Category Archives: videogames

Latest Nintendo 3DS firmware update adds Accomplishments, new Mii hats, and more

Last night, Xbox Live got an update, and this morning, my Nintendo 3DS got an update. Of the two, I’m loving the latter way more. Let me show you what it brings to the table.

After simultaneously recharging my dying battery and downloading the update, the first thing I noticed on my 3DS was a new app called the Nintendo Zone, which promises special content when connecting with certain free wi-fi hotspots. There’s none near Grimmauld Place, and I have no idea where any nearby would be. The 3DS Camera app now has a toggle for either taking video or stills; hopefully you can record video for a decent amount of length, and not a mere 30 seconds or something. Otherwise, that’d be a waste, but I’ll have to wait until later to give it a try. Early reports mention up to ten minutes of recording, with time-lapse being an optional setting. Cool.

Seems like the most new additions are found within the Mii Street Plaza. Fine by me! First, we have Achievements. Well, Nintendo is calling them Accomplishments, which is way better than Accolades, but whatever–they work all the same. Do this, and earn a shiny red exclamation point. The nicest thing is that upon simply loading up the Plaza, I unlocked 15+, meaning they are retroactive. I got one for having over 50 Miis in my plaza and another for having Miis from two different regions (United States and Canada, snatch). Speaking of that, there’s a geographical map to show you exactly where all your Miis come from; I’ve got a lot of East Coast staters, with some strangely from California, too. And you can now get Miis from using SpotPass. A music player lets to kick back and hear some battle tunes. There is a sequel to Find Mii, offering new hats, but only if you’ve found all the ones from the previous game, which I’ve not yet done–I’m one hat away. And new puzzles for Puzzle Swap. Oh man, looks like I’m going to be walking around with my 3DS in sleep mode a lot more than usual.

This firmware update now also allows content to be moved between 3DS systems, and the eShop has also been updated to support demos and downloads when the system is in sleep mode.

Whew.

Next on the list before 2011 runs out is us 3DS Ambassadors getting 10 free GBA games. This little handheld of mine is going to be bursting with So Much Stuff. Not a bad thing. Not at all.

Games Completed in 2011, #35 – Broken Sword: The Shadow of the Templars

Initially, my mother bought Broken Sword: The Shadow of the Templars for her Nintendo DS. I thought it might be something she’d like, a mix of puzzles and story, with a laid-back pace and friendly presentation to it, and so I suggested it. Alas, my suggestion was wrong, as I discovered during one trip home that she never got further than the first few screens before giving up. I asked to borrow it, always curious about the point-and-clicker. After playing some, I could see why she struggled–the puzzles were a little tricky, and a lot of figuring out where to go next was based, at least for me, on stumbling rather than solving. But I continued on, in sparse chunks, because I’d get stuck a lot and move on to something shinier. Eventually I wrapped up the plot, earning George a silly smooch and me another game for my Games Completed in 2011 list.

The plot can be summed up like this: American tourist George Stobbart is chasing down a clown after he sets off an explosion outside a Paris café. As simple as that sounds, things eventually get out of control, and George finds himself, along with journalist Nico Collard, deep in a conspiracy involving the Knights Templar.

Gameplay involves using the stylus to tap around the bottom DS touchscreen for things/people to investigate, pick up, or  tinker with. When it comes to chatting, there’s chatting. Plenty of it. George is a confident and socializing sorta chap, and has something to say for everything. The same can be said about the NPCs in Broken Sword: The Shadow of the Templars, as every single character George spoke to reacted differently to the used tissue he was carrying, and at that point, the item was mostly meaningless, just a thing in his pocket. In that way, the writing is fantastic, with an attention to detail and actual facts of history and making characters really feel unique, even if George himself got creepy now and then.

This version is actually the Director’s Cut, which features new puzzles and then some new animations by artist Dave Gibbons (of Watchmen legend). Considering I’ve never played any previous version of Broken Sword, I couldn’t tell new from old, but it all looked great. The character portraits when speaking with someone offer up a wide amount of expression and detail, and pixel-hunting isn’t made all the much harder by low-res and dark screens; locations, which range from France to Ireland to Syria to Scotland, are colorful and designed to be navigated through with the touch of a style. You can press down on a selectable item or place to get more options, such as observe, talk, pick up, and so forth.

