Category Archives: RPGs

JUST BEAT: Elder Scrolls IV: Oblivion

…and by “just beat” I mean I completed the main quest the other night. Let’s just say it was beyond lame. I have many reasons to back this up, but first, some backstory.

Elder Scrolls IV: Oblivion is one of the games that led me to get an Xbox 360 (other key games include Fable II and Fallout 3), and I quickly immersed myself in Cyrodiil, honing my archery skills and sneaking through caves and ancient ruins alike to loot, loot, and loot some more. Upon first playing, I did the main quest up to the part where you return from Camoran’s paradise where I then gleefully wandered off to do sidequests and just explore. This was fun…for some time, but then my collection started to grow and I kind of forgot about Martin and Daedra and shutting down Oblivion gates. On occasion, I’d pop Oblivion back in and poke about for an hour or two. The last time I played the game before this past weekend was back in August. Er…yeah.

So yeah, I got motivated and figured I could complete the main quest at the very least if I buckled down and focused. Little did I know that it would involved little-to-none buckling down and zero focus. Ah, Oblivion, you lazy bastard. Grabbing Martin by his Sean Bean neck, I headed over to the Imperial City to re-light the Dragonfires and save Cyrodiil. This took less than 10 minutes. Here, I will give you a step by step:

1. Introduce Martin to some dude
2. Fight off a few Daedra that interrupt us
3. Move to the next zone
4. Fight off a few Daedra that interrupt us
5. Move to the next zone
6. Run past the Daedric Prince Mehrunes Dagon without incident
7. Control is taken away from the player and you watch as Martin turns into a dragon-bird to destroy Mehrunes

LESS THAN TEN MINUTES.

Probably the lamest aspect of this final main quest is that you are not playing at the end. You are watching. Or maybe you are not and you got up to pee or something. That is reasonable. The fact still remains; just when something large and epic is finally happening in Oblivion, you are put on pause, you are asked to stop role-playing, and you are forced to watch a stilted, turn-based battle between bird and demon-beast. It’s so anticlimactic that I can’t even imagine what other possibilities they threw away before going with this one.

I dunno if I’ll go back again and finish up the different guilds and expansion packs any time soon. It just seems kind of fruitless, especially after all the Fallout 3 I’ve been playing. Those quests offer both awards and gold, something severely lacking in Elder Scrolls IV: Oblivion, and even though each game had problematic endings, at least Fallout 3 was able to undo it and move on.

Mass Effect 2 cover art is out-of-this-world lame

See?

It’s not terrible art, but it lacks a certain punch. The hero, the lady with poised gun, the multicolored alien, the lens flare…it’s all just a bit generic, which is a shame as previews would have you believe that Mass Effect 2 is bigger and better than its predecessor. The first game’s cover definitely gave off a “explore the galaxy!” vibe while this one merely says “shoot things!” and “be disgruntled!”

Oh well. Can’t win ’em all, Bioware.

Doesn’t Play Well with Others

While hunting around Fallout 3‘s Capital Wasteland last night for more Bobbleheads, I unlocked the following achievement after over 50 hours of total gameplay:

playwell
Doesn’t Play Well with Others (20G): Kill 300 people

And it’s true. I don’t play well with others. More interestingly, I don’t play well with critters either, as at the time this unlocked I had killed over 600 creatures, ranging from Mole Rats to Mirelurks to one or two Deathclaws. My violence record, you can now has it.

Grinding is Good and Bad and All We Really Ever Had

grind

There’s been a lot of talk lately about grinding, some for it, some against it, and some just not sure how to define where it shows up. Here’s some links, all of which are worth a read and/or listen:

Having named my blog Grinding Down for a reason, I feel equally mixed about this subject.

It’s a staple of RPGs, sometimes more prevalent than not, and I much prefer it to be an optional sort of thing. Cases where it has not been optional are Eternal Sonata and Dragon Quest VIII: Journey of the Cursed King. In both these games, I found myself stuck at a boss fight that I was clearly not ready for…which meant wasting an hour or two grinding, fighting the same monsters over and over, sleeping at the same inn to heal for cheap over and over, and so on. This is depressing. There might as well have been a scratch on the game’s disc because this kind of grinding is basically stating, “You can not play this game any more. Not until you kill X more slimes/whatever. Ha ha, fooled you.”

