Category Archives: xbox 360

I hate the new Xbox.com

You know how the saying goes: nobody likes change.

But the revamping of Xbox.com, a website I would frequent often to scan my list of earned and unearned Achievements, catch up on what my online friends were doing, and play around a bit in the forums, has not merely been changed. It’s been made, more or less, unnavigable.

It took me a good number of clicks to find the forums, and even more to scan my list of games played as well as their progress towards 100%. What’s more annoying is that even when under my section of games played, clicking the game’s name or cover art box no longer brings me to my Achievement list; instead I am rerouted to the game’s hub page so I can hand over hard-earned money for DLC and Avatar items. Er, no thanks. No…see, I was supposed to click the “view Achievements” button off to the side. I don’t know. It’s probably a small thing to some people, but I used to think that all the covers and game names were connected to me and my progress. It is also harder to see what Achievements have been earned versus not earned; they used to be grayed out, but are now tagged the same style except they have “- -” next to the Gamerscore icon.

New features include the ability to edit avatars via the website, a combined view for messages, friend requests, and game invites, improved account notification; family reports so you can keep tabs on your household, and the ability to play web games with friends via the website or Windows Phone 7. Nothing to really jump around over. Couldn’t figure out how to play a web game with a friend via the site either.

Also, the fact that the new site incorporates so much white space gives it a vapid, unprofessional feel to it.

In short, ughhhhh. And I’ll probably end up using the site a whole lot less. Good job, Microsoft!

Found my first bugs in Fallout: New Vegas, and I’m not talking about radroaches or bloatflies

Fallout: New Vegas was only released like two weeks ago, and the world mostly knows it for being an extremely buggy game. And we’re not talking about a wasteland full of mutated swarms of praying mantises or radroaches; no, these are programming bugs, wonky coding and scripting that can totally ruin one’s gameplay session. Or, in my case, help keep me alive for a few more minutes. More on that later. But yeah, bugs. LET ME SHOW YOU THEM, says LOLCAT.

How bad can it be? Well, the game shipped, and several players found a rather unsettling bug in the very first few minutes. Not a good start. Luckily, Doc Mitchell’s head stayed put for my first playthrough. Over the past few days, thanks to a patch, Obsidian Entertainment passed along 200 scripting and quest bug fixes for those connected to the Internet. Me? Nope, no Web yet. Still gotta call Comcast and get it all set up at the Leaky Cauldron, which means I’m playing vanilla Fallout: New Vegas, the true layer, broken and spotty, the way it was meant to be played because, well, the game shipped like this, and that’s actually a little sad. They had like two years to toy with that engine. But Fallout 3 prepared me for glitchy gameplay, and there’s nothing too terrible to really get me to put this game aside.

So, last night, while working on the quest My Kind of Town I came across three different bugs.

Buggy bug #1: I entered an NCR tent near Primm to find a trooper standing on top of a chair as if she was five years old and throwing a tantrum for a cookie before dinner. Tara and I laughed out loud and waited for her to walk off the chair back to the floor. Which she did quickly. Odd, all in all.

Buggy bug #2: Being chased by two radscorpions, which, if both hit me, would be certain death. Thankfully, one of the radscorpions walked into a rock…and got stuck there. Like…inside the rock. I could target it with V.A.T.S. and all, but it was not moving from that rock. Sweet. I took care of its brother and then left it to die a rocky death.

Buggy bug #3: Now, this is the one that worries me. Was in the NCRCF, taking out Powder Gangers left and right in search of a new sheriff when all of a sudden…my gun disappeared. Poof. Gone. No more 9mm pistol. Yet I could still fire and damage enemies. I just had no way of aiming, but V.A.T.S. still worked as well. I tried putting my weapon away and taking it back out so to speak, but nothing showed. So I hid in a corner, freaking out with a bunch of corpses and bent cans. Then, without reason or sound, the gun came back. Thankfully, the room was already cleared out by then. This kind of bug can be very damaging though, and I hope I don’t see it happen again.

