Category Archives: xbox 360

Blowing up Megaton ain’t so easy

The Power of the Atom quest in Fallout 3 gives the player three choices: blow up Megaton, defuse the atom bomb, or ignore it altogether. During my first playthrough as a wholesome, good-natured chap fresh from Vault 101, the answer was easy. I defused the atom bomb in the center of town and, as a reward, got a shack to keep all the cool stuff I found out in the Capital Wasteland safe. Throughout the game, Megaton was my hub. I returned there often to both sleep (and get the “well rested” bonus before adventuring) and sell extra gear. The citizens would give me things now and then, and I truly felt like it was my town, my home. I couldn’t imagine playing Fallout 3 without it.

And now I have to.

I’m working on my evil run and actively avoided completing the quest for a number of reasons: first, I wasn’t finished with The Wasteland Survival Guide quest; second, my lockpicking/sneak skills were not high enough to get me into the sheriff’s house to snag the Strength Bobblehead; third, I was pretty good throughout the game at not picking up every single item, but eventually started getting weighed down by too many weapons and pieces of apparel that I didn’t want to give up. So finally I was able to pickpocket Lucas Simms, bust into his home, grab the Bobblehead, and then…I got caught by his son trying to steal a skill book. Asdfghjkl. Now the whole town hated me immensely, over a book, too; bitter, I ran straight back to Tenpenny Tower to press a button. The button. The one that will completely change the way I finish Fallout 3.

I watched the mushroom cloud until it faded away, until there was nothing left but discolored sky and the wind whistling below. My prize? Some caps and a very nice pad in Tenpenny Tower. I then bought the love theme, which puts a heart-shaped bed smack in the middle. It doesn’t feel right. I’m a horrible soul. And I haven’t gone back to the crater once known as Megaton, but I’ll have to eventually if I want to complete The Wasteland Survival Guide quest. I appreciate the irony there, that that quest is still available after detonating an atom bomb, but I’m not looking forward to seeing the destruction I helped create.

Liberty City, Home of the Minigames

I’ve been playing a bit of Grand Theft Auto IV recently. It’s a massive game, truly elephantine, and that’s kind of amazing to think about considering I’ve only experienced one island so far. There’s driving and escorting and TV watching and potential girlfriends and clothing shops and and and…minigames!

What? I’m a sucker for them, which is beyond clear when one sees that three out of my seven first unlocked Achievements are the following:


Pool Shark (10G): You beat a friend at pool.


King of QUB3D (15G): You beat the high score in QUB3D.


One Hundred and Eighty (10G): You scored 180 with 3 darts.

That’s right. Niko visited Liberty City, and all he got was this lousy t-shirt were some mediocre minigames. Only one I haven’t tackled yet is the bowling Achievement for three strikes in a row. But I will, oh yes, I will.

But yeah, the minigames aren’t really anything to write home about. I was looking forward to pool the most because I have oddly always enjoyed Flash-based pool games and such. Here, however, it was extremely difficult to tell solids from stripes, and lining up shots was frustrating, as well as determining power and angles. I did, however, unlock the achievement properly by sinking the eight ball, but I know it can also be earned by your opponent scratching at the end. Doubt I’ll go back and play pool, even if it is my date’s favorite activity ever. She’ll just have to learn to love something else. Like drive-by shootings?

That said, the missions, so far, are okay. Pretty GTA standard. Haven’t done many though, just a few side gigs for Roman and F-bomber Vlad. Love the cell phone integration. Can’t really control cars too well. When it rains, it’s just amazing looking and I want to steal someone’s umbrella and go for a stroll. And lastly, mopeds for life!

Cheap videogamer is cheap

Recently, New Jersey got some snow. Enough to close schools and offices and make driving around a bit like controlling Mass Effect‘s Mako. Now, my motto to people is that when they hear snow is coming to not buy bread and water, but rather a new videogame. You’ll have more fun that way.

And since I already knew to expect a heaping of snow, I visited the local GameStop the day before to see if there was anything worth buying. Sure, I am still planning to make my “purchase of the month” before February ends (most likely Dragon Age: Origins), but I wasn’t in the mood to spend a big chunk of change so I perused the bargain bin and found the following:

Grand Theft Auto IV – $11.99
SEGA Superstars Tennis – $3.99

Sure, why not. These games definitely don’t go hand-in-hand, but the prices were just right for me. I’ve never had much luck with the GTA games before, always growing tired of the missions looooong before I probably should, but for twelve bucks I figured it couldn’t hurt to see if Rockstar made it more fun this time around. And don’t ask me about the tennis game. I really can’t give you an honest answer on why I picked it up. Just remember: curiosity killed the cat.

Haven’t gotten too far in either of them yet. In one game, I sped down a highway and jumped out of the car to let it smash into oncoming traffic; in the other game, I served tennis balls with unseen tenacity. Feel free to play detective with those clues.

New details about Fallout: New Vegas hit the jackpot

You can bet your noodle that I’ve already seen some of the leaked magazine scans containing pertinent details about Fallout: New Vegas. I’m not interested in linking to places hosting these scans, but I’m sure your Google-fu is good enough to get you going if you are that curious. I suspect over the next few weeks we’ll get official screenshots and stuff to publicly drool over. Just gotta be patient.

