Category Archives: RPGs

Dungeons of Dredmor hides its death behind doors

A new type of article is slowly going to be popping up over at The First Hour, and it’s called Indie Impression. I’m sleepy and still need way more coffee in me, so instead of describing it in my own words, I’ll just use Greg Noe’s:

Welcome to Indie Impression, a brand new type of article for 2012. As the name implies, these articles will be impressions on some of the numerous indie games that have been rapidly appearing recently. We here have built ourselves very large collections through cheap package deals via Steam, Humble Bundle, Indie Royale, and more. Some have amazing production values, some don’t. Some are incredibly fun, some aren’t. But without question, these indie games generally offer creativity vastly beyond anything you’ll find in mainstream gaming and will likely be the main driver behind industry innovation for a long time.

And as our indie backlogs have grown exponentially, we’ve decided to start sorting through our games and trying them out to get a good impression of each. To add credibility to our impressions, we will try to have at least two people play each game until they feel they have a solid, concrete opinion for writing. Impressions may be from ten minutes of gaming to ten hours, but in this case, we feel like it’s important enough to have multiple strong opinions on each game. With that out of the way, let’s continue to our very first candidate, Dungeons of Dredmor.

Basically, all those countless indie games we’ve been acquiring over the years are going to get some coverage, but not simply first hour reviews. Quicker coverage. A lump sum of impressions and thoughts. Fine by me, as I’ve struggled lately to sit down and take notes for an hour as I play new games. This was more off-the-cuff writing, which is to my liking.

However, I was saddened to discover that, upon the purchase of the indie bundle that contained Dungeons of Dredmor, I was unable to play it on my flailing Macbook. I recently blew my Christmas bonus (keep it clean, kids) on a new Windows-based laptop, and can now run a ton of games I once could not. It’s exhilarating and also kind of funny to watch me get excited over the fact that I now have a computer that can run Diablo II at a decent clip. Yeah. Which is good, because if I’m going to play a dungeon-crawler, I’m probably gonna play one that doesn’t kill me immediately after I go through a door.

Just read my impressions on Dungeons of Dredmor.

It’s been suggested that I give the tutorial a spin, which I might…but not in the near future. I can see why many like this type of masochistic RPGing, but it’s not clicking with me.

Achievements of the Week – The Sideways Explorer Turns the Tables Edition

I’m too lazy to check if this is actually a first, but a goal I made on last week’s edition of Achievements of the Week was actually met. Which one? Um, keep on reading, loyal readers. I also did fairly well in some other videogames, but they don’t deserve the spotlight quite like Rhaegar does for hanging out in the Mojave Wasteland and shooting the crap out of evil automatons. Oops, guess I spoiled it.

Here we go!

From Fallout: New Vegas…


Curios and Relics (15G): Cause 10,000 damage with unique Mojave Wasteland weapons.

Last week, I knew I wanted to get this Achievement, but I had no idea how close I was to the actual 10,000 threshold mark. I’d been playing for some time at that point–maybe around 25 to 30 hours–and while I wasn’t using unique Mojave Wasteland weapons all the time, I was making a conscious effort to whip out That Gun as much as possible. Guess I was right near the finish line as it was only within an hour or so of playing again that this baby popped.

From Marvel VS. Capcom 3: Fate of Two Worlds…


Excelsior! (10G): Perform 10 Team Aerial Combos. (Arcade/Xbox LIVE only)


Turn the Tables (10G): Land a Team Aerial Counter in a match. (Arcade/Xbox LIVE only)

No idea how I got these; I just mash those buttons like a crazy man.

From The Elder Scrolls V: Skyrim…


Explorer (40G): Discover 100 Locations


Sideways (20G): Complete 10 side quests

Sure, these two Achievements seem like natural fits for unlocking after playing a game for over seventy-five hours. I can understand the location-based one, as I’m a homebody and creature of comfort and do not enjoy venturing out into the wild too much, content to spend time in my Whiterun house or within the secretive lair for the Thieves Guild.

The side quests one? Hmm, maybe that needs a whole blog post for explaining. Yeah, that’s it. More content spread out over this hip and happening place of mine. Stay tuned.

