Category Archives: videogames

Setting the new consoles loose

Looks like its Spring cleaning time for the videogames industry. Bizheads all over are tossing aside their aging children to make room for newer, shinier ones. Let’s take a look at what’s happened over just the past few days.

Nintendo announced their plans to release a brand new console in late 2012. The device will make its first public appearance at E3 2011, as well as be playable, which starts on June 7 in Los Angeles. Goodbye, Wii, and hello, Wii Wii (or Wii 2 or Wii Are Trying Again or Wii Do HD or whatever they end up calling this mysterious Project Cafe). Not that the company seemed to really care about the Wii for some time, and it looks like The Legend of Zelda: Skyward Sword will be the last hyped game for the system before its dumped into those bargain bins at Best Buy for kids many years late to the party to pick up for super cheap.

Nintendo seems to also be phasing out DS Lites, stating that once a retail store sells through its current stock…that’s it. No more after that. I guess this is to make more room for the 3DS and the–to some people–stronger upgrade of the DSi. That’s a shame, especially since I consider it my gaming system of choice; many stores and websites seem to still have plenty in stock though, and they are the most affordable version. If you’ve been waiting to pick up a DS, you might want to stop waiting sooner than later.

Sony is also stopping the production of their PSP models. I don’t know enough–or care enough–about that handheld to give you any kind of insight on the matter, but basically, another one bites the dust. More interestingly, Sony is releasing two tablets capable of playing original PlayStation games with updated touch controls. Um…what? Why would anyone want that? I mean, I guess they do more than that, but for some reason, somebody at Sony thought this was an excellent talking point. However, it is not. I barely want to play a lot of original PlayStation games now let alone have to repurchase them and learn new funky control schemes. The only genre I see faring well with this are RPGs because a lot of button-pressing isn’t based on timing or quick reflexes, especially turn-based combat.

I’m kind of glad that Microsoft hasn’t announced a new successor to the Xbox 360 just yet, but I’m sure it’s on its way. Personally, I don’t believe we need any kind of console upgrades just yet, and it’ll be either a hit or flop for this new Nintendo system, which looks like to be launching with zero to little competition. Unfortunately, Nintendo’s systems seem to place gimmicks above hardware, something many gamers are getting tired of, and there’s a lot of rumors circulating that it could have a touchscreen on its controller, but we’ll just have to wait until E3 to really take it all in.

I hope that, at some point, all the companies, developers, and publishers get together and create the Nintendo PlayBox 9000 and put down their weaponry to live, create, and game in utopian bliss.

P.S. All links go to GiantBomb because I’m too lazy to look around for multiple articles. Deal with it.

30 Days of Gaming, #12 – A game everyone should play

Yup, a game about a voiceless, little boy trapped between the world of the living and the world of the dead, which is filled with deadly traps, one friggin’ scary spider, and evil children ready to eviscerate him…yeah, that’s the game everyone should play. Limbo–fun for the whole family!

I won a free download of Limbo last summer and thoroughly enjoyed my time lingering in the space between. Because of its simple controls and lack of overbearing narrative and on-screen tutorials, it’s a game one has to experience, learn as they go, become one with, and for that I have a story, a story I meant to tell long ago, but never got to it.

After beating Limbo, I had my wife Tara play it. I told her very little about the game prior; I sat her down in front of the TV, turned the Xbox 360 on, handed her a controller, and took my spot on the floor next to her to watch. Just watch. I did not say a word. I did not answer any of her questions or react to anything she said. The game had started some minutes ago, but she wasn’t aware yet as she hadn’t touched a button. Once she did, the little boy’s eyes opened, and she started moving through the forest. She ran right into the first bear trap, destryong the little boy, yelping–just like I had my first time. Then she tried to jump over it, dying again. I remember her getting frustrated, because there was no way to jump over the bear trap given where it was placed and the angle of the landscape. Then she discovered that the little boy could push and pull items. Again, I’ve still not said a word at this point; it was thrilling to watch her learn how this world worked, how to manipulate the environment. And she was doing so well…

…until the spider showed up.

