Category Archives: Uncategorized

In Memoriam

Grinding Down readers,

Melanie here – Paul’s wife.

I am writing to let you know that Paul lost his valiant, though short, battle with cancer on Wednesday 6/26. He very much enjoyed writing the haikus and game reviews on this blog and I thank you for your support of Paul.

2017 Game Review Haiku, #13 – You Have to Burn the Rope

2017-gd-games-completed-you-have-to-burn-the-rope

The mission is clear
You have to burn the rope, duh
Do more with today

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

Room 11: Xmas Tree will challenge your Christmas clicking skills

gd xmas tree final thoughts

I don’t believe I’ve played any other “escape the room” games from Ichima’s Room series, which is not to be confused with The Room, a puzzle game series on mobile phones, though I’ve definitely played ones similar to the style and complexity of its logic puzzles. Such as Find 10 Yellow Cupcakes and Polar Escape. Basically, you are trapped in a confined room or house, with the main goal of getting out.

For Room 11: Xmas Tree, the tease of seeing a Christmas tree decorated with colorful balls just outside the window is enough to motivate me to make my escape and get up close and personal with it. Standing in your way are a number of obscure, locked boxes and doors. You can gather some items along the way which may help you get more items, but the bulk of puzzles require some head scratching and logic-based answers. There’s no whacky side quest to configure a key from bent chicken wire and heated up using the flaming breath of a dragon you found via a hidden hole behind the cupboard, which only revealed itself by knocking to the same tune played by a discovered music box. It’s all about seeing a pattern of numbers, colors, or symbols, and later applying to something else.

Honestly, I can think of only a handful of games that required me to take notes as I played. There was Fez, for sure. Way, way back in the day, I think I scribbled down where some treasure chests were for The Legend of Zelda: A Link to the Past, but other than that, most games give you everything you need. Especially modern titles. Need a passcode for a locked door? Pick up a scrap of paper and it’s added to your inventory of passcodes, ready to be automatically used on the door without you actually having to read it or memorize it. There was a moment in Metal Gear Solid 4: Guns of the Patriots‘s later act that asked Old Snake to remember some numbers, and I actually assumed the game would do it for me, so it surprised me when I was told to input them and didn’t actually remember; thankfully, the game moved forward nonetheless.

Well, these tiny escape games do not hold your hand. Room 11: Xmas Tree saw me jotting down everything I came in contact with that was not immediately evident. I have things like MDUDMMU and OOO8OO88O hastily written down like some madman’s manifesto, but it’s all a necessity when you are jumping from one complicated puzzle to another and can’t keep everything clear in your headspace. I figured a few out on my own, but the majority required a lot of back-and-forthing with my notebook to figure out.

I found a YouTube walkthrough of Room 11: Xmas Tree that finished the thing in just under five minutes, but it took me much longer to breathe fresh winter air. That’s because, right from the start, I simply went screen by screen, clicking on every single element until I got no more cryptic clues or Christmas ball ornaments. Then I had to begin to review my notes and figure out how each clue applied to everything else, which often would give me another item to use or more puzzle clues. I’m okay with taking my time, as adding a countdown clock or something like that would really prove too frustrating. Though a soft, soothing soundtrack, not necessarily related to Christmas, would have gone a long way here.

Think you’re up to the challenge? Well, grab a pen and notepad, then head on over here to start your deducing and click-click-clicking.

The lengthy grind for an urn without a name

nameless urn suikoden blog

I find it both bizarre and amusing that Suikoden gives the player two extremely similar recruit requirements at nearly the exact time in the plot, and both ask that a specific creature be killed in hopes that it drops a certain item. Nothing too out of the ordinary in a JRPG. However, from what I can gather, the drop rates for both of these monsters range dramatically from one player to another, and some people find the item after the first battle and others, like me, end up grinding for two hours just to see its name pop up. As the Brits say, that’s a bunch of bollocks.