But at least no quests have wonked out on me…yet. That would be the saddest thing ever, like not being able to finish one’s favorite meal. I love quests. I love starting them, following them, and finishing them. Especially Fallout quests; they are so inventive and open, and they can be done this way or that way or not even done at all.

So, yeah. Fallout: New Vegas is kind of a crappy game from a programming bird’s eye view. However, that won’t stop me from having a good time. Think I might even head to the strip soon…

Oh, the folks you’ll meet in New Vegas: Doc Mitchell

Doc Mitchell is the very first in-game character you’ll meet in Fallout: New Vegas. He’s the surgeon in the small town of Goodsprings, as well as possibly a former vault dweller from years past. His main role is to help you, the Courier, with the character creation process, and he does this in a number of ways. First, he asks you for your name, which I told him was Jareth; he did not seem too impressed with this choice. Next he asks you to examine the Vit-O-Matic Vigor-Tester, which is how you assign your S.P.E.C.I.A.L. points. Lastly, he runs you through a word association quiz and some Rorschach tests to determine which three skills to tag you with. This system works much better than it did in Fallout 3, streamlining the process and just chugging along at a better clip.

Before you leave the doctor’s house, Mitchell will give you some items: a Pip-Boy 3000, pistol, and  a jumpsuit from Vault 21 (thus the reason I suspect he once lived in a vault for a bit). You can also find a number of items in his house. I found some ammo, a doctor’s bag, and miscellaneou junk that was ripe for selling. If you need to heal up or cure some radiation poisoning and want to pay a lot of caps for it (100 and 50, respectively), he’s the man to see, but I know there’s cheaper options available. Just go drink out of the rad-free toilet in his bathroom a couple dozen times.

Doc Mitchell is voiced by Michael Hogan who is most notably known as everyone’s favorite one-eyed XO Colonel Saul Tigh from frakkin’ Battlestar Galactica. He’s not as rough-sounding in Fallout: New Vegas, and definitely slows down his words a bit, as if he has all the time in the world to tell you what you need to hear. Also, I love that Tigh and Mitchell even look very much alike:

Just throw a cowboy mustache on him and we’re good to go!

Currently, I’m gearing up to convince the doctor to help me in aiding the town against some nasty gang of escaped prisoners. I’m looking forward to seeing his role expand over time, but I suspect he might just be a one-shot deal, there only to help the Courier get started and nothing more. Time will tell, of course.

Not sure if this whole “oh, the characters you’ll meet in New Vegas” feature will be a thing or not, but I might write a bit more about other characters I meet as I traverse the Mojave Wasteland. Heck, there’s enough interesting folk in Goodsprings alone (come on, Ringo!) for at least four or five more posts…

October 2010 is stuffed full of Halloween candy and new RPGs

Just imagine every pumpkin in the picture above represents a new RPG coming out this month. Well, at least that’s how it feels. I mean, this list is kind of staggering in terms of big name games and number of releases in general. I guess November and December are kind of a washout in that many holiday-loving people are asking for games they couldn’t afford to buy in October. I mean, truthfully, I pretty much want all of these games, but with a wedding in eleven days, a honeymoon trip to Florida, and the ongoing stress of moving from one apartment to the next, I doubt I’ll get more than one. And we all know what one that is, right? C’mon, Grinding Down readers. Pay attention. It’s pretty easy to guess what new game would make me, uh, fall out of my seat with excitement.

Moving on, here’s what comes out this very month…

Final Fantasy: The 4 Heroes of Light

What it is: It’s not very much a Final Fantasy game at all actually, but rather something more old-school like Dragon Quest IX: Sentinels of the Starry Skies. Complaints about a limited item capacity and unfriendly battle system only enhance my curiosity more. Plus, if Jeremy Parish praises it so openly and lovingly, I think I need to see why.
Why I want it: Hats determine job classes. That’s good enough for me.
When does it come out: TODAY, PEOPLE!