Once the spider was crawling after her, she began to panick. The littly boy rushed forward without care, stumbling over ledges, falling down into pits, all in the hope to avoid the spider. Now there was an urgency to everything. And it took her some time learn how to have the spider hurt itself via one of those beartraps, with a teeny bit of nudging from me. Again, there’s only so much you can do in-game thanks to its sparse controls, but thinking outside of the limbo-box is definitely required. When the spider grabbed the little boy and covered him in webbing, she believed she had died again, slowly putting the controller down; however, that was not the case. There was much giggling as the boy, bound and gagged even more than Frodo by Shelob in The Two Towers (the book, natch), hopped as fast as possible to anywhere but there.

Unfortunately for Limbo, once the spider and early forest scenarios are done, the game stops being something to experience and more like something to solve. Like, it becomes very obvious that you’re really playing a puzzle game by the time the boy leaves the forest instead of an adventure title. I showed Tara some of the later scenes via YouTube, and that had been enough. She had experienced Limbo, also known as Run From That Spider. There was no need to ruin that with frustrating puzzles that the majority of the gaming community had to look up online for solutions. Still, it’s a game everyone should play, especially just the first hour or so. With little music and cutscenes to distract, you’re quickly brought into the unsafe world and tasked with exploring, something everyone can connect with, something I know I loved doing as a young boy. Sure, it’s a depressing time, an untold story of siblings separated, but its uniqueness is more than worth the sorrow.

So…have you played Limbo yet?

With the 3DS eShop, comes great Mega Man Legends 3: Prototype Version

I have a soft spot for Mega Man Legends, a PlayStation title that plays nothing like previous Mega Man games. Instead, it focused on open-world gameplay and character interaction, starring a teenage incarnation of Mega Man named Volnutt. It was also the very first wall-jump into 3D polygons for the franchise, making it a sharp slap in the face of any Mega Man fan ever. Thankfully, I was never diehard obsessed with the blue-armored boy’s adventures, and so when this released it just looked like a fun, light-hearted romp, something like Brave Fencer Musashi, with its bright colors and exuberant character personalities. The plot involved hidden treasure, pirates, and a lot of archeology. Very different from your standard travel left to right to end of level and beat boss, acquire its power, and find the next boss weak to it.

I never purchased Mega Man Legends, but somehow it ended up in my collection. If I close my eyes and think hard enough, I believe I borrowed the game from a friend–just the CD though, no jewel case or instruction booklet–and then never gave it back. Or maybe I did. I have these flashes of seeing the game recently amongst all my shtuff. Not sure if I could find it right now in my boxes and boxes of junk seeing as it’s just a little CD by itself, but I might still have it. Who knows. Either way, I played it, I liked it, and I’m pretty sure I never completed it.

All of this is just to say that Mega Man Legends 3–long desired, long hoped for by many–is in the works for the Nintendo 3DS, and with the launch of the system’s eShop in late May, Capcom is releasing something called Mega Man Legends 3: Prototype Version. It’s more than a demo, but less than a completed game. Once you finish the core missions, you’ll receive access to areas of the game not yet finished and be able to play with a debug menu that gives you special moves and abilities. Capcom is hoping for a lot of feedback from gamers about it because without any interest, the title itself might just get chucked into the trashbin. Eep! Be a good Servbot and provide feedback here: http://www.capcom-unity.com/devroom.

Oh, and here’s a little looksie at what’s to come:

Still not sure if this is a free eShop download or a paid demo, but so long as it isn’t too pricey, I’ll be getting it. Five dollars sounds right, but I’m sure Nintendo is going to screw us all and use some wonky points system so it’ll be more like 500 3D Space Bucks. It’ll be nice to have some games to play on my 3DS that don’t require me to move around a room like a goofball (Face Raiders) or have an extra item available at all times to play ’em (AR cards). I can only make so many different Miis before I get bored. Come on, late May…hurry up and get here ASAP.

Why yes, Fallout: New Vegas, I am a stim-ply amazing desert survivalist

Unlocked two Achievements last night in Fallout: New Vegas, and they’re both tied to one another in the form of healing X amount of health points:


Desert Survival (15G): Healed 10,000 points of damage with food.


Stim-ply Amazing (15G): Healed 10,000 points of damage with Stimpaks.

