Category Archives: RPGs

Be right back, getting married

Well, I gotta put Grinding Down on hold for a little bit as I’m getting married this Saturday. Random and pointless blathering about videogames will continue once I’m back from the honeymoon, and you’ll know when that is when you see posts here again. Fallout: New Vegas comes out when Tara and I are strolling the streets of the Magic Kingdom and Hogsmeade, and I guess that’s a pretty good tradeoff, but I have two things to say to those getting the game on the day it drops: 1) have fun, you lucky bastard(s) and 2) I hate you.

Be back soon, dear readers!

P.S. Those are the cake toppers Tara and I designed based off of my Supertown comic style. Adorable and faceless is the way to be.

The time to time-travel in Chrono Trigger is now

I’ve played the first hour or so of Chrono Trigger at least five times total over these many years of mine. But that’s all I ever played. The first hour–waking up in bed, going to the festival, losing Marle to some time vortex, following after her, the trial, eventually ending up in the future, which is all about being post-apocalyptic and  tragic–is pretty dang near tattooed in my brain, and I have shoddy ROMs to blame. Yup, I used an SNES emulator way back when to catch up on some games I missed, and it seemed like every time I got to Arris Dome (or one of those domes) the ROM would crash. And so, I never got back from the future, and I’m guessing my in-game friends of Crono, Lucca, and Marle all died terribly of massive hunger and depression. Robo’s probably still there unless his robotic comrades turned him into scrap metal.

Hmm…no good way to transition from that.

Well, last week, during a heightened stage of insanity from wedding stress and worries about [detail redacted], I picked up Chrono Trigger for the Nintendo DS. It’s a cartridge I’ve been wanting to add to my collection for some time now, and I found it reasonably priced at $20.00. Even though it was a used copy, it still came with the poster that new copies were shipped with…so that’s nice. Granted, I won’t really be hanging it up, but bonus stuff is bonus stuff.

And the even better news is I’ve broken out of my Chrono Trigger slump. I’ve played about three hours worth of the game now and even made it to the end of time. Dun, dun, dunnn. From there, I time-traveled to the land of dinosaurs, which, if I may make the joke, is more accurately known as the land before time. I really do hope I can throw a Lightning Slash against Ducky “Bigmouth” Saurolophus because, as it turns out, one can only listen to her “Yep! Yep! Yep!” so many times. Lots of places to visit there, but no clear quest direction, and I’m not sure how to get back yet.

So I got some grinding to do though as these dinos are actually really tough against my LV 13/14s, and I have to wonder if I wasn’t supposed to go here first; I did head back to the original timeline beforehand only to discover the town and such overrun by goblins and beasts. Not sure what to do about that yet, but regardless, I’m just glad to be experiencing more Chrono Trigger than I ever did before.

Also, the normal day-to-day enemy battles are really tense, much more than any of the boss fights so far. I really like that and miss that feeling of uncertainty and timing and importancy on paying attention to health points and where the enemies are on the playing field. No offense, Dragon Quest IX, because I do love you, but I can just button mash my way to safety each and every time. Chrono Trigger is certainly a refreshing RPG experience, which is funny considering it’s 15 years old.

October 2010 is stuffed full of Halloween candy and new RPGs

Just imagine every pumpkin in the picture above represents a new RPG coming out this month. Well, at least that’s how it feels. I mean, this list is kind of staggering in terms of big name games and number of releases in general. I guess November and December are kind of a washout in that many holiday-loving people are asking for games they couldn’t afford to buy in October. I mean, truthfully, I pretty much want all of these games, but with a wedding in eleven days, a honeymoon trip to Florida, and the ongoing stress of moving from one apartment to the next, I doubt I’ll get more than one. And we all know what one that is, right? C’mon, Grinding Down readers. Pay attention. It’s pretty easy to guess what new game would make me, uh, fall out of my seat with excitement.

