Category Archives: xbox 360

PURCHASE OF THE MONTH: Mini Ninjas

As of late, I’ve been craving some old-school style action platformer action first fed to me by games like Jak and Daxter, Sly Cooper and the Thievius Raccoonus, and Ratchet and Clank. Alas, the Xbox 360 is not really a great home to these kinds of games. It prefers shooters and…uh, shooter hybrids? Seems to be that way. Which is a shame. It’s not a dying breed, it’s just one that hasn’t gotten a lot of platform support (mind the pun there). For a bit, I really thought I was gonna be at a loss on what to look for…

But then I remembered playing the demo for a kid-friendly wee game called Mini Ninjas. And I had a fun time with it! I concluded my demo impressions then with the point that I’d not buy it if it retailed for $60.00, and unfortunately it did at its release time. Too pricey for my skin. But I’m a patient hobbit, and waiting is what I do best. Stopped by the local GameStop tonight after getting very depressed about packing up all my shtuff and got a used copy for $20.00, which is a much better dealio. The clerk though never heard of the game and had me repeat it for him like so:

GameStop clerk: Mini…Ninjas?
Me: Mini…Ninjas.

So far, I’ve played through the tutorial level and first level which has you rescuing a female ninja from a cage. The gameplay is varied and fun, and I get a kick out of putting on that huge woven hat or using it to float down a stream. The controls are solid, and I am kind of paying attention to the storyline…not really. Something about missing ninjas and an evil dude? Oh, and you get to collect plants to make items. Every game should have alchemy in it. Every. Single. Videogame. Yes, even you, Rock Band. Right now though I’ve more or less played the same parts that I got to play in the demo version and am looking forward to new terrain and troubles.

Being a Devil and True Mortal in Fallout 3 isn’t tricky at all

Well, I did it. I saw the chance, and I took it, and I think I’m somewhat okay with it despite the fact that the way I unlocked True Mortal was most definitely 100% evil. First, let’s ooh and ahh over these two Fallout 3 Achievements I pinged back to back last night:


Devil (20G): Reached Level 30 with Bad Karma


True Mortal (20G): Reached Level 30 with Neutral Karma

Mmm pretty. And here’s how I got them. I leveled my bad karma girl Samantha up to about 3/4s of Level 29 by tossing some Nuka Grenades at Super Mutant Overlords and watching them–from a safe distance–burn. Then she fast-traveled back to Tenpenny Tower wherein Sam rested until about 1:00 am. Using some Stealth Boys (I left my ninja invisibility suit in my room), Samantha crept towards those sleeping in their beds and proceeded to murder each and every one of ’em, snagging a meaty bonus thanks to the Mr. Sandman perk. Then, right before slitting Mr. Burke’s throat as he dreamed about big explosions and punching puppies, I saved my game. Then I had her slice, and bam, Level 30 achieved with bad karma. Reloaded my game to do it again, but this time, for my perk, I picked the one that re-sets your karma to neutral. And that was that. Rather easy, and I’m thankful to not have to grind from Level 20 to Level 30 on my third play of Fallout 3, as that is simpy the longest, hardest part to do.

Speaking of that, I need some help. I used a good karma beard dude named Pauly for my first playthrough in Fallout 3, and a bad karma redheaded woman named Samantha for my second playthrough. Not sure what direction I want to go in for my third. I do know, however, that I want to get Dogmeat as early as I can, as well as focus on either melee weapons or unarmed to get a different outlook on the gameplay. Here’s a male/female version of what I’d like to use stat-wise:

MALE/FEMALE CHARACTER

Name: Jimbob Jollywag or Babs or Tyrion
Race: ??? (African American, Asian, Caucasian, Hispanic)
Karma: Neutral
S.P.E.C.I.A.L. skills: Strength 7, Perception 5, Endurance 6, Charisma 5, Intelligence 6, Agility 5, Luck 6
Tag skills: Melee Weapons, Repair, Explosives

With this, I’d be focused on whacking people to death with batons and baseball bats, repairing my whacking sticks, and tossing grenades when things get too tough. I’m sure I’ll sneak a few pistol shots in, too, but I don’t want to go down the same small weapons path as before. Not sure what early perks I’d take though. Suggestions?

