Category Archives: videogames

INTERVIEW TIME: Tara Abbamondi

Tara beat a videogame a couple weeks back–namely Professor Layton and the Last Specter–and I just had to know why this game got her good. So I came up with some Qs, and she came up with some As. And with this, I try out interviewing people on my blog. I’m probably going to do it again. Heck, if you’re reading this, there’s a high chance I’ll be pestering you very soon with questions. Ready yourself. And read on…

Name: Tara Abbamondi
Age: 25
Loves: Milk, comics, Rush, Snoopy
Hates: Joffrey Baratheon
Limit Break: Red Curl Crush
Linkage: Twitter, website

Hi, welcome to Grinding Down. You have a really interesting last name. Any relation to me?

Well, thank you for having me, and funny you should mention that…for those who don’t know, I’m Pauly’s wife.

Please tell us some of your gaming history. Did you solve a lot of puzzles as a kid?

My childhood gaming systems were the Atari, Nintendo, and Super Nintendo. I was in high school by the time I managed to get my hands on a PlayStation. I played a lot of Mario games, my favorite being Super Mario Bros 3. Also in my “frequently played” stack: Street Fighter, Super Mario World, Donkey Kong Country 2, Chrono Cross, Ironsword, Mickey Mousecapade [sigh], Evil Zone, DDR….and the list goes on.

What was it about Professor Layton and the Last Specter that got you hooked?

The story and art are what first drew me in, the animation sequences are gorgeous and the story kept you guessing. What also kept me playing was the fact that it was on the DS. I could go lay in bed and play, I can sit on a bus and play, I could sit outside and play. You can do a few puzzles and then put it down, and you can save at any time.

I went through an “Animal Crossing” phase last year and would play every single day. As a gift, I got the same game, but this time for the Wii. I enjoyed it for awhile, but I can’t even remember when I last played. The logistics of the DS better suit my needs as a gamer (especially when the room that the Wii and the other consoles are in is consistently an ice box. BRRR).

Did you have a favorite or least favorite puzzle?

My favorite puzzles were probably the ones I spent the most time solving. I started to get wise to the way they would fool you into choosing the wrong answer. Sometimes the answer would come too easy and you find yourself second-guessing. Always check out that negative space!

I heard a rumor that this game made you cry. Without getting too spoilery, wanna tell the world about that? Were you surprised by how emotionally connected you were to Luke, Emmy, and Layton’s adventure?

I actually can’t really go into it, basically ANYTHING I say will be spoilery. Though, if you know me well, and I know you do, you’ll know at which point that it was, that is when you finally get there. [HURRY UP, I wanna talk to someone about it!!] 🙂

[ED. NOTE: I’m almost done with the game, I promise!]

This is the first videogame in some time that you’ve finished completely. What other games have you similarly devoured?

A lot of the games I play don’t seem to ever have real endings to them. When I played Animal Crossing, I kind of eventually stopped playing because I was pretty much done with it. Though, I did recently pick up Dragon Quest again, so hopefully now that I finally know where I’m going… I can continue and finish the game.

Most of the games I’ve played to the end were NES or SNES games and a handful of PlayStation games. My shame keeps me from listing them all.

How many hint coins do you estimate you used?

Hmmm, I’d say maybe 40 or 50? I stored a lot for a while, and I had up to 90 towards the end, I started using them then, when things got a bit more tricky.

Interested in seeing more of the series? You have the opportunity to now play them out in chronological order.

Of course! That’s the plan and I’m definitely looking forward to it.

Thanks for the interview! But before you leave, can you solve this puzzle I came up with…?

C. The answer is C.

And that’s a wrap!

Samus as she’s always been in Metroid II: Return of Samus

I made decent attempts at the original Metroid, both back when it was out on the NES via a neighbor’s system and many moons later with it in my pocket on the Nintendo 3DS. I absolutely love and continue to play Super Metroid to this day. I even had a GameBoy for a good chunk of my childhood–and yet, I missed out on Metroid II: Return of Samus. I blame Mario, naturally, and…um, more Mario.