For the Desert Survivalist one, I was playing as Zelda, my character specifically crafted to eat a lot of food and rough it in the wild. By the time I had finished up the Dead Money DLC, she had already healed around 8,000+ points of damage, and so I stocked up on some free food from the kitchen area in the H&H Tools Factory. Then I had her head over to the Samson Rock Crushing Plant where I had her continuously climb up to the top of one of the buildings, jump off, and damage herself. Don’t worry…she had plenty of crunchy squirrel bits and InstaMash to make her feel better. This went on for some time, and while it wasn’t the most exciting way to go about it, it would’ve taken a lot longer to do by trying to find enemies to fight.

For the Achievement tied to using Stimpaks, I switched over to my original, first playthrough character Jareth since Zelda barely used any during her 30+ hours in the Mojave Wasteland. He, too, was around the 8,000+ points healed amount, this time for Stimpaks, and he was just lounging around in his fancy casino suite, looking bored. Checking his inventory, I found around 56 Stimpaks just begging to be used–but how could I do so quickly? I decided to throw karma to the wind and have him attack everybody on the New Vegas strip; this incited all NCR troops and RobCo security bots into attacking Jareth, damaging his health fast and constantly, and within a few skirmishes, he had healed more than enough to ping Stim-ply Amazing and earn an extra 100 XP. Double win!

I’m probably going to start a third playthrough soon, with a character focusing on explosives, energy weapons, and sneaking (for pickpocketing purposes). Feel free to suggest a name. Not sure if I want that playthrough to also be the Hardcore mode one. Need to consider what factions I want to side with, and who would make virtual life in the harsh wild easier.

Zero money budgeted to Secret Agent Clank’s loading screens

For a good while last night, I believed my PlayStation 2 was dead. I was trying to get some play time in before our usual run of Thursday night TV hit–Community, The Office, Parks and Recreation–but the blasted thing just wouldn’t turn on. I checked multiple times that everything was plugged in, and to my horrible eyes, it seemed so. Grumbling, I gave up, watched some TV, and figured I’d try again; the reason I didn’t want to keep plugging and unplugging wires the whole night was that it might throw off our cable or Internet; we have a lot of wires behind our entertainment stand, too many to remember which one goes with what technology.

In the end, I did actually miss plugging in a single plug, and once I did, my PlayStation 2, which “I’ve had since I bought it,” powered on. Whew. I take really good care of my videogame systems, and to see one almost kick the bucket was a little unnerving. Heck, even my original SNES, all yellowed and dusty, still plays catridges. But that’s besides the point. I got my PlayStation 2 working, and it was now time to play some of my newest purchases.

First up was Secret Agent Clank, but before I could truly play I had to free up space on my sole PS2 memory card. Kind of a tough quest actually. I mean, I don’t even have my copy of Suikoden V anymore, but my save data shows some 65+ hours put into it, and I’d hate to delete it simply because I never beat the final boss, and there’s hope that maybe, possibly, hopefully, one day I might get the chance to try again. So I deleted save data for XIII, Killzone, and Odin Sphere. That seemed to do the ticket, as now I have enough available for Clank’s top-secret adventure.

After selecting NEW GAME, Secret Agent Clank opens up…with a loading screen. It’s of a spaceship flying across the screen through space. There’s no music, just a soft whooshing sound as it passes by. This happens about nine more times, with the only change being new angles. Each pass takes about three to four seconds, so we’re looking at almost 30 seconds of just sitting and staring and, unfortunately, zoning out. Those whooshes need to be bottled and sold as nonprescription sleeping pills. From what I can tell, there’s zero to little loading time on the original PSP version, meaning this port is all for the worse. Now, in previous Ratchet and Clank titles for the PlayStation 2, there were similar loading screens when traveling from planet to planet, but I swear it was never more than three instances of a spaceship flying past. Not nine or ten. Ugh.

