Category Archives: videogames

REVIEW – GameSpite Quarterly 8, the PlayStation Era

The Sony PlayStation was a system that got me through high school and carried its weight during the early college years; it was a system that seemed to be everything anyone could need, with a library certainly bigger than anticipated, and the power to steal hours upon hours away from my life. Many of my favorite titles call home to the 32-bit console that could: Suikoden, Suikoden II, Jumping Flash!, Blood Omen: Legacy of Kain, and so on. It holds a special part of my soul beneath its silver lid, and that’s me being as honest as possible via a blog post. The dang thing means a lot to my growing up, my dealing with problems and friends and loneliness, and it was also a ton of fun to play, to invest in. I even decked it out with special stickers that came with early issues of PSM, a magazine that I subscribed to for a super long time because I enjoyed reading about my new toy and what it might be handling in the future. It’s been some time since I’ve read anything PlayStation-related in print form, too, which is my way of transitioning to the next paragraph.

The latest issue of GameSpite Quarterly, a simultaneous print and online zine by Jeremy Parish and pals, is all about the PlayStation, making it an instant buy for me, and I’m all the happier for it. The book arrived, and I at first couldn’t tell if I’d ordered, y’know, a book or…a brick. At around 435 pages, this is actually a tome, and there’s plenty of content to absorb, which is what I did over several days. It’s got that potpourri feel to it thanks to numerous authors writing varying articles about strikingly different titles and subjects. In the span of a few pages, GS8 goes from talking about how “mature” Sony got with its advertising to coverage of retro games like The Raiden Project and Final Fantasy Anthology. Content flows in a loose chronological order by game release dates, but at times feels a bit of a mish-mash effort; I’d have preferred a section devoted to game reviews and another to musings and features, but that’s just little ol’ me and my need for everything to be ordered and grouped and properly connected.

As previously mentioned, the library for the Sony PlayStation is huge, and it’s no surprise that not every game gets covered in GS8. I’m sure many frog fans are going to be saddened to learn that there are zero words devoted to Frogger 3D and Frogger II: Swampy’s Revenge. And some titles that I actually wanted to read about deeply, such as Star Ocean: The Second Story, Metal Gear Solid, and Chrono Cross, were only given a single paragraph of love. Disappointing, sure. Blockbusters like Final Fantasy VII and Tomb Raider get the expected amount of coverage, and I particularly found myself immersed in Tomm Hulett’s “The 7 Deadly Sins of Xenogears,” a religiously in-depth analytical look at a game I never got to play. For the most part, the majority of the games covered get a small amount of text to go along with a huge, pixelated screenshot. Sometimes this works, and sometimes it doesn’t (Baby Universe).

Not surprisingly, Parish’s love for quirky and less-loved titles takes the limelight here, with games like The Misadventures of Tron Bonne receiving eight pages of praise. Missed out on that game way-back-when, but it sounds pretty neat and has me only more excited for the forthcoming Mega Man Legends 3. My only other complaints are minor, but a second round of copyediting would have done wonders; as I read, I spotted a number of typos, as well as a lot of inconsistencies (if you’re devoting an entire issue to the PlayStation, you should stick to one spelling of it only). Otherwise, GS8 is so full of content and pages to flip through that the good outweighs the disappointing, and even though the entire book will make its way online over at GameSpite eventually, the printed form is still worth pursuing. Seeing that much content bundled and bound is impressive, and if you were at all a fan of the PlayStation it’s a no-brainer buy. Cracking GS8‘s spine is the easiest way to time-travel back to the good ol’ days of 3D polygons, memory cards, and games built around FMVs.

30 Days of Gaming, #15 – Post a screenshot from game you’re playing right now

I’m gonna take advantage of today’s topic train from the 30 Days of Gaming meme to also link to a new review I did for The First Hour. It’s of Harvest Moon: Grand Bazaar, the most recent iteration of the seemingly popular farming sim games. I covered the game’s first thirty minutes, and most of that time was spent in a slow tutorial downpour. I’ll be back at a later point in time to dig deeper into the game because–no matter what–I’m going to at least get through an entire year of this slog.

