Category Archives: RPGs

30 Days of Gaming, #18 – Craziest thing in a game

The original 30 Days of Gaming topic for today was a sort of follow-up to “favorite antagonist,” with the focus this time being on the yin to its yang–“favorite protagonist.” The problem with that is that it is a little too similar to the topic I did for “favorite character,” and while many could argue that Gremio was not the main protagonist in Suikoden, he was a main character, and so he still remains my favorite of those. In short: frak this list, I’m making my own topic up. Let’s go with “craziest thing in a game,” okay?

Final Fantasy XII was determined to be different. It wanted to fuse MMO elements with a traditional epic plot, as well as introduce a license board, hunting for marks, and using gambits to streamline combat effectively. And it did do all of those things, somewhat successfully, but Squaresoft also added in a pinch of pure bat-shit crazy because there’s the Zodiac Spear. What’s that? Why, it’s only the strongest weapon in the game, with +150 Attack and +8 Evasion. See the shiny:

The tricky part is that for your band of girly boys and boyish girls to find this kick-ass weapon, they’re going to have to not open specific treasure chests. That’s right. Not open them. The chests to steer clear of are as follows:

  • The chest outside Old Dalan’s place in Lowtown.
  • There are two chests in the southeast corner of the Palace Cellar. Open them and all hope is lost.
  • When Vaan gets captured, he gets sent to the Confiscatory. Don’t open any of the chests there.
  • There’s an island on the Phon Coast with 16 chests on it. Touch them and die.

Leave those chests alone and you’ll find the Zodiac Spear in the Necrohol of Nabudis. Seems pretty simple, right? If only.

Naturally, during my one and only playthrough, I had opened many of these chests by the time I went online and learned of all this. Why wouldn’t I open them? Gamers are trained from very early on that opening treasure chests is a good thing, a solid way to ensure spoils and weapons and maybe even a battle with a fake treasure chest monster. I hate those things so much. It’s plain crazy to hide away such power and greatness by punishing us that play the way we’ve all been taught to play. At that point, the developers might as well took away super strong spells simply because we spoke to a Moogle in Rabanastre or used an Elixir after losing some HP. It’s just a bit boggling, and I have to wonder how anyone other than those involved in the game discovered the trick to getting the Zodiac Spear. Surely it had to be leaked out or something like that hidden room in Batman: Arkham Asylum. I mean, this didn’t hinder my love for Final Fantasy XII or stop me from completing many moons ago, but I do love collecting and completing collections; missing out on the “ultimate weapon” in a Final Fantasy game hits home hard, almost like a spear to the gut…a Zodiac Spear.

Videogames I’m definitely buying in 2011

I kind of thought this would be a light year for DO WANT games, but with each day that hits anew I’m finding myself becoming intrigued more and more with shiny new titles. Too many to remember by remembering alone at this point, which is why it’s great that I have this Grinding Down blog, which is now being used as a forthcoming grocery list, but hey, it still loves me. That said, let’s get to the meat of this post, the tenderloin, the chicken cutlet, the bacon bits.

Here’s everything I’m planning to purchase this year videogame-wise so long as I don’t get mugged in a back alley:

LEGO Pirates of the Caribbean: The Video Game

Release date: May 10, 2011

I’ll have some demo impressions up soon for this one, but I’m pleased from what I’ve already gotten to experience. Sure, it’s the same formula over and over, but it always works for me, and they absolutely nailed the way LEGO Jack Sparrow runs. And it’s one of the franchises perfect for playing through co-op, especially with a loved one. Also, Tara already suggested the next great franchise to LEGO-ize: Back to the Future! Mmm-hmm.

Bastion

Release date: Q3 2011, but I’m hoping for early summer

Like a painting brought to life, Bastion looks simply beautiful. That would be enough to get me interested, but then I learned it’s a mix of action elements and RPG elements. Sold!

Deus Ex: Human Revolution

Release date: August 23, 2011

Any game that can be played in multiple ways is a good game to me. Variety trumps linearity. Especially if one of those ways is all about being sneaky and non-confrontational. It kind of reminds me of Fallout 3 in that sense, but shinier, slicker, with more vibrant highlighting. I should, at some point, go back and play some Deus Ex: The Conspiracy even if it hasn’t aged too well.

The Elder Scrolls V: Skyrim

Release date: November 11, 2011 (11.11.11 for the cool people)

Pretty sure I won’t be the only one picking this up in November. It’s only a huge followup to a huge followup. I’m very interested to see what’s changed from Oblivion to Skyrim, as I was always fond of exploring that game’s world, but found the combat and quest system to be a bit disappointing. Here’s hoping, but it’s gonna be epic no doubt.

