Category Archives: xbox 360

The rest is up to me, Assassin’s Creed II

gd assassins creed 2 final thoughts

It’s a little weird to be completing Assassin’s Creed II in 2015 when there are now a bajillion more entries in the series, some of which are universally praised and others, such as Assassin’s Creed III, are pretty much loathed. My storied history for this series created by a multicultural team of various religious faiths and beliefs has been playing Assassin’s Creed, then skipping right to Assassin’s Creed: Brotherhood, and now finally go back to see Assassin’s Creed II‘s lengthy credits roll. I’ve been dabbling at the game piecemeal over the last few months, but was driven to see it off my “still playing” list since getting wind of Assassin’s Creed IV: Black Flag being a freebie for Xbox 360 users at the end of this month. Frustratingly, that means I’ll be skipping two more games in the “as released by Ubisoft” timeline, but neither of them sound highly recommended.

Anyways, Assassin’s Creed II–it’s pretty good. It’s definitely better than the original Assassin’s Creed game, though I fuzzily remember very little from that original outing save for frustrating climbing, annoying collectibles, and repetitive missions. Hey, wait. Some of that junk is still here in this one. Hmm, I guess it is the other elements that make the game stand a few rooftops higher, such as more nuanced and engaging combat, better climbing mechanics, and building up your home base with shops, paintings, and loot to earn some sweet coin. Plus, the locations you visit are more interesting to explore, and stabbing dudes from on a horse is never boring though I still prefer smoke bombing and making a hasty exit.

I won’t really go into too much story stuff, as the story in the Assassin’s Creed series–both in and outside the Animus–has never really interested me. I’m more into the exploring and climbing of buildings and running from rooftop to rooftop, with the occasional cool-looking assassination. Naturally, I did all the tombs as fast as I could, as the platforming puzzles, while frustrating and unclear in spots, are really the most enjoyable aspect to me. I will always hate tailing missions and chase missions, which thankfully only made up a small portion of the game. I prefer going from point A to point B and stabbing a dude in the neck, and I’m sorry if that concerns you. At least now I understand why it felt like Assassin’s Creed: Brotherhood picked up immediately after the conclusion of the previous game–that’s because it did.

Alas, come the end, I only found…42 of 100 feathers. I will not be going back to find the remainder of the flags. Assassin’s Creed: Brotherhood spoiled me with its ability to purchase maps of flag locations–though I still never went out and grabbed them all–but here you have only your ears and eyes to guide you on your collecting path. They tinkle and sparkle, but that’s not enough. No thanks. That means I will also miss out on the Auditore cape, which is unlocked for finding all the feathers. One last task for me to handle before deleting the game from my Xbox 360’s hard-drive is finding the remainder of the hidden symbols on select buildings, and I suspect I might grab a feather or two along the way, but not enough to finish the side quest.

Lastly, I do enjoy end credits sequences where you, the player, are still involved in some way. One standout favorite is shooting asteroids with developers’ faces and names on them in Vanquish to add to your final score tally. While not as cool as that, the end credits sequence in Assassin’s Creed II has you running around as Desmond outside the Animus as he and others try to escape the modern-day Templars. It’s more of the same from the main gameplay, but it is fun to see the names of the game’s creators scroll by as you punch, counter, and run from danger.

Well, I’ll be back to my assassinating ways very soon once Assassin’s Creed IV: Black Flag becomes free for Gold users at the end of April. Until then, the rest is up to me.

2015 Game Review Haiku, #26 – Assassin’s Creed II

2015 gd games completed assassins creed 2

Desmond, Ezio
Caught in political plot
Stab stab climb jump stab

From 2012 all through 2013, I wrote little haikus here at Grinding Down about every game I beat or completed, totaling 104 in the end. I took a break from this format last year in an attempt to get more artsy, only to realize that I missed doing it dearly. So, we’re back. Or rather, I am. Hope you enjoy my continued take on videogame-inspired Japanese poetry in three phases of 5, 7, and 5, respectively.

Turns out, with videogames, you can go home again

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I’m not one hundred percent sure who the “they” is, but they often say you can’t go home again. It’s a phrase I think about a lot, with plans to eventually draw a short little comic involving children, forest monsters, and cranky parents about the notion. At 31, with my life going through unexpectedly grand changes and my head occasionally thinking the worst of worst thoughts (a taste), all I truly desire is to go home. For comfort, for repose. My home now, meaning the one where I eat and sleep and sigh and take pictures of my cats, is characteristically cold and full of empty rooms. No, the home I’m talking about is the one I grew up in, the red-bricked, two-story structure that sat square in the middle of a T-cross section in a small, neighborly town. From my bedroom window there, I saw all kinds of traffic: vehicle, foot, animal, love.

