Category Archives: RPGs

Cass was murdered in Fallout: New Vegas by accident, I swears it

I’m tepidly hopping back in and out of Fallout: New Vegas. This second playthrough of a very straight evil run is not as exciting as my first playthrough was though I do love Zelda’s skills with the Rebar Club; currently, I’m stuck on the Render Unto Caesar quest, which gives The House Always Wins a run for its money in terms of being the longest, slowest quest in the game. Given to the Courier by Caesar, Render Unto Caesar is made up of eight parts: Part 1, use the Platinum Chip to downgrade the security bots; Part 2, dealing with Mr. House; Part 3, gaining the Boomers’ help; Part 4, gaining the help of the White Glove Society; Part 5, dealing with the Brotherhood of Steel; Part 6, Caesar’s Illness; Part 7, taking out President Kimball; and Part 8, protecting the Legate’s Camp.

Yeah, that’s a lot of parts. What makes things even worse is that each part might very well be made up of several other quests, making this a neverending story of sorts from a gameplay perspective. For example, getting the Boomers to help means getting them to like the Courier, which also means doing at least five nice tasks for them. I got bored after solving their ant problem that I just went and slaughtered Loyal and that old grandma with a Power Fist. And now I’m stuck on dealing with the Brotherhood of Steel, which leads me to the main point of this blog post…

I accidentally murdered Cass, and she’s dead dead! Can’t get her back. Whoops-daisy.

See, I’m trying to do the alternate method of Part 5, wherein you just kill the Brotherhood of Steel patrols outside the bunker at night. For some reason, according to the world of wikia, this works and will trigger Part 6. The problem is that these BoS dudes take Zelda and ED-E down rather fast, and I’d like a second fleshbag in my ranks to absorb some heat. Can’t have Boone as I’m BFFs with the Legion; can’t use Veronica as I doubt she’d like to help murder her BFFs. Cass was my next best choice as I’ve already visited with her before, but that was back when the NCR and I were pals. Now they shoot on sight, and I guess Zelda was swinging her Rebar Club a little too wildly–and a little too closely–to Cass as she sat at the bar drinking her woes. She died. Quest failed text scrolled by. I looted her body nonetheless and put a bottle of scotch atop her corpse out of sorrow, out of respect.

It’s weird that once they become your companions, they can’t die (at least in vanilla Fallout: New Vegas), only go unconscious, but until you recruit them, they are fair game. I guess I could go after Raul or Arcade next. Not sure if they’d want to join my forces though. We’ll see. I really don’t want to have to do that whole sneak through the Brotherhood’s bunker and sabotage it phase as I’m a level 15 character and have point ZERO points into sneaking. It just can’t be done.

As I mentioned before, this second Fallout: New Vegas playthrough is not as grand as the first one. In fact, it feels like a lot more work. I wonder why that is.

Pre-ordered that obscure Radiant Historia game

I am not kidding when I say that the last time I pre-ordered a game was back in 1997 for Final Fantasy VII, and the throw-in bonus was a t-shirt that I turned into a bedtime shirt and wore until it became too faded and frayed for a human boy to possibly wear any longer. That was, uh…some 14 years ago. Wait, is that right? Let’s see. 2011 minus 1997…carry the three…divide by six…multiply by a dozen childhood nostalgic tears. Yup, looks like that was about 14 years ago. How depressing!

Radiant Historia gets the honor of being the second game I’ve ever pre-ordered in my entire gaming life. And naturally, it went down oddly. Here’s a dramatic recreation for y’all:

Pauly: Hi, do you guys do anything special for pre-ordering Radiant Historia? I read something about a soundtrack being included.
GameStop Guy: Wow, yeah. I think we do. Let me check. You’re the first person to ask us about that game actually.
Pauly: Really? The first?
GameStop Guy: Yup. At least when I’m working. [Hits the keyboard with his fingers.] Yeah, if you pre-order, you get a music CD. Don’t know how much music is on it.
Pauly: Okay, great. I’d like to pre-order it then.

And then he asked me this, the emphasis his doing:

GameStop Guy: So, are there any other, uh, obscure games you’d like to pre-order today? How about Okamiden?
Pauly: No, I’m good. Thanks though.

Obscure. What an interesting word choice for Radiant Historia. I mean, yeah, I guess it’s a little off the beaten path, but it still seems to be a heavy hitter this month for the Nintendo DS. March 2011 is gonna be a doozy for the system, with Pokemon Black/White, Monster Tale, and the 3DS coming out, but for right now, Radiant Historia is sitting pretty with little to no direct competition. At least, I certainly hope the game doesn’t end up in retail obscurity. It’s too pretty for a life like that:

Twelve days to go! TWELVE!!!

