Category Archives: xbox 360

Holy ginormous chocobos!

The chocobos in Final Fantasy XIII are huuuuuuuuuuuge! Much bigger than they’ve ever been, if memory serves me correctly. Don’t believe me? Check out these scans below:

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DO WANT.

The Top Five Sequels I’m Not Interested In

What? My second list already?

Yes, people. This is what chaos looks like. Enjoy this list of game titles with the number 2 at the end…

5. Left 4 Dead 2

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I’m no good at shooters. I’m just as no good at horror games where the littlest of things make me jump. Hence, I was never meant to excel at shooting frenetic zombies, and this sequel looks to be more of the same.

4. Call of Duty: Modern Warfare 2

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Oh hey, look! Another shooter where you shoot things…just like you did in that first game where you shot things!

3. Bioshock 2

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I’m still late to the party when it concerns Bioshock, which is a story-driven adventure, a solo game, all about immersion. Seems like the sequel is adding in multiplayer…why? Because that’s what people demand now in every game? Seems forced.

2. Mass Effect 2

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I’ll admit that I greatly enjoyed Mass Effect though I’ve only been able to play through it once despite its design for multiple run-throughs. Truthfully, the storyline isn’t that captivating nor does it differ terribly based on who I play as and how I play them. That’s pretty much going to be the same with Mass Effect 2 and rumor has it Shepherd is biting it in this murky middle. Meh.

1. Assassin’s Creed 2

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Repetition, repetition, repetition. Good for learning a new language, horrible for a videogame. And this is something that Assassin’s Creed suffered from greatly. Switching scenery might fool me at first, and giving Altair the power to, y’know, swim is nice, but I get the feeling that this one will not have learned from its mistakes and will just be more climbing, more running, and more stealth kills. Plus, I’m still totally bitter about the first game’s “ending”…

And there you have it. Feel free to argue, but it’s pointless. These are games I’m not interested in; your wants and desires will surely vary.

Fable II is Full of Fowl Players

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Having put Fable II down at the end of June 2009, I decided on a whim last night to drop the disc back into my Xbox 360 and see if there were any mildly easy Achievements that I’d missed. And lo, there were. Within an hour, I’d manage to unlock three, specifically:

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The Property Magnate (10G): A property was sold for twice its original value. Now that’s good business.

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The Hoarder (25G): You, or a friend, found every single silver key in Albion. Some would call you obsessive. Not us.

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The Fowl Player (10G): A Hero dressed as a chicken and proceeded to kick many of its own kind. We’re sickened.

That last one was pretty fun, I gotta admit. There’s a couple more to go for that just require time and patience, both of which I have every now and then, just not at the moment.

But if gaming updates about ol’ smelly Fable II doesn’t interest you, then check out some brand new concept art for Fable III. Looks…industrial. Kind of excited for this to come out, but I might have to go about and put together a list of things Lionhead needs to fix/change for their next iteration. I’ll say this much though: they can keep the chicken suit.

Fallout 3: Status Report (Level 20)

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I’m now ten levels deeper than my previous update on Fallout 3, and I’m still totally loving this game. If this was vanilla Fallout 3, I’d be at the end of my rope, no longer able to gain experience past level 20, but thankfully, with the Broken Steel DLC, there’s still room to grow.

So, what have I been up to these past ten levels?

Well, I researched further into my father’s past, freed him from the madness that was Tranquility Lane, helped him get Project Purity going only to have that fall apart, befriended a vernacularly loyal Super Mutant, stole a G.E.C.K., got underminded, convinced a AI prez to do himself in, and readied myself in preparations to “take it back”…only to not.

And that point, I kind of sensed that the big finale was coming up (and by finale, I mean the original end-all, be-all vanilla Fallout 3 finale; I’m completely aware that the game continues on now after the fact) and I just wanted…to explore. There’s so much to see (and miss) in this game, it really is quite astounding. Imagine me, just venturing around the wasteland when I spot a rinky dink house in the distance. Off I go…only to find myself distracted by something else before I even reach it. Ah, ADD and the Capital Wasteland–causing havoc since 1954!

