Category Archives: xbox 360

My five favorite games in 2013

HBT-003869r_2344576b

Well, it’s here. The end of the year. That special time when one sits and thinks about all the months that came before, and the interactive media that helped pass the hours, enjoyably or not. This post is about the stars, the winners, the smile-makers–not the clunkers, many of which I managed to avoid thanks to keen eyes and a tightened wallet.

As Grinding Down readers are most likely to know already, I’m not always able to play a lot of the big AAA titles that come out in over the swoosh of the past three hundred and sixty-five days, though I try now and then to at least sample a few of them. Click this very sentence for the full list of games I went through in 2013. For instance, this year, I did experience both BioShock Infinite and Grand Theft Auto V, but the truth of the matter is that those two titles are, unfortunately, pretty mediocre–to me. Remember, this is my list, my favorite games that I have greatly enjoyed playing and am still playing, and I’d completely understand if you’d want to fight me tooth and nail in defense of why the combat in Infinite is more than just a means to pad out the story or why Los Santos is the most sandboxy sandbox that ever sandboxed, but your cries fall upon deaf ears. I like what I like, and there’s nothing you can do to make me swing the other way.

Fine. Let’s not dress this up any more than necessary. Without further wandering, these are my five favorite games from 2013.

Doritos Crash Course 2

dcc2 maxresdefault

I bet you’re scratching your collective heads over this one. Number five on my list is a sponsored free-to-play sequel with microtransactions to a sponsored free-to-play side-scrolling platformer that was solid fun, but limited in variety, and you probably think that sounds absolutely terrible. Maybe in writing it does, but I can’t get over how fun running, jumping, sliding, and climbing to the end of every obstacle course is in Doritos Crash Course 2. I continue to play it and earn stars, always striving for a better time on some levels or that occasionally elusive gold medal. The game is also constantly comparing your score with those on your friends list, giving you extra incentive to do better.

Thankfully, the microtransactions are completely ignorable, though earning more stars to unlock new levels or alternate paths might feel like a grind to some, but I enjoy both racing through a course to be first and going back a second time to slowly find all the collectibles. The level designs are pretty imaginative–there’s a tropical jungle and ancient Egypt and so on–and the music that plays when you cross the finish line is catchy and forever burned in my brain. If you have an Xbox 360, this is the free game to download and devote yourself to, not Happy Wars or Ascend: Hand of Kul.

Fire Emblem: Awakening

FireEmblemAwakening2

So far, I’ve only played Fire Emblem: Awakening once, and I suspect I will never go back to it, since I played the game with permadeath on and those that fell in battle truly fell in battle for me. That’s how my story went. Just like how I play Telltale’s The Walking Dead. In fact, I documented every death that happened–21 in total, I believe was the final count–and you can read about each sad story by sifting through this tag. I can understand why many chose not to play with permadeath on or would constantly reload a previous save if things went awry, because I ended up missing out on a lot of content by losing a good number of men and women. Mostly marriage and future kid stuff, but that element of the game is fascinating and fun, thanks to really quirky, fantastic writing. I’d have loved to see more pairings.

Strategy RPGs are very hit or miss with me, but something about the rock, paper, scissors nature of the battle system was easy to grasp, even if it could lethally bite you in the ass if you moved a flier too close to an archer. Leveling up and selecting new roles added just the perfect amount of customization that I’m always looking for, and Fire Emblem: Awakening‘s presentation, cutscenes, sound, and voice acting was beyond amazing. Really superb stuff. Just ignore the fact that nobody has feet.

Attack of the Friday Monsters! A Tokyo Tale

attack of the friday monsters 6_full

Like playing a Hayao Miyazaki film. Attack of the Friday Monsters! A Tokyo Tale is a small, quiet game, which ironically tells the story of giant monsters that eventually fight each other just above a rather quaint village. It’s a love letter to a childhood I imagine I had, even if I didn’t because I grew up in South Jersey, not rural Japan. There’s not a lot of game here save for collecting sparkly glims and battling friends in a card-based minigame, but, as Sohta, you’ll come to know the town and its streets rather intimately, as well as the relaxing drone of cicadas. Exploration, learning, and being a kid are the key themes here, and even when things get weird, they remain charming as heck. Absolutely the standout when it comes to Level-5’s Guild series, even if the digital dice-rolling in Crimson Shroud is freakishly satisfying. It’s not a long gaming experience, but rather a lasting one.

Sly Cooper: Thieves in Time

sly-cooper-thieves-in-time ps3

I just finished this up over the weekend, and I’m not even mad that it ends with a clunky, finger-tiring QTE. I’m not even mad, bro. Thieves in Time will stand the test of time as another great entry in the Sly Cooper series, and that’s saying a lot since it was not developed by the original creators at Sucker Punch Productions.

Sanzaru Games clearly saw what were the best elements from the original trilogy–open world, a variety of missions, fun-to-get collectibles–and added their own fancy ingredients, like ancestors with unique powers, to make a solid, time-hopping adventure. The cutesy, goofy characters and Saturday morning cartoon vibe is retained, as are Sly’s ability to climb up nearly everything and make a swift trip from rooftop to rooftop. Love it so very much. I have to still go back for some hidden treasures, but I’m kind of waiting for Giant Bomb‘s 2013 GOTY podcasts to go up, as I can do that while I listen to them argue with each other. This came out early in 2013 at a budget price, with cross-buy too for the PS Vita. However, it was unfortunately easy to miss. Glad I got to it this year.