Assassin’s Creed: Revelations

Release date: November 2011

Assassin’s Creed: Brotherhood was certainly a surprise. It was not, as many feared, just a quick cash-in on a building franchise. In fact, it only made the claim truer that, yes, Ubisoft, knew what it was doing with its stabby-stab games. Multiplayer is back, and that’s great as it’s some of the only multiplayer I’ve played and enjoyed. But when is Assassin’s Creed III really coming out?

Animal Crossing 3DS (no official title yet)

Release date: August 2, 2011

Very few details exist, but you’ll supposedly be the mayor of the town in the next iteration. Maybe that will lead to more control over shops and such. Either way, this’ll give me a reason to buy a 3DS game. Buuuuuurn. I think they could do neat things to with Play Coins and StreetPass functionality, but time will tell. If it’s the same freakin’ game all over again, I’m swearing off the series for good.

Fantasy Life

Release date: Sometime in 2011

Fantasy Life is turning out to not be the Fantasy Life I remember seeing previews for many moons back. It’s instead getting revamped for the Nintendo 3DS, and while the art style and graphics have sadly changed, here’s hoping the gameplay–a life sim in a medieval fantasy setting–hasn’t. I’ve always wanted to know what it’s like to sell fruit in an open market to a range of peasants.

That’s all I can think of right now. I’m sure I’m forgetting a few games, and I’m sure I’ll want another five within a few weeks, but such is the life of a gamer, I guess. Naturally, I can’t list impulse buys, Fallout: New Vegas DLC, and games to add to my PlayStation 2 collection as they go on sale, but yeah…games. I love ’em.

REVIEW – GameSpite Quarterly 8, the PlayStation Era

The Sony PlayStation was a system that got me through high school and carried its weight during the early college years; it was a system that seemed to be everything anyone could need, with a library certainly bigger than anticipated, and the power to steal hours upon hours away from my life. Many of my favorite titles call home to the 32-bit console that could: Suikoden, Suikoden II, Jumping Flash!, Blood Omen: Legacy of Kain, and so on. It holds a special part of my soul beneath its silver lid, and that’s me being as honest as possible via a blog post. The dang thing means a lot to my growing up, my dealing with problems and friends and loneliness, and it was also a ton of fun to play, to invest in. I even decked it out with special stickers that came with early issues of PSM, a magazine that I subscribed to for a super long time because I enjoyed reading about my new toy and what it might be handling in the future. It’s been some time since I’ve read anything PlayStation-related in print form, too, which is my way of transitioning to the next paragraph.

The latest issue of GameSpite Quarterly, a simultaneous print and online zine by Jeremy Parish and pals, is all about the PlayStation, making it an instant buy for me, and I’m all the happier for it. The book arrived, and I at first couldn’t tell if I’d ordered, y’know, a book or…a brick. At around 435 pages, this is actually a tome, and there’s plenty of content to absorb, which is what I did over several days. It’s got that potpourri feel to it thanks to numerous authors writing varying articles about strikingly different titles and subjects. In the span of a few pages, GS8 goes from talking about how “mature” Sony got with its advertising to coverage of retro games like The Raiden Project and Final Fantasy Anthology. Content flows in a loose chronological order by game release dates, but at times feels a bit of a mish-mash effort; I’d have preferred a section devoted to game reviews and another to musings and features, but that’s just little ol’ me and my need for everything to be ordered and grouped and properly connected.

As previously mentioned, the library for the Sony PlayStation is huge, and it’s no surprise that not every game gets covered in GS8. I’m sure many frog fans are going to be saddened to learn that there are zero words devoted to Frogger 3D and Frogger II: Swampy’s Revenge. And some titles that I actually wanted to read about deeply, such as Star Ocean: The Second Story, Metal Gear Solid, and Chrono Cross, were only given a single paragraph of love. Disappointing, sure. Blockbusters like Final Fantasy VII and Tomb Raider get the expected amount of coverage, and I particularly found myself immersed in Tomm Hulett’s “The 7 Deadly Sins of Xenogears,” a religiously in-depth analytical look at a game I never got to play. For the most part, the majority of the games covered get a small amount of text to go along with a huge, pixelated screenshot. Sometimes this works, and sometimes it doesn’t (Baby Universe).

