Category Archives: videogames

REVIEW: Limbo

When I think about limbo–the speculative idea about the afterlife condition, not the videogame–I think about The Twilight Zone‘s “Five Characters in Search of an Exit,” which, while not the scariest of episodes, is the most disturbing in my book. It’s certainly had a lasting effect on me. The episode’s title really says it all: five characters want out. They are each unique–a clown, a hobo, a ballet dancer, a bagpiper, and an army major–and they find themselves stuck at the bottom of some foreign place with seemingly no escape. Together, through talk and trial, they begin to gather clues about where they are and, more importantly, why they are there. As expected, there’s a twist ending, and it’s a good one, but it’s the musings of the clown and the heated passion of the army man that really stick out in my mind here. One accepts, and the other challenges. Is this place their limbo? Their lingering spot before heaven or hell or something entirely new? It could be; it’s confined and maddening, bleak with little hope, and there’s strange noises and happenings taking place just out of reach or sight; and there’s a clown, and if ever a limbo existed, it existed with clowns.

When I think about Limbo the videogame, I also think about The Twilight Zone‘s “Five Characters in Search of an Exit” and…spiders and eyeless children and death and loneliness and buzzsaws and gravity flipswitches and pain and torment and colorless cityscapes and and and…and so much more. This game has a lot to offer, and it’s an amazing little package that is all about the gutpunch. Glory is for suckers.

Though it’s never openly said, the plot in Limbo consists of a young boy waking up in a mysterious forest and then going out to find his missing sister. That’s basically it, and that’s what you’ll read if you skim the product description before downloading this XBLA title. Though this trek won’t be easy. The world–or state of being–in which Limbo takes place is full of dangers, and a sharp eye and ear are your best bets for survival. Quick fingers, too. Though you will “die” a lot because, sometimes, that’s the only way to learn. At first, the dangers are very organic, but as you progress they will change to man-made devices, which, honestly, was a little disappointing. I’d rather run from a creepy-as-creepy-gets spider than jump a dozen buzzsaws any day.

Limbo is twofold: a puzzler and a platformer. Each go hand-in-hand with one another, but neither outshines the other. The puzzles start out really great, with spiders and beartraps and spiked pitfalls, but they slowly turn into very, hmm, puzzle-like puzzles, with switch flipping and gravity zones to master. Like stuff pulled more from Braid or The Misadventures of P.B. Winterbottom. Didn’t feel as natural, more forced than anything else. Then there’s the actual hopping about; it works for the most part, but it’s awfully difficult to judge jumping distances, as well as the fact that the boy is a bit slow on climbing. He’s a slow runner, too, but that’s not as big of a deal…except when giant spiders are a-chasing.

Where Limbo excels is, obviously, its presentation. Hard to miss its unique take on afterlife noir. This is no The Saboteur, with black and white and some color; it’s totally void of anything vibrant, and there’s just blackness and the white eyes of the boy and a lot of gray in the background. It’s stark and unnerving, as well as hard to navigate at times. Some ledges and traps are difficult to make out just because it’s black on black, causing too much frustration and wandering back and forth. A lot of the set pieces are well done, especially the HOTEL sign and forest, and there has to be something said about the use of music within. Or should I say lack of music. It’s used sparingly, but to great effect. Seriously, play this game in total darkness with the sound turned UP. You’re welcome.

Limbo‘s game length has been already discussed at length. Many feel that, for its $15.00 price tag, it is too short. That three to four hours is not enough. However, it can last someone as long as they’d like it to, really; me, I probably played it for a total of five to seven hours before seeing the ending. And I’m satisfied with that amount. It was an engaging game, sucking me in and not letting me out until I hit a puzzle that stumped me, but I was pleased to have those breaks. It made it more enjoyable returning to continue on. There’s a bunch of Achievement eggs to collect too, and most of them are not very obvious so, after seeing some online vids, I have them to go back and get. There’s not much replay value after that, but I would like to play the game again for Tara (or get her to play it)…just to see the spider in action. So, yeah, there’s that.

To close, Limbo is a wonderfully haunting experience, something that must be played and conquered, and I recommend it wholly. Expect a lot of clones to hit over the next year, and expect none of them to do what Limbo did best: be memorable.