The idea of returning somewhere can be both physical and mental. I physically want to go back into that house and sit on my childhood bedroom’s floor, my back against the wall just under the windowsill, the same way I’d sit for hours either on the phone with my high school girlfriend or killing time by playing the guitar and scribbling down mopey song lyrics. This is something my body is calling out for, a hunger pain. I also mentally want that time back, that feeling of safeness and irresponsibility, even if I rarely acted on it, and those voices, the sounds from below. It can’t really be replicated, at least not when it is constructed entirely around emotions and personal experiences, but going back, if I’m to believe A Separate Peace, can be healing.

Turns out, videogames occasionally make a good effort at bringing the player back “home.” I was recently taken aback by this, and the feeling it gave has been stuck in me, just under my skin, for a couple months now, itching to be scratched. I thought I’d write a bit about it, as well as some other games that have attempted to bring things full circle over the years.

Let it be said, and let it be said in red lettering, there be major spoilers ahead for the majority of the listed games. Read at your own risk.

Assassin’s Creed II

Let’s start with the game that gave me this blog post topic to begin with. Again, I’m coming to Assassin’s Creed II late, having only played the bread parts to this meat sandwich of stabbiness. Anyways, after completing some assassination missions and then training in a current day warehouse with Lucy, something goes wonky, and you find yourself back in Acre, the setting for the first game in Ubisoft’s now long-winded series. Not only have you returned to where it all started, you also are in control of Altair, not Ezio. Your mission is to follow a figure running away from you, and that includes climbing up a tall tower and seeing the city for all it is.

I had a moment of hesitation, believing this to be a dream sequence, the sort that you watch unfold, but take no part in. Eventually, I strode ahead, and it was business as usual, but tingling surfaced as I jogged past people from another game, another time period. I wouldn’t say I recognized anyone or any building in particular, but the feeling remained nonetheless–I’ve been here before. Strangely, if I had popped in the game disc for Assassin’s Creed, I might not have felt the same way, and I guess that says something about sleight of hand, of transportation.

Borderlands 2

The ramshackle town of Fyrestone in the original Borderlands is where it all started for your choice of vault hunter. You return there in Borderlands 2 to find it a changed place. Handsome Jack, everyone’s favorite man to hate, has turned Fyrestone into a slag-soaked junkyard since Hyperion moved into the area. At his orders, the town was renamed to Jackville and preserved to mock the original Vault Hunters, although robots were also sent in to kill any remaining inhabitants. The layout remains very much the same, but it’s darker, drearier, and, most importantly, more dangerous.

You don’t approach Fyrestone the same way you did in the first game, only realizing where you are once you are in the main area where you used to shop for shields and new guns and turn in missions on the job board. It certainly took me by surprise, but I didn’t have much time to stand around in awe as angry robots began to occupy my attention.

Suikoden II

Oops, I already wrote about this moment.

BioShock Infinite

It’s a short, but powerful moment. At the very end of BioShock Infinite, Booker finds himself in Rapture, the underwater utopia-gone-to-Hell from the original game in the series. Having recently replayed the game over the Christmas holidays, the moment did not feel as impactful as it first did, but when you don’t know it’s coming, it packs a doozy. There’s not much to explore or see while in Rapture a second time–it is, after all, just another doorway, and the game is over at this point, so no more combat to be had–but after spending a solid number of hours in the clouds, knowing you are deep underwater, in an oh-so-similar world once more is a thrill.

Chrono Cross

Okay. I’m stretching it here with Chrono Cross, considering it all happens within the same game, but visiting the same location in different, alternate timelines still does give off a nostalgic tingle. Like, it’s both the same and changed, a feeling of being out of place somewhere deeply familiar. There’s Home World, and there’s Another World. I love it. Plus, just before you go off to fight the Time Devourer, you do stumble across the Ghost Children, which are the ghosts of Crono, Marle, and Lucca from Chrono Trigger, so it’s a blast from the past, though a bit somber.

Got any other examples of returning to locations from previous games? If so, shout ’em out in the comments below. These were all I could think of and have actually experienced thus far, but there’s gotta be more. I can’t be the only one that wants to go home again.

My five favorite games in 2014

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Hello, end of 2014. Boy am I looking forward to seeing you come to a close. To help with that process, here’s my five favorite games from the past three hundred and sixty-five days. I know such a list is a strange thing to see this time of year and that I’m the only one doing it, but please, stick with me. If you wanna know what topped my list in 2013–and really now, why wouldn’t you–clicky click here.

If you take a look at my actual list of games played and beaten this year, you’ll notice there are not many current releases within it. That’s just how I roll, often getting to the big, new games much later in life–mine and theirs–and so I don’t have too fine of a list to pick from, but I’ll make the effort nonetheless and try to come up with some good arguments why I picked X over Middle-earth: Shadow of Mordor, which, if you’re a good little follower, you’ll already know I haven’t touched yet.