Animal Crossing: New Leaf

animal crossing new leaf woo GOTY

Hmm. Where do I begin? I guess at the beginning. I’ve been playing Animal Crossing: New Leaf every day–or just about every day–since it came out. Sometimes it is only for ten minutes, which is just enough time to find fossils, hit the money rock, say hi to my favorite resident Sylvia, and visit the shop, and other times it can be around 45 minutes to an hour, where I’ll spend more time fishing or maybe visiting the summer island or just goofing off with Tara. There’s both always things to do and emergent gameplay to be found. My house is barely paid off, as I have enjoyed expanding Arni more with public projects, like building the police station, the cafe, and, most recently, the Dream Suite.

The improvements over Wild World are both extremely noticeable and great. You can now stack fruit in your inventory, select multiple fossils for Blathers to assess in one gulp, switch between tools with the d-pad, and so on. Plus, you can take screenshots and share them online on all the usual social media hotspots, which I love doing, even if they probably drive my 3DS-less sister mad with jealousy. There’s just something so amazing about a game that is more interested in constantly rewarding you for your hard work than berating you to constantly do better. With holiday events, visiting guests, and fishing/bug collecting tournaments, you’re never without something to look forward to. In fact, every Saturday night, I turn on Animal Crossing: New Leaf and go watch K.K. Slider perform to earn a new song for my astro CD player to blast out. This game is very much part of my life again, and I couldn’t be happier about that.

And there’s my list. I’m pretty pleased with it, though I do wish I had gotten to a couple other big name games–or big name indie games, if that’s a thing–in 2013. Stay tuned for that list maybe later this week. Anyways, that’s my five. What were some of your favorite games this year?

Dead Rising 2 should not have returned from the grave

Dead Rising 2 game final thoughts

There are some games I loathe from the very beginning, but a terrible, masochistic part of my brain keeps me playing, as I have to see them through to the end, hopeful that there is maybe still some aspect or single element I haven’t seen yet that can be called enjoyable or mildly so and see the whole experience retrofitted just a wee bit. Here, let me name a few: Shin Megami Tensei: Devil Summoner Overclocked, Mafia II, and Game of Thrones: The Game. They all have their problems, but I kept playing them save for Cyanide’s take on Westeros, blind with false hope. Well, I think we can also now officially add Dead Rising 2 to this selective category.

In Dead Rising 2, you play as Chuck Greene, a former motocross champion now housing it up in the fictional casino town of Fortune City, Nevada. He is an active member of Terror Is Reality, a controversial game show where contestants kill zombies for money and fame. Chuck only does this because he needs the prize money to buy Zombrex, which is a daily medication that magically suppresses the zombification process, for his bitten daughter Katey. However, while backstage after the show, Terror Is Reality’s supply of disposable zombies is released, creating havoc and panic and bringing everything good to a shambling halt. Chuck is able to rescue his daughter and reach an emergency shelter, but has to keep her supplied with Zombrex until the military arrives in three days.

That’s the story setup, and from there you can explore Fortune City at, more or less, your leisure. So long as you don’t suffer too many zombie bites, of course. Main missions and side missions are constantly available, but some won’t begin until a specific time and others only last so long before you lose out on whatever prize they offer. Basically, you have to choose what you can do in the time that you have, and I found myself, after restarting the story twice due to boss fight difficulties, skipping all the side missions and just grinding out PP from zombies near the safehouse until a main story mission began. By the end of the game, I had only killed five Psychopaths and rescued 12 survivors, which is just a drop in the bucket for both of those optional endeavors. I only fought a Psychopath or saved someone if the description mentioned Zombrex. When not killing zombies, you can also look around for items to make combo weapons and mixed drinks to further help you kill zombies later, which is both fun and frustrating, especially when some items are terribly huge and have to be carried all the way back to a maintenance room, which is across a sea of biters. I stuck with a few staples over the course of the game, namely spiked baseball bat, the Defiler, and whatever it is called when you mix MMA gloves and a box of nails.

Other than smacking a zombie in the face with a spiked baseball bat or running over a horde of them with a mobile trash bin, I did not enjoy much of anything that Dead Rising 2 had to offer. Chuck purposely moves slow and clunky, especially if you try to jump and then keep moving. His speed increases and additional melee moves are unlocked as you level up, but it’s a slow and seemingly random process, as by level 26 I still was missing a lot of abilities that would have made running around more convenient and a bit easier. You can only save at bathrooms, which are not surprisingly everywhere you turn, so I found myself constantly losing a lot of progress if Chuck accidentally bought the farm. Can’t set waypoints on the map. Weapons break after some time, and I understand why that has to be, but man do I not enjoy it, especially after it took so long to find the right pieces and construct it. Wearing goofy clothes is okay and thankfully completely cosmetic, and I do appreciate that Chuck has them still on in all cutscenes, but Dead Rising 2 is a very goofy game with batshit crazy side quests and zany survivor-saving missions, but then also a main storyline that really does want to be taken dead serious, with its twists and turns and real-life drama of a child potentially being turned into a monster and a man being wrongly framed. It’s all very conflicting.

