Category Archives: videogames

2018 Game Review Haiku, #4 – Wolfenstein: The New Order

Select your timeline
And start killing Nazi scum
Orders from B.J.

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.

Santa needs your help finding the new year in Where is 2018?

I am the dark, hairy monster-men in Where is 2018?, asking Mateusz Skutnik incessantly where in the world his brand-new game about finding the next darling of a year is…shame on me. I am horrified with myself and reminded greatly of this moment about entitlement issues. Having started this series of his with Where is 2016?, I’ve now come to look forward to playing these wee adorable and free things at the very start of January, in the days between break and work, before everything returns to mundane routine. I need to remember that there is a human being on the other side of these projects, and that art and creation takes time, energy, passion.

Where is 2018? follows the new path set by Where is 2017?, with a gnome-like Santa Claus being the lead hero and some light platforming–which is not ideal with a keyboard, but this isn’t of the same lengths as, say, NieR:Automata, so that’s fine–versus solving puzzles with a point-and-click method. You move through several rooms, moving platforms via levers and jumping to open doorways, all while hairy monster-men watch from the background, stoically asking their one and only question. The games continue to be fun, funny, and super slick in terms of art and animation, and I’ll openly admit that I did get stuck right at the end on the last puzzle, but so long as you keep at it, you’ll figure it out and welcome 2018 with open mitts (hint: windmills).

We are not owed anything, certainly not Where is 2019?…but if Skutnik makes it, I’m gonna play it. Until then, here’s to finding 2018.

2018 Game Review Haiku, #3 – Where is 2018?

Everyone asking
Where is two thousand eighteen?
Santa knows, it goes

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.

Paul’s Preeminent PlayStation Plus Purge – Blood Knights

I’ve talked before about playing bad games previously here on Grinding Down and the importance of seeing them through and even finished one last year solely to get my first Platinum Trophy, but I won’t be completing Blood Knights. It’s just that poor. I mean I want to, because I like finishing things–whether that’s art projects, books, nicely cooked meals, laundry, whatever–but the amount of frustration this undead monstrosity is throwing in my face is not needed. Not in 2017, not in 2018, not ever. I’d rather eat a garlic bread sandwich and watch the sun rise. Thankfully, Deck13 Interactive’s hack-and-slash RPG from 2013 can now participate in my highly praised and much copied PlayStation Plus purge program.

For those that don’t know, like me when I got this thing for free for PlayStation Plus some many months back, Blood Knights is a downloadable action RPG for Microsoft Windows, PlayStation 3, and Xbox 360. The game was developed by German studio Deck13 Interactive and published by Kalypso Media, also from Germany. You play as bland-as-bread Jeremy, a renowned vampire hunter who is trailing behind a priest in order to stop an army of blood-suckers who have stolen the Blood Seal, a magical artifact which…due to it being stolen, shattered the moon. I won’t fault you for not comprehending that sentence because I played the game for a couple hours and did not comprehend much altogether. Also, Jeremy has been “bonded” to a female vampire named Alysa for unclear reasons. Well, maybe videogamey reasons.

Blood Knights features both single player and local cooperative gameplay modes, but does not allow for online co-op, and so my short time with it was spent playing by my lonesome, mouth agape in disbelief at almost every step of the way. When playing solo, you can swap between Jeremy and Alysa with the touch of a button, which strangely has a short cool-down period, but the other character simply disappears from the level instead of hanging around, being controlled by AI and helping you fight the bad guys. Both share the same lifebar too. Which is strange for a game built on co-op and dropping in and out of play, but hey, I’m no videogame developer.

The main gameplay is linear dungeon crawling with sword swingin’, loosing arrows, magic spells, and picking up loot, kind of like Diablo 3, but far inferior. Far, far inferior. You gain experience points and pick up small piles of gold along the way as you battle back people who hate vampires, and all of that feeds into upgrading your character’s skills or buying new gear, but I found the menu UI and look to be so ugly that it was difficult to even navigate. I struggled to see the stat differences between the weapon on the ground and the weapon in Jeremy’s hands that I often left the sword where it lay. Same goes for each character’s respective skill tree and the controller layout, both of which are hard to grok. Attacking enemies is unsatisfying, even with Jeremy having a super-move clearly inspired by the likes of one Crash Bandicoot.