Anyways, here’s some tidbits that raised my eyebrows:

  • There’s an optional hardcore diffuclty mode, wherein the character will need to drink water to survive the Mojave desert, ammo has weight, and healing with stimpacks isn’t instant.
  • There are now special moves for melee weapons in VATS. For example, the golf club has a move called “Fore!” which is more or less a groin shot.
  • Mutant geckos!
  • Skills will have a bigger effect on conversation choices. Someone with a high Explosives skill may be able to have a coversation about explosives where using them would be 100% appropriate. This makes sense, and I’m amazed it wasn’t implemented before.
  • There is a Reputation system in addition to Karma.
  • All dialogue options will beshown to players regardless of whether you have the stats to succeed or not, and there’s no punishment for failure.
  • Followers can be managed through a context-sensitive menu, with orders like “follow,” “stay,” or “attack.”

Yeah, it’s gonna be good, and from what I’ve gathered…funny. Now, Fallout 3 had it’s moment or two of dark, dark humor, but this time around it seems like there might even be a glimmer of silly or, dare I say, slapstick. Evidently there’s a female Super Mutant rocking some wicked shades and a stripper wig. Can’t beat that for guffaws.

But what I’m most pleased to see is that Fallout: New Vegas is using the same engine as Fallout 3. Some folks might take this as a disappointment, that the series isn’t going forward but rather standing still, but the Capital Wasteland was huge and open and completely explorable without having to drop into numerous (and/or obvious) loading zones. If the same can be done for the Mojave Desert then we’re in for a treat: another ginormous game with tons of locations and quests to suck away more hours of our lives. Ultimately, we should consider ourselves lucky.

Fable III will “upset people,” duh

In a recent interview at Game Jam in Copenhagen, Peter Molyneux talked a bit about Project Natal, indie games, and the forthcoming Fable III. And here’s an interesting snippet:

“We’re making some announcements [at X10] about Fable III and there’s some… wow. There’s some very, very big things happening in Fable,” said Molyneux. “Bigger than you think and it’s going to upset people. I’m really scared when I go out and tell people what it is; they’re going to get super pissed off. They really are.”

This? Not surprising. And Molyneux should be a bit nervous. I mean, currently, fans are already upset with the direction Fable XXVII: Revenge of the Demon Doors is heading and that game’s not even coming out for a few more years. But yes, no matter what, no matter how pretty/fun Fable III will look, I gotta stay on my toes. Because I suspect I’m part of that “it’s going to upset people” group. I enjoyed Fable II a very good amount, but it did seem to flounder out in some areas. Either way…let the hype and nigh disappointment for Fable III begin, I guess!

Fallout: New Vegas teaser trailer is all about the teasing

Today’s the day we finally get some info about Fallout: New Vegas. Alas, it’s only cinematic information in the form of a teaser trailer, but it’s still good nonetheless. Click here to see the Fallout: New Vegas teaser trailer! CLICK IT.

Set to the song “Blue Moon” by Frank Sinatra, the trailer opens on the Mojave Desert and a WALL-E wannabe bot piling sand over dead bodies. The camera climbs high into the sky and we’re given a shot of Las Vegas, a city that seems to be standing just fine and completely functional if lighting is any indication. I’m not an expert on Fallout lore so I don’t actually know if it’s been said already that the city was hit by the bombs or just affected by them a la Point Lookout. Then we get a glimpse of an armored man, his flag, and his glowing Killzone helmet. Not sure if that’s to be us, a.k.a. the Lone Wanderer, or a possible antagonist. Either way, mmm. Now we just need some screenshots or solid gameplay information and I can consider my appetite sated.

Fallout: New Vegas is coming out Fall 2010. The same time I’m getting married. It’s gonna be cah-razzzy, people.

Big Daddies Mean Business

I do not love BioShock.

In fact, I do not even have that great of a time while playing it, but I’m trying to work through it. There’s a lot to admire though–the worldbuilding, the atmosphere, narrative tricks, the depth (yup, pun intended) of the game–but for the time being I’d just like to talk a bit about Big Daddies.

These are Adam Sandlers fictional folk of BioShock‘s Rapture that have had their organs and skin grafted to hi-tech diving suits. They are also armed with a drill-hand or rivet gun. They are never armed with featherdown pillows. Due to some mental reconditioning, they roam the underwater city for one purpose, and one purpose only: to protect Little Sisters. Now, Little Sisters are creepy children that harvest ADAM from corpses, and ADAM is all the rage with the Splicers these days, so they definitely need some a-protectin’ from those with butterfingers.

My favorite aspect of Big Daddies: they are incapable of speech.

A good chunk of BioShock gameplay is listening. You sneak into a room and listen to Splicers in the distance talking about whatever it is crazy people like to talk about. Marshmallows? 4 8 15 16 23 42? You move across some wooden planks and hear them creak out in anguish beneath your feet. You find an audio recording of a New Year’s Eve party gone wrong and then see the aftermath for yourself. You creep around a corner and hear…a long, guttural groan. Like a whale in pain. Only it’s getting louder, and something is stomping your way.

