Category Archives: RPGs

Fallout: New Vegas – Dead Money DLC is more like deadweight

I really wish I could properly review the first bite of DLC for Fallout: New Vegas, but alas…I cannot. Why? Well, I was unfortunately stuck in the DLC at an unbeatable section with truly little hope to hope for and had to reload an old save from many hours ago (and levels, grrr). Dropped from level 30 to level 26 in a matter of seconds. I absolutely hate doing that as it totally ruins my perception of roleplaying; undoing all my actions, changing my stats and gear and perks yet again, retconning, allowing me to know forthwith what could and could not potentially happen in future locales before I even get there…that’s just not right. But I had to do it. I’ve not yet beaten the main game with my first character, and if I hadn’t made the early save slot, I’d have lost everything.

For shame.

But let me set up Dead Money first. Because, storywise, it’s pretty potent, sinking its hooks in right from the start. The DLC starts like all previous Fallout 3 add-ons, with a mysterious radio signal leading you to a specific location. In this one’s case, it takes you to a hidden bunker where your character is gassed, stripped of all possessions, and forced to wear an explosive slave collar. You wake up near the Sierra Madre hotel before the hologram of Father Elijah. He gives you the big mission: break into the Sierra Madre casino, get into the vault, and pull off a heist. You’ll need to recruit three others for the Ocean’s 11 job, and they also have exploding slave collars on them. They die; you die. The first part of the big mission is to round up the companions; the second part is to open the hotel; and the third is, I assume, raiding it for whatever good loot is available.

I was only able to complete the first two parts…never even making it inside the Sierra Madre. What a crock of Blanco mac and cheese!

The problem with the Dead Money DLC is its gameplay. In the same fashion that Fallout 3’s first add-on of Operation Anchorage was a completely different direction (Call of Duty wannabe), Dead Money is more like a survival horror game with a heavy emphasis on melee and unarmed weaponry. That foretold bad news for my character who, going in at level 26, never put a single point into melee, unarmed, or survival. I’m a stealthy guns dude. The villa around the Sierra Madre is filled with traps, a poisonous cloud, and Ghost People, who are very hard to kill without weapons that dismember. Also, health supplies, ammo, and food are very limited, and the Mojave Wasteland caps currency are tossed aside for Sierra Madre casino chips which, while at first seem bountiful, quickly lessen. So yeah…I got screwed pretty fast.

I’m probably not gonna try this DLC again with my current character. Sadly, it’s the sort of add-on very specific for a type of character, one I’m not ready to build. I can only imagine how impossible survival the villa is in Hardcore mode. No thanks.

That said, God/Dog is a marvelous companion, with topline writing. I wish Dead Money let you take them back with you to the Mojave Wasteland, but I’ve got a sneaking suspicion that in the last chunk of the heist mission some vital decisions about your comrades-in-collars are made. I’m currently now working on some other side missions like Crazy, Crazy, Crazy and trying to recruit Raul as my last main companion. If anything,for 800 Microsoft Points, Dead Money does boost the level cap from 30 to 35, which will give me a bigger excuse to explore before trying to protect the Hoover Dam from destruction.

If Radiant Historia and Radiata Stories had a baby, it’d be called Radiatant Histories

History lesson time!

Atlus made Radiant Historia, which comes out in February 2011 and looks to be a delicious new addition to my Nintendo DS RPG collection. A few members from tri-Ace also worked on it. Tri-Ace made Radiata Stories, a PlayStation 2 RPG that never got a ton of love, but enough love to be remembered. And thus confused over now that a similarly titled game is coming out. How do I know this? Well, here’s two search terms that constantly brought readers to Grinding Down over the last week or so:

  • radiata historia
  • radiant stories

If you’ve been paying attention so far, you’ll know that both of those titles are incorrect and do not exist. Good thing Radiant Historia and Radiata Stories aren’t releasing at the same time; I can only imagine the looks of disappointment on young gamers’ faces as their parents purchase the wrong title for them, and then they’re stuck roleplaying the life of one snippy Jack Russell.

