Category Archives: windows 8

The fact is I hit 70,000 Gamerscore perfectly

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Mark the date down, for today, this twenty-ninth period of twenty-four hours as a unit of time, is yet another behemoth moment for Grinding Down: 70,000 Gamerscore. Hit perfectly thanks to Killer Instinct‘s “Stylish Fulgore” Achievement for 10 points, but really, this was a group effort. Those involved will be thanked two paragraphs down, but first, a summary of my long, meticulous journey to this point and the previous landmarks I visited along the way. Because I enjoy thinking about the trek, imagining myself as an unassuming Hobbit on a grand Adventure, one to eventually share with future generations, becoming legend. Hmm, methinks it is almost time to rewatch Lord of the Rings for the umpteenth time.

Well, naturally, this all started in February 2010 with 10,000. After that, almost a year later, I slid into 20,000. Next, 30,000 was acquired another year after that in March 2012. The black sheep of this story happened in September 2013 as I wasn’t able to get the number I wanted because of stupid ol’ Fable III and settled on 41,000 instead. The gap between that amount and 50,000 was almost two years, as I backed away from the Xbox 360 for a while…for reasons. Here’s the kicker–it was only last June of this very year that I was celebrating 60,000 Gamerscore, which means I did a whole bunch of popping Achievements in the few months since then. Let’s examine where this exponential growth occurred the most.

Let’s see, let’s see. I dug back into my larger-than-necessary backlog for the 360, polishing off Hitman: Absolution and Assassin’s Creed IV: Black Flag as much as possible. In terms of the Xbox One, the games that really helped grow that Gamerscore were LEGO Star Wars: The Force Awakens, Costume Quest 2, Monopoly Plus, The Wolf Among Us, and, embarrassingly, Ben-Hur. Of course, I’ve dabbled in a number of other games, both large and small, both on consoles and mobile, and, as mentioned before, this was a team effort. Even the games where I opened them once and played for less than twenty minutes matter. Unfortunately, I do not have the time to thank every game individually, but they should know in their heart of hearts that they are greatly appreciated.

I feel like with every one of these posts, I try to convey an air of lukewarm detachedness. That hitting these milestones is no big deal, simply a little fun to have with a system designed to reward gamers for all sorts of actions, such as defeating a tough boss or simply watching a game’s credits all the way through. The truth is…I care about hitting these numbers very much. The minute I begin to inch closer to them, I immediately start scanning out the list of potential Achievements and begin planning my path forward. I find it entertaining, and maybe someone out there reading this does too–hey, let me know if ya do–and I’m genuinely curious about what mix of games will lead me to the 80,000 mark. I do have a bunch more episodic adventures from Telltale Games to go through, and those are pretty easy Achievements to pop. We’ll see.

With all that said, picture proof:

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Wait, I took a better pic, since that screenshot ended up being so tiny. Also, I refuse to change my Avatar’s outfit. The more likely reality is that I no longer remember how:

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2016 Game Review Haiku, #60 – Make It Rain: The Love of Money

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Swipe to make money
Fill your bucket with green stuff
Digitally rich

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

Jerky McJerk complains his way to be everyone’s nemesis

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I may or may not be nearing the end of my time with The Sims FreePlay, which I only really picked up again in September 2015 after not touching it for a good long while. I say may because I just popped the last, in my mind, feasible Achievement, which involved a lot of grinding and a solid time investment, and I say may not because, even though the remaining Achievements seem unattainable, there’s a part of me that wants to keep trying. In terms of goals, there’s really not much left for me to focus on, to grasp at achieving, and because this is a free-to-play game, restrictions abound when it comes to things like decorating your house, adding more Sims, and so on. I’d rather go play The Sims on a console or PC to get the full experience…or a fuller one via cheat codes.

First, take a look at this shiny thing, which required a lot of complaining on one man’s part, bless his terribly rude soul:

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Nemesis of the State: Have 1 Sim be nemeses with 16 Sims. (15G)

This took awhile. I’ve been actively working towards this goal for the last few months, and even created a specific Sim called Jerky McJerk to fill this role. That way it would be easy to track, especially once my Sims count reached over twenty, with only one Sim that everyone hated as a community. I made sure to dress Jerky McJerk in the pinkest suits ever seen to ensure I didn’t forget this man’s job in being rude and obnoxious to everyone he crossed paths with, except for toddlers and babies, as they are unaffected by impoliteness. Don’t know if that’s a hard fact or not, but I’ll believe it for now.