Okay, details. The first side recruit involves killing Nightmares, which are floating casino-card like enemies, in the Soniere Prison; one will eventually leave behind an opal, which you can then give to Esmeralda to get her to sign up with the Liberation Army. The second recruit quest has you murdering Holly Fairies for a nameless urn, which will most likely stump even Jabba, a wizened appraiser from Rikon. The objective couldn’t be clearer: kill X until X drops Y. The problem is, there is no way to tell when you’ll see that item. Might be within minutes, hours, or–the horror!–days.

In fact, I had almost left Soniere Prison entirely and started that really tough Gremio scene, but I purposefully back-tracked for a bit to get into a few more fights starring Nightmares. I would wager it only took four or five more rounds until an opal hit my inventory, so that was nice and had me thinking optimistic thoughts about future grinding quests even though I knew what story beat was coming, but hey, at least I didn’t have to grind for two hours first.

So after gathering up a few more recruits for Castle Castle, I double-checked my list to see who I could still get on the non-Imperial side before serving Milich his just desserts, and I noticed that Jabba the appraiser was still calling Rikon home. So off I went, to grind outside on the world map for a bit, searching for that nameless urn. I skipped all battles not involving Holly Fairies and, given how well the opal hunt went, figured I’d maybe spend fifteen minutes at most doing this before getting the urn and moving on with the game. Nope. I grinded Holly Fairy fight after Holly Fairy fight for at least an hour and a half, having to even mute the game’s sound and listen to a podcast so that I didn’t lose my mind. Eventually, I gave up for the night. Upon returning to Suikoden in the morning, it took another thirty minutes or so of fighting the same fights before those magical words appeared on screen: Obtained Nameless urn. My heart swelled, I shoved it right under Jabba’s whiskery nose, and saved my game twice because I was so ecstatic and distracted that I immediately forgot if I had saved or not after just choosing to save. Oh man.

I don’t remember if there are any further “grind for item” quests in Suikoden, but I certainly hope not. Two hours is much too long to devote to such a mundane and trivial quest. My logged playtime is now in the twelve-hour range, and I think this is one of those early JRPGs that you can probably complete in under twenty hours. We’ll see. I am a bit obsessive about getting all 108 Stars of Destiny, no matter what it takes. If any good came out of this, it’s that Pauly McDohl got mega-rich and sharpened all his friends’ weapons, and it wasn’t even any of their birthdays. What a nice, army-raising boy he is…

Finally got around to that bundle of AGS Bake Sale games

Bake Sale games roundup

Hmm. I can’t believe this, but I’ve searched and searched Grinding Down‘s archives, and it seems like I never made a single dedicated post about the AGS Bake Sale, which was a pay-what-you-want gathering of 14 adventure games made with the Adventure Game Studio program by members of its community, with all proceeds going to Child’s Play. Really now, shame on me.

At the time of purchase, I snatched the bundle up eagerly and excitedly, but quickly ran into problems running many of the games on my Windows-based laptop. Alas, I didn’t really try many other methods or even understand the way you could change compatibility and run in windowed frames via the winsetup executable, so I mostly forgot about the slew of games, left to collect digital dust in my videogames folder for…well, nearly two years on the dot (bought the bundle in late January 2012).

The good news is that, lately, I’ve made some great strides in going through my backlog of downloaded games, especially those from the AGS Bake Sale bundle, which, if you didn’t know, are all of the following:

  • 9 Months In
  • Abner the Amazing
  • Barn Runner: The Rich Dame Who Cut the Cheese
  • Ben Chandler, Paranormal Investigator – In Search of the Sweets Tin
  • Entrapment
  • Escape the Barn
  • Falling Skywards
  • Fragment
  • Indiana Rodent and the Raiders of the Lost Cheese
  • The Rail
  • RAM Ghost
  • Red Volition
  • Retina
  • Zombie Attack

Let’s get the lame stuff out of the way, and here’s all the games that I couldn’t get running on my machine, no matter all the different tactics that I tried: Barn Runner: The Rich Dame Who Cut the Cheese, Entrapment, Indiana Rodent and the Raiders of the Lost Cheese, and The Rail. So that’s extremely unfortunate. There’s probably nothing more irritating than buying a game and not being able to play it, which is why I am very selective with my Steam purchases and mostly play everything I can on my consoles. I’ve tried looking up alternate solutions on the forums, but I’m really not tech savvy at all, and so I can only accomplish so much.