At one point in Broken Sword: The Shadow of the Templars, George comes to own a hand buzzer. It’s a prank item, intended to give someone a little shock after shaking his hand. You can select it as a topic of discussion with everyone, but nobody ever falls for it–that is until a certain someone does. Saying any more would be spoilery, but man, it was pretty great to finally see the buzzer in action. The game is peppered with these wonderful moments, where an item you’ve been carrying around for days finally shows its quality.

Broken Sword: The Shadow of the Templars is intelligent and brimming with charm, telling a story that is, many years later, fresh and gripping. Take that, The Da Vinci Code! There are moments of frustration in terms of cryptic puzzles or lack of a clear destination, but those are easily rewarded with new, fantastic characters to converse and unexplored content. I think it works well on the Nintendo DS as a portable game, thanks to a “save any time” feature, and George’s notepad is great for catching up on all things plot after disappearing for too long of a time. I definitely recommend it for fans of Monkey Island or Sam & Max, or if you’re a history buff; I now know more about the Knights Templar than ever before.

Switch glitch in Nova Prospekt level brings Half-Life 2 to a halt

I keep running into these horrible glitches, but this one’s the worst. Mostly because I can’t seem to find a way around it save for starting Half-Life 2 over entirely, something I’m not interested in at all. Especially considering how long it took me to get to the Nova Prospekt level, which I’d estimate is about three-fourths of the way through it all. Let me explain the problem though.

In the Nova Prospekt level, Gordon Freeman has a bunch of antlions on his side, which make fighting off armed soldiers a lot easier. You just toss this weird, alien ball at a group of them, and the antlions pounce like it’s feeding time. Well, for them, I guess it really is. We’re indoors, at what looks like a security prison of sorts. You eventually stumble across an alien that was tortured to death, and a switch upstairs that opens the main gate, which I assume leads to the level’s exit. I assume because I don’t know. The switch won’t switch on. It just stays red. When it’s on, it should turn green and open some doors. But it does nothing. I even tried throwing a computer keyboard at it.

The worst is that the game autosaves a millisecond before approaching the switch. And unlike Fallout: New Vegas and Elder Scrolls V: Skyrim, I do not make a thousand and seven saves. I figured my journey through a linear shooter wouldn’t need it. So, I have a hard save from the beginning of Nova Prospekt and an autosave moments before the switch is to be flipped; reloading neither worked. The switch will not turn on, and after looking around online, I found some other Half-Life 2 players frustrated with the same problem. Sigh…

So, I did something I hate to do: I skipped ahead. Without knowing how Half-Life 2 concludes, I quit to the main menu and started up Half-Life 2: Episode One, and boy was I confused. I guess, in some manner, I know how the previous game ends, but the opening cutscene with the aliens, um, making sexual gestures with Alyx was particularly disturbing. Also, looks like the world has gone to rubble. And dark clouds. And crazy electric storms. Gordon and Alyx, now armed with some vital computer data, have to make it out alive. Episode One plays just like Half-Life 2, but–to my happy surprise–is much more focused and direct, with little room to get lost. Just runnin’ and gunnin’, with no more driving sequences (so far).

Popped a couple of Achievements that I liked, too:


Watch Your Head! (5G): Make it to the bottom of the Citadel’s main elevator shaft in one piece.


Grave Robber (5G): Steal a Zombine’s grenade.

I think this came up shortly after Alyx’s Zombine joke, which was adorable.


Attica! (5G): Destroy the gunship in the hospital attic.

There’s more, but I’ll save ’em for the next edition of Achievements of the Week. Looks like I’m actually on the last level of Episode One, trying to safely get some citizens on a train, which is a little shocking, seeing as I’ve only logged about three hours of gameplay, but probably a good thing. Small chunks of Half-Life 2 are okay with me, especially when I can get through them sans glitches. Think I’ll move on to Episode Two next, and then spend some time reading the Internet on what I missed at the end of Half-Life 2. Because I’m not going back and playing that thing over again; you couldn’t pay me money to drive that horrible airboat or take down that hunter-chopper again. Well, wait. That depends, I guess. It’d have to be a lot of money. Throw down your best offer.

FIRST HOUR REVIEW – Suikoden III

Hey, remember when I drank a bunch of Felix Felicis and found a copy of Suikoden III recently? And then remember when I told the world how scared I was to even play it? Well, I finally did it. Play, that is. For sixty minutes and then some. Even took notes. You can read all about discolored used game discs, getting lost in the smallest village ever, and duck soldiers over at The First Hour.

