Category Archives: RPGs

Games Completed in 2011, #32 – Bastion

It’s easy to feel like you’re floating when playing Bastion; in fact, due to the Calamity, a catastrophic and harrowing event, the world of Caelondia is now a set of floating islands, and it’s up to The Kid to recreate the Bastion, a safe haven where everyone can go for food, shelter, and answers. But that’s not the real reason for feeling suspended in the air; no, one floats through this colorful and amazing downloadable title because it’s just so freaking special. It begins and makes a home in your heart. It ends, but never leaves you.

Bastion is an action RPG, but it’s greatest strength is in its story, which is paced effectively thanks to the Narrator. Voiced by Logan Cunningham, Rucks the Narrator is both a storyteller and employee for Big Brother, remarking on your every move. Fall off the side of the level? He’ll make a quip. Slash like a maniac with your war machete, murdering a dozen squirts? Be prepared to be called wild and raging. It’s a solid hook, though at times it can be distracting or hard to even hear him over the frantic cries of on-screen enemies and spellbinding soundtrack. Because of this, I missed a few bits of commentary, but thanks to New Game+ got to hear them a second time around, as well as new dialogue made specifically for those on playthrough two.

The game is more action than RPG, but both elements mesh well with each other. The Kid can choose a weapons loadout before heading off to find Shards to complete the Bastion; these include tools of destruction like muskets, hammers, bows, and pistols, as well as a secret skill. All of these weapons can be upgraded with found items and gems, earning stats like 25% more damage or longer ranges/less spread. The Kid himself increases in levels too, with each new level letting you acquiring a new drink from the distillery; these do things like absorb stray fragments (Fetching Fizz), 33% speed while defending (Cinderbrick Stout), or automatically retaliates when injured (Stabsinthe). All of this makes a difference in staying alive and just rolling/slashing your way to an early grave. And be ready to roll a lot; combat can get fast and frantic, but if you know what you’re doing and remember to block now and then, it’s survivable. Of course, if you ever want to up the challenge, turn on some idols.

I won’t go into all of Bastion‘s story details, but it’s a hefty, emotional affair. There comes a time near the game’s end where The Kid will have to make two–not one–major decisions. These are presented blandly on a menu, with some modest flavor text, but they forced me to sit and ponder their individual outcomes more than anything else of late. Watching these choices play out is extremely satisfying; we all play videogames with the hope of completing them, but here, it was more than that. I needed to see what happened next, and not just to get to the credits. I never wanted the credits to scroll, in fact.

As an artist, I have to comment on Jen Zee‘s work in Bastion. Lush, colorful, hand-painted–these all work as adjectives for what makes the game’s visuals pop so much, but I’m sure there’s even better ways to describe. Initially, the look of the game is what bought me; everything from the way the world floated up in front of The Kid to the blurred yet still distinguishable underworlds had a sense of oneness. Even the darker levels let color shine. At times, I wished to zoom in more to get a better look at those crates or gasfellas.

Oh, and I unlocked all the Achievements in the game, which is pretty rare for me. Only a few required some work, but I’ll get to that in another post. Hopefully. Don’t let me forget.

I highly recommend Bastion. For 1200 Microsoft Points (or it’s now on Steam, too), you get an experience unlike anything else, one that continues to resonate long after you’ve completed every Proving Ground, survived every trip to Who Knows Where, and fully upgraded the Bastion itself. Get it, and get restoring the world. Hurry, before Rucks calls you a slacker!

This Mass Effect 2 Achievement certainly isn’t missing in action

I unlocked an Achievement before I even began playing Mass Effect 2, and this left me momentarily confused, wondering if I’d ever escape game glitches or if I was doomed to be trailed by them until biological aging takes me down into the dirt. I have Tara as my witness that this Achievement popped on the main menu’s screen after selecting to start a new game with my simian character from the original Mass Effect:


Missing in Action (5G): Save your crew from an overwhelming attack

Blinking back into reality, I then realized that my save data from when I gave the demo version of Mass Effect 2 a spin back in June 2010 had been accessed. That demo consisted of the very beginning stage, and then a stage much later in the game wherein Shepard and company were trying to rescue a biotic named Jack on some crazy, floating prison. I remember a message popping up that told me my data for the first chunk of the demo was being saved, but nothing further than that would get collected. Okay. So, in the demo, I saved Joker and as many crew members as I could as the Normandy tore asunder, earning me the above Achievement without it actually popping. Then, when it was clear that I had a full copy of the game, a year and some months later, the Achievement pops. Yet I still have to play through that opening part again because I loaded up an older Shepard character and not the one I used in the demo. Weird, but whatever.