From Quarrel…

Just blogged about this wonderful wordy game and the three Achievements I unlocked this morning.

That’s it for this week’s edition. It seems like, with each week, Friday gets here faster than before. Go figure. And it looks like yet another busy weekend. We’ll see if I make any further progress with the almighty, all powerful, and all too important Achievements list.

For those readers out there playing Skyrim, have you hit 100 locations yet? Do you remember your 100th one? Mine was Broken Oar Grotto.

Animal Crossing 3DS and what we know

When the Nintendo 3DS and its potential blockbusters were first announced, the forthcoming game I was most excited for was Animal Crossing 3DS, which is not its official title, but could probably end up being so. The no-battery life handheld came out in March 2011, and GameStop, along with a number of other retailers, were claiming that the next iteration of the cutesy, addicting life sim was slated for Fall 2011. Right, so it didn’t make the launch lineup, wasn’t primed for summer, but an autumn release wasn’t too far off; I could wait. And I have.

Currently, it’s late January 2012, and there’s still no Animal Crossing 3DS. When’s it coming out? Who knows. There’s nothing. Nintendo is being extra quiet about this game–and I have absolutely no idea why. Just tell us it’s true name and when we can expect to play it. Simple as that. A new tentative release window says Summer 2012, but I no longer trust anything unless it is backed by Nintendo reps themselves.

Okay, I guess we do know some gameplay tidbits, which are enough to nibble on, but I’m hungry. I’m ready to eat. True fact: I’m always ready to eat.

The biggest gameplay detail that is known is that you are no longer a mere resident of the animal-filled town you come to call your own. No, you are its mayor, a man or woman with power and dominating control. It’s not clear if you start out in this role or have to earn it by a number of miscellaneous character-building tasks, but whatever. And as mayor of all of Hobbitontown, you’ll certainly need some assistance. So, meet your new, private secretary:

Aw, she’s kind of adorable. And nameless currently. Alas, rumor has it that she can be extremely clumsy, but her role remains vital nonetheless. As your secretary, she’ll help point out parts of the village that look particularly good and parts that may need some extra work. So if there’s ever a lull in your daily minutiae, check in with her and find out what you can be doing to improve your town and your ratings before the re-election circuit hits.

Everybody’s arch-nemesis from previous Animal Crossings is back, but this time wearing some new attire. That’s right. Tom Nook is no longer selling stock. Instead, he’s selling houses. Not sure what this ultimately means, but maybe it has something to do with StreetPassing other towns. I suspect that you’ll still have to deal with him on a daily basis for some reason or another. I mean, he sells houses, and you’re in charge of a bunch of houses.

Other confirmed tidbits in a nice bulleted list because I’m getting tired of trying to think of interesting ways to phrase all of this:

  • Benches and outdoor items, such as lamps, are now available
  • Nintendo-themed items aplenty
  • Players can go swimming
  • Customization of the outside of houses is now allowed, and we’re not just talking about changing the roof’s color
  • You can live in a tent
  • Furniture customization to rule all
  • There’s a mall, which I guess is akin to visiting the city as in Animal Crossing: City Folk
  • You can take your shoes off
  • YOU CAN TAKE YOUR SHOES OFF
  • YOU CAN TAKE YOUR F*CKING SHOES OFF!!!

Woah.

Well, that’s all I got for now. I’m tired of speculating. Just give us some dang, honest-to-goodness solid details, Nintendo. I promise you, no matter what you say, I am buying this game the day it comes out. I just hope it comes out soon.

Wreaking havoc with unique Mojave Wasteland weapons in Fallout: New Vegas

Last week, I received some bad news. Which I misinterpreted greatly. The bad news remained bad news, but now I was all conflicted and confused and mad and angry and depressed with myself as a person, as a Pauly. I felt disgusted and in fear of a public shaming. So, desperate for some kind of comfort, I opened the disc tray for my Xbox 360, removed whatever game was currently in there, and quickly replaced it with Fallout: New Vegas. I needed a little time in the shadow of the valley, so to speak. Tara literally gasped with excitement when she came out to the living room and discovered I was back in the Mojave Wasteland.