Let me mention some of the 2014 releases that don’t get the full thumbs up below. Transistorman. I really, really wanted to love this game, especially after how Bastion mesmerized me. In the end, I just liked it, favoring the complex and constantly changing combat way more over the muddled story, though I loved elements of how the story was told, such as the terminals and polls Red participated in. And there’s also episodes two through five for season two of Telltale’s The Walking Dead, which did not end up delivering well on the promise of following your Clem, y’know, the one you meticulously constructed via Lee in the previous season, through her next set of struggles. Plus, it stopped being an adventure game early on in the season and turned into a dialogue wheel selector. Boo to that. For season three, I will instead wait to see how it all pans out. As for Dragon Age: Inquisition, just insert a bunch of wet farts here.

All right, here they are, my five favorite videogames from 2014…

Luftrausers

2014 top five Luftrausers-03

I’ve played Luftrausers on both Steam and the PlayStation 3, ending up stuck at the same spot for each version. I can’t get the blimp to spawn. Here’s the rub; I don’t care. I keep playing, keep dying, keep respawning and trying out new ship builds and listening in fascination as the soundtrack mutates this way and that, and I expect to keep playing Luftrausers deep into 2015. I don’t know if I’ll ever beat it or do well enough to get that blimp to spawn, which would then unlock a bunch of new missions to go after, but it doesn’t matter. The retro look, the killer soundtrack, the feel of launching up off the sub and into the sky, primo target #1 for every object loaded with a gun…it’s pure exhilaration. I’m not great, but it’s great.

Broken Age (Act One)

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Ahh. Old-school point-and-click adventure games with a modern look might be my new hot jam. Broken Age (Act One) is a whirlwind of imagination, bright colors, and, alas, pretty simple puzzles. On the surface, its story is cute and fuzzy, but quickly turns dark and upsetting once you begin to see how Shay and Vella are really living their lives. There’s also a fantastic cliffhanger that, if you didn’t know this game was divided into two acts due to financial, timing, and work issues, you’d believe it was planned. While I wish we could’ve seen the conclusion to these two kids’ journeys this year, I expect it to unfold early in 2015. Hopefully the next documentary video will shed some light on that. Oh, and Double Fine was kind enough to include a comic of mine in their weekly gathering of fanart. Obviously, I’m biased.

Diablo III: Reaper of Souls

2014 top five diablo 3 reaper of souls

My history with the Diablo franchise has been like so: played the first one on my ol’ PlayStation one, using a controller to manipulate a mouse cursor, got into Diablo II a bit on PC during my college days for all the wrong reasons, and then never touched Diablo III. But then the news hit it was coming to consoles and being re-designed for controllers. I was jazzed. However, by the time I got around to thinking of it, an even newer version of the console was released, offering more content than you can shake a stick at, if you’re the shady type that carries sticks around. Anyways, I ran through the campaign once so far with Whisper, my bow-wielding, backflipping assassin, and enjoyed the heck out of slaughtering monsters, picking up loot, and upgrading her skills. I’m not even close to the level cap, and there’s a bunch of new content to try out still. Really worth the then $40 price tag.

Jazzpunk

2014 top five jazzpunk-0001

Here’s a wish I wish: I want to erase all memories of playing Jazzpunk. That way, in a few months, next week, or even after I’m done posting this blog entry, I can play Jazzpunk and experience everything it offers once again, with innocent eyes. The game is only a couple hours long, but it is non-stop gags and goofiness along the way; if you’re a fan of Airplane! you’ll absolutely understand what its going for. I don’t want a Jazzpunk 2, just a chance to eat it all up again, especially the Wedding Qake section.

Disney Magical World

2014 top five disney-magical-world

I was hoping to, at this point, already have written a blog post about what Disney Magical World meant to me this year. Still means to me. Unfortunately, I haven’t found the words for that yet, but let’s just say this little Nintendo 3DS title out from left field provided comfort, control, something to focus on when everything else was chaotic and spinning away. Its arrival was timely. I played it every night for a few hours for months straight over the summer and fall, putting it behind Dragon Quest IX and Animal Crossing: New Leaf in terms of hours played. It’s special, an unexpected mix of item collecting and difficult dungeon grinding, of saving up a single ingredient to make a specific recipe to give you that perfect café theme to get a new Disney character to show up and give you special collectible cards or gems to make new wands. It’s full of cycles and things to check in on, and it was a go-to when I needed a distraction. Truthfully, I could still be playing it now, today, but had to put it aside to give some other handheld games their due.

And there you go. My five favorites, with words to boot, and I expect to play Luftrausers, Diablo III: Reaper of Souls, and the conclusion of Broken Age in 2015, so that makes these games even stronger cases for me.

Here’s the real question though–did you play any of my five favs this year, and, if you did, are we on the same page? Let me know in the comments below.