That previously mentioned masochistic part of my brain wants to load up my last Dead Rising 2 save, which is right before what I thought was the final boss fight, and see if I can get the other ending, but I know it won’t enhance my experience any more. Hmm. In fact, after reading a bit about it, seems like quite a bother, and for what, a silly Achievement. Meh, no thanks. However, I’m pretty close to crossing the 5,000 mark for killed zombies, so maybe I’ll put on a favorite podcast and go out swinging.

2013 Game Review Haiku, #47 – Dead Rising 2

2013 games completed dead rising 2

Gotta find Zombrex
Up my zombie kill count, too
A gamble, restart

These little haikus proved to be quite popular in 2012, so I’m gonna keep them going for another year. Or until I get bored with them. Whatever comes first. If you want to read more words about these games that I’m beating, just search around on Grinding Down. I’m sure I’ve talked about them here or there at some point. Anyways, enjoy my videogamey take on Japanese poetry.

The Half-hour Hitbox: November 2013

half-hour hitbox dd chimera3

And that was November, a month of new console generation releases, colder weather, eating everything not called turkey, and doorbusters, which is my new favorite word to hate. Seriously. Tara suggested that Black Friday sales should be called “I’m stupid!” so that when asked what people are there for, they can just say, “I’m stupid!” I kind of have to agree with her on this. We’re only a few years away from Black Week, seven days of stupidly saucy sales priced just low enough to get you into the stores and away from your loved ones. Me, I’m spending this day-after-Thanksgiving in my pajamas, writing about videogames and drinking coffee. Sure, I might go out later, but it’s probably only to Family Dollar for the sweetest deals this side of Pennsylvania. I don’t expect to be trampled.

But wait, that’s not what this post is supposed to be about. No, no. I’m here again to cover the handful of games I’ve played this month, but have not gotten a chance to really examine here on Grinding Down. There seems to be a lot more this month than previous Half-hour Hitboxes (Hitboxs?), and I don’t know why. I guess as the year winds down I am finding myself with more time to dabble. I have also continued to put in some solid hours with Primal, and I expect to beat it before 2013 comes to a close, praise the realm of Aetha.

Once more, to the list…

A World of Keflings

A-World-of-Keflings-1

I was surprised at how much I liked A Kingdom of Keflings, which is a very relaxed town-building sim, with a focus on a soul-soothing soundtrack and straightforward missions, like build a house or a factory or put this Kefling in that thing you just built. So far, A World of Keflings seems to be all that over again, except now you can travel between various themed kingdoms for different missions–and that’s fine by me. I also like how you can begin building something, and your little Kefling worshipers will finish putting it together so long as you construct all the required pieces. You can also play with silly emotes.

Dragon’s Dogma: Dark Arisen

246082-DD1

Last month, the big epic free RPG for PlayStation Plus subscribers was Kingdoms of Amalur: Reckoning, and this month, we got another doozy brimming with hours of content. Alas, I probably won’t see much of it. For some reason, Dragon’s Dogma: Dark Arisen doesn’t fit properly on my TV, and even stretching it out is an ordeal, with the end result being sub-par. This makes for tiny text, tiny monsters, tiny inventory screens, and so on. I played about an hour’s worth of content, did a few missions, and recruited some Pawns to aid me in my quest to…slay the dragon that ate my heart? Sure, I think that’s it. I do, however, appreciate that you can play as a woman, as well as one with a bigger build.

Might & Magic: Duel of Champions

m and m duels untitled_312

Honestly, I had no idea Might & Magic: Duel of Champions existed until it did, and I went straight to it from Penny Arcade‘s Twitter account the morning it was released on Steam, curious enough to give the newborn a shot. I mean, I no longer have a circle of friends to play Magic: The Gathering with, nor the money it takes to stay current and in the loop, so a free-to-play card game based heavily on the same CCG mechanics is right up my alley. Because I still desperately want to play, and this, from what I dabbled in, seems really good. I did all the training missions and the first real “hands off” mission, and I like the mechanics a lot, especially the ones that differ from the more traditional MTG stuff. However, sometimes the opponent’s turn goes too fast, and I have a hard time keeping up with all the action.

Kingdoms & Lords

Kingdoms-and-Lords

Ahh. Yet another city-building game, but this time set in Medieval times. No, not the themed restaurant chain that I went to once as a wee lad, but rather the era. Oh, it’s also on my Windows 8 phone instead of something you’d get distracted by while perusing Facebook. Anyways, it has all the typical city-building and social elements that I experienced shortly in Little Big City and CityVille. Which is to say, there’s energy and only so much you can do in a single session. However, it holds a slight advantage over those previously mentioned titles because it has castles and soldiers and barbarians and so on. Plus, there’s Achievements to pop.

Star Wars: Tiny Death Star

20131015044638a0dltegyey42sq93

This is both very addicting and simple. and over the last few weeks has become my go-to game for when I have five or ten minutes to kill. Basically, you’re helping the Empire build a Death Star, opening up apartments and shops and other nefarious levels for people to spend money at to raise some serious credits. You take these citizens to their required level via an elevator, and watch everything grow. I’m not sure if there is actually an end point, but right now I have 12 levels and 23 people housed and working, with more to come. The cutesy pixel graphics and sampled tunes really make Star Wars: Tiny Death Star a fun, light-hearted game, one that maybe shows that Disney won’t ruin the franchise. Regardless, I’ll continue to keep playing until the Death Star is fully operational.