And I’m definitely open to suggestions for names and/or what a character should look like. Consider this the beginning of a Let’s Play that you’ll never see the rest of!

For help with this mockup as well as a good idea as to how this character would progress, I used the Fallout 3 Character Creator website.

That’s Fallout 3 karma for ya

As evil aligned Samantha creeps closer to Level 30 in Fallout 3, I’m contemplating cheating. Only, when you sit back and look at it, it’s really not cheating at all. In fact, Bethesda seems to be encouraging me to do this. This being saving my game just before leveling up, reloading, and then changing my karma from evil to neutral before I hit Level 30 to unlock an Achievement for both karma cutoffs. It’s that or I play the entire game for a third time, something that is not looking like fun for me as I’m currently, well, very busy. And going insane. Y’know how it is.

Anyways, there’s a couple of perks that automatically switch one’s karma level around so that I don’t have to go find a Wasteland bum I’ve not yet killed and give him a hundred bottles of purified water. Even though the game itself is providing me with ways to switch my karma status right before I level up, it still feels wrong. Part of me is screaming, “Cheater! Achievement whore!” And yet another is nudging me gently, as if to say, “You know, you’re getting married soon. And Fallout: New Vegas is almost here. Time really is of the essence. Do it, and then you’d only have to play through the game as a neutral karma dude until you hit Level 20. Do it. For all of us.”

Cheat, don’t cheat. It’s cheating. it’s not cheating. Ughhhh….

So yeah, I’m battling with myself. I really would love to have everything completed in Fallout 3 before I dive head-first into Fallout: New Vegas, as the completionist in me sees that it is possible, and so it must be done. I will say that I’m extremely thankful not to see karma-tied Achievements in the next game, but the ones for dealing X amount of damage with specific weapon types will be my new bane. If you don’t remember, I’m not a big fan of BIG GUNS. Yup. So, we’ll see how this goes. There’s also the possibility that I might just forget to even save at a convenient time and screw myself out of this opportunity.

More like The Clash at DEADhead, right?

With Tara’s help, Scott Pilgrim and Kim Pine took down The Clash at Demonhead in Scott Pilgrim VS. The World: The Game, a pretty tough level just for the amount of enemy goons it throws at you. I can’t believe I even tried going at it solo; only got as far as the one-against-two fight of Scott versus Envy Adams and that drummer with the robotic arm. Immediately after that, it’s an extremely tough fight as extreme vegan Todd Ingram tosses us around in a back alley like ragdolls. Not even the Vegan Police could stop him…though they tried.

We lost all our lives in this level, and we definitely landed the final blow as we were down to a tiny bit of health. That sort of felt frakkin’ fantastic, that did. The co-op in this game is actually quite great; you can reanimate fallen allies, you can perform co-op attacks, and you can even pick each other up Simpsons arcade style and use as a weapon. It’s bizarre and funny, but sometimes you might just need a Kim to throw, so there you go. Afterwards, we went shopping, and then tried to take on the next level, which was full of NINJAS. Needless to say, we got our butts whipped, but we’re jonesing to try again. Just gotta get Scott and Kim some awesome food to go.

I think Tara’s first experience so far with Scott Pilgrim VS. The World: The Game was good. She said she kept getting distracted by all the people in the background, but she learned many of Kim’s moves fast and got good at knowing how to attack and when to reanimate. I tried explaining to her the RPG elements here, but even I didn’t fully understand it. “Uh, you buy food, and that’s how you gain XP. But you don’t know what each food item does until after you buy it. And even then, it’s hard to tell what kind of difference it makes.” Yeah…something like that. She did remark that she loved how it both looked and felt like an old-school game.

Maybe we’ll play some more tonight? I hope so. Roxie needs to go DOWN!