I feel like it is almost cruel to talk about the game’s graphics and voice acting–because they are atrocious, a heavy adjective for sure–but it’s a big part of what turned me almost immediately off of Blood Knights. Here is the game’s intro. Everything is so wooden and, excuse the wordplay, lifeless, from how the characters move to their speech to the attempt at creating a stirring moment from a dramatic score. I also experienced a good amount of jank, such as frequent slowdowns and popping and flickering shadows. This speaks to the PS3 and Xbox 360 generation as a whole, but there’s also a ton of light bloom happening in nearly every scene. Lastly, take notice of how Jeremy is dressed in a full set of armor, and Alysa is yet another highly sexualized female protagonist for the industry, forced to do battle against enemies with swords and spears in an outfit incapable of protecting her skin from getting poked.

Blood Knights isn’t even close to mediocre. Cue the sunrise.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.

2018 Game Review Haiku, #2 – Samantha Swift and the Hidden Roses of Athena

Recover scepter
Travel the globe, items list
Mel mostly beat this

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.

A batch of anticipated games for the year 2018

When you search the Internet for the keyword of “2018,” you get a lot of pictures of that number in big, bold font or images of cars. Hmm. However, when I look forward into this new year, I see only videogames. Eh, that’s not true. Totally not true. There’s a bunch of other things to see, related to life and love and liberty, but this Grinding Down blog of mine, creeping into its ninth year in action, despite the random dips into other topics, is mostly focused on digital entertainment, and so it is all eyes locked hard on the adventures I’m most interested in playing in two thousand great-teen. Oh, and I’m sure to have copious 2017 titles to catch up on as well, as well as ones from years past (I just started playing Wolfenstein: The New Order and, uh, StarTropics), dating all the way back to the birth of this very planet.

Naturally, we don’t know every single game coming out in 2018 just yet, but here’s a number of ’em that certainly have my attention.

Mineko’s Night Market

Mineko’s Night Market, an indie adventure from Meowza Games, is the first title from the young, two-person indie studio. The adventure title stars Mineko, a girl who takes on a job as a vendor in a weekly marketplace. With responsibilities ranging from collecting resources, crafting items to sell, participating in local events, and befriending customers around town, the game sounds like a much fuzzier take on Stardew Valley and Recettear: An Item Shop’s Tale. Plus, that art style is to die for.

Release date: sometime in 2018

Staxel

Staxel is a sandbox farming game. Yup, I guess I can officially say that, after dumping hours into Stardew Valley and Slime Rancher, I like farming games. Well, so long as they aren’t too serious and actually about watching a crop grow from seed to final product over the course of several weeks. This one features voxel-based graphics, which are always cool. Remember Voxatron Alpha? Well, I do. Anyways, the general goal is to tend to your farm and work on the village by yourself. Or you can enlist the aid of your friends via online multiplayer to turn it into a thriving farmstead! I wonder if this will ultimately beat Stardew Valley to the multiplayer aspect and whether it’ll be the better experience. Time will tell.

Release date: January 2018

Ooblets

In the words of Glumberland, the game’s developer, “Ooblets is a farming, town life, and creature collection game inspired by Pokémon, Harvest Moon, and Animal Crossing. Manage your farm, grow and train your ooblets, run a shop, explore strange lands, battle wild ooblets and other ooblet trainers, and unlock the mysteries of Oob.” Yeah, that sounds great to me, and it also looks super-duper adorable, so I’m more than simply all in on this.

Release date: Sometime in 2018

Red Dead Redemption 2

Look, I like to poke fun at myself by constantly mentioning that I haven’t played the first Red Dead Redemption still, years after missing out on it during its year of release, so I might as well give up on that dream and place all my bets on the forthcoming Red Dead Redemption 2. I enjoyed a good amount of Grand Theft Auto V, but didn’t linger too long in the online multiplayer aspect, and I have to imagine that Rockstar will be implementing a number of features from that into this violent world of cowboys and the American frontier. I should probably also watch Westworld at some point. Just sayin’.

