Category Archives: xbox 360

Achievements of the Week – The Gambling Rear Entry Escape Edition

Weed, soup, faux air hockey, and Zombine attacks. That about sums up my week on the Xbox 360, but for further clarification, let’s take a look at some Achievements that popped. I’m getting close to 30,000 Gamerscore, which is exciting to nobody but me, and that means I will have to try really hard to get it to land on 30,000 exactly for blogging purposes. You may all start waiting in anticipation starting…now!

Okay, let’s do this.

From L.A. Noire…

So, back duringthose tempting Black Friday sales, I purchased some Microsoft Points and downloaded the remaining two DLC cases I’ve yet to play so far for L.A. Noire. Namely, they are Reefer Madness and A Slip of the Tongue. As always, they were enjoyable and strongly plotted, but far too short again. I finished both in one sitting. I guess, ultimately, this is the type of game I just want more, more, and more of. Sigh…


Femme Imbécile (20G): Correctly branch every question in the interview with Jean Archer.

On my first try, too, without even knowing this Achievement existed! Love that.


Forcible Rear Entry (20G): Enter the Las Palmas stash house via the back door and kill Juan Garcia Cruz.

NO COMMENT.


Soup in the Pot (20G): Open both soup cans in Juan Garcia Cruz’s stash room.

My OCD to check everything lead to this popping. Mental sickness for the win!

From Beyond Good & Evil HD…


Gamble King 2 (15G): Win 3 times in the pellet game against Francis

I think I built this minigame in my mind to be tougher than it actually was. Haven’t played it in so long, and I do remember a lot of grumbling at one point. From me, that is. Francis was loving winning all of Jade’s money back then. But beating Francis three times in 2011 did not take long, just persistence and a keen awareness of where all the pellets are at any given time. Will need to play again later though to win his pearl, but that’s for later.

From Half-Life 2: Episode One…

After Half-Life 2 glitched out on me and ruined all my progress, I said “frak it” to no one in particular and moved on to the next game in the series, which is more of a bite-size experience, but still fun since the gravity gun mechanics remain pivotal to surviving.


Citizen Escort (15G): Don’t let any citizens die when escorting them to the escape train.

Only had to reload a few times due to this one silly citizen constantly getting stuck on a ladder and getting a chest full of bullets for it. Silly citizens.


Escape from City 17 (20G): Escape City 17 with Alyx.

On to Half-Life 2: Episode Two…soonish! I swears it.

How did y’all do this week? If you don’t tell me in the comments section below, I’ll never know.

Switch glitch in Nova Prospekt level brings Half-Life 2 to a halt

I keep running into these horrible glitches, but this one’s the worst. Mostly because I can’t seem to find a way around it save for starting Half-Life 2 over entirely, something I’m not interested in at all. Especially considering how long it took me to get to the Nova Prospekt level, which I’d estimate is about three-fourths of the way through it all. Let me explain the problem though.

In the Nova Prospekt level, Gordon Freeman has a bunch of antlions on his side, which make fighting off armed soldiers a lot easier. You just toss this weird, alien ball at a group of them, and the antlions pounce like it’s feeding time. Well, for them, I guess it really is. We’re indoors, at what looks like a security prison of sorts. You eventually stumble across an alien that was tortured to death, and a switch upstairs that opens the main gate, which I assume leads to the level’s exit. I assume because I don’t know. The switch won’t switch on. It just stays red. When it’s on, it should turn green and open some doors. But it does nothing. I even tried throwing a computer keyboard at it.

The worst is that the game autosaves a millisecond before approaching the switch. And unlike Fallout: New Vegas and Elder Scrolls V: Skyrim, I do not make a thousand and seven saves. I figured my journey through a linear shooter wouldn’t need it. So, I have a hard save from the beginning of Nova Prospekt and an autosave moments before the switch is to be flipped; reloading neither worked. The switch will not turn on, and after looking around online, I found some other Half-Life 2 players frustrated with the same problem. Sigh…

So, I did something I hate to do: I skipped ahead. Without knowing how Half-Life 2 concludes, I quit to the main menu and started up Half-Life 2: Episode One, and boy was I confused. I guess, in some manner, I know how the previous game ends, but the opening cutscene with the aliens, um, making sexual gestures with Alyx was particularly disturbing. Also, looks like the world has gone to rubble. And dark clouds. And crazy electric storms. Gordon and Alyx, now armed with some vital computer data, have to make it out alive. Episode One plays just like Half-Life 2, but–to my happy surprise–is much more focused and direct, with little room to get lost. Just runnin’ and gunnin’, with no more driving sequences (so far).