Iron Brigade

iron brigade hitbox

Tower defense, but with the focus more on action, on running and gunning, and you certainly play a bigger part than some dude who just places turrets down to do your dirty work. You sit in a Trench, which is like a mobile war machine that can shoot guns and build defenses. and a race of aliens called Tubes are trying to take you down. Naturally, as Iron Brigade comes from Double Fine, there’s an attention to style and goofiness here that is immensely enjoyable, like all the cosmetic gear you can equip your soldier with–hats, mostly. I’ve only done a couple of the early missions, but like it. Strangely, I find absorbing scrap to be therapeutic and rewarding, much like I had in Red Faction: Armageddon.

ibb and obb

ibb and obb - world 3-2

Earlier this year, everyone went ga-ga–and probably rightly so–over how the two boys in Brothers: A Tale of Two Sons could be controlled by both analog sticks. However, if it is anything like ibb and obb, I’m out. Honestly, I barely made it through the first few levels, and they were more than frustrating. More so, I got frustrated at my brain, as I kept getting the characters mixed up, forgetting what stick controlled who, and so on. Which made for faulty platforming. This game seems better experienced with one player controlling one guy, and an other the other. I doubt I’ll play any more, unfortunately.

Mad Father

mad father Untitled

Um, I’m sorry. I really don’t know. I found a copy of Mad Father in my videogames folder on my laptop, so I guess I knowingly downloaded this at some point. Anyways, it’s a Japanese horror game that looks like an RPG from the SNES era, and I played a little bit before getting freaked out. There’s a lot of story up front with sepia-filtered flashbacks to boot, and no combat from what I experienced. You want to avoid these monsters. Also, a spoiler: the father is mad. And not in an angry kind of way.

Habla Kadabla

902_1

Just a short and easy point-and-click adventure game about a witch trying to recover her stolen enchanted cash register. I had some time to kill before heading out for the Thanksgiving festivities yesterday, and so I gave this a spin. The puzzles are quite easy, mostly inventory-based, though you do also have to make a potion, complete a jigsaw puzzle, and shoot some ducks. I like the art and humor of it all, but for someone that just got robbed, Habla Kadabla–that’s her name–really needs to stop smiling.

The Half-hour Hitbox is a new monthly feature for Grinding Down, covering a handful of videogames that I’ve only gotten to play for less than an hour so far. My hopes in doing this is to remind myself that I played a wee bit of these games at one time or another, and I should hop back into them, if I liked that first bite.

Life in Phantasy Star II is peaceful until Biomonsters show up

phantasy star II early thoughts copy

How I came about playing Phantasy Star II recently probably says too much about my personality, but I’m going to explain my reasoning nonetheless. Because it is not often that I dip back into the Mega Drive/Genesis era of the early 1990s to play a 16-bit Japanese role-playing game that just about tells you nothing as you go from futuristic building to building, fight to fight. See, some time ago, somebody asked Giant Bomb‘s Jeff Gerstmann what his favorite JRPG was, and his response was a flat, non-emphasized Phantasy Star II. I’m forever always interested in people’s answers to this question and–despite that JRPGs are such a niche, often dismissed genre–preferences can surprisingly run the gamut.

First I had to see if I had a copy of Phantasy Star II somewhere in my collection. The name certainly sounded familiar, but maybe only because I’ve been hearing a lot of grumbling online about how Phantasy Star Online II–totally a different game–is probably not ever coming to U.S. shores. Evidently, Jeff’s favorite JRPG is available on a number of platforms, but it turns out it’s included in Sonic’s Ultimate Genesis Collection, a gathering of Genesis titles for the Xbox 360/PS3 that I played through some years back, eventually unlocking all the Achievements, too. At that time, I was embarrassingly more crazy about Achievements than I am now, and I only played the games included in the collection that were tied to a ping-able digital award, and Phantasy Star II was not part of that big bunch. Either way, it was fun to discover that I already had a copy ready to go, ready to be experienced blindly.

I have no idea what happened in the first Phantasy Star and if II is an actual narrative sequel or more like the Final Fantasy franchise where every story is separate and unique. Anyways, it begins with a nightmare. The embodiment of evil called Dark Force has returned to the peaceful Algo Star System. Mother Brain, a computer system built to control and maintain order, has began to malfunction, and the main character, a blue-haired boy named Rolf, has to figure out why.

And that’s all I know so far because I’ve basically spent my first two to three hours in Phantasy Star II grinding for essential experience points and Meseta, walking back and forth between the town of Paseo and the wild grasslands just outside its walls. Rolf’s commander has ordered him to visit the Biosystems Lab where Biomonsters are created and bring back a recorder, and I’ll get there soon enough, but it seems impossible to survive the trip unless Rolf–and his purple-haired, pointy-eared friend Nei–are both around level 5 or 6. Something I wasn’t prepared for when going into this JRPG was just how little it told you: I’ve had to learn the combat, what the items do, how the menus work, who can equip what weapon and armor, and so on all by my lonesome. It’s all about self-discovery, but for those struggling, there’s also this fantastic website: http://www.phantasy-star.net/psii/psii.html. A great example of this is that Nei has a technique called RES, which I stupidly assumed had something to do with raising a character’s resistance, but it actually restores health, a spell I should have been using from the first step into the wild.