At first, I just meandered around, no quests tagged as current, trying to remember who my character was and what he was trying to do. It slowly came back to me: a Mr. House run. But before that could happen, I took care of Boone’s personal sidequest to get him his new armor and such, and then headed back to the strip to begin the lengthy affair that is known as  The House Always Wins quests. I did most of these before during my first playthrough, but switched sides to Yes Man at the very end. You can’t tell from reading a blog post, but I got them shifty eyes. For The House Always Wins, II, the Courier needs to enter a secret bunker within Caesar’s Legion’s main base to turn some Securitrons to the dark side. Easy peasy, really, even with all the radiation creeping in.

Well, after shooting some guard robots in their metallic faces with That Gun, I finally earned this little zinger:


Curios and Relics (15G): Cause 10,000 damage with unique Mojave Wasteland weapons.

Don’t get the above confused with the Master of the Arsenal Achievement, which I popped way back in October 2011. Oh, and I also ticked off a one-star challenge. Woo, progress. Small progress, but still–it’s there.

At this point, now that I’ve unlocked Curios and Relics, I can hop back to using whatever weapon I desire, as I was constantly making a conscious effort to use only unique Mojave Wasteland weapons for as much as possible. That’s not to say I won’t use That Gun again–I will, as it packs a pretty (bullet) punch. But there’s some really nice rifles and shotguns in my inventory collecting digital dust. For The House Always Wins, III, I need to gain the help of the Boomers, which requires a number of mini-quests to earn their loyalty. Can’t wait to use some new weaponry to blow up a bunch of mutated ants.

Achievements of the Week – The Be Gone All Fresh Meat Edition

Y’know, I just don’t have any witty or elaborate intro to this week’s edition of Achievements of the Week. I played a few games on the ol’ Xbox 360 when the living room wasn’t terribly frigid, like Saints Row: The Third and more Fallout: New Vegas after too long of a hiatus, but nothing popped in those titles despite my hardest efforts. So yeah, normally, I’d pick a bunch of my favorites to show off, but I only unlocked three Achievements over the last seven days and so I have to dub these as the best of the bunch for no other reason then them being all that’s there.

Enjoy, readers.

From Rage…


Fresh Meat (10G): Complete a public Road RAGE match


MVP (20G): Get first place in a public Road RAGE match

I already wrote about how I cheesed my way to earning these nuggets earlier this week. Mmm cheese.

From Marvel VS. Capcom 3: Fate of Two Worlds…


Be Gone! (10G): Perform 10 Snap Backs. (Arcade/Xbox LIVE only)

Instead of using your filled up super bar thingy to unleash a flashy special attack, you can spend it completely to knock a character from your opponent’s team off the screen and out of the match for a short time. I think I did this each time by accident as MVC3 is a button-mashing game for me. Be gone, Deadpool! You are annoying!

That’s it. My one goal for this week is to earn the Curios and Relics Achievement in Fallout: New Vegas, but my problem is actually finding a unique Mojave Wasteland weapon that I like to use. Rhaegar has no points put into melee or Energy weapons. I’ve been rocking That Gun for awhile now, but have no idea if I’m even close to the 10,000 damage threshold. Wish there was a way to check, but I’ll just keep soldering on down the path of Mr. House and see if it’ll just pop on its own.

What about y’all? Any goals during the slowest month of new releases ever? Tell me about them in glorious details below in the comments.

The Kingdom of Amalur: Reckoning demo is brimming with color

Chances are high that, thanks to some quality time with the demo for Kingdom of Amalur: Reckoning, I won’t be getting the full release when it drops next month. Boo hoo. And that has nothing to do with how the game plays, as it’s quite a fun action-adventure RPG with bright colors and the potential to be huge and vast and a total timesink. Nope, that’s all well and good. Alas, it suffers from tiny text syndrome.