Tell me a monster of a tale, Monster Tale

Without warning, I have a new game to add to my list of DO WANTS for 2011. Enter Monster Tale! It’s an adorable platformer for the Nintendo 3DS made by the creators of Henry Hatsworth and the Puzzling Adventure that’s a mix of an RPG, a Metroidvania, and a throwback to SNES classics. Beautiful sprites suck me in every single time.

Anyways, you play as Ellie, the blue-haired heroine above as she explores a mysterious world with her pet Chomp. A fairly hollow setup, but it’s more than enough to start with, and the gameplay seems to be the most unique thing about Monster Tale. See, Chomp can assist Ellie during combat and gain EXP (from eating cookies from one instance that I saw) and use items you pick up on the top screen. These items are dropped to the bottom screen–the “Pet Sanctuary”–where Chomp can hang out, regenerate health, learn skills from scrolls, and use items to help you out in battle. Chomp also comes with his/her own skill tree and seems to be customizable in terms of skills and actions.

Imagine if all monsters could gain experience and strength bonuses from eating cookies:

::shudder::

Today is the first I’ve ever heard of this game, but I guess I’m late to the party as some Googling shows a few sites doing previews and all that jazz dating back to early January 2011. However, what really hooked me was the Quick Look over at Giant Bomb, which does spoil a bit of the beginning, but does wonders to show you why it’s gonna be a great addition to anyone’s DS collection. It comes out some time in March. Between this and Radiant Historia, my DS is gonna be cruisin’ for a bruisin’.

Here’s a few more screens to slober over, too:

Here are some videogames I want in 2011

Good morning, February! One month down for 2011, and eleven to go. A few big retail games came out in January, but none really interested me. Sorry, Dead Space 2…I’m too much of a scaredy-cat to enjoy you. Maybe when I finally conquer Silent Hill 2 we can talk? Maybe, maybe. Heck, there were even parts of Fallout: New Vegas that made me jump! Survival-horror is just a genre I don’t feel comfortable walking around in. And that’s kind of funny, considering that’s mostly what one does in a survival-horror game. Moving on…

There are some other games coming out this year that I do want, and I do want them badly. These are most likely automatic purchases. Goodbye money, hello sweet entertainment.

Radiant Historia

Release date: February 22, 2011
Why I do want badly: Being a solid Atlus fan, as well as an admirer of tri-Ace’s work, I’m excited about a time-traveling RPG that, from the sounds of it, really does let you mess around with its timeline. I’ve got a GameStop gift card saved from Christmas just for this! My deepest apologies, Dragon Quest VI: Realms of Revelation and Pokemon Black/White, but you’re too much of the same-old, same-old RPG to light up my eyes at the moment.

Torchlight

Release date: Spring 2011
Why I do want badly: It’s been a long time since I played Diablo II, and this seems to be an excellent, current gen console take on the whole kill, quest, loot gameplay. I’ve heard only good things about the game, and I’m excited to see it being ported to the Xbox 360 as I don’t have–and never will–a decent gaming PC.

The Elder Scrolls V: Skyrim

Release date: November 11, 2011
Why I do want badly: I was surprised to find myself so bored with Oblivion early on. This next entry seems to be all about randomly generated quests and caves, and that could keep things spicy. Plus, it’s the next entry in the Elder Scrolls series. You just know it’s gonna be an epic epic of epic epicness, especially now that we know it’s using a brand new engine. Plus, you get to shout at dragons.

And here’s a couple other games I do want this year, but who knows if they are even in the works: Mass Effect 2: Game of the Year Edition, Borderlands 2, and LEGO Harry Potter, Years 5-7. And I’m sure I’ll be picking up some older, used titles here and there. Case in point, I’ve been enjoying the heck out of Assassin’s Creed: Brotherhood, and I know a new copy of Assassin’s Creed II is only running for about $20.00.

I can’t believe I ever told my wife that I wanted to play less videogames in 2011. Who the frak was I fooling?!