The Top 10 Videogames I Didn’t Get to Play in 2014

top 10 games not played in 2014 sad puppy

Actually, I played and beat a lot of games this year, somewhere around 73 according to my well-kept list. That’s my highest count yet since I started keeping tabs. Many of those games were from last year, years past, or tiny indie darlings. I did get to a few titles that came out this year, such as Transistor, Diablo III: Reaper of Souls, and Fantasy Life, to name a few, but as things often go, I missed out on a big chunk of the heavy-hitters.

Truth be told, this is one of my favorite lists to put together at the end of the year. Sure, it can seem like a bummer to miss out on some of these, but I’m a patient man and will get to some of them in due time. Or maybe not ever, given that Red Dead Redemption showed up on these lists a few times in a row, and I’ve still not ridden a horse to Mexico. My bad.

And for those curious to see how this feature ran in the past, here’s a bullet list:

Remember, this is a list of games I didn’t play that, if I had the time, money, and chance to, would totally play. Just putting that out there if you’re wondering why Call of Duty: Advanced Warfare or Titanfall isn’t showing up below. I don’t want to touch those, not even with a ten-foot pole. Your thoughts and mileage may vary.

10. Destiny

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Hmm. I really like Borderlands II and the idea of a loot-driven first-person shooter. Shoot things with guns, get cooler guns, do it all again. That’s perfectly fine. While the Borderlands series might not have the most illuminating or powerful story, it at least has a story, with characters and twists and resolutions. Sounds like Destiny doesn’t, which is scary, given Bungie’s plan for ten years worth of content. I don’t know. It looks pretty, but I’m a solo player, and a lot of the later game content is slanted towards group play.

9. Assassin’s Creed: Unity/Assassin’s Creed: Rogue

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Another year, another new Assassin’s Creed game to slip past me in the crowds while perfectly pilfering my purse. Based on reviews and fan feedback, neither of these two titles sounded all that great, riddled with bugs and repetition. Still sounds like Assassin’s Creed IV: Black Flag has been the series high point. That said, this year, I did finally start playing Assassin’s Creed II and am enjoying it very much, though I wish the feathers showed up on the map. Collecting is hard.

8. Child of Light

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Visually pretty RPGs make my knees buckle, but I never got around to trying Ubisoft’s take on the genre. Heard some complaints about the rhyming mechanics and the lackluster combat, but I can see past that for its watercolor painting graphics. It came out on a bunch of platforms, too, though I feel like this might be a good one to grab on sale sometime next year. Until then, Child of Light

7. Divinity: Original Sin

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Instead of playing Divinity: Original Sin this summer, I dabbled in The Temple of Elemental Evil. It was decent fun, but not the same. Hoping to see the newer, better CRPG pop up in some bundles next year.

6. Hearthstone: Heroes of Warcraft

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Generally, if I can’t play a specific game or have trouble gaining access to it, I’ll search out a similar experience elsewhere. See above with Divinity: Original Sin. For Hearthstone, a card game everyone was gaga over this year in the same vein as Minecraft a few years back, I just never got to play it. I don’t have an iPhone or iPad, but I did discover Might & Magic: Duel of Champions, which is a lot of fun. Maybe next year I can try this and say “Job’s done!” myself.

5. Borderlands: The Pre-Sequel

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Remember in the blurb under Destiny where I said I really liked Borderlands II? Well, that’s true. I really liked it. I still like it. I’m still playing it. And so I’m not ready to move over yet to another game that is very similar save for a different setting and an oxygen mechanic. Sounds like there is some collection coming for the series, and it would be awesome to see Borderlands, Borderlands II, and Borderlands: The Pre-Sequel all together, bundled with every bit of DLC that’s ever been made for the series. One can dream, I know.

4. Bravely Default: Flying Fairy

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Here’s the thing. While I did not play the full retail release for Bravely Default: Flying Fairy, I did get to try out the special demo put out a few weeks before the game dropped. It’s fun and gorgeous and a modern take on the older style of Final Fantasy games. I meant to pick up a retail copy, but never did. And then a few weeks ago, I had to remove the demo from my 3DS to save space and make room for important things, like new puzzle pieces and themes.

3. Shovel Knight

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An old-school action platform where you hop around on your shovel like Scrooge did his cane in DuckTales. I really shouldn’t have to write any more to sell you on the title, and I’m very sad I never got around to this. Think it would be perfect to play on my 3DS, so maybe some Christmas money can help with that plan.

2. Metal Gear Solid V: Ground Zeroes

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One of my goals for this year was to play through every Metal Gear game in order of release. I got all the way through Metal Gear Solid 2: Sons of Liberty. Still, a pretty good effort. I won’t be able to try out Ground Zeroes, purported to be the Metal Gear game with the best controls yet, until I finish a few others ahead of it. Hopefully by the time I get to it I can play it like a prologue to The Phantom Pain. Fans believe we’ll hear the release date for that one in just a few days, on Christmas, a gift worth unwrapping violently.