Here’s the image I’d like to present to y’all to represent the game, and the reason I’m picking it is for the absurd amount of G this character has:

I think the highest I’ve accumulated at this point is around 15,000G, and that’s after selling everything I owned–including my very soul–at this week’s bazaar. Oh, and Antoinette is totally snobby to me, too. Why anyone would want to pursue her for marriage is beyond me. I’m going after Sherry, but at this point, it seems like it’s easier to get chickens to like me than actual people. Sad and disturbing, but also very true. Ah, the life of a farmer…

Sign me up for Bastion based on its beautiful art alone

Seems like I can’t go a day without coming across a new game that intrigues me and makes me go, “Yeah, Pauly, ya big gaming addict…that’s something you’ll probably like.”

Today’s like du jour is called Bastion, which I guess actually began its life cycle as a PC game, but it’ll be coming to Xbox Live somewhere around Q3 2011. It stars a silent kid known as, well, the Kid, who is trying to create the Bastion, a safe haven of sorts where his post-apocalyptic city pals can go to for protection, especially after the recent event known as the Calamity Split, which splintered the world into floating islands. It’s described as a role-playing action game, and it looks beyond stunning. Vibrant colors and a world in constant motion, as the ground reassembles as the Kid moves forward, which is pretty amazing to see as it happens, help make this game look freakin’ alive. And there’s story choices, too, dynamically changing how your playthrough happens and how Bastion‘s narrator reacts; an Achievement exists for completing New Game+, which is always a good thing, and makes picking different choices all the more easy.

Go on. Fall to your knees:

No more details are available on price and exact release date. Will be keeping my eyes peeled for this as the days creep on by.

Honest Hearts DLC for Fallout: New Vegas drops this month, honestly

It’s been some pretty quiet months since Fallout: New Vegas‘ first DLC Dead Money came out, and it seems like Bethesda is ready to open the so-called content floodgates. The next piece of DLC is called Honest Hearts, and will be released for Xbox 360, PlayStation 3, and PC on May 17, 2011. There’s also two other chunks of DLC–Old World Blues and Lonesome Road–primed for future V.A.T.S.ing headshots, coming over the next few months.

Here’s what Big B has to say about it all:

Honest Hearts™Old World Blues™ and Lonesome Road™ will further expand upon Fallout: New VegasFallout: New Vegas takes all the action, humor and post-apocalyptic grime and grit of this legendary series, and raises the stakes.

Available on May 17, Honest Hearts takes you on an expedition to the unspoiled wilderness of Utah’s Zion National Park. Things go horribly wrong when your caravan is ambushed by a tribal raiding band. As you try to find a way back to the Mojave, you become embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions you make will determine the fate of Zion.

In Old World Blues, releasing in June, you will discover how some of the Mojave’s mutated monsters came to be when you unwittingly become a lab rat in a science experiment gone awry. You’ll need to scour the Pre-War research centers of the Big Empty in search of technology to turn the tables on your kidnappers or join forces with them against an even greater threat.

Lonesome Road, available in July, brings the courier’s story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job –a job that leads you into the depths of the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned.

Reviews of Fallout: New Vegas have called the game as “an utterly essential purchase” (MSN UK) and as “addictively, rambunctiously fun” (Entertainment Weekly). The Associated Press awarded it a 4 out of 4 stars and said “Bottom Line: It’s a Blast”, while GameSpy gave it 4.5 out of 5 stars and called Fallout: New Vegas “one of the best games of the year.”

Looks like each DLC will be priced at 800 Microsoft Points, too. So…May, June, and then July. Kind of an odd schedule, but I guess at this point, what with all the problems the vanilla game has been having, it’s better to give than hold back.

Looks like it’s also safe to download that new patch, too. Now I’ve got even more reason to work on my third playthrough character. I really didn’t have a good time with Dead Money, but Honest Hearts–and more importantly, Old World Blues with its focus on crazy mutated ghoulies–sound promising.