Popped a couple of Achievements that I liked, too:


Watch Your Head! (5G): Make it to the bottom of the Citadel’s main elevator shaft in one piece.


Grave Robber (5G): Steal a Zombine’s grenade.

I think this came up shortly after Alyx’s Zombine joke, which was adorable.


Attica! (5G): Destroy the gunship in the hospital attic.

There’s more, but I’ll save ’em for the next edition of Achievements of the Week. Looks like I’m actually on the last level of Episode One, trying to safely get some citizens on a train, which is a little shocking, seeing as I’ve only logged about three hours of gameplay, but probably a good thing. Small chunks of Half-Life 2 are okay with me, especially when I can get through them sans glitches. Think I’ll move on to Episode Two next, and then spend some time reading the Internet on what I missed at the end of Half-Life 2. Because I’m not going back and playing that thing over again; you couldn’t pay me money to drive that horrible airboat or take down that hunter-chopper again. Well, wait. That depends, I guess. It’d have to be a lot of money. Throw down your best offer.

Achievements of the Week – The Chair-ismatic Expert from Tethyamar Edition

So yeah, I forgot to do Achievements of the Week last week, but I doubt any of y’all noticed. It was Black Friday, after all. The day after one eats too much food and drinks too much wine and sleeps a little too well. Or not at all if you’re into that crazy shopping craziness. But fear no more, for I have recovered and am back to bring you up to speed. Naturally, I’m slipping in Achievements from both that week and this one.

And here we go!

From Dungeons & Dragons: Daggerdale…


Welcome to Tethyamar (10G): Complete Tutorial – Descent into Darkness

That’s actually all I’ve done so far with this one. Seems like a by-the-books hack-and-slasher, which is fine, really, if a little bland. The cutscenes are nicely animated in that “motion comics” kind of way. The only strangeness is that nobody speaks in the game. Not a soul. All dialogue is written, but accompanied by LEGO-esque grunts and mumbling. It cracks Tara up.

From LEGO Harry Potter, Years 5-7…


He’s Back! (10G): Complete “A Veiled Threat”


Chair-ismatic (10G): Complete “Out of Retirement”

Just some story-related Achievements. Nothing terribly special, but I like their names nonetheless. For the really not special ones, see my thoughts on Idling and Avid Reader.

From The Elder Scrolls V: Skyrim…


Expert (25G): Reach Level 25


Taking Care of Business (10G): Join the Thieves Guild

I’ve joined, but I’m barely accepted yet. Seems like I need to do a lot of miscellaneous jobs, such as shilling nice folk and breaking and entering locked buildings, before Lohgahn can be loved.


Dragonslayer (50G): Complete “Dragonslayer”

Hey, I just wrote about this bad boy!

That’s it, more or less. I already showed off the two I got so far in Beyond Good & Evil HD, and while I did download two more DLC case files for L.A. Noire, I’ve not yet found a moment to play ’em. Kicking the World-Eater’s ass took priority. This weekend is looking good though for some more crime scene investigating.

What have you unlocked recently?

The problem with too many quests and bosses that glitch in Skyrim

[Major spoilers abound for the following two end-game quests: Sovngarde and Dragonslayer. You’ve been warned.]

I completed Skyrim‘s main quest last night. It happened faster than I expected, and that’s a funny thing to say for someone whose only character’s save slot is just tipping over 60 hours of logged adventuring. But yeah. Read and weep:


Dragonslayer (50G): Complete “Dragonslayer”

Here’s how I operate within open-world games. I start out strong, following the main path and getting everything in place for the major events to happen. I do this for awhile, and I do this all as an upstanding guy, a goody two-shoes, a real hero. But then a scientist wants me to find out what happened to the plants in Vault 13 or some Krogans are interested in getting sushi from the lake in the Presidium or a deceased woman’s mother is looking for closure, something only I can provide–and that’s it. I’m gone for hours, days, in-game weeks. Maybe even months. I forget what I was once doing, and other tasks begin to pile up, constantly reminding me, constantly blocking out the past. At some point, the mental tug is too much, I just internally say okay, whatever and rush through the rest of the game so that I can enjoy my mindless wandering in peace.