Games Completed in 2011, #4 – Dragon Quest IX: Sentinels of the Starry Skies

::deep exhale::

If I had cool technology, a better cell phone, or awesome lighting, I’d take a picture of my Nintendo DS screen that listed all my stats for Dragon Quest IX: Sentinels of the Starry Skies at the time I kicked the end boss to the mortal curb. Alas, I failwhale in that department. You’ll just have to lovingly accept what I give you here as proof that I worked–and am still working–hard to do everything possible from Angel Falls to the Realm of the Almighty:

Time spent playing: 103: 39
Time spent in multiplayer: 01:35
Battle victories: 3,071
Times alchemy performed: 170
Accolades earnt: 43
Quests completed: 41
Grottoes completed: 12
Guests canvassed: 2
Defeated monster list completion: 74%
Warddrobe completion: 37%
Item list completion: 56%
Alchenomicon completion: 33%

Hmm. I know. It’s not as pretty as a screenshot, but it is, as a whole, a wonderful way to sum up my experience with Dragon Quest IX. My fab four, Hadwynnn, Tarla, Kingsley, and Juniper, who I’ve pretty much had since the very beginning of the game, have done a lot; conversely, there is still a lot yet to do. “Beating” the game is a hollow experience. Sure, there’s an end boss, some loose plot resolution, and an ending eeriely close to Legend of Zelda: A Link to the Past‘s, which shows us how all the famous locations are going about their days now that true evil has been vanquished. But it’s only then, after the credits roll on by, that the game really opens up.

New quests unlock, and there’s also the bonus content gained from using the DQVC and such. I think I have over forty quests titled ????? just sitting pretty, waiting for this day to come. More grottoes to clear, more clothes to collect, more fiendish thingies to make, and I’m also contemplating changing my main character’s vocation now that he is capped at 100 in his whip skills. Maybe something that lets him wield a boomerang? Evidently the new story-related quest I’m on now, the first post-game one, will net me my own personal flying train to let me travel around the map kind of like the magical phoenix form from Dragon Quest VIII did. That’s gonna be sweet because I know a few unreachable spots on the map have been teasing me for far too long.

Unfortunately, this quest is a bit of a mindmess to put it politely. Let’s take a looksie at what exactly we’re being asked to do:

Quest #039 – Follow That Fish
Location: Porth Llafan
Request: Summon Lleviathan by wearing a Watermaul Wand, Flowing Dress, and Silver Shield and then defeat him.

Yeah, sounds simple, right? It’s not. Two of the three items require rare ingredients to create. Thankfully, I already acquired a Watermaul Wand earlier on. I was able to use the Krak Pot and make a Flowing Dress. Really hope my male character doesn’t have to equip that to bring about Lleviathan. The problem I’m having now is that I don’t have enough items to make a Silver Shield. My next best option is to buy it new from the upgraded shop in Stornway, but it’s around 30,000 gold. So, my options are as such: 1) grind until I get 30,000 gold or 2) grind until I get enough alchemy items to make it myself. Either way…uh, grinding.

At least this game continues to keep me busy, keep me interested. That said, I’m really not looking forward to battling Lleviathan…again. But yeah, this is going on the “2011 games completed” list because 103 hours is far too many hours to devote to a single piece of media and not feel like you’ve done far and above what was set. I can’t ever imagine re-playing Dragon Quest IX a second time, but the good news is I never will have to…I can just keep on playing it from my very first time, from way back in July 2010!

Sympathizing with mages since 1983

I completely forgot how long quests in Dragon Age: Origins are, especially “Broken Circle,” which is the one where our dashing Grey Warden has to go to the Circle of Magi and try to recruit the templars or the mages to help fight off the darkspawn. Blasted quest took my entire night, but at least I was successful:


Magic Sympathizer (20G): Sided with the mages in “Broken Circle”

During my first playthrough (and only complete one at this point), I sided with the templars, but always felt bad about that. They’re kind of racist jerks with puffed out chests and arrogance on their chins shining like stars. I had, however, already had some bad experiences with a former friend who went down the blood mage path, and decided that they–as well as all other mages–needed to be washed clean.

The most frustrating part of “Broken Circle” is that it is surprisingly longer than necessary. See, the first part of the quest has the Grey Warden going up the tower, killing darkspawn, abominations, and evil blood mages. Standard stuff. Kind of mindless. Eventually, you can recruit a new character named Wynne, which I did this time around. She’s a bit wrinkly and old, but has a good heart; I suspect I’ll never use her, mostly because she’s not a sex option. Booooooring. Anyways, eventually you’ll get to the tower’s top and find yourself ready to do battle with a giant sloth demon. Three, two, one…FIGHT!

