Category Archives: videogames

Ghosts, grueling headaches, and retro graphics in The Blackwell Legacy

Another day, another little game discussed over at The First Hour for its new Indie Impression series. Just kidding. They have been nicely spaced out, though I’m sad I missed my chance to write about Cave Story+, but I was in crazy con-prepping mode and didn’t have an ounce of brainpower to spare elsewhere. Oh well. I do have thoughts on that game, especially considering I ended up buying it for my Nintendo 3DS despite having a working copy on Steam–I guess Skyrim is no longer the only game I now have doubles of–just to have gamepad controls, but I’ll write something up later on it, whether here or there or in your underwear. Wait, what? Nevermind.

Anyways, the game up for discussion this week is The Blackwell Legacy. It’s a point-and-click adventure game, no doubt. You point, you click, you observe. The mechanics are by-the-book, so it’s the story that really shines here, and from what I can gather, it’s a good mystery to unravel. Like a mix of The Sixth Sense and The Ghost Whisperer and maybe, uh, The Truth About Cats and Dogs. Rosa really reminds me of Janeane Garofalo. Plus, just like in L.A. Noire, you have a notebook of clues to try out on everyone; I love elements like that. You can read my quick thoughts on it, as well as Greg’s and Steve’s by clicking that link in the first sentence. Seems like Steve completed the whole adventure, while Greg and I only dipped our toes into the puzzle-limned water. I’ll be going back to Rosa this weekend as it’s a relaxing time, and I’ll need some relaxing after stressful car stuff is (hopefully) taken care of.

MegaCon and the 3DS StreetPass tagging total

I’m back, dear Grinding Down readers. Thanks for waiting on me. For those that didn’t even realize I was gone, well…you stink. I was down in sunny Florida for some days there, selling minicomics and eating at places with nifty names like Tijuana Flats and Which Wich. It was a nice time save for all the driving. Actually, the driving down was fine. It was the return trip home that was grueling.

Now, only two people participated in my little contest where you could guess how many StreetPass tags I’d get at a three-day, very popular comics convention. One was my wife, the other a good online friend. Shame on the rest of you for not participating, as you have now missed the chance to hold total power over me for one entire blog post. Anyways, here is their guesses:

  • Tara Abbamondi: 114
  • Greg Noe: 256

Well, last night, with a fat cat sleeping on my back, I took the time to count up all of my StreetPass tags from the weekend, and the total is pretty surprising. Ready for it? Ready?

168 StreetPass tags

Woo. Ba-boom. So, that means Tara wins, and she’ll let me know what she wants me to moan and groan and go on about at length when she’s ready. Hopefully it’s not Sailor Moon.

But man, 168 tags in a three-day span does some magical things for one’s Mii Plaza and the minigames found within. One, I was able to complete five more puzzles, as well as collect all of the tag-only puzzle pieces. I’ll probably be able to finish up the remaining puzzles in April at MoCCA; I don’t like using my Play Coins to buy puzzle pieces, as it’s more fun to collect them from other 3DS owners. Two, I filled out my map a little more, meeting people from all along the East Coast, as well as someone from Anguilla, which is so rare that it doesn’t even get a picture for it. Third, made some sick progress in Find Mii II, getting all the way to the final boss, and by final boss I mean the boss after what many probably assume is the final boss. Still chipping away at it as that level-down gas is no fun at all. Then I get to replay it all over again, choosing a different path from before to get more hats. MOAR HATZ.

But getting all these tags and grabbing new puzzle pieces was great for filling in the gaps at MegaCon when nobody was stopping by our table. Aw, sad faces. Really, that was only on Friday and late Sunday. Saturday was slammed with busy, busy, busy. Sometimes I was actually clearing out my Plaza Gate under the table, because if you got ten Miis in there you couldn’t collect anymore visitors–and I needed to collect as many as humanly possible.

The next big tagging event will be at the end of April for MoCCA Festival in New York City. I’ll hold another guessing contest around then, and hopefully more of y’all will play along. Gotta think of a bigger prize. Maybe I’ll offer up my pristine copy of Suikoden II? Naaaaaaaaaaaaaaah.