Arcania: Gothic IV

What it is: An action RPG.
Why I want it: Can’t really say. Never played a Gothic game before, but it sure does look pretty; kind of like Fable, but with a much deeper magic/fighting system. Heard it’s a big open world, too. Love those big worlds.
When does it come out: October 12, 2010

Fallout: New Vegas

What it is: A post-apocalyptic game set years after the events in Fallout 3 and on the other side of the country.
Why I want it: I absolutely love Fallout 3, and this is basically more of that, plus new twists. Companions get better, there’s more guns and mods, and again, player choice is very important. Definitely my purchase of the month.
When does it come out: October 19, 2010 (too bad I won’t be able to get it then though)

Fable III

What it is: Another entry in Peter Molyneux’s favorite action RPG series to hype to Heaven and Hell.
Why I want it: I did enjoy a lot of Fable II, and there’s some great changes happening in this one to keep me hooked. Love the idea of menus disappearing as they were clunky and hard to navigate through before.
When does it come out: October 26, 2010

Those are mostly the big guns of the show. Still, there’s even more RPG goodness throughout the month. Borderlands Game of the Year comes out on October 12 and includes all four DLC packs. Lufia: Curse of the Sinistrals hits the Nintendo DS on the same day, but I’ve yet to ever play a Lufia game. And I believe there’s an XBLA title dropping soon called Costume Quest, which is about kids on Halloween battling other kids in their costumes. Or something like that. Might be a fun one.

Am I missing any from this list? Which one(s) are you getting? What is the secret to having infinite time and money? Please, I really need to know…

Thanks for listening, chiiiiildren!

My third playthrough of Fallout 3 is progressing nicely if a bit slowly. Just hit Level 11 last night thanks to the Here and Now perk, which is basically a hunk of free XP to boost your character up a whole level. Keeping myself neutral-aligned in terms of karma hasn’t been too hard yet as I’ve stuck with the main storyline missions. I’ve only had to balance myself out twice now, once by stealing some items after a small boost of good karma.

The second time I murdered Three Dog with a sledgehammer as he sat snacking on some YumYum Deviled Eggs.

Why? Well, I totally forgot that doing his quest to restore radio power in the D.C. region gains you good karma. Grrr. I wasn’t doing it to be a goody-goody though; I was doing it to find out information about my runaway father, and it was the only way to dig deeper into Three Dog. He forced this good karma into my soul, and that’s just not cool. So when I returned, I was a bit annoyed. And so I sat through his blathering, found out my dad went to Rivet City next, and then it was a-swinging time. I am really enjoying these melee weapons a lot more now that my sneak skill is strong enough to get me close to my victims and give ’em a critical whack from behind. Yup, that sounds totally dirty and badass, and that’s the way Jacob likes it.

On my previous playthroughs, I left Three Dog as is. Yes, interestingly, even during my evil run, I let him do his thing. I guess I did plenty enough evil stuff then that the good karma boost barely made a dent on Samantha. It’ll be odd as I continue exploring the Capital Wasteland without hearing his social commentary on everything happening here and there, as well as my personal decisions on key quests. Now there’s no reason to buy a radio for my Megaton pad…

15 Games in 15 Minutes meme

So, there’s this 15 games in 15 minutes meme going around the Interwebz, and it’s been many moons since I participated in one of these things. The rules are simple and as follows: List 15 videogames you’ve played that will always stick with you. List the first 15 you can recall in no more than 15 minutes. Don’t take ages pondering this one over that one over that one. Just react.

And here’s my 15 in no special order:

  1. Suikoden II
  2. Super Metroid
  3. Shadow of the Colossus
  4. The Legend of Zelda: A Link to the Past
  5. Super Mario Bros. 3
  6. Fallout 3
  7. Chrono Cross
  8. Jak and Daxter: The Precursor Legacy
  9. Dark Cloud 2
  10. Command & Conquer: Red Alert
  11. Twisted Metal
  12. Super Mario World
  13. Animal Crossing: Wild World
  14. Metal Gear Solid
  15. Final Fantasy IX

Some of these might surprise y’all. Why Chrono Cross and not Chrono Trigger? Why Final Fantasy IX and not Final Fantasy VII? What the bleepy-bleep is Dark Cloud 2 doing here? Naturally, I have my reasons, and I think it’d be good to explore this more, but for now, let’s just leave it all as a meme.