As evidence proves true here, I’ve had $6.22 sitting pretty in my 3DS for some time now. Nothing has been released on the eShop lately that’s looked even remotely enticing. Okay, okay. Freaky Forms: Your Creations, Alive!–despite its zany title–seems like a good time. I had way too much fun making silly and weak creatures in Spore Creatures. So, maybe one day. But not today, or tomorrow, or the day after that because I’ve already spent my eShop money. Yup, that’s right. I did some pre-Black Friday shopping and bought Metroid II: Return of Samus on Thanksgiving evening, after a busy day of family, talking, not talking, and too much foodstuffs. It was a nice little distraction-limned treat for myself, and I crawled into bed, turned the heated blanket on, and began hunting Metroids.

See, in Metroid II: Return of Samus, you’re tasked with taking out Metroids. Thirty-nine of them, in fact, which is a weird number, but whatever. Maybe forty would’ve tipped the scales or something. This has to do with the fact that Samus previously prevented the Space Pirates from using the Metroid race for their own evil purposes in the original Metroid. Now, to stop another attempt by the Space Pirates, Samus has been sent to the Metroid’s home planet of SR388 to eviscerate every last Metroid she finds. That ought to do it, right?

So far, I’ve taken down two Metroids. Pew, pew, blam. The game plays just like Metroid and Super Metroid except it’s a lot less open and more linear, with very little back-tracking. Sometimes that’s okay. Still, there’s no map, and taking damage from even the minor enemies can be devastating. One nice addition that definitely inspired the save+health-restoring stations in Super Metroid are the inclusion of save spots and energy/missile-recharging balls, as well as the ability to create restore points via the 3DS. And speaking of balls, I was pleasantly surprised to find Samus able to roll into a ball at the start of the game; the new spider-ball ability takes a bit to get used to though. My suggestion for those stuck: try everything until it clicks. Y’know, like I did.

Other oddness includes Samus being huge on the screen, a severe lack of background detail, and less than stellar music. That said, it’s more side-scrolling Metroid-blasting action, and that’s really all I need. With the ability to save frequently and recharge health much easier, I suspect I’ll finish Metroid II: Return of Samus far sooner than ever completing the original Metroid. Watch out, you thirty-seven Metroids left! I’M COMING FOR YOU.

Waiting and wondering in LEGO Harry Potter, Years 5-7

Currently, I’m waiting. I’m sitting idle, I’m swaying idly. I’m waiting to hear back from my insurance company about whether they will cover my car after I hit a roadkilled deer head-on. I’m waiting to be disappointed. I’m waiting to be angry at myself, for being a failure and a coward and worser words than that. I’m waiting for today and tomorrow to be over with, and I’m waiting for better days.

And I’m also waiting in LEGO Harry Potter, Years 5-7, this time for an Achievement to pop:


Idling (20G): Stand still with no controller input for 5 minutes

Tara and I played some LEGO Harry Potter last night in an attempt to keep me distracted and smiling. The opposite of that involves me staring and sinking deeper into a mental hole. Anyways, it worked for the entirety of the time that we played. Got through some more levels, learned how to duel, discovered a crazy secret about Snape (more on that later), and unsuccessfully tried to find some shops to visit in Diagon Alley. After our play session was over, Tara went to tinkle, and I started to read through the game’s Achievements list, where I discovered one could be rewarded for doing absolutely nothing. For waiting. So I put the controller down, and listened to the trio make many mmm sounds as other LEGO wizards passed by. Tara joined me soon after, and we sat on our cold couch, huddled beneath a blanket, saying little and waiting a lot.

Alas, this type of Achievement is a perfect example of wasted design space. Unless my theory rings true. And I posit this, that the idling in the Achievement’s title is in reference to the time period where the trio were camping and unsure of where to go next. Otherwise, I can’t make a connection between the source material and the game.