Meet your helpful companions from Fallout: New Vegas

Fallout: New Vegas creeps a bit closer to its release date, and more information about the game is being revealed. A lot, actually. This is a good thing. I just want to devour it all, and I can’t believe it’s coming out during my honeymoon. Tara is gonna get so sick of my “Fallout this, Fallout out” mumbling as we traipse about Disney World and Hogwarts. Good thing she loves me, right? Plus, the game will still be there when I get back. I already have the money for it put aside.

Moving on, just like Fallout 3, Fallout: New Vegas plays home to companions to help aid the main character during his/her quest. Some humanoid, some not. You can check out them all by clicking this very sentence. Click it! CLICK IT.

To be honest, I never used a companion in Fallout 3 unless the mission demanded it; I’ve played through the game twice now, and have yet to even search out Dogmeat. I’m just a solo adventuring kind of dude, I guess. Plus, I’m a big fan of stealth, and having a noisy friend with me only makes that problematic. However, the companions in Fallout: New Vegas come with their own special perks, many of which are cool enough to get me to change my mind about how I feel on this aspect. Here’s my top pick:

  • Full Name: Lillian Marie Bowen
  • Sex: Super Mutant
  • Race: Nightkin Super Mutant
  • Age: 203
  • Ethnicity: African
  • Profession: Farmer, Jacobstown
  • Perk: Stealth Girl – While Lily is a companion, the duration of Stealth Boys is increased by 200% and all Sneak Attack Critical Hits do an additional 10% damage.
  • Description: Though she now lives a peaceful life tending to Bighorners in the community of Jacobstown, Lily was once a Nightkin in The Master’s army. Before that, she was an elderly grandmother enjoying a simple life in Vault 17. Heavily medicated, Lily struggles with her dangerous schizophrenia and distant memories of her old life.
  • Hellooooo, Lily.

    There’s one or two others that interest me, particularly the Eyebot. I really want to try to play outside of my normal style for Fallout: New Vegas, but I know that’s just gonna be hard to do. Hopefully some of these companions–and weapon-specific Achievements–will help break my mold.

    Halo: Reach, the final piece to a series I’ve never played

    Well, it’s the day many gamers have been waiting for–Halo: Reach, the final entry in Bungie’s acclaimed and much loved Halo series, descends upon the galaxy! Many gamers, that is, but me. See, I’ve never played a Halo game before. Not extensively. I tried two maps in multiplayer at a friend’s house years back, and that ended very badly as I found myself constantly getting sniped and then falling off ledges and such. The other time I “played” Halo was when I watched another friend play the first few levels of Halo: Combat Evolved, offering him tips and ideas on where to go to next. And that’s it. And both of those moments took place at least six or seven years ago. So yeah. Since then, I’ve watched Halo 2, Halo 3, Halo ODST, and that RTS Halo game come and go without much interest; that also now applies to Bungie’s final footprint in their series.

    To me, they all look and feel exactly the same. You are a dude that shoots aliens, flies spacecraft, and explores colorful locales. I understand that there are many that love this series, and dive deep into its lore, but for me, it just screams generic. Heck, even watching a video review of Halo: Reach recently put me off; I had to double-check it was a review for the latest game and not, say, Halo 3. They both blended together as one single sameness. Not good. I don’t know if there will ever be a time when I will want to play as Master Chief and pew pew pew some alien goons, but it most likely won’t be any time soon. Unless I find one of the games in a bargain bin and feel frisky. Question: if I were to start, where’s the best place to begin? ODST?

    Also, I just can’t believe Bungie had the steel balls to release this in the same week as other heavyhitters like:

    • Cabela’s North American Adventures (Activision) – Wii, Xbox 360, PS3, PS2, PSP
    • Fancy Nancy: Tea Party Time! (THQ) – Nintendo DS
    • Legend of the Guardians: The Owls of Ga’Hoole (Warner Bros. Interactive Entertainment) – Wii, Xbox 360, PS3, Nintendo DS
    • Yu-Gi-Oh! 5D’s: Duel Transer (Konami) – Wii
    • Horse Life Adventures (Valcon Games) – Wii, Nintendo DS

    Balls of steel, I say.