So, I did that. I went to Sovngarde to search out Alduin, the World-Eater, and snuff his snout out for good. It’s a misty realm, brimming with legendary Nord warriors–of now and then–and to get into their Hall of Valor, you must defeat the gate guardian Tsun. Well, defeat isn’t right. Basically, you have to knock out at least half his health, and he’s extremely tough. Lohgahn, as a level 30 archer, had to rethink strategies and reload a few times because two hits from Tsun’s weapon was enough to trigger a kill-cam. I mention this because–and this is where concluding Skyrim gets truly sad–Tsun was harder than the game’s final boss. Which is a dragon that eats worlds. Yeah,  I know.

Also, the Hall of Valor was the glitchiest location so far. I stood in wonder as a goblet on a table popped in and out of existence. Same happened with parts of tablecloths. And if you looked out one of the windows and glanced down, it was just a wash of dirt soup. Maybe this was due to the fact that the hall is filled with characters, or maybe that latest patch did worser things.

When it comes time to fight Alduin, you get help. Three Nord warriors from the Hall of Valor join you, which is great as they draw Alduin’s attention away, giving Lohgahn plenty of time and space to cast Dragonrend and loose some poisoned arrows. But then, as Alduin’s health dropped below the halfway mark, I noticed something–he was stuck, his left leg deep beneath the ground, cut off in a crude way. And he wouldn’t turn around. I switched to my treasured Mace of Molag Bal and beat on his scales. The dragon never turned around to fight me. Maybe he was too distracted from the others, or maybe he was glitched. The underwhelming fight ended with Lohgahn returning to his perch and loosing a few more arrows. How terribly dull and ironic; Alduin never even knew the Dovahkiin was there.

Well, with that done I can get back to my disturbingly huge list of side quests and miscellaneous quests. There’s an old woman in Whiterun who always asks me if I found anything out about her son whenever I pass. I guess this is a quest I agreed to very early on in my playthrough. Unfortunately, I don’t remember why. Was her son kidnapped? Lost somewhere? Guess I’ll have to play detective and do a lot of searching through my lists to find the right one. That’ll at least get me on the right path, but the urgency is certainly gone, and now it feels like something Lohgahn’s obligated to do. Hmm…

In short, Skyrim‘s main quest is underwhelming, but at least now I can begin checking off my to-do list. If you beat the main quest, how did you find Alduin at the end? As tough as his name implies or easier than harvesting wings off a butterfly? Speak up. I’m curious to know.

Avid reader and avid button-masher in LEGO Harry Potter, Years 5-7

Tara, as LEGO Hermione, was running around Fred and George’s newly opened joke shop Weasleys’ Wizard Wheezes, blasting things apart for studs and solving yet another extremely cryptic puzzle. It took her at least five minutes to realize that I wasn’t with her, let alone moving LEGO Harry around the map.

Where was I? On the store’s ground floor, right in front of a Quibbler dispenser, reading. Laughing and reading. Well, LEGO Harry was doing that–in truth, I was just mindlessly mashing the B button to earn this little zinger:


Avid Reader (25G): Use a Quibbler dispenser 25 times

The Achievement’s description is displayed just above, but it could totally say “Press the B button 25 times” and call it a day. Because that’s all I did. You press B, LEGO Harry pulls an issue of The Quibbler out of the dispenser, glances at it, chuckles, and tosses it into some invisible void where it disappears completely. Then you press B and start it again. Do that 25 times total, and you “earn” an Achievement.

I dunno.