I’m surprised I haven’t had to grind yet in Fallout 3. Or maybe I have and I just haven’t noticed. Playing as a sneaky thief, I don’t necessary have to be super strong to kill a room of ghouls. I can instead just sneak past them. All experience that I’ve gained along the way (now a Level 21) has felt natural and just enough to get me through the next section. Whereas in Oblivion, a game that levels you up so long as you constantly use the same skills over and over, grinding there is visibly obvious. Want to excel in blunt weapons? Better start smacking some mudcrabs around.

Truthfully, I’m fine with grinding so long as I don’t know it is happening, so long as it is an enjoyable aspect of the game and not jarring, so long as the reward is worth the work. I have fought and defeated Emerald Weapon in Final Fantasy VII, and this was during the days of “no Internet guides”; all I had was my thumbs and the knowledge that I needed to have Cloud and the gang at incredibly high levels. So I spent a weekend grinding. This involved fighting, fighting, fighting, take a potty break, fighting, lunch, fighting, fighting, fighting, dinner, fighting, fighting, potty break, possibly a shower (I can’t remember anymore), fighting, fighting, and then bed. Once I felt battle-ready, I saved and then took Emerald Weapon down after much stress and sweating. The question remains…was grinding to gain XP to be strong enough to beat a boss to gain even more XP worth it? Not really. In addition to experience, you get the Earth Harp item, which is tradable for the remaining master materias. Meh. I could’ve been outside reading or something. That part of my youth is gone, and I have nothing to show for it.

Oh well.

Fable II is Full of Fowl Players

chickenfowlplyr

Having put Fable II down at the end of June 2009, I decided on a whim last night to drop the disc back into my Xbox 360 and see if there were any mildly easy Achievements that I’d missed. And lo, there were. Within an hour, I’d manage to unlock three, specifically:

property
The Property Magnate (10G): A property was sold for twice its original value. Now that’s good business.

hoarder
The Hoarder (25G): You, or a friend, found every single silver key in Albion. Some would call you obsessive. Not us.

fowlplay
The Fowl Player (10G): A Hero dressed as a chicken and proceeded to kick many of its own kind. We’re sickened.

That last one was pretty fun, I gotta admit. There’s a couple more to go for that just require time and patience, both of which I have every now and then, just not at the moment.

But if gaming updates about ol’ smelly Fable II doesn’t interest you, then check out some brand new concept art for Fable III. Looks…industrial. Kind of excited for this to come out, but I might have to go about and put together a list of things Lionhead needs to fix/change for their next iteration. I’ll say this much though: they can keep the chicken suit.

Fallout 3: Status Report (Level 10)

fallout 3 city

I just hit level 10 last night in Fallout 3 and figured this would be an excellent place to stop and talk about my experience so far in post-apocalyptic United States.

First, I’m pretty surprised at how–I don’t want to say easy here–fast I got to level 10. If this was vanilla Fallout 3 (meaning no DLC), the level cap would be 20 (whereas it is now 30 thanks to Broken Steel), and I’d be halfway to the max. I’ve only done the first two main storyline quests so far, as well as all of Operation: Anchorage. There’s been little exploring on my part, and most of the experience I’ve gained came from shooting Commies in VR Alaska. I kind of actually hope the next twenty levels are a bit harder to get to. We’ll see.

Anyways, the reason I did Operation: Anchorage first is because I am roleplaying as a sneaky thief, and I heard there was some wicked apparel to pick up there: Chinese Stealth Armor. Wicked doesn’t even come close to describing it. I’d have liked a little more background on the events within Operation: Anchorage, but it was enjoyable and quick–and less stressful knowing that I didn’t have to worry about loot and weapon conditions and using up too many stimpacks.

At this point, I just finished fixing up the radio signal for Three Dog. Rivet City is my next destination. There’s some sidequests I’ve picked up and haven’t done yet, and that’s okay. Truly, I’m having a blast. I’m definitely enjoying the RPG side more than the shooting, as I’m now able to sneak past ghouls and super mutants with ease, popping them in the face from a safe distance. Fallout 3 is much more lax about the amount of loot you can carry than Oblivion, and the amount of things to do, things to see, and things to tweak is just staggering. I know I’ve barely brushed the surface, and already I know this is a game worth replaying and replaying and…well, replaying.