    Just about finished with The Saboteur

    Well, I had a successful weekend grinding ambient freeplay events into oblivion in The Saboteur. How successful, you ask? Just check out this string of Achievements unlocked over the past two days:


    Tourist (15G): You collected all monument postcards.


    Wrecking Crew (15G): You completed 333 ambient freeplay in Paris Area 1.


    Unnatural Disaster (15G): You completed 212 ambient freeplay in Paris Area 2. 


    Walking WMD (15G): You completed 239 ambient freeplay in Paris Area 3.


    Guerilla Warfare (15G): You completed 425 ambient freeplay in the countryside.

    Whew. The toughest part about this grinding was…not quitting. Especially in Paris Area 1, 2, and 3, because in those areas, the majority of ambient freeplay events are on the roofs of buildings, and if there’s one thing Sean’s not, it’s Assassin’s Creed. Climbing roofs and up tall, bulky buildings is slow and unfun, clunky to put it perfectly, and some buildings seem nearly unclimbable. They are not, but it could take a good ten minutes or so just to find the one ledge that will get things going in the right direction. Frustrating when all one is looking for is a silly little postcard. I definitely had more fun blowing up Nazis in the countryside, using trees for cover and running alongside streams. Plus, y’know, cows. Mooo. Er, right. Anyways, at this point, there’s four Achievements left in the game. Two seem impossible for me, one is a maybe, but would require even more repetitive grinding, and the last is halfway complete, but I just don’t know if I need to play The Saboteur anymore. I’ve seen a lot already, blown up just about everything–in fact, there’s only 10 white dots left on my map. Check out my e-peen! But yeah, with a nearly empty map, there’s only running around and listening to Sean curse. Guess me and him are more or less fini.

    Spent 75,000 contraband in The Saboteur, and all I got was this lousy Achievement

    Yay, I can finally stop fully stocking up on weapons and ammo for guns I don’t even use in The Saboteur because I unlocked the following Achievement last night:


    Saint Honoré (15G): You spent 75,000 contraband.

    That took awhile, and yes, I’m including my own goofiness here from when I played for two nights straight and forgot to save each time. Oof. Basically, my strategy for this was as so: fill up on grenades and dynamite, buy ammo for ALL weapons, grab two, with one of them in particular the rocket launcher, go out and destroy some Nazi white dots until I ran out of ammunition, die, and do it all over again. Simple, but slow. I also was kind of banking on popping some other Achievements along the way–like the ones for clearing X ambient freeplay events in Paris Area 1, Paris Area 2, Paris Area 3, and the surrounding countryside–but that hasn’t happened yet. Phooey. Sure feels like I blew up a ton of Nazi guardtowers.

    Reviewing the Achievements list, I’m a little uncertain about many of them. Solid Gold asks that Sean earned every gold level perk, which is not an easy task. I have four or five to go, but I’m struggling with the ones that say to blow up 10 Nazi soldiers with dynamite in like 10 seconds, as well as the perk specific for Nazi vehicles. I think I missed the boat on the Liberator of France Achievement as that deals with inspiring the people of France, most likely tied to a side mission no longer available, and I am only working off of one save file. The remainder do just involve a lot more grinding (finding postcards, kissing women, rescuing innocent civilians), which I feel like I’m going to get tired of very soon. If I don’t finish everything up here that I want to complete by the time I get Fallout: New Vegas…well, it mostly won’t ever get done then. Oh well. I’m okay with not 1,000 Gamerscoring this one, but it might’ve been nice since it’s very much an underdog release. It’s definitely given me a lot of content to eat up for a minimal price tag of $17.00 used.

    Full Gamerscore magically earned for LEGO Harry Potter: Years 1-4

    It was a bit of a grind, playing the same levels over and over, pestered with some frustration thanks to glitches telling me that there were Gold Bricks where Gold Bricks were not, but another LEGO game has fallen under the power of my mighty gaming fist. Either way, all Achievements have now been unlocked for LEGO Harry Potter: Years 1-4. Sadly, the majority of them were extremely tame, and I feel like Traveller’s Tales really missed a lot of opportunities with this one. Sure, other LEGO games were just as mild when it came to in-game tasks, but LEGO Batman had a couple nifty Achievements that dealt with gliding for a specific distance and backflipping about as Robin, and the groundwork here is so diverse and magical that it is, ultimately, a shame it got wasted. Basically, the bulk of Achievements here are about doing X a Y amount of times.