Disappointingly, Mass Effect 2 suffers from tiny text syndrome, which the original game did not. Most of the dialogue is spoken, making this not a problem, but the dialogue choices left to Shepard are not said aloud, meaning a lot of squinting and sitting directly in front of the TV to make sure I’m going the Paragon route and not the dickhead one. And I can forget about actually using the Codex, which, like in Dragon Age: Origins, is just brimming with cool lore and details, but is no use to my bad eyes/lame TV. So yeah, that’s that.

Otherwise, it’s fun so far, with interesting characters and crazy-looking aliens. At this point, I’ve changed Shepard’s armor and casual attire, learned how the hacking mini-games work, and got a fast-talking alien scientist to join the cause to stop the Collectors. Seems like there’s plenty of others I need to recruit, and I’m looking forward to it. Not sure where to go next, but I’m sure Shepard doesn’t mind bumbling along across the galaxy; also, I totally forgot who I saved–and let die–in Mass Effect, so it was nice that I got a little refresher before the game began. Refreshers are great. Saves me time from reading wikias and getting spoiled prematurely.

Five things make a post, and eff you up button

Well, it’s been a busy few days at Grimmauld Place in terms of videogaming. Good thing I have this bloggy blog of mine to put all these random happenings and thoughts. Otherwise, the world might never know what it’s like to play a dancing game on a breaking pad or how deep my love for all things LOTR goes. Anyway, let’s get to the Heading 3s and text below them…

Moar Used Games

After the great success of my first trip to the local GameStop near our new abode, I decided to head back and see if I could find any other titles off my “desired PS2 games” list. Alas, nope. I mean, yeah, some of the bigger titles are there, like Bully and Kingdom Hearts, but those are still around the $20+ mark, and I’d rather find the rarer titles first and wait for those numbers to eventually drop. Instead, I got Mega Man X7, The Lord of the Rings: The Fellowship of the Ring ($1.99 ha!), and Dance Dance Revolution SuperNOVA (for my wife, I swears). Haven’t tried the first two yet, but a good portion of my weekend was spent watching Tara put DDR SuperNOVA to the test; if you’re my friend on Facebook, there’s a video of her going through the song selection while two dogs look heavily uninterested. Also, the UP button on her DDR mat isn’t as responsive as the other buttons, leading us to scream “Eff you up button!” a whole bunch. Not “Eff you, up button!” but “Eff you up button!” The missing comma is important.

Pre-order Hoarder

Generally, I’m not a pre-order kinda gamer. There was that one time eons ago when putting down a few bucks on Final Fantasy VII not only nabbed you a guaranteed copy of the game, but also a t-shirt. I like t-shirts, and this liking of t-shirts strikes again. I also pre-ordered Radiant Historia to get a bonus CD, but other than that…nothing else has made me feel the need for lockdown. Well, until 11/11/11, I guess. Yup, I pre-ordered Elder Scrolls V: Skyrim and LEGO Harry Potter, Years 5-7. Why LEGO would come out on the same day as Skyrim is beyond me, but both games feature dragons, and so that’s a-okay. Also, I believe I am getting a t-shirt with my LEGO Harry Potter pre-order; something about Dumbledore’s Army, but I wasn’t asked for a shirt size so it’s probably one of those XXL or a child’s small. Time will tell.

There’s a midnight release party too, which is just another reason I should schedule to not work that Friday. Too tempting to pick up the game and then not play it for 7.5 hours.

Informed about games

I also decided that I was tired of constantly being asked if I wanted to upgrade from a regular GameStop Power Playa thingy to a silver account. So I did that. Bonuses include coupons for “buy two used games, get one free,” which is fine by me as that’s mostly how I shop, as well as a subscription to Game Informer. I haven’t subscribed to a gaming magazine since the PSM days, and I do miss it despite everything now being available on the Interwebz; still, the magazine is put together rather nicely. Hopefully it’ll fit in our mailbox, let alone reach it.

Ass Neglect Zoo

I’ve been putting this off for a long, long time, but I finally bought a copy of Mass Effect 2.

