Category Archives: xbox 360

Roger Ebert, videogames, and art walk into a bar

Recently, possibly out of boredom or for trolling, Roger Ebert decided to bring back his thoughts on the whole “videogames as art” topic, further cementing that, to him, in principle, games can never be art. You can read his full article here, which is in fact a faulty critique of Kellee Santiago’s TEDxUSC talk given back in March 2009. She responds back, echoing a lot my thoughts on the matter.

One could easily dismiss Ebert for being old and “not getting it,” and his tone throughout is rather that of a cranky curmudgeon, which does not help things. “No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets,” he repeats. Ouch. Maybe it’s because…he is a movie critic with movie critic friends? Seriously, talk to anyone in the videogaming business, and I’m sure they could make mention a few titles that would be hard to describe as anything but artsy. Yet it is his comments at the end of this critique that prove him beyond faulty and out of place to deem such claims, namely the ones about Flower. It’s evident he has never played the game, let alone many videogames.

Wow, that’s like me saying yoga isn’t a sport and having the world listen.

The question at the heart of this debate, now and forever, is can videogames be art?

And the answer is: of course.

Name-dropping Shadow of the Colossus, Heavy Rain, Katamari Damacy, Suikoden II, BioShock, and Myst, the harder question that continues to stomp around my brain every time this topic comes up is…how could they not be art?

Secret of the Black Pearl

I have, it seems, discovered the secret to being successful at Hexic HD, and it is this: you have to play early in the morning before you’ve had any kind of java to clear your mind and eyes from sleep. Only in this haze will you be able to form starflowers left and right until you get them fortuitously in place and create a black pearl, the mightiest of pearls, the rarest of gems, just like I did shortly before 8:00 a.m. today.


Oyster-meister (15G): Black Pearl

Trust me, I had to double-check that the ping! I had just heard had actually sounded. I’ve been attempting to unlock this Achievement for quite some time, getting frustratingly close on numerous occassions. And by close I mean one gem away. One. Gem. Away. Oh wells. Pretty glad to get this though, and now there’s really only three (out of 5 remaining) Achievements I’d like to unlock for this puzzler. One takes time, the others endurance.

Hello, I’m a Millionaire Extraordinaire

…but it’s only in Hexic HD points, not money. I know, what a sham!

Anyways, I had some time to kill this morning before heading off to work–I woke up annoyingly extra early, showered, made breakfast, and found myself staring at the clock in disgust to be more specific–so I switched on the Xbox 360 and loaded up some Hexic HD. This is a free puzzle game that I like to play from time to time; it’s not at all calming or soothing, what with its hodgepodge soundtrack, but it wears its addictive values proudly, and I enjoy playing it. Want proof? Well, I unlocked this Achievement after a couple of clearing combos:


Millionaire Extraordinaire (25G): 1,000,000 Total Points

That’s one million points…collectively. Not in just one game. That’d be nigh impossible, but this total amount makes perfect sense considering how much I’ve played Hexic HD since I got the system. So that’s cool. Two other Achievements I’m actively going after Hexic Addict (Complete 100 Games) and Oyster-meister (Surround one piece with six starflower pieces), but those will most likely take some time. I’ve been close a few times on getting a black oyster puzzle piece. Frustratingly close. How anyone eventually ends up getting six of them and then surrounding another piece with all of them is beyond me…

In-game relationships need to get out

Unless I’m playing The Sims, I don’t really want to do buddy-buddy things like playing darts and going for a walk and having a beer with someone in-game. Especially when we’re talking about Grand Theft Auto IV, where the majority of the focus is on…well, shooting drug dealers in the mouth and running over hot dog stands. Nor do I want to go on dates, but that mostly has to do with Niko Bellic not being the suave gentlemen your dates might think he is. Seriously, how can anyone be charmed by this masochistic, hollow shell of a goon? His response to every demonic task put on him is: how much will I get paid? Right.