The Quibbler, for those that don’t know, is a tabloid within the Harry Potter universe. It’s published and edited by Xenophilius Lovegood, Luna’s father, and is often considered odd and full of rubbish. Many don’t take it seriously. However, I’m now imagining an alternate time and place where, like in L.A. Noire, picking up a newspaper/The Quibbler kicks off a mini cutscene that fills in some plot exposition without slowing the pace down during the main missions. Given The Quibbler‘s love of strange, random stuff, which is in line with the LEGO videogames, the developers could have done something similar to this. Maybe not 25 times, but 10 or less, and it would make picking up The Quibbler so much more special. Alas…

The LEGO videogames do have moments of genius when it comes to their Achievements, but more or less, they fall into generic tropes of do X action Y times. Those are never exciting. I loved hiding in a barrel as Professor Snape and unlocking Solid Snape in the previous title. Doing five backflips in a row in LEGO Pirates of the Caribbean is a feat worthy of Try Wearing a Corset. The Achievement Shot to the Goon (defeat 8 goons in 8 seconds) from LEGO Batman at least makes doing X a test of skill and not simply a test of mindless endurance.

I guess the thing that bothers me so much about this Achievement is that it takes the place of the what-could-have-been. Like, give us something for falling to our deaths a lot when navigating the moving staircases within Hogwarts. Or how about a slice of Gamerscore for enlarging Hermione’s head with the Engorgio Skullus spell? See, it’s really not that hard, and unaware gamers can earn just plenty from playing the story levels and so on. That said, if you are reading this and work for Traveller’s Tales and need helping designing the Achievements for LEGO Harry Potter 3: Out of Retirement, I’m available for hire.

To infinity and Beyond Good & Evil HD once again

Beyond Good & Evil was one of the first videogames I wrote about publicly during my first attempt at videogame journalism. That was…about four years ago. And the game itself came out in late 2003. So, like eight years later, thanks to a crazy good Cyber Monday sale, I happily tossed down $3.00 for Beyond Good & Evil HD, which is the same game that I played on the PlayStation 2 back in 2007, but now with a shiny coating of high definition. To me, it kinda looks the same, but that’s probably because I don’t have an HD TV and therefore can’t pinpoint the differences.

Well, there is Achievements now. Here’s the two I’ve popped so far:


Hovercraft (5G): Power up the hovercraft


Gamble King 1 (5G): Win 3 times in the coconut shell game against Peepers

I kind of forgot how much I loved this game. I love the short musical cues that play when you enter the lighthouse or when you discover a new item; I love how Latino AI Segundo pronounces Jade’s name as Yade; I love collecting photos of strange Hillys wildlife and earning money for them; I love getting emails on the fly; I love the Star Wars vibe that a culture of homo sapiens, rhino people, and sharkfaces can live in mutual harmony; I love the give-and-take relationship that is Jade and Pey’j. I love lots here.

That said, some parts haven’t aged well–such as mouth movements not being synched to spoken dialogue–but it’s easy to overlook this kind of stuff when the game is so welcoming and enchanting. It starts fast, and really doesn’t slow down unless you want it to. There’s races to win, looters to chase down, photos to take, and security buildings to infiltrate. I paused last night before starting the mission to rescue Double H and find out what went wrong on his last mission for the IRIS Network. That starts the sneaking stuff, which is a blast, but Tara and I had to give LEGO Harry Potter, Years 5-7 some attention for a bit. To further hit home how much I love me some Beyond Good & Evil, I was wishing the entire time LEGO Mr. Weasley and LEGO Tonks were putting out LEGO fire that I was back on Hillys, snapping photos and skipping across glimmering water.

However, I’m not looking forward to winning the pellet game against Francis for his Pearl. Not one bit.

But yeah, $3.00 for a game I already own and paid over $20.00 on years ago…yeah, it’s love. Shame on you if you didn’t pick this up on Cyber Monday. Shame, shame, shame.

All it takes to ignore a dead deer and ruined car is a ton of videogames

Last week, two days before Thanksgiving and hosting the food-centric holiday at our Grimmauld Place for the very first time, I hit a deer with my car. Now, first things first–the deer was already dead, left in the middle of the road like a lost shoe. Hitting a dead deer is, I’m assuming, better than hitting a live one, but the end result was the same, with my car going a bit down the road before overheating and then failing entirely. Had to have it towed to a repair shop, where it is still sitting until an estimator from my insurance policy can take a look at it. With this happening days before a big holiday break, nothing got worked on until starting yesterday, so I was a depressed, anxious man-boy, with plenty of time to worry. So I filled that time up with videogames, to keep the bad thoughts at bay.