1. Middle-earth: Shadow of Mordor

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All right, here’s the big one. A Lord of the Rings game, and I didn’t play it. I try out just about every title I can. Yup, even Aragorn’s Quest. Yes, even The Fellowship of the Ring on the PlayStation 2 despite its terrible grammatical errors. That said, the reason one plays Shadow of Mordor is to experience the Nemesis system, which is deep and complicated and cool; however, the last-gen versions of the game have the Nemesis system removed due to limitations, leaving behind a more hollow product. My laptop certainly can’t run a game like this, so I will have to wait until the day I get a new-gen console, which won’t happen until I also know when Fallout 4 is definitely coming out. Sigh. This one hurts the most.

Right. That’s my list. Those are ten games I wanted to play, but ten games I didn’t get to play. Boo-hoo. What titles did you miss out on this year? Speak up in the comments below, and may you get to everything you want to in the next, new year! Until we meet again, dear Grinding Down readers.

Doing the assassin thing during the Italian Renaissance

Assassin's Creed 2 early impressions

Yesterday, everyone was all atwitter over Assassin’s Creed: Unity–though not really over Assassin’s Creed: Rogue–mostly due to Ubisoft’s strange limitations on its review embargoes, as well as the resounding conclusion that the newest stabby-stab title for new consoles in the age-ol’ franchise from a multicultural team of various faiths and beliefs is nothing more than mediocre. Naturally, I got the itch to run around rooftops and pierce jerks with hidden blades, so I finally loaded up Assassin’s Creed II for the first time, which Xbox gave out for free many moons ago. Please remember that I played the original Assassin’s Creed and then followed it up with Assassin’s Creed: Brotherhood, so I’m jumping to the middle chapter mega-late, but that’s all right.

What is Assassin’s Creed II all about? Well, the outside-the-Animus narrative is set in the 21st century and follows Desmond Miles after he escapes Abstergo Industries and relives the genetic memories of his ancestor Ezio Auditore da Firenze. The main narrative takes place at the height of the Italian Renaissance during the 15th and early 16th century. Ezio, a young, charming fellow very much in love with the ladies, is on a vengeance quest against those responsible for betraying his family. That’s all I know so far, having completed everything in sequence 1 and now just running around the map in search of treasure boxes and feathers (when I hear them twinkling).

The game came out in 2009, and it still looks really good, just not in cutscenes. Moving around the world still feels mightily impressive, with a good number of people roaming the streets below, though it is more fun to leap around on the rooftops. However, cutscenes show a lot of dead-eye stares and flat expressions, but it’s not a deal-breaker. I remember Assassin’s Creed: Brotherhood fixing a lot of gameplay problems I had with the original title, and I suspect those changes actually started here. Looks like the side missions mostly consist of beating up faithless husbands/boyfriends, racing thieves across rooftops, and killing targets for money, and then there’s the collectibles: hundreds of treasure chests, eagle feathers, semi-mystical glyphs, and statuettes hidden throughout the world. The fact that some of these collectibles appear on the mini-map (after you buy a treasure map) is truly all I needed.

There’s still some open-world jank and lousy platforming to wrangle with, but that’s kind of the same ol’ baggage every Assassin’s Creed carries with it, and the good generally outweighs the bad. However, I do not like trying to climb a building only to accidentally cause Ezio to leap from a window off to the street below and his synchronization death. It’s happened a few times. The combat is not as refined or fluid as Brotherhood‘s was, but still enjoyable to counter a soldier’s sword swipe and knee them in the gut. I’m still early into the adventure, so I don’t have any other fun combat tools at my disposal, but hopefully Leonardo da Vinci can help freshen up the fights.

People are all up in arms over Call of Duty: Advanced Warfare‘s “Press X to pay respects” prompt, but maybe many have forgotten how, early on here, you press buttons to make baby Ezio move his limbs. I’ve also run into a few strange QTE-like moments in Assassin’s Creed II that leave me feeling very uninspired. Every now and then, during a cutscene, there’s a button prompt to do something, like show off your newly acquired hidden blade, but these button prompts are on the screen for less than a second. Generally, I put the controller down during a cutscene, not expecting to be asked to remain involved, and so I’ve missed every single one of these moments. Even when I suspected one might be incoming, I still missed it, being too slow and distracted by my kitty cat. I don’t know, they are strange additions.

I wonder if Assassin’s Creed II will sustain my open-world, rooftop-running itch for a while or if I’ll need to acquire another title down the line. If so, I think everyone likes Black Flag the most currently. Until then, may no one see you stab someone in the neck.