Either way, there better be a third game called Radiatant Histories that’s not even related to the first two games. If not, the world is missing out on a golden opportunity to actually infect consumers with small doses of dementia.

Sorry, I know…words are confusing. It’s a problem. Best of luck searching for the correct game title!

The Top 10 Games I Didn’t Get to Play in 2010

Well, another year is coming to a close, and this is the time I like to look back and see which games I wanted to play, but really never got to. This is because I’m usually always late to the party and am willing to wait out big blockbuster releases until they drop in price or GOTY editions are released so I don’t have to scrounge around for miscellaneous add-ons and such. Plus, I mostly play RPGs, meaning that I could potentially play a single game for a very long time (i.e., Fallout: New Vegas).

In short, 2010 was quite a year for videogames. Lots of AAA titles, lots of indie tryouts, lots of RPGs for handheld devices. I didn’t play many of them. Trust me, I wanted to. Oh so many of them. But there’s only so many hours in a day, as well as so many dollar bills in a bank account. Thankfully, I do have some Christmas money for GameStop, but I think I’m gonna actually save it for Radiant Historia, which comes out in February 2011 and looks to be right up my alley. Yay, another RPG to sink my teeth into!

And so, without any further fluffing, here’s the 10 games I didn’t get to play in 2010:

10. Shantae: Risky’s Revenge

Classic platformer gameplay and some of the most gorgeous looking animation work for a videogame–supposedly that’s what Shantae: Risky’s Revenge is. It initially didn’t jump out as me as something I’d like for my Nintendo DS collection, but I’ve seen its name constantly referenced over the last few months, in a good way, and now I’m pretty put off that I didn’t seek it out sooner. If anything, the Super Metroid-like map in the bottom right corner is appetizing.

9. Final Fantasy XIII

Now here’s something ironical. Final Fantasy XIII was one of my most anticipated games for 2010, and then it came out and I completely paid no attention to its existence for awhile. When I did start to read up on it, the news wasn’t good. It seems like the game didn’t start to get “good” until about 17 hours in, and that it was linear, town-less, and uninventive. A shame really, as I always used to want to play the next Final Fantasy game no matter what; going forward, I’m gonna have to be more cautious with the series.

8. Red Dead Redemption

I love the freedom and span of Grand Theft Auto IV. That said, I absolutely hate the story, its characters, and the frustrating-as-all-gets mission structure. A switch to the Wild West had me from the get-go, and it seems like a lot of cowboys and cowgirls really enjoyed riding horses and shootin’ vermin. Oh well. Maybe in 2011.

7. Heavy Rain

Sure, I’m not thrilled about a game that is brimming with mundane actions, but I love the suspense around the edges and the weight of one’s decisions and how they factor into the murder mystery slowly unfolding. Granted, a stupid message board poster already spoiled the game for me, but I’d still love to play it and see for myself if everything clicks.

6. The Lord of the Rings: Aragorn’s Quest

Shut up. I love anything LOTR-related.

5. Fable III

Fable III, like Final Fantasy XIII, was also a game I was eagerly anticipating for this year. Alas, it was released right around the same time as Fallout: New Vegas, and between those two, I’d rather shoot ghouls in the face than fart on citizens. And so the kingdom of Albion will have to wait.

4. Costume Quest

A bite-size RPG? And I didn’t gobble it up? For shame! Granted, this was released around the time I had just gotten married and gone on my honeymoon. It’s about kids on Halloween dressing up and turning into their actual costumes when it comes time to do battle. A fun, quirky idea, and it’s also been getting some DLC love as of late, which is good for the longterm.

3. Alan Wake

It’s been awhile since I’ve played a scary game, and so Alan Wake would be right up that alley. It’s also about writing. Well, a writer writing. A writer writing about a writer also writing about a writer. I think. I don’t know. This is just stuff I’ve heard. But I heard it’s pretty good. Reminds me a bit of Stephen King’s Bag of Bones, but only loosely.