    Like so:

    • Destroy 50 plants with Lumos Solem spell
    • Collect all House Crests in Years 1, 2, 3, and 4
    • Rescue all students in peril
    • Defeat 10 enemies with a Muggle character
    • Defeat 20 enemies with Fang
    • Scare 20 students using a ghost character
    • Defeat 20 spiders with Ron
    • Fall asleep typing up this lame list

    By and far, the only shining light Achievement-wise is this nod at a certain stealthy dude that might get sorted into Slytherin if the Sorting Hat ever got on his head (I hope some of you get that; hint: ssssssssnakes):


    Solid Snape (15G): Hide in a barrel as Snape

    Yup, that’s it. A funny one, too. The rest are…extremely uninspired.

    Another swing-and-a-miss from TT involves the Mauraders’ Map. In Year 3, Harry and Ron are chasing Peter Pettigrew down a dark Hogwarts hallway. Well, not Pettigrew exactly. More like Scabbers (spoiler!). Anyways, just like in the movie version, fancy script floats in the air showing the location of several characters, moving as they move. It looks awesome; it’s also the only time it happens. I think that, after completing Year 3, Harry should have gotten to keep the map to use around Hogwarts, because that place is a bit big and confusing, and it would’ve really helped with the game’s immersion. Maybe they can remedy this in LEGO Harry Potter: Years 5-7.

    I’ve got other complaints (and praises! I promise I loved a lot, too!) for LEGO Harry Potter: Years 1-4, but I think I’ll save ’em for a full writeup.

    Magically easy money strategy in LEGO Harry Potter: Years 1-4

    There’s lots of things to buy in LEGO Harry Potter: Years 1-4. More so than any other LEGO games. Spells, characters, Gold Bricks, Red Bricks…oh yeah. One’s going to need a lot of studs–the LEGO equivalent to real world money–and I’m here to show y’all a good strategy for acquiring lots of them as you play. Yes, I’m totally aware that simple password cheats exist to help you rack up the studs via multipliers, but personally…that comes across as cheating in my mind. I’d rather earn everything over time than just simply unlock it all in under 30 seconds.

    Anyways, once you have access to the Foutain Courtyard at Hogwarts (which further gives you access to the Quidditch Training Field and the Clock Tower), you’ll be able to destroy all the statues around the fountain. Do this. Then use Wingardium Leviosa on the resulting pieces to unlock a Red Brick, also known as a parcel for owl delivery. Bring it over to the local owl, and you’ll unlock the Red Brick for Collect Ghost Studs. Immediately go to Diagon Alley and purchase this ability, which I believe costs like 90,000 studs; the sooner you turn it on, the better your bank account becomes.

    During the main missions of the games, a ghost (Nearly Headless Nick, I believe) will be your guide around the castlegrounds and to your next important location. He leaves behind a trail of ghostly studs, which, without this new ability unlocked, give no actual…uh, studdage. Once you do turn this extra feature on, each ghostly stud gives you 1,000 studs. Ka-ching, ka-ching! Now all you gotta do is follow him around each and every time, sometimes leaving an area and coming back to follow him some more. The studs will accumulate really fast. Once you’ve completed all four years, however, the ghost will no longer be active…so, the sooner you get this, the better. Remember, the spell Accio costs four million studs. Let me show you what that looks like in number form: 4,000,000. Get to it!

    I’m currently replaying the game solo to collect EVERYTHING as my OCD demands and finish up the Achievements list. I’m leaving the game data Tara and I played together alone until we can get explore the castlegrounds as one happy couple; she’s gonna be so excited to unlock Mad-Eye Moody. Heck, I was thrilled to see that Neville could use his pet frog! This game should really be called LEGO Harry Potter: Fan Service. I’m still very happy with a lot of it, too, but the boss battles disappoint me each and every time.