Grinding Down on pause while I hide from furry cosplayers at MegaCon 2012

Tomorrow, Tara and I leave behind the cold, gray skies of Pennsylvania for hopefully something warmer in Florida. We’ll be at MegaCon 2012 from this upcoming Friday through Sunday, selling comics, being shy, and staring at cosplayers. You can find us at table RED 9, wherever that is. Just look for a fat bearded man and a small, attractive redhead–that’s us.

Let me give a quick rundown of what we’ll be shilling. Tara reprinted her girl-falls-into-a-puddle minicomic Puddles, has a new mini based on another song by Leema Mountain, has copies of Unite and Take Over, and some awesome prints based on those popular Game of Thrones peeps; you can see some previews here. On the other hand, I will be selling copies of my 31 Bad Comics challenges, the first issue of a new story called The Lost Seafarer, and some Supertown things. Also got some fancy postcards for All of Westeros to give out. You want more deets? Go here.

What does all this have to do with videogames and Grinding Down? Well, uh. I won’t have time to blog. I won’t have time to write up more delicious words about 100%ing Saints Row: The Third or playing the same exact character in Skyrim on the Xbox 360 and Steam or my early thoughts on the recently acquired Super Mario 3D Land. I won’t be able to do Achievements of the Week this time around. It’ll just have to wait for my grand return. Hope that’s okay.

But let’s play a game while I’m away. Wait. ::puts on Jigsaw voice:: I WANT TO PLAY A GAME WITH YOU. AND THAT GAME IS CALLED:

GUESS THE NUMBER OF STREETPASS TAGS I’LL GET AT MEGACON 2012!

Catchy, huh? See, MegaCon is looking to be a pretty popular convention, and where there’s a popular convention, there’s the chance to score a good number of StreetPass tags for my Nintendo 3DS. For comparison, I got 51 tags back in April 2011 at MoCCA, but that was also early into the system’s life; with the price drop and array of good games, I feel like the chance of someone else having a 3DS is much higher now.

Whoever comes close to the exact number without going over will win a prize. What’s the prize? Geez, really? You have to ask? Okay, okay. The prize is that you can pick a topic–any topic you want though try not to creep me out–and I’ll write about it. Look, I’m not made of money. Take it or leave it.

Place your bets below, and I’ll see y’all when I return!

The Daedalus is simply no match for the leader of The Saints

I continue to play clean-up in Saints Row: The Third, incremental bit by incremental bit, and since I will be away from the ol’ Xbox 360 for a few days I figured I’d put some quality time into Steelport last night.

Just crossed the twenty-six hour mark, according to my save file, and there’s still plenty to do in terms of side activities and challenges. But I am crossing items off my imaginary to-do list, which has all been made ten times easier thanks to completely leveling up my transgendered hero and unlocking perks wherein he/she has unlimited ammo, can sprint forever, and can’t take damage. Here, proof of my doings:


Tune In, Drop Off (20G): Completed all instances of Trafficking.


Life of the Party (20G): 100% of Collectibles found. Drugs, Sex, Cash, and Celebrity… What else is there?


Love/Hate Relationship (10G): Taunted/Complimented 50 gang members, are you a fighter or a lover?


Mr. Fury Would Be Proud (30G): Completed Act 3 in one way.

Again, I censored that last Achievement so as not to spoil y’all on what actually happens. Unless the Achievement’s very name is spoilery, but I can’t tell. No idea who this Mr. Fury is and how he relates to the Saints Row franchise, but maybe I just haven’t been paying attention or something. However, as an editor and a lover of words and reading and interpreting things to no end, I find it interesting that the Gangstas…In Space! ending, wherein you save your friend’s life over hunting down the main villain, uses the phrase “in another way,” implying that the true and main way to complete the game is by letting your friend die and taking out he who threatened all you stood for. I guess I did them out of order. Oh well.

However, whenever I have a choice to save someone’s life in a videogame, I save them. Or try as much as possible. In Chrono Trigger, I did not challenge Magus to another duel, letting him join my party. In Dragon Age: Origins, I rescued Sten from his cage, even if I ended up never using him combat. In Mass Effect, I made my choices and saved who I could. In Deus Ex: Human Revolution, I tried and tried and tried to save a certain someone, but kept failing due to my lack of skills and ammo from a stealth-focused playthrough, but I promised myself that I will go back and try again, because she’s worth saving. But yeah, I like saving people. Stick close to me, and you’ll probably be okay.

