Category Archives: videogames

Saints Row: The Third should not have all this fun power

Honestly, I never thought I’d write these words, but I’m having a blast with Saints Row: The Third. The duders over at GiantBomb are mostly to blame, as they would not shut up about the game on every podcast or game of the year debate, and so I finally decided to put my trust in word-of-mouth and got a new copy with some Christmas cash (as well as Kirby’s Epic Yarn, Rage, and Marvel VS Capcom 3 during GameStop’s end-of-the-month sale where you could buy two used games and get one for free). I put it into my Xbox 360 without a real idea of what was to come except maybe some driving and shooting in the vein of Grand Theft Auto IV, a game I loathe. I held my breath and went forward…

Well, I’m about 11 hours into Saints Row: The Third, with a completion percentage around 45%, and it’s been zany, crazy fun from the moment go. From creating your character, to jumping out of a plane, to jumping into a plane, to gimps pulling chariots, to said gimps exploding, to driving Miss Tiger around town, to befriending a huge naked man, to–y’know, I think I’ll stop there for now. Literally every mission is absolutely bonkers and pure joy to talk about, but a majority of it needs to be experienced, as Saints Row: The Third is always aiming to surprise and put a smile on your face. And if not a smile, well, maybe just to lower your jaw a couple inches. In short, it’s a videogame. It’s a videogame that loves being a videogame and only wants to be a videogame for you. It streamlines everything to keep momentum going forward; when you are driving to a mission start locale, you don’t have to get out of the car to begin it, you only need to be near it, and while that’s a small detail, it’s enough to keep things going. Unlike GTA IV, failing a mission is not punishing, as there are many checkpoints along the way, and you can simply reload from there. And hey, do you hate chasing down a car to hijack it? Simply run and press the right button to jump through the car’s windshield immediately. It’s that kind of game.

And yeah, that’s my avatar in the screenshot above. He’s modeled somewhat after moi. You can use the in-game’s cell phone to take screenshots and upload them to a separate website, so expect some more National Geographic quality shots to pop up here and there. I like to dress kinda casual though I do put on a zany hat or kooky outfit when showing the game off to observers. And there was this one time I was wearing a wolf mask and a cheerleading outfit, but let’s just move on, okay…

Got some Achievements so far. This game looks like a fairly easy 1,000 Gamerscore, but it’ll take time, which is a-okay by me. For once, I’m having a blast in an open world with little fear of breaking it or losing all my hard-earned work through things getting too crazy and my dude getting shot to pieces, like in The Saboteur or Red Faction: Guerrilla. Here’s a few goodies:


Ow, My Balls! (10G): Did your first nutshot and testicle assault, sack tapping is bad news kids!


Gellin’ Like Magellan (20G): Explored every hood in Steelport, you’ve been around the world.


Gotta Break Em In (25G): Completed ‘The Ho Boat’ and decided the Hos fate, do you feel proud of yourself?

I do feel proud of myself, Volition/THQ. I saved those hoes from a life of hoeing and whoring under a wrestling masked jerk to work for me, the leader of the Saints, who, by all accounts, is a psychopath. Lucky them.

Right now, before I move on to the next story mission, I’m tracking down all the collectibles thanks to an upgrade bonus that highlights them all on my map. Saints Row: The Third doesn’t care about giving you everything right away, such as a map pinpointing all the hidden items or a VTOL jet early on or the ability to call an airstrike at any point; it just wants you to have a good time, and that’s exactly what I’m going to keep on doing.

30 Days of Gaming meme is now completed

It took me 287 days to complete the 30 Days of Gaming meme, which is a list of thirty topic trains meant to be derailed one after the other in thirty consecutive days. Another way to look at it is as so: 9 months and 12 days. Let’s go further down the rabbit hole and reduce the final count to these: 24,796,800 seconds or 413,280 minutes or 6,888 hours or 41 weeks. Fun with numbers, I know. It’s all the rage on blogs these days.

Yeah, I never promised I’d be fast with the meme, as it was meant to fill in the gaps at Grinding Down, but at some point, I just forgot about it for a good while and then later struggled with some of the tougher topics. But I have triumphed, and so here’s the roundup of all those posts. Clicky click, y’all.