2. Donkey Kong Country Returns

2010 was heavy on nostalgia, giving us games like the retro Scott Pilgrim VS. The World: The Game, as well as updated versions of Kirby and Donkey Kong Country. As an SNES kid, I was a Donkey Kong Country junkie. I played the levels again and again, learning all their secrets, trying hard to get that elusive 100% (or was it like 103%?). And so this new version looks to be much of the same, if a bit more difficult. Would be a perfect game for Tara and I to tackle together.

1. Mass Effect 2

This being #1 on the list will either make Greg Noe very happy or very angry. He loves his massive effects. Anyways, I did play through Mass Effect once, enjoying its story and world. The sequel came out and was instantly loved by fans. It seems as BioWare knocked it out of the park galaxy. The only thing that concerns me is that the RPG elements were turned way down for simplifying purposes. I did play Mass Effect 2‘s demo and had a good time, but now I think I’m just waiting for a Game of the Year edition to drop before Mass Effect 3 surfaces since there’s like 196 pieces of DLC floating around, and I’d hate to miss anything cool or stellar.

Okay, that’s it for the list. Here’s to 2011 and the games I won’t play then as well!

Elder Scrolls V: Skyrim to arrive with a new engine

Will a lot of people be getting married on November 11, 2011 (11/11/11) or buying Elder Scrolls V: Skyrim? Well, I think I know my answer…

But yeah. This new entry in the Elder Scrolls series was just announced over the weekend at some videogame award thingy that I didn’t watch. However, many already speculated that a fifth game was in the works. I mean, Elder Scrolls IV: Oblivion was a huge hit; how does one not follow up on it? I personally think it’s a good thing that it’s taken five years (Oblivion came out in 2006 for the Xbox 360) to come into the public view. A lot has changed in terms of gaming prowess, and a lot is seemingly going to change as Bethesda is reporting that Skyrim is not going to be running on its infamous Gamebyro engine. Instead, it’s using a brand new one, and let’s quote a dude here:

“We can now confirm that the TES V: Skyrim engine is all-new. And it looks fantastic.” – Nick Breckon, community manager at Bethesda

This is good. Very good. The Gamebyro engine, which fueled Elder Scrolls IV: Oblivion, Fallout 3, and Fallout: New Vegas, is definitely showing its age. It’s been showing its faults and glitches for many years, and the time for change is upon us. I can naturally only hope that this new engine is in the same vision of Gamebyro, but more beautiful, more capable, more durable. First-person RPGs are all about seeing the world all at once, and when that world is a fantasy world, a place lush with flowers and trees and rocky hills and blazing sunsets, it’s vital that the system can handle everything. I have to also wonder if the fighting/magic system will get an overhaul–I hope it does.

Nonetheless, we have a bit of a wait. So while we all consider how the skill system will work or how X will do Y to Z, we can check out the teaser trailer below:

Dragons! Take that, Dragon Age!

Five Games I’m Very Thankful For

This week in the United States, it’s all about turkey, parades, football, and family fun. Better known as the holiday Thanksgiving, but I’d much prefer it dubbed Givingthanks, as that’s the point of it, a point which, seemingly, is undermined time and time again thanks to things like tryptophan and Black Friday shopping sprees. We’re supposed to be thankful—for family, friends, love, health, security, and, of course, videogames. Some might even consider them family and friends.

And so, in no particular order, here’s five games I’m eager to give thanks to for a whole bunch of different reasons…

Suikoden

Suikoden was the start of everything for me in terms of roleplaying games. I had sadly—and stupidly—missed the plethora of strong RPGs on the SNES and only dipped my toes into the genre once I got to the PlayStation. Think I tried out Beyond the Beyond and maybe something else before pre-ordering Final Fantasy VII and waiting patiently for it to hit its release date. To help ease the pain of waiting, I ended up picking up this anime-looking RPG called Suikoden for no clear reason I can recall. It just looked…interesting. And boy was it! Here’s what I ate up: a plot brimming with war and family politics and unforeseen death, as well as magic, an awesome castle that grew as your army grew, and a unique—at least to me—fighting system that encouraged combo attacks with like-minded allies. This game was pretty much the opposite of the eagerly awaited Final Fantasy VII; it sported sprites for graphics, focused on collecting 108 characters, and was smaller in scope, and yet I’m more thankful for its existence than that Square blockbuster. In fact, I’ve gone back and replayed Suikoden numerous times while Final Fantasy VII was last touched when I beat it back in late 1997.