I wish there was a way you could lose your cell phone in GTA IV and then have to go to a local Sprint store (I bet those Rockstar devs would be hilarious and call it, I dunno, Splint) to get a new one. After losing it, I would never get another. I don’t even care if that meant no more missions; I just want to walk and drive around in peace, listen to the radio, take in the sights. No, I don’t want to get shit-faced with you, Roman; you’re a horrible human being, possibly less horrible when drunk, but horrible nonetheless, and to have some drinky drinks with you would take up the following:

1. Time
2. Money

Plus, these in-game friends always call at the worst time ever. Like, you’re sneaking around a building, getting ready for a shootout, and then you have Little Jacob mumbling something about hanging out in your ear. Sorry, can’t. Why didn’t you call me during the 15 minutes it took me to get to this location? Chump.

Another example of bad cell phone usage in videogames: Pokemon HeartGold. During your course across the many regions, you will meet a bunch of trainers and strangers all eager to give you their phone number. In return, you must offer them yours–and your very soul. Seriously, if I could turn back time, I’d give my phone number to NO ONE. Not even my mother, that money-tossing fiend. Stand still for a minute or so, and ring ring ring, it’s Joey to tell you all about his RATTATA. Great. Just about every phone call I’ve gotten has been pointless; there’s no reward, no missions, just a bunch of BS and wasted time tapping through. I’m guessing this is the game’s way of making you feel connected to more than just pocket monsters, but it is an empty mechanic, beyond annoying, and a waste of precious time.

Dragon Age: Origins handles in-game relationships better…but not great. For one, thanks to Ferelden’s serious lack of technogadgetry, the Grey Warden does not have a cell phone. Instead, he/she has a mouth and two ears, and using them they can affect how other characters feel. Some might grow to hate the Grey Warden, others will fall in love, and a couple will remain indifferent no matter what you do. You can give gifts and listen to their stories to maybe pick up an important sidequest. Also, depending on who you are traveling with, certain key events will lead them to voicing their opinions, and it’s up to the Grey Warden to decide how to react. At least there’s rewards here: useful skills are unlocked as companions grow in friendship.

So unless in-game relationships do more than just annoy and waste time, they need to get out…and get out fast.

Sex and videogames, oh la la

Last night, I had sex…twice. First with a forest witch, and then immediately afterward with a bisexual assassin.

Before you start spreading crazy rumors around the Interwebz, let me be more specific: I wiggled my way into Morrigan’s arms after giving her 943 gifts and then easily (almost shockingly easy) convinced Zevran to have his way with me in Dragon Age: Origins. Yes, this game offers the chance to have sex with women, men, and even multiple partners at once if you plot enough. That’s great and all. Too bad the actual sex is silly and uncomfortable to sit through.

However, I like that sex is there and that BioWare is willing to make it a part of the game, whether vital or not. So far, it’s all been optional. Getting someone in bed naturally raises their liking of you, but you also have to be careful because your camp is open to all eyes, and certain someones might be disappointed in seeing the Grey Warden put the moves on somebody else.

But back to the uncomfortableness. In Mass Effect, you could woo some of your female/male companions (depending on your gender) and have an intimate moment before things really hit the fan at the Citadel. This made the sex emotional and important, and it was a short scene, with quick glimpses of positions and fingers running here and there and a sense that bodies were in motion. Nothing too crazy, and certainly not worthy of major news channels freaking out. The same could almost be said of Dragon Age: Origins except this time it’s not emotional and important, and with the already weak Xbox 360 graphics…it’s laughable.

I don’t have so much a problem with undressed Morrigan…though her breasts seem to remain magically motionless throughout all the turning and bouncing. Heck, even Zevran was fine. It’s the Grey Warden. He/she is always ugly no matter how hard you try to design them during the character creation phase, and they never look like they are enjoying anything. At one point, with Zevran, my mage grimaced in pain (I’ll let you speculate why). Add to this cheesy “romantic” music and campfire, and well, you’ve got silly sex. Which is a shame because the dialogue leading up to and after the penultimate act is superb, full of life and wit and shy flirting. I’d almost wish they’d faded to black à la Fable II and just let our imaginations run wild.