I’ve played past Suikoden III‘s first hour, too. Thanks to Sergeant Joe, Hugo was able to schedule a meeting with the people doing business in Vinay del Zexay’s council building, but we have to wait at least a day; until then, the capital is ours for the exploring, and it’s a pretty big place, with lots of shops and citizens to speak with. Alas, Hugo’s not rich, so there’s not much to do. I’m guessing at some point I’ll sleep at an inn and go back for that meeting. At some point…

But yeah. Again, please check out my coverage of Suikoden III‘s first hour from Hugo’s chapters.

Achievements of the Week – The Chair-ismatic Expert from Tethyamar Edition

So yeah, I forgot to do Achievements of the Week last week, but I doubt any of y’all noticed. It was Black Friday, after all. The day after one eats too much food and drinks too much wine and sleeps a little too well. Or not at all if you’re into that crazy shopping craziness. But fear no more, for I have recovered and am back to bring you up to speed. Naturally, I’m slipping in Achievements from both that week and this one.

And here we go!

From Dungeons & Dragons: Daggerdale…


Welcome to Tethyamar (10G): Complete Tutorial – Descent into Darkness

That’s actually all I’ve done so far with this one. Seems like a by-the-books hack-and-slasher, which is fine, really, if a little bland. The cutscenes are nicely animated in that “motion comics” kind of way. The only strangeness is that nobody speaks in the game. Not a soul. All dialogue is written, but accompanied by LEGO-esque grunts and mumbling. It cracks Tara up.

From LEGO Harry Potter, Years 5-7…


He’s Back! (10G): Complete “A Veiled Threat”


Chair-ismatic (10G): Complete “Out of Retirement”

Just some story-related Achievements. Nothing terribly special, but I like their names nonetheless. For the really not special ones, see my thoughts on Idling and Avid Reader.

From The Elder Scrolls V: Skyrim…


Expert (25G): Reach Level 25


Taking Care of Business (10G): Join the Thieves Guild

I’ve joined, but I’m barely accepted yet. Seems like I need to do a lot of miscellaneous jobs, such as shilling nice folk and breaking and entering locked buildings, before Lohgahn can be loved.


Dragonslayer (50G): Complete “Dragonslayer”

Hey, I just wrote about this bad boy!

That’s it, more or less. I already showed off the two I got so far in Beyond Good & Evil HD, and while I did download two more DLC case files for L.A. Noire, I’ve not yet found a moment to play ’em. Kicking the World-Eater’s ass took priority. This weekend is looking good though for some more crime scene investigating.

What have you unlocked recently?

The problem with too many quests and bosses that glitch in Skyrim

[Major spoilers abound for the following two end-game quests: Sovngarde and Dragonslayer. You’ve been warned.]

I completed Skyrim‘s main quest last night. It happened faster than I expected, and that’s a funny thing to say for someone whose only character’s save slot is just tipping over 60 hours of logged adventuring. But yeah. Read and weep:


Dragonslayer (50G): Complete “Dragonslayer”

Here’s how I operate within open-world games. I start out strong, following the main path and getting everything in place for the major events to happen. I do this for awhile, and I do this all as an upstanding guy, a goody two-shoes, a real hero. But then a scientist wants me to find out what happened to the plants in Vault 13 or some Krogans are interested in getting sushi from the lake in the Presidium or a deceased woman’s mother is looking for closure, something only I can provide–and that’s it. I’m gone for hours, days, in-game weeks. Maybe even months. I forget what I was once doing, and other tasks begin to pile up, constantly reminding me, constantly blocking out the past. At some point, the mental tug is too much, I just internally say okay, whatever and rush through the rest of the game so that I can enjoy my mindless wandering in peace.

So, I did that. I went to Sovngarde to search out Alduin, the World-Eater, and snuff his snout out for good. It’s a misty realm, brimming with legendary Nord warriors–of now and then–and to get into their Hall of Valor, you must defeat the gate guardian Tsun. Well, defeat isn’t right. Basically, you have to knock out at least half his health, and he’s extremely tough. Lohgahn, as a level 30 archer, had to rethink strategies and reload a few times because two hits from Tsun’s weapon was enough to trigger a kill-cam. I mention this because–and this is where concluding Skyrim gets truly sad–Tsun was harder than the game’s final boss. Which is a dragon that eats worlds. Yeah,  I know.

Also, the Hall of Valor was the glitchiest location so far. I stood in wonder as a goblet on a table popped in and out of existence. Same happened with parts of tablecloths. And if you looked out one of the windows and glanced down, it was just a wash of dirt soup. Maybe this was due to the fact that the hall is filled with characters, or maybe that latest patch did worser things.