New Super Mario Bros.

This one sits extremely close to my heart. See, a few years ago, my mother and I were flying out to visit my sister in Arizona. I had, only weeks before, gotten a Nintendo DS Lite, with two or so games in my collection. The one I was currently playing while sitting next to her on the four hour flight was New Super Mario Bros., and I was actually just toying around with the slew of mini-games included within the main game’s cart. My mother leaned over and uttered some words I never thought to hear: “Can I try?”

So I showed her how to hold the console and use the touchscreen/stylus, and the rest is history. While out in Arizona, she just had to get a DS of her own (a pink one), as well as some games, such as Brain Age and Brain Academy and those kind. She still plays it frequently to this game, having built a good-sized collection of hidden object games, puzzlers, and interactive story-based games. For all I know about my mother, this was the first time she’s ever played videogames, and now we even have lengthy conversations about ‘em!

Super Metroid

Super Metroid is a game that taught me how to pay attention to everything. And I do mean everything. Boss battle patterns, cracks in the walls, tiny crevices perfect for roly-poly Samus to roll through, the undiscovered parts on the game’s wonderfully intricate map. More specifically, I’m talking about that part where Samus has to watch some space alien critters wall-hop up a long stretch of map to reach freedom and then do the same thing herself. That required a lot of paying attention to. As well as trial and error. Still, to this day, I have trouble wall-jumping in that game. I can maybe go once or twice up, but hitting the third or fourth jump really requires a certain thumb-to-button rhythm not found in my veins.

As frustrating as this section was, especially for a young boy on the brink of insanity, I’m more than thankful for what it taught me. Patience and practice do make (almost) perfect.

Shadow of the Colossus

Speaking of patience, enter Shadow of the Colossus. This is the game that stands tall and proud behind the “are videogames art?” debate, as well as standing tall and proud on its own merits because it’s an absolutely phenomenal gaming experience. It’s basically a straight boss run, with each colossus a puzzle of their own. Like Super Metroid, this game really asked a lot out of the gamer in terms of paying attention. One had to first figure out how to get Wander up on the colossi. Then they had to get him towards its weak point, wherever that was, and then they had to stab a bunch of times and pray they didn’t tossed off like a ragdoll. If they did, well…you had to start all over. But each subsequent colossus was worth it, and conquering them was a mix of teenage jubilation and eerie sadness. I’m thankful this game made me feel so confused emotionally, more so than any other at this point, but I’m even more thankful for what it didn’t do. The world within is more or less barren, save for a lizard or eagle, as well as the titular colossi, which meant no mindless sword-fighting enemy troops. It also meant no sidequests or towns to visit or people to converse with. It was just you, the colossi, and the hope of saving a loved one. Shadow of the Colossus gets to the point like no other title.

Tetris

Without Tetris, high school study hall would’ve been pure torture. Thanks to the power of nerds worldwide, everyone that got a Texas Instrumental calculator—so long as you knew someone who already had it on their calc—was able to play the legendary and seemingly unbeatable puzzle game from Russia. It worked just like the GameBoy version, but I don’t remember it having sound, which was fine and all, considering most of us were playing secretly beneath a trapper-keeper in class. It also helped on the bus ride to and fro. It’s biggest plus was that no one ever beat it; you just played and played the same few levels over and over again, each time differently thankfully enough, and that was all one needed from Tetris.

That’s plenty of thanks from me. Greg Noe, over at The First Hour, came up with a good number of multiplayer games he’s thankful for–do check out his article as well! Do you have any games you’re extremely thankful exist? Speak up!

