Category Archives: xbox 360

IMPRESSIONS: Sonic & SEGA All-Stars Racing

The kart racer is dead, long live the kart racer!

Actually, it’s not so much dead. More like…hard to stand out in the crowd. See, Nintendo created the kart racer many moons ago with Super Mario Kart for the SNES, a game that still holds up remarkably well today. The fiancée and I play it a lot, actually, and I like to throw false information at her such as telling her about secret teleports hidden in spots of water. Alas, she’s learned not to trust my “advice.” Anyways, Super Mario Kart naturally spawned some imitators, the majority of which failed to live up to the flagship’s standards. Save for Crash Tag Team Racing; I like that one for reasons I’m not ready to say.

So the demo for Sonic & SEGA All-Stars Racing felt very much like it should: formulaic. You select your racer, you select your track, you hit the gas, you pick up weaponry from floating somethings, and you zip along until you’ve crossed the finish line. We know how to play it; we’ve been playing this game for years.

Definitely the one place where Sonic & SEGA All-Stars Racing outshines Nintendo is in its roster. Given the game’s title and much like in SEGA Superstars Tennis, there’s a unique gathering of characters from all sorts of previous games. You can definitely play as the blue blur himself, Tails, Knuckles, Amy, Eggman, Big the Cat, moody Shadow, Ulala, AiAi from Super Monkey Ball, and Beat, among others (Banjo and Kazooie if you’re lucky to play it on the Xbox 360).

The demo only offers up one character to play (Sonic) and one course (a rather generic level). Driving is simple and fun, and getting Sonic to do his “all-star” move, turning him into Super Sonic, a speeding blue blur of death, is awesome. However, the track itself was very straightforward, and I never once felt like I would steer the wrong way or anything. Had an “on rails” sort of feel to it, despite not being that. The audio works well, with actual commentary happening live as you do stuff, but I did notice one of Sonic’s lines was taken directly from SEGA Superstars Tennis, which seems a bit lazy.

It’s not the worst thing to ever hit a console though it definitely lacks innovation. If you don’t own a Wii or dusty SNES, sure, give this a chance. Otherwise, you might want to stick with what you know already.

And of course, it’s still hard to wrap your brain around the fact that Sonic the Hedgehog, one of the fastest critters around the gamesphere, is racing in a car. And losing at times. Oh well…

Fallout: New Vegas rocks the purple sky

Finally, we get some official Fallout: New Vegas screenshots to drool over. Though most of these were already leaked thanks to numerous magazine scans, they can at least be shared over the Internet without a guilty conscience. In them, we get a glimpse at the new radial menu for controlling companions, more crazy-looking Super Mutants, and lots of clear, beautiful sky. That’s pretty interesting, and I suspect I’ll get tongued to death a number of times by radiated geckos because I’m just standing there, staring at it, loving it. Can’t wait.

Still wanna see some gameplay video though…even if it’ll be exactly like Fallout 3.

You can check out all the screenshots over at That VideoGame Blog‘s gallery.

Not a videogame-heavy weekend

As usual, my weekends are pretty booked up. I rarely spend them in my apartment, meaning I can only travel with my Nintendo DS if there is time to game it up. Alas, most often, there isn’t. Like this past weekend. The fiancée and I went out to visit some family, as well as register more for our wedding in October. Busy, busy, busy.

The most gaming we did together was played some more levels in Amazing Adventures: The Forgotten Ruins, a hidden items game borrowed from my mother’s collection:

It’s pretty straightforward. You have a list, you find the items hidden in the picture, you play a mini-game, you skip the superfluous plot-only text, and you search the new locale. But it’s not the worst thing in the world, and it’s a  fun way to kill thirty minutes.

Then, upon my return to my apartment, I popped in Dragon Age: Origins to…not play it. The server was down? Um, okay. That was odd. I’ve never been locked out of a videogame I purchased for a system I own on a TV I own and so on. Restarted the Xbox 360, and got in just fine the second time around. Weird.

Anyways, I wasn’t actually having much luck combat-wise with the mage so I tried out a new character, completing the Human Noble origin with a dual-wielding rogue. She was fiesty, but still not what I was looking for. So I decided to go for another origin opening, this time with a Dwarf Noble. He specializes in sword and shield attacks and has a cool beard. I’m liking him–and his intro story–very much.