To end on an excellent note, my character has the bushiest of beards, which my victims will never witness. I kind of like that. See y’all again at level 20!

Level-5 bringing “Fantasy Life” to Nintendo DS

fantasylife

Oh, Level-5. How I love thee.

Seeing as how I grew tired of Animal Crossing: Wild World and am currently meandering through Magician’s Quest Mysterious Times with little care, the prospect of a “city sim” with actual endings sounds simply wonderful. Mix that with an art style that is eeriely close to Mother 3, and I’m in:

fantasylife2

Retro goodness for everyone!

Forgetting where I’ve stopped

The worst part about jumping back and forth between different videogames is that some get forgotten much more quickly than others. And then they sit, bereft of friendship, collecting dust. Every now and then they get picked up again, but once past the start screen it is evident that I no longer know what is going on and what I should be doing. Some good examples of this are Dragon Quest VIII: Journey of the Cursed King and Xenosaga.

Concerning the former, I’m pretty far along. I’ve fought the main bad dude (some jester villain with an evil…cane?) a few times and was, for a certain period of time, collecting monsters to fight in the battle arena mini-game. But that’s it. Where I’m supposed to go next is anyone’s guess. Sure, I could look it up in an FAQ guide or whatever, but that would involve some heavy reading to first determine what I’ve done and what I haven’t done yet. So I shut the game off and go back to familiar grounds.

The latter, Xenosaga, is first and foremost a disappointing game. Yet I’m sick in the head and can’t stay away from JRPGs. Every time I load it up, I’m in some stupid, maze-like alien ship. Wander this way, wander that way. Avoid fighting flying mutant bats and giant golem creatures. It’s pretty annoying. I gave up on it mostly due to the lengthy cutscenes, but at this point I’d kill for one to give me some understanding of plot happenings and all that jazz.

It’s a shame because I know that eventually I want to finish these games and to do so I’m going to have to start all over. Boo to that.

“Mothership Zeta” trailer is live and has creepy music

The final piece of downloadable content for Bethesda’s Fallout 3 is almost here. Comes out on August 3. Until then, check out the trailer for “Mothership Zeta” in all its alien-blasting glory:

I’m pretty excited over this, and I don’t even own Fallout 3. Or have ever played the RPG/shooter mashup. But this just basically means we’re a little bit closer to the Game of the Year edition that’s coming out in the fall, which I will be all over like ranch dressing on pasta. Can’t wait!

Giving Mass Effect a second chance

My first playthrough of Mass Effect was a bit…disappointing. Not in terms of gameplay or story, but rather in that it was clear from my list of gained achievements, I had not played enough of Mass Effect. For one thing, here’s four that I did not get by the time credits were rolling:

Scholar (25G): Find all primary Alien: Council Races, Extinct Races and Non-Council Races codex entries

completionistCompletionist (25G): Complete the majority of the game

soldierallySoldier Ally (20G): Complete the majority of the game with the Alliance soldier squad member

kroganallyKrogan Ally (20G): Complete the majority of the game with the krogan squad member

Upon initially meeting my multicultural cast of playable characters, I picked Ashley Williams andĀ Urdnot Wrex as my partners in crime saving the world. They stuck out to me as interesting people/dinosaurs, and I faithfully used them in every mission possible. Granted, I really only followed the main storyline. Did some hopping and skipping around the galaxy, but the amount of planets was overwhelming, and the select few I picked to visit seemed to be nothing but barren wastelands. So yeah, I guess I missed a ton of sidequests.

So last night I loaded up my previous save and started a second campaign with my existing Paul Shepard. He’s already at LV 40 so we’ll see how it goes. I’m, however, for the sake of things, contemplating using alternate characters just to experience the story differently (I’m also being a total renegade/poophead to people). I know, I’d like the above achievements, but really, any two ally achievements will be good enough for me because it’ll at least show that I’ve played a “majority of the game,” whatever that turns out to be in Mass Effect.

So, any suggestions on who to go with for the second playthrough? I just arrived at the Citadel, and I dig the Throw and Lift abilities, mostly because my Shepard is an engineer and lacks the Jedi oomph.