Category Archives: videogames

Team members in Mass Effect 2 are more like check marks

Over the weekend, I made a brown dwarf-size dent in Mass Effect 2, and now all I want to do is play Dragon Age: Origins all over again. Or maybe redo some cases in L.A. Noire. Or go through The Blackwell Deception one more time in commentary mode. I’m closing in on the “suicide mission” part, and all I want to do is walk away. It has nothing to do with fear. Rather, disappointment. Who cares about surviving a suicide mission if you don’t care about anyone by your side? Let me explain.

Mass Effect 2 is all about building a team. The Illusive Man hands over a number of dossiers to Commander Shepard, which show you the who and where to go parts, and then you’re off to recruit this person deemed vital for your team’s survival in taking on the Collectors. Fine, I’m cool with that. After all, I got every 108 Stars of Destiny in Suikoden and Suikoden II (missed a few in Suikoden V), so I know all about getting people to join one’s cause, no matter how insane it sounds. Recruiting a team member for Mission Impossible generally requires a quest where you go down a hallway through a series of similar-looking rooms, hide behind stuff, shoot enemies, and then chat for a bit with your target. I kid, but only slightly. A few have mixed things up like avoiding sunlight or toxic gas while going down those hallways and rooms. After that, you’ll more or less repeat this process to earn said team member’s loyalty.

I think I’ve already said this, but if I haven’t, well, here it is again: I dislike the shooting aspect of Mass Effect 2. The game’s appeal has and always will be from its lore and characters and the way these alien races interact with one another. And these characters, these people I’ve gone out of my way to get on my team, they do little when actually on a mission besides a side-handed comment here or there, unless they are pivotal to the mission at hand. See, in Dragon Age: Origins, companions talked all the time, about the world at large and how the Chantry sucks and thoughts on dwarven history or the Taint and so on. When you made Big Boy decisions, everyone around you made sure you knew how they felt, which only served to enhance their personalities and my desire to see them happy (or unhappy). The same does not apply in Mass Effect 2; there is no sense of “we’re all quite different, but we have to stick together.”

So far, nobody has reacted in a big enough way to some of Shepard’s choices, most which were along the Paragon path, but I did slip a Renegade action in there once or twice. On each mission, whether it is a recruiting one or just a side quest, I switch out one of my party members constantly, keeping Miranda always for her Warp and Heavy Overload skills. Grunt, Jack, Jacob, Mordin–I’ve tried each one at Shepard’s side. And I’ve come to the realization that I could’ve swapped out any team member for a paper bag, and nothing would’ve changed–so long as that paper bag shot a gun and had a few abilities to select. Harsh, maybe. But I expected more.

Case in point: the Ghost Ship. Oh, and there be spoilers starting in the next sentence. Basically, the Illusive Man backstabs the team and sends them into a trap, but the only people vocal about it are Joker and the ship’s AI. You’d think that, given her relationship to Cerberus, that Miranda would have some strong words–more than a handful–but no, not really.


Ghost Ship (25G): Complete the investigation of a derelict alien vessel

I don’t know. Commander Shepard has now been prompted that we can go through the Omega 4 relay, but I said something along the stupid lines of “gotta build up the team some more.” Just because I want to get everybody for the sake of being a completionist. Given all the hype and worriment that a suicide mission carries, I have to say that I am really not invested in most of my side-mates. And I’ve tried. I talk to them between missions, exhaust dialogue choices, and so on. I try, dang it. But they don’t want to represent themselves as more than check marks–the warrior, the thief, the techie, the cheerleader–and so they seem artificial in nature, and inanimate objects can’t die because they never were alive to begin with.

2012 Game Review Haiku, #4 – Blackwell Unbound

Poor Auntie Lauren
Stressed over sad saxophones
A medium smokes

For all the games I complete in 2012, instead of wasting time writing a review made up of points and thoughts I’ve probably already expressed here in various posts at Grinding Down, I’m instead just going to write a haiku about it. So there.