Two games that did work just fine on my flip-floppy ASUS laptop unfortunately didn’t hold my attention for very long: Abner the Amazing and Red Volition. The former has a strange look to it, with some tedious pacing, and the latter is too much red. No, I kid about that. There’s some maroon and pink in there to boot. I just didn’t know what to do in the thing and eventually wandered away.

Haven’t attempted to install and run the following: RAM Ghost, Retina, and Zombie Attack. Eventually I will, but I’m not gonna hold my or your breath, as it seems like my computer only likes a really specific type of AGS game and refuses to work with anything else. Oh well..

So, that leaves us with 9 Months In, Ben Chandler, Paranormal Investigator – In Search of the Sweets Tin, Escape the Barn, Falling Skywards, and Fragment. All of which I’ve played and beaten. You may all now toss your handfuls of confetti high into the sky. It might not surprise you that three of those five games have some kind of Ben Chandler involvement, whether he helped make them or is, in fact, the main character, a lost soul searching for his sweet tins. Yeah, that was a weird one to play. But anyways, this entire post is basically to say that you can expect some kind of Grinding Down coverage of these specific games over the next week or so, though I think this comic I did for Escape the Barn sums up that relatively short and straightforward game enough. Forwards, I go.

Do not invite Crusty Demons to your Dream Day Wedding Destination

Tara and I went to GameStop yesterday to pick up a gift card for my mother as it’s her birthday real soon. The original plan was to find her a new Nintendo DS game, but she seems to buy more games than I do, and I have to admit to losing track of what she has in her collection versus what she used to have, but traded in. So…a GC it was. That way, she can pick what she wants, and I do believe a yardsale hidden objects game comes out on her very day of birth…so there we go. Though Tara and I did see a hidden objects game all about planning one’s perfect wedding:

Oh man. Doesn’t that look exciting?! We thought this would be hilarious to give to her, but I told Tara that I didn’t think I could physically carry the case over to the counter and then pay money for it. Maybe next time? Most likely not.

Also, while perusing the shelves of old Xbox games (they had a deal of buy one, get two free, but I didn’t buy anything as I really have no clue what games are backwards compatible on the Xbox 360), a title caught my attention. And made me laugh. Out loud. In front of total strangers. Now, these games were lined up like books, spine out, so all I had to go off of was the title alone, but man did it make me pick up the game. Are you ready? I don’t think you’re ready for it.

What? You’re dying to know? Hmm…

Okay, okay. Here it is:

Ah ahahahahaha. Crusty Demons.

Sadly, this was not a videogame about a fantasy land dastardly overrun by…crusty demons. Instead, it’s about–I guess–some people riding bikes and doing daredevil-like tricks. What a tease!

In short, some videogame covers are just plain silly.

Red Faction to get the Syfy treatment sadly

Red Faction and Red Faction II are games I enjoyed yet never beat. Haven’t played Red Faction: Guerrilla save for the demo, which was fun, but I’m sure I’d have a great time not beating that game as well. Pew pew pew, explosion, explosion, save, accidentally forget to play again. That’s my process, at least. I enjoy them for the slow-paced shooters they are, and blowing holes in walls is always a party.

That said, I’m a little concerned about this news: THQ signed a deal with the Syfy channel that will allow them to produce a two-hour, direct-to-television movie based on Red Faction, the first game in the series which was about space mining and a rebel uprising.

And more so this news: In addition, Syfy will be involved with the next Red Faction game in some capacity.

Eep.

As well all know, videogame-movie adaptions never work out well. Yes, I know, I own Street Fighter: The Movie on DVD, but hush. The adults are talking. And just because Red Faction has all the makings of a Saturday afternoon Syfy “film” (let’s use that word sparingly)–mining colonies, slaves, futuristic weapons, bad voice-acting–that doesn’t mean it should be made. Alas, I don’t get the Syfy Channel anymore so I won’t be able to tell you all how this monkey-made movie turns out…