Once we’re past the happy, happy, joy, joy loading fun-times, we see Clank trying to infiltrate the Boltaire Museum Mission Impossible style, tethered to a wire and dropping down through cut glass. He looks pretty freakin’ adorable in his tuxedo. However, he witnesses his ol’ buddy Ratchet stealing from the museum. PLOT TWIST! I played through the game’s first level, which introduces some of Clank’s abilities and skills and kind of ends on some weird Guitar Hero-esque QTEs, and then, after another stretch of loading screens and getting stuck at the part where I have to control three mini-Clankbots, called it quits. Not because I hated what was happening, but I was tired and wanted to watch some more Party Down.

I dunno. As always, the gameplay is fun and varied, but these loading screens might just cause me to go insane. Stay tuned for drooling and inconhesive rambling.

Adding to the Backlog – Ratchet: Deadlocked, Secret Agent Clank, King’s Field: The Ancient City, Myst III: Exile

Yup, four more games. How did it happen? Well, let me tell you, inquistive Grinding Down reader.

GameStop is currently running their Power Saver Sale to make more room on their shelves for all things shiny and current. That means a lot of used PlayStation 2, GameCube, and GameBoy Advance games need to go, and as we’re all aware, these sorts of stores have plenty of stock available to push. Outdoing their buy two, get one free deal, the current Power Saver Sale is all about buying two, getting two for free. That’s, uh, an extra free game! Not too shabby.

I went to the GameStop by the Leaky Cauldron the other night, but didn’t see anything worth grabbing. Still, this sale is too good to let swim by so I decided to try again, this time visiting the closest one to my workplace. Went out on my lunch break and found both of the Ratchet & Clank games for super cheap, around $7.99 each. I scanned the shelves and bins for other titles I knew I wanted, such as Ico, more point-and-click adventures (if any exist for the PS2), Suikoden III, any of the Yakuza games, and maybe a copy of Psychonauts if I was lucky. Alas, none of those titles were discovered. The best I could find was Myst III: Exile and King’s Field: The Ancient City, both around $2.99 each, meaning these would be my freebies for the Power Saver Sale. I’ve never played any Myst games, but I did read one of the books a long time ago; from what I can tell, it’s kind of like a first-person clicking game. And I guess King’s Field is a first-person RPG starring people with deformed hands…I dunno. Going to go into it with completely fresh eyes and give it a shot.

I am, however, most excited about the Ratchet & Clank games. That series, mainly the original trilogy, had some of the best gameplay to offer on the PlayStation 2, and I had just started moving over to new consoles when the spin-offs and tie-ins came out. These are sure to be a blast, and all that remains for PlayStation 2 playable titles in the series is Ratchet & Clank: Size Matters.

To be honest, I’m getting a little bored with my current Xbox 360 selections. Considering that I recently went back to a five-year old game simply for Achievements, something needs spicing up. My videogaming, that is. And if I’m going to go back and play five-year-old games, I might as well go play some good ones from the PlayStation 2. Well, hopefully good.

The sale ends on April 24, 2011 so get to it. Plenty of great games still available for all three systems. I suggest you go searching, too.

Games Completed in 2011, #13 – Monkey Island 2 Special Edition: LeChuck’s Revenge

So I beat this game. Big Whoop, right?

Monkey Island 2: LeChuck’s Revenge is a game I wish I had played sooner. Like, maybe when I was in high school or back when I dreamed of being a plucky wannabe pirate. Alas, I only discovered it after a Special Edition was created, released for the Xbox 360 Arcade, and then put on sale a few weeks ago. Don’t worry; I’ve already said three Hail Marys and two Our Fathers, and even then I know that’s not enough repenting yet.

In this sequel to The Secret of Monkey Island–which I’ve also not played yet, grrr–Guybrush Threepwood is searching for the legendary treasure known as Big Whoop. Unfortunately, during this hunt he unknowingly resurrects his arch-nemesis LeChuck, who he defeated in the previous adventure, as a zombie. There’s also some mini-plot thing about a love interest named Elaine Marley, but that never seemed like a vital focal point of the game. This Big Whoop search will span several islands, taking Guybrush back and forth as he collect items, solves puzzles, and interacts with a host of memorable, charming characters.