Totally chilling with a bunch of Keflings

Tonight, I ate an entire half tuna sub with chippy chips from the local Sub Shack, and while that might not sound like a lot…it was. See, it’s the kind of mom-and-pop operation that crafts with love and not logistics, stuffing these sandwiches to the brim with lettuce, tomatoes, black olives, and–can’t forget–tuna. There is no measuring here; it’s all in or get out. Twas a yummy dinner, but immediately afterwards I regretted eating the entire thing as my stomach was growling and rumbling and acting all funky. So I plopped down in front of the TV to digest and decided to play some…A Kingdom of Keflings.

This is an arcade title for the Xbox 360 that I picked up during a crazy sale some weeks back and have been playing off and on as of late. It’s a strategy game wherein resource managing is key to building one’s kingdom. Need more wood or stone? Order your Kefling minions to get it and bring to where you want it. Need linens? Well, you better shear those sheep for cloth. And that’s kind of it for the gameplay, a lot of back and forth, with the seasons changing constantly (to no effect) and your resources growing/depleting with each new blueprint that unlocks. It’s repetitive and mindless and absolutely perfect for just chilling out with.

See, there’s no major conflict in A Kingdom of Keflings to worry about. Nothing’s going to come by and maul your Keflings to death. Your resources don’t wither away over time or with neglect. No time limit. No failing missions. Just gentle music (save for the banjo tune) and light-hearted gameplay. Perfect for digesting to. Heck, I even unlocked two Achievements tonight, proving that I’m coming close to completing this one:


Master Builder (25G): Build a cathedral (Single Player)


Like Rabbits (15G): Reached a total Kefling population of 30 (Single Player)

The game’s big, main goal is to build a castle, which actually consists of a bunch of different blueprints. This is where I’m currently at, and it’ll take a bit as each blueprint needs a bunch of different resources, several which require other resources to create. Meaning, my Keflings and I will need to carry items from one place to another to another. No worries; I got the time. There’s always time to chill.

Fallout: New Vegas needs a new patch to patch their latest patch

Man, Fallout: New Vegas. You’re just making it really hard to speak highly of you publicly and honestly, and that’s a shame, as you’re a fun game beneath all the glitches and bugs and wonkiness, but when a new patch is released that supposedly fixes your game and then only makes it worse…well, yeah. There’s not much we can do about that. The latest patch is, according to many forum posters, crashing their game and doing nasty stuff to save data.

Publisher Bethesda Softworks is asking fans to decline the title update. We now have to wait for an additional patch to patch the latest patch; yup, it sounds funnier than it really is, and that kind of stinks as I just recently started my third playthrough, but have to now steer clear of playing the game online so as to not ruin my save data. Kapture will just have to wait a bit more, I guess, before getting to throw dynamite at Powder Gangers again, as well as learn the ups and downs for the various Energy weapons available.

I can only hope that Fallout: New Vegas is fixed–or mostly fixed, because us Vault Dwellers truly know that a game like such will never be without some missteps–before the next bit of DLC is announced. I mean, it’s gotta be that much harder to sell more content of a broken game, right?

Right. Y’all been warned.

30 Days of Gaming, #13 – A game you’ve played more than five times

This is kind of a weirdly phrased topic. I mean, it seems like it wants to ask about a game you’ve beaten more than five times because honestly, I’m pretty sure I’ve played every videogame ever more than five times–as have you–save for Epic Mickey (cue sound effect). If that’s the case, I had a number of choices for today’s 30 Days of Gaming meme topic, most of them coming from the great house of the Super Nintendo Entertainment System: The Legend of Zelda: A Link to the Past, Super Mario World, Donkey Kong Country, and Suikoden to name a few.

However, I’m going with Super Metroid, a game I can’t pinpoint on the number of times I’ve completed, but it’s one that I return to consistently every few years and love revisiting. I’m so proud to still have this cartridge in my SNES collection; thank the stars above and below that I didn’t trade it in with all those other games I now regret living without.