To keep this waiting theme going strong, too, please wait for more posts on Grinding Down. Hopefully there will be some content that isn’t just me crying with words…

FIRST HOUR REVIEW – LEGO Harry Potter, Years 5-7

Too depressed to do anything other than link you to my coverage of the first hour from LEGO Harry Potter, Years 5-7. Tara joins in on the fun and makes some classy comments. Hope you enjoy!

The College of Winterhold questline is magically short

[Major spoilers abound for the following quests: Revealing the Unseen, Containment, The Staff of Magnus, and The Eye of Magnus. You’ve been warned.]

In The Elder Scrolls III: Morrowind, the first quests I ever followed with passion were those of the Mages Guild. They were strange and varied, some even playing to my sneaky side with tasks like stealing gems or enchanted books from fellow wizards. Others had me gathering alchemy ingredients from just about everywhere. In The Elder Scrolls IV: Oblivion, I started to do a bunch of quests during one of my few playthroughs, but never got further than getting in good with magic users initially, and judging from my experience with completing the Fighters Guild questline, I assume it’s going to be the same ol’ quest a whole bunch of times in a row. Not really interested in that. And then in The Elder Scrolls V: Skyrim, you do a handful of quests–albeit really long ones–and then it’s all over. I was honestly surprised last night when Lohgahn was presented as the new Arch-Mage of the College and given my own private quarters.

Let’s start at the beginning though. After getting into the College, you are tasked with exploring Saarthal, an ancient set of ruins that might have something mystical inside. You kind of go there to train with other classmates, but soon find a crazy, magical orb (as well as an extremely tough Draugr called Jyrik Gauldruson). As you begin to investigate and research this orb, another mage called Ancano becomes very interested in what you’re doing. Eventually, you learn that the Staff of Magnus can reveal the answers floating within the orb, the Eye of Magnus. You go out to find the staff, and upon returning to Winterhold learn that Ancano has turned traitor, released the power of the Eye, and must be stopped. Oh, and the Arch-Mage is dead. Zing! You fight off some truly annoying creatures called magical anomalies, and then, with the help of Tolfdir, take out Ancano for good. After the fight’s over, several members of the Psijic Order appear, congratulate you, and take the Eye away as it is deemed too unstable to be kept safely at the College.

Here’s two Achievements tied to the questline that I unlocked with extreme magic:


Revealing the Unseen (10G): Complete “Revealing the Unseen”


The Eye of Magnus (30G): Complete “The Eye of Magnus”

Oh, and thanks to all this sneaking around and loosing of arrows into skeletons, I managed to hit a new milestone in leveling up:


Expert (25G): Reach Level 25

But yeah, fun times at the College of Winterhold are over surprisingly fast. The questline consists of eight separate quests, but only three or four really deal with the major plot of uncovering the Eye of Magnus. A couple are lengthy affairs, and others are just about surviving a fight. I kind of expected a lot more, or at least more sidequests that played into advancing through the College. I guess I just got used to moving up in ranks from Oblivion, slowly but surely getting closer to the top. In Skyrim, it was like do this, do that, stop the evil, become the next Arch-Mage, and that’s it. Enjoy your new pad. Oh, I will. Looks like it’s filled with rare alchemy ingredients and soul gems. But is there anything else left to do at the College now? I’m thinking no…which means it is time for Lohgahn to find something else to do. Maybe the main quest? Naaaaah.

Still haven’t played Suikoden III yet

You might recall reading about me finally finding a copy of Suikoden III after many years of searching through shelves of used PS2 games at every GameStop I visited. Actually, I wrote about it one month ago exactly. And yet, despite my deep and unrelenting love for the series, despite my excitement over finding a copy and having it in my collection and picking up the box now and then to confirm that, yes, it is real and, yes, it is mine…I’ve still not played it. Honestly, I’m kind of scared to.