Anyways, I took on a few more quests (The Superhuman Gambit was especially fun, but I felt too much pressure during Blood Ties to do the right thing and so I let the “cannibals” slide for the time being), and then when I was ready for some more gameplay-driven adventure I searched out the downed spacecraft. That’s right, I tackled my second piece of DLC: Mothership Zeta.

Much like Operation: Anchorage, Mothership Zeta is a very linear experience. Your character is captured in a beam of light and transported onto the big ol’ spaceship to be plucked and prodded. Then, with the help of some other prisoners, you will have to escape the ship (e.g., reach the bridge and kill Captain A. Lien). It’s hard to get lost, and you’ll basically be plowing forward, shooting aliens with their own awesome weaponry while collecting tons of weightless food and energy cells. I didn’t worry about finding all the radio logs, and on whole the DLC took about three to four hours to complete. It was a good time, and it definitely helped me earn XP with little to no trouble. But again, while the plot and worldbuilding in Fallout 3’s quests are deep and well-told, the two DLC so far that I’ve experienced are not. Some of the logs reveal a few bits of story, but otherwise it is just “see alien, shoot alien”…except for the workers. Had to keep my karma in check.

But that’s it for now. I suspect I’ll head back and wrap up the Take It Back quest and then head elsewhere. The Pitt or Point Lookout, dear readers? Both worry me that my stealthy ninja might not be a great match for them.

And I still haven’t found Dogmeat…

JUST BEAT: Prince of Persia

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Developer/Publisher: Ubisoft Montreal/Ubisoft
Platform: Xbox 360
Genre(s): Action Adventure
Mode(s): Singe player
Rating: Teen
Time clocked: Definitely less than 12 hours according to the Speed Demon achievement

To start, I had mixed feelings over 2003’s Prince of Persia: The Sands of Time (for the Playstation 2). For one, I absolutely loved running around and bouncing off walls and performing some serious parkour. But the fighting/battle system was terribly unforgiving despite the time mechanic which allowed players to rewind scenarios if they didn’t play out like they wanted. When I’d enter a room full of baddies, I’d groan, and the only way to hear happy noises from me was to get out of said room so that I could run around. But these memories were enough for me to steer clear of the next iterations in the series, which I’m glad I did because I’ve only ever seen them described as gothy and emo. Hmm…

But then the series got a reboot. A colorful one, at that! Prince of Persia for the Xbox 360 tells a typical story: boy meets girl, girl needs saving from overpowering god of darkness, boy saves girl but not without sacrifice. More specifically, the Prince and Elika must travel to a bunch of lands within her kingdom and heal them to keep Ahriman trapped within a giant tree.

While the plot itself is fairly yawn-yawn, the dialogue is a treat, as is Prince of Persia‘s utter lack of interest in spoon-feeding the player. At any point during gameplay, a player can push a button to have the Prince speak with Elika. What spews from their mouths depends on where they are and/or what just happened, and it helps to make both characters fun and engaging. You’ll really feel like they have a tag-team relationship going on by the game’s end.

Graphically, the game is gorgeous. The corrupted lands are bleak and dirty, ragged with oozes and chipped stone, but once they have been healed a wash of color spreads and we’re treated to a lush, vibrant playground. Some might not like cel-shading in this day and age, but I think it has the potential to be even more amazing than photo-realistic games like, say, Final Fantasy XIII or Gears of War.

Unfortunately, not all is bells and whistles. If Prince of Persia is to have a fault, it is in its repetition. The balance of acrobatics, combat, and puzzle-solving is just that: a balance. You will run and climb your way to the corrupted land (acrobatics), possibly solve a riddle (puzzle-solving) to get you to the next level…where you will fight a mini boss (combat). Rinse and repeat. There is little variety, especially when the mini bosses all have a pattern to them. After the lands are healed you can spend time hunting down balls of light, but you really only need to find 600 or so to complete the game, and I don’t I’ll go back and find all 1,001 of them.