True facts about Dead Money DLC for Fallout: New Vegas

Evidently, there’s new facts about the recently announced DLC Dead Money for Fallout: New Vegas, and one tidbit really surprised me. Spoiler: it’s the level cap increase to 35. A-whaaaaat? Anyways, here’s a better summary of everything y’all should now know (taken directly from Bethesda’s website):

Description:

As the victim of a raw deal you must work alongside three other captured wastelanders to recover the legendary treasure of the Sierra Madre Casino. In Dead Money, your life hangs in the balance as you face new terrain, foes, and choices. It is up to you how you play your cards in the quest to survive.

Story:

Welcome to the Sierra Madre Casino! The casino’s mythical contents are lusted after by desperate wasteland scavengers, who tell stories of intact treasure of the old world buried deep within its vault. Lured here by a mysterious radio signal advertising the long-awaited grand opening of the casino, you are thrown into a high stakes game where you’ll have to work with three other lost souls if you want to survive.

Key Features:

  • Take part in a suspenseful post-apocalyptic casino heist in which you’ll need to work with three companions, each of whom has their own motivation for helping you.
  • Add hours of extended gameplay where you’ll encounter the mysterious Ghost People, pre-war death traps and the holographic security system of the Sierra Madre.
  • Navigate your way through a challenging new storyline, with even tougher choices.
  • New perks, achievements, and a raised level cap to 35!

Okay. Perks and Achievements are expected, but this level cap increase feels…odd. Oddly absurd. Not that I’m complaining. I have no reason to complain about a game that wants me to keep playing it, but back in the day, back during vanilla Fallout 3, the level cap was 20, and I think a lot of players felt that threshold was reached far too quickly. So they increased it with the Broken Steel DLC to 30, which felt more natural. Around level 10 you’re doing okay, by level 20 you’ve got some great perks and weapons, and once level 30 rings its bell you are basically considered a god among wastelanders.

So it made sense to see Fallout: New Vegas ship with the level cap already to 30. Many gamers got used to that cap, and I guess now many will have to get used to 35, but it still just doesn’t feel right. Maybe Borderlands put too much pressure on game devs to continuously climb higher?

Clearing up the confusion between Radiant Historia and Radiata Stories

There’s a new Nintendo DS RPG from Atlus USA coming out in February 2011, at least according to a 1UP article, called Radiant Historia. I know nothing about it, but I want it, and I think I can sort of explain where this “do want” impulse is coming from.

It stems from a love/hate relationship I have with a rather unknown PlayStation 2 RPG dubbed Radiata Stories. Not really sure if these two are connected in the slightest; Radiata Stories was developed by tri-Ace and then published by Square Enix, and Radiant Historia is in the deft hands of Atlus USA. All previews go without mentioning a connection, but something about their names forces me to think of them as siblings–or rather just close friends. If anything, Radiant Historia is likened more towards that of Chrono Trigger, with its style and focus on time traveling. Oh well. Let’s sequeway back to that other RPG then…

Right. Radiata Stories. It’s a game my sister passed along to me after she found herself giving up on it; I think I gave her Dark Cloud 2 and Suikoden V to fix her RPG slump. I hope to one day get those babies back (are you reading this, Bitsy?). Anyways, Radiata Stories is a punny, action-based RPG, with a huge focus on character recruiting, kicking things, and a day/night system. You are Jack Russell, a fiesty teenager who just joined the Knights of Radiata to make his not-around-anymore father proud. Things go as expected until things go unexpectantly amiss, forcing Jack and his friends Ridley and Ganz Rothchild out of the army and on their own. Supposedly, it all eventually leads up to a point where Jack has to choose sides in a waging war; I never made it that far, and I’ve restarted my save slot at least three times.

