Category Archives: videogames

2017 Game Review Haiku, #25 – Rituals

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Civilization
Goes hand in hand with nature
Save or destroy it

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

Searching high and low for vampire hysteria in Kisilova

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I don’t have an Android phone. Loyal Grinding Down readers will know that I have continued to tread water in an ocean of hungry sharks with my fancy-shmancy Windows phone, though I do expect my next upgrade to be something different. Yes, yes, I’m highly tempted by the potential of a new Animal Crossing game on phones in the future. So, no Android-based mobile device currently, but thankfully I have a laptop with Steam installed on it, which allowed me to partake in the Humble Mobile Bundle from Artifex Mundi, as they all came with bonus Steam keys. At this point, there’s not much that can stand in my way of a bundle that can help my digital library expand.

Okay. Let’s do this. Are you ready for the list of games from this bundle that I never heard of beforehand and chances are neither did you? Good, good. Because here they are, in no particular order, but in all their generic name glory nonetheless:

  • Dark Heritage: Guardians of Hope
  • Vampire Legends: True Story of Kisilova
  • The Secret Order 2: Masked Intent
  • The Secret Order 3: Ancient Times
  • Crime Secrets: Crimson Lily
  • Eventide: Slavic Fable
  • Grim Legends: The Forsaken Bride
  • Grim Legends 2: Song of the Dark Swan
  • Grim Legends 3: The Dark City
  • Mythic Wonders: The Philosopher’s Stone

Mmm-hmm. Also: yowza. It’s like the creators picked a bunch of videogame title mainstay words, threw them in a hat, mixed it up wildly, and created games based around whatever was pulled at random. Personally, I’m pretty tickled by Crime Secrets though. Crime…secrets. However, because I’m broken inside, I started with Vampire Legends: The True Story of Kisilova. Not because I love vampires–though I did end up re-watching Twilight recently to see if I’d recognized any locations after visiting Seattle, La Push, and Forks in Washington with my father last summer. No, I picked it first for two simple reasons:

  1. It appeared to be a standalone game.
  2. It appeared to be, somewhat, rooted in history.

What do I mean by that second point? Well, Vampire Legends: The True Story of Kisilova is based on the first documented case of vampirism. Allow me to set the stage: it’s 18th century Europe. Fifty years after a great plague swept the land of the Habsburg dynasty, the subjects of the Emperor are in danger once more. A series of horrifying, mysterious deaths occur in the remote Serbian town of Kisilova. Residents, fearing that the plague is back, begin fleeing their homes. Summoned by the Prince of Württemberg himself, Imperial emissaries journey to Kisilova to investigate these events and prevent further deaths from happening. You play as one of these investigators, and I’m sure you have a name, but I can no longer remember it.

Have I yet said what kind of game Vampire Legends: The True Story of Kisilova is? No? It’s got puzzles and hidden objects to unearth and exploration, moving from one location to another to find clues and items to progress the narrative. Steam uses the tag “casual” on its store page, and I am in full agreement of that. It’s casual, and I played it casually. Like, I played a few hours of it when I got the bundle back in September 2016, and then I came back recently to finish the thing off in a few more sittings.

Vampire Legends: The True Story of Kisilova is a strange mix, both in terms of what you do, but also what you hear and see. There’s voice acting, and it’s a little rough to endure, especially the voice of the investigator you control. I understand this isn’t modern times, but everyone speaks so stiffly and uncomfortably that dialogue is a struggle to listen to. As it turns out, the puzzles are the meat and most enjoyable aspect of the game, and the narrative exists only to serve you more puzzles in the frame of roadblocks, and so the voices and dialogue can be completely ignored. I ended up playing the latter half of the game with Netflix on in the background. Many of the puzzles are of the “use the right item here” mindset, and sometimes you have to travel through several locations to find the key gizmo. Not hard, but satisfying. I personally found the hidden objects sections more enjoyable, remembering how much my mother liked this type of gameplay on her Nintendo DS. The hand-painted scenery, which is really jarring against the animated avatars whenever they take center-stage, is nice to look at and highly detailed, though that does mean some pixel hunting has to happen.