It’s a grindy goal, one that I often did while watching Giant Bomb or a TV show during my lunch break. Basically, I’d scan my list of villagers, see who wasn’t a nemesis with Jerky McJerk yet, send him over, and hit the “complain” interaction with them–for five minutes total, requiring about 30 interactions in the end. All without having my Windows phone’s screen time out. This resulted in me occasionally tapping the screen and checking it every few seconds to make sure all was going well. Rinse and repeat until Jerky McJerk is the bane of sixteen Sims total.

The problem was that, more or less, I had Jerky McJerk make enemies with about eight or nine people rather fast, but after them, I had to wait until more Sims were added to my town. Sometimes this didn’t happen right away because I’d rather spend my hard-earned Simoleons on buying new buildings pertinent to ongoing quests, like the stables or swimming center. It was only recently that I realized I had a decent amount of Lifestyle Points–that’s the orange currency in the pic above–somewhere around 80 or so since I never spent them. You can use these to buy new houses for rather cheap. Still, once you buy a house, you have to wait upwards of 36 hours for it to be “built,” which is why this process took so long. Good thing I’m Mr. Patience Man.

So, here’s what is left for me to accomplish in The Sims FreePlay: have my town be worth 12,000,000 simoleons, have it be worth 30,000,000 simoleons, and complete 1,000 goals. Sadly, after playing the game nearly daily for nearly five months, my town is only worth about 3,500,000 simoleons. That’s kind of harsh. I’ve not spent a single real dime, and I have to imagine that if I did plop down some digital cash my town’s worth be much higher. The “quickest” way to raise your town is to buy buildings and houses, both of which are costly and take time to complete after purchasing. Then you have to go through the long process of sending your Sims off to work every day to earn enough money to buy the next building or house, both of which go up in price the more you build. I’m not prophetic, but I think I can see the future, and it’s looking like a slow burn.

Evidently, there’s an exploit to help you boost your town’s worth by 30,000 simoleons, but it too is grindy and requires dedication. Not sure if it is even ultimately worth going after in such a manner. I’d rather hit these mile markers traditionally, and if I’m looking to complete 1,000 goals then surely it’ll happen along the way. The way could be years down the road. Also, one problem: I have no idea how many goals I’ve completed so far. Sure, sure–it’s feels like I’ve done a thousand and then some, but since there’s no stat tracking in-game, it’s impossible to tell, and I’m not about to start counting now.

I suspect I’ll keep tapping away at The Sims FreePlay for a bit more, just to see if I get any closer in a quicker fashion, but a part of me already feels ready to call this adventure dead and done. Which is strange, because I probably won’t uninstall the game right away, which means this cast of characters that I would play omnipotent being to and command they do my bidding will simply sit ignored on my phone, bereaved, with no chance of progressing. Huh, it’s kind of like when I’d play The Sims back on the PC, put a fellow in a row by himself, wait until he had to use the bathroom really bad, and then remove all the doors. Yup, I was that player.

Happiness is yelling BINGO!, even at your cell phone

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A few days before my thirty-second birthday, I took stock of myself in the mirror, counting the number of gray hairs–both atop my head and in my beard–demanding attention. I won’t give you the actual total, but let’s just say that there were a few more than last year, and a few more than the year prior, and I guess I should consider myself lucky, considering that my father started losing hair color in his later twenties. What does all this have to do with Bingo, you ask, having zero patience? Well–old people. Old people love the Bingo, and I’m beginning to accept my future fate, as quickly as it draws near, that I’ll be amidst them sooner than later, stamping a bunch of cards and listening for that sweet, sweet call of O-69.

I mean, when I saw that Microsoft Bingo was available for my crappy, but loveable Windows 8 phone and that it was free, I got excited. Genuinely, honestly, truly. I don’t yet own any daubers, but if I did, one could probably imagine me dusting them off at that exact moment, eyes open, throat thirsty for numbers. I remember fondly playing “math Bingo” back in grade school, thinking that this was one addicting way to spend some time, as well as learn, and I was like seven or eight then. I guess another twenty-five years doesn’t make much of a difference.