Day 1 – Your first videogame (Super Mario World)
Day 2 – Your favorite character (Gremio from Suikoden)
Day 3 – A game that is underrated (Primal)
Day 4 – Your guilty pleasure game (Pokemon White)
Day 5 – Game character you feel you most like (Joker from Mass Effect)
Day 6 – Most annoying character (Tom Nook from Animal Crossing: Wild World)
Day 7 – Favorite game couple (Fran and Balthier from Final Fantasy XII)
Day 8 – Best soundtrack (Chrono Cross)
Day 9 – Saddest game scene (Nanami’s death in Suikoden II)
Day 10 – Best gameplay (Sly 3: Honor Among Thieves)
Day 11 – Gaming system of choice (Nintendo DS)
Day 12 – A game everyone should play (Limbo)
Day 13 – A game you’ve played more than five times (Super Metroid)
Day 14 – Current (or most recent) gaming wallpaper
Day 15 – Post a screenshot from the game you’re playing right now (Harvest Moon: Grand Bazaar)
Day 16 – Game with the best cut scenes (Jak 3)
Day 17 – Favorite antagonist
Day 18 – Favorite protagonist Craziest thing in a game (Zodiac Spear in Final Fantasy XII)
Day 19 – Picture of a game setting you wish you lived in (Fable II)
Day 20 – Favorite genre (RPGs)
Day 21 – Game with the best story (Suikoden II)
Day 22 – A game sequel which disappointed you (Metal Gear Solid 2: Sons of Liberty)
Day 23 – Game you think had the best graphics or art style (Aquaria)
Day 24 – Favorite classic game (Pac-Man)
Day 25 – A game you plan on playing (Deus Ex: Human Revolution)
Day 26 – Best voice acting (Blood Omen: Legacy of Kain)
Day 27 – Most epic scene ever (Mother Brain boss fight in Super Metroid)
Day 28 – Favorite game developer (Konami)
Day 29 – A game you thought you wouldn’t like, but ended up loving (LEGO Star Wars: The Video Game)
Day 30 – Your favorite game of all time (The Legend of Zelda: A Link to the Past)

Whew. Lots to read. Or not, that’s your call. To speak nicely of my own writing for a moment–and trust me, this does not happen a lot, as self-deprecation is my main form of medication–I’m pretty proud of the posts for Day 2, Day 5, Day 9, and Day 11. These are more personal than traditional, the kind of writing where there’s a story before we get to the meat of things. I dunno. Overall, I’m kind of meh about how this meme went and turned out, and I suspect I won’t be doing another for a long while. I think I am better at videogame musing off the cuff, and I now never want to write about my favorite videogame ever again; it just can’t be done, folks. Unless you’re Jeremy Parish.

All right, moving on now…

The Top 10 Videogames I Didn’t Get to Play in 2011

I did this type of list last year–and by last year, I mean 2010–and to say that it was well received is me being honestly humble; The Top 10 Games I Didn’t Get to Play in 2010 ended up gracing the home page of WordPress.com for a week and change, meaning that anyone and everyone visiting the site saw an adorable puppy with sad eyes drawing them into a post about missing out on a bunch of popular videogames. And it got looked at. A lot. Around 15,200 views and over 140 comments in just a few days, a high majority of them from really nice commenters, too. Thanks, WordPress people! We’ll see if I can bottle magic for a second time.

10. Batman: Arkham City

He may be the hope that flies through the night sky in black, but he’s also unplayed. Same with the previous game Batman: Arkham Asylum. The game(s) seem really cool, with a mix of action, stealth, and as many cameos the devs can squeeze in, but I’ve somehow managed to avoid all things batty. Not on purpose. I like Batman much more than Superman (but less than Spider-Man). Maybe I’ll grab one of these in 2012 to help get in the mood for The Dark Knight Rises.

9. STACKING

 

I like weird games, mostly because weird games take chances, thus earning the adjective of being weird. Stacking seems like a weird game, which is why it is intriguing to me. Plus, the way the characters hop around the world reminds me a little of how I design my Supertown and All of Westeros characters, even though those in Stacking do have arms, legs, noses, and ears. Good for them. The price tag (1200 MS Points) for this downloadable has always kept me at bay so I’m hoping for a sale sometime soon.