A new copy, too, which means I got some kind of activation number for the Cerberus Network. Not sure what that means, but it looks like I get a new dude for my team. I’m sure I’ll find out eventually. The reason I’ve waited so long is that I was hoping for a “Game of the Year” or “Master” or “Super Space Marine” edition, which then collected all the DLC and little add-ons the game’s been harvesting since its debut back in…oh my, the beginning of 2010. I’m sure a month before Mass Effect 3 comes out, some special edition will be released. Oh well.

Garnet Tries Harder and I am Trying to Finish This Comic

Zac Groman of Magical Game Time is putting together a zine all about Final Fantasy IX and is asking for submissions. Despite it not being a paying gig, I can’t resist and am working on a little comic about my favorite scene from he game, where Garnet is trying to blend in with the common-folk of Dali. Gotta complete it before the month’s end, but here’s a little preview for y’all:

Okay, that’s five things, which is good enough for a post. Expect plenty more content this week though as I’ve only skimmed the surfaces here. Didn’t even get into the horribleness that is Monster Rancher EVO. Just you wait. Just you wait…

Ridiculous door glitch in Deus Ex: Human Revolution is ridiculous

For about twenty minutes last night, I had lost all hope. I had resigned myself to believing that all my progress, all my hard work and suffering of bad boss battles and frustrating level design and tiny text in Deus Ex: Human Revolution was all for naught. The game kept freezing, seven times in total, all at the same spot, which is in front of a door on the last level called “Tipping Point.” After each freeze, I popped the game’s disc out and checked for scratches, but there were none–of course there were none, having never dropped the disc or mishandled it in any way possible. So, how was I going to get through this blasted door then?

The Internet told me not to worry, that it was a glitch. Others had come across it on the Xbox 360. I was not alone in my pain. But many were just as confused and confounded over it; some tried walking backwards to the door, which worked, but the moment they looked at it, the game froze. Others suggested turning invisible or sprinting, but nothing was working. Until…I read a post with what sounded like a totally ridiculous solution, but, at the end of my rope, decided to try. I had nothing to lose, and everything to gain. And lo and behold, the trick worked. For my fellow glitch prisoners, here’s how to get through those doors:

Before heading up the stairs leading to the double doors, crouch. Then position yourself so that you are looking at the ground below your feet, but at a forward enough angle to still move forward when pushing the controls to do so. Go forward until you hit the door; you should be able to see a sliver of it, and if you’re lucky enough, the prompt to “press X to open” should still be available. Open that door and walk through, still looking down at the ground. Keep going down the stairs until halfway. You should now be able to stand and save your progress. Do not turn around to look at that door or go anywhere near it ever again. That door and you are done.

How ridiculous is all of that?

A. Extremely
B. Incalculably
C. Unequivocally
D. Immeasurably
E. All of the above

Please show your work.

Magus and his castle of crazy

I don’t know what I expected to find in Magus’s Castle, but certainly not references to tone-deaf rock stars, traitorous loved ones, and a boss fight that required an attention to reading. But that’s Chrono Trigger for ya, always charming and never without surprises. Shame on me for waiting so long to get into this game.

Right. That castle. It’s 600 A.D., and the gang, having secured Masamune, are now ready to go after Magus and his goons. One’s first stroll through the castle’s hallways is particularly eerie, with loved ones and little children turning into monsters which you must then murder. No questions asked. Hopefully those really weren’t people we knew, but rather just illusions. After exploring for a bit, Magus’s henchmen show up, and they are named Ozzie, Slash, and Flea; yeah, this game was totally made in the mid-1990s. Flea and Slash are not too tough, each requiring a wee bit of strategy, but with Frog and Crono swiping away and Marle holding back to heal, heal, heal, they were all torn asunder in time.

However, getting to Ozzie is a laborious affair. First, there’s a gauntlet of enemies to burn through, then a room with giant blades to avoid, stairs to climb, and then another room full of trapdoors that, when you cross them, Ozzie will pull a switch and send your team falling to a room below. Oi vey. Actually, this wasn’t too terrible, as it was a good way to grind, with Crono earning Lightning II by the end of it all. The sparkly enemies in this room can’t hurt you, meaning free experience and Tech Points. After that, it’s more stairs and another gauntlet of enemies. And then we finally get to battle Ozzie, which is amazingly simple; never attack him, but instead target the switches around him.