Or rather, no, don’t fight. You deserve a rest. Go on, take a nap. The floor is nice and sticky. Let the scary demon sing you a soft lullaby. There, there…

Right, instead of fighting the sloth demon, you are put to sleep, only to wake up alone in the Fade. The Fade is a horrible, blurry place where dreamers go to be tortured and tormented. Along with the player. It’s dreary to look at, dreary to walk through, dreary to listen to. Alas, the Grey Warden won’t be escaping the Fade for some time. Here, we have to go back and forth between different island planes, collecting new forms to transform into that will allow us to access a closed off room or section. It’s repetitive, predictable, and, thanks to numerous loading screens, slow. The new magical forms are fun, especially turning into the Burning Man, but they are limited in what they can do, and it’s much easier to stay in Grey Warden form for battles. Once you’ve rescued all your companions, you can confront the sloth demon, but it’s more like six or seven demons in one. Yeah, that kind of boss battle.

Once you’re out of the Fade, you still have to go save the mages or destroy them. Here we get another boss battle. After that, the Grey Warden has to do some chatting before the quest can be considered complete.

So yeah, that’s like, two chunks too many for one quest. I guess the developers really wanted players that didn’t choose a mage class to experience the Fade; those sick, cruel bastards. I’m glad I actually did “Broken Circle” first during my second playthrough, as the others–“Nature of the Beast,” “The Urn of Sacred Ashes,” “A Paragon of Her Kind,” and “Anvil of the Void”–are not as lengthy. Or maybe they are. I can’t remember. There’s too much to remember about this game.

Up next for our dwarven Grey Warden is siding with the werewolves and, hopefully, having some good ol’ dwarf-on-woman sex with Leliana. I need to find some good shoes for her first.

Games Completed in 2011, #2 – Fallout: New Vegas

Developer: Obsidian Entertainment
Publisher: Bethesda Softworks
Platforms: Xbox 360 [reviewed], PlayStation 3, PC
Genres: RPG, FPS, Western
Modes: Single-player
Hours clocked: Last save slot says around 55 hours

::exhales::

Well…it’s done. The final battle for the Hoover Dam is over, and the Courier, my Courier, made his choices, and then just before the credits rolled a series of end-game screens showed how great or not-so-greatly the Mojave Wasteland was affected by my presence. That idea worked, but its execution fell short; I was really hoping for something bigger, something better in the end. I guess the same could be said of Fallout: New Vegas, which might go down in history as one of the most frustrating games ever.

Set many years after the events in Fallout 3, Fallout: New Vegas opens with a bang. Or a pew. Or however you like your gunshots to sound like. You play as the Courier, a man or woman that ends up getting shot in the head by a mysterious man in a tacky suit because he wanted something you were carrying very badly. Lucky for you, a robot drags you out of your new grave and brings you to the local doctor in Goodsprings where the game truly begins. And that’s the carrot on the stick–revenge. On your journey to find out who shot you and why, you’ll eventually stumble upon a number of factions all striving for control of the Hoover Dam, which is the mega power source keeping New Vegas functioning. That’s all well and good, but the heart of Fallout: New Vegas pumps from its love of sidequests and companions and a thousand other things to do than actually play through the main storyline. I mean, at least in Fallout 3, chasing after someone meant something unequivocably personal–it was freaking Liam Neeson your father!

I actually found myself rather indifferent to tracking down my killer. Sure, he shot me, he stole from me, he left me dirt-deep, but I knew very little of the situation to begin with to even care. Granted, if I had continued after Tacky Suit Man from the get-go then a lot more would’ve been clearer, but for me, waking up alive in Goodsprings was more than enough. I ventured out into the unknown, explored, leveled up, collected stuff, made some friends, made some enemies, and was somewhere around level 17 or so before heading towards the bright lights of the City of Sin.

I never used a companion in Fallout 3, but they’ve been greatly improved for Fallout: New Vegas. A control wheel helps keep them active, healed, and armed. Plus, each companion has a strong personality, as well as their own quest. My two favorites, when they worked, were Boone and ED-E. There’s also a slew of new weapons, outfits, and food items to search for, making it harder to carry everything around. Wish there were more “home” options though as traveling back and forth to the Lucky 38 was a hassle. Perks are only gained every two levels now, which adds actually a lot to the game, forcing you to really think about what ones you pick.