Here’s how the Dragon Quest IX meet-up party went down

I had it all planned out.

My car, Bullet, is due for inspection this month of August. It’s very first inspection, actually, and since the beginning of the spring I’ve noticed my steering wheel shaking a lot when I’d tap the brakes after doing 50 mph or higher. Kinda scary, most likely an attribute that could get Bullet failed. So I decided to bring it over to the mall and drop it off for some maintenance work. No biggie, because this was also the day that Nintendo-sponsored Dragon Quest IX event parties were happening nationwide in GameStops high and low. I’d just bring my DS with me and kill some time that way…while also grabbing a rare treasure map. That’s all I cared about; sorry fellow DQIXers, but I don’t want to go co-op questing with you.

So, the event, which I only knew about from the Internet and even then knew very little about it, was to start at 12 and go to about 4:00 in the afternoon. I had about an hour or so to blah-blah away so I went into the mall, found a comfy couch, and sat down to grind for XP and alchemy items. I must have been playing for about 30 minutes before I looked up and to my left. This is what I saw:

I laughed out loud. The old lady across from me sneered.

Noon hit, I entered Tag Mode and put my DS in my pocket, and then shuffled over to the nearest GameStop, hoping to pick up the map or tag some random adventurers and then get out quick. There was no one in the store. I felt kind of odd just going up and down the aisles. Eventually, I left, returned to the couch, and checked my DS to see how much awesomeness I had downloaded: 0%. Ouch.

Tara and her mom were coming back past the mall after doing her wedding gown fitting at David’s Bridal so we all had lunch together. I nom nommed on a Subway sandwich and also heard back from the car place; my drum rotor needed fixing and it would probably be completed by 3:00. Tara’s mom left to head home, and then Tara and I took a walk around the mall, eventually heading back to that GameStop from before (note: this mall has two GameStops, one on the first floor and one on the second floor, and it seems a bit overdone if you ask me). I asked the guy behind the counter if they were participating in the Dragon Quest IX meet-up party event thing, and his expression showed pure confusion. He had no idea. Looking up stuff online, which took a bit because they don’t actually have full Internet browsers there, he learned that the GameStop outside the mall and down by Walmart was the one hosting an event. Ah…okay.

I figured if I didn’t get there and get the silly little map then no biggie. It’s just a game. Tara and I then headed over to PetSmart (or is it PetsMart?) because they were having an adoption day. So many adorable dogs and cats, and if I had the room and time and money to care for them, I’d catch adopt ’em all. Then we hit up Target for a bit, finally making our way back to Sears to see how my car was doing; it was done, almost exactly at 3:00, as if magic was at work.

Sheepishly, I asked my fiancĂ©e something like this, “Can we just stop real quick at the other GameStop so I can get this DQ map? I’m sorry you’re marrying a little boy.”

She said yes. It has to be clear why I love her so much, right?

This GameStop was much more active, and it was obvious from stepping inside that an event of some sort was happening. I entered Tag Mode in my car before coming in, and as soon as I checked it I saw I had canvassed a guest named NOA1. A Nintendo rep in a blue slime shirt came over, explained what to do next after bringing in NOA1 to my inn, and chatted a bit about the event so far. He said some kids came in earlier with all LV 99 characters; my LV 26 Hadwynnn openly weeped. After getting the treasure map, the rep gave me a poster and some stickers. Tara and I left after that because, as I mentioned before, I was just there for the map and not really to socialize, but it looked like there was plenty of that going on already.

So yeah, it had some hiccups, but the event worked out pretty well. I know DQIX is a much harder sell here in the United States than in Japan, but I think these weekly events can only do good for the game. Next week, there’s one at Best Buys around the country. We’ll see if I can make it to that one, too…

Oh, and that rare treasure map? It’s basically an epic boss fight, and this boss wiped out my entire party in two turns. Don’t think I’m ready for it just yet. Maybe I never will be. But I’m glad to have it in my collection nonetheless.