When it comes time to fight Alduin, you get help. Three Nord warriors from the Hall of Valor join you, which is great as they draw Alduin’s attention away, giving Lohgahn plenty of time and space to cast Dragonrend and loose some poisoned arrows. But then, as Alduin’s health dropped below the halfway mark, I noticed something–he was stuck, his left leg deep beneath the ground, cut off in a crude way. And he wouldn’t turn around. I switched to my treasured Mace of Molag Bal and beat on his scales. The dragon never turned around to fight me. Maybe he was too distracted from the others, or maybe he was glitched. The underwhelming fight ended with Lohgahn returning to his perch and loosing a few more arrows. How terribly dull and ironic; Alduin never even knew the Dovahkiin was there.

Well, with that done I can get back to my disturbingly huge list of side quests and miscellaneous quests. There’s an old woman in Whiterun who always asks me if I found anything out about her son whenever I pass. I guess this is a quest I agreed to very early on in my playthrough. Unfortunately, I don’t remember why. Was her son kidnapped? Lost somewhere? Guess I’ll have to play detective and do a lot of searching through my lists to find the right one. That’ll at least get me on the right path, but the urgency is certainly gone, and now it feels like something Lohgahn’s obligated to do. Hmm…

In short, Skyrim‘s main quest is underwhelming, but at least now I can begin checking off my to-do list. If you beat the main quest, how did you find Alduin at the end? As tough as his name implies or easier than harvesting wings off a butterfly? Speak up. I’m curious to know.

Games Completed in 2011, #34 – The Legend of Zelda: Four Swords Adventures Anniversary Edition

This year marked the momentous 25th anniversary for The Legend of Zelda franchise. Nintendo celebrated with elaborate symphonies, commercials purporting that Robin Williams and his pixie-haired daughter Zelda Williams gamed together, and a free copy of The Legend of Zelda: Four Swords Adventures for those rocking a Nintendo 3DS. Hey, I’m one of those! A 3DS owner, that is. Not Robin or Zelda Williams. Snartleblast, I know.

Some history first. Four Swords Adventures was originally for the Nintendo GameCube and, while containing a lot of familiar faces and gameplay aspects, was a little different than Link’s previously traditional treks to save the princess. This time, it was all about multiplayer chaos, with multiple Links having to work together to solve puzzles and at the same time trying to one-up each other in terms of collecting the most rupees. If you had friends and a lot of systems/cables, you had a solid Friday night. I never got to play it way back when, but it sounds like a fantastic party game, with plenty of room for hijinks and backstabbing.

The 3DS version–well, it’s actually available as a piece of DSiWare, meaning gamers with either/or system can play–was redesigned slightly to include a single-player mode, as well as new enemies, maps, and puzzles. Thank goodness for this. I’m sure many of us went into the freebie with high hopes of playing with friends over WiFi, but the 3DS is still not a great system for online play. I have one person on my 3DS friends list that I know also downloaded the game, but for us to communicate and set up a gaming time session would probably be more hassle than fun. So yeah, more like The Legend of Zelda: One Sword Adventures. Eh…Two Swords, really.

If you don’t have anyone to play with and you’re going the single-player route, the game tosses in a second controllable Link. If you’re familiar with using the Phantom Knight from The Legend of Zelda: Spirit Tracks for solving puzzles then you’ll pick up the pace pretty fast here. A lot of switching and throwing each other at levers. Strangely, at the end of each level, the game still tallies how much your Link earned rupees-wise versus how much the second Link did. Either way…um, you’re a winner. Unless you picked up too many rupoors.

So, there’s three main worlds to traverse across, split up into different levels. I’d say that each averages around 15 minutes to complete. End bosses have a pattern to discover, and there’s also a main end boss who is not named Ganon. Sure, it’s weird, but it is what it is. After completing the game, a new world opens up, the Realm of Memories, letting Link hop into theme-based worlds of Zelda yore. The one based around A Link to the Past is simply fantastic, mainly from a visual standpoint. I am now just daydreaming about getting a 3D version of it down the line. It’s okay, Nintendo. You can charge e-money for it; I’ll pay. Oh, I’ll pay.

The Legend of Zelda: Four Swords Adventures was a free download, and I had a good time playing it. Alas, I’m not getting the mileage from it that Nintendo probably hoped for, but it’s a great experience nonetheless. Get it before it stops being free.