Release date: sometime in 2018

State of Decay 2

Much like the previous entry on this list, I also missed out on the original experience. That’s okay. From everything I gathered, State of Decay was cool, but somewhat flawed–technically and gameplay-wise–and so with this sequel now having some time to fester, I’m hopeful for a more focused, polished take on making ends meet in the zombie apocalypse. Also, all of this PlayerUnknown’s Battlegrounds of late is ultimately preparing me for survival among both the living and the dead. Or undead, if you want to get specific.

Release date: sometime in 2018

The Lord of the Rings LCG

I played so much Lord of the Rings Trading Card Game, an out-of-print collectible card game produced by Decipher, back in the early 2000s, and I miss it greatly. I miss the game, and I miss the crew I hung out with that played the game, and I miss that it, along with something called Magic: The Gathering, was always there to fill in the gaps, to kill time, to make memories. That said, Lord of the Rings LCG is not the same thing as that now forgotten friend, but it is an upcoming, free single-player and cooperative multiplayer card game based on one of my favorite things ever. It’s already on my Steam wishlist and going for the market dominated by the likes of Hearthstone.

Release date: Early 2018

Long Gone Days

Please do not confuse this with Days Gone, that open-world action-adventure game where you play as some generic-looking dude trying to survive in a world overrun by really fast, mindless, feral creatures that want to do you great harm. No thank you. Instead, Long Gone Days is a 2D modern-day character-driven RPG that combines elements from visual novels, shooters, and dystopian fiction. You play as Rourke, a soldier from an underground unrecognized country named “The Core”, after he’s deployed to a mission in Kaliningrad, Russia. There, he discovers the truth about the operation and decides to desert. It’s written, developed, and illustrated by Camila Gormaz, and I think it looks particularly neat.

Release date: February 2018

The Swords of Ditto

Here’s the quick summary: The Swords of Ditto is a compact action RPG that creates a unique adventure for each new hero of legend in the relentless fight against the evil Mormo. Uh-huh. The game’s core mechanic involves the legacy of the game’s playable heroes, kind of like in Rogue Legacy, and that’s all well and good, but I’m honestly coming to this for its art and animation over anything else.

Release date: sometime in 2018

Legendary Gary

Speaking of slick-looking art and animation, take a look at Legendary Gary. The titular character is evidently a mess, and he’s trying to become a better person. Gary spends his evenings playing Legend of the Spear, a fantasy adventure game in which the hero and his friends journey through strange lands and engage in hand-to-hand combat deadly creatures. Naturally, these battles take place on a hexagonal grid, and on each turn, all fighters act simultaneously. This means you must decide what action each member of your party will perform. Sounds like the game is split between this type of gameplay and dealing with Gary’s normal, everyday life. Also, Evan Rogers, the game’s developer, is a Giant Bomb fan, and that’s plain cool, duder.

Release date: early 2018

Knights and Bikes

Knights and Bikes, from Foam Sword and the second one on this being published by Double Fine (I’ll let you figure out which is the other one yourself), is a hand-painted action-adventure set on a British island in the 1980s. You’ll play as Nessa and Demelza, tough imaginative girls who are exploring the island in a Goonies-inspired fashion. Heeey, youuu guysss. Looks like the adventure will see them riding their bikes right into danger, seeking treasure, and solving ancient mysteries.

Release date: TBA

There you go, a whole batch. I fully expect more to pop up unexpectedly over the year because, alas, I can’t know about every single game coming into existence at any given moment.

What titles are you most looking forward to in the coming year? Speak up about ’em in great detail in the comments section below. Fill me in on the ones I’m not calling out. Share and enjoy.

2018 Game Review Haiku, #1 – Tales from Space: Mutant Blobs Attack

Eat everything up
Grow, consume, become monster
Planets are tasty

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.

2017 Game Review Haiku, #130 – The Legend of Zelda: Breath of the Wild

Traverse through Hyrule
Destroy Ganon at own pace
Pleasing sound effects

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

2017 Game Review Haiku, #129 – Night in the Woods

Small-town mystery
Drop-out Mae must find herself
Poems, ghosts, crimes, god

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

Grinding Down’s Top 10 Games of 2017

For the last several years, I’ve named my top five favorite games at the end of each year. Look, I know you don’t believe me, because how absurd of a claim that is, which is why I brought receipts:

However, 2017 has been crazy good in terms of games–I mean, I ended up completing a whopping 125+ of them as of this post though not all released this calendar year–and there’s far too many to talk about to fill my standard top five format, so I’m expanding this yearly endeavor to ten. I know, how very controversial. But this means more words for your eyeballs to eat, so I think we’re all winners here.