Why can’t every game just be like Saints Row: The Third? I mean, when that game tells me to drive a tiger around the city and keep it calm and relaxed by not running into other cars, I can totally read those instructions on the screen with no problem whatsoever. Big and bold font versus what seems to be a growing standard of tiny and scrunched. It’s all I ever want

But let’s start at the beginning. The beginning of the demo, that is. It opens with a lore-heavy cutscene, voiced by a woman that desperately wants to evoke Galadriel telling the tale of those rings forged in darkness. Amalur is a world of many races–gnomes, elves, magical beings called Fae, and smelly ol’ humans–and, from what I can tell, a Winter Fae named Gadflow and his followers, the Tuatha, have decided to kill all the younger races. I think it has something to do with a prophecy. And you, whoever you are. You are dead at the beginning of the game–SPOILERS!–brought back to life by the Well of Souls, something the Tuatha also want to see destroyed. Plot-wise, it seems like you will be investigating how exactly you came to be reborn, as well as get mixed up in all this bitter conflict.

The escape from the pit of dead bodies is clearly a tutorial level, wherein you’ll learn how to use weapons, equip stuff, kill rats and giant spiders, have some dialogue, and fight a rock troll. Afterwards, you are given 45 minutes to explore as much of Amalur as you want, doing whatever you want. The game even makes it explicitly clear that the 45 minutes will pause during dialogue so nothing needs to be skipped. Regardless, I skipped a lot of dialogue; it’s not the game’s strongest bullet point.

The game looks like Fable II and plays like Dragon Age II, and you can interpret that how you like. Vibrant colors abound and combat is fast, heavy on action and rolling. I really like the visuals in Amalur, with all the flowers and colorful trees and billowing grass. Even dungeons look nice and non-gloomy. In an industry washed with browns and grays, it is nice to see something a little brighter, even if it draws comparison to World of Warcraft‘s cartoony style. I did notice some odd quirks during the demo that have me worried about the game as a whole: my avatar glitched in and out of cutscenes a few times and everything seems to glow, which can be overwhelming once outside in the wild.

I mentioned combat is fast, but it doesn’t have to be. There’s a play style here for everyone. You can do range with bows and staff spells or stealthy with sneaky daggers or full-on force with swords and such. From the selection of weapons so far, I actually prefer to just go in swinging contrary to my normal stealthy ways. Third-person stealth is always harder to do for me than first-person. The magic spells and Fate Combo Thingies look pretty fantastic, with nice particle effects all around.

By the end of my 45 minutes of free time, I had killed some smugglers, froze a bear to death, found a magical sword, and stole some peasant clothes from a stranger’s house. Y’know…RPG stuff. I liked the demo a lot and can see the potential here, but alas, I won’t be picking it up until I get a new TV, which might never happen. Sorry, citizens of Amalur. Save yourselves.

Queen Zeal says I need to finish up some more sidequests

As per my last update on Chrono Trigger, I was feeling iffy over the remaining sidequests and decided to just bite the bullet and attempt to end the game via storming into The Black Omen, slicing and dicing and dual teching, and taking down Lavos for all of humanity. But after watching Crono, Marle, and Ayla fall to pieces three times in a row, I’m thinking that I’m not ready to beat the big baddie. Or rather, the smaller baddies before the big baddie. Well, I’m ready, truly, with all my heart and soul, but my characters are not despite all three being around level 45 or 46.

So, The Black Omen. It’s linear and draining, featuring normal enemies that could potentially be labeled mini-bosses, as well as Flyclops, which are these one-eyed flying monstrosities that can literally empty your character’s stock of MP in a few turns. I hate them deeply and have to take them down fast with Falcon Strike or all hope is lost. A number of save points are thankfully available, as there is a constant need to heal up prior and post the numerous boss fights. It’s not the most exciting push towards an ending; the bigger problem I’m having is with the boss fights in rapid succession near the end of The Black Omen and not being fast enough to heal up before Queen Zeal flicks everyone to death after lowering my team’s collective HP to a measly 1. Yup, you have to endure three fights, one after the other, with no time to recover. It’s a bummer when that “you have died” music plays, bringing you back to the main menu screen and showing you that you just lost 15 minutes of playtime.

So I talked to one of those weird Nu things and escaped from the floating ship of death and depression, getting back to fights I could handle. Namely, Retinite in the Sunken Desert, who went down with ease now that my team was significantly higher in power and gear than the last time they fought it. I then brought that forest back to life, save a sad moment in Lucca’s life, got a cool accessory that I don’t want to use as I have cooler accessories already equipped, and…that’s it.