Not surprisingly, Parish’s love for quirky and less-loved titles takes the limelight here, with games like The Misadventures of Tron Bonne receiving eight pages of praise. Missed out on that game way-back-when, but it sounds pretty neat and has me only more excited for the forthcoming Mega Man Legends 3. My only other complaints are minor, but a second round of copyediting would have done wonders; as I read, I spotted a number of typos, as well as a lot of inconsistencies (if you’re devoting an entire issue to the PlayStation, you should stick to one spelling of it only). Otherwise, GS8 is so full of content and pages to flip through that the good outweighs the disappointing, and even though the entire book will make its way online over at GameSpite eventually, the printed form is still worth pursuing. Seeing that much content bundled and bound is impressive, and if you were at all a fan of the PlayStation it’s a no-brainer buy. Cracking GS8‘s spine is the easiest way to time-travel back to the good ol’ days of 3D polygons, memory cards, and games built around FMVs.

30 Days of Gaming, #15 – Post a screenshot from game you’re playing right now

I’m gonna take advantage of today’s topic train from the 30 Days of Gaming meme to also link to a new review I did for The First Hour. It’s of Harvest Moon: Grand Bazaar, the most recent iteration of the seemingly popular farming sim games. I covered the game’s first thirty minutes, and most of that time was spent in a slow tutorial downpour. I’ll be back at a later point in time to dig deeper into the game because–no matter what–I’m going to at least get through an entire year of this slog.

Here’s the image I’d like to present to y’all to represent the game, and the reason I’m picking it is for the absurd amount of G this character has:

I think the highest I’ve accumulated at this point is around 15,000G, and that’s after selling everything I owned–including my very soul–at this week’s bazaar. Oh, and Antoinette is totally snobby to me, too. Why anyone would want to pursue her for marriage is beyond me. I’m going after Sherry, but at this point, it seems like it’s easier to get chickens to like me than actual people. Sad and disturbing, but also very true. Ah, the life of a farmer…

Sign me up for Bastion based on its beautiful art alone

Seems like I can’t go a day without coming across a new game that intrigues me and makes me go, “Yeah, Pauly, ya big gaming addict…that’s something you’ll probably like.”

Today’s like du jour is called Bastion, which I guess actually began its life cycle as a PC game, but it’ll be coming to Xbox Live somewhere around Q3 2011. It stars a silent kid known as, well, the Kid, who is trying to create the Bastion, a safe haven of sorts where his post-apocalyptic city pals can go to for protection, especially after the recent event known as the Calamity Split, which splintered the world into floating islands. It’s described as a role-playing action game, and it looks beyond stunning. Vibrant colors and a world in constant motion, as the ground reassembles as the Kid moves forward, which is pretty amazing to see as it happens, help make this game look freakin’ alive. And there’s story choices, too, dynamically changing how your playthrough happens and how Bastion‘s narrator reacts; an Achievement exists for completing New Game+, which is always a good thing, and makes picking different choices all the more easy.

Go on. Fall to your knees:

No more details are available on price and exact release date. Will be keeping my eyes peeled for this as the days creep on by.

Honest Hearts DLC for Fallout: New Vegas drops this month, honestly

It’s been some pretty quiet months since Fallout: New Vegas‘ first DLC Dead Money came out, and it seems like Bethesda is ready to open the so-called content floodgates. The next piece of DLC is called Honest Hearts, and will be released for Xbox 360, PlayStation 3, and PC on May 17, 2011. There’s also two other chunks of DLC–Old World Blues and Lonesome Road–primed for future V.A.T.S.ing headshots, coming over the next few months.

Here’s what Big B has to say about it all:

Honest Hearts™Old World Blues™ and Lonesome Road™ will further expand upon Fallout: New VegasFallout: New Vegas takes all the action, humor and post-apocalyptic grime and grit of this legendary series, and raises the stakes.

Available on May 17, Honest Hearts takes you on an expedition to the unspoiled wilderness of Utah’s Zion National Park. Things go horribly wrong when your caravan is ambushed by a tribal raiding band. As you try to find a way back to the Mojave, you become embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions you make will determine the fate of Zion.

In Old World Blues, releasing in June, you will discover how some of the Mojave’s mutated monsters came to be when you unwittingly become a lab rat in a science experiment gone awry. You’ll need to scour the Pre-War research centers of the Big Empty in search of technology to turn the tables on your kidnappers or join forces with them against an even greater threat.

Lonesome Road, available in July, brings the courier’s story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job –a job that leads you into the depths of the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned.

Reviews of Fallout: New Vegas have called the game as “an utterly essential purchase” (MSN UK) and as “addictively, rambunctiously fun” (Entertainment Weekly). The Associated Press awarded it a 4 out of 4 stars and said “Bottom Line: It’s a Blast”, while GameSpy gave it 4.5 out of 5 stars and called Fallout: New Vegas “one of the best games of the year.”