However, I might go and do the origins for everyone else left (Dalish Elf, City Elf, and Dwarf Commoner) and then pick who’d I really like to play the full game with from there. I thought the mage would’ve been great, but all my other teammates rush to their deaths too quickly and he’s just then left in the corner casting Cone of Cold like a goof-head.

However, before any of that, I want to work on whatever my next review for The First Hour will be. XIII? SimCity DS? I really don’t know yet. Hmm…

Just beat BioShock, still processing it all

I’m happy to report that I just beat BioShock, a pristine example of gaming and genre mixing done excruciatingly well. One-word summary: wow. Three-word summary: kinda crazy game. More words summary? Well, that’ll come later because there’s a lot to talk about, both good and meh. And trust me, I understand how late I am to the party, but I’ve brought everyone their very own ADAM-flavored cupcake…so don’t bite my head off.

I unlocked 42 out of 51 Achievements during my playthrough. I did not actively use a guide, but I did skim a list of things to keep in mind as I explored Rapture to potentially unlock all I could. Going in, I immediately knew that I wouldn’t harvest any Little Sisters, supposedly making Jack’s trek that much harder. I guess it was? I did miss some Achievements though, as shown below:

  • Weapon Specialist (20G, Acquire all upgrades for all weapons.) — In order to get this, you must upgrade all your weapons, but I did not find all the Power to the People stations to do. Only was able to upgrade three in the end, namely the pistol, the machine gun, and the crossbow. Mmm…love that crossbow and its trap bolts.
  • Research PhD (20G, Max out all possible research.) — I missed fully researching the Nitro Splicer to get this. Any time those dudes would show up, my main concern was to shoot first, snap pictures second. Guess that didn’t work out too well.
  • Historian (50G, Find every audio diary.) — Hahaha no.
  • And two secret Achievements — One I won’t spoil here, but it was my fault because I axed a certain someone prematurely, and the other requires beating the game without using a single Vita-Chamber. Not to repeat myself, but hahaha no.

BioShock is definitely a game I’ll remember, but don’t suspect I’ll replay. The only moral decisions are harvesting or rescuing Little Sisters, which ultimately determine how much ADAM you get and whether a certain character is nice towards you or not. Otherwise, it’s the same beautifully detailed Rapture swarming with splicers, gun turrets, and Big Daddies, which is not a bad thing, just not a different thing.

Full review forthcoming. Would you kindly wait for it?

March 2010’s interesting game releases

Well, not surprisingly, February 2010 flew by, and here we are in good ol’ March. The snow is melting, it’s raining a lot more in New Jersey, and warmer weather is just around the corner. As are some big, big videogame releases. Here’s the ones that interest me the most this month…

Sonic Classic Collection – March 2 (Nintendo DS)

The recent announcement about Sonic the Hedgehog 4 has caused a rift between fans. Or maybe that should be “fans.” I don’t know. These people really hate the project, despite knowing very little of it, and want to boycott the game the moment it comes out. Umm. To me, it looks like classic Sonic with shinier skin for current gen consoles. Not the worst thing in the world. But enough about that. I’m more curious to see how the original Sonic games in Sonic Classic Collection play on a Nintendo DS. Can the framerate keep up? And one would hope there isn’t too much touchscreen integration.

Final Fantasy XIII – March 9 (360, PS3)

I have some love/hate issues with many Final Fantasy games, and the ones I really enjoy are generally not the ones others felt were the best in the series. I’m talking about Final Fantasy IX and Final Fantasy XII. One was a throwback to olden days with mages and castles, and the other a mix of MMORPG aesthetics and unburdened freedom. This one, however, looks pretty, but is being touted as extremely linear. ActionButton totally ripped it a new one. Still, my curiousity has been itched, and I’m definitely pleased to see it as a multiplatform release.

Dragon Age: Origins: Awakening – March 16 (PC, PS3, 360)

Having only logged about 12 hours in Dragon Age: Origins at the moment, I’m both happy and nervous about more game content. I mean, the original is huge as is, and it’ll be a long time before I see all there is to see. I guess though, in the grand scheme of things, it’s not the worst thing in the world, going back to Ferelden for more slaughtering, more persuading, more sexy times. I just won’t be rushing out to pick this up until I’ve exhausted what I’ve got now.