To start, it’s Bingo. Don’t go in expecting something that is not, as its roots, Bingo. It’s that same ol’ game of chance invented in 1929 and played with different randomly drawn numbers, which players match against numbers that have been pre-printed on 5×5 cards. In real life, you use a dauber, but here you can simply touch the spot on the screen with your finger to mark it. If you mark five in a row (or all four corners), you can count yourself a star, as that’s a Bingo!

That said, it’s a videogame version of Bingo, which means you can also use power-ups, gather collectibles, and earn XP to advance in level, which opens up new locations to play at; so far, of the total ten, I can daub with old ladies and men in France and the United Kingdom. Some of the power-ups range from helpful, like knowing the next five numbers to be called out before anyone else, to lazy, where the board will highlight the number in a lit box if it is ready to be daubed. Of course, you always have the option to purchase more power-ups–both with in-game coins or real-life dollars–after you run out, but I don’t think I’ll ever get to that point. For me, it’s not about the power-ups; it’s about hearing a man or woman say B-4, finding it on my various boards, and tapping it in.

You’re also playing Bingo live with other players, though, early on, it really doesn’t feel like it. It’s only when you begin to see the Bingo count, which starts at 30, begin to deplete that you realize you’re wasting time while others are calling their shots and earning points and coins. It is rare that I finish a match with a single Bingo, though I have on occasion gotten lucky and hit a bunch; it really depends on your board and the numbers called, as it is all random. What’s nice is you can pay a small amount of coins–it increases in each new location–to continue playing solo after the match is over, drawing five more numbers, to see if you can hit any Bingo lines you were setting up over the course of the game.

Currently, I jump between playing two cards at once to four cards, though four cards requires a bit more concentration and flickering from the eyes. With just two cards, you can see both on the one screen, which allows you to quickly daub a number after it’s called. If you have more than two cards in play, you have to scroll them up or down to see, and the going back and forth takes a bit to manage. Still, there’s better rewards and a greater chance to yell Bingo at your cell phone with more cards, but you have to be ready to juggle multiple actions.

All in all, it’s a new twist on a classic, and thankfully, all the new twist dressings, such as experience points, power-ups, and collectibles, don’t get too in the way of what makes Bingo a ton of fun. So long as the numbers keep getting called out, I’ll continue daubing, but don’t expect to see me paying for the removal of ads or purchasing additional luggage keys. This is one free-to-play game where the in-game purchases really don’t make any sense.

Can’t stop ripping out eyeballs in Tentacles: Enter the Mind

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It really seems like the Windows 8 phone just lumps a bunch of freemium games together and publishes them all closely together in one big spurt. I mean, Throne Together, Hungry Shark Evolution, and now Tentacles: Enter the Mind all came out in just the last few weeks alone, and this is following another burst of free-to-play experiences with Hexic, Snap Attack, and that trilogy of Microsoft-themed classics like Mahjong, Minesweeper, and Solitaire. Oh boy, my phone might be filling up a little too fast. There’s even a few other free games to download that I’ve held back on simply because I don’t want to overdo it, though clearly that is not a thought in Microsoft’s mind.

That said, so far, Tentacles: Enter the Mind from Microsoft’s very own Press Play studio seems like the most traditional videogame of all these freebie titles I’ve touched of late, even if there are still options to purchase digital money with real-life money. Thankfully, they really don’t get in the way of playing the game, which I’m a thousand times thankful for, since playing the game is a lot of fun and I don’t want anything coming between me and my fun. Perhaps the best missing element is any form of an energy system, which means I can keep stretching from one brain shop to another for as long as I like, or as long as I want to run my phone’s battery into the ground.

To begin, Tentacles: Enter the Mind features a fully 3D and colorful landscape that you can explore via your tentacle-laden monster called Lemmy by tapping all over the screen. Basically, each tap moves a tentacle, so if you quickly tap four times in a row, the monster will zip over to where you want…or you can stretch it out across a bunch of different spots and see how far it’ll go. The story goes that you’re inside the mind of the mad scientist Dr. Phluff, fighting off invading enemies in his subconscious. How do you do this, you ask, probably already knowing the answer based on this blog post’s title? Simple: you pluck their eyeballs out from their heads. You can also use special powers, like a AOE bomb that hits all nearby enemies, by swiping down on the screen. There seems to be 15 areas in total, but each area–or level of subconscious–is made up of multiple stages, which may or may not be randomly generated. I’m currently on one themed around kitty cats, meow.