So far, 14 games beaten in the year 2010

Technically, this is the sort of post I should have done around the end of June, but I’m a bit slow with these things, and so here it is nonetheless. We’re now definitely halfway through the year 2010, and I thought it’d be neat to stroll back through time and count up the number of games I’ve beaten at this point.

Beaten.

Sometimes, in the world of videogames, that concept is hard to pinpoint. I mean, at what point does someone beat an MMORPG like World of Warcraft? Is it when they reach a level cap or actually run out of in-game missions? How would one define beating UNO, a multiplayer-heavy arcade game that has no main quests to complete? So, for a lot of these games, I think I have to just use my better judgment and decide if completing enough of a game equals beating it. One easy clue is that, most often, a game on the Xbox 360 will have an Achievement tied to beating it, and so if that’s unlocked I will definitely check it off (there’s one exception to this, which you can read about below).

Not surprisingly, all games beaten in the year 2010 for me were either on the Xbox 360 or the Nintendo DS…

Xbox 360

  • LEGO Indiana Jones 2: The Adventure Continues
  • Serious Sam HD: The First Encounter (something wonky happened and the “you beat the game!” Achievement never popped, grrr)
  • BioShock
  • SEGA Superstars Tennis (I basically played every single thing on this so it’s considered beaten)
  • Dragon Age: Origins
  • The Misadventures of P.B. Winterbottom
  • The Saboteur
  • Peggle (um, I completed the main campaign, just not all the side challenges yet)
  • Street Fighter II’ HF
  • Borderlands
  • Limbo

Nintendo DS

  • Hidden Mysteries Titanic: Secrets of the Fateful Voyage
  • Pokemon HeartGold (I beat the first region and the Fab Four or whatever they were called, and have now unlocked the second region, as well as a lot of post-game material)
  • TouchMaster 3

14 if my math is correct. That’s okay, but for some reason, I expected more in the Nintendo DS category. Maybe I’m just going crazy. Or forgetting a bunch. Oh wells.

There’s a couple of games I’m really close to beating, but still need more time with. Namely, The Legend of Zelda: Spirit Tracks, Picross 3D (I’d like to get over the 200 puzzles mark for this one), LEGO Harry Potter: Years 1-4 (this is going slower than many might have expected from me, but that’s because I’m playing the whole thing co-op with Tara), and ‘Splosion Man.

Gamers often fall into the trap of buying more games before completing the ones they’re already working on, and yes, I’ve hit that hump too. However, with money and time becoming a bigger issue right now, I’d really love to work on clearing out more of the backlog. There’s pretty much only two games on my must-buy list (Scott Pilgrim VS. The World: The Videogame and Fallout: New Vegas), and so I will climb this backlog mountain, hand over foot, until sweet victory washes over me like a morning breeze, and then–and only then–will I strike my victory pose.

An empty room, ready for doom and gloom

Sorry, dear readers of Grinding Down, but today’s gonna be extra light on content. I had a pretty horrific evening last night, and I’m still recovering from that…plus I think I got about three hours of sleep total. Coffee is keeping me going, as are phone calls and the thought of something cool to drink after work, but ultimately, I’m a headmess.

Also, throw in the fact that I beat Limbo last night, and, well, the depression deepens. I wasn’t ready for it to end; it ended nonetheless. There’s a staggering connection between the boy’s trip through the unknown and my life as it is, and one day I’d like to talk about what I see here, but I just can’t yet. It’s too…tangible. The game’s ending left me feeling cold and unloved, as well as strangely satisfied. It’s definitely a doozy, one worthy of exploration.

But yeah. This is it for today. I gotta give my brainwires a rest.

Ironically, Limbo doesn’t last very long

Well, that’s what every single review seems to like to talk about. Sure, they praise the game’s stark graphics, its haunting and effective gameplay, as well as the use of music and sound. But it all then boils down to this: Limbo is too short, ranging from three to five hours, for $15.00.

However, I’m still playing Limbo, still enjoying it a lot, bit by bit, and that’s kind of the difference I think in all of this. Game journalism reviews and non-journalistic reviews; two different beasts, one black, one white, with two different motivators behind them and no gray mist in-between. One plays a game as fast as possible, with a deadline looming and words to write/videos to record, and a second game on the pile waiting to be played. The other…well, we just play the game and write about it as we go or whenever we finish. Or heck, even weeks later. There’s no rush. The world’s not ending until 2012 anyways.