I have to imagine that I’ll be trying Crime Secrets: Crimson Lily next. Again…crime secrets. Makes me laugh. My best guess is that it’ll be pretty similar to this experience, but that’s okay. Like I said above, the puzzles are fun to figure out, and a good hidden objects checklist scene is something I simply can’t ignore. It also doesn’t punish you for clicking like a madman when you only have one item left to find and cannot see where it is. More is fine. There will be plenty more for the rest of 2017 too thanks to this Humble Mobile Bundle from Artifex Mundi.

2017 Game Review Haiku, #24 – The Knobbly Crook: Chapter 1, “The Horse You Sailed In On”

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Must turn ship around
Wreak havoc on its odd crew
Well…half boat, half horse

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

Language is a reflection of ourselves in Missing Translation

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I originally ran through Missing Translation in a single, puzzle-driven sitting back in December 2016 and have desperately wanted to write about it, but other posts ended up taking priority over the wordless thing. You might view that as ironic, that I haven’t found the time for the right words yet to describe a project built solely on visual language. I definitely do. Fret not, for now I’m here, bright-eyed and inspired, with hopefully enough snappy prose to get the job done.

First off, Missing Translation is free to play on Steam, and for that fact alone, I do urge you to go play it before reading much more about it. Yup, I’m totally ushering you away from Grinding Down by the second paragraph of this post, which means I’m a terrible blogger. Also, it’s not because there’s insane plot twists or amazing watercooler-esque moments, but because it is the kind of interactive experience that is best experienced. It’s a game about language and, often, immersing yourself in something foreign and unknown is the best way to learn what is what and how the world spins. Like that time in college when I went to Montréal, Quebec, for Spring Break with only knowing a few French phrases. Spoiler alert: I totally made it out alive.

Right. Onward with the words. Missing Translation is a short game with intellectual puzzles that is all about teaching a visual language that’s based on drawing lines across a nine-node grid. By decrypting this secret language, one can really begin to understand what’s going on in this black-and-white-and-gray world full of foreign machinery, cats, and robots in funny hats. To be honest, I never grokked the entire thing, but was still able to complete the game and enjoy the uptick in difficulty for the puzzles.

You might have trouble believing that Missing Translation is wordless. Well, it is. From beginning to end. There’s no tutorial, hints, or text–as we know it–to be found, not even on the “start” menu. This means that anyone and everyone can enjoy the game regardless of their native language. It’s a universal conundrum for solving. There are about a hundred puzzles to figure out, varying from connecting dots on a grid in the right way to navigating through large screens brimming with totem-like blocks. Each one grows in difficulty and complexity as you dig deeper, and I couldn’t stop myself once I got started, for fear of forgetting what trick was behind each set of puzzles. This is why I ran through the entire game in a single gulp, unable to leave any bit unfinished. As they get solved, new friends and allies are unlocked to help guide the main protagonist–which can either be a man or woman–back to their world.

Missing Translation is more than a puzzle adventure game. Its got a wonderful premise, inclusive to all that want to click and think and learn, and while I might not know what every strange symbol means, much like in Fez, I had a fantastic and fulfilling time figuring out my way through its many locked doors.

2017 Game Review Haiku, #23 – Vampire Legends: The True Story of Kisilova

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Inscrutable deaths
Explore that Kisilova
Find all vamp objects

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

Having a baby in Cayne’s universe is a real life-changer

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I’m a big fan of free, standalone tie-in experiences, not simply because they are free. Some examples that instantly come to mind are Lost Constellation and Longest Night for the quickly upcoming Night in the Woods, the demo for Bravely Default, which contained a side-quest not available in the full release, and the Spore Creature Creator for, well, Spore. These snippets and slices offer a chance to see what the big deal is while simultaneously providing an experience not fully found in the main game. All that setup leads us to Cayne, which is an ultra-dark journey through the dystopian world of Stasis from The Brotherhood, in preparation for the studio’s next project called Beautiful Desolation.