Moving on, here’s what comes out this very month…

Final Fantasy: The 4 Heroes of Light

What it is: It’s not very much a Final Fantasy game at all actually, but rather something more old-school like Dragon Quest IX: Sentinels of the Starry Skies. Complaints about a limited item capacity and unfriendly battle system only enhance my curiosity more. Plus, if Jeremy Parish praises it so openly and lovingly, I think I need to see why.
Why I want it: Hats determine job classes. That’s good enough for me.
When does it come out: TODAY, PEOPLE!

Arcania: Gothic IV

What it is: An action RPG.
Why I want it: Can’t really say. Never played a Gothic game before, but it sure does look pretty; kind of like Fable, but with a much deeper magic/fighting system. Heard it’s a big open world, too. Love those big worlds.
When does it come out: October 12, 2010

Fallout: New Vegas

What it is: A post-apocalyptic game set years after the events in Fallout 3 and on the other side of the country.
Why I want it: I absolutely love Fallout 3, and this is basically more of that, plus new twists. Companions get better, there’s more guns and mods, and again, player choice is very important. Definitely my purchase of the month.
When does it come out: October 19, 2010 (too bad I won’t be able to get it then though)

Fable III

What it is: Another entry in Peter Molyneux’s favorite action RPG series to hype to Heaven and Hell.
Why I want it: I did enjoy a lot of Fable II, and there’s some great changes happening in this one to keep me hooked. Love the idea of menus disappearing as they were clunky and hard to navigate through before.
When does it come out: October 26, 2010

Those are mostly the big guns of the show. Still, there’s even more RPG goodness throughout the month. Borderlands Game of the Year comes out on October 12 and includes all four DLC packs. Lufia: Curse of the Sinistrals hits the Nintendo DS on the same day, but I’ve yet to ever play a Lufia game. And I believe there’s an XBLA title dropping soon called Costume Quest, which is about kids on Halloween battling other kids in their costumes. Or something like that. Might be a fun one.

Am I missing any from this list? Which one(s) are you getting? What is the secret to having infinite time and money? Please, I really need to know…

Thanks for listening, chiiiiildren!

My third playthrough of Fallout 3 is progressing nicely if a bit slowly. Just hit Level 11 last night thanks to the Here and Now perk, which is basically a hunk of free XP to boost your character up a whole level. Keeping myself neutral-aligned in terms of karma hasn’t been too hard yet as I’ve stuck with the main storyline missions. I’ve only had to balance myself out twice now, once by stealing some items after a small boost of good karma.

The second time I murdered Three Dog with a sledgehammer as he sat snacking on some YumYum Deviled Eggs.

Why? Well, I totally forgot that doing his quest to restore radio power in the D.C. region gains you good karma. Grrr. I wasn’t doing it to be a goody-goody though; I was doing it to find out information about my runaway father, and it was the only way to dig deeper into Three Dog. He forced this good karma into my soul, and that’s just not cool. So when I returned, I was a bit annoyed. And so I sat through his blathering, found out my dad went to Rivet City next, and then it was a-swinging time. I am really enjoying these melee weapons a lot more now that my sneak skill is strong enough to get me close to my victims and give ’em a critical whack from behind. Yup, that sounds totally dirty and badass, and that’s the way Jacob likes it.

On my previous playthroughs, I left Three Dog as is. Yes, interestingly, even during my evil run, I let him do his thing. I guess I did plenty enough evil stuff then that the good karma boost barely made a dent on Samantha. It’ll be odd as I continue exploring the Capital Wasteland without hearing his social commentary on everything happening here and there, as well as my personal decisions on key quests. Now there’s no reason to buy a radio for my Megaton pad…

That’s Fallout 3 karma for ya

As evil aligned Samantha creeps closer to Level 30 in Fallout 3, I’m contemplating cheating. Only, when you sit back and look at it, it’s really not cheating at all. In fact, Bethesda seems to be encouraging me to do this. This being saving my game just before leveling up, reloading, and then changing my karma from evil to neutral before I hit Level 30 to unlock an Achievement for both karma cutoffs. It’s that or I play the entire game for a third time, something that is not looking like fun for me as I’m currently, well, very busy. And going insane. Y’know how it is.