Achievements of the Week – The One Step Ahead Decapathon Champion Edition

Last week, I promised more variety in the Achievements I unlocked for this week, and–surprise, surprise–I actually came through and unlocked a bunch in three completely different videogames. Go me. No, really. Slap me friendly on the back because sometimes, and I don’t really understand this, it appears nearly impossible in my mind to switch out game discs inside my Xbox 360. Like I’m kicking one kid to the curb for another. Plus, the longer I leave a disc in my Xbox, the better the chance I’ll stick with it to the end. Maybe that’s a topic for another time though…

But yeah, here. Check ’em out.

From Rage…


Decapathon (15G): Get 10 Headshot kills with the Wingstick

The Wingstick is one of the more crazy cool weapons in Rage. It’s basically a boomerang of death, and tossing it into a room is sure to get the chaos (and heads) a-rolling. I spend most of my time constructing these from scrap.

From Mass Effect 2…

Yesterday, I talked a little bit about who I just got on Commander Shepard’s team, as well as earning one person’s divine loyalty. But I did get two more Achievements as I worked my way across the galaxy. See, see:


Colony Defense (25G): Defend a human colony from attack


Explorer (10G): Visit 100% of the planets in an unexplored cluster

Isn’t “Explorer” one of the more common names for Achievements? I feel like I’ve seen it many times before, probably in Fallout 3 and Dragon Age: Origins.

From Marvel VS. Capcom: Fate of Two Worlds…


One Step Ahead (30G): Land 50 First Attacks in a match. (Arcade/Xbox LIVE only)


Champion Edition Hero (30G): Earn 30,000 Player Points (PP).

Nothing too exciting about these. Just making progress as I try to beat the game with everyone on Very Easy with 30-second round matches. Yeah, I’m that guy.

And that’s going to do it for this edition of  Achievements of the Week. How did y’all do over the past seven days? Any cool accomplishments you’d like to share? If so, do it below.

Gathering allies and gaining loyalties in Mass Effect 2

So, with all this talk as of late about Mass Effect 3 and its on-disc DLC data drama, many “bad ending(s)”, and uninspired multiplayer, I myself have been inspired to give Mass Effect 2 much more time and affection, and it’s been kind enough to love me back with a jolly old time. Currently, my Commander Shepard is working hard to build a team unlike any other in hopes of getting through the Omega 4 Relay–and making it out alive. Which, starting around the nine hour mark, felt a little fast, but I guess there’s still plenty more to do before we all take the final plunge. Anyways, here’s who I’ve picked up recently:


The Convict (10G): Successfully recruit the biotic Convict


The Assassin (10G): Successfully recruit the Assassin

For getting Jack the biotic on my team, I replayed the level from the demo, so it was all quite familiar and lacked a certain punch, but still, at least this time I completed the mission without dying. Go me. Getting the assassin to join up on The Normandy was a brand new experience, with a nice twist at the end. He kind of reminds me of an evil Nightcrawler from X2: X-Men United, the way he kills and respects religion all at once. Looking forward to learning more about him for sure.

Oh, and I also got Miranda really on my side, doing her loyalty mission right away and successful at that. See here:


The Prodigal (10G): Gain the loyalty of the Cerberus Officer

Yeah, I’m totally getting sucked back into the lore and world-building of Mass Effect. To me, it’s so much more interesting than the combat, which isn’t bad, but involves maybe a little too much hiding behind boxes, but the stuff that really excites me is learning more about the mono-gendered asari and how they live for thousands of years. Or the deep connection between a drell and a hanar. Or the regenerative abilities of vorcha. Or space racism. Or just how vast the Terminus Systems are. I don’t know. This stuff is so big and expansive, and I eat up every dialogue option I can to learn more, more, and more.