As you travel from one stage to another and aren’t too busy ripping the eyes from your enemies–yes, I’m a big fan of that scene from Kill Bill: Vol. 2, how did you know?–you can also pick up gold coins, hammers, eggs, and revive tokens. In between each stage, you pause at a shop menu to purchase upgrades for your monster, including new tentacle effects, different eyeballs, and additional power skills. You use your gold coins on this, and so far, the amounts are not too crazy high that you immediately see the unnecessary need to purchase gold with real money. Everything will come in time, plus you can earn more gold from cracking colored eggs with the matching colored hammer, as well as completing side objectives, like ripping the eyeballs from X monsters in a row without taking any damage.

The feeling of moving Lemmy one tentacle at a time is actually quite satisfying. I mean, after all these years of watching octopus videos, and I finally sort of know how it feels. Throw in that plus dodging and attacking enemies simultaneously, which you also have to tap on, and your phone and your index finger are going to become quite close friends. The only parts I’m struggling with are having Lemmy move to a really specific point in the level; for instance, there’s a part inside a confined tube, where these rotating dividers block your way forward, save for a small hole in them that you have to dart through when the moment is right. If you don’t, you get electrocuted, which is usually a whole heart gone. I can’t get past it, but at least I get to keep the gold coins and eggs I find along the way.

I look forward to seeing more of Tentacles: Enter the Mind and growing Lemmy into an even more fearsome eyeball-ripping monster. Y’all best stay out of my tentacles’ way now.

The geometric world of Hexic definitely needed my help

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Are you a cats or dogs kind of person? If you must know, I’m a big fan of cats. For proof, here’s my two furry critters: Pixie and Timmy. And I’m not just throwing this question out here for any ol’ reason, but I think you could potentially use that common question and apply it to videogames as well, such as so: are you a Call of Duty or Battlefield kind of fan? Crash Team Racing or LittleBigPlanet Karting? Or, to get right down to it, are you a Bejeweled or Hexic kind of puzzler?

For me, I never really played much Bejeweled save for a round or two on Facebook when I had a few minutes to kill and wanted to see who else on my friends list was doing the same. I’m a Hexic man through and through, and I’m fine with that. Heck, the game was designed by Alexey Pajitnov of, y’know, Tetris fame, so it’s got some serious cred behind its creation. Anyways, Hexic HD came pre-installed on my original Xbox 360–which is still operating since mid-2009–and I played it a lot. Almost like a friendless fiend. No, really. I would come home from work on my lunch-break to eat and instead shove food into my mouth as fast as possible while I dangled a controller on my lap and stared at a screen of tiles, analyzing the scenario and seeing which ones to turn next. Eventually, I moved away from Hexic HD as the remaining Achievements seemed nigh impossible to unlock, and they still do some five years later, but it remains a fun memory.

But Microsoft knows I’m still their unconditional, unwavering Hexic man, releasing a version for both Windows 8 and the Windows 8 phone for me to eat up. Naturally, I played the latter, and while it is far from perfect, it’s been a great little game to eat up ten to fifteen minutes every day as I progressed through all of its 100 levels. For those that don’t know how it plays, you are trying to rotate hexagonal tiles to create certain patterns and clear spaces on the board or create special tiles that have various effects. This time around, the mobile version sets different goals for each level, like hit X amount of points or destroy all of the dark tiles in X number of moves. It’s more goal-driven, which works in its favor for gaming on the go.

There’s also a bit of story, with a blue-faced tile encouraging you forward. It’s light and thin stuff, but it is nice to read some cutesy–if throwaway–dialogue between rounds and learn about how certain power-ups work.

Now for the negatives. Hoo boy.

Hexic is a free-to-play game that asks you, pretty frequently, to spend real money. Either on special boosters or extra lives. See, you get five lives–also know as five chances not to fail a level–and they refresh themselves over time. I think it’s maybe around 20 to 25 minutes for one new life to be gained. If you run out of lives, but want to keep playing and can’t wait around, well…the game has a store button for you. I’m not one to ever get involved in microtransactions, and let it be known that you can complete every level in the game without spending a real U.S. dollar; granted, I probably would’ve been finished with the game a month or so ago if I had, but there is nothing wrong with making something last. Patience is a plus.