8. Aliens: Infestation

Here’s probably the first (and last) Aliens game I’m interested in. The goal is shooting alien creatures without remorse, and this objective plays out in a Metroidvania way, with a unique hook of main characters being totally and completely killable. You literally have X number of lives to beat the game, I guess. There’s some gorgeous spritework here, and the level design is ripe for exploration. Alas, I don’t know much about the source material, as I’ve only ever seen one film from the franchise, and I couldn’t tell you if it was Alien or Aliens, but it did have a robot at the end bleeding milk all over the place, but I’m a sucker for anything that shows its love for side-scrolling pilgrimages and does it well.

7. Alice: Madness Returns

I have a strange relationship with American McGee’s Alice; that’s a game that I actually played co-op with a girlfriend even though it was not a co-op game. She controlled the moving of Alice, and I used items and weapons from the other side of the keyboard. It was a disastrous time, and we rarely worked well together, but it was one of the few games she ever became interested in, and was adamant about us playing it together. Ah, young love affection. What a farce.

And so that game has been stuck in my being ever since, evoking a time I’d like to not go back to. However, Alice’s next journey in Alice: Madness Returns looks like fun, maybe even darker than before if that’s possible. The game got mediocre reviews, but I’m more interested in just going at it all by my lonesome.

6. Red Dead Redemption

Here’s a game that was also on my 2010 list, meaning a whole year went by and I’ve still not been able to ride a horse, skin a bear, and shoot a unruly vagrant. I want to, I really do, and I was close to purchasing the Game of the Year edition, which nicely collects all the many DLC packs into one package, but instead went with Mass Effect 2. I still don’t love Grand Theft Auto IV, but I named L.A. Noire as my game of the year, and have hopes that Red Dead Redemption is more like the latter and less like the former. Yeah, yeah, I know people refer to it as Grand Theft Horse, but maybe there’s more to it than that. Or maybe you’ll see this title on yet another edition of this list come the end of 2012.

5. Terraria

This year, I was able to give Minecraft a spin thanks to a free, limited-time copy with the purchase of one of the Humble Indie Bundles. I struggled at first, both with what the point of the game was and then also surviving the darkness, but that was enough for me until it comes out on the Xbox 360. Terraria is seemingly Minecraft’s cousin, but it only works on a PC, and since I use a Mac…well, you do the math. The graphics and slower gameplay seem more appealing to me than that in Minecraft, but it’ll have to wait until I can get a new pooter.

4. Assassin’s Creed: Revelations

True fact: I totally skipped Assassin’s Creed II and went straight to Assassin’s Creed: Brotherhood, and I’m totally at peace with that. Why? Well, AC:B turned out to be simply fantastic. A strong story, lots to do in a well-designed setting, and a unique take on online multiplayer stabbing. Though Ubisoft might be spitting out these games a little too fast, Assassin’s Creed: Revelations seems to be more of AC:B, and I’ve heard that the changes to online multiplayer are significant. I’ve held back because I’ve heard that for a game with revelations in its title, there is actually little to that point. Going to wait until the price drops down to $30 or so, me thinks.

3. Portal 2

So, 2011 was the year that I caught up with the world and played–and beat with minimal walkthrough assistance–Portal. Yeah, go me. However, I did struggle with a few puzzles, almost to the point of blunt frustration, and that’s been the biggest roadblock for Portal 2; I’m interested in the story and learning more about Aperture Science and their ultimate plans, but not having to deal with the mind-benders and brain-twisters to get there. Sure, I could read a wiki or watch videos online, but that’s just silly. Alas, I kinda doubt I’ll ever get to this one.

2. Kirby Mass Attack

Without a doubt, Kirby is Nintendo’s lab experiment. When they want to try something new or risky or off-the-wall, they just use Kirby as the flagship. Over the years, he’s been turned into yarn, forced to ride a rainbow, and also enter air kart races. His latest adventure on the DS (not the 3DS, mind you) involves clones. Kirby Mass Attack retains the look of those classic Kirby game, but throws in new puzzles solvable with multiple Kirby copies, and it’s all controlled with the touchscreen. This one was released right around the same time as Professor Layton and the Last Specter, and I only had enough funds to get one or the other, and so it’ll have to wait for a later date.