Then again, I was also a wee bit scared to play The Elder Scrolls V: Skyrim, but for different reasons. Open-world games as massive as Bethesda makes ’em can be nothing but daunting; I love them, but sometimes struggle with staying focused, with sticking to the plan, and before you know it, I’ve lost the main thread and am now just wandering around, trying to find a place to call home. Still having fun, mind you, but feeling off, like I’m playing it wrong. I want to do everything, but to do everything means total and utter devotion. Which also means time, and time for videogames is not something I have as much for as I used to, seeing as I still plan to be either a famous writer or cartoonist–whichever happens first is fine by me.

With Suikoden III, I’m worried about being disappointed and then having to deal with the fact that I put way too much thought and care into obtaining something that ultimately did not do it for me. That’s some heavy thinking there, but it’s how my mind operates; I build my own structure of hype, and it’s very hard to get down from it safely. Supposedly Suikoden III is the best of the 3D games in the franchise, but a lot of that praise was printed back when the game came out. Y’know, in 2002. It’s hard to know how to interpret those claims some ten years later. I mean, I thought Suikoden V was fantastic, even with its slow start; in fact, that eight or nine hour intro is the reason why I admire it so.

Over the summer, for seemingly no reason at all, Tara popped Final Fantasy VII into her PlayStation. I chose not to watch, but because we were in the attic The Leaky Cauldron, I had to listen, and from what I heard, it sounded bad. Some games don’t age well, and some gaming mechanics definitely don’t age well; what might have been fast-paced battles and crazy good graphics back then certainly do not cross the mark today. Final Fantasy VII and Final Fantasy VIII are games I’m scared to go back and play, and prefer to just leave them as fond memories for as long as possible. Same reason I haven’t gone back to Suikoden or Suikoden II–though, as an uber fan, I have to believe they stand the test of time.

I don’t know. Maybe I’ll just bite the bullet, put Skyrim aside for a bit this weekend, and see how Suikoden III goes. It’s gotta be better than some other PlayStation 2 games I’ve played recently, right? Right? Keep me in your thoughts.

The early life and times of an Imperial Dragonborn with an obsession for cheese wheels

My Grinding Down post…uh, post playing The Elder Scrolls V: Skyrim for the very first time did not turn out like I originally planned. I was hoping to do more of a summary of the times, the handful of hours spent, about the things Lohgahn did or did not do since stumbling into freedom, as well as my usual colorful commentary on all things broken with Bethesda’s supposedly brand new engine. In the end, I babbled on about the quest The House of Horrors and how surprised and conflicted I was by it. So here we are again, for Skyrim post numero two.

If you’ve ever read any of my posts on Fallout 3, Fallout: New Vegas, or Deus Ex: Human Revolution, then you know how I like to roleplay. At least initially. Sneak, steal, and get by with skin still on my bones. Sell everything not sealed down. And so that’s how it began, with Lohgahn getting his greedy Imperial hands on a bow and quiver of arrows as soon as possible. He snuck through caves, snuck up to villages, snuck through the forest, and so long as he was able to hit an enemy first without being detected, they were usually dead with one shot. If not, they generally didn’t reach him by the time he had reloaded his bow. However, I did have a backup strategy for when things got up-close and personal, and that was a combo of fire magic and an enchanted axe that also contained fire magic. Yeah, fire’s cool. Also now have a fire-based Shout, so watch out frost-based critters.

And sadly, I’ve been using the bow less and less. Now I’m really into summoning a spectral wolf companion or a demon from another plane to help out in battle. I haven’t gotten another stable companion since Lydia died, and I don’t know if I ever will. I do enjoy going at it alone, even if the dragon fights are tough with nobody else to aggro at. Speaking of dragons, I’ve taken down six now. Some perks I’ve picked up are zooming in with the bow, gaining a bonus to armor protection if wearing all pieces of light armor, and more damage with one-handed weapons. It’s weird seeing where Lohgahn started and where he’s at now, a mixed bag of tricks. This could potentially be dangerous down the line, with him decent in multiple styles, but not strong in a single element. We’ll see. I might not ever even complete the main storyline considering how many side quests rock and how many miscellaneous tasks I’ve got in my log.