Where there’s Vegas, there’s gambling. Players can enjoy some blackjack, slots, and roulette, as well as Caravan. However, I found I didn’t need a lot of help making caps in the Mojave Wasteland so I never got into this aspect. Or the Survival skill. Or even test the waters with Hardcore mode. Too much to do! That’s the desert motto.

Alas, as we all know, Fallout: New Vegas is not a good game in terms of being a videogame. It is bloated with bugs, glitches, freezes, and wonky design choices. It uses the same engine as Fallout 3, and it shows. Dialogue action screens are still locked in limbo, companions get lost and stuck with the greatest of ease, and for some reason, when wielding a rifle, my character likes to randomly lift his arms. For the final battle, I found myself frantically saving as the game would freeze when going into V.A.T.S. four times out of ten, probably because there was a lot going on what with Centurions getting shot up and ED-E fritzing out. Grrr…

Yet…I loved the time I spent in Fallout: New Vegas. And I can’t wait to do it again, this time as an evil redhead with a deep love of animals and melee weapons. Please suggest names for her in the meantime.

ATHORE COMMENTS AL TOTOL LIES

Okay. So, there’s this Flash-based RPG called Super PSTW Action RPG (which I’ve never played and most likely never will), and someone under the username of AXMAN13 did not have a good time being super in an action RPG. Snartleblast, right? Naturally, this reviewer left his thoughts behind for all to read, but Newgrounds users RicePirate and D-Mac-Double decided that these snippets of poetry and fine 18th century literature were better suited as a typography video. In short, a Flash video of a review of a Flash game. It’s pretty superb with some amazing voice work and sound effects, and I’d love to see all negative reviews, whether justified or not, whether written by 13-year-olds or actual gaming journalists, brought to life like so.

Go watch: http://www.newgrounds.com/portal/view/558516

Skyrim, the land of rare beards

Truthfully, I’m not a big fan of people that scan print magazine articles and then pass them around the Internet without a shred of guilt. I’ve spent a good number of years working in the print industry, and it’s sad to see such progress stolen and spread arrogantly. That said, the latest issue of Game Informer has hit the World Wide Web via scans, and if anyone wants to look at them, they can. I openly admit to glancing at them; they aren’t worth it in terms of getting a good read or strong take on how Elder Scrolls V: Skyrim looks and plays. For that, I’m gonna need to wait for video. And I can wait. I mean, screenshot-wise, the game looks to be using the Gamebryo engine when all reports say otherwise.

But with scans comes great responsibility write-ups. These have gone over various changes and plot details and skill system settings and so on. Some sounds good, some sounds extremely lame (::cough cough:: level scaling), and some sounds undecided. I’ll continue to wait for more details to emerge before digging deeper into Skyrim‘s plausibility to be a better game than Oblivion.

However, there’s one detail that has knocked me over like a great troll swinging a mallet. And it is this: beards. Skyrim is going to be sporting beards.

BEARDS!

Now, shall I make Merlin, Gandalf, or Dumbledore as my first character come 11/11/11? You’re right. I’ll just make one super wizard named Merdalfdore and be done with it. Thanks!

All shall bow before the Master of the Mojave

Last night, while playing some Fallout: New Vegas, I found out how good I am at walking around, stumbling into numerous locales, and unlocking trivial amounts of XP:


Master of the Mojave (25G): You Discovered 125 locations.

Yowza. That’s a big number. And because the world is full of magic, it’s also the same number of comments I currently have over at this Freshly Pressed post (I’m sure this coincidence won’t last long as this link linking to it will count as a comment as well, thus pushing it to 126).

But yeah…discovering locations. It’s an addicting thing, especially in a world as expansive as Fallout 3 and Fallout: New Vegas. The hooks are twofold: one is seeing a light gray mark on your HUD, indicating an undiscovered location is nearby, waiting for you, hungering for you…and the other trick is simply seeing a glimmer of something in the distance and fully knowing that you could walk over to it and see what’s happening. And one’s reward for discovering a location is a tiny bit of XP and the ability to fast-travel to it in the future. My favorite part, however, is the sound Obsidian added to finding a location: it’s a deep, low boom that can put nerves on end. I love hearing it every time. In Fallout 3, it was a ka-ching kind of sound, which worked, but does not create the effect of uncertainty and gloom that the Mojave Wasteland loves to ooze.

125 locations is the cap for Achievement purposes, but I suspest there’s still a good number of places left to discover. Haven’t even ventured into Deathclaw territory yet, such as Quarry Junction. Just need Jareth (who is really a Bono clone) to repair his Chinese stealth suit, and then we’re good to go.