I walked away early on in Final Fantasy: The 4 Heroes of Light because I found the hands-free combat frustrating, and I’m unfortunately seeing similar trends in Phantasy Star II‘s battle system. Combat is continuous, meaning you press a button to have your party members begin attacking/defending, and they’ll keep doing that until they defeat the enemies or you step in to change something up. If you want to change any character’s actions for the next round, all you have to do is press a button before the current round ends. Right now, Rolf is my main attacker, and Nei handles healing and being a tank, taking a lot of damage. Thanks to writing this post and doing some light research across the Interwebz, now I know that Nei can attack too if you equip her with Steel Bars. Will do that pronto, for sure.

So far, the music is devilishly catchy, worming its way into my brain and looping for hours. The two tracks I’m loving and hearing the most are, naturally, Paseo’s town theme and the jams for exploring the overworld map. The bass is bouncy warm, and the cheery town tune is so dang cheery that I don’t ever want to go into a shop and have it stop playing. First-world problems, I know. However, I’m not actually sold on the battle music, and considering you are not actively involved for most of the battles and are just sitting there listening, that’s a bummer. And according to Wikipedia, everyone’s favorite website to trust, snare drums are much louder in the Japanese version of the game.

I’m definitely going to keep playing Phantasy Star II because I don’t think I’m still seeing it. Whatever it is. I mean, in truth, I’ve barely started this sci-fi journey to save a realm from monster invasion. I just hope I neither find myself overleveling the characters or stuck grinding to make it safely ten steps across the map. I guess once more people join my party and I can better equip everyone, progress will be much smoother, but until then I have to take things slow because I have no clue what anything is, money is tight, the threats are real, and without coddling learning is a poky process.

The Half-hour Hitbox: October 2013

halfhour hitbox oct 2013

I can’t believe we’re already on the third iteration of this passably new Grinding Down feature, which, in retrospect, I should have put together years ago. The months surely do seem to be flying away, but even that won’t stop me from writing a wee bit about the handful of games I got to play a wee bit of in the last thirty or so days. Again, this is probably not everything, just the ones that stick out like bright red sticks in the mud, and I solemnly swear to return to several of these at some point. Heck, I might even still be playing a few of them right now. Besides, I always seem to get a lot of gaming done during the Thanksgiving break, as I rarely go out shopping, preferring to spend those chilly days warm inside, hands on a controller, eyes somewhere far away. Which is all just to say that appearing on the Hitbox does not mean you’re a one-hit wonder, destined for forgetting.

Okay. Here’s October, in a nutshell.

Kingdoms of Amalur: Reckoning

kingdoms-of-amalur-reckoning-pc-1307393218-046

Many moons ago, on the Xbox 360, I downloaded and played the huge demo for Kingdoms of Amalur: Reckoning. I swear it was around 2 GBs or something near that. Anyways, I found it an okay experience, with the bright, fantasy-ready colors being my favorite part of the standard action RPG fare. However, it suffered from tiny text syndrome, which made the lackluster dialogue and subsequent dialogue trees even harder to endure. A shame, as I am always mildly interested in big, epic RPGs, the kind that hold more than enough to keep one busy for a few months. Thankfully, this month, the game was given out for free to PlayStation Plus subscribers, and so I got to try again, and the tiny text is no longer a problem. However, I have only played a sliver further than I did in the demo, and I just can’t commit to it right now.

Might & Magic: Clash of Heroes

might and magic chess-layout

A puzzle game with a surprising amount of attention spent on story and characters. The actual puzzle part revolves around grid-based battles, wherein you have to move units around to create super units to deal damage and protect yourself. It’s easier seen than described, and I thought I was doing well with it, but the difficulty ramps up dramatically fast after the first chapter, leaving little room for error. Might & Magic certainly has a lot of style, but its hooks aren’t very deep in me; I also tried battling online and got my tush handed to me by, what definitely sounded like, two little boys.

Tetris Blitz

tetris-blitz--ipad-screen04_656x369

Another free game on my Windows 8 phone. It’s Tetris on speed. Speedy Tetris. Speed the Movie: Tetrisication. Whatever you want to call it. Basically, you have two minutes to clear out as many rows as possible and score big. This is helped immensely with power-ups. Of course, since it is a free-to-play title, there’s microtransactions and ads for them everywhere, and it seems sort of hard to get a really high score without paying a little money for those killer power-ups, which are quite expensive if you are attempting to pay for them with the in-game currency. Meh, that’s not me. But it’s a decent two minute killer, and who knows, maybe I’ll get lucky and score over 200,000 points all by my lonesome one day. Stay tuned for that…

Halo 3

halo_3___face_off_616

Another month, another Halo game tried. This time, it’s Halo 3, given to us petty Gold members for free from the Microsoft overlords, and I played the first two levels on whatever the default difficulty is–and it went all right. Not really following the story much, since I never played anything in the series before it, but Master Chief is found on some planet, told to go forward and shoot aliens, and, well…there you go. Died a bunch of times, actually, as I don’t yet have a grip on the combat. And at some point, Tara came over and said, “You’re playing this again?” She thought it was Borderlands 2. Not sure what to make of that.