Let’s start with a couple games that didn’t quite make the list. Namely, Marvel Heroes Omega and Fallout Shelter.

For the former, well…I enjoyed my time with the free-to-play, loot-driven action RPG from Gazillion Entertainment, playing as Squirrel Girl and watching the framerate tank when enough other players entered the fold and starting using their special abilities all at once. The problem? Other than Squirrel Girl not featuring enough into the main campaign, the game was quickly abandoned on consoles, shutting down unceremoniously around Thanksgiving. This was only a few months after releasing on consoles, so big boo to that. I’m glad I never dumped any real money into it, but also bummed that the game is just gone, never to be played ever again. Thank goodness I have copies of X-Men Legends and Marvel Ultimate Alliance still to try down the road.

As for Fallout Shelter, a game that dropped in June 2015 during E3 for everyone with cool phones (not me), but only made it onto Xbox One this year…well, I’ve sunk a lot of hours into it. Currently, something like a bajillion (rough estimate). Anyways, it’s my go-to for killing ten minutes or so every day, with Bethesda continuing to support it with holiday-themed quests and rewards since launching on consoles. I only have a few more Achievements to pop, and I suspect I’ll probably be playing it a whole bunch more into 2018, eventually running out of room in Vault 713.

Also, I’ll quickly touch on this, but yes, I did play some PlayerUnknown’s Battlegrounds this year, even getting a chicken dinner on my fourth game, but since it is still in early access/game preview mode for the Xbox One, my home of choice, I don’t consider it in the running for this year’s top 10 list. It is good fun, both solo and in squad format, but has a long way to go in terms of performance and stability and not constantly kicking me out to the dashboard for seemingly no reason, which is beyond frustrating when you are, at the time, driving a vehicle quickly out of the blue circle.

Right. Well, with that said, let’s see what my ten favorite games of 2017 were…

10. Dragon Quest VIII: Journey of the Cursed King

Honestly, I’ve not put a ton of time into Dragon Quest VIII: Journey of the Cursed King. Actually, that’s a complete lie; on the PlayStation 2, this was the game that bridged the gap of me moving out of my parents’ house post graduating college and getting my first studio apartment, wherein I didn’t have cable or Internet installed for a couple months, relying on my PlayStation 2 and books to keep me entertained at night and on the weekends, and I put about 80-ish into that version, without ever actually completing it. Hmm.

In 2017, Square Enix remade it for the Nintendo 3DS, with some controversial changes, such as to the UI and orchestral score, but also added some fun, smart additions, like new monsters, seeing enemies in the field, and updates to the plot. Also, there are two new playable characters, Red and Morrie, though
I don’t know how far into the adventure they show up. Personally, I’m kind of saving this game for a lull when I can slip back into something familiar and chip away at it. I also really like the inclusion of the photography challenge side quest.

9. Cayne

Cayne is a killer point-and-click adventure game. By that I mean a lot of characters get killed in it. This free, somewhat standalone isometric horror game from The Brotherhood is set in the Stasis universe and puts you into the waddling body of Hadley, who is nine months pregnant. She wakes up in a strange facility where something is desperately trying to steal her child, and it’s up to you to both learn more and escape. I really liked the tone of this, as well as some of the non-traditional changes to the genre’s mechanics, like not having you click “look” on items to get a description of them. The world-building is dark and deep and reminded me of something that lurked in the back of Harlan Ellison’s mind for too long. At some point, I’ll need to check out Stasis, but I’m emotionally not ready yet.

8. LEGO Worlds

I struggled with some of the UI and button commands in LEGO Worlds and will never, ever try to build anything LEGO brick by LEGO brick because that road only leads to madness and mental destruction, but otherwise it was a lot of fun to run around in and have some silly adventures. There’s less structure than your typical LEGO videogame, which is odd at first. However, the randomized worlds are goofy yet always interesting, especially the candy-themed one, and once you realize there is more beneath the surface, exploration in the deep dark becomes an entirely new mechanic to figure out. It’s not a perfect take on Minecraft, and that’s fine–these worlds belong to LEGO.