1. The Legend of Zelda: Skyward Sword

The last great game for the Nintendo Wii. At least that’s what journalistic people are saying about The Legend of Zelda: Skyward Sword, and I’m sure they are right as there definitely doesn’t seem to be anything else in the pipeline before the dumbly-named Wii U drops. And there’s always reason to be excited for a new Zelda game, but I still struggle with the idea of actually playing this on a Wii, with a Wii controller, doing Wii-like things. Visually, it’s so pretty. Like a painting come to life. It also sounds like a mighty slow crawl for those first few hours. Going to hold off for now and wait until it drops in price, but who knows how long that could take.

Well, I think that’s it.

Other contenders that I didn’t play and didn’t make this list include Solatorobo: Red the Hunter, Dead Island, Dragon Quest VI: Realms of Revelation, Lost in Shadow, and Rayman: Origins. Yeah, I got some things to catch up on. We’ll get there, surely. But what about you, dear readers? What games from 2011 did you miss out on? Speak up below in the comments.

30 Days of Gaming, #30 – Your favorite game of all time

Well, this has been a long-time coming, but here we are, the final topic. “Of what?” you ask, looking around with wide eyes, a dribble of drool leaking down your chin. Clearly you’ve forgotten. That 30 Days of Gaming meme that I started back in…oh gawd, March 2011. With the new year swinging on in, we’re almost at the 365 days mark for a meme meant to be completed in thirty days. Thirty topics for thirty days. Don’t label me a slacker just yet as I was totally honest about this meme in that it was going to be a slow crawl, a thing I went to here and there to fill in the gaps when all I could find inside my cranium were dustbowls and old photograph albums. In truth, the final few topics have been pretty tough to nail down, and I’ve been less interested in thinking about them discerningly.

And the final topic is the topic, the one that puts it all out there. The kicker: name your favorite game of all time. OF ALL TIME.

::inhale::

::exhale::

Right. It’s actually quite easy to name my favorite videogame of all time. That’d be The Legend of Zelda: A Link to the Past. I mean, the image on Grinding Down since its very birth has been the Master Sword in all its forest-hidden glory. Should’ve seen it coming, people. The hard part comes with writing about it, as it’s a game so close to my shaping, a game so perfect in memory and nostalgia that I am scared if it’s even possible to express so with an ounce of success. Guess I’ll give it a shot. Maybe even a hook shot.

I don’t remember how A Link to the Past ended up in my SNES collection. I don’t remember saving up money as a kid from mowing the lawn or washing neighbors’ cars or my allowance in general to pay for it. I don’t remember trading with friends or borrowing it from a friend and then just keeping it like a horrible goblin. I don’t remember getting it as an older boy, a teenager, or a man, meaning it had to come into my hands around the time it came into many others’ hands, near its launch date of late 1992. I don’t remember how I got it, but I’ve had it ever since, as it’s one of the few SNES carts that did not get traded in when I was young and dumb. I do, however, remember playing it. And playing it again and again.

For those that don’t know, A Link to the Past is a coming-of-age tale where a young Link has to save a princess and defeat Agahnim not once, but twice and then slice Ganon apart for peace to return to the land of Hyrule. To do this, he has to travel between a Light and Dark World to collect the Master Sword and three mystical pendants, as well as uncover the Seven Sages. In between all that, you’ll explore villages and dungeons and rivers and forests for items and people to help you along the way.

There was a time when the Internet didn’t spoil videogames for everyone, and during that time I played A Link to the Past. I found my way into the castle during a rainstorm via a hole in the ground without anyone pointing it out to me. I attacked chickens until they attacked me without knowing that would happen. I made it through the Ice Palace dungeon without a walkthrough. I totally cried in frustration when I couldn’t figure out how to beat Moldorm, and it knocked Link off the screen for the umpteenth time. I helped the lost old man on Death Mountain without knowing whether it was a trick or not. I revealed a monster with sunlight, I blew apart cracks in walls, I dashed into a tree to unleash a swarm of bees…I…I…

This is a videogame stuffed to the brim of little moments, tiny secrets, and gleeful nods. And that’s a big part of why it’s so special to me. The “main quest” of stopping the evil overlord is by the books, but it’s all the little moments that make the adventure so spectacular. And the music. And the fact that there’s an entire second world to explore, which comes seemingly out of nowhere, and you can flip to and from it with ease, on the fly, giving you freedom to explore and try things out. And the graphics, the kind that are ever-lasting, the kind that evoke warm feelings upon seeing them today, tomorrow, and years down the road.