Well, that’s two out of four:


Witch Gone Wild (10G): Experienced the thrill of romance with Morrigan


Easy Lover (10G): Experienced the thrill of romance with Zevran

All that’s left now is to woo Alistair and Leliana. Poor Shale gets no action…

The island’s not done with you just yet, Paul

I don’t know what to say, readers. I kind of want to get LOST: Via Domus. I think my obsession with the show is finally reaching its breaking point. Every review tells me it’s not a good game, that it’s linear and not canon and mostly about taking pictures, and yet still, this tug, this come hug me feeling is hitting me harder than the island communicating with John Locke back during season one. I know why, too.

See, I’m doing many LOST things at the moment. One, I’m watching final season unfold every week, eyes a centimeter from my TV screen. It’s so good. Two, I’m re-watching season one and two on DVD and loving it all over again (the game, I believe, is set during these time-frames). Three, I’m working on drawing just about every LOST character ever.

So, yeah, LOST is on my brain. All the time. I dunno. Would this be the worse thing to buy for, say, $15.00?

Meh, maybe I’ll just pretend I bought it and instead put the money towards the season three DVD, a.k.a. lame wandering time.

Try, try, try again with GTA IV until I go bonkers

Irrefutably, the most frustrating aspect of Grand Theft Auto IV is failing a mission. It’s not over the feeling of being let down or the confusion about where one went wrong. It’s just simply torture: after failing a GTA IV mission, you are given the chance to try again (uh, thanks, magical cell phone!), and while this sounds nice and easy, it’s not…because some missions have you starting on one island and driving to another, a trek which could take anywhere from five to ten minutes. This is pretty tiring after you just did it all previously, especially when all you want to do is complete the mission and keep the story flowing. Fail another time, and it’s back to driving, paying tolls, avoiding cop cars. And again. And again. Until you get it right. Or turn off the game and have some ice cream.

Currently, I’ve failed Dwayne’s mission “Undress to Kill” more than five times. In this one, you drive to a strip club, putz about until you identify three managers, and are then tasked to take them out. The problem is, once you kill one manager, everyone in the club pulls out a gun and you’re left to try and survive. If you don’t plan well and move fast, it’s over quickly. One time I was able to live long enough to kill the second manager, but the third escaped in a car and when I jetted out the back entrance it was right into the (not so) loving arms of the law.

I’d really prefer to beat all the story missions and such first so I can fart around the world without being bothered by drug dealers, ex-convicts, and jerky cousins. Alas, until I can get past some of these missions (there’s another one involving cocaine, an abandoned hospital, and cops giving me grief), that won’t ever happen.

Go to the Game Room for easy peasy Achievements

Game Room…for the Xbox 360. It’s trying to be old-school and “classic,” trying to evoke feelings of nostalgia and quarter-hunting, but alas it does neither. Instead, kind of how the Star Wars prequels were too clean and pretty to be considered “old,” the Game Room is the, more or less, equivalent of Playstation 3’s Home, but with truly silly decorations and a whole lot less to do.

Upon downloading it, you are given 20 free tokens out of the kindness of the developers’ hearts. These can be used to play arcade machines after you’ve used up your “place once for totally free” card. I played some Centipede and Millipede, always a favorite, before growing bored. The games that come in the free download packs for Game Room are, alas, just not very interesting. In fact, I’d say about 75% of them were brand new to me in terms of familiarity.

What’s kind of odder, however, is the fact that Game Room comes with Achievements. Some of them don’t even deserve the honor of being thought as “things one achieves.” Take for instance the very first one I unlocked:


Show Me! (5G): Visited the Showcase Arcade

Yup. Just loading up Game Room is worthy of Gamerscore. Hmm. There’s even a few more for adding themes and decorations to your personal arcade, all of which is provided for free to you with the download packs. All in all, without purchasing anything, I was able to pop 7 of 56 Achievements. I bet there’s a couple more I could get, too, but no single classic game is calling out to me and my Microsoft bucks just yet. We’ll have to wait and see.