Finally, we get to the legend himself, Magus. On my first attempt, I completely flubbed and lost within a few turns. My bad…I wasn’t reading the text below. See, I thought he was just casting spells, but he was actually announcing the type of spell he was currently weak to until he switched it up again. So, when he says, “Absorbs all but water!” you should have Frog cast Water on his magical ass. However, it took me far too long to realize that when Magus announces he will absorb all but light, he really means lightning. I think the developers couldn’t fit the full word in the text box? Silly me was searching every menu for a “light” spell.

With Magus defeated, another portal appeared, sucking Crono and team back to the past. At what point should I try to fight Lavos again? Is there a canon ending I should go after? I’m kind of confused about all that.

One-punch Pauly takes down Jaron Namir with ease

I hated the fight against Lawrence Barrett; I loathed the battle against Yelena Fedorova; and yet, to the surprise of me and all of y’all, I have no rage-inspired emotional response to the third boss battle against Jaron Namir. It was over too fast. I snuck up behind Namir as he was hopping over a wall, triggered the stealth punch button, and…punched his lights out. One hit, ten seconds…boss fight done. I have no idea if this is a glitch or if I’m a gaming god or ultimately if I was doing it wrong–whatever the case, I don’t care. The less time I spend on boss fights in Deus Ex: Human Revolution, the more I like the game.

Mmm-mmm good. I can hear Colonel Campbell screaming his name now:


The Snake (25G): You defeated Jaron Namir, Leader of Belltower’s Elite Special Operations Unit.

And here I was, all prepared and ready to spew hate upon hate upon hate over this third boss fight. Nope, not today. However, the game’s not over yet. Jensen still has one last mission to do. You know, save the world and all that. I’m excited to see the credits roll, and I think if you’ve been reading all my rants about this game lately you’ll know why. However, even on a second, shooty playthrough, I’m still going to one-punch Namir to death…unless it is a glitch and gets patched before that chance pops up again.

One-punch Pauly. He only swings once, but he makes it count. POW!

How I finally found you, Suikoden III

Yesterday, according to just about every videogames-covering website ever to be put up on the Internet, was the release date for Professor Layton and the Last Specter. This is a game I’m surprisingly stoked for, and I know why. Certainly, it’s not a love for the series, as I have only played Professor Layton and the Curious Village; granted, that’s a great game, one that packaged both cinematic story and varied gameplay nicely, but I never got around to trying the next two to come out. If anything, they all seemed to be more or less that first game again, with different tweaks here and there. So, why am I all atwitter over the fourth game, which is actually a prequel where I’m assuming we learn why a grown man likes hanging out with a young boy so much?

Well, Professor Layton’s London Life. That’s why. It’s likened more to Animal Crossing than an RPG, and there’s a promise of over a hundred hours of gameplay. Yeah, duh. I think I dropped more than that on Animal Crossing: Wild World easy. With pixelated art and a focus on clothing, filling out a house like the rich and famous, and fetch quests galore…well, where do I sign over my first-born?

However, GameStop decided that Professor Layton and the Last Specter doesn’t come out on October 17, but rather October 18. Why? Why not. They make the rules, and so I disappointingly did not get to pick it up yesterday during my lunch break. When I got home from work, I had some noodles in a cup and mustered up the strength to try again; maybe the GameStops in Pennsylvania were more sensible than those in New Jersey. Nope. The one down the road in PA had no copies on their shelves either. Annoying, but kind of expected. However, this one did have a section for used PlayStation 2 games, a section that most stores have now cut due to saving crucial shelf space for things like Kinect Sports Season Two and Puppies 3D.

In my wallet, among other things, is a list. It’s basically this, but scrawled on a scrap of paper, folded and fading. I’ve been carrying it with me for many months now, and every time Tara and I come across a bin of used PS2 games, we search for those I’d like to add to my collection before they all up and vanish without a sound. I always check the “S” titles first, in hope of finding Suikoden III, a game that I never have hope of actually finding. The Suikoden games are some of my favorite RPGs, and while IV got bad reviews, V was pretty good story-wise, but is currently far away in Arizona. And I always heard good things about III, but never got around to getting it, and by the time that I did begin to earnestly search for it, the dang thing went dark, underground. Phooey.

Imagine my surprise then to find the box for Suikoden III last night, tucked safely behind a dingy copy of The Spiderwick Chronicles. And for $12.99, too. I would’ve gladly paid up to $30.00 for it, so in my mind, this was a steal. I mean, I know how high copies of Suikoden II still go for, and this kind of felt like it had the same rarity as its predecessor. Pretty sure my heart skipped a beat, and I’m so happy that I found found my copy of the game, making its acquiring all the more rewarding. I grabbed another RPG called Ys: The Ark of Napishtim for a few bucks, and Tara slid a copy of Monster Rancher EVO into my hands before we hit the cash register.