And now, some more blabbering about a fantastic quest I turned in recently called A Night to Remember. Spoilers follow, people. After a hard day of looting bandits and cooking their food, Lohgahn headed to the tavern in Whiterun for some drink and music. Well, he certainly got one of those two things. A man named Sam Guevenne challenged me to a drinking contest for a magical staff, and I accepted, guzzling back three glasses of whatever we were guzzling. After blacking out, Lohgahn woke up in an entirely different hold, with no memory of what happened. He then has to piece it together, and in the end, after talk of stolen sheep and getting married, it’s more mindgames being played by Daedra princes. I think I’m going to absolutely love every single Daedra quest in Skyrim.

Also, I’ve begun recording some of the glitches in the game. Here’s one where doors in my Whiterun house magically stand up without walls. I’ve got another one to upload that’ll make your head spin.

In summary, after roughly fourteen or fifteen hours, Lohgahn loves cheese wheels, is now level 16, and has only done a smidgen of the main storyline quests. He has, however, been deemed a hero of the people. It’s true. See right here:


Hero of the People (30G): Complete 50 Misc Objectives

He’s thinking about learning more about magic, and yet, at the same time, wondering if he’d fit in with that underground thieves guild. Hmm…

LEGO Harry Potter, Years 5-7 is fun, but more of the same

LEGO Harry Potter, Years 5-7 came out on 11/11/11, but despite that, GameStop wasn’t handing out copies until a few days later, which was a little annoying and makes me want to never pre-order with them again. This is the second time in a matter of weeks where they did not respect a game’s release date–Professor Layton and the Last Specter, yo–while every other place in existence did. So I had to wait, though the waiting wasn’t terrible as I had The Elder Scrolls V: Skyrim to eat up my hours. I swung by GameStop after work earlier this week, got my copy, got my pre-order bonus of a Dumbledore’s Army t-shirt which I’ve passed on to my wife, and snagged two more cheap PlayStation 2 games (Tom Clancy’s Splinter Cell and Legacy of Kain: Defiance, if you’re curious). Tara and I finally found some time last night and gave the game a go.

So far, it’s LEGO Harry Potter, Years 1-4 with the years changed in the title. That might seem like a harsh comment, but it’s not. It’s warranted. We’re literally exploring the exact same rooms in Hogwarts that we explored in the first game, destroying the same items, hitting the same chairs/desks with spells, and completing the same challenges, such as turning on all the torches for a gold brick. I already spent many, many hours doing this to get a bajillion studs and buy everything and complete the game to 100%, and it’s clear now that if we had all just waited for a product called LEGO Harry Potter, Years 1-7 to come out, it’d be everything and above. A shame this got separated in two beings (much like the final film). The developers even then had to come up with some way to make Harry and his friends lose all their hard-earned progress, just like Samus in Super Metroid went from hero to zero; Umbridge puts a ban out on several spells, taking them out of the selectable spells list. Why couldn’t the game read my save file from LEGO Harry Potter, Years 1-4 and decide that I’m devoted enough to let me keep everything I already learned? I’m looking forward to moving past the school stuff and on to newer, stranger territory in Harry’s seventh year. Seems like Grimmauld Place–not where Tara and I live, but the actual House of Black–will be the second game’s new hub.