Achievement-wise, Prince of Persia seems fairly forgiving, especially since you can’t die (more on that in a second). I unlocked 35 out of 60 on my first playthrough, none of which required too much skill. A majority of story progression-based, some involved special tactics against the mini bossess, others were more about collecting. My favorites were Improvisor (10G: Congratulations, you used the environment to your advantage.) and Precious Time (10G: Congratulations, you know when to stop.).

That said, I will never achieve Be Gentle With Her (100G: Elika saves you fewer than 100 times in the whole game.). Technically, the Prince can’t die…but I died a lot in this game. Missed jumps, timing off, QTE jitters. I’m pretty sure Elika saved me at least 500 times or more. A moot point, but I’m a little put off by the fact that the achievements all use the same picture and word “Congratulations”…feels a bit robotic if you ask me.

In the end, the reboot works though. It’s a much more colorful and lively game thanks to the graphics and voice acting, even if it gets stale rather quickly. A little more variety would’ve been nice especially since it was billed as having “open-world gameplay,” but for $20.00, I had a good time. You might, too.

7 out 10

Fable III to use Natal tech and in-game shopping

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Peter Molyneux announced that Lionhead’s forthcoming Fable III will implement Natal support, as well as in-game shopping. Readers, I’m afraid.

Now, the latter doesn’t bother me one bit. It’s basically DLC already in a game, and so long as it doesn’t limit the gamer from having fun then by all means, have an in-game shop where you can buy treasure maps and super lubed condoms or whatever Fable III wants to hock. I mean, all the special avatar clothing and gear zips by me unnoticed so…

But Natal. Natal. Eep. This can only lead to bad, almost uncomfortable “blow into the DS microphone” gameplay that no one will want. I do not want to have to dance to get my character to dance no matter how “immersing” it is supposed to be. At this point, I’m just praying that it’ll be optional support because I want Fable III badly, but I do not want to have to buy further tech just to play it casually.

But yeah, while we wait for further details, let’s all start practicing our favorite expressions at home. Vulgar thrust, anyone?

Fallout 3: Status Report (Level 10)

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I just hit level 10 last night in Fallout 3 and figured this would be an excellent place to stop and talk about my experience so far in post-apocalyptic United States.

First, I’m pretty surprised at how–I don’t want to say easy here–fast I got to level 10. If this was vanilla Fallout 3 (meaning no DLC), the level cap would be 20 (whereas it is now 30 thanks to Broken Steel), and I’d be halfway to the max. I’ve only done the first two main storyline quests so far, as well as all of Operation: Anchorage. There’s been little exploring on my part, and most of the experience I’ve gained came from shooting Commies in VR Alaska. I kind of actually hope the next twenty levels are a bit harder to get to. We’ll see.

Anyways, the reason I did Operation: Anchorage first is because I am roleplaying as a sneaky thief, and I heard there was some wicked apparel to pick up there: Chinese Stealth Armor. Wicked doesn’t even come close to describing it. I’d have liked a little more background on the events within Operation: Anchorage, but it was enjoyable and quick–and less stressful knowing that I didn’t have to worry about loot and weapon conditions and using up too many stimpacks.

At this point, I just finished fixing up the radio signal for Three Dog. Rivet City is my next destination. There’s some sidequests I’ve picked up and haven’t done yet, and that’s okay. Truly, I’m having a blast. I’m definitely enjoying the RPG side more than the shooting, as I’m now able to sneak past ghouls and super mutants with ease, popping them in the face from a safe distance. Fallout 3 is much more lax about the amount of loot you can carry than Oblivion, and the amount of things to do, things to see, and things to tweak is just staggering. I know I’ve barely brushed the surface, and already I know this is a game worth replaying and replaying and…well, replaying.

To end on an excellent note, my character has the bushiest of beards, which my victims will never witness. I kind of like that. See y’all again at level 20!

Fallout 3: GOTY, here I come

Some very big games come out tomorrow (10/13/09), namely Brutal Legend (360, PS3), Uncharted 2: Among Thieves (PS3), and Petz Pony Beauty Pageant (DS). But the videogame I’m most excited has already been out in the world for just over a year now: Fallout 3.