The real Diablo III adventuring begins after defeating Malthael

diablo 3 ros beat the game

There were a few hours during my Extra Life live-stream that I didn’t actually stream anything live, and that was around 3 AM to 5 AM. I moved over to my couch to play some Xbox 360, most notably more Diablo III: Reaper of Souls. I’d been picking away at it for a good while now, inching closer to the conclusion of Act V, which was never part of the original Diablo III campaign. For this act, you are chasing after Malthael, a former member and leader of the Angiris Council. He has claimed the Soulstone for himself and plans to eradicate humanity. Short story even shorter: I couldn’t keep my eyes open and ended up putting it aside for a quick cat nap instead.

Zoom forward a week, and I finished up the remainder of the campaign for Diablo III: ROS while my father visited and took a quick nap himself after we hiked a bit over at Bushkill Falls. Taking Malthael down was not very tough, but then again, no fight in the game really was considering I was rocking the lowest difficulty setting possible from the very beginning. I don’t know, I liked the casual nature of beating up swarms of dudes and getting gear without constantly using a health potion every few seconds. Regardless, everything ended in a whimper and fountain of mediocre loot, with a menu prompt pop-up saying that the story was over, but Adventure mode had now been unlocked. Strangely jarring, this lead to credits–my father couldn’t believe how many people worked on a videogame–and then back to the main menu.

With Act 5’s six hours or so of story content done, I had the choice to either start Diablo III: ROS all over with a new character/class or continue on with my demon hunter Whisper in Adventure mode. Given that she hasn’t even hit level 50 yet and the cap is 70, I wanted to see her grow some more. The newfangled Adventure mode removes nearly every single story aspect–so long lengthy dialogue chats that I only listened to in order to check off a challenge–and instead simply assigns you with specific quests (called bounties) across each act’s map, giving the player the freedom to do as they please. There’s even a new currency to acquire, which you can use to purchase mystery items; I bought one, found it to be complete garbage, and most likely will never take the chance again, but hey, options are options. At this point, I’ve knocked off five bounties, though there is an Achievement for clearing 500 of them. Eep.

In addition to bounties in Adventure mode, there are also Nephalem Rifts, which are randomized gauntlets that ramp the chaos meter all the way up. You can only open a rift after collecting five key shards, which you seem to get with each bounty you complete, so the two are interconnected deeply. Basically, you run around these dungeons killing X amount of enemies until a super difficult elite boss shows up. Shortly before doing my first rift, I switched the difficulty setting from normal to whatever the next one was…maybe hardcore. That said, Whisper the demon hunter died for the very first time so far in one of these rifts. They mean big business, but they also provide unpredictable fun and empowerment unlike anything seen in the main campaign. For example, I came across a new Pylon shrine that filled my character with lightening bolts that struck out at anything within a few feet. It’s really cool. Looked like after you beat the Nephalem Rift boss, you can continue exploring the dungeon, but I popped back to town to sell some mediocre gear; as I did, the rift’s portal closed after thirty seconds, so you have to choose wisely what you want to do.

Like I said earlier, I want to see Whisper hit the level cap and check out some of the high-end gear, but I will probably now only play this in sporadic bursts. Like while waiting for the laundry to finish or kettle water to whistle, which is just enough time to do a bounty or two. I really don’t know how interested I am in playing through the campaign ever again, even with a completely different class, which is a shame because it means I’m missing out on experiencing like five-sixths of Diablo III: ROS in terms of abilities, dialogue, and specified loot. Granted, I really ate up the one-sixth I got, and you can’t shake your head at things that made you happy, even if only for a sliver of time.

My tentative schedule for Extra Life 2014

gd schedule extra life nashville MTA schedule

The weekend draws nearer, and I’m trying to hammer out some kind of firm plans for what I’ll be playing for 24 hours (for the kids!–please donate). I feel like if I don’t at least have a tentative schedule I’ll just flail about aimlessly and spend more time trying to find something to play than actually playing. It’s nice to have things to look forward to, which is why I’m putting Deus Ex: GOTY edition later on in the schedule. Ideally, I’m hoping to play each game for at least an hour, though some games might not demand such devotion, and others might suck me in for longer. We’ll see.

Gaze upon the plan, which could–and most likely will–change as everything goes down:

  • HOUR 1: Aquaria
  • HOUR 2: Hack, Slash, Loot
  • HOUR 3: Legend of Grimrock
  • HOUR 4: You Have To Win the Game
  • HOUR 5: The Tiny Bang Story
  • HOUR 6: Botanicula
  • HOUR 7: DragonSphere
  • HOUR 8: FTL: Faster Than Light
  • HOUR 9: Gunpoint
  • HOUR 10: Krater
  • HOUR 11: To the Moon
  • HOUR 12: Proteus
  • HOUR 13: Deus Ex: Game of the Year Edition
  • HOUR 14: SteamWorld Dig
  • HOUR 15: Eschalon: Book II
  • HOUR 16: Lone Survivor: Director’s Cut
  • HOUR 17: Star Wars: Knights of the Old Republic
  • HOUR 18: Titan Quest
  • HOUR 19: System Shock 2
  • HOUR 20: Papers, Please
  • HOUR 21: Tiny Barbarian
  • HOUR 22: WHATEVER KEEPS ME AWAKE
  • HOUR 23: WHATEVER KEEPS ME AWAKE
  • HOUR 24: WHATEVER KEEPS ME AWAKE

EDIT: I expect to start streaming 9 AM Saturday, October 25, and won’t stop playing games until 9 AM Sunday, October 26.