First, without even knowing how much this car stuff is going to cost me in the end, I purchased the latest package from Humble Indie Bundle. It’s called The Humble Introversion Bundle, and contains these British gems: Uplink, Darwinia, Multiwinia, and DEFCON. If you paid more than the average price at the time of purchase, you also got Aquaria and Crayon Physics Deluxe, but I already own those games thank to previous bundles so I went the cheapskate route. I paid $2.00 for it, and I do not feel guilty one bit.

Y’all should already know that I then downloaded Metroid II: Return of Samus for my Nintendo 3DS right after a full day of being full.

After that, an email from OnLive was like a warm, sushi-scented hug. To start, I originally signed up with the “play the hottest games via broadband” company to get a free version of Amnesia: The Dark Descent way back in…well, I don’t remember. It’s not important. I’m always trying to remember specific dates and times, when they are more than definitely not vital to the story, a trait passed on to me from my father. Will work on that. Anyways, they were having a crazy weekend of deals, letting users play Homefront and Red Faction: Armageddon for free for 72 hours, and allowing new customers to buy a single game for $1.00. Yes, one dollar. Any game they had. Like, uh, you want Saints Row: The Third? ONE DOLLAR. You want L.A. Noire? ONE DOLLAR. I wanted Lord of the Rings: War in the North? ONE SHINY DOLLAR. It’s a little befuddling, but whatever; I charged my e-dollar and started playing LOTR: WITN with extreme glee and an Xbox 360 controller instead of keyboard/mouse. The only downfall of OnLive is that they expect you to be hooked directly into your router, whereas I was on a Mac using WiFi, which definitely caused some hiccups here and there. But for a dollar, that’s a moot complaint.

The remainder of Black Friday was spent over at my brother-in-law’s house, where a group of four soldiers made a dent in Super Mario Bros.: The Lost Levels. I can’t remember the exact worlds, but it was something like 3-1 to 4-3. Crazy hard stuff, but a fun time ultimately. Especially when three of us just plain gave up and sat watching Sean keep on keeping on. He deserves a lot of the credit, truly. We also played some football on the Wii, which is always a ridiculous affair.

Yesterday, on Cyber Monday, I started getting sad again. I started thinking about my car and money and wads of money with wings flying away from me as I chased it all right off a cliff that emptied into a roaring sea. So when I saw that Microsoft was having a sale via Xbox Live, I purchased some points and bought some more games and add-ons. Namely, these suckers: Beyond Good & Evil HD, Dungeons & Dragons: Daggerdale, and the final two DLC cases for L.A. Noire. With 130 MP to spare. Not like I can do much with that amount, but whatever.

Oh, and I just got emailed that those who purchased The Humble Introversion Bundle were now getting Dungeons of Dredmor. Another game to play.

So yeah, that’s a lot of new games over a short span of days. I’ve only really skimmed the surfaces on ’em, as time was also devoted to The Elder Scrolls V: Skyrim, LEGO Harry Potter 2, and some IRL Magic: The Gathering. I’m still without my car, though a rental has been acquired, but until I can know for certain what is happening and what I’m responsible for, I’m going to continue to fret–internally, mind you–and the best way to push it all back is with videogames. Lots and lots of videogames. If you guessed that I use ’em as a means of pure escapism, then this Grinding Down post is your best piece of proof.

Waiting and wondering in LEGO Harry Potter, Years 5-7

Currently, I’m waiting. I’m sitting idle, I’m swaying idly. I’m waiting to hear back from my insurance company about whether they will cover my car after I hit a roadkilled deer head-on. I’m waiting to be disappointed. I’m waiting to be angry at myself, for being a failure and a coward and worser words than that. I’m waiting for today and tomorrow to be over with, and I’m waiting for better days.