I love it immensely, though the last time I sat down to play it on my still working SNES was many moons ago. Maybe even in the early 2000s. I’m probably overdue for a trip down memory lane with a game that has still not been reproduced today. There is nothing else like it, not even other games from The Legend of Zelda. Though the DS ones come close in spirit.

So there ya go. My favorite videogame of all time. A Link to the Past. I probably didn’t do it enough justice, but whatever. This isn’t a college thesis here. Agree or disagree or move on silently to something else on the Internet. We’re done. Though there’ll be a roundup post on the 30 Days of Gaming meme soon, too. Until the next meme, I guess!

Yoshi’s Island and the tears it cries

Thanks to hanging out with my awesome niece and nephew, Uncle Pauly’s heard babies at their best, when excited for Cheerios or a new toy or that dangerously catchy tune from Thomas the Tank Engine, as well as at their worst, when the world is just crumbling apart and they have to go to bed instead of staying up with us cool adults who then get to have crazy, neck-and-neck games of Madden ’12 in the dark. Naturally, babies sound better when being amazed and amazing, laughing and playing in their own fantastic universe, not screaming for salvation.

Yoshi’s Island–well, Super Mario World 2: Yoshi’s Island if you want to be official with titles and all that–gets this, and that’s why Baby Mario screeches the moment he leaves Yoshi’s back. He doesn’t just cry, he bawls for home. He makes a sound that is unrelenting and uniform in its purpose, to stop all further plans save for the one that gets him back to his dino buddy. It’s excruciating in how effective it is though.

As you can tell, I’m working my way through Yoshi’s Island, level by level, tear by tear, and it’s a great time except when Baby Mario starts howling. Strangely, amazingly, I’ve never played this game with an actual controller. I missed out on it during its SNES heyday only to emulate it poorly on a computer with keyboard controls during my one of my four years in college and to now get it in late 2011 on my Nintendo 3DS for being a good ol’ supporter of expensive handheld consoles. There are some downsides to this, as despite how colorful the above screenshot is, the version on the 3DS gets stretched to fit an unfitting screen and thus loses a lot of pretty, becoming muted and occasionally muddy. But otherwise, the platforming remains solid and challenging, with enough variety to keep each level sempervirent; I believe y’all know that if you want to get dizzy, touch fuzzy.

I know the levels from the first two worlds extremely well, as that’s as far as I ever got thanks to the previously mentioned keyboard controls. Currently, I’m on World Two, at the final castle, and am looking forward to moving on to the next world for all things unknown. Many of the game’s tricks still work well today, especially the third dimensional stuff, even when on a system that loves that stuff and yet can’t make it more effective because it’s only a port of a GBA title and not something made specifically for the 3DS. Kind of a shame there. Let’s keep the crying down to a minimum. Especially you, Baby Mario. Especially you.

Back to blogging and videogame snogging

I did not plan to take two weeks off from blogging about videogames and giving Grinding Down love five days a week. Not one bit.

See, first things first, I was in a car accident. I was coming home from a work-hosted Christmas party, thinking about what gifts I still needed to buy for various family members when, without warning, a car slammed into my vehicle from behind at such a force that I screamed a sound I never knew existed within my being and bounced forward down the highway. I was doing around 65 mph; this person, who, with not much else to go on, I believe was drunk, had to be doing around 80 or 85 mph. They then drove off, leaving me on the side of Route 80, scared and uncertain. So I had to spend a few days dealing with that, as I was actually in a rental car at the time of impact and had to go to a police station, get an accident report, pick up my true car Bullet, and so on, so on, so on.