And so it was not to my liking to complete Saints Row: The Third this way, but it had to happen. I was curious what kind of effect it would have, and I have to say that it was more fun storming a crazy battleship in the sky then going to Mars and filming a faux movie. Unfortunately, that fun came at a cost. There’s now one less homie to phone in during my times of trouble.

You can relax for a bit, Steelport. Don’t have to worry about some crazy green-haired, silver-skinned woman-man going on a shooting spree right now. But I’ll be back soon, I promise.

Traversing worlds in Braid like a true tourist

I played a little bit of Braid back at the end of August 2011, during the time that Hurricane Irene came swooping on in and knocked out power at Grimmauld Place for a week and then some. Stuck at the in-laws, I only had my Nintendo 3DS and laptop to entertain me videogames-wise–Tara’s dogs and old VHS tapes provided non-gaming fun–and there was only so much of The Sims Social I could take. So I loaded up Steam for like the third or fourth time ever and gave Braid a spin, using just a keyboard to govern Tim and time. It was not easy, but thankfully, the game itself is not punishing, and actually needs you to rewind your mistakes to learn how to progress forward. I got to the end of World 4 before stopping, but let me preface that with the fact that you actually begin Braid on World 2. So, uh, yeah.

And for the most part, I just walked from the beginning of the level to the end. Occasionally, I’d tried to get some of those shiny puzzle pieces, but if they proved too complicated, I just moved on. And the game is fine with that. You can literally go from beginning to end on some levels in under a minute. Just keep going right; Mario would be proud. As Jonathan Blow says, it’s “about the journey, not the destination.” Well, my journey was often that of a tourist, going forward and taking in all the gorgeous sights while trying not to disturb history. If I could, I hopped over enemies instead of on them. I do not regret breezing past some puzzles, as they will still be there when Tim decides to return.

Some of Braid‘s story elements had already been spoiled for me at that point by the Internet, so that was the least compelling part. The puzzles though, they remained unspoiled…and good for me. They are works of art. Clearly planned and executed in a way that mattered to the game’s  mechanics and mood. Even the simplest of them still give off a good feeling aura when completed.

Flash-forward to now, 2012, the year of our unmaking, and I’ve been using Steam a lot more thanks to a capable laptop. Y’all remember that I recently bought a second copy of Skyrim, right? Well, I’ve been playing it with my Xbox 360 controller plugged into the USB slot, and it’s been fantastic. I thought to give some other games in my Steam library a chance, too, to see if they were more enjoyable with a controller versus a mouse and keyboard. And they were–Trine and Super Meat Boy. Braid, too. It just felt more natural to jump about and rewind time using a controller. I dunno. PC gamers can hate all they want, but platformers and controllers go hand in hand.

And for giggles, here’s some Steam Achievements I unlocked, which are totally different entities than Xbox 360 Achievements:


Traversed World 5: Travel all the way across World 5.


Traversed World 6: Travel all the way across World 6.


Solved World 2: Fit together all the World 2 puzzle pieces and align the puzzle in its frame.

Okay. Will hop back in soon to hopefully finish Tim’s heroic journey up, though I suspect I’ll need to look up some walkthroughs to get all the puzzle pieces in Worlds 2-6 as many look quite tricky and daunting; however, I’m quite proud of myself for getting them all on my own in World 2, as well as defeating a certain boss using the clone recording mechanic. Guess I retained some skills from playing The Misadventures of P.B. Winterbottom long before Braid.

Achievements of the Week – The Operative Left in Ruins Edition

As predicted, I didn’t get to play much Xbox 360 this week. In fact, the last time I turned it on to play a videogame and not just watch more episodes of the ever dark, ever funny Louie was probably Sunday or Monday. Eep. Not that I watched the Super Bowl or anything; I just had (and still have) a ton of stuff to prepare for MegaCon 2012 next week. Oh, and did I mention that I have a real website now? I do. Here it is, in all its sparseness:

http://www.paulabbamondi.com

That said, I unlocked two Achievements this week. Since you’re all chomping at the bit to find out which ones, let’s get to it.

From Dungeons & Dragons: Daggerdale…


Left in Ruins (10G): Complete Chapter 1 – Ruins of Tethyamar

This was not easy to achieve, actually. To complete Chapter 1, after doing all the missions fully, you have to then stop a group of goblins pushing some war machine towards those friendly dwarf companions of yours. There’s five or six specific goblins you need to kill before their kill creation reaches its destination. The problem is that, during all of this, the game is continuously spawning other hordes of enemies to attack and distract you. And remember, I’m playing solo, meaning I had to divide my time between attacking those that needed attacking, defending myself, and using a ton of healing potions. Took me three tries in total.