And I’m also waiting in LEGO Harry Potter, Years 5-7, this time for an Achievement to pop:


Idling (20G): Stand still with no controller input for 5 minutes

Tara and I played some LEGO Harry Potter last night in an attempt to keep me distracted and smiling. The opposite of that involves me staring and sinking deeper into a mental hole. Anyways, it worked for the entirety of the time that we played. Got through some more levels, learned how to duel, discovered a crazy secret about Snape (more on that later), and unsuccessfully tried to find some shops to visit in Diagon Alley. After our play session was over, Tara went to tinkle, and I started to read through the game’s Achievements list, where I discovered one could be rewarded for doing absolutely nothing. For waiting. So I put the controller down, and listened to the trio make many mmm sounds as other LEGO wizards passed by. Tara joined me soon after, and we sat on our cold couch, huddled beneath a blanket, saying little and waiting a lot.

Alas, this type of Achievement is a perfect example of wasted design space. Unless my theory rings true. And I posit this, that the idling in the Achievement’s title is in reference to the time period where the trio were camping and unsure of where to go next. Otherwise, I can’t make a connection between the source material and the game.

To keep this waiting theme going strong, too, please wait for more posts on Grinding Down. Hopefully there will be some content that isn’t just me crying with words…

FIRST HOUR REVIEW – LEGO Harry Potter, Years 5-7

Too depressed to do anything other than link you to my coverage of the first hour from LEGO Harry Potter, Years 5-7. Tara joins in on the fun and makes some classy comments. Hope you enjoy!

The College of Winterhold questline is magically short

[Major spoilers abound for the following quests: Revealing the Unseen, Containment, The Staff of Magnus, and The Eye of Magnus. You’ve been warned.]

In The Elder Scrolls III: Morrowind, the first quests I ever followed with passion were those of the Mages Guild. They were strange and varied, some even playing to my sneaky side with tasks like stealing gems or enchanted books from fellow wizards. Others had me gathering alchemy ingredients from just about everywhere. In The Elder Scrolls IV: Oblivion, I started to do a bunch of quests during one of my few playthroughs, but never got further than getting in good with magic users initially, and judging from my experience with completing the Fighters Guild questline, I assume it’s going to be the same ol’ quest a whole bunch of times in a row. Not really interested in that. And then in The Elder Scrolls V: Skyrim, you do a handful of quests–albeit really long ones–and then it’s all over. I was honestly surprised last night when Lohgahn was presented as the new Arch-Mage of the College and given my own private quarters.

Let’s start at the beginning though. After getting into the College, you are tasked with exploring Saarthal, an ancient set of ruins that might have something mystical inside. You kind of go there to train with other classmates, but soon find a crazy, magical orb (as well as an extremely tough Draugr called Jyrik Gauldruson). As you begin to investigate and research this orb, another mage called Ancano becomes very interested in what you’re doing. Eventually, you learn that the Staff of Magnus can reveal the answers floating within the orb, the Eye of Magnus. You go out to find the staff, and upon returning to Winterhold learn that Ancano has turned traitor, released the power of the Eye, and must be stopped. Oh, and the Arch-Mage is dead. Zing! You fight off some truly annoying creatures called magical anomalies, and then, with the help of Tolfdir, take out Ancano for good. After the fight’s over, several members of the Psijic Order appear, congratulate you, and take the Eye away as it is deemed too unstable to be kept safely at the College.

Here’s two Achievements tied to the questline that I unlocked with extreme magic:


Revealing the Unseen (10G): Complete “Revealing the Unseen”


The Eye of Magnus (30G): Complete “The Eye of Magnus”

Oh, and thanks to all this sneaking around and loosing of arrows into skeletons, I managed to hit a new milestone in leveling up:


Expert (25G): Reach Level 25

But yeah, fun times at the College of Winterhold are over surprisingly fast. The questline consists of eight separate quests, but only three or four really deal with the major plot of uncovering the Eye of Magnus. A couple are lengthy affairs, and others are just about surviving a fight. I kind of expected a lot more, or at least more sidequests that played into advancing through the College. I guess I just got used to moving up in ranks from Oblivion, slowly but surely getting closer to the top. In Skyrim, it was like do this, do that, stop the evil, become the next Arch-Mage, and that’s it. Enjoy your new pad. Oh, I will. Looks like it’s filled with rare alchemy ingredients and soul gems. But is there anything else left to do at the College now? I’m thinking no…which means it is time for Lohgahn to find something else to do. Maybe the main quest? Naaaaah.