Super Metroid thrives on exploration and discovery; without it, Samus would just be some ho-hum bounty hunter that hopped up and down platforms, shot enemies to pieces, and took down crazily unique bosses. Those aspects of Super Metroid are great and certainly nothing to sneeze at, but its everything else around them, the unknown padding if you will, that makes this truly a game worth coming back to again and again. It’s landing on Zebes in the rain and heading to the right to discover that, no, really, you need to be heading to the left. It’s making your way through Crateria, which, as a young boy, I always misread as Cafeteria, and getting chills from the dreary, silent mood thickening in the air above. It’s getting even more freaked out when Samus first arrives at the Wrecked Ship to drips and statue-still enemies. It’s that final boss fight, and the frantic rush thereafter; it’s going back to where it all started.

Every time I play through Super Metroid, I discover something new. Last time, it was reaching new areas with the Shinespark technique that I had previously thought were unreachable. Another time it was sinking through some quicksand to…not die, but end up in a hidden room. Long before that it was learning all the secret, chargeable special attacks. I can’t even imagine what other hidden goodies remain for my next romp through, but I’ll be sure to x-ray scan every wall possible and bomb whatever gets in the way.

Truth be told, I’d love a new version to pop up on the Nintendo 3DS, and considering there’s a 3D upgrade to a title like Excitebike…well, my dream isn’t too far-fetched. Until then, I’m just gonna roll up into a ball and wait.

The Nintendo 3DS battery life is seeing red

I played a lot of Picross 3D yesterday on my Nintendo 3DS, closing the lid when I needed a break, opening it up when I wanted to break something into a blocky but adorable household item. This meant never powering down or placing the system in its charge cradle–I packed it away for the previous Easter weekend trip down to see my father and sister and didn’t feel like setting it up again just yet. So it was little bits of gaming here and there. Also, please consider that the majority of the puzzles I’m currently doing in Picross 3D average about 10 to 15 minutes each, sometimes more if I have to redo them because I suck at math and deduction.

In short, I went from having a fully charged battery to near power loss in only a couple hours. Around three if I was to guesstimate. But here’s where it got interesting. When my DS Lite would start to lose its charge, a red light would appear on the top right of the handheld, indicating that, if possible, charging would be greatly appreciated. The truth is that one could keep playing their red-limned DS Lite for at least another twenty to thirty minutes so it was not super vital to rush over and plug that baby in.

When my Nintendo 3DS flicked on the red light, I assumed the same. And you know what they say about assuming, right? I couldn’t have glanced away for more than a minute before that red light changed chaotically–it began blinking, and not a slow, steady blink, but one that signaled something terrible, like a countdown or a malfunction or something on the fritz. I was amazed to see how quickly this system was signaling that it needed a charge; I used a Quick Save for my current Picross 3D puzzle and hurried over to set up the 3DS charge cradle. The thing was still blinking like a madman when I returned it to its home so I don’t know exactly how long that blinking goes on for, but my guess is certainly not twenty to thirty minutes.

We’ve all known the battery life sucks for the Nintendo 3DS. I mean, I wasn’t even using the 3D slider or any crazy apps, just playing an ol’ regular DS game, and it still sucked away more quickly than normal. I really just need to not rely on the 3DS as my main traveling system, and only keep it around to show folks some of its neater aspects, like 3D pictures, Face Raiders, and my collection of Lord of the Rings Miis.

P.S. Isn’t it simply hilarious that I’m playing a game called Picross 3D on my Nintendo 3DS…and it’s not in 3D? Send in the ROFLcopters to take me away.

Games Completed in 2011, #14 – Costume Quest

Surprisingly, it was not too weird to play a Halloween-themed game in the middle of April. Much credit can go to Easter, another holiday that seems to revel in chocolate and candy and disgusting things like peeps. Having now played and immersed myself in Costume Quest, I can safely say I would have played it during any holiday, candy-filled or not. Yup, even on Frog Jumping Jubilee Day (May 19).