Anyways, there’s a couple of perks that automatically switch one’s karma level around so that I don’t have to go find a Wasteland bum I’ve not yet killed and give him a hundred bottles of purified water. Even though the game itself is providing me with ways to switch my karma status right before I level up, it still feels wrong. Part of me is screaming, “Cheater! Achievement whore!” And yet another is nudging me gently, as if to say, “You know, you’re getting married soon. And Fallout: New Vegas is almost here. Time really is of the essence. Do it, and then you’d only have to play through the game as a neutral karma dude until you hit Level 20. Do it. For all of us.”

Cheat, don’t cheat. It’s cheating. it’s not cheating. Ughhhh….

So yeah, I’m battling with myself. I really would love to have everything completed in Fallout 3 before I dive head-first into Fallout: New Vegas, as the completionist in me sees that it is possible, and so it must be done. I will say that I’m extremely thankful not to see karma-tied Achievements in the next game, but the ones for dealing X amount of damage with specific weapon types will be my new bane. If you don’t remember, I’m not a big fan of BIG GUNS. Yup. So, we’ll see how this goes. There’s also the possibility that I might just forget to even save at a convenient time and screw myself out of this opportunity.

Meet your helpful companions from Fallout: New Vegas

Fallout: New Vegas creeps a bit closer to its release date, and more information about the game is being revealed. A lot, actually. This is a good thing. I just want to devour it all, and I can’t believe it’s coming out during my honeymoon. Tara is gonna get so sick of my “Fallout this, Fallout out” mumbling as we traipse about Disney World and Hogwarts. Good thing she loves me, right? Plus, the game will still be there when I get back. I already have the money for it put aside.

Moving on, just like Fallout 3, Fallout: New Vegas plays home to companions to help aid the main character during his/her quest. Some humanoid, some not. You can check out them all by clicking this very sentence. Click it! CLICK IT.

To be honest, I never used a companion in Fallout 3 unless the mission demanded it; I’ve played through the game twice now, and have yet to even search out Dogmeat. I’m just a solo adventuring kind of dude, I guess. Plus, I’m a big fan of stealth, and having a noisy friend with me only makes that problematic. However, the companions in Fallout: New Vegas come with their own special perks, many of which are cool enough to get me to change my mind about how I feel on this aspect. Here’s my top pick:

  • Full Name: Lillian Marie Bowen
  • Sex: Super Mutant
  • Race: Nightkin Super Mutant
  • Age: 203
  • Ethnicity: African
  • Profession: Farmer, Jacobstown
  • Perk: Stealth Girl – While Lily is a companion, the duration of Stealth Boys is increased by 200% and all Sneak Attack Critical Hits do an additional 10% damage.
  • Description: Though she now lives a peaceful life tending to Bighorners in the community of Jacobstown, Lily was once a Nightkin in The Master’s army. Before that, she was an elderly grandmother enjoying a simple life in Vault 17. Heavily medicated, Lily struggles with her dangerous schizophrenia and distant memories of her old life.
  • Hellooooo, Lily.

    There’s one or two others that interest me, particularly the Eyebot. I really want to try to play outside of my normal style for Fallout: New Vegas, but I know that’s just gonna be hard to do. Hopefully some of these companions–and weapon-specific Achievements–will help break my mold.

    Collecting side quests in Dragon Quest IX is all the rage

    Unfortunately, I got very busy and had to put Dragon Quest IX: Sentinels of the Starry Skiesdown for a bit. To progress forward, I had to grind a bunch for money and experience and alchemy ingredients for better gear, and that sort of grinding did not sit well with my schedule. However, if there is one thing I have kept up with week after week of getting the game, it’s been downloading weekly DLC quests…quests I have not yet–and might not ever–played.