Let’s update my list of sidequests then:

  • Ozzie’s Fort
  • Northern Ruins
  • The Sunken Desert
  • The Sun Stone
  • The Rainbow Shell
  • King Guardia’s Trial
  • Geno Dome
  • The Black Omen/The Final Battle

Four down! Three more to figure out.

Also, I have to come to terms with the fact that my team of Crono, Marle, and Ayla is not good enough for the final fight. Firstly, I know Marle could use a stronger weapon as she’s still rocking a Robin Bow, but her purpose in the group is for healing and adding on to some dual tech attacks; rarely does she go in shooting solo. My only group heal spell is the dual tech Aura Whirl between Crono and Marle, but I really don’t want to give up the princess. With a Gold Stud and a lot of Magic Tabs, I’ve made her a cheap healing beast. Which makes me think that maybe Ayla needs to go. Her Charm tech is nice, but she lacks an elemental aura, which can hurt in some fights. Maybe Frog? I don’t know. I like my girls so there’s also Lucca who, if I’m to be honest here, I’ve used minimally since beginning Chrono Trigger. I just find her…uninteresting.

I also have the option–I think–to skip The Black Omen entirely and just fight Lavos via the bucket at the End of Time.

Hmm. Decisions, decisions. I hope to have a more successful update next time.

This fresh meat is Rage’s latest MVP

I’m still not completely enamored with Rage, which is somewhat striking considering its similarities to Borderlands and Fallout 3. Granted, it’s not exactly the same as those other games, but it has elements or an essence of, such as kooky character designs, a barren wasteland thriving with mutants and bandits, and the use of vehicles for getting from point A to point B.

Evidently, Rage also has some online multiplayer, and it’s on a separate disc, too. Split into two types, there’s the Legend of the Wastes co-op challenges and Road Rage matches. The former are specially created missions meant to be played with a partner, and the latter consists of racing around a map, shooting other players and collecting special nodes to acquire points and hold the lead. Chances are I’ll never get to play Rage co-op–unless someone reading this has a copy of the game for Xbox 360 and wants to be my friend, then please, by all means, message me (gamertag: PaulyAulyWog)–so I did some Road Rage matches for about half an hour, climbing from a Level 1 wasteland racer to a Level 4 wasteland racer. Woo. I also earned the following two Achievements:


Fresh Meat (10G): Complete a public Road RAGE match


MVP (20G): Get first place in a public Road RAGE match

The first one’s pretty simple, but let me tell you how I got the second one. Sure, there’s a story; there’s always a story. For Road Rage, I ended up getting into an online party consisting of two little boys (both Level 1s) and some male adult (Level 20). Yeah, it was a little awkward. Anyways, the first few matches consisted of the Level 20 guy murdering us; me, I was still learning the rules and how to play, and the kids, well, they were little kids, not too skilled and very vocal about it. Eventually, the Level 20 guy mentioned he had to use the restroom, but that we should continue with a match anyways. And so we did. The two kids, who I assume were friends, ended up getting stuck in rocks or the landscape right from the get-go, begging each other to shoot the other in hopes of respawning–which never happened–and so I was free to roam the map, collecting all the power-ups and points and killing an idle Level 20’s vehicle over and over and over. I won the match with ease and never said a word to anyone.

So, yeah, I cheesed my way to the top of a match, but whatever. I probably would’ve gotten it eventually, as Road Rage isn’t too difficult to figure out. It’s somewhat fun, but there’s not a whole lot of incentive to keep playing; leveling up earns new vehicles and weapons for these vehicles, but I did just fine with the little ol’ scout. You can also unlock new badges and skin jobs, but meh. Plus, and here’s where y’all can call me a whore, there’s no more Achievements left associated to Road Rage matches.

Back to shooting mutants badly in Rage and running out of ammo, I guess.