God of War III – March 16 (PS3)

I don’t own a Playstation 3, but that can’t keep me away. If anything, God of War III‘s imminent release has only opened Pandora’s Box and reminded me that I’ve still not beaten God of War, stuck on that final battle against Ares. Sigh. He’s a tough god, I’ll give him that. But a bit cheap. I can only side-roll so many times before he takes me down.

Not sure if I’ll ultimately make a purchase this month though as I’ve still got a ton of other games to play, many that I only just started. Ahem, Dragon Age: Origins, ahem ahem, Grand Theft Auto IV ahem. We’ll see…

I finally understand the whole “Would you kindly?” thing

I’m making excellent progress in BioShock. In fact, just last night, I played a golfing minigame with Andrew Ryan. Or rather…I watched Jack go over par.

But yeah, “Would you kindly?”

This is a phrase I’ve seen tossed around on forums and Interwebz postings all the time, and thankfully, I never investigated further. I mean, I knew from what little I previously played of BioShock that Atlas said it a few times, and I chalked it up to be a stylistic quirk of his. Little did I know, little did I know. It’s pretty neat that this, these three wee words, is actually pivotal to the plot, to Rapture.

We’re always being told what to do in videogames: collect seven stars, defeat the evil wizard, find a way out, drive Mumbo Jumbo to his apartment, bring someone the head of the youngest cabana boy, and so on. It’s refreshing to finally have a game reference this; not only reference this, but bend it, break it, make it their own twisted weapon to justify the means. Ultimately, we’re going to keep playing BioShock regardless of what Atlas wants, which is exactly what the developers are banking on, us hamming it up in the palms of their hands, completing the circle.

I mean, it’s like Andrew Ryan sorta said, “A man chooses, a gamer obeys.”

Ka-ching, ka-ching in BioShock

At the urging of Greg Noe, I popped BioShock back into the disc tray. It’s definitely a game that I’ve only ever been able to play in small chunks. Anyways, after dealing with the forests of Arcadia, I made my way to Fort Frollic thanks to Sander Cohen’s teasing and noticed some slot machines off to the side. Vaguely, I remembered there was an Achievement tied to them. Win a certain amount? Hit the jackpot three times? Not bothering to look it up, I gambled away $10 and on the very first pull, I kid thee not, I hit those magical 7s and unlocked the following:


Lucky Winner (10G): The player has hit the jackpot at a slot machine

If only it was that easy to get rich in real life, right?

Comparing Dragon Age: Origins with Summoner, Not Completely Crazy

I’m going to do something here that might have folks scratching at their heads, but it has to be done: Dragon Age: Origins and Summoner are pretty similar games. Yes, they’re both third-person RPGs set in traditional epic fantasy worlds, focusing on party-based battles, twisting plotlines, and a constant sense of so much to do. But they also both eerily pace themselves in the same manner.

In 2000’s Summoner, after the introductory prologue to get things started, main character Joseph ends up in Lenele, the City of the Gods. It’s a huge city made up of at least ten areas, and Joseph will spend a good hour or so wandering around, speaking to locals, and picking up a ton of miscellaneous side quests before you can even begin the main one.

In 2009’s Dragon Age: Origins, after the introductory origins story and battle at Ostagar, main character Grey Warden ends up in Lothering, a small village that, while not made up of at least ten areas, offers just as many (or more) side quests before starting the real deal.

At both of these points, I began to feel overwhelmed. The main quest has barely begun, and already I have a honeydew list as long as a broadsword. Suffering from gamer OCD, this is problematic. Anyways, let’s also take a look at plot synopses…

Summoner: Joseph’s goal, achieved through his newly regained powers of summoning, is to defend Medeva from the Orenian invasion and to defeat the evil emperor, Murod, by using rings to summon the ultimate creature.

Dragon Age: Origins: After completing their character’s respective origin story, the player encounters Duncan, leader of an elite group known as the Grey Wardens. Duncan guides the player to their destiny of becoming a Grey Warden, a group who dedicate their lives to the destruction of the Darkspawn, a force of demonic creatures that live underground and have at various points in history swarmed the surface of Thedas in movements known as Blights.

So, one game is about stopping an invasion of evil creatures, and the other game is about…stopping an invasion of evil creatures.

And look, Morrigan’s in both games:


I’m really not trying to harp too much on Dragon Age: Origins. I do like it so far, and it’s definitely going to keep me busy for awhile. Just feels like I’ve played it before, recurring pitfalls and all.