Avid reader and avid button-masher in LEGO Harry Potter, Years 5-7

Tara, as LEGO Hermione, was running around Fred and George’s newly opened joke shop Weasleys’ Wizard Wheezes, blasting things apart for studs and solving yet another extremely cryptic puzzle. It took her at least five minutes to realize that I wasn’t with her, let alone moving LEGO Harry around the map.

Where was I? On the store’s ground floor, right in front of a Quibbler dispenser, reading. Laughing and reading. Well, LEGO Harry was doing that–in truth, I was just mindlessly mashing the B button to earn this little zinger:


Avid Reader (25G): Use a Quibbler dispenser 25 times

The Achievement’s description is displayed just above, but it could totally say “Press the B button 25 times” and call it a day. Because that’s all I did. You press B, LEGO Harry pulls an issue of The Quibbler out of the dispenser, glances at it, chuckles, and tosses it into some invisible void where it disappears completely. Then you press B and start it again. Do that 25 times total, and you “earn” an Achievement.

I dunno.

The Quibbler, for those that don’t know, is a tabloid within the Harry Potter universe. It’s published and edited by Xenophilius Lovegood, Luna’s father, and is often considered odd and full of rubbish. Many don’t take it seriously. However, I’m now imagining an alternate time and place where, like in L.A. Noire, picking up a newspaper/The Quibbler kicks off a mini cutscene that fills in some plot exposition without slowing the pace down during the main missions. Given The Quibbler‘s love of strange, random stuff, which is in line with the LEGO videogames, the developers could have done something similar to this. Maybe not 25 times, but 10 or less, and it would make picking up The Quibbler so much more special. Alas…

The LEGO videogames do have moments of genius when it comes to their Achievements, but more or less, they fall into generic tropes of do X action Y times. Those are never exciting. I loved hiding in a barrel as Professor Snape and unlocking Solid Snape in the previous title. Doing five backflips in a row in LEGO Pirates of the Caribbean is a feat worthy of Try Wearing a Corset. The Achievement Shot to the Goon (defeat 8 goons in 8 seconds) from LEGO Batman at least makes doing X a test of skill and not simply a test of mindless endurance.

I guess the thing that bothers me so much about this Achievement is that it takes the place of the what-could-have-been. Like, give us something for falling to our deaths a lot when navigating the moving staircases within Hogwarts. Or how about a slice of Gamerscore for enlarging Hermione’s head with the Engorgio Skullus spell? See, it’s really not that hard, and unaware gamers can earn just plenty from playing the story levels and so on. That said, if you are reading this and work for Traveller’s Tales and need helping designing the Achievements for LEGO Harry Potter 3: Out of Retirement, I’m available for hire.

To infinity and Beyond Good & Evil HD once again

Beyond Good & Evil was one of the first videogames I wrote about publicly during my first attempt at videogame journalism. That was…about four years ago. And the game itself came out in late 2003. So, like eight years later, thanks to a crazy good Cyber Monday sale, I happily tossed down $3.00 for Beyond Good & Evil HD, which is the same game that I played on the PlayStation 2 back in 2007, but now with a shiny coating of high definition. To me, it kinda looks the same, but that’s probably because I don’t have an HD TV and therefore can’t pinpoint the differences.

Well, there is Achievements now. Here’s the two I’ve popped so far:


Hovercraft (5G): Power up the hovercraft


Gamble King 1 (5G): Win 3 times in the coconut shell game against Peepers

I kind of forgot how much I loved this game. I love the short musical cues that play when you enter the lighthouse or when you discover a new item; I love how Latino AI Segundo pronounces Jade’s name as Yade; I love collecting photos of strange Hillys wildlife and earning money for them; I love getting emails on the fly; I love the Star Wars vibe that a culture of homo sapiens, rhino people, and sharkfaces can live in mutual harmony; I love the give-and-take relationship that is Jade and Pey’j. I love lots here.

That said, some parts haven’t aged well–such as mouth movements not being synched to spoken dialogue–but it’s easy to overlook this kind of stuff when the game is so welcoming and enchanting. It starts fast, and really doesn’t slow down unless you want it to. There’s races to win, looters to chase down, photos to take, and security buildings to infiltrate. I paused last night before starting the mission to rescue Double H and find out what went wrong on his last mission for the IRIS Network. That starts the sneaking stuff, which is a blast, but Tara and I had to give LEGO Harry Potter, Years 5-7 some attention for a bit. To further hit home how much I love me some Beyond Good & Evil, I was wishing the entire time LEGO Mr. Weasley and LEGO Tonks were putting out LEGO fire that I was back on Hillys, snapping photos and skipping across glimmering water.