7. Samorost 3

The Samorost series has always been a game of sights and sounds. You piece together a narrative by what you see and hear, and Samorost 3 continues this trend, with our little gnome friend out exploring a bunch of different planets. Also, there’s no text to read whatsoever, not even in the menus. To be perfectly honest, I’m not done with Samorost 3, only putting a couple hours into it so far, but I’m purposefully moving through it slowly, absorbing and digesting every single scene and flower/bug you can click on. I love how much moss there is, and the puzzles are a delight to figure out, even the ones you do to reveal a hint require you to put on your thinkin’ cap. I do hope there’s a Samorost 4 (and 5 and 6 and 7) down the road, and I hope to finish this strange and beautiful journey up before any of them come out, but I’m not going to rush through it.

6. Prey

I’m not very good at Prey, but that’s okay. The game clearly wears its immersive sim inspiration proudly on its sleeves with numerous ways to approach objectives and a creepy sci-fi retro future that without any doubt has some moral implications. I’m close to the end of Prey, but I don’t know if I can make it through based on how I created my character and spent my skill points. I love the world in Prey, despite how terrifyingly fecked up it is, and I’m looking forward to re-playing the game on the easiest of difficulties so I can just focus on reading emails, books, letters, and listening to audio diaries aboard Talos 1 so I can know exactly how everyone on this doomed space station lived. Also, don’t bother trying to kill the Nightmare creature, because you are wasting ammo as it just keeps coming back.

5. Night in the Woods

I recently tried to describe Night in the Woods to Mel after buying it a second time, now on Xbox One, since I lost all my progress for the PC when my ASUS laptop bought the farm, and I think I said something like this: you are a cat named Mae and you walk around this town and talk to people and Selmers does poetry and your mom is funny and you can look at constellations and the writing is really great, like super funny and also dark as heck. All of that is true, but Night in the Woods is also so much more. It’s the story of loner and college-dropout Mae returning home in Possum Springs to find that life has gone on without her. Now she needs to figure out her place, among her family and friends, while also dealing with a mystery involving a severed arm and stolen teenager. I’m obsessive with seeing every inch of content, exploring every nook and talking to all who will talk to me, exhausting dialogue trees fully, though I mostly stuck with hanging out with Bae at night (sorry, Gregg). Lastly, the soundtrack is phenomenal.

4. Ever Oasis

Ever Oasis does not do anything too surprising, but that’s not what I was looking for in a handheld action RPG about building up a magical oasis and managing a bunch of stores. The combat was basically this: dodge to the side, attack with all you had, rinse and repeat. At times, it got mashy and boring, and I didn’t put too much attention into upgrading weapons and gears because it didn’t seem to matter all that much (spoiler: I was right). The part I enjoyed the most was getting new people to join your oasis and open up shop and then taking on specific quests to upgrade those shops so you can make more income. There’s a good loop here, one that I ate up every day for a couple months during my lunch break, and I thought I was going to stick with it more for post-credits content, but that didn’t happen due to the number one item on this list. Still, a fun time.

3. The Legend of Zelda: Breath of the Wild

I missed out on many of the big Legend of Zelda games post-A Link to the Past. Shocking, I know. Well, I never had a Nintendo 64 or GameCube or even a Wii. Yes, that means I never played Ocarina of Time, Majora’s Mask, The Wind Waker, Twilight Princess, and Skyward Sword. Phew. So, honestly, dropping into Breath of the Wild was pure delight. The game presents a sprawling, open land to explore pretty much however you want once you gain access to a few powers and your hang-glider. You can take on the Divine Beasts one by one or go directly for the jugular and defeat Ganon from the very start. I did the former, only taking on end-game Ganon the other night after many hours and shrines and gaining access to the Master Sword, failing to defeat his first form. I think I need to upgrade my health a bit more and cook better food first.