Looks like each DLC will be priced at 800 Microsoft Points, too. So…May, June, and then July. Kind of an odd schedule, but I guess at this point, what with all the problems the vanilla game has been having, it’s better to give than hold back.

Looks like it’s also safe to download that new patch, too. Now I’ve got even more reason to work on my third playthrough character. I really didn’t have a good time with Dead Money, but Honest Hearts–and more importantly, Old World Blues with its focus on crazy mutated ghoulies–sound promising.

Fallout: New Vegas needs a new patch to patch their latest patch

Man, Fallout: New Vegas. You’re just making it really hard to speak highly of you publicly and honestly, and that’s a shame, as you’re a fun game beneath all the glitches and bugs and wonkiness, but when a new patch is released that supposedly fixes your game and then only makes it worse…well, yeah. There’s not much we can do about that. The latest patch is, according to many forum posters, crashing their game and doing nasty stuff to save data.

Publisher Bethesda Softworks is asking fans to decline the title update. We now have to wait for an additional patch to patch the latest patch; yup, it sounds funnier than it really is, and that kind of stinks as I just recently started my third playthrough, but have to now steer clear of playing the game online so as to not ruin my save data. Kapture will just have to wait a bit more, I guess, before getting to throw dynamite at Powder Gangers again, as well as learn the ups and downs for the various Energy weapons available.

I can only hope that Fallout: New Vegas is fixed–or mostly fixed, because us Vault Dwellers truly know that a game like such will never be without some missteps–before the next bit of DLC is announced. I mean, it’s gotta be that much harder to sell more content of a broken game, right?

Right. Y’all been warned.

Games Completed in 2011, #14 – Costume Quest

Surprisingly, it was not too weird to play a Halloween-themed game in the middle of April. Much credit can go to Easter, another holiday that seems to revel in chocolate and candy and disgusting things like peeps. Having now played and immersed myself in Costume Quest, I can safely say I would have played it during any holiday, candy-filled or not. Yup, even on Frog Jumping Jubilee Day (May 19).

Costume Quest is an adventure RPG set in Schafer County, starring one of two squabbling siblings: Reynold or Wren. It’s Halloween night, and everybody’s out getting their share of candy. Including monsters. Your sister (or brother) is mistaken as a giant piece of candy thanks to a crude candy corn costume and taken hostage by the monsters. Soon, a trio forms, and the quest to save your sibling starts, spanning three large areas filled with monsters, candy, trick-or-treatin’, sidequests, and funny outfits.

Gameplay involves traversing around either the Auburn Pines Suburbs, the Autumn Haven Mall, or Fall Valley, fighting monsters, collecting candy, and completing quests from various NPCs.

The most unique element is, unfortunately, not the game’s strongest. Costume Quest has a cartoony look, with cel-shaded characters and vibrant areas. When a battle with a monster starts, our little costumed kids transform into giant versions of themselves, becoming a Transformers-like robot, a valiant knight, and a spider French Fry to name a few. That last one sounds scary, but it’s actually pretty adorable:

Battles then play out in a turn-based fashion, with only a few abilities to select. A special move charges up after two attacks. When one of the kids attacks, there’s a mini-QTE that can power up your punch; without this element, despite how un-fun QTE is, the battles would be beyond boring. They’d basically break down into attack, attack, special move, attack, attack, special move. Health is automatically restored to all kids after every battle, too. I did not have any troubles with the monsters or bosses in this game, and that’s not gloating, just a fact. So long as you set the right Battle Stamps in place and constantly pay attention to every QTE, you’ll be a-okay.

Another irk, at least for me, is that the text moved too fast to read at times. Why not let me press a button to continue with the text after I’ve read it? I understand that a lot of this is done to keep cutscenes moving forward, but boo…I missed out on some dialogue, and that’s a shame as this is a really funny game. Double Fine knows its jokes, and many great one-liners come from knocking on doors and discovering a monster lurking inside. Speaking of that…

::knock knock::
NEIGHBOR: Who’s there?
PAULY: Trick or treat?
NEIGHBOR: Aren’t you a little old to be trick-or-treating?
PAULY: What? No, no.
NEIGHBOR: What’s your costume, anyways?
PAULY: I’m a struggling videogame blogger. Please give me a treat. Pleeeease.
NEIGHBOR: Fine. So long as you’ll leave.
PAULY: Yaaaaaay!


Sweet Justice (25G): Finished the game!