Recently, Kyle Orland of the now defunct Games for Lunch wrote about this oddity over at Gamasutra. It’s an excellent article that examines why this issue of length and hours of gameplay is so much more important to specific folk. This idea of a set game length…it’s pretty absurd. Everyone plays a game differently, and everyone gets a different experience that way. Take me. Despite what this blog might project, I don’t play a lot of videogames. My time is of the essence. I have to often squeeze in gaming time from 10 at night until 1 in the morning, and then the weekend, if I’m lucky, is mostly devoted to my Nintendo DS.

The fact that I got Limbo for free last week and have still not beaten it…is great for me. I like sitting down, playing it for about thirty to forty minutes until I get stuck, and then moving on to something else for a bit. I’m in no hurry to plow through the game itself, just to see how long it takes me and then claim that, “Wah, wah, it’s not long enough!” Well, you can always make it longer…by playing with it less.

Wow, that last sentence is full of innuendo.

Plus, Limbo is full of hidden eggs. Not Easter eggs. Hidden eggs. Sneaky, devilish, Solid Snake-like eggs that are super good at hiding from you. Some are tied to Achievements, and others exist just to build up your completion percentage as high as it goes. Right now, I’m not concerning myself too hard with finding all these eggs, but they’ll add some replay value when I go back a second time to hunt them all down. I’m thinking I’m about 60% through the entire game…kind of hard to guess at this point.

So, I don’t know. Limbo is a really beautiful, creepy, and clever game. You can make it as long or short as you want, and reviews shouldn’t sway anyone on whether it’s length is a determining factor for a purchase or not. This game is an instanct classic and just has to be played. I’ll most likely finish it up this week, but will definitely come back to it for more.

Can’t play General Knoxx DLC just yet

So, all three pieces of DLC for Borderlands are on sale this week for 50% off via Xbox Live. That’s pretty sweet, knocking the prices down from 800 Microsoft Points to a more reasonable 400 MP each. That’s $5.00 in human terms…or an after-work sandwich in my terms. Despite the good deals, I planned to only buy one game add-on. Now, The First Hour‘s review of The Zombie Island of Dr. Ned did little to entice me, as shooting hordes of zombies isn’t my bag of fun. The other DLC sounds like an arena of tiered enemies; again, not for me.

But the The Secret Armory of General Knoxx sounded like a step in the right direction. First thing, the level cap is raised by ELEVEN, all the way up to 61. It’s also a continuation of the main storyline, which, while underwhelming, is at least something to follow rather than a random drop in the hat like, “Oh, here come the zombies!” Add in new guns and class mods and vehicles (actually, boo to that one), and well, for five buckeroos, it sounds like the best, most varied DLC of the bunch.

After downloading, I checked to see if my co-op pal Greg Noe could play, but alas, not that evening. I decided to at least take a peek into this new area and see what was what. I was foolish to think I could do it alone. I played the fool. I am full of fool, full of fail. Yeah, see, I’m basically a low level 43 Soldier right now, playing on playthrough 2 and trying hard to climb the tall ladder of experience. I decided to continue on with him to experience General Knoxx…well, that didn’t work out too well. I could only complete the first quest, which was of the “go talk to this dude” style. The next quest has you finding some items nearby, but the very first set of enemies wiped the floor from me.

I guess I should’ve paid more attention to the quest. It says IMPOSSIBLE in blood-red font and then LV 51 next to it, eight levels away. ::whimper::

I’m not sure at what point it’s easier to venture into this realm on playthrough 1, but I don’t really have any other characters made that are very far along in the game. I created three more just to get to LV 5 and gnab some class-specific Achievements. So, my two options now to play this DLC that I bought are to either 1) wait for co-op and hopefully survive with Greg’s help or 2) enter on playthrough 1, but first level up my character decently.

Yeah, I’m a little annoyed at this, as time is of the importance, but I’ll figure it out somehow. Still, it was nice to hear new Scooter dialogue…if for a brief moment. GET YOU ONE.

