as all gets. I figured that I’d just never play this, seeing as I sided with getting an Xbox One over a PS4, but rumor has it that it’s coming to Microsoft’s bulky console soon enough.

8. Dragon Quest Heroes: The World Tree’s Woe and the Blight Below

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I love the Dragon Quest roleplaying series, but am even more fascinated with its spin-offs, like Dragon Quest Heroes: Rocket Slime and Dragon Quest Monsters: Joker. I’ve never played a Dynasty Warriors game, as these seem too button-mashy for my thumbs, but this one comes with all the iconic and goofy trappings that the RPG series is known for, as well as many smiling slimes to slice. Color me, at the very least, intrigued; plus, it has a wickedly weird title, something I cannot resist and which can only be shortened to…DQH: TWTWATBB.

7. Life is Strange

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I have the first episode on Steam thanks a recent bundle from Humble Bundle, but I still don’t see myself playing this over the next day or so. Regardless, of all the episodic adventure game series that were happening this year, Life is Strange seemed to be the one garnering the most interest. Probably for good reasons. I really enjoyed the studio’s Remember Me and its time-rewinding mechanics, which I know play a part of this game’s plot. I’m eager to see what terrible choices I can make and who will remember what.

6. Volume

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While I might not have enjoyed the repetitive nature of Metal Gear Solid: VR Missions, I applauded the effort it took to stretch that content out into something bigger and better than just the ten or so training levels you easily handle in Metal Gear Solid. Volume seems to be a big fan of those levels too, at least from a style and gameplay mechanics perspective. Knowing full well how great of a narrative Mike Bithell was able to create for something like Thomas Was Alone, a simplistic-looking platformer starring colored shapes, I have to imagine there’s a good, cool-as-heck spy story to go along with Volume.

5. Puzzle & Dragons: Super Mario Bros. Edition

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Over the course of 2015, I’ve played a few different match-three style puzzle games, some new and some old–and some of which I never even got to write about, though y’all already know my high and low thoughts on Frozen Free Fall: Snowball Fight and Pokemon Shuffle. That said, haven’t gotten around to Puzzle & Dragons: Super Mario Bros. Edition, which seems like your typical addicting match puzzle game, but smeared in all things Nintendo. I see nothing wrong with that. Evidently, this comes bundled with another Puzzle & Dragons game, one more slanted towards acting like a JRPG, and I see nothing wrong with that also.

4. Grow Home

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I’m not going to lie–I miss the days of character-driven platforming games, where the goal was often navigating an open space, while also collecting trinkets and thingamajigs to meet some required demand before hitting the exit. Every day I have to resist popping in my PS2 copies of Jak and Daxter or Ratchet and Clank, to remember what it feels like to jump from one colorful platform via a cartoony character to another. I assure you, it is satisfying. Anyways, out of seemingly nowhere, Ubisoft released Grow Home earlier this year, which stars a goofy robot growing vines and climbing higher into the sky. The graphics are stylish and colorful, and I am super curious to explore this world. Perhaps next year.

3. Her Story

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I don’t know much about Her Story, and I don’t want to know much about Her Story. That’s deliberate. From what I can gather, it is an FMV-driven adventure game where you play a detective, watching clips from taped interviews with a woman involved in some kind of crime. From there, it is up to you to don your deerstalker, take out a pad of paper and pen, and investigate further clips in a database by searching for key words and phrases. Sounds really awesome, especially since I’ve been listening to a lot Serial and watching Making a Murderer this week. The non-professional detective in me is eager to get to work and solve a crime with only my noggin.

2. Undertale

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Alas, I have not lived up to many of my promises in 2015. I was hoping to finally see Final Fantasy IX through to its conclusion, as well as get farther along on the lonely path that is clearing out all the Metal Gear Solid games (more on that in a bit). After those promises, there was another one, unspoken, but beginning to blossom…one that has sat inside my chest since May 2015, eating away at my heart. See, that’s when I, at last, got hold of a copy of EarthBound (as a digital download on the Wii U), a game which Undertale, as far as I know, takes a lot of inspiration from. I’d like to play the former before I touch the latter.

1. Metal Gear Solid V: The Phantom Pain

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I thought I was making good progress on getting through all these Metal Gear Solid games. In 2015, I finished replaying Metal Gear Solid 3: Snake Eater and experienced, for the very first time, Metal Gear Solid 4: Guns of the Patriots. In a way, I was on a roll, but then I hit Metal Gear Solid: Peace Walker. It’s not that Peace Walker is a bad game; in fact, it has some style to its cutscenes, but is perhaps bloated with far too many teeny tiny missions that take too long to complete, and everything is doled out at the pace of a snail on speed and too much caffeine. All of that is to say that I’m far from the end of it, and even then I still need to get through Metal Gear Solid V: Ground Zeroes before I dive into The Phantom Pain, which, from the little I’ve seen, is kind of similar to Peace Walker. Hmm.

So, there’s my list. Ba-dah-dum. It certainly contains some heavy-hitters from the last twelve months, though I’m just happy to not see Fallout 4 on here to tell y’all the truth. I’ll drop a few others that didn’t quite make the above cut, but are games I would have liked to try out this year, but did not: Ty the Tasmanian Tiger 4, Downwell, Happy Home Academy, Emily is Away, and Cibele. I’ll cut it off there for now because, really, truthfully, depressingly, the list is ever endless.

Now what about you reading this here blog of mine? Tell me a game or two that came out in 2015 that, for some reason, you didn’t get to touch whether because it is on a different console or your backlog is simply too massive or your mother declared it too violent for your pubescent eyes or whatever. Go on. Leave a comment. Curious minds want to know, and I’ll see everyone back here in December 2016 for another fantastically depressing list.