This Special Edition is more than just a re-skinned game. Besides the updated artwork, which is simply gorgeous, there’s re-worked controls to help players not familiar with the SCUMM engine get along much easier. Right-clicking on an item or person brings up a wheel of options, such as LOOK AT Wally, TALK TO Wally, or even the dreaded PULL Wally. That might seem like a weird option, but I suggest selecting it, as now, thanks to the addition of voice acting, every selection elicits a smarmy response from Mr. Threepwood. And the voice acting is stellar, with every character having a strong personality that is instantly captured upon speaking. My personal favorites include Wally B. Feed, Largo LaGrande, and the constantly quieting librarian. You can even listen to this awesome voicework with the original, retro graphics and gameplay. Another addition that long-time fans are probably super excited about is that Monkey Island creators Ron Gilbert, Tim Schafer and Dave Grossman recorded commentary to go with the game as you played; I did not give this a listen yet.

The puzzles range from obviously easy to eye-stabbingly frustrating, and for those that need an extra nudge in the right direction, two new features can be used: a hint button and item highlighting. I didn’t use either to unlock Achievements come the endgame (I know, I’m a whore), but they are there if need be. For the tougher puzzles, mainly all of Part II, I had to use the Internet every now and then. Some of them hurt my head, and some of them proved almost impossible, like when you had to give LeChuck a hanky a split-second before he zapped you with some voodoo magic. That one took me at least fifteen tries to get the timing right.

Monkey Island 2 Special Edition: LeChuck’s Revenge is both a fun and funny game. Entering a new screen and clicking on everything is thrilling, and I mean that as seriously as possible. I just wanted to know what Guybrush thought about everything, whether it was a stool, a parrot, or even monkey playing a piano. Exploration and an eye for detail is what’s important here, and while the story felt a little rushed during the final showdown, it was wonderful to experience. I have the need now for more point-and-click action, and it looks like I’ve missed out on quite a collection of SCUMM-based games. However, I’ve been warned to steer clear of Escape from Monkey Island. No promises, but I will certainly try.

Giving the warrior class a chance in Oblivion

Still yearning for some epic RPGing, I booted up Elder Scrolls IV: Oblivion last night. Now, I haven’t touched this game since I went on an Achievement run last May to reach the top rank in the Arena questline. That’s almost an entire year ago for those good with the math.

There’s plenty of Achievements left to get, namely those for the Thieves Guild, Dark Brotherhood, Mages Guild, Fighters Guild, and the Shivering Isles expansion. I figured that it’d be healthy for me to break my mold and play as a non-sneaky character, someone that likes to charge at his/her enemies, swinging a large sword or mallet, wielding heavy armor with pride, grunting from too much weight all around.

I decided to just make a new character, and so I went with a Warrior build:

Unafraid of light weaponry, they plow into the fray with little regard for injury. Masters of all melee tools, they put little faith in the magical arts.

Specialization: Combat
Attributes: Endurance, Strength
Skills: Armorer
Athletics
Blade
Block
Blunt
Hand to Hand
Heavy Armor

His name is Hodor, and I made him look like an albino monk with some blue hues to his skin. His plan–not mine–is to get some great heavy armor and cover up all things hideously discolored. Then he’s going to go join the Fighters Guild to help better himself, to show the world he’s more than just a freak of nature, that his swing is as swift as any Blades’, and that nobody will get in his way. After that, I might be done with him, I might not. I guess in my mind it’s easier to build characters specifically for these themed questlines rather than try to steer a character in a whole new direction to go from ruling the Fighters Guild to the Mages Guild.

I played through the game’s tutorial last night, getting a feel for the game again. After exiting the prison’s sewers, I took out a nearby crab that was looking at Hodor crossly and then saved my progress, quitting to the dashboard. That was for a reason, as I wanted to start watching Pineapple Express before it got too late, but I’ll try to get back to it tonight and start Hodor’s career in the Fighters Guild. According to my Achievements list, I already unlocked the first three for this questline, but I don’t remember any of the quests associated with them so hopefully this will be like a fresh take on it all.

30 Days of Gaming, #11 – Gaming system of choice

Duuuuuuuuuuuuuuuuuuuuuuuh.