However, I’m not looking forward to winning the pellet game against Francis for his Pearl. Not one bit.

But yeah, $3.00 for a game I already own and paid over $20.00 on years ago…yeah, it’s love. Shame on you if you didn’t pick this up on Cyber Monday. Shame, shame, shame.

All it takes to ignore a dead deer and ruined car is a ton of videogames

Last week, two days before Thanksgiving and hosting the food-centric holiday at our Grimmauld Place for the very first time, I hit a deer with my car. Now, first things first–the deer was already dead, left in the middle of the road like a lost shoe. Hitting a dead deer is, I’m assuming, better than hitting a live one, but the end result was the same, with my car going a bit down the road before overheating and then failing entirely. Had to have it towed to a repair shop, where it is still sitting until an estimator from my insurance policy can take a look at it. With this happening days before a big holiday break, nothing got worked on until starting yesterday, so I was a depressed, anxious man-boy, with plenty of time to worry. So I filled that time up with videogames, to keep the bad thoughts at bay.

First, without even knowing how much this car stuff is going to cost me in the end, I purchased the latest package from Humble Indie Bundle. It’s called The Humble Introversion Bundle, and contains these British gems: Uplink, Darwinia, Multiwinia, and DEFCON. If you paid more than the average price at the time of purchase, you also got Aquaria and Crayon Physics Deluxe, but I already own those games thank to previous bundles so I went the cheapskate route. I paid $2.00 for it, and I do not feel guilty one bit.

Y’all should already know that I then downloaded Metroid II: Return of Samus for my Nintendo 3DS right after a full day of being full.

After that, an email from OnLive was like a warm, sushi-scented hug. To start, I originally signed up with the “play the hottest games via broadband” company to get a free version of Amnesia: The Dark Descent way back in…well, I don’t remember. It’s not important. I’m always trying to remember specific dates and times, when they are more than definitely not vital to the story, a trait passed on to me from my father. Will work on that. Anyways, they were having a crazy weekend of deals, letting users play Homefront and Red Faction: Armageddon for free for 72 hours, and allowing new customers to buy a single game for $1.00. Yes, one dollar. Any game they had. Like, uh, you want Saints Row: The Third? ONE DOLLAR. You want L.A. Noire? ONE DOLLAR. I wanted Lord of the Rings: War in the North? ONE SHINY DOLLAR. It’s a little befuddling, but whatever; I charged my e-dollar and started playing LOTR: WITN with extreme glee and an Xbox 360 controller instead of keyboard/mouse. The only downfall of OnLive is that they expect you to be hooked directly into your router, whereas I was on a Mac using WiFi, which definitely caused some hiccups here and there. But for a dollar, that’s a moot complaint.

The remainder of Black Friday was spent over at my brother-in-law’s house, where a group of four soldiers made a dent in Super Mario Bros.: The Lost Levels. I can’t remember the exact worlds, but it was something like 3-1 to 4-3. Crazy hard stuff, but a fun time ultimately. Especially when three of us just plain gave up and sat watching Sean keep on keeping on. He deserves a lot of the credit, truly. We also played some football on the Wii, which is always a ridiculous affair.

Yesterday, on Cyber Monday, I started getting sad again. I started thinking about my car and money and wads of money with wings flying away from me as I chased it all right off a cliff that emptied into a roaring sea. So when I saw that Microsoft was having a sale via Xbox Live, I purchased some points and bought some more games and add-ons. Namely, these suckers: Beyond Good & Evil HD, Dungeons & Dragons: Daggerdale, and the final two DLC cases for L.A. Noire. With 130 MP to spare. Not like I can do much with that amount, but whatever.

Oh, and I just got emailed that those who purchased The Humble Introversion Bundle were now getting Dungeons of Dredmor. Another game to play.

So yeah, that’s a lot of new games over a short span of days. I’ve only really skimmed the surfaces on ’em, as time was also devoted to The Elder Scrolls V: Skyrim, LEGO Harry Potter 2, and some IRL Magic: The Gathering. I’m still without my car, though a rental has been acquired, but until I can know for certain what is happening and what I’m responsible for, I’m going to continue to fret–internally, mind you–and the best way to push it all back is with videogames. Lots and lots of videogames. If you guessed that I use ’em as a means of pure escapism, then this Grinding Down post is your best piece of proof.