Unlocked two Achievements out of 49, with the first’s name being maybe the best name for a Harry Potter-themed Achievement thus far since Solid Snape:


Albus Percival Wulfric Brian (10G): Complete “Dark Times”


Off the Beaten Track (10G): Complete “Dumbledore’s Army”

A review of the game’s first sixty minutes, with some funny comments from Tara, is forthcoming over at The First Hour. Will obviously let y’all know when it goes live. And whether or not the magic seeps back on in…

The Top Five Worst Fishing Minigames

Some of my favorite memories are based around fishing, which I find funny as it’s an activity I haven’t done in many years. Or desire to do anymore. I don’t mind crabbing and pulling up traps to see if anything crawled on in, but hooking a worm and just waiting for a tug is no longer ideal for me. Plus, the last time I went fishing, I ended up standing still for so long that the back of my legs got some wicked sunburn on them, an unfortunate lesson definitely learned.

And yet, when it comes to videogames, there’s something addicting about fishing minigames and trying to catch the biggest or rarest sea critter possible. Crack-like, almost. In some games, fish means food. Others use it as just a means to money. And some have it simply for the sake of another thing to collect. To this day, I’ve still not caught a coelacanth in Animal Crossing: Wild World, but I know my sister has, and for that, boat-loads of respect. I did get every other fish and enjoyed every minute of it.

However, this list is not about my favorite fishing minigames. No, this one’s all about those that didn’t do it for me, that were too complicated or not deep enough. These are the ones that should’ve been tossed back in during development.

5. The Legend of Zelda: Phantom Hourglass

To unlock the fishing minigame, Link has to first complete a totally optional sidequest. One that’s easy to miss, too. Something to do with a mermaid, and I don’t remember any of the details except that your reward is a fishing rod. You can then go fishing, which uses the DS touchscreen to its fullest: tap to cast your line, then place stylus over Link and pull down on him without ever lifting the stylus off the touchscreen, and if you are good enough, you’ll snag a fish on your hook. Now it gets even tougher. Two meters pop up, distance and your rod’s strength, and you have to pay attention to both as you try to reel in your catch. LET GO and PULL constantly pop up on the top screen. It can take several tiring minutes to be successful, and I think I only caught two fish in total before not caring anymore. The minigame was too hard, too technical.

I had more fun using the ship’s crane to pull up underwater treasure chests. If only it could snag fish, too.

4. Final Fantasy XII

I spent well over 70 hours romping through Ivalice, completing as many marks as I could safely find, filling out the license board, and killing judges with extreme glee–and yet I never stumbled across the fishing minigame. Oh, it’s there. I’ve seen talk of it on the Interwebz. But like the entry just above in this grand ol’ list, you really have to work towards unlocking it. According to others, the fishing minigame becomes available after Vaan and the gang visit the Draklor Laboratories area during the main plot. However, to get the most out of the minigame, several mark hunts have to be completed, as well as the Barheim side-quest. I’m guessing I never did any of that stuff. Supposedly, the fishing game consists of a very basic button memory test, with six opportunities to catch a bottle or fish. Through this, you have the chance to catch the ultimate reward, the Lu-Shang Badge, a key component of the most powerful weapon in the game. I consider it one of the worst fishing minigames because it seemed to be dropped into the game like an afterthought.

3. Magician’s Quest: Mysterious Times

This game is, for all intents, a Hogwarts-themed clone of Animal Crossing: Wild World, which would lead many to believe that I’d absolutely love it. But no, I don’t. The devs added a middle man to their fishing minigame, one that’s fairly annoying. In AC:WW, you catch a fish and you either donate it to the museum or you sell it directly to Tom Nook for some sweet bells. In MG:MT, you catch a fish, and your only choice is to donate it to a magical book, which will then give you an item based on the type and size of the fish, which you can then bring to the local shop to sell for some money. It’s a slow, unpredictable process, but unfortunately it’s one of the main ways to make money to buy new brooms and CDs. If only you could just take the fish to the shop and cut out the middle man book.

2. Nier

My experience with Nier so far has been this, word for word, fish fail for fish fail. I’d like to play some more of the game, as there were a few interesting bits, but if there’s any more story-related fishing quests, I don’t think I can soldier on.