Poker Night 2

poker-night-2-sam-max_1024.0_cinema_640.0

Already wrote a bit about how bad technically Poker Night 2 is, and I’ve not really gone back into it since then. Sorry, Brock and Claptrap–not your collective fault. Though now I am tempted to at least check out some of those Sam & Max games I have on Steam…

Dead Island

Dead-Island-Thumb

There’s a good amount to like about Dead Island, but I just can’t get over its breakable weapons. Now, for starters, I’m actually okay with weapons having durability and such; in fact, some of my favorite games, like Fallout: New Vegas and Dark Cloud 2, have you constantly repairing your gear to ensure you are in tip-top shape. However, on this island of living dead things, your weapons break fast, and you can only carry so many with you, which left me a number of times empty-handed and surrounded by enemies. Not an enjoyable system, especially when you can still lose a weapon you spent a lot of money on improving and upgrading. I get that it’s more realistic, but that doesn’t mean I have to like it.

Otherwise, it’s good, with plenty of side quests to keep you busy. Love the kick button and looting every suitcase I come across. Some of the voice acting and character models are sub-par, but the zombies are effective and varied. Also, I’m going to admit that it took me several tries to get a vehicle moving, as for the longest time I didn’t realize the steering wheel was on the other side. Oops!

Batman: Arkham Asylum

batman-arkham-asylum-landscape

Despite my lackluster love for Batman as a superhero character, I’m quite enjoying my time exploring the inner (and outer) workings of Arkham Asylum in…um, Batman: Arkham Asylum. It’s a mix of Super Metroid, Deus Ex: Human Revolution, and the combat from the more recent Assassin’s Creed games, and it’s totally a blast. The attention to detail is perfect, and everything really gels with one another, from the Riddler stuff to the exploration and even the boss fights. Alas, of the bunch, this one seems like the best, so I’m trying to take my time with it.

The Half-hour Hitbox is a new monthly feature for Grinding Down, covering a handful of videogames that I’ve only gotten to play for less than an hour so far. My hopes in doing this is to remind myself that I played a wee bit of these games at one time or another, and I should hop back into them, if I liked that first bite.

My serious complex with Shadow Complex

ocd shadow complex final achievement

We all have our neurotic moments, and one of mine took place over the weekend. See, I am still operating under the very same Xbox 360 that I pinched pennies for and bought way back in 2008/2009. That 360 came with an internal 20 GB hard drive, which, thanks to downloadable games and saves and countless patches, has been filling up over the passing years at a steady clip. It’s nearly full, and I’ve had to reformat an external hard drive I wasn’t using to be able to download some other stuff. That “Gaming With Gold” program has steadily provided me with a new free game every two weeks now, and some are big boys, ranging from 6 to 8 GBs. The point is this: there are several games in my collection that I am done with–or nearly done with or haven’t touched in years or don’t even remember or can confirm in my brain that they were a once and only once kind of experience–and to make space…well, it’s deleting time. See ya, Limbo, Bastion, and The Misadventures of P.B. Winterbottom; it’s been real.

And I was almost ready to remove Shadow Complex without blinking before I realized that I was just one Achievement away from having unlocked them all. According to the “Serious Complex” Achievement, all I had to do was level up to 50. Hmm. That sounds easy enough, and I wondered why I hadn’t, as, during Shadow Complex‘s time, I ate that game up. Pretty sure I completed it at least three times. After loading up my last save, I discovered I was sitting pretty at LV 45 and playing on Hardcore difficulty. That meant…well, only five more levels to go. Totally do-able. I could totally do that, I told myself rationally, and then I’d have all the Achievements and could erase the game from my 360 knowing fully that I experienced that game fully before it disappeared. Remember, I owned up to all this crazy at the start of this post: my neurosis.

It was not an easy climb to the top, surprisingly. But I guess it never really is. Shadow Complex‘s Hardcore difficulty means you lose a lot more health when shot by enemy soldiers and don’t gain back as much from health packs. I don’t have to worry about ammo as I have a lot of infinite perks already unlocked. It took me a while to get used to the controls again, as well as reacquaint myself with the sprawling, color-coded map. There was a lot of wandering to and fro, finding unneeded collectibles and some boss encounters and remembering how fun it is to run super fast from one side of the map to the other. I died a lot, and I gained a trivial amount of XP along the way. Like, pennies and nickels. That is, until I found an exploit, which helped me gain the final two levels in maybe 15 minutes or so.

At the top of the map, a little ways off from where you fight the final battle, you can gain a MAX BONUS for XP by punching seven or eight soldiers in a row and then exploding some kind of war-robot by launching a missile up its metallic butt. This nets you a really good size chunk of XP, and there’s a Save Room right near the area. So what I did was make my run, get the XP, save, reload my last save, and do the run again, save, reload, and so on and so on. It’s simple and boring and kind of has to be perfectly timed, but it worked and was a better XP guarantee than just plodding around, room to room, popping a soldier here and there and watching that XP turtle forward.

And then the Achievement popped, allowing me to add Shadow Complex to my list of green-starred names over there in sidebar county. I exhaled, checked a few things…and then deleted the game from my hard drive. It was fun going back for a bit to this modern Metroidvania, and the game still plays fantastically, but at this point, I’ve now seen nearly everything from the game. I beat it with 100% of the items and with 13% of the items. I beat it fast, I completed it slow, I unearthed everything. I played with the hook-shot and found ways around enemies, I kicked a lot of spiderbots, and I tried out all the golden weapons. This is just basically me justifying to myself that I did all that I could with the game, and that there was no reason to keep it on the system, when other games, like Clash of Heroes, needed the space.