I’ve now moved on to a new locale, which, while still underground, seems to look different. We’ll see if this gets any better.

From Mass Effect 2…


Operative (15G): Complete a mission discovered by scanning an unexplored world

Still not sure where I should go next in Mass Effect 2, so I spent some time flying through space, scanning planets and mining for pertinent materials. Even probed Uranus at one point. Don’t tell my wife. Anyways, I found an uncharted planet and was able to land on it after discovering an anomaly; seems like some kind of spaceship had crashed into a cliff, and I went down to find some items and intel before it toppled off into the abyss below. Nothing crazy special, but maybe there will be other unfound missions.

That’s it. Chances are high that there won’t be an Achievements of the Week next Friday as I will be in Florida, trying to sell comics to people that like comics. Wish me luck, Grinding Down readers. And get some crazy good Achievements in lieu of my absence.

Double Fine uses Kickstarter to fund a new point-and-click adventure game

When I went to bed last night, I had no idea that Double Fine’s Tim Schafer had announced a new Kickstarter project, one asking for donations totaling $400,000 to fund and film the process of making a new “old school” graphic adventure game. When I got to work this morning and started clicking around the Interwebz while my emails downloaded I saw that this lofty goal–well, $400,000 is a lot of money in my mind–had already been met. Geez. Take that, rollercoasters that go from zero to sixty mph in three seconds. Without warning, two conflicting feelings hit me at once: rejoice and disappointment. Let me explain.

First, the rejoice. Good for them! Way to go, Double Fine! Way to go, adventure game fans everywhere! It’s always exhilarating to see a Kickstarter goal met so quickly, with passion and desire fueling every contribution. In his Kickstarter commercial, Schafer points out that if he were to go to a traditional publisher with the idea of putting out a new adventure game, he’d just get laughed at. And that’s probably true. The genre is certainly not dead, but it’s not as mainstream as first-person shooters or big budget epic RPG romps. By using Kickstarter, Double Fine can create a game for fans, funded by fans. That sounds pretty fantastic.

Second, the disappointment. I kind of feel like I went to bed and, unknowingly, in the next room over, a great ol’ happening party was happening. There was cake and spiked punch and board games and laughter and Queen’s greatest hits were playing in a constant loop and everyone was excited and so happy to be there. It was the type of party that would be talked about for days after. I missed all the action though. The party was a success, and I played no part in it. I could have and would have, but I was sleeping. I guess I’m just bummed that I didn’t get to be a part of making it happen, and am rather left to simply contribute a little more to the pile. I’m sure that sounds really stupid, but it’s how I feel.

There’s 33 days left to go for the Kickstarter, with extra funds being put towards making the game and documentary as strong as possible, as well as for porting it to other platforms, such as Mac and iOS. I might still donate for the $15 amount, likening it as a pre-order now that it’s clear that it will all come to fruition–or I might not. The game will get made, and Double Fine is tentatively shooting for an October 2012 release, wherein I could just wait and pick it up on Steam then if it looks like a grand time. Which it probably will, seeing who is behind it. I mean, I think people liked Day of the Tentacle, Full Throttle, and Grim Fandango, and I know for certain that I enjoyed Costume Quest, as well as the core game ideas behind Brutal Legend and Stacking.

A lot of Kickstarters that I’m aware of are more for indie projects, so it was a little odd to see a known company like Double Fine using it to help get a game made. But to each their own, I guess. We are living in the future, after all. 2012 and flying cars and meals in pills. That said, where are the Kickstarters for Suikoden VI? Or Primal II? Or Jak 4? Well?

I now have two versions of the same named game

Last night, after some extensive Googling and checking of system specs, I purchased The Elder Scrolls V: Skyrim…for the second time. See, I already own a copy for the Xbox 360–even waited in line at my local GameStop for its midnight release back on that magical 11/11/11–but the Internet was all abuzz about the Creation Kit, which is the PC version’s modding toolset, and Steam was even going so far to knock the price down for the full game version from $60 to $40. Well, it seemed like my ASUS laptop could handle the beast, maybe not at its greatest settings, and so I plunked down my e-cash and drew some comics while I waited for the epic file to download.