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I finally got my Xbox 360 about five or six months after Fallout 3 came out. At this point, Bethesda had already released two pieces of downloadable content (DLC) for the game, with a third to come. A few months later came word of two more pieces of episodic adventuring, and then the no-suprise announcement of a Game of the Year edition, much like Bethesda did with Oblivion and their Knights of the Nine and Shivering Isles expansion packs. I already knew in my heart of hearts that I’d be frugal and just wait for this; much of the DLC was already plagued with bugs and glitches, and I figured I’d just hold out until they cleaned it all up and released it in one glorious bundle. Good thing I’m patient.

So yeah, Fallout 3. Coming here soon. Like tomorrow. I’m pretty excited to venture out into the wasteland. Knowing my playing style, I’m going to guess that I will likely play a good karma/slightly gray thief character. Any handy tips I should know of?

Videogames can be fun and frustrating, you know

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Two videogames have been driving me absolutely bonkers lately. One won’t just let me complete it (three achievements to go!); the other won’t even let me move forward.

LEGO Batman. Sure, I “beat” it months ago, but every now and then I pop back into it to grab some missed items and trying and unlock everything. And I’ve gotten just about everything…that is, but three collectibles. Now, one of them is painstakingly annoying to obtain. Trust me, I tried three times in a row last night. In one of the Penguin’s villain levels, you have to guide your characters down an icy slope, going through five specific flags to unlock the hidden canister. Sounds simple enough, yes? The problem is that if you miss even one flag you are then dropped into the level’s final boss battle room and cannot return to try again. Meaning you must replay the level again and again and…again. I’ve had zero luck so far. Insert heavy sigh.

And then we come to Eternal Sonata, a bizarre RPG that isn’t really my favorite thing in the world, but I liked it enough to get to the middle of Chapter Three. It has my gang running around a pirate ship of…evil pirates. I don’t know. The storyline is a bit murky to my memory at the moment. Anyways, my dudes are about all LV 19s, and we hit the ship’s main boss: Captain Dolce. To put it simply: she slaughtered us. An online walkthrough suggested that our party be all LV 22s at least before tackling Dolce. That means, if I want to move forward, I have to now waste a good couple of hours just wandering the ship’s floors, fighting generic minion after minion after minion.

I know this blog is called Grinding Down, but grinding is not something I yearn to do. Time is precious, and this sort of roadblock only wants me to put the game back on the shelf and move on to something a little more forgiving.

Summing up three Xbox 360 demos as of late

I sure do miss the days of getting demo discs in the mail with a magazine subscription, but it is awfully nice to be able to pick and choose the interesting ones and then just download them directly to your system. Here’s what I tried this week:

Avatar Drop

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A simple concept, but surprisingly fun. You are in control of your falling Xbox avatar, and the goal is to get through different colored rings and collect points. It’s silly and enjoyable, and I’m looking forward to trying the trial run again with a second player.

Darkest of Days

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Hmm. Honestly, I had no idea what this was, but I had a moment of free time and so I checked it out. I guess it’s a time-traveling shooter, where you are someone sort of important and your job is to hop to and fro to key places/moments in time and protect individuals much more important than you. The set pieces were neat and well-executed (Custer’s Last Stand and the Battle of Antietam, particulary, if my history knowledge is correct), but the graphics seemed unpolished and last-gen. Although I appreciated the usage of “clusterfuck.”

Bioshock

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Yes, I know. I know. It’s almost 2010, and this is the first time I’m playing Bioshock. Call me what you will. Anyways, the demo opens up with a plane crash and then, rather quickly, you are in the magical underwater city that is steampunk and retro and dystopian at the same time. It’s a mix of shooting/hitting creepy people dubbed Splicers and zapping them with magic from your left hand. The atmosphere of the place is beyond creepy, and I liked a lot of the tiny details. If anything, this demo made me realize that I’d probably enjoy this game (though I played it on easy and still had some trouble, but that’s just me).