I suspect this sort of OCD is going to come into play with a few more titles on my Xbox 360, such as Monkey Island 2: LeChuck’s Revenge and Torchlight, as they both only have one Achievement left to unlock, both attainable, but, just like with “Serious Complex,” might take some time. Some pre-planning. We’ll see when I turn neurotic next.

The Half-hour Hitbox: September 2013

half-hour hitbox sept 2013

And we’re back, for the second edition of Half-hour Hitbox. This is a new feature I debuted last month on Grinding Down wherein I touch shortly upon the videogames that I’ve touched shortly upon over the last month. See, it’s full circle and thematic and what-have-you. Sometimes I don’t get to write about every game I play or try out or give three seconds of my precious time, which stinks, as I’ve been enjoying writing about games lately. But now I have a place, a special place once every thirty to thirty-one days, where I can scribble down at least a couple of sentences and thoughts about some of these titles before they are lost to time, like tears in the rain. Don’t sue me, Ridley Scott.

And away we go…

Tekken 5

tekken5pic3

I actually ended up playing quite a bit of Tekken 5, which makes its appearance on this month’s Half-hour Hitbox a bit misleading, but whatever. When I began putting this post together, all I had done at that point was play a few rounds and marvel at the fact that you can experience the arcade versions of previous Tekken games by emulating from the main menu. But now, I’ve unlocked everyone possible via beating the Arcade mode over and over, as well as tried the “Devil Within” side story game, which is not as fun as I remember from the Tekken 3 days. You’re have a limited move list, fight the same goons one after the other, and the map and dungeon layout is so boring to the point of confusing. Wish this had volleyball or bowling…

Six-Guns

Six-Guns_Ios_960x640_Screen_5

This free-to-play game for my Windows 8 phone kind of came out of nowhere. And at first glance, it’s quite surprisingly. Like a mobile Red Dead Redemption, which, mind you, I’ve still not played despite it appearing on my annual sad-woe-is-me lists come the end of the year. You travel around the Wild West, shooting evil critters and creatures, riding horses, finding maps, collecting stuff, and doing missions for kind folks. Quite a lot here from the early look, but I’ve not yet sat down and actually played much of it to know if it is worth the effort.

World Series of Poker: Full House Pro

world-series-of-poker-full-house-pro-3

I’m not a big poker player, and if anything, I’m more likely to go a few rounds with Blackjack over at my landlord’s house using pretend money and enjoying a mixed drink with friends. I understand how poker works just fine, but I’m a terrible gambler. I never fold, just keep checking, because I like playing and being involved, and folding means you’re all by your lonesome, sitting there to watch others experience the hot action.

There’s a lot more here in WSOP: Full House Pro than just poker, but it all seems cosmetic stuff that you can really only get by playing a whole bunch of poker. Basically, you can unlock stuff for your Avatar to wear, new table and chair designs, chip tricks, and so on, to make this digital experience all the more your own. I was able to beat a pro in the single player campaign thanks to a really lucky hand of two Queens, but otherwise, I’ve had piss-poor luck and probably won’t play much more.

Halo: Spartan Assault (Lite)

Halo-Spartan-Assault-Screenshot---Banshee-Strike

I don’t even remember this. I guess I played, like, a demo for Halo: Spartan Assault. Must have been during a fugue state or something though. It’s still on my phone. I don’t know what to tell y’all.

Ascend: Hand of Kul

ascendhandofkul

Hmm. I actually quite like a lot about Ascend: Hand of Kul, and not just the part that it is free to play. At first, it seemed a bit generic, just another hack-and-slash action title that couldn’t get out of God of War‘s massive shadow, with a few spells to cast when not beating enemies over the head with clubs and stone axes. But then you begin to have human worshippers climb up on your god-size body, and you can eat them for health or throw them at bad dudes or let them shoot arrows from your shoulders. And other players can challenge your terroritory, and you have to fight them off or lose those that see you as their one true god. But, by far, my favorite thing about Ascend: Hand of Kul is its tiny text, which is impossible to read, and how it randomly freezes, forcing me to perform a hard shutdown on my Xbox 360.

The Sims FreePlay

The-Sims-FreePlay-Hack

Played The Sims FreePlay–side note, that is a horrible name–for a grand total of five minutes, just to see if it worked on my Windows 8 phone. It does, just fine. Also unlocked an Achievement for having my dog dig up something in the backyard. Woo!

Silent Hill 2

Silent-hill-2

Now that I have finished Chrono Cross and put it behind me, I can move on to another game from my list of must-beats for 2013. I’m tackling Silent Hill 2 next, as the cooling weather and looming month of October are simply perfect for exploring a mysterious, fog-heavy town full of demonic monsters that are undeniably the stuff of nightmares. Last time I gave this a go was back in 2008 during an unbearable New Jersian summer and…well. Started over from scratch and played for about an hour and a half so far, which puts James in that first creepy apartment complex full of rooms I don’t want to go in. Solved the clock puzzle and saved my game. More tonight, I’m sure.

The Half-hour Hitbox is a new monthly feature for Grinding Down, covering a handful of videogames that I’ve only gotten to play for less than an hour so far. My hopes in doing this is to remind myself that I played a wee bit of these games at one time or another, and I should hop back into them, if I liked that first bite.