The final sidequests in Chrono Trigger are deceptively tough

Yup, another progress report for Chrono Trigger. Last night, thanks to the excessive use of the Dual Tech called Ice Sword and by stocking up my team (Crono, Marle, and Ayla) with fire-resistant armor, I was able to kick Rust Tyrano’s rusty butt, discover the Rainbow Shell directly behind it, and bring said treasure back to Guardia Castle. I expected some kind of reward right there and then, but was surprised to learn that I’d have to do some time-traveling to see if anything was to come of the legendary shell. Ah, this sidequest was not over yet. Back in the future, the trial of the century is happening; I won’t spoil what happens next, but it was a nice moment for Marle and her father, and as a reward, I got Melchior to make her a new dress from the Rainbow Shell.

Again, just like last time, I’m now at some crossroads. Here’s the list of Chrono Trigger sidequests available to do before taking on big ol’ smelly, the it of the hour, the not-so-lovable Lavos:

  • Ozzie’s Fort – Finished this one and even found the secret room that housed all the best gear for Magus, a dude I am so not interested in using. I tossed him into my party once for a few fights and then got rid of him. No Dual Techs? Get outta here.
  • Northern Ruins – Thanks to Epoch, I found a ruined castle with the ghost of Cyrus in it. We fought, I did no damage to him, and the battle ended after a bit, with Frog trying to make contact with his old friend who was sadly having a case of the jimmy arms. That was it. Nothing else seemed to happen, and I’m not sure what it is we’re doing wrong–I figured having Frog in the party was the trick to getting this sidequest started. Guess not.
  • The Sunken Desert – I went into the quicksand hole, cleared out some enemies, grabbed all items from the treasure chests, and then died fighting the skeleton boss there, the infamous Retinite. He’s kind of a boney jerk. Couldn’t figure out a good pattern to beating him, as physical attacks raised his defense and water spells lowered it, but by the time I got something going there I had to call it quits in order to heal up my peeps. And then mass destruction was dropped on our heads. Dead, dead, and dead.
  • The Sun Stone – Haven’t even attempted this one yet. Not sure what exactly I’m supposed to do.
  • The Rainbow Shell – Just completed it last night.
  • King Guardia’s Trial – Same as above, which seem to go hand-in-hand with each other. I picked the Prism Dress over the three Prism Helms. Hope that was a good decision. Wait. Why can’t Melchior make all the items? It’s not like the Rainbow Shell got used up to craft the dress. It’s still in Guardia Castle’s basement. I can see it. It’s right there.
  • Geno Dome – I dropped Robo into my party, headed to that nasty vision of the future, and started this sidequest proper. Mother Brain–no, not that one–contacts Robo at the Geno Dome, curious about his human companions, and the gang begins exploring. I got pretty far into the factory, but then the game threw some switch puzzles at us, and I couldn’t really figure out where to go next. So I left and haven’t been back.
  • The Black Omen/The Final Battle – SO NOT READY YET. Though I think I did accidentally stumble into the final fight once already. I fought Lavos for a good twenty minutes or so, getting pretty far down his line of changing battle formations, but he got us in the end, destroying the world yet again. Kind of worried that my party is still not up to snuff in terms of equipment and experience for the finale. Ugh.

Not really sure what to do. I’m still itching to see this game come to a conclusion, but a few of these sidequests are strikingly unclear. I know in my heart of hearts that I’m missing a ton of items and story bits by not tracking down every place and puzzle to unravel, but I think I am just going to fly to The Black Omen next and see what my group can do. Now, the true question remains: should I take it on in 12,000 BC, 600 AD, or 1,000 AD?

Grinding Down’s most wanted videogames in 2012

The other night, as I curled up in bed under the heated blanket and the security of wrappings, I began to think about the games I’m most excited for in 2012. And sadly, I could only come up with two titles off the top of my head. That can’t be right…right? I mean, I know 2011 was a huge year full of big ol’ videogames, but there had to be some other solid stuff still in the pipeline. And yeah, after scouring the Interwebz, I found a few more that I’d like to try out in the new year. Whew. And so I now list ’em below for your convenience:

Animal Crossing 3DS

Not sure if Animal Crossing 3DS is going to be the actual title of the latest edition of Nintendo’s cutesy