Here’s what I know about Cayne, and, no, I haven’t yet played Stasis though that may likely change. It begins with Hadley, a mother-to-be, waking up in a strange medical facility. Unfortunately for her, this wasn’t a routine procedure and something is severely amiss. She manages to escape the operating table before her baby can be ripped from her body, only to make things worse, causing a massive, floor-destroying explosion. Now on her own, she’ll have to explore her surroundings and find out why these people were after her child, as well as make her getaway. One big problem: there’s a deadly monster-thing-with-claws called Samantha guarding the elevator.

Obviously, Cayne has style. Or, as Jeff Gerstmann likes to say, styyyyyle. It’s drawing heavily from things like Alien, as well as sci-fi short stories from decades ago, the kind that present really large ideas in tight spaces and like to pull the rug out from under you with a big twist at the end. I’m thinking of “I Have No Mouth, and I Must Scream” by Harlan Ellison and “Second Variety” by Philip K. Dick and other similar tales. As you explore the Cayne facility, you’ll gain access to PDAs, computer logs, and other characters, which offer some insights into what is happening while also keeping mum about the true motives of the company. Seems like they are into growing babies, but I never understood why and for what purpose by the end, though the ending does hint that this is a major operation, not some one-off experiment. Also, a lot of the people you meet–both living and dead–are real pieces of scum, so there’s that too.

All of this style is backed up and emphasized on through great voice acting and subtle yet effective audio tones. Hadley comes across as, I hope and assume, many of us would if we woke up in a similar situation. I like that her nervousness results in badly-timed jokes. That’s something I do too. Shortly into Cayne, Hadley “meets” a man. I say “meets” because it is more that she begins to hear a voice, and her dialogue with this person makes up a large chunk of the game, revealing many tidbits and insight into these characters. Also, the FMV sequences are pretty stellar, far more cinematic than I expected.

Something Cayne does well is minimize the amount of things you need to click on by providing descriptions of everything in text off to the side when the mouse cursor is hovered over key items in a scene. Normally, you’d click on it to get this kind of information, but now you can move through the descriptions at your own pace. I like this. The cursor also changes when over something that can be interacted with, which helps. That’s not to say the puzzles are a cakewalk; in fact, many of them are quite tricky, and I won’t deny that I ended up using a guide to figure out the ID number for the Grub Habitat, as well as how to manipulate the server platform and blow up the power generator. Other puzzles were easy to figure out, though I ended up taking a good chunk of notes just in case.

Cayne‘s biggest and most glaring fault is that…like many point-and-click adventure games, there’s a lot of backtracking involved. Generally, that’s fine. That’s part of the genre. However, a lot of games have got with the times and allowed for quicker hopping to and fro, whether through a map of locations (like in Read Only Memories) or by letting the player double-click on the exit areas to jump ahead. Cayne does not do this. Throw in the fact that our protagonist is a very pregnant woman with no shoes running around a facility with fire, broken glass, and gross puddles of ooze everywhere–well, moving through the Cayne facility is a slow burn. Real slow. I found this pace to be extremely frustrating as I was deciphering puzzles, knowing that I’d have to travel across three to four rooms just to find a piece of information and then return with my solution. It’s never a good sign when I begin reaching for my phone to kill time when moving from room to room.

Thanks to Cayne, I’ll definitely be keeping an eye on The Brotherhood and what’s next from the studio. I’m not one hundred percent in love with their gameplay mechanics and UI, but those things aren’t deal-breakers when it comes to a powerful story, believable characters in peril or up to no good, and audio design that can set your teeth on edge. You can grab a free copy of the game seemingly just about everywhere on the Internet; I played mine on Steam for those silent, delicious Achievements.

2017 Game Review Haiku, #22 – Cayne

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Don’t wake up, Hadley
For this is pregnancy Hell
Too much backtracking

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

2017 Game Review Haiku, #21 – Batman: The Telltale Series, Episode 1 “Realm of Shadows”

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Batman and Bruce Wayne
One man, two lives–each in strife
Expose his parents

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

2017 Game Review Haiku, #20 – Super Puzzle Fighter II Turbo HD Remix

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Match gem pairs, damage
Dump them garbage blocks and laugh
Swing hard, Sakura

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

2017 Game Review Haiku, #19 – Omnichronic

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Back-stabbin’ captain
Wants yer treasure–time travel
Save booty, not world

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.