But wait, what was that bit before about the Star Wars prequels? Well, Game Room has a lot of shine to it. Just like The Phantom Menace. Everything is polished and reflective, the themes are elegant and elaborate, and your oddly-shaped Avatars all look like they are having a blast, running back and forth from machines. That’s not how I remember Star Wars IV through VI or arcades. They were dirty and darker, full of grit and noise, crap on the carpet. Special effects and hi-tech gadgetry were as best as they could be, which by today’s standards were nothing James Cameron would even blink at. And where’s the jerks that always lined up their quarters on the machine to let everyone know they were next?

Anyways, it was mildly fun to fool around with for twenty minutes or so, considering the gameplay of the glory day games remains absolutely the same, but ultimately Game Room is just a weird mix of old and new.

What it is to burn

While trying to get out of the Fade during the mission to recruit the Circle of the Magi to the Grey Warden’s cause, I blindly opened a door and charged straight into a wall of fire…and died instantly. Game over. Your journey has come to an end. Et cetera.

And you can bet your buttocks that I hadn’t saved recently either.

It’s moments like this that make Dragon Age: Origins frustrating. Why is it instant, fall over death? Why not some minor damage to hit points to tell you to stay back…or even just an invisible wall to block your path? Instead, the developers placed fire behind a door, a door you can open just like any other door, and the millisecond you touch it, that’s it. Curtains for you, Grey Warden. Lacy, gently wafting curtains. Don’t you know you can’t cross walls of fire…even though you occasionally set yourself on fire and stay that way throughout cutscenes? Silly elvish mage. Consistency is for kids!

The in-game directions tell me I need to find a way to get past the fire. Gee, how about this magic spell called Winter’s Grasp that I’ve been using on and off for the last 15 hours? It only freezes things.

Achievement roundup from free Gold weekend

Well, the free weekend access to Gold features such as online gaming and social apps has come and gone. Mighty fast, too. Alas, between traveling and the Easter holiday, I only got to log on for one night. Boo. However, I did unlock some online-only Achievements, making good use of my time in that sense, but I would’ve liked more time to try other features. I’m still not convinced it’s worth paying for. Anyways, let’s see how I did, yah?

For Fable II, I quickly popped the game back in, earned something like 708,945 gold since I last played, and…gave a gift to a complete stranger. Ping! Didn’t really feel up to badgering people for Hero dolls though…


The Philanthropist (10G): A gift was sent to an Xbox LIVE friend. Aren’t Heroes nice people?

Then I tackled a round of deathmatch for Grand Theft Auto IV. I didn’t win or have a wonderful time, but I did manage to pop these two with ease:


Let Sleeping Rockstars Lie (10G): You killed a Rockstar in multiplayer.


Cut Your Teeth (5G): You were successfully promoted up a rank in multiplayer.

Lastly, I hit up SEGA Superstars Tennis, thinking this would be a cakewalk. It turned out to be more of an uphill climb. Online opponents are much tougher than the computer-controlled ones, always making me run left and right to hit the ball before they smacked it down hard and fast and far away from me. It took me a number of tries just to win a single ranked match, and I knew it’d be a long road ahead to winning multiple matches. Here’s what I was able to, er, achieve:


Top of the Tree (20G): Win a Tournament on Xbox LIVE


Space Channel 5 (10G): Watch a match on TV


Surf the Net (10G): Win a Match on Xbox LIVE

Don’t worry; I totally hate boring Achievement pics like the ones above, too.

So, in conclusion, six new Achievements unlocked for a total of 65G (not like that means anything). Not too shabby for one night of quick and rushed gaming. Until next time, free Gold access!