Co-op in Dragon Quest IX is kind of a flop

So, over the weekend, I got to try a little co-op adventuring in Dragon Quest IX: Sentinels of the Starry Skies. And I have to sum up my experience in the very words of the many dogs you’ll meet during your journey to collect seven fyggs (magical fruit that have been eaten by townspeople only then be returned to you whole and untouched…if that is even possible): nng nng nnnnnggg. In short, co-op is kind of a flop, but then again, I suspect I know why.

See, my sister and I got the game on the same day, its release day at that, and we played for a good amount later that evening. But then I had to return to the hubbub of life up north, and she stayed home in South Jersey on a mini-cation, wherein she got to play a lot more DQIX than I did. Needless to say, by the time we got together again for some co-op play, she was double my levels (37 or so to my paltry 16s) and nearing end-game material. This made for lame co-op questing since…I was not there yet.

For co-op play, you can do two things: let someone into your world, to help you on your quests, or travel to someone else’s world, to help them on their quest. Experience and gold is shared, and visiting adventurers can open as many blue treasure chests as they want. Now, if you want their help in battle, you have to make room in your team, basically dropping off a party member or two. This also means that, while adventuring in my sister’s world of really high-leveled enemies, if caught in a battle too far away from her, it’d just be me, solo, fighting against the devil’s army. Sure, I could call her into action, but it wouldn’t work if she too was already in a battle, now a fighter short. So we had to stick together, and I basically just visited some of the new towns and grabbed some early recipes since I couldn’t afford anything. Then she came into my world to help me beat Leviathan, which was nice of her to do. Other than that, there wasn’t anything crazy exciting about the experience. She also got some additional quests from me since I was to DL them from WiFi and she was not.

I can see where the co-op would work best. Either playing together from the start, or playing together for all the post-game quests and treasure maps and so on. Those are probably the best options, but I doubt it’ll happen again for me. Still gotta figure out how this “tag mode” works as there’s a special event coming up at the local GameStop…

The afterlife better not be like this

I’m stuck in Limbo.

That’s both a funny, commonplace phrase for us Catholics, as well as my current state of progress within the XBLA downloadable platformer of the same name. I won a free copy of it yesterday and was very excited to sit down and play before going to bed. However, maybe playing this kind of game before bed isn’t the best idea; it’s depressing and dark, hollow and haunting, a sick trip into the unsafe bowels of somewhere, and the only way to get that creepy spider out of my brain was to wash this experience down with some light-hearted UNO afterwards.

I won two games, and lost the third to some twittery brat…if you were curious.

Right. So, Limbo. It’s beyond creepy, and it sucks you right in, and before you know it, you’re walking through a soundless world, unsure of what’s next, falling into bear traps and pitfalls and the clutches of one particularly evil spider. It looks fantastic and mesmerizing; however, all previous complaints about the lack of storytelling ring true. I ended up staring at the opening screen for a good five minutes before I realized, oh, hey, I’m in control of the character now. But why am I in control of the silhouette boy with white eyes? ::shrugs:: A glimpse at the description box from the download menu clues me in that I’m searching for my lost sister, but the game itself tells us nothing.

I have to believe though that the game’s developers are fans of I Wanna be the Guy, a game that is as masochistic as it gets. In IWBTG, players meet untimely–and timely–deaths just by doing as they’ve been trained to do for years. They will jump from platform to platform only to get destroyed by a falling block of spikes that falls the moment you land on the platform. The game is designed to mess with our heads, as well as undo everything we’ve ever learned about the platformer genre. Limbo is cut from the same cloth, and you’ll have to die to figure out how to survive the harsh underworld and all its peril. Which breaks my heart because there’s an Achievement tied to beating the game in one sitting with five or less deaths; I stopped counting around death #20, and so I must just give up all hope on ever getting that one. I hate death-themed Achievements, remember? Other Achievements seem to rely on the main character finding eggs and then breaking them. Here’s the two I got so far:


Wrong Way (5G): That’s not right


Altitude is attitude (5G): Exploration off the ground

No real explanation for this egg thingy, but if I was to speculate, it’d have something to do with a giant chicken kidnapping his sister and this is his bit-by-bit revenge plan. Again, you kind of have no story here so it’s free game to make it all up yourself.