Also, I like the planet scanning. There, I said. Finding a planet, reading about its atmosphere and attributes, and scanning it for resources feels…right. I’ve read some hatred on this aspect of Mass Effect 2, but if there’s something to hate with passion, it should be the choppiness of some dialogue sequences, not searching the galaxy for vital substances. Also, I wish that, like in Dragon Age: Origins, party members commented more on what was happening around them. I switched out my characters often enough, but nobody got personally involved in anything that was happening except for Miranda when I promised Jack she could have full access to Cerberus’s databases–and even then, it was just a remark of distrust and nothing more.

I had to stop playing last night in order to get some decent hours of sleep, but I just found an anomaly on an undiscovered planet and am looking forward to seeing what becomes of this mission. The Normandy‘s AI mentioned something about upgrades to those that use biotic powers. Fine by me. I have not yet really settled on a team I’m comfortable with, though Miranda is always at my side for her Warp and Overload skills. I’ve got a ton of missions in my quest log, including more dossiers for recruiting and loyalty missions for those already on board. I’ll report back soon on how all of this goes. Shepard, out!

2012 Game Review Haiku, #3 – The Blackwell Legacy

Rosa gets a guide
Too bad it’s a pushy ghost
The start of it all

For all the games I complete in 2012, instead of wasting time writing a review made up of points and thoughts I’ve probably already expressed here in various posts at Grinding Down, I’m instead just going to write a haiku about it. So there.

The top five job boards in videogames

I’ve been playing some Rage recently–mind you, just a bit–and once you get to Wellspring, the first main hub city, you have the opportunity to pick up sidequests from a job board located next to where everyone is knee-deep in rounds of Tombstones. Which reminded me just how much I love picking up miscellaneous tasks on an open forum. Surely there are others out there, and unfortunately the bulletin board from Animal Crossing: Wild World does not really count as it exists only to post funny, strange, and disturbing notes about your neighbors…

And so, without any further blathering on my part, here’s my top five videogame job boards. If I’m to be honest, there’s was not much to pick from, at least from my gaming experience. May I continue to find more boards in the future.

5. Rage

The job board in Rage is extremely ho-hum, but it’s still something to constantly check in on even if it ultimately doesn’t offer a ton of new quests. However, some of the sidequests, when selected, take you directly into the action, which is a nice feature considering the wasteland is a dangerous place for travelers. And yeah, I love just how big it states what it is: JOB BOARD. Otherwise, it’s perfunctory at best.

4. Dragon Quest IX: Sentinels of the Starry Skies

Sorry about the Japanese screenshot, but couldn’t find one in English. Let me explain then. In Dragon Quest IX, when inside the Battle Records menu, you can select Quests, which brings you to another menu screen, with two more options available: Normal Quest and Extra Quest. Above these is pictured a bulletin board, with unreadable scraps of paper pinned to it. Oh man, and I just checked, and I still have like seven pages of undiscovered extra quests to do. Might have to get back into this one. Such a summer game…

3. Dragon Age: Origins

Side quests in Dragon Age: Origins pop up in a number of ways, and one of them is by visiting a Chanter’s Board. I think I found my first one in Lothering, but there’s others in Redcliffe Village and the Denerim Market District. Since these tasks are being handed out by the Chantry, most help the already rich and powerful. But they are worth doing as each task provides a monetary reward, and you need money to buy bigger backpack space as soon as you can. Also, love the parchment look of the quests, as well as the “seal of approval” at the bottom of the description page. Nicely done, BioWare.

2. Borderlands

Okay, okay, technically they call this a Bounty Board, but it all means the same: moar questz. These are scattered throughout Pandora, and when there are new quests to pick up, a giant, floaty exclamation mark stands tall, making sure you know what is what. Turning in a quest and immediately picking up another is a wonderful carrot-on-a-string tactic, and I had more fun leveling up on the side then going through the main story missions in Borderlands. Most quests found here are given anonymously, but they do offer up experience points, cash, and either a new gun or artifact. They better return in Borderlands 2 or else…

1. Final Fantasy XII

When I graduated college and moved to northern New Jersey to get a big-boy job, I went for a few months in a studio apartment without the Internet. Thankfully, I had Final Fantasy XII to obsess over. And no, this isn’t about hte License Board. Instead, I’m all about the hunts after joining Clan Centurio and becoming best buds with Montblanc. See, in the world of Ivalice, monsters are constantly causing trouble, and so people have to list Marks or Elite Marks on a board in town in hope of help; Vaan and his crew can set out to kill them when and how they please. I can’t say for certain without checking my save file how many marks I took down since I last played in, um, 2006, but am pretty sure it was plenty. These mini-bosses were adventures all on their own and made collecting and leveling up a challenge, but so totally worth it.