Costume Quest could be summed up as “baby’s first RPG,” which is not as negative as I’m making it sound; it’s very safe, very easy, very friendly. But dang is it charming. The story and characters and funny costume ideas carry the quest through and through; just don’t go in expecting a deep battle system or anything that could be described as epic. Not sure if I’ll go after the DLC Grubbins on Ice as it just sounds a bit like more of the same.

Why yes, Fallout: New Vegas, I am a stim-ply amazing desert survivalist

Unlocked two Achievements last night in Fallout: New Vegas, and they’re both tied to one another in the form of healing X amount of health points:


Desert Survival (15G): Healed 10,000 points of damage with food.


Stim-ply Amazing (15G): Healed 10,000 points of damage with Stimpaks.

For the Desert Survivalist one, I was playing as Zelda, my character specifically crafted to eat a lot of food and rough it in the wild. By the time I had finished up the Dead Money DLC, she had already healed around 8,000+ points of damage, and so I stocked up on some free food from the kitchen area in the H&H Tools Factory. Then I had her head over to the Samson Rock Crushing Plant where I had her continuously climb up to the top of one of the buildings, jump off, and damage herself. Don’t worry…she had plenty of crunchy squirrel bits and InstaMash to make her feel better. This went on for some time, and while it wasn’t the most exciting way to go about it, it would’ve taken a lot longer to do by trying to find enemies to fight.

For the Achievement tied to using Stimpaks, I switched over to my original, first playthrough character Jareth since Zelda barely used any during her 30+ hours in the Mojave Wasteland. He, too, was around the 8,000+ points healed amount, this time for Stimpaks, and he was just lounging around in his fancy casino suite, looking bored. Checking his inventory, I found around 56 Stimpaks just begging to be used–but how could I do so quickly? I decided to throw karma to the wind and have him attack everybody on the New Vegas strip; this incited all NCR troops and RobCo security bots into attacking Jareth, damaging his health fast and constantly, and within a few skirmishes, he had healed more than enough to ping Stim-ply Amazing and earn an extra 100 XP. Double win!

I’m probably going to start a third playthrough soon, with a character focusing on explosives, energy weapons, and sneaking (for pickpocketing purposes). Feel free to suggest a name. Not sure if I want that playthrough to also be the Hardcore mode one. Need to consider what factions I want to side with, and who would make virtual life in the harsh wild easier.

Adding to the Backlog – Ratchet: Deadlocked, Secret Agent Clank, King’s Field: The Ancient City, Myst III: Exile

Yup, four more games. How did it happen? Well, let me tell you, inquistive Grinding Down reader.

GameStop is currently running their Power Saver Sale to make more room on their shelves for all things shiny and current. That means a lot of used PlayStation 2, GameCube, and GameBoy Advance games need to go, and as we’re all aware, these sorts of stores have plenty of stock available to push. Outdoing their buy two, get one free deal, the current Power Saver Sale is all about buying two, getting two for free. That’s, uh, an extra free game! Not too shabby.

I went to the GameStop by the Leaky Cauldron the other night, but didn’t see anything worth grabbing. Still, this sale is too good to let swim by so I decided to try again, this time visiting the closest one to my workplace. Went out on my lunch break and found both of the Ratchet & Clank games for super cheap, around $7.99 each. I scanned the shelves and bins for other titles I knew I wanted, such as Ico, more point-and-click adventures (if any exist for the PS2), Suikoden III, any of the Yakuza games, and maybe a copy of Psychonauts if I was lucky. Alas, none of those titles were discovered. The best I could find was Myst III: Exile and King’s Field: The Ancient City, both around $2.99 each, meaning these would be my freebies for the Power Saver Sale. I’ve never played any Myst games, but I did read one of the books a long time ago; from what I can tell, it’s kind of like a first-person clicking game. And I guess King’s Field is a first-person RPG starring people with deformed hands…I dunno. Going to go into it with completely fresh eyes and give it a shot.

I am, however, most excited about the Ratchet & Clank games. That series, mainly the original trilogy, had some of the best gameplay to offer on the PlayStation 2, and I had just started moving over to new consoles when the spin-offs and tie-ins came out. These are sure to be a blast, and all that remains for PlayStation 2 playable titles in the series is Ratchet & Clank: Size Matters.

To be honest, I’m getting a little bored with my current Xbox 360 selections. Considering that I recently went back to a five-year old game simply for Achievements, something needs spicing up. My videogaming, that is. And if I’m going to go back and play five-year-old games, I might as well go play some good ones from the PlayStation 2. Well, hopefully good.

The sale ends on April 24, 2011 so get to it. Plenty of great games still available for all three systems. I suggest you go searching, too.