It’s all about déjà vu for Dead Rising 2

dead_rising_2_screenshots_06

I’ve started Dead Rising 2 over twice now and am currently playing through the opening story bits for a third time, wondering why I’m doing this to myself. Certainly not because I love the sound zombies make when you bop them on the head with a spiked bat. The problem is that I keep running into boss fights that are wiping the floor with me, and I’m unsure if it is due to my lackluster fighting skills or if Chuck Greene is not high enough in levels–which increases health, inventory slots, speed, damage, and so on–to deal with these psychopaths. The latest progression roadblock happens in Case 4 involving two sword-wielding women, if you’re curious.

Clearly, someone at Capcom loves starting over. This seemingly masochistic mechanic is also a key element in the company’s Breath of Fire: Dragon Quarter, an RPG from the PlayStation 2 era that more or less demands you die and begin again to better learn how to survive some fights. I will eventually go back and try to grok Dragon Quarter because, man…I need to know. Maybe that’ll be on my “Games to Beat in 2014” list. Unfortunately, at the rate I’m playing, a few from my 2013 list will most likely be there too. In case it’s not clear, I’m not talking about the main character dying and reviving at some checkpoint–you literally must start Dead Rising 2 over again, from the very beginning, cutscenes and all. The twist is that you retain Chuck’s level, money, upgrades, and a few key items, so you’re only growing stronger with each and every playthrough.

But some games are not fun to play over and over, especially when the playing part is fueled by frustration. A few I find I keep coming back to and enjoying include Borderlands 2, Fallout: New Vegas, and Saints Row: The Third. Those kinds of gaming experience offer you choices and variations on how to play. You can go down an evil path or focuses on heavy weapons or whatever.

I think Dead Rising 2 is a prime example of a game you should only play once, all the way through; just like the zombies you hack and slash out of your way, this game moves at a shambling, almost idiotic pace. You can skip the cutscenes, but still have to endure the loading screens, and the missions do not play out any differently a second and third time through. Sure, you can get through them faster now that you know what they entail and have a better grip on what makes an effective zombie-killing weapon, but it’s more or less mindless grinding for the sake of…what? Some designer’s guilty pleasure? Also, stick suck at saving survivors unless they are standing a few feet away from the safehouse. Every playthrough is an uphill climb, each less than the previous, but still–completely unnecessary.

I think the most fun I’ve had so far with Dead Rising 2 is when I hit a zombie with a painting, stuck a goofy mask on its head, attached an IED to its back, and shot it from a safe distance after it meandered over to some friends, racking up a sickeningly rewarding amount of PP in one heck of a zomplosion. That said, I really hope I don’t have to start the game over for a third time.

“400 Days” bridges the gap and teases you along the way

The_Walking_Dead__400_Days_13730627962375

Here’s the straight dope: I bought “400 Days,” the latest episode of Telltale Games’ The Walking Dead, the day it dropped on July 5. However, I did not play it immediately, and there are a couple of reasons for this. One, I was reeling–and still am–over the loss of Ryan Davis a few days prior, and two, I knew in my heart of hearts that this was no new full season, brimming with story and content that would linger with me just like Lee and Clem and Kenny have ever since the first season ended. It was created to whet one’s appetite, not sate it.

Two months later, I started up “400 Days” and played through it in a single sitting. Tara watched, too, as well as made a key decision during Vince’s slice. More on that later. Anyways, it’s not very long, but it’s fairly enjoyable, with two of the five character storylines really exciting and engaging. In the end, it does feel like a big tease for what’s yet to come; however, even a carrot on a string from Telltale Games is better than nothing, and certainly more enjoyable than some games I’ve played this year (see Fable III and The Cave).

“400 Days” takes place around Gil’s Pitstop, a truck stop set against a Georgia highway. You play through the point of views of five different survivors, with each story set at a different time since the dead began to walk. Some are right there at the beginning of the outbreak, and others have been at this game of live or don’t live for some time now. There’s Vince, an arrested criminal; Shel, a young woman taking refuge at the truck stop with her younger sister; Bonnie, a coming-clean junkie; Wyatt, along with his druggie friend, are trying to escape a man in a truck; and Russell, a young boy hitchhiking down the road. You can please these stories in any order, but that’s how I did ’em: Vince, Shel, Bonnie, Wyatt, and Russell. After you play all the individual stories, there’s an epilogue to experience, which hints at what will be happening in the next season of The Walking Dead, and who from “400 Days” will be there to live the tale.

I urge anyone that hasn’t played “400 Days” yet to begin with Vince’s story. It packs the most punch and feels the most chaotic, with some hard and harsh decisions to make. I left one of those to Tara, and we both now have to live with that choice, while someone else has to live without a certain appendage. It’s mostly set in a bus on its way to prison. Next, I’d suggest Bonnie, which features some fun conversation bits and a nifty stealth sequence set in a cornfield. The others you can kind of do in any order and are much tamer in terms of action, though all are consistent with the quality writing and gray characterization previously found in characters like Lee and Kenny. I particularly found myself hating Nate in the same way that one hates a villain in Game of Thrones.

You’ll notice that I have not delved too deeply into the details about each of the survivors and their respective stories. It’s not that there isn’t much to share, but rather you should really experience it for yourself, in your own way. Though I wouldn’t blame you if you waited until the night before The Walking Dead‘s season two dropped to do it. Otherwise, you’ll be hungrier than some of the zombies you cross in this short, but sweet tease. And now I wait, stomach all a-grumble.