I probably played for a little over an hour last night, and ended up getting stuck at one part. There’s a worm that drops onto your head and messes up how you steer the boy, and I can’t for the life of me figure out how to get rid of it; the mind-controlling parasite keeps walking me straight into a death-pit. Will have to give it some time, as I’m sure the answer is right there before me. Trial and error is your best guide.

Either way, it’s hard not to love Limbo for its art style alone. The stark blacks and whites–and soft, misty grays in the background–really bring about an atmosphere unlike any other game. Sure, it’s depressing as all gets, and the lack of music might drive some gamers nuts, but I found myself really immersed. Especially when some items in the foreground block your vision of the boy; I will actually lean forward in my chair, trying to get a better view, as if that’s even possible.

Alas, I won’t be able to play again until the end of the weekend.

I’m a Limbo XBLA giveaway contest winner!

Yup. It’s true. I’m a wiener.

I mean…winner. Of what? Well, of a little indie game just recently released for Xbox Live Arcade. It’s called Limbo, and all I know about it is that it’s mostly in black in white, has a rather distinctive noir art style to it, and there’s a particularly creepy spider creeping about within. So that’s exciting. And all I had to do to win was follow MTV Multiplayer on their Twitter account, re-tweet their post about the giveaway contest, and wait patiently as they choose five winners at random.

Now I just have to get through the work day. Oh boy. Will start downloading immediately once I get home, and hey, who knows, I might even write about the gaming experience. I know…such a thing is unheard of ’round these here parts.

This also now marks my second contest victory involving Twitter re-tweets. Back in January 2010, I won a download code from That Videogame Blog for Serious Sam HD: The First Encounter. Hopefully I’ll have more fun with Limbo than I did that piece of spastic shootery, and hopefully that spider won’t turn me into a wimpering puddle of Ron Weasley.

Please leviathan me alone

It’s time now for another rousing edition of…True to Life Phone Calls, starring Paul and Tara and brought to you by a cup of mediocre Green Mountain coffee.

Tara: So, what are you doing for the rest of the night?
Paul: Playing Dragon Quest IX. I’m trying to beat this one boss before I go to bed.
Tara: Ooooh.

Yup. Only…I failed. I did not beat said boss, and I still went to bed. Talk about being a quitter. Actually, no. I was really tired. I had a day of work and then an evening of Scott Pilgrim mania, as well as food and coffee drinks and musing about comics and slushing stories for Clarkesworld and so on and so on.

But I did try to beat Leviathan twice in a row, and that should count for something; he’s a boss you’ll come across shortly after you complete the vocation quest in Alltrade Abbey, and basically, he’s a pain in the ocean-butt. At least, he is for my team of scrabblers. See, he only attacks once per turn–unlike that jerk Jack of Alltrade–but two of his main attacks are the kind that target all four of my team members at once. There’s a tidal wave attack and tail sweep attack, both of which do a good amount of damage. The biggest problem with this is my lack of healing, and I don’t have any group heal spells or buff spells save for Accelerate. I was hoping my mage would’ve learned one by now, but I guess he’s more aggro than anything. Looks like I will have to put Andy on the back burner and create a new character with the priest vocation. Please submit name suggestions. Since my martial artist and thief are both women, my priest character will be a hardcore dude.

I actually don’t mind the fact that I will have to create a new character and grind him/her up to a decent level to help beat Leviathan. Why’s that? Well, for one thing, the grinding isn’t terribly annoying in Dragon Quest IX. Each battle gets you more XP, more gold coins, and the possibility of more items for the alchemy pot. Plus, upon returning to previous towns, you’ll find new characters there ready to give out sidequests. Now, some of these are absurd and difficult-sounding, and others are of the “kill X monsters” breed. Also, rumor has it that previously visited dungeons now host new treasure chests like mini medals and harder enemies. It’ll be good to take these missions on and build up my priest at the same time. He better get a heal all spell, and he better get it fast, as it seems I can’t go forward with the actual story until I take down Mr. Fishface.

And if this tactic doesn’t work, I’ll just recruit my sister this Friday as we give local co-op a chance.