Regardless of that, I’ve had a fantastic time running around with Link sans horse, taking on side quests, finding Korok seeds, breathing in the cold, mountain air, and seeing whatever is just around the corner or over that hill. Because there’s always something. There’s a richness here that I’ve never seen before, and the fact that many of the puzzles can be solved in numerous ways gets me all tingly inside. The game rewards the player greatly for poking around, and I like to poke. That said, I hate engaging in combat unless safely from a distance using a strong bow and bomb arrow, and I will never, ever be a fan of weapons breaking–you hear that, Dark Cloud–but that’s just a part of this world one needs to deal with in order to survive.

2. Slime Rancher

I truly hope that 2018 doesn’t result in us building an economy from the ground up based on farming plorts–also known as slime poop–from a number of different slime beings. Because if that’s the case, I’m in serious trouble. I got lost in Slime Rancher, constantly feeling the pull to play for five more minutes, to feed a few more slimes and sell a handful more of plorts so I could buy the next upgrade for my farm. Every upgrade lets you explore further and last a little longer out in the wild, and exploring is a big part of the fun here, with excitement coming from discovering new slimes and thinking about how you can harvest their plorts for your benefit. Since launching on Xbox One as a Games with Gold freebie, the developer Monomi Park has been updating the game a whole bunch, adding new features and areas to scour, and I continue to dip back into it to make sure all my slimes are getting on well with each other and buy new colors for my base and plort-vacuum.

Last year, Stardew Valley, a farming game, took my number two spot, and this year it is Slime Rancher. I have to wonder if this trend will continue in 2018, with my eyes locked in curiosity on things like Mineko’s Night Market, Staxel, and Ooblets.

1. Miitopia

Look, I’m just as surprised as you are. I honestly thought, based on the game’s somewhat hands-off combat system, that I was going to hate Miitopia, but just the opposite happened. I fell for it hard, unable to not spend any free ten or fifteen minutes doing a quest or grinding forward to have my party grow in strength or eat some more food or become closer to one another. This continued long after I beat the story, wherein the game sort of split into two entities, and now, 60 hours in, I’m still banging my head against the two extra islands of Galados Isle and New Lumos, the daily quests from visitors at the Travelers’ Hub, and the Tower of Dread, which is the game’s spin of a boss rush mode. Evidently, after beating the Tower of Dread, you get a new class, and the completionist in me must see all the armor and weapon options for it, so my final hours with Miitopia are not immediately around the corner.

I spoke about loop earlier with Ever Oasis, and Miitopia is a strong contender for best “pick and up play for five minutes” type of gameplay. Ultimately, no matter what you do in that five minutes, you are moving forward or making your team stronger. The fact that you can hold down a button and fast-forward the action really speeds up the grinding, which I found enjoyable and allowed me to get creative with my team and action choices when the fights become too easy, helps a lot. Some sessions saw me doing nothing but playing around with the minigame tickets system, taking advantage of the roulette wheel to get better gear or sell it for gold or obtain rare food for just spinning a wheel.

The story is straightforward and nothing to go ga-ga over. No argument here on that. What makes it special and more engaging is the cast of characters, who you hand-pick. Either from your pre-made Miis or from ones that Nintendo suggests. I even looked up a few online and scanned QR codes. Who knew Morgan Freeman (as a cleric) and Arnold Schwarzenegger (as a warrior) were such best buds? Same goes for Snoop Dogg (as a vampire) and my sister Bitsy (a pop star). My girlfriend Melanie (as a chef) was a key fighter, using her frying pan to whack enemies to death or turn them into food, and the quirks on each party member created jealousy and random moments in battle, like someone feeling empathy towards an enemy and letting them go. If I was to play Miitopia again from the start–and I won’t–selecting an entirely different team of Miis and classes would absolutely make it feel like a different game despite the paths being the same.

Also, next to Night in the Woods and certain sound effects from The Legend of Zelda: Breath of the Wild, Miitopia‘s music is some of my favorite from 2017. The title screen song changes depending on where you save your game, and each area has its own twist to the main theme. There are dozens of great little jingles, from when two Miis grow closer to leveling up to obtaining and equipping a new weapon. If you don’t believe me and want to hear ’em for yourself, here’s a couple of tracks that exemplify how eccentric yet adorable Miitopia is to listen to:

2017: what a year (for games).