The game also ends up crashing a lot, seemingly for no real reason. The first few times I chalked it up to how I was holding the phone and maybe I accidentally bumped the back arrow or something. Nope, not it. You’ll be doing well, making combos and gaining a high score, and suddenly you are kicked from the game back to your phone’s main screen. A straight dump. What’s even more frustrating is that when you log back in to play, the life you were just on is gone, and so not only did you mess up a good run, but you’re down one life. Knowing this also helped fuel my desire to never spend a single dime on extra BS because I had to now live and play in constant fear of crashes.

I haven’t uninstalled Hexic from my phone just yet, but I really think I might be done with my tile-turning time. For now. There’s maybe one or two more Achievements I could possibly go after, but the remainder seem to require some hard-earn money to get close to, and while I love Hexic, I don’t love it that much.

The Half-hour Hitbox: March 2014

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Officially, March is the month that sees an end to winter…so why am I still so cold? Fact: I’m literally typing this intro text in front of a tiny space heater. Well, let’s not start deep-diving into things like polar vortexes and the death of the planet, but I’m really looking forward to spring becoming spring. For one, it means I’ll be able to play more console videogames since I won’t immediately crawl under the heated blanket every night after work just to stay warm. Two, well…um, I don’t know. I guess it just ultimately means I’ll have more time to play all them vidyagamez I have in my backlog.

Actually, there’s not too many games for this edition of Half-hour Hitbox. I’ve mostly written about the big games occupying my time this month–like Tomb Raider, Professor Layton and the Azran Legacy, and Wallace & Gromit’s Grand Adventures–and I’ve only dipped my toes into a few other games over the last thirty-one days. This is me attempting to remain focused and dedicated to the task at hand, of beating more games than starting new ones.

Enough babbling, on with the list…

Hitman: Absolution

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Remember all the trouble I had with Hitman: Blood Money? Of course you do. Well, thankfully, Hitman: Absolution plays much more smoothly than its older brother, but I’ve only gotten through the tutorial level so far. Again, there’s a lot of systems to play with here: you can be sneaky, you can be aggressive, you can be both, and you can be creative in all your approaches. I like that; I’ve always liked that. So long as thinking of an idea and implementing it via action buttons is, more of less, easy to do. That’s the ticket. The next stage up is the Chinatown one from all them demo trailers, and I’m eager to see what trouble I can get Agent 47 into next.

Dungeon Defenders

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Well, it finally happened. I played Dungeon Defenders. See, I’ve had a copy on both Steam and PlayStation 3 for a long, long time now. Just sitting there, waiting. Making puppy eyes now and then as I’d skip past it to play something else. And then, this month on the Xbox 360, Gold users get a free copy of the game, meaning I now have three versions of it across all my current platforms. Alas, the game never looked too appealing to me, both visually and from a gameplay perspective, so I never made it a priority, but I figured enough was enough. I needed to know for sure.

Unfortunately, my gut instincts were right–this isn’t a game for me. It’s boring solo, consisting of just you setting up turrets and defenses, clicking start, and running around like a madman to keep on top of every situation. You do this for several waves until you win, and then you move on to a new area that, from what I can tell, while aesthetically different, plays just like everything else. Maybe I’ll try to see if I can join someone’s online game, but if not, I’ll probably end up deleting Dungeon Defenders. FROM ALL MY GAMING DEVICES.

Celestial Mechanica

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In this collaboration from Roger Hicks and Paul Veer (animator of Super Crate Box), Earth was saved by celestial beings known as mechanians from complete destruction. However, since then, these beings haven’t been seen in like a hundred years. Naturally, in Celestial Mechanica, you play as one of these beings, exiled and now booted all the way down to Earth. Your mission is to get back…as well as try to sell some indie game soundtracks.

Basically, we have a Metroidvania action-platformer here, that starts pretty slow. I mean, you can’t even jump at the very beginning. Gameplay involves exploring and solving large environmental puzzles, with checkpoints for deaths almost non-existent, making for frustrating rooms when spikes and lasers are the main adversary. I played for a little bit and got a few powers, but eventually closed the window to do something else. Perhaps I’ll return to this Earth some other time in the future…

Polar Escape

A very short “escape the room” adventure game, wherein you’re stuck somewhere cold–maybe Alaska given I saw a poster for The Thing above the bed–trapped inside a four-walled room. The puzzles are all extremely logical, like using a hose on a tank of gasoline to extract the gas to power the generator, and the only hiccup I ran into was figuring out the secret code that unlocked one of the lockers. Once I got through that, the rest of the items get used one after the other in the most obvious of ways. Wasn’t really expecting much here, but Polar Escape didn’t impress me at all in the end. Also: could use some editing.