Okay, those are my picks. Did I miss a favorite job board of yours? Tell me about it in the comments below.

Playing the Ludum Dare 22 Winners, #2 – Abandoned

In Abandoned, the number two game from Ludum Dare 22’s top fifty submissions, you come to your senses aboard a space station bereaved of life and social activity and realize you are nothing more than a clone. We are spoon-fed this realization with no further fluffing. A grapple beam is attached to your arm, and with it you can spin a room around, tilting it this way and that. Your goal is to reach the room’s exit via a door, and not to die. Death is given out graciously by static laser beams. Completing each room gets you one step closer to unraveling a number of questions about who you are and what went wrong, though it is a painstakingly slow reveal.

I played for about ten minutes before giving up on a room I just couldn’t solve and hated redoing over and over. My bad, I guess, but I wasn’t really hooked (pun intended) on the whole experience.

While Abandoned does not do much with the chosen theme of this Ludum Dare–which is alone–it does look nice and play well. I mean, the room-moving grapple beam totally works and is a fun idea to build a game around, but I think the lack of a story and even slower reveal of it is a letdown. Would have liked to see this lower on the list, with maybe Stray Whisker or Last Breath in this spot. Onwards to the number one entry, a game called Frostbite that looks pretty dang good from an initial glimpse.

Ain’t no broken cog in this machine called Cogs

There’s another Indie Impression up over at The First Hour, and it’s constructed around the steampunk-inspired puzzler known as Cogs. A number of the site’s writers put down their impressions and thoughts, including me, and it seemed like many enjoyed their time, even if they believe the game is better suited for a mobile phone than a PC platform. Seeing as I still live in the Dark Ages and use paper cups tied to strings to make long-distance calls, I like having it on Steam, as I can quickly move a puzzle around with the click of a mouse. But enough from me here; if you want my thoughts on building rockets, blowing steam, and turning cog wheels, head on over to The First Hour.

And here are some Steam Achievements, just because:


Apprentice: Complete 10 levels in Inventor Mode


Aptitude: Earn your first triple-gold award


Tinkerer: Earn 100 stars

Evidently there’s one for completing a puzzle in under five seconds. Yeah, sure. Okay, cogheads. Maybe if you’re like one of those androids from Ghost in the Shell, but I am not. Gah, now I’m depressed about my lack of robotics. But yeah, Cogs. It’s a puzzle game, and a fun one at that. I’ll be back at it some time soon, for sure.

Achievements of the Week – The Debunked Mr. Oddjob Smells Funny Edition

Last edition of Achievements of the Week was all about Saints Row: The Third. That makes sense to me, but I do aim for variety throughout the week despite my limited hours, and so I am pleased to announce that this week’s entry is about Saints Row: The Thirdand Rage. Hmm. So, two games is better than one. Maybe I’ll cover three next week as I am itching to play a little more Mass Effect 2, what with that newest space romp hitting stores a few days ago and everyone talking about it like there’s no tomorrow. Spoiler: there’s a tomorrow.

All right. Let’s get this non-televised show on the road.

From Saints Row: The Third…


Flash the Pan (10G): Destroyed all Gang Operations.

With the F-69 VTOL, this was easy clean-up work, though it did take me some time to figure out there was one gang operation on the roof of a tall building.


Your Backseat Smells Funny (20G): Completed all instances of Escort.

There, there. Nice, tiger. Calm, tiger.