Like the Suikoden series, the biggest draw here, for me, is in character recruitment. In total, 175 characters can be recruited and added to Jack’s friend list. From this, he can add them to his active party to help gain levels, money, and experience. Some characters are better than others, but the OCD nature of “gotta collect ’em all” is enough to get me scraping the bottom of the barrel in terms of strong, worthy fighters. It’s gets even more tricky though as some characters can only be recruited at specific times or places with specific people in your party. Others might give you a quest or ask that you visit them X number of times. It’s imposible to recruit everyone on one’s first playthrough, and if the Internet is to be trusted, Radiata Stories has post-game content as well as a new game+ feature where they allow all previously recruited characters to stick around for game #2. I want that so bad.

But I seem to lose steam and motivation in all three playthroughs right around the same part. Eventually, the plot will fizzle down slowly, and Jack is given freedom to do what he wants for a bit–explore the city, surrounding landscapes, level up, gather friends, and so on. This is where it all falls apart for me. I start gathering friends and quickly forget about the bigger picture, and after struggling to get some specific dudes, I put the game down and never come back. And that’s a shame. The three main characters are greatly designed, especially Ganz, and I’d love to know what happens with the main storyline more.

Maybe playthrough #4 should be a straight beeline to the end, with whatever recruited characters I can get easily. Maybe…

Anyways, this rambling post is supposed to be me about making a connection–if any–from Radiata Stories to Radiant Historia, and it seems like there isn’t one at all. Except for maybe some tri-Ace designers having worked on both games. Oh well. Still, I want to play both, each for their own reasons. Even though the battle system in Radiata Stories is lame and horrible. Here’s to some motivation to hook up the PlayStation 2 again…

It’s a good week to love slime in DQIX

Still haven’t beaten the second form of Corvus yet…

Trust me, I’ve tried. Twice actually since the last update on Dragon Quest IX. He’s supremely frustrating in that he seems to understand too well how badly I need Kingsley, our group’s priest, to stay alive in order to buff and heal and set up magic barriers for the party. Corvus kills him as fast as possible. Two or three hits, down he goes. Then the others fall quickly. I think everyone needs better armor and weapons, and the good news is that this week on the DQVC is loaded with awesome gear. Why? Well, it’s Metal Slime Week, of course!

According to the Internetz, metal slime items can only be obtained through treasure chests in high level grotto maps. So…there, and DQVC. Meaning, if one really wanted these items sooner than later, now is the time to jump on them.

The downside to all of this is that metal slime items are extremely expensive.

So far, here’s what I’ve been able to buy after many thoughtless hours of grinding during movies like National Lampoon’s Christmas Vacation and Elf:

  • Metal Slime Armour (bought for 38,000 gold)
  • Metal Slime Sollerets (bought for 11,000 gold)
  • Metal Slime Gauntlets (bought for 12,500 gold)
  • Metal Slime Shield (bought for 30,000 gold)

And here’s what I still really want to get, but lack the funds currently:

  • Metal Slime Spear (costs 49,000 gold)
  • Metal Slime Helm (costs 25,000 gold)
  • Metal Slime Sword (costs 45,000 gold…but I don’t know if I actually want or need it currently because Hadwynnn, my minstrel, rocks a whip)

I was also able to snag one oricalchum, a reset stone, some lava lumps, and a couple Hephestus’ flames. Either way, it’s a good week to be hopping online and doing some shopping. Just hope y’all have the gold to blow! I suggest trying to farm the Gold Golems near Gleeba because each one drops around 500 gold upon death. Other than that, just keep at it…the mindless button-mashing is worth it.

Vaan doesn’t know the first thing about sneaking

Mission 3-2: Rendezvous Round Back in Final Fantasy XII: Revenant Wings really did a number on me. A bad number. Not necessarily 666, but something close to that in terms of cruelty and evilness. First, here’s the mission’s description:

After saving the aegyl, the party heads for the shrine holding the auralith, but a watch has already been posted outside! How does Vaan plan to sneak past?  

And the main objective:

Sneak into the temple; Vaan must survive!

What? SNEAK?! Am I playing Metal Wings Solid here or something? Don’t think so. This is supposed to be a RPG/RTS hybrid…you seen an enemy, you attack it until it is dead. ‘Nuff said. Anyways, Vaan is all alone on the map and must sneak past a good number of guards in order to make it to the shrine’s entrance. Okay, sounds easy enough. Map is pretty small. Nope. Took me FOUR tries to complete this mission.