Other games in my Steam library that I’ll dabble in if not everything above takes an hour to play or keeps me entertained enough, especially during the wee early hours of Sunday morning:

  • Crayon Physics Deluxe
  • Delve Deeper
  • Jolly Rover
  • Maniac Mansion Deluxe
  • Might & Magic: Duel of Champions
  • Offspring Fling!
  • Snapshot
  • Teenagent
  • Tobias and the Dark Scepters
  • …and more!!!

If I get tired of streaming from the laptop, I’ll turn to my consoles (Xbox 360, PlayStation 3, and PlayStation 2) and a comfy couch, with a few goals in mind:

  • Hit level 70 with Whisper, my demon hunter in Diablo III: Reaper of Souls (Xbox 360)
  • Start a “hardcore” run for Fallout: New Vegas (Xbox 360)
  • Um, Dark Souls? (Xbox 360)
  • Maybe I’ll finally do some alchemy in Ni no Kuni (PlayStation 3)
  • Recruit more peeps in Suikoden II now that I got my castle (PlayStation 2)

Alas, none of the above console stuff can be streamed, so I’m hesitant to do it, as I feel like being “on camera” is part of the whole Extra Life experience thing. Regardless, I have plenty of games to keep me entertained through the night. I just hope I have the endurance as well. Please tune in when you can!

Dead Island’s a lively tropical vacation full of zombies

dead island thoughts and stuff

Back in October 2013, I grabbed a digital copy of Dead Island for $4.99 on the PlayStation 3 and played for a little bit, actually finding it too unnerving to play solo, given that any group of three or more zombies proved deadly, and the to-ing and fro-ing for fetch quests felt both depressing and lonely. I don’t think I got out of Act I or even hit level 10 with whatever character I selected before putting the whole thing aside. Flash-forward to February 2014, and Dead Island is given out as a freebie for Gold users on the Xbox 360. Figured I’d try one more time.

For those unaware, Dead Island is a first-person, zombie-killing survival loot fest. What does that mean? Well, you will kill zombies, find better weapons, and use them to kill more zombies. There’s a high focus on melee weapons though guns do pop up later and are less exciting. The game takes place on the fictional island of Banoi, a tropical resort destination located off the coast of Papua New Guinea. You play as one of four survivors who discover, after a crazy night of partying, that the island’s gone to heck–undead heck, that is. Back on the PS3, I started off as Xian Mei, a hotel receptionist and spy for the Chinese government, but decided to go with former football-star Logan Carter for this second go-around, seeing as he is much better suited for wielding blunt weapons.

Your goal is, naturally, to get off this zombie-infested island alive. Along the way, you’ll do smaller quests for other survivors, like finding a necklace or reuniting siblings. All the quests exist to simply get you out in the wild, killing zombies, finding new weapons, and gaining XP. This can be a lot of fun, generally when it is you versus one or two zombies; it’s all about crowd control and managing your stamina, which runs out fast with each hard swing of your hammer or spiked baseball bat. Breaking a zombie’s bones or slice its head off in one swift action is very satisfying, even if the game occasionally bugs out or feels too tough for one person to get through.

Well, something happened the other night. I was playing through the campaign by myself, specifically the Act 1 mission where you have to protect a mechanic’s workshop while he tinkers with upgrading your van with some zombie-blocking armor. Naturally, all the noise he creates draws in a bunch of biters; I finished the mission just fine when, out of nowhere, another player joined my game. This player was clearly much higher in level than me–his gun shot bullets that set zombies aflame and put them to the ground in one single trigger-pull–and I figured he’d see what I was up to and decide I wouldn’t be fun to co-op with, given the differences between our characters. But no–he lingered. And then two other players joined, both just as high in level as him. They wanted to adventure with moi.

With these three other power-spewing players by my side, we blazed through the remainder of Dead Island‘s Act I and got pretty deep into Act II before I had to drop out to make some phone calls and play something less terrifying before bedtime. I wouldn’t necessarily call it fun for me or how I even wanted to play, as I spent the majority of my time just walking behind them, watching zombies getting slaughtered and free, unearned XP added to my character, and there seemed to be little I could do. Given that Act II begins in a new area, I wanted to explore more slowly and on my own, but these three were eager to just move on to the next mission, often firing guns in the air as a signal for me to hurry up and over. A part of me felt bad for abandoning them; heck, they joined my game, and were here to assumedly help me. So I followed behind for a good while, earning lots of XP, money, and weapons, and missing every important story beat along the way. Now that they’re gone, I feel very out of my element–like I don’t belong in Act II.