2048

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Over the last few days, I’ve read a decent amount about the popular puzzle game Threes. As well as 2048, a clone that is also experiencing popularity. Alas, given my Windows 8 phone, I can’t play Threes, but I was able to download 2048 and see what all the fuss is about. You basically slide tiles around to combine numbers in hopes of reaching a big score and creating a tile with the number 2,048 in it. I’ve not done it yet, but it’s surprisingly addictive and easy to get into. I can only image what Threes is like then, being the original idea. We’ll just call this another good killer of five to ten minutes, something to play while waiting for the teapot water to boil.

Hexic

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When I first got my Xbox 360, I only had two retail games for the longest while–Fable II and The Elder Scrolls IV: Oblivion. I’d come home for lunch a lot and want to play, but didn’t have the allotted time for either of those two titles. Then I discovered that the Xbox 360 came with some arcade games pre-installed on it, with one of them being Hexic HD, a title-turning puzzle game that, despite its appearance, was deceptively difficult to master. And now you can play Hexic on your Windows 8 phone…for free. Uh oh. These last few months have shown us the truly nasty side of free-to-play games.

That said, I’m not even through the tutorial yet, so I have no idea if this game gets free-to-pay gross. It might, it might not at all. At this point, it’s just teaching me the basics that I already know while introducing special power-ups and moves to help clear the board faster. This reminds me greatly of what Tetris Blitz did, wherein you have Tetris, but also a handful of probably unnecessary and overpowering special items that, naturally, can be purchased with real money. I do like that there’s a tile with a single eye talking to you, calling you “a human”, and the presentation is quite nice, though some text can be a little small at times.

The Half-hour Hitbox is a new monthly feature for Grinding Down, covering a handful of videogames that I’ve only gotten to play for less than an hour so far. My hopes in doing this is to remind myself that I played a wee bit of these games at one time or another, and I should hop back into them, if I liked that first bite.

The Half-hour Hitbox: December 2013

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Some inside baseball: I put this post together piecemeal across the whole month. That means that when I play a game and find myself not interested in writing a large post about it–or suspect that I won’t down the line–I add it here, find a picture, and write a quick sentence or two about it. Alas, sometimes I don’t do that last part though, as I’m just not in the mood at that exact moment, and so I’ll have to come back to it, which can be hard, especially for smaller experiences, such as Isaac’s Odyssey, a game I am finding it hard to remember what happened, save for the atrocious grammar I had to read.

Truthfully, I’d rather put this all together in one go, to keep the writing thematic and consistent, but that seems like an impossible task. I get exhausted just searching for Google for decent screenshots. And then there’s too much to juggle in terms of what each game is and does, and I’d be super worried I’d forget something. I want to be able to give everything its due, y’know.

Maybe I will rethink how The Half-hour Hitbox looks for 2014, but for now, let’s end the last month of the year as we have with all the months that came before it since this feature began. To the games!

Oíche Mhaith

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What a horrifying experience. I’m not even sure how it qualifies as a game because all you basically do, as a young girl, is walk around your house, get berated by everyone, watch your father go on a murdering spree, and then play with some strange device that allows you to swap personalities between your father, mother, and dog in hopes of making everything right. We’ve already seen the darker side of Terry Cavanagh’s mind in Hero’s Adventure, but this goes nineteen levels deeper, and I’m very put off. You might get more out of this than I did, but if you do, well…I’m now concerned for your state of being.

Annie Android: Automated Affection

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Evidently, one of the first little games Ben Chandler ever made, and it certainly is little. I mean, like a resolution size of 320X200. I had to tinker with my computer to make it larger so I could actually read the text and find items, but it still looked good to me. It’s about an android called Annie and the love she wants, which is a fella called Mailbot. Unfortunately, RoboHQ has assigned her someone else as a partner, and off she goes, to control her destiny. It’s pretty fun with some silly characters, like the robot pretending to walk the dog in the park, and the puzzles aren’t too tough, though one required precise timing, and sometimes my clicks missed the mark. An 80s-esque soundtrack full of bumps and thumps plays in the background, and there’s even vocals for the title screen song. You can download the game right now.