Then came the holidays themselves. This is the year I learned that, well, I’m not going to love the holidays as much after losing my mother to cancer last December. Makes sense, really, and so my depression surfaced to a magically new high. I played a lot of videogames, as I’m wont to do when down in that ditch, but I couldn’t get myself to write about them. I just hid in them and used them for quick hugs and abused them for ways to avoid all things real, all things scary. But I’m back now. I think. Yeah, hopefully. Gotta make the best out of this manic phase before I swing back low, right?

So, the year of 2011 has come and gone, and it’s that time for those Game of the Year roundups. I offered my picks over at The First Hour, naming…L.A. Noire as my Game of the Year! Yeah, woo. Play that game, y’all, if you haven’t yet. I also call out Bastion, Fallout: New Vegas, and Monster Tale as pretty great experiences, which should be obvious to anyone that follows this little blog here. I write about those games lots. Go check it out, even if Greg still doesn’t love exploring the Mojave Wasteland.

Throughout all this quiet time, I’ve played many, many games. Seriously, dear readers. A ton of ’em. Here’s just a few to whet your collective whistles: Ratchet & Clank: Size Matters, Saints Row: The Third, Rage, X-Men Legends II: Rise of Apocalypse, Kirby’s Epic Yarn, Pushmo, and Super Mario World 2: Yoshi’s Island. Again, to name a few. There’s more. And I have a lot of blog posts bouncing around my rabbity head, so stay tuned. Cause I’m back at this. I hope.

Oh, and Happy New Year!

Find Mii 2 really ups the ante

I thoroughly enjoyed the first Find Mii. It’s one of two minigames found within the StreetPass Mii Plaza for the Nintendo 3DS, and the quickest and easiest way to sum it up is a bare-bones RPG that rewards players with new hats for their Mii. Your Mii is captured, and you have to recruit other Miis via connecting with 3DS systems or purchasing cat/dog soldiers to fight off ghosts and save your Mii. Which turns out to be the king/queen of this unnamed fantasy realm. Options for combat boil down to attacking three times with a sword or using magic; there are one or two moments where strategy is vital for progress, but otherwise, so long as you can boost your heroes’ levels or connect multiple times with other Miis, it’s easy sailing. But at least it’s something to do with the Miis you collect other than, y’know, grabbing a random puzzle piece–and sometimes not even that.

I made a huge dent in Find Mii back in September thanks to attending SPX 2011, where a good number of other 3DS champions attended, too. I basically plowed through my second playthrough of the minigame up to the point of the final two or three battles thanks to other comics-loving Mii avatars, especially Madéleine Flores. Then I kinda stopped carrying my 3DS around all the time to collect Play Coins and hopefully tag other people, and so I was a little miffed to discover that the minigame’s sequel, Find Mii II, newly acquired with the latest software update for the system, is only accessible to those that had collected all the hats already. Meaning, I had to blow a bunch of Play Coins just to complete the first adventure and begin to see how the second one shaped up.

So I did that, and now Find Mii II is in progress, and while it is the same minigame as before, it’s also not. It’s Find Mii, but updated to the max. Beyond eleven. It throws in so much new stuff that it’s actually hard to remember it all, but I guess that’s why I blog, to make words permanent and visible and possibly interesting.

Story-wise, your Mii’s children, wig-wearing pieces of epic royalty, have been kidnapped, and you must rescue them. I think your own Mii is taken, too, but I can’t remember. I was a bit hypnotized by seeing my kid represented as a blonde wig-wearing version of myself. Players can now take multiple paths through a dungeon, resulting in different challenges and acquired hats.

Combat used to involve two strategies: melee attacks or magic. Both had their uses, but other than that, there weren’t many other options. Now Mii soldiers can used combo attacks based on the color of their shirts or fuse into one leveled up soldier. Here’s what is known so far:

Team Combo Special Effects
Black + White Break Shadowlight Shields
Red + Pink ???
Blue + Light Blue ???
Yellow + Yellow Clear Poisonous Room

Did I mention that you can also use Play Coins to hire a Mii in your plaza to fight for you? Well, you can. It’s pricey, but worth it when you got some level 4 Miis standing around collecting e-dust. And also comes in handy when you reach a room that requires a certain colored shirt Mii to progress. Some enemies require strategy too, since I’ve come across a ghost that makes a mirage copy version and a slime that heals itself if you’re not effective enough.