As you explore Banoi, the game is constantly letting you know that so-and-so is nearby, just click this button to join their game. I tried it once or twice, with it putting me really far away from the other player, to the point that I was basically still just playing solo, but listening to someone’s choppy voicechat. It’s a neat function that seems to work well enough, but I think I need to turn it off, at least until I complete the story once. Right now, I feel like I’m missing a lot of the atmosphere and small details by just jumping from quest to quest, completing a handful in under an hour. Maybe they were all boosting for Achievements, but I’m not really interested in that stuff anymore.

It sounds like Dead Island is a pretty long game. The level cap is 50, and I just hit 25, and there are still two more acts to go. I’ve come across some online grumbling about how these final sections are less fun than exploring the beach/resort area. Already, I’m disliking the city/church area, as there are way too many zombies to realistically handle; I’ve found myself sprinting past enemies more often to not. It’s also more closed off, with narrow alleys and buildings, whereas the beach felt very open. I’ll keep going though. I don’t want to be a zombie.

Line of sight works against me in Monaco: What’s Yours Is Mine

gaming-monaco-whats-yours-is-mine

When it comes to stealth games, I can accept the stretch on the limitations of reality to allow the character I’m controlling to gain the upper hand. For instance, in Deus Ex: Human Revolution, I always upgrade Adam Jensen with the Augmentations that gives enemies vision cones and allows him to see through walls. Actually, maybe in that scenario, it works fine within the fiction. Also take Mark of the Ninja, where you can use Focus to freeze time and better survey the environment, especially when most of it is shrouded in shadow. Truthfully, I’m not asking for much, but having a slight perk above your enemies makes dealing with them and the situation all the more fun.

None of that is the case with Monaco: What’s Yours Is Mine, a deceptively tough stealth action indie title from Pocketwatch Games and Majesco Entertainment that puts pressure on co-operative play for success. The game has four main story campaigns, two of which tell the same story but through different styles. You can choose from eight pixelated characters, all of which have unique abilities: the locksmith, the pickpocket, the cleaner, the lookout, the mole, the gentleman, the hacker, and the redhead. Just by the names alone you might be able to figure out their perks. Certain characters are better suited for specific levels, though I’ve only gotten to play the first few levels in the opening campaign story at this point, using mostly the locksmith and mole.

So, Monaco is presented via a top-down view of blueprint style levels where players can only see things through their “line of sight.” Everything else is shrouded in a thick, gray fog that indicates where rooms are, but not the details within. Unfortunately, your character’s vision cone is narrow and limited, offering up only a tiny slice of what is ahead of you, making it extremely easy to walk through wires or even right into guards on patrol. You can unlock doors, hack ATMs, and hide in bushes by simply pressing up against them, waiting for a meter bar to fill. There are also weapon pick-ups, such as smoke bombs and C4, scattered throughout the level, which you can use against nosy guards.

I got a copy of Monaco some time back for the PC, though I couldn’t tell you how it ended up on my list of Steam games. Probably some kind of bundle. I played through a level or two before determining that this style of infiltration gaming was not for me. For September 2014, it’s now free for Gold members on the Xbox 360, and I figured it couldn’t hurt to try one more time. Well, I got just as far as I did on the PC–the bank heist level–before putting the controller down. I really do struggle with seeing the big picture of the level, and the moment a guard spots me, I just panic and run around like a headless chicken. There’s something not connecting with my eyes and brain, especially when a lot of the mission objectives and tips are presented within the level, hidden until you swing your vision cone over them.

It sounds like Monaco is intended to be played cooperatively, with friends. I don’t have three other friends I can invite over, and so there’s an option to link up with strangers via Xbox Live. Eh…no thanks. I’m not one for putting on a headset and chatting with new people in a game that clearly requires teamwork and strategic planning. From what I’ve gathered through forum chatter, a lot of problems crop up with co-op play in that everyone just runs ahead and does what they want, setting off alarms left and right and leaving every other player to fend for themselves.

Monaco certainly has a cool style to it, but part of that style inhibits the gameplay. For me. Others seem to have no problem whatsoever, and goodie for them. But it’s why I struggle with horror games, of not knowing what is ahead and to the left and right and even behind my character. Or it is like those mirror mazes, where I have to take it slow and one step at a time, unsure of what is only a foot in front of me; the last one I did was both a mirror maze and clown-themed, and I was in my early twenties and I’ve still not gotten over the experience. Perhaps I’ll try some online heisting–though I refuse to bust out a headset–and perhaps I’ll attempt another solo run, but regardless I just don’t think this is the stealth action I’m looking for.