And it works. And it works with an Xbox 360 controller plugged into the USB slot. And I can read ALL of the text. I’ve been playing Skyrim for so long as an illiterate Dovahkiin, and now I can actually enjoy those numerous books and bits of flavor text via quest progression. Let them shout it from the mountain. Plus, with the Creation Kit being tied to Steam, it seems like installing mods will be easy peasy. I haven’t tried anything just yet, but I will. There’s an arrowsmithing one that looks kinda neat; one could always use more glass arrows.

Let me just state that this is far from my usual routine. Generally, I have only one version of a videogame. Thinking on this, I can’t come up with many doubles in my collection. Between Tara and I, we have some Mario SNES carts and then them doubled on the Wii red box collection thingy. Two copies of Chrono Cross. From buying a few indie game bundles, I have duplicates ready for downloading. Other than that, um…nope. Just Skyrim. Go big or go home. But the promise of mods and the fulfillment of being able to read text has made getting a second copy of Skyrim worth it. Looking forward to diving back in…on medium or low settings. I have to wonder if there’s a way to bring my saves/character from the Xbox 360 over to Steam?

Playing the Ludum Dare 22 Winners, #4 – Final Trip Soccer

Like many, I was forced into competitive sports during my younger years, and I was never very good at any of them. I knew that then, and I know that now. In baseball, I mostly daydreamed in the outfield or sat on the bench, teaching myself how to juggle while other kids around me got mad and raged over things like striking out or missing an easy catch. For basketball, I did my best to stay out of everyone’s way and always passed the ball away a fraction of a second after it got deposited into my pale, weak hands. For soccer…actually, I had some good moments in soccer. Generally, I played defense, either as a sweeper or a dude that hung out near the goalie, kicking the ball away with a mighty foot; I do remember, however, taking an offensive role in one game, going so far as to even score once. Or maybe I just dreamed all that. Surely I was never any good at any kind of athletic activity…

That said, soccer in Final Trip Soccer, the number four spot from Ludum Dare 22‘s top 50 star-grabbers, is no stroll down a playing field. It’s actually your only weapon, your very chance for survival; better make sure your cleats are on nice and tight. Okay, let’s start at the start. A big soccer match gets interrupted when a UFO comes swooping in, eradicating everyone but you. Think your name is Nathan. It’s just you, a soccer ball, and an empty stadium. Here, you learn how to kick the soccer ball, which goes like so:

  • Move around: Use left, right, up, and down
  • Focus your kick power: Hold the Space bar down
  • Shoot the soccer ball: Release the Space bar
  • Control the soccer ball: Tap the Space bar when near the soccer ball

Those controls sound kind of simple, but they can be extremely frustrating. Controlling the soccer ball, which again I will mention is vital to Nathan’s survival, is a clumsy affair. If you get too close to the ball, you end up kicking it away, and generally, you are just trying to get close enough to charge up your focus power. Why? Oh, did I not mention that you have to kick the soccer ball at attacking alien blobs? Yup. Only a charged kick is strong enough to kill ’em. And with each successful screen, the number of enemies increases.

The premise and look of Final Trip Soccer are fantastic. It’s got this retro style, and the sound of charging you up your kick power will remind you fondly of Super Metroid and Mega Man X. Well, it did for me. Gameplay is a little slow, often requiring Nathan to constantly circle enemies or walk to the other end of the screen after a missed kick. I made it to the third screen, but a green-colored alien blob was too quick for me, and I was never able to get a focused kick against it. When you die, you just respawn on your current screen. I gave up after a few tries.

Final Trip Soccer is available to play via the Internet; give it a kick. And don’t let that jarring music on the start screen scare you away. And if you get farther than I did, please, tell me what happened.

Super Meat Boy is the beefiest platformer out there

Quick, look over there! It’s another Indie Impression, and this one’s based on Super Meat Boy.

As you’ll soon read, I was able to beat all the levels in the first world save for the final boss. I gave up after too many fruitless attempts to slide down a vanishing wall into a hole before a sawblade turned Meat Boy into bits for a shish kebob party. But it was still a good time, and I can see why many love the beefy platformer, but I just can’t see myself going on, especially if I was getting stuck so early on. But yeah, great controls, great style, great boy made of meat. Eat it up, you masochistic fanatics.