I am very much looking forward to seeing what Suikoden III is all about, and you can expect coverage here and maybe somewhere else. Stay tuned, my fellow Stars of Destiny.

Achievements of the Week – The Calamity Hax0r1! Nut Edition

For this week, Achievements popped in only two games, but I also played a lot of Fallout: New Vegas (shocking, I know), as I’m slowly making progress on those ridiculous challenges added into the game via Gun Runners’ Arsenal, as well as aligning myself with Mr. House eventually. A part of me wants to pop in some older Xbox 360 games and go after a few Achievements, like finishing off LEGO Pirates of the Caribbean or doing that one for getting a ton of damage during a single case in L.A. Noire, but I kind of doubt that will happen. Something with my brain is working against me. Maybe though this weekend, seeing as the biggest of plans is pumpkin-picking and drawing.

Okay, here we go…

From Bastion…


Calamity Kid (30G): Complete the story in New Game Plus.

This didn’t take too long and was much easier than the first romp through. Probably because in New Game+ The Kid’s level and distillery drinks and weapon tweaks all carry over. Some levels I previously had trouble on were a breeze, even the dreamy parts of Who Knows Where. That doesn’t mean it was any less enjoyable, as it totally was. This game is constantly and consistently beautiful, sounds amazing, and it a blast to play. Also, it was nice to hear some more lines from the Narrator.

I also got another Achievement–the last one, actually, making for 12 out of 12–but it’s a hidden one and spoilery so that’s all I’ll say.

From Deus Ex: Human Revolution…


Consciousness is Over-rated (15G): Knock out 100 enemies in a single playthrough.


Hax0r1! (15G): Successfully hack 50 devices within the same playthrough.

The hacking mini-game is…interesting. I didn’t really understand it my first few attempts, and truth be told, I still don’t get it now, some 50+ hacks later, but I am better at it. You have to capture a bunch of nodes without getting noticed, and that’s made a whole lot easier with some Augmentation purchases. Hacking is a pretty important skill for getting into locked places, shutting off cameras, and reading people’s emails.

Also, this one’s definitely a contender for Achievement name of the year.


Gun Nut (20G): Fully upgrade one of your weapons.

I upgraded the tranquilizer rifle so that it reloads faster and fires better. Not that it’s doing me any good. Playing stealthy is one hill after another, and I’m just so ready to go tumbling down to the ground below. Next playthrough, I’m upgrading the shotgun fully and then taking everyone out with a single blast to the face.

And how did you do this week? If you don’t speak up in the comments below, I’ll never know.

Games Completed in 2011, #31 – Fallout: New Vegas, Lonesome Road DLC

Fallout: New Vegas‘s side-stories had to end somewhere, and I guess the Divide, a landscape ripped apart by frequent earthquakes, violent storms, and heavy amounts of radiation, is rather fitting, especially since it plays home to the original courier tasked to deliver the Platinum Chip, the one that put a hole in your head. All throughout the vanilla game’s adventure and earlier DLC packs, hints have been dropped about this mysterious Ulysses, forcing curiosity upon the cat, making us wonder just why he refused that infamous job. When Ulysses actually reaches out to the Courier via a Pip-Boy message, one certainly feels compelled to head after him and get some freakin’ answers. So long as you can survive the journey there, that is…

It’s easy to call Lonesome Road linear, as that’s exactly what roads are–lines from one point to another, with guardrails and medians to prevent you from getting off track. Unfortunately, the Fallout franchise is at its worst when its restrictive; compare Operation: Anchorage to Point Lookout, Dead Money to Old World Blues. Walking forward is never thrilling, but unfortunately that’s the only way to get to Ulysses. So off you go, but you better have plenty of medicine for radiation and a healthy stock of weapons as the denizens of the Divide are truly nasty. Deathclaws, marked men, and tunnelers will keep you on your toes, and there’s a lot of rads to deal with. The DLC is recommended for higher level players, and that’s definitely some astute advice to follow. Luckily, you don’t have to go alone; while you can’t actually bring your New Vegas companions with you, shortly into the Divide you do pick up a modifiable ED-E, and while he’s not stellar during combat sessions, his upbeat/downtrodden beeping at least keeps you grounded. Also, you learn that you’ve probably been pronouncing his name wrong this whole time.