What are your quick, unforgettable 15? Feel free to post ’em in the comments below.

Knives Chau DLC announced for Scott Pilgrim VS. The World: The Game

I’ve still not gotten past Roxie in Scott Pilgrim VS. The World: The Game, but the makers of said title care very little for my insufficient gaming skills as new DLC has just been announced for the game. For about $1.99, the new DLC will give us a new character to play as–Knives Chau, 17 years old, Chinese–and two new modes to experience: Dodge Ball and Battle Royale. The former is more or less what you think it is, and the latter is more akin to a Super Smash Bros style gameplay. This DLC should supposedly coincide with the film’s November 2010 release on DVD, which I’m totally buying Day One.

More Scott Pilgrim goodness for a measly two bucks? Count me in.

Also, there’s going to be a patch released soon to help fix the difficulty level of “Average Joe” as well as knock out some annoying bugs found throughout. The first time SPVTWTG froze on me I thought it was the devs having a laugh at how old games like that would crash all the time. The third and fourth time it froze, I was no longer smiling. So this is a must-need-now sort of thingy. I really like bitesize DLC and free patches, all in all.

Want some early screenshots? Click below…

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REVIEW: Mini Ninjas

Developer/Publisher: IO Interactive, Magic Pockets/Eidos Interactive, Warner Bros.
Platform: PlayStation 3, Microsoft Windows, Wii, Nintendo DS, Xbox 360 [reviewed], Mac OS X
Genre(s): Action-adventure, stealth
Mode(s): Singe player
Rating: ESRB: E10+
Time clocked: Around five hours

Ninjas never have it easy. Not even mini ones.

See, many moons ago, an evil samurai warlord was banished after too many evil deeds, and the empire in feudal Japan sat in peace and tranquility for a good, long while. But we all know that could only last so long; dark storms began to brew over distant mountaintops, floods and earthquakes became common happenings, and mysterious figures were caging wild animals for unknown purposes. Guess who’s back? Evil Samurai Warlord™, duh.

Growing worrisome, the Ninja Master, the classic relic-old being of supreme skill and wisdom seen in every ninja-related medium ever, sends out his best ninjas to discover the truth about the storms and what evil is stirring nearby. However, none return. With only two ninjas left under his chest-high belt, he reluctantly puts Hiro and Futo to the task of rescuing their friends and saving the world.

And that’s the plot in Mini Ninjas. There’s not much to it; no surprises, no twists, no explanations whatsoever on what these evil soldiers plan to do with all their caged animal friends. As Hiro, you sneak/fight forward until you battle one of the Evil Samurai Warlord’s henchmen, defeat it via a Quick Time Event (sigh), and continue on until the end of the game. The levels are structured as pseudo-open boxes, with multiple paths to explore, but ultimately only one will lead you to its end. A couple cutscenes show the ESW getting mad at his peons, offering a pinch of humor, but other than that, there’s little story being actually told here. Evil is evil, and good is good, and when they throw down arms, good will defeat evil (but only for a limited time).