This one was a no-brainer despite loving many various systems over the years. In fact, I find my experience with console and portable gaming systems to be interesting, if nothing short of a mixed bag. I grew up on neighbor’s NES and then my own SNES (Nintendo fanboy), then saved up my money as a young lad by scooping ice cream, busing tables, and doing clerical work for a PlayStation and PlayStation 2 (Sony fanboy), and then ended up doing a bunch of cartoon commission work (I drew cartoons of all the authors, not the cover art in case you were curious) to get enough money for an Xbox 360 (Microsoft fanboy) when I was in my mid-20s. Along the way I also had a GameBoy, a Nintendo DS, and now a Nintendo 3DS. This is more than just a roll call, as I want it to be clear that I’ve dabbled in multiple videogame pools. Which one reigns supreme? Why, the one with the double screen.

My journey to getting a DS started on a whim; one day, I just decided to go get one, and so off I went, and to demonstrate what happens next I’m posting some comics from the MyLifeComics archive:

Wow, I can’t believe I got this thing like four years ago.

So I picked up a newly minted Nintendo DS Lite, a copy of Mario Kart DS, and an extra charger. I was unaware that the system itself came with a charger in its box so now I have two. Wee. Thanks, mindless Target employee for the tip. Upon arriving home in my teeny tiny studio apartment, I curled up in my comfy chair, flipped the system’s lid open, turned it on, and heard–for the very first time–a sound that would soon provide me with comfort, stability, friendship, and sanity. It went like doo-doou-doooooo. I quickly got the feel for the system thanks to some heated online races in Mario Kart DS, and slowly grew my collection, picking up a range of titles from Castlevania: Portrait of Ruin to Puzzle Quest: Challenge of the Warlords to Flash Focus. There is literally a game genre for everyone. But the system wouldn’t hit home for awhile until I discovered its not-so-dirty secret: it loved roleplaying games.

Obviously, I’m a huge fan of RPGs, and over the years the DS has put up an excellent fight against the PlayStation 2 for the trophy of MOST RPGS EVER. Seriously, you can’t flick a stylus at a GameStop shelf without hitting a Nintendo DS RPG these days. And besides RPGs, the system has a slew of gaming experiences you can find nowhere ese: Professor Layton’s puzzles and hidden coins, Picross 3D‘s mind-numbing puzzles, The World Ends With You and its duel-screen action, Scribblenauts with its wordy fun, and so on. Many skeptics believed that the touchscreen was just a gimmick, that it wouldn’t work, but they all turned out to be wrong; it’s fun to touch the screen with the stylus, to control things and move them around, or flick them away.

Gaming on the go is a great idea, and this is literally that. The Nintendo DS Lite is perfect for pockets, with a good battery life and not being too heavy; the same cannot be said about its “upgrade,” the Nintendo 3DS. Ever since I graduated college, I’ve found myself constantly in my car, constantly traveling, constantly being away from all my creature comforts. Packing up the Xbox 360 every time I went down to my parents’ house was always a pain. Thankfully, with the Nintendo DS, I was able to bring a piece of gaming with me wherever I went.

This system of choice is also important to me for another reason. Seeing me play it so much and so often–and with such glee–convinced my mother to get one. I let her try out some of the minigames from the New Super Mario Bros. DS as we flew out to Arizona over the holidays to see my sister, and she fell in love with tapping the screen, especially during the minigame where you had to move colored bob-ombs into specific cages. Arriving in Arizona, we immediately headed out to a nearby Target (again with the Target!) to get her one. About a day later, my sister Bitsy also got one, and here’s the two of them at the zoo, “DSing it up” as I called it:

The Nintendo DS connected me with my sister and mom in a strange, new way, one that I never imagined. With Bitsy, we bonded over Animal Crossing: Wild World, entering each other’s worlds and sending each other gifts; it helped bridge the distance from Arizona to New Jersey, and was a nice thing to constantly keep up on each other over. For my mother, well…it opened up new branches of conversation. She checked Amazon for new games or asked me to keep an eye out for any titles she’d like; her favorites were puzzlers, the hidden objects kind, where the story was forgettable, but finding baseballs and irons and handcuffs in a jungle scene was amazingly addicting; she always wanted me to play the game she just beat, or help her past a tough part of her current one.