First try, I walked straight down the map, hid behind a pillar, and, when the first guard was looking the other way, tried to rush past him. Got caught, started fighting him, died a sad, painful death.

Second try, did the same thing, but this time used some brains and applied Vaan’s spell Sprint to the equation. Made it past the first guard, hid behind a tiny airship before trying to sneak around another guard. Only when I went to move, Vaan went in the opposite direction I told him thanks to an invisible barrier and thus got some sword swipes to the face.

Third try, all of the above, this time waiting longer for the second guard to move away. Then it was a mad dash across the screen. However, greed took over, and I just had to open one of the numerous treasure chests on the map. Got caught, got killed.

Fourth try, repeated same steps as before, utilizing Vaan’s Sprint ability as much as possible. Skipped all treasure chests. Tried to sneak by two viera archers guarding the shrine’s entrance, but they discovered me, loosing arrow after arrow my way, and all I had at that point was adrenaline and speed…so I made a beeline for the flag, finally completing the mission with a sliver of health left.

Whew. Also: ASDFGHJKL.

This game was not built for stealth missions. The biggest hurdle is that, unlike in games such as Metal Gear Solid or Sly Cooper and the Thievius Raccoonus, there’s no indication as to how far an enemy’s perception ranges. Can that soldier see me walking towards him? Can the viera archers view me from afar? If I crossed the enemy’s path here instead of here, am I less visible? It’s a guessing game, in short. Try to sneak by and see if you have the luck of the Irish. Another problem falls on the touchscreen controls and speed that units actually walk at, but that’s kind of a muffin in comparison to the lack of stealth-like details missing from this mountain. Heck, even a simple ! mark above an enemy’s head when they’ve spotted you would help; I just rushed past enemies and had to watch them closely to see if they were following after me or not.

So here’s to me hoping that this was the one and only stealthy mission in Final Fantasy XII: Revenant Wings

So far, a severe lack of Fran in Final Fantasy XII: Revenant Wings

Granted, I’ve only played roughly an hour and fifteen minutes of Final Fantasy XII: Revenant Wings so far…but come on! Out of that time chunkage, Fran was only on screen for about less than 60 seconds, uttering maybe two lines or so of dialogue. The Mist made her woozy. Yeah, it always does that! She’s allergic! Then her and ever-charming friend-at-hand Balthier disappeared from the story as Vaan and his cohorts went on adventuring and stealing an airship of their own.

As the only non-Hume character playable in Final Fantasy XII, Fran really stood out. Also probably because of the bunny ears, revealing outfit, long legs, and devilishly good lisp. Seriously, one could listen to her talk all day. Get that woman a phonebook to read from! She made playing FFXII feel like an actual fantasy game; sure, the other citizens of Rabanastre helped, as did magically ornamented locales and flying ships…but Fran, as a part of your active troop, helped seal the deal that you were on a quest of a special kind, with a special kind of people. Visiting her fellow viera in the hidden land of Eruyt Village was one of my favorite parts of the game.

And so, Revenant Wings is not doing her justice. Not one lick. Spoiler alert for an old game!

See, at the end of FFXII, it’s believed that both her and Balthier perished during the final battle craziness. That terrible thought was dashed as Vaan later learned–much later, like almost a year later–that the two partners-in-crime were still at it, and that they wanted to meet up to go treasure-hunting, thus giving us the starting point for Revenant Wings. This really short meeting of Vaan and his old friends lacks oophm; it’s supposed to be the first time they’ve seen each other in awhile, since one party thought the other dead actually, and there’s no reunion-like talk, no “hey, remember how Ashe was actually the main character and not you, Vaan?”, nothing; only tips on being a sky pirate from Balthier, a complaint about the Mist from Fran, and then a TTFN (ta-ta for now) if ever there was one.

In short: NEEDS MOAR VIERA LOVELINESS.