My biggest complaint about the DLC is with the big man himself, Ulysses. At several checkpoints, he will use ED-E to talk to you, and these chats can seemingly go on for hours. His cryptic dialogue and odd, slow drawl are to blame; some of what he has to say is important, but only if you can read between the lines. It’s like pulling teeth, and towards the end of Lonesome Road I was so fed up with these parts that I began rushing through dialogue trees so that I could shoot him in the face. Whereas the Burned Man in Honest Hearts was a disappointment for not talking enough and living up to the legend, Ulysses digs his own grave–slowly, methodically, fatefully.

The package felt a lot like this: walk forward, shoot some dudes, listen to Ulysses, repeat. There are not many nooks to explore, and there is only one way to go. The final battle was a little unfair too, but that might be because I picked to hurt Ulysses instead of team up with him. Might try that on my next stroll through, whenever that happens.

Lonesome Road‘s best perks are the updates to ED-E, the +5 to your level cap, and that your gear is not stripped at the beginning of the add-on. Other than that, it’s certainly missable DLC, much like Dead Money, and considering most of it is story-vital and not gameplay-vital, just read what happens on a wiki and be glad you didn’t have to deal with all that laborious listening.

At some point, I’ll talk a bit about Gun Runners’ Arsenal, too, as I’m now on my fourth playthrough (go, Rhaegar!) and am trying to go after some of that DLC’s challenges. Which are freaking insane. Kill adult Mojave Wasteland Deathclaws with .22 Pistols, Switchblades, Boxing Tape, Recharger Rifles, or Dynamite? Me thinks not!

Second boss fight in Deus Ex: Human Revolution is worse than the first

I’ve not been enjoying Deus Ex: Human Revolution as much as I would like; on paper, everything sounds like golden mac and cheese, with plenty of sneaking and interrogating and unraveling and augments, but it turns out that playing it the way I like to play RPG shooters is probably not the best way to play it. Sure, it’s a way, but one easily described as elephantine difficult. I die a lot, I get spotted a lot, and I can’t read a majority of the emails thanks to tiny text syndrome, which means I only hack computers to gain XP for hacking, not for delving deeper in the world’s lore and bad grammar. It’s all a bit of a shame, but I feel this pressure to push on, to finish it, in hopes that I could play it again, this time with a run-and-gun approach, which seems simpler, but ironically safer.

The first boss fight in Deus Ex: Human Revolution nearly had me putting the game’s disc back in the box, the box back on the shelf, and the whole thing out of sight and mind. However, I pushed on, stubborn, and finally got through it. The whole thing was a disappointment, and I knew that more boss fights were to come, but a part of me assumed that maybe they got better, more varied, with some options still for pacifist players. If Yelena Fedorova is any indication, then no–they get worse.

Mute and augmented to the height of 6’7″, Fedorova is one helluva assassin. And if you want answers from Eliza, you need to take her out, which is no easy task. The boss battle takes place in a circular room, with an inner circle and outer circle. The floor is wet, not a detail to dismiss. Along the outer circle ring are four generators, which when destroyed send deadly electric zolts across the floor. If you were not playing the way I am playing, you could shoot Fedorova with guns, stunning her near the generators, and then explode them with more guns or grenades. If you have the right skin augmentation, you can take less damage from the electrified floor, otherwise you have to hop around like a noob on hot coals, praying your health holds up. Here’s the rub: I have no deadly guns and no skin augmentations. As a pacifist player, you have to hang around the generators and wait for Fedorova to charge at you, damaging the generator in the process. You receive damage from this, and then you also have to survive all the electrical damage. It’s tough. I tried numerous times, and the only solution was to switch the difficulty down to easy, which reduced the amount of damage Jensen took from the floor. Three exploded generators later and several popped painkillers, I got this:


The Mantis (25G): You defeated Yelena Fedorova, elite member of a secret mercenary hit squad.

During the first part of the game where you spend a lot of time in Detroit on the streets, I went after most of the sidequests before leaving the area and losing the chance to complete them. It’s the RPGer in me, having to finish up all those little mini tasks or at least see what they are about. Now, I skip them all and just want to finish up the main storyline as I’m so disheartened about my first playthrough (especially since I think I screwed myself over on the “don’t kill anyone” Achievement by using robots once) that I just want to see the whole story and then play it again very differently. Stay tuned for grumbling about the next boss fight, which I’m sure to hate.