P.S. Woah, I even managed to last this entire post without making the joke that both game’s graphics are interchangeable. Er, whoops. Zing!

Some early impressions for Dragon Age: Origins

Just crossed the ten-hour mark for Dragon Age: Origins. In ten hours, as an elf mage, I’ve done very little. Conversely, I’ve experienced a lot. I’m currently mucking about in Redcliffe, on a quest to storm the town’s castle and find out what is happening with Arl Eamon. It’s definitely turning into a great game, and I know in my heart of hearts that I will love it immensely, but I can’t help and nitpick because some of the issues I’ve noticed should most definitely not be there in a game of this caliber.

Right. Onwards to lists of things…

THINGS I LOVE

  • The world. Amazingly detailed even if it is more or less a mesh of Tolkien’s Middle-Earth and George R.R. Martin’s A Song of Ice and Fire series. And I’ve only unlocked…14%. Love the treatment of elves, as well as the Circle of Magi and their emotionless servants. The Codex can be a bit overwhelming at first, but it’s worth scouring for sure.
  • The writing. It’s sort of BioWare’s thing.
  • So much to do, so many options. And most of the time you don’t get to pick them all or go back and try another, which makes perfect sense. Some games are just more forgiving than others; not this one; your actions are yours. And even if it didn’t have the different origin stories, Dragon Age: Origins has plenty of replay value. The dialogue options are great and varied, the structure of quests have multiple outcomes, and once you get to Lothering it becomes a sort of choose-your-own adventure; I most likely won’t go straight to Redcliffe with my next character.

THINGS I’M UNSURE OF

  • The inventory menus. They are deep and fairly organized, but still a bit of work to get through. Especially when assigning spells to the controller’s face buttons. It can be clunky, but it might just take me some more time to get used to.
  • Combat tactics. Have not set any of these up, but I want to. The problem? The interface is not very clear.
  • Why can’t a mage unlock treasure chests? I should at least be able to cast a magic missile on it.

THINGS I HATE

  • At least three times during a cutscene, a character has completely walked through another character. Not even in a fantasy world like Ferelden should that be possible.
  • Also a cutscene complaint: with friendly fire, I accidentally set Alistair on fire with a flame spell, and then we hopped into a cutscene where, limbs ablaze, Alistair stood calmly and spoke without any realization that that horrible burning smell was actually him.
  • My character, Carys, likes to wear an enchanter’s cowl. It helps with his magic and/or willpower (I can’t actually remember at this point). Anyways, he’s definitely wearing it when running around town or doing battle, but the moment we hop into a cutscene…he is not. Yet if I changed his staff or robes, that’s been updated. I don’t understand this.
  • Nineteen things happening all at once, all of them going by in a blur of swooshes. So, say you just talked to a dude. When the cutscene ends, you get a bunch of pop-up messages that say “New codex entry!” “New quest!” “Quest updated!” “Items received!” “Alistair approves (+3)!” “Morrigan disapproves (-7)!” And then it’s all gone before you even realized what happened.
  • And the graphics. Sometimes they are pretty, most of the time they are not. Thankfully, gameplay makes up for them each and every time. I’m just surprised it’s not as polished-looking as, say, Mass Effect 2, made by the very same company.

Either way, I’m itchin’ to play more.

PURCHASE OF THE MONTH: Dragon Age: Origins

I was planning on picking up Dragon Age: Origins in January, but got so many great games to play over Christmas that it never happened. So the next plan was to get it in February, which was all well and good, but things got busy, and I only just sort of realized this weekend that there’s not many more days left in the month.

It’s amazingly deep so far, and I’ve only just started, having now completed the Elf Mage origin. The codex is marvelous, the magic is fun, and the voice acting strong. The only part I was surprised about is the…graphics. If you look out over the walls at Ostagar, the trees look absolutely ridiculous as they are basically flat images standing atop a texture-less “field” of brown. Maybe the darkspawn had something to do with that. Yet another reason to hate ’em, right?!

Anyways, it’s definitely my kind of RPG. All the numbers, dialogue options, and inventory managing warms my heart. I hope the mage was a good choice though; the magic spells does seem pretty potent, but there was a couple instances where I got knocked down and had to heal really fast or buy the farm. We’ll see how it all pans out…