Costume Quest is an adventure RPG set in Schafer County, starring one of two squabbling siblings: Reynold or Wren. It’s Halloween night, and everybody’s out getting their share of candy. Including monsters. Your sister (or brother) is mistaken as a giant piece of candy thanks to a crude candy corn costume and taken hostage by the monsters. Soon, a trio forms, and the quest to save your sibling starts, spanning three large areas filled with monsters, candy, trick-or-treatin’, sidequests, and funny outfits.

Gameplay involves traversing around either the Auburn Pines Suburbs, the Autumn Haven Mall, or Fall Valley, fighting monsters, collecting candy, and completing quests from various NPCs.

The most unique element is, unfortunately, not the game’s strongest. Costume Quest has a cartoony look, with cel-shaded characters and vibrant areas. When a battle with a monster starts, our little costumed kids transform into giant versions of themselves, becoming a Transformers-like robot, a valiant knight, and a spider French Fry to name a few. That last one sounds scary, but it’s actually pretty adorable:

Battles then play out in a turn-based fashion, with only a few abilities to select. A special move charges up after two attacks. When one of the kids attacks, there’s a mini-QTE that can power up your punch; without this element, despite how un-fun QTE is, the battles would be beyond boring. They’d basically break down into attack, attack, special move, attack, attack, special move. Health is automatically restored to all kids after every battle, too. I did not have any troubles with the monsters or bosses in this game, and that’s not gloating, just a fact. So long as you set the right Battle Stamps in place and constantly pay attention to every QTE, you’ll be a-okay.

Another irk, at least for me, is that the text moved too fast to read at times. Why not let me press a button to continue with the text after I’ve read it? I understand that a lot of this is done to keep cutscenes moving forward, but boo…I missed out on some dialogue, and that’s a shame as this is a really funny game. Double Fine knows its jokes, and many great one-liners come from knocking on doors and discovering a monster lurking inside. Speaking of that…

::knock knock::
NEIGHBOR: Who’s there?
PAULY: Trick or treat?
NEIGHBOR: Aren’t you a little old to be trick-or-treating?
PAULY: What? No, no.
NEIGHBOR: What’s your costume, anyways?
PAULY: I’m a struggling videogame blogger. Please give me a treat. Pleeeease.
NEIGHBOR: Fine. So long as you’ll leave.
PAULY: Yaaaaaay!


Sweet Justice (25G): Finished the game!

Costume Quest could be summed up as “baby’s first RPG,” which is not as negative as I’m making it sound; it’s very safe, very easy, very friendly. But dang is it charming. The story and characters and funny costume ideas carry the quest through and through; just don’t go in expecting a deep battle system or anything that could be described as epic. Not sure if I’ll go after the DLC Grubbins on Ice as it just sounds a bit like more of the same.

Get excited for a free Excitebike on the 3DS

Here’s something cool: when the Nintendo 3DS eShop finally does reveal itself, us 3DS owners will be treated to a free, downloadable copy of Excitebike. And not just that ol’ Excitebike from eons past, no. This is a new version, specially tailored to show off some of the 3D effects this 3DS is somewhat known for. Since it’s free, that’s a-okay. I mean, they could cover the sweet rides in glitter and periwinkle streamers and throw some training wheels on every bike so long as it was free; us diligent supporters of Nintendo’s handheld consoles deserve something for buying early and waiting awhile, right? Right-o.

This isn’t just a shot in the dark either. Basically, for 3DS owners, it’s our first experience with the “3D Classics” line, wherein classic games are updated with new, 3D effects. Let’s hope they do Tennis or Marble Madness next. Some websites are saying this deal might be in Japan only; I sure hope not.

My wife recently bought Excitebike from the Wii’s virtual console, and she had a blast tumbling and turning over as she miscalculated jumps and landings. Now I gotta go home and play a little just to refresh my horrible motorbike skills. At least there’s now two reasons to look forward to this eShop launching: this and Mega Man Legends 3: Prototype Version. I think I already said this, but hurry up, late May!