Gears of War

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Well, I played the first Gears of War game, and I hunkered down and ran through it on the easiest of difficulty settings. Whatever, don’t judge me. Or you totally can. I don’t care, because I don’t really care about Gears of Wars. It’s macho shoot alien monsters in the face tough guy stuff, and all the dialogue is trite and predictable, and every male character is this unshapely mass of muscle and armor. Same goes for the Locust. In fact, on a few occasions, I mixed up one of my allies with an enemy because they look almost identical, and it’s hard to keep track of everyone when they are so drab looking and moving around an even drabber scene of ruined rubble. I was able to play a single online match–surprisingly, not many people are still playing this game despite it being a freebie for December for Gold members–and that was simply okay. Just like with Battlefield 3 over the summer, I can now confidently say that this is not my thing.

Samsara Room

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A strange, otherworldly point-and-click game that sees you traveling from one dimension to another all while still being stuck in the same room. The puzzles are intuitive enough to keep you at it, and I enjoyed how the perspective changed each time. Samsara Room‘s ending is abrupt and completely unsatisfying, but getting there is intriguing enough for me to make up my own conclusion. Plus, music by Kevin MacLeod, who is quickly becoming one of my favorite indie game composers. It’s just so relaxing.

Isaac’s Odyssey

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You are a guy trying to escape your dorm room to go to a late-night Comic-Con party. Maybe there’s some Game of Thrones actors boozing it up there or something. Isaac’s Odyssey consists of only two screens and a lot of tiny objects to find and use. It’s not bad in the gameplay department–if a bit old-school–but the writing is simply unbearable. Every sentence either contains a spelling error or strange turn of phrase, and eventually all this overtook my like for clicking on items and using them to solve puzzles. I did eventually escape the dorm room, but that’s the end of the game. Yup, you don’t even get to go to the fancy party. What a dud.

Calm Time

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Chances are, if I had known what Calm Time was ultimately going to be about before I clicked “play,” I probably would’ve skipped it. Instead, I watched in horror as a party went to shambles, and I was the driving force behind the chaos. There’s some direct storytelling here, as well as a basement full of indirect–and all of it is creepy. There’s minimal music throughout save for a creepy piano tingle and some jarring TV-like static, but less is more here, and I can honestly say that the whole experience gave me the shivers. The uncomfortable, I’m-a-monster shivers. Whether that makes Calm Time a good game or a bad game, I really don’t know.

Shoot Many Robots

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I think the name Shoot Many Robots is awesome and does a fun job of explaining exactly what you do in this wee downloadable freebie for the Xbox 360. Some levels have you going left to right, and other levels are a single room where you have to survive wave after wave of attacking robots. In short, you shoot robots. Sometimes you punch bullets, too. There’s two main weapons and different kind of backpacks to equip for your dude, which grant various bonuses, and it’s all well and good, but there isn’t much else to do otherwise. I do however enjoy the cartoony graphics and honky-tonk slash metal soundtrack.

Hero in the Ocean

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A really cute puzzler set underwater. You control a tiny, yellow submarine in search of stars–three per level–and a helpless sea-diver. Each level adds a new puzzle element, such as lasers and unlockable doors, but it’s never overwhelming. By the end, you’ll be a pro at each thing, able to swim swiftly past all the dangers and pick up those shiny trinkets. I found all 45 stars and saved everybody, so go me. Alas, there’s some clunky writing like “you found secret area,” but that can be overlooked for a solid little game that never becomes too much to handle. Plus, the single music track that keeps looping is awesome, starting off slow and somber and building into something bigger than that. In fact, I’ve been listening to it on repeat as I put this paragraph together. I also hope this isn’t taken as an insult to those that made it, but Hero in the Ocean would make a perfect mobile game, too.

Temple Run 2

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Speaking of mobile games…this kind of came out of nowhere. The day before Christmas–or was it actually on Christmas day?–Temple Run 2 was released for free on the Windows 8 phone. Mmm. I love free games, especially ones with relatively easy Achievements. And that’s what Temple Run 2 is–a fun, easy-to-pick-up endless runner with a handful of poppable Achievements and enough challenge to keep you going and try for one more run. I played this a lot during my Christmas vacation, mostly because my sister was squeezing the most out of her time with my Nintendo 3DS. It’s pretty good, though I probably couldn’t tell you the differences between this one and the original. I’ll probably end up removing both from my phone soon enough, once I’ve had my fill of running, jumping, sliding, and tilting.