As human beings, we develop attachments to many things: people, places, smells, sounds, tastes, everything. It’s inevitable. And it’s not silly for me to feel such a connection to my DS Lite, which has, unfortunately, not gotten as much love over the past few weeks with the 3DS in the limelight. I will return to it, surely. Just writing this makes me feel guilty for such neglect. This mesh of circuit boards and chips and plastic bits and screens and d-pad that hurts my thumb after awhile has always been there for me, and in return I have treated it well. When that charge me red light comes on, I hop to it. I always place it in its carrying case, an early birthday gift for me from my mother, and I would never in a million years trade it in for money or store credit or the answer to the universe and everything else, no matter what. The Nintendo DS is my favorite gaming system, and will remain so for as long as I can make it happen. Please bury me with it.

Divinity II: The Dragon Knight Saga and the curse of the Gamebryo engine

Thank every single star in the divine sky for things like free, downloadable demos. Without such treasures, I might have actually gone out and paid money for Divinity II: The Dragon Knight Saga. Good thing I didn’t.

I’ve had a real hankering lately for a big RPG, especially a Western one. Something to really sink my teeth into and give up many hours on and grind until the day is done. That sort of experience, and unfortunately 11/11/11 is still far away, but it seemed like, from images and previews and even YouTube videos, that Divinity II: The Dragon Knight Saga could fit the bill. I mean, it’s a brand new release for the Xbox 360 at only $40.00 that promises over 80 hours worth of gaming in a fantasy land brimming with magic, dragons, and silver-eyed Slayers. Count me in, but I downloaded the demo because I wanted to make sure that there were no tiny text issues to deal with, which is a problem I had when trying out the Gothic IV demo earlier this year.

The good news is the text is perfectly readable for Divinity II: The Dragon Knight Saga. The bad news? Well, the game seems to be pretty terrible, especially for a current gen roleplaying adventure. Where to start? Well, it opens up with a little cinematic of an armorered man on a flying ship looking down at a city. Then it cuts to another man in the woods, preparing to take on a dragon. After that excitement, we get to…create a character. Sort of. We’re limited to picking a name, a gender, a hair style, a beard style, and a voice: I made Pickles look as close to me as possible and gave him a soldier’s tone. Yes, that’s right. Pickles. The greatest Slayer in all of Rivellon.

A woman with silver eyes is speaking to me about a ritual to become a Slayer. Her mouth is far too large for her face, and it does not move in sync with the words she is saying; it’s beyond distracting and makes me want to set her on fire. Graphically, she’s ugly, and I can see all the jagged polygon edges of her character build. After our chat is over, I get to finally control Pickles, and from his very first step forward I knew our journey together was over. See, the camera hangs behind him just so that you can only see him really from the waist up, giving the impression that he is either surfing, skating, or sliding along the grass, giving those rabbits a run for their money. I found no solution to this camera problem. Inside the local town, I spoke with some more ugly people who pointed me towards a waterfall where I’d meet some kind of mage. I did, and she gave me the memories of dragons and silver eyes, which allowed me to see the ghostly demon monster she was chatting with before I arrived. After that, well…I walked around a bit, punched a rabbit, and quit to the Xbox 360 dashboard–I’d seen enough.

A shame, really. There’s a lot of neat stuff here, and from what I’ve read online, a lot of neat stuff yet to come. Our hero gets his very own battle tower to upgrade in the same fashion as the hero’s castles in the Suikoden series? Aww, man. But the Gamebryo engine has its limitations, and it’s just a little shocking to see an RPG using this engine fall below such titles as Elder Scrolls IV: Oblivion some five years later. The graphics felt subpar, the running and jumping animations are almost laughable, and the demo didn’t give me a lot to do but walk around in its stilted world. I will say that the voice acting was of good quality, but the constant talk of Slayers and Dragons and Dragon Knights and Dragon Slayers gets a little generic after a few minutes. Give me some detailed lore or get out.

New quest accepted! Delete this 1,9 gigs demo as soon as possible.

Does anyone know if Risen is any good? How about Two Worlds II? Don’t suggest Dragon Age II or Fable III as I know in my heart of hearts those games will just disappoint me greatly. I’m close to finishing up all those arcade games I bought some days ago and need a solid RPG to keep me busy.