There are six ninjas to play as, and unfortunately you don’t get the best one until near the game’s end. Each has their own set of skills and uses. Hiro can use Kuji magic and target multiple enemies at once; Futo wields a mallet and rolls into a ball to attack; Suzume plays an enchanting flute song; Shun specializes in bow and arrows, sniping soldiers from afar; Tora is part-tiger and a waste of character selection space; and lastly, Kunoichi, the spear wielder, is the best ninja next to Hiro thanks to her far reach. Each ninja is adorably designed, and unlocking them in-game rewards you with a special bonus video to watch that shows how they arrived at the Ninja Master’s dojo. These are so beautifully animated that it is jarring to the in-game’s visuals, which are, well…maybe a centimeter above the Nintendo Wii. My personal favorite character trailer is, not surprisingly, Kunoichi’s, as shown below:

Unfortunately, the challenge to save the world is no challenge at all. I started my playthrough on medium difficulty, the standard as it were, but switched to hard by midway through and found there to be little difference. The only time I ever died was when I miscalculated a ledge jump and plummeted down the abyss; only I didn’t actually die, but rather respawned on the ledge with one less heart to my name. So, uh, guess that doesn’t count. The enemies are not very tough, and only a couple require a specific strategy, such as the big guys or the stealthy ones. Plus, the alchemy here allows one to make a ton of healing potions, and there’s always a tree or bush of fruit at arms’ length. No worries, really.

What Mini Ninjas is though is charming and stylish, but a bit bland. Co-op (both local and online) is missing, and that’s a shame because it’s clearly a videogame designed to be played by parents and their kids. It would’ve been awesome for one player to scout ahead and another to circle around until the signal sounded and then they both attacked at once. I loved the tranquil music and style of it all, but found myself moving through it very fast, as well as a bit disappointed. The boss battles are a smelly joke, and yes, Boss Windy Pants, I’m talking mostly about you. I’d probably be even more disappointed if I shelled out $60.00 for this when it was first released, but I got this copy for around $20.00, and so it was a decent filler, a mediocre platformer, and a healthy reminder that not all good things come in small packages.

Mini Ninjas won and lost points with me in a single hour

You know those commercials for Sour Patch Kids candy where the little candy dude/dudette is first sour to someone and then really sweet? That’s kind of how it was the other night in Mini Ninjas. Let me bullet point it for y’all.

SOUR: The second boss battle you encounter is against Windy Pants, a towering beast of a man that got his namesake from…well, his strong skills with flatulence. He farts. He farts at you, and that’s how he attacks. Fart, fart, fart. Big green gassy clouds of stinky death. Braaaaaawp. It’s a silly, stupid fight–a QTE to boot–and I can’t believe a number of people thought this was a good idea; I mean, I can see them wanting to add in some humor to the game, but they don’t really do much funny stuff anywhere else (unless Futo eating lots of apples is a riot?) so this was a bit jarring.

SWEET: Of all the mini ninjas you’ll control, Hiro, the main, uh, “average Joe” one, can use Kuji magic. He has to spend Ki (a blue meter at the bottom) to cast spells like turning into a walking bush, taking control of animals, and throwing sonic booms at samurai grunts from a safe distance. And after you spend 1,500 Ki you’ll unlock this Achievement:


No Conjurer of Cheap Tricks (20G): Expend 1500 Ki using Kuji magic

Mmm…Gandalf would be proud! There’s a couple of other good non-LOTR Achievements unlocked now, most of which are punny or kind of jokey, such as Boardom and Bow Before Me. And I’m just breezing through the game too, a tad disappointing. I suspect that the next time I sit down to play I’ll probably complete it, and then go back for any collectathon Achievements and such. I am having fun as Hiro just attacking and sneaking and all that, but overall, the game’s very easy, very stylish, but a bit hollow once you get inside it.

It’s TV time for Fallout: New Vegas

I can’t recall if there ever was a TV commercial for Fallout 3, but kind of doubt many would’ve seen it anyways despite the huge hit that game came to be in 2008. This one above, however, should get a lot of love. It’s a mix of CG film and in-game action, all set to some snappy, jazzy Vegas tunes, and I’m gonna definitely try to keep an eye out for it…though I really don’t watch a lot of television these days. Wonder what channels/shows this will pop up around.

Also, woo…dynamite!

We’ve got 23 days to go…

Granted, that’s just a countdown until Fallout: New Vegas is released. I’ll be on my honeymoon then and won’t get to really play it for several more days later. Kind of a mix of happy/sad on that one, y’know?