1. Professor Layton’s London Life

Yup, a minigame within a minigame–and it’s atrocious. Fishing seems simple enough in London Life: acquire a fishing outfit, find a good spot, and cast away. When the exclamation mark appears above your avatar’s head, press the action button to reel in the fish. The wet noodle is that it’s seemingly random. If you’re not fast enough–and you have to be super fast as one millisecond off is enough to fail–you won’t catch the fish and lose a ton of Happiness. Maybe between 2,000 to 3,000. Which only then makes catching fish even harder, as a happy fisherman is a successful one.

And right now, I have two quests for one character. Deliver a note, and the other is to catch two Thames trout. However, I can’t turn in the former quest until I complete the latter, and that might take awhile as I’ve tried numerous times to catch these special fish. It’s frustrating, and I find myself trying once, losing Happiness, and going off to do some other actions.

More than likely, I’d rather be really fishing than testing my patience with these fishing minigames. Got any fish stories of your own? Speak up in the comments below!

Being nice in Skyrim means even to Daedric princes

[This post contains spoilers about the quest called The House of Horrors. You’ve been warned.]

Last night, I did something horrible in The Elder Scrolls V: Skyrim, something completely out of character, and for it I was rewarded a crazy new enchanted weapon and the boost to cross over to level 15. Part of me feels bad for the role I played, Lohgahn’s polar opposite of being righteous and nice to everyone, but part of me understands that this is another’s life, a fantasy at that, and living a life is never predictable. I’m rolling with it, and so I’m Lohgahn, Dragonborn and overall nice guy who sometimes steals cheese wheels and does the bidding of a Daedric demon prince. I didn’t want to beat that priest to death; see, the voice above told to me.

Normally, with RPGs that let you be anyone from everyone, I’m one style through and through, with my first playthrough usually devoted to the role of a hero, a smiling lad (with a beard) willing to help out those in trouble, who would do every quest for no money simply because saving the world is truly what matters. My second playthrough is saved for being a jerk, stealing blindly from stores and murdering those that don’t like it. I try not to mix and match, but with that said, I also dislike reloading old saves if things don’t go as perfectly planned–the only time I do that is if I accidentally steal an item by pressing the button too soon before the cursor can hover over the person I want to speak with. That’s not my fault nor my intentions, but if a quest spins me on my head…that’s fine. Just let me know when it’s safe to get off.

I stumbled upon the quest The House of Horrors unknowingly, and after the first bits of it passed by I had a choice. Back away and pretend I never got involved, or follow through, with maybe a hope of turning the tide come the end. With this quest, the Dragonborn is tasked with finding a priest after discovering a Daedric demon haunting a house in Markarth. Molag Bal is all voice and no body, but what a voice he has–this is what drew me into the quest and, alas, kept me there. Mesmerized by his masochistically libidinous tone, I agreed to do his bidding. Anyways, you eventually lure this priest back to the house to pay for his crimes of tainting Molag Bal’s altar, and are then demanded to beat him to death. There were no other options. Beat him. Here, use this rusty mace. Beat him some more. Make him regret life. I did, but I didn’t like it. My reward felt somewhat sickening:


Daedric Influence (10G): Acquire a Daedric Artifact

It’s the unexpected like this that really make Skyrim shine. I mean, what does this mean for Lohgahn now? Is he going to slowly trickle down into darkness? Or is he only going to work harder to be a great dude to make amends? For my time in Skyrim so far, he’s been nothing but upstanding, taking down dragons (four in total), retrieving lost family heirlooms from bandits, and putting little ghost girls to rest. His only crimes so far have been small and unintentional, accidentally setting some guards on fire during a crazy chaotic dragon fight outside Whiterun. He’s not a servant of some cruel Daedric prince. He’s not.

Right?

I don’t really know, but I’m ready to find out.