Potions are new, too. You purchase them with Play Coins during combat, and here’s the ones I’ve seen so far:

  • Vial of Valor (8 Play Coins) – Calls back up to three heroes who have left
  • Power Potion (20 Play Coins) – Boosts your heroes’ levels

Whew. See? A lot of shtuff.

Considering there’s an Accomplishment for completing Find Mii five times and multiple paths to take, I suspect I’ll be plugging away at this for some time now. Looking forward to the 2012 comics con scene for more tags so that I can show everyone my sweet Laytonesque Top Hat. I’m sure there’s a lot of other cool hats, but for me, that’s all my Mii needs.

Drowning in videogames is one way to go

Too many games. Way too many videogames as of late, and there’s probably only more to come. If you think that I’ve been spending these past few days playing each and every new game that has popped into my possession until physical happiness oozes from my very pores…you’d be wrong. Though that does sound nice. I know I did not update Grinding Down on Monday; I know I did the same thing yesterday. Shame, shame. But that has to do with dayjob craziness, not getting lost in a fantasy world or trying to get a robot through a puzzle-laden room.

But I am playing stuff, such as continuing to work at Chrono Trigger before the GiantBomb staff catches up with me. I’ve also picked Radiant Historia back up, probably to Greg Noe‘s glee. Yeah, playing one time-traveling game reminded me that I should also keep playing that other time-traveling game. I kinda forgot about it, sadly, but am already sucked back in thanks to the charismatic characters and fantastic battle systems. I haven’t even turned on my Xbox 360 since last Friday; it’s way too cold to sit out in the living room and game, which stinks as I have plenty still to enjoy there: Skyrim, Beyond Good & Evil HD, Mass Effect II, Mafia II, more L.A. Noire, that D&D romp, and…uh, LEGO Harry Potter, Years 5-7 once we get a second working Xbox 360 controller. Been a lot easier just crawling into bed under the heated blanket and giving my 3DS some love.

A new Humble Indie Bundle is out. And it seems like I have a knee-jerk reaction to their emails; they say, “Hey, get five games for whatever you want to pay!” and I say, “YES, MASTER. YOUR DEMAND IS MY DESIRE.” Upon further inspection, if you pay more than the average price you get two additional games. Here, take a look at what this package contains:

  • Jamestown
  • Bit.Trip Runner
  • Super Meat Boy
  • Shank
  • NightSky HD
  • Gratuitous Space Battles (additional game for paying more than average price)
  • Cave Story+ (additional game for paying more than average price)

Alas, Shank and Bit.Trip Runner do not work on my dying Macbook, so they will have to wait until I can get a new computer in 2012. Maybe 2012. Car problems do not come cheap. Played a teensy bit of Cave Story+, and that’s a charming platformer if ever there was one; however, I hate not being able to control with a d-pad and action buttons. Oh well. I’ll endure, I’m sure.

Looks like us 3DS Ambassadors are getting our 10 free GBA games this Friday, and the list is crazy good. I mean, we’ve always known five of the ten titles, but now we know it all, and I’m super stoked for seven of them. I don’t know what percentage seven out of ten equates to, but whatever. I’ve never proclaimed myself as a math magician, which is probably why I’m struggling with Anathem by Neal Stephenson after only 50 pages. Anyways, take a look at these nifty names:

  • Fire Emblem: The Sacred Stones
  • F-Zero: Maximum Velocity
  • Kirby and The Amazing Mirror
  • The Legend of Zelda: The Minish Cap
  • Mario Kart: Super Circuit
  • Mario vs Donkey Kong
  • Metroid Fusion
  • Wario Land 4
  • WarioWare Inc: Mega Microgame$
  • Yoshi’s Island: Super Mario Advance 3

Yeah! I will never not have something to play. Here’s hoping I can enjoy some of these during my vacation time, also known as the last week of December. Here’s hoping…

Achievements of the Week – The Gambling Rear Entry Escape Edition

Weed, soup, faux air hockey, and Zombine attacks. That about sums up my week on the Xbox 360, but for further clarification, let’s take a look at some Achievements that popped. I’m getting close to 30,000 Gamerscore, which is exciting to nobody but me, and that means I will have to try really hard to get it to land on 30,000 exactly for blogging purposes. You may all start waiting in anticipation starting…now!