    DLC quests #121 through #135, as of today, to be specific. Fourteen! FOURTEEN.

    See, in Stornway, in that main inn with that name I just can’t recall, you’ll meet Sellma. She runs the DQVC, a daily online shop that hosts rare ingredients and equipment. It changes every single day so it’s worth visiting. Then, every Friday, DLC side quests are available. These get dropped into your quest log, but every single one so far is for post-game content only. I have about 15+ quests just sitting there, mocking me. Yet…I have to download them. I like having and knowing that I have this content ready for experiencing. That’d be some major gaming OCD for yah. I mean, I also went to that meetup to get that cool, rare grotto treasure map, and I haven’t even tried tackling it yet. Might not ever. I just like having it, in case, one day, a bolt of lightning strikes me, and I want to go grotto-ing about for loot and big bosses.

    Anyways, over the weekend, I found a pocket of time during a dog-sitting day to immerse myself back into DQIX. And boy did I! I grinded, I completed some main quests, I beat a very catty boss, and I found myself thinking about all the recipes I want to complete and just how hard some will be to obtain all the specific ingredients. Man, this game just gives you so much to do, and I love it for that. Then I think I found myself fighting the “end boss” because I beat it once, and then it took a second form, which is very much an end boss thing to do. That second boss form wiped the floor with me as I had used up all of my resources during the first battle. Will have to grind some more and strengthen up, but I do plan to attack back soon as the list of untouched DLC quests is just getting too big for my brain to handle. FOURTEEN AND COUNTING!

    Achievements for Fallout: New Vegas lack glitz and glam

    With a month or so to go until its release, the Achievements list for Fallout: New Vegas was bound to be spoiled early. And now it has. Everyone toss your poker chips into the air and give a shout of joy! Well…mild joy. Alas, the Achievements are rather uninspired. They follow the same format, more or less, as Fallout 3, with a chunk given for completing quests, another for reaching specific levels (though this time without karma), and others for doing X a number of times. The toughest-looking Achievement is probably Hardcore, which demands you play the game from start to finish on hardcore difficulty. Everything else should just come naturally with time and persistence. I’m guessing snowglobes are the new bobbleheads. And sadly, there’s no random Achievements like Fallout 3‘s Pyschotic Prankster (10G; Placed a grenade or mine while pickpocketing). It’s all plain Jane.

    I guess that’s okay. I mean, truthfully, I don’t play games just for Achievements…but I kind of expected a little more flair here given the Vegas setting and all. The names are pretty solid, but the actions to earn them are yawn-worthy. I half-expected some for maybe beating the game without killing anyone or another for strippers.

    Fallout: New Vegas is set to release on October 19, 2010, for the PS3, PC, and Xbox 360, and I’ll be honeymooning in Florida, spending my time storming Hogwarts and riding all the non-scary rides. Oh well. The game will have to wait for my grand return.

    So…ready to see ’em? Click the linky below to see the full list of Achievements for Fallout: New Vegas.

    Continue reading

    This be a Munchkinly post if there ever was one

    I’ve played–and still play–a lot of card games. Magic: The Gathering, Lord of the Rings CCG, Magi-Nation, Star Wars CCG, and others. I have boxes and boxes of cards that I’m going to have to move real soon. Woo? Er, woo. Through and through, my absolute favorite is Munchkin, a card game that started out as just a parody of Dungeons & Dragons, but eventually became its own unique experience thanks to themed sets and multiple expansions. Of these sets, I’ve collected a good number. Still missing Munchkin-Fu, the Western one, Munchkin Impossible, and the newest trend of booster expansion packs (Munchkin Fairy Dust and Munchkin Waiting for Santa), but it’s mostly because no local shop seems to carry these booster packs. Insert baby crying sound here.