Bright Lights, Big City (80G): Completed all City Takeover, Steelport is yours!

From Rage…


Passive Aggressive (30G): Get 3 kills with a single Sentry Bot

I love the name of this Achievement as it describes me and my play style perfectly.


Debunked (10G): Complete Shrouded Bunker in the Campaign


Mr. Oddjob (40G): Complete 5 Job Board Quests in one play-through

I have now crossed the 29,000 Gamerscore checkmark, with a perfect 30,000 definitely in sight. Less than 1,000 points to go. As I’m wont to do, I’m going to try to hit that number on the spot, so watch from afar as I creep closer and closer and pay even more attention to the number of points each Achievement gives me. Oh yeah, it’s gonna be wild.

What have y’all been up to? Want to share any cool Achievements from Mass Effect 3? If so, you know where to do it. Psst. Right below here.

Slowly making progress in Rage

I knew going in that I wasn’t going to love Rage, seeing that its focus is mostly on precise shooting and excessive driving, but I figured it would find a way into my heart through its barren, bandit-infested wasteland, crazy character designs, and handful of minigames. Alas, that has not been the case. Though I do totally dig some of these characters, like race announcer Jackie Weeks and the humming, hat-wearing Coffer. Talking to NPCs and watching their unique animations has been, surprisingly, the best part of coming out of that Ark so far.

Instead, it’s been a game I’ve picked up to play only three or four times since buying it post-Christmas, with a large span of at least a month between one of those sessions. Just hasn’t grabbed me like other games have. I know one reason why is because I’m more reluctant to actual do any story missions seeing as how the last time I ran out of ammo early on due to me lacking them shootin’ skillz, and that made completely that mission above and beyond the call of duty. For some, that’s probably enjoyable, but I just wanted to get to a town, talk to folk, buy some stuff, pick up miscellaneous jobs, and do some side minigames. Eventually, I got there, but meh. Two of the three games are annoying.

In Tombstones, you play a holographic sheriff surrounded by four holographic mutants who advance over the course of three turns. Each turn you roll four dice; crosshairs mean you make a kill, and skulls mean the mutants get one step closer to the sheriff. If you kill all four mutants, you win, and depending on what turn you kill them all, you will win higher amounts of money. It’s easy to comprehend, but all based around luck. There’s an Achievement for killing all four mutants on the first roll, which I’ve tried getting an uncountable number of times now. Grrr. Luck.

In Five Finger Fillet, you place your hand on a table and stab at the spaces between your fingers with a knife. Hit your digits three times, and you lose. The first four rounds are scripted and easy to get into the rhythm of, but the final round is random and fast and is driving me nuts. Especially since, when you cut one too many fingers, you have to start all over again from round one. Grrr. Fingers. 

Rage Frenzy, the minigame that got me over the curiosity line for Rage, is a turn-based card combat thing against an opponent’s deck. I’m still collecting cards for my deck, but this is the most fun minigame of the bunch (I think there’s a fourth I’ve not yet unearthed), requiring strategy and reminding me of the good ol’ Magic: The Gathering days.

At some point, I stopped playing silly fluff fillers with fellow Wellspring neighbors and went out into the wild to shoot some nasties.

Here’s what I’ve unlocked Achievements-wise since my last spurt of activity, which mainly stemmed from online multiplayer action:


Open Minded (15G): Get 10 Headshot kills with the Sniper Rifle


Gladiator (10G): Complete Mutant Bash TV in the Campaign


Arts and Crafts (10G): Construct 10 Engineering Items

Oh, and I found a Vault Boy bobble-head on the mayor’s desk in Wellspring, but there’s no Achievement for that even though there totally should be. Ahem.

Right now, I’m inside some bunker using speedy bomb-laden RC cars to blow up caches of…something. Man, I wish I paid more attention to what these characters were saying sometimes, but all I can do is pay attention to the way they move their arms or head while doling out a new mission objective. Hopefully it won’t be another month until I play again…