Okay, let’s do this.

From L.A. Noire…

So, back duringthose tempting Black Friday sales, I purchased some Microsoft Points and downloaded the remaining two DLC cases I’ve yet to play so far for L.A. Noire. Namely, they are Reefer Madness and A Slip of the Tongue. As always, they were enjoyable and strongly plotted, but far too short again. I finished both in one sitting. I guess, ultimately, this is the type of game I just want more, more, and more of. Sigh…


Femme Imbécile (20G): Correctly branch every question in the interview with Jean Archer.

On my first try, too, without even knowing this Achievement existed! Love that.


Forcible Rear Entry (20G): Enter the Las Palmas stash house via the back door and kill Juan Garcia Cruz.

NO COMMENT.


Soup in the Pot (20G): Open both soup cans in Juan Garcia Cruz’s stash room.

My OCD to check everything lead to this popping. Mental sickness for the win!

From Beyond Good & Evil HD…


Gamble King 2 (15G): Win 3 times in the pellet game against Francis

I think I built this minigame in my mind to be tougher than it actually was. Haven’t played it in so long, and I do remember a lot of grumbling at one point. From me, that is. Francis was loving winning all of Jade’s money back then. But beating Francis three times in 2011 did not take long, just persistence and a keen awareness of where all the pellets are at any given time. Will need to play again later though to win his pearl, but that’s for later.

From Half-Life 2: Episode One…

After Half-Life 2 glitched out on me and ruined all my progress, I said “frak it” to no one in particular and moved on to the next game in the series, which is more of a bite-size experience, but still fun since the gravity gun mechanics remain pivotal to surviving.


Citizen Escort (15G): Don’t let any citizens die when escorting them to the escape train.

Only had to reload a few times due to this one silly citizen constantly getting stuck on a ladder and getting a chest full of bullets for it. Silly citizens.


Escape from City 17 (20G): Escape City 17 with Alyx.

On to Half-Life 2: Episode Two…soonish! I swears it.

How did y’all do this week? If you don’t tell me in the comments section below, I’ll never know.

Staying one time-leap ahead of the Chrono Trigger Endurance Run

Well, it happened again. Chrono Trigger got away from me. You could also say that I got away from Chrono Trigger. Either or, really. And that’s a shame, as I was making such strong progress, certainly getting further into the time-traveling RPG than ever before. Here are the links to prove it, too:

Such progress. Such dang good progress, but then some other videogames came out and grabbed me by the throat and threatened to end my existence if I didn’t give them lots of love and attention. Like The Elder Scrolls V: Skyrim and Professor Layton and the Last Specter, as well as that bonus mini-RPG thingy known as London Life. So I did. I loved them, for hours upon hours, and I still love them and am continuing to love them, but I’ve completed two out of the three so far and just took out the Layton cartridge from my 3DS for the first time in over a month. I immediately popped Chrono Trigger back in, so it’s ready and waiting.

The biggest motivation for me making a bigger dent in Chrono Trigger stems from the fact that GiantBomb is doing an Endurance Run of the game, and I’m watching, but only up to a point; once they get to where I am, I’ll be out, but right now, considering that Patrick and Ryan are lost in dino-land instead of back in their own era, I got some time. Last night, I hopped off some pterodactyls and ventured deep into the Tyrano Lair to rescue Ayla’s friend Kino. I also survived a room of invisible transporters and took down Nizbell II, who was a little annoying. Didn’t figure out his pattern into mid-way through the fight, where lightning-based attacks lowered his defense, but any other kind of attack raised it. I spammed Lightning II and Ice II in the end, with Ayla using Kiss more than enough to earn her a reputation back home. I then saved my progress and turned in for the night, but I’m back. You hear that, Chrono? I’M BACK.

And so, my mission statement is now this: to finish Chrono Trigger before 2011 ends. I can do it. I must.