    The last new core set for the game was Munchkin Booty, a pirate-themed adventure that is pretty much the favorite of my gaming group. It’s an easy one to learn, a lot of fun with the ye and arr a-plenty, and you gotta love sharks. However, it’s now been way too long since a new core set has come out so when news broke over the weekend about Munchkin Zombies…well, I got a little excited. Personally, I think Munchkin Braaaains would’ve made for a better, more inspired title, but that’s just me. And then snooped around the Steve Jackson Games website and was surprised to discover a bunch of new Munchkin products forthcoming. I wish they promoted these better as I had not heard anything about them at all until now. All are of the booster expansion pack style, which bums me out, but hey…more Munchkin never hurt nobody!

    First up, we have another Christmas-themed pack to go along with Munchkin Waiting for Santa and the original core set. It’s called Munchkin Santa’s Revenge and here’s three cards to get you bouncing around like a kid on Christmas morning:

    Hubba-hubba for the Christmas Wrapping!

    Next we have a Space Ships pack for Star Munchkin, which is adding Ships, first made popular in Munchkin Booty:

    Lastly, and this might be the expansion pack that gets me to order online, we have a new entry for Munchkin Booty called Fish and Ships:

    Oh yes! I truly do love these expansion booster pack ideas. I only wish there was a shop to pick them up at; the local Borders and Barnes and Noble carry a good number of the core sets, but never any of the expansions. Oh well…there’s always Christmas!

    Scott, if your life had a face, I’d punch it and gain XP

    Yesterday, after work, Tara and I went looking for apartments. Cause, more than likely, we’re gonna need a place to live after we get married. The one we saw is decent; it’s old and old-like, and it has these slanted ceilings to it because it’s basically the third floor, and these slanted ceilings are going to do battle with me and my head. Tara will be fine; she’s a short thing. But yeah, the timing of things to come and the constant worry of money and/or lack of money…well, it hit us hard with The Stress. Thankfully, I knew that once I got back to my pad that there’d be a light of happiness and distraction. See, Scott Pilgrim VS. The World: The Game hit Xbox Live just yesterday. Sure, those Playstationheads have already got to enjoy it now for a week, but I’ve had to bide my time accordingly. Not like I have things to do or anything. ::ahem::

    So, this game…it’s hard. And it sounds beautiful. And the animations are top-notch. And I died a lot as Kim, and I could only beat Ramona’s first evil ex as a level 4 Scott. And I spent almost all of my money on sushi. And I love the references to all things O’Malley like the Kupek graffiti or seeing Lost at Sea in the bookstore. It’s Scott Pilgrim the Game, through and through.

    One thing I don’t like though is how it controls, but the majority of that blame falls upon the Xbox 360’s controller. The left analog stick does not allow for quick side-stepping and yet the d-pad below it is not in the best place for this kind of button-mashing game. My thumb’s natural instinct is to go to the analog stick, and this leads to many faulty moves. And I don’t think I ever hit the block button once, but maybe I should rethink that considering how beat up Kim got.

    Managed to snag three Achievements though:


    Dirty Trick (10G): Defeated an enemy by throwing an object at him while he was already down.


    Shopaholic (20G): Bought all the items of a shop during the same visit.


    New Challenger (10G): Defeated Matthew Patel without losing a life.

    That last one had me nervous. Patel wiped the floor with Kim thanks to his hipster demon girls, but Scott has a great kick-uppercut combo that slowly whittled him down into coins. After that, the world map opened to two areas, one that I’ve already gone to (the shopping district). Didn’t have any more time to play as the pillows were calling out my name. Might try more tonight, but every review says that the game gets extremely challenging for solo players. Gotta wait for Tara to join me in cold, snowy, pixelated Toronto. However, I’m not totally convinced on the RPG elements within, as the leveling up system is…decidedly odd. Will have to (pun-intended) experience it more.