Enter the Rosie or Bouncer. Sometimes there’s a Little Sister with them, sometimes you have to wait for it to pound on the wall a few times. Either way, I constantly found myself anxiously watching them from afar. Interestingly enough, they move like they look like they should: slow, methodical, careful not to step on their friend. It’s only when they become angry or on the defense do they turn into these fast-moving death-enablers.

You can totally walk by them without incident. Conversely, you can totally walk by them and be an inch too close to their Little Sister and they will freak out on you. Not completely attacking, but making sure you get the point to stay away. This? Loved it.

For those curious, I just got past the part with the bees and smoke stations. So no spoilers please. At this point, I’ve probably fought five or six Big Daddies, and then saved every Little Sister from being harvested. Your reward is a better conscience; your punishment is less ADAM. And you don’t have to even fight the Big Daddies, but you’ll be missing out on ADAM, which helps to upgrade your weapons and such. Each Big Daddy fight is draining; that statement is twofold because these Big Daddies literally drain me of every first aid kit, EVE hypo, and ammo clip, but the fights are extremely nerve-wrecking and frantic. Which is funny when you consider you can’t actually die in BioShock. If you do die (?), you are re-born at the nearest life chamber, with Rapture exactly like you left it. Meaning you could run right back to where that Big Daddy handed you your wrench-wielding ass and take another whack at it.

But the point of all this rambling is that the Big Daddies are amazing. Not just from a gameplay standpoint, but they hold their own narrative and tell it through their one-way actions. That’s extremely impressive for this day and age when a lot of story is spoonfed. Every time I hear a stomp, stomp or a Little Sister whispering about angels, I get excited. And scared.

10,000 Gamerscore exactly – mission accomplished!

Well, the subject line kinda says it all, but here’s the glorious visual proof:

It’s such a nice, round number. I wouldn’t go so far as to call it feckless, but, yes, it’s a silly thing to care about and get excited over, but see this is where I and Achievement whores differ. For them, it’s all about getting as many as you can, as fast as you can. Me, well…I like to set these mini-goals and have fun going after particularly challenging ones or Achievements that really change how I play a game (for example, I’ve not yet sacrificed 10 people in the Temple of Shadows in Fable 2 because I find it hard to be really evil in that game), and so in that sense, I really like keeping track of what I unlock.

Not sure how long my new shiny Gamerscore will last though as I am working my way through an evil run in Fallout 3 and will eventually–when I’m not so terrified of every single creak and snicker–return to Rapture in BioShock. But for now, let’s all enjoy ten thousand Gs.

Going for 10,000 Gamerscore tonight

Call me crazy, call me full of OCD, but ever since I saw my Gamerscore hit 9,975 I’ve been wanting nothing more than to hit a straight 10,000 and to do it with my next Achievement. So I quickly perused my list for the first locked 25G Achievement, and there’s two sitting idle in my copy of Banjo-Kazooie: Nuts & Bolts: Speedy of the Colossus and Whoa Nelly! One involves going over a set speed and the other…involves going over a set speed. Hmm. Not sure how that worked that way.

But yeah, that’s my goal for tonight. Got a bunch of other stuff to do though (like watch House, read short stories, clean up some LOST fanart for tomorrow, and pay bills), but I think I can make time to unlock one of them.

Wish me luck!

First Aid Specialist in the House

That’s right, readers. I guess I can push Y like a true pro because I finally unlocked the following achievement last night:


First Aid Specialist (15G): Use medi-gel 150 times

Funny, considering that the previous achievement unlocked for Mass Effect was eight months ago and it was this:


Medal of Honor (100G): Complete Mass Effect Playthrough

Er, but yeah…all this recent excitement about Mass Effect 2 brought me back yet again. This time I saved more frequently because the biggest problem for me was I’d forget to save, go on these long planetary treks, and then get shot in the face and have to restart from the very beginning. If you don’t know what that feels like, stick a wrench down your throat and twist. You’d think Fallout 3 would’ve taught me more about frequent saving, but then you’d be assuming…and we all know you’re a monkey’s uncle.

Right, moving on. Finished up Noveria last night though with the turian Garrus and doofy-faced Kaidan. That was a tough section to get through. Frustrating, to get the wording right. I died twice just driving the MAKO to Peak 15, and then I further died six times trying to take down Benezia. Call me a n00b (editor’s note: please don’t). I was so annoyed by this that the Rachni Queen felt the full brunt of my frustration. Death to all hive-minded insectoids! Genocide FTW!

Not sure where I want to go next. Continue with the story to Feros or to find Liara? Hit the Citadel back up for those 1,067 sidequests? Explore some boring planets for things like minerals? Funnily enough, all the planets I want to explore I can’t, like the ones tinted blue from way too much methane. Boo to that.

Also, does anyone know if the achievements for biotic skills (i.e., Lift, Throw, Neural Shock, and so on) carry over into the next playthrough? I’m not actively keeping track of how many times I’ve used them, but between this playthrough and the previous one…I suspect I’ve Thrown enough Geth to get it. Seriously, I love Lift and Throw.