The Walking Dead, Episode 1 – “All That Remains” (season 2)

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I just finished this up on Sunday and haven’t even gotten around to writing a haiku for it, but I will soon and will probably write a bigger post about the newest season and how brutal it has already started, but for recording’s sake, it’s here. I also bought the The Walking Dead‘s season 2 pass and am excited for more, if that gives you an early indication of my impressions.

The Half-hour Hitbox is a new monthly feature for Grinding Down, covering a handful of videogames that I’ve only gotten to play for less than an hour so far. My hopes in doing this is to remind myself that I played a wee bit of these games at one time or another, and I should hop back into them, if I liked that first bite.

Mining again with the perennial Minesweeper

Minesweeper GD thoughts

I’m going to go out on a limb and say that everyone, most likely, has played Minesweeper at one point in their lifetime. It’s been around for a long time, with its concept dating back to the 1960s and 1970s. Since then, its been written for a good number of system platforms, generally free to find, free to play. You name it, it’s there–basically, pretty unavoidable. And if I’m wrong and everyone hasn’t experienced what it’s like to be a mine-remover, they are at least familiar enough with the title to know what it is. Which is to say, a game of math.

I’m still enjoying my Windows 8 phone and not feeling guilty at all over picking it against an iPhone or Android thingy. But just like with other phones, there are a ton of free games to download, and Microsoft even offers a handful of Xbox Live ones that are tied to your Gamertag, which means Achievements, leaderboards, and so on. I’ve downloaded a bunch–Flowerz, Sudoku, Tetris Blitz, and so on–but the one I’ve actually spent the most time with is, perhaps strangely, Minesweeper, our topic du jour.

As always, Minesweeper for Windows 8 phone offers multiple grid sizes to play on: 7×7, 9×9, 12×12, and 16×16. There are also two types of play; Classic is your standard game mode of yore, and Speed has you racing against the clock to clear a minefield before time runs out. Each grid is secretly filled with randomly positioned mines. When you touch a square, either a number is revealed or a mine, which causes you to lose. The number indicates how many mines are next to each square, turning everything into a logic game of working out where mines might or might not be. Deduction is your best friend, but if you need a little more, there’s also power-ups. These include Verify, which verifies all flags are placed on mines, XP Bonus, granting a 25% bonus for completed minefields, and EMP, which reveals a large amount of squares, automatically flagging any mines detected, among others. Ultimately, you can equip up to three power-ups, but each one costs a specific amount of tokens to use, which regenerate over time.

It’s not a very hard game, even on its largest grid, and the really surprising thing is that I like Minesweeper. By that I mean to say that I hate math. I’ve never been good with it all my human life; in fact, just over the weekend, I saw my high school math teacher/tutor at my sister’s wedding, reminding me of how bad I am at figuring out averages and solving X for Y in place of Z and showing your work. Really, the other side of my brain gets more me-time, thanks to the day job of copyediting and everything else being artistically-driven. But for some reason, I love figuring out how many mines are touching a square, clearing out empty squares with confidence; I guess we could all see this coming with my quality time with Picross 3D. I don’t know; there’s certainly a satisfying feeling after clearing a minefield, even if the sound design is left wanting more. I’ve reached the highest rank and unlocked all the Achievements, so there’s nothing really left for me to do, save for solving more fields faster. Think I’m good.

Much like with zombie films, my favorite part of Minesweeper is the very beginning. The calm before the storm, you might say. An untouched abstract minefield brimming with badness, waiting to be unearthed. You click a square, and hopefully watch it open up the playing field. Sometimes it does this in a big way, sometimes a small–it’s never predictable. The worst is when your first unguided reveal is a mine. If you’re wondering, I’m a big corner guy, going for those first before seeing what I can open up in the middle of the grid.

Now to figure out what I’ll play next on my phone when I got ten minutes to kill. Or maybe I’ll just sit in silence, contemplating the meaning of life. Or the meaning of phone games. Yeah, one of those.

2013 Game Review Haiku, #34 – Minesweeper (Windows 8 Phone)

2013 games completed minesweeper

Better mark those flags
Or explode, find your Polish
Mine detector stat

These little haikus proved to be quite popular in 2012, so I’m gonna keep them going for another year. Or until I get bored with them. Whatever comes first. If you want to read more words about these games that I’m beating, just search around on Grinding Down. I’m sure I’ve talked about them here or there at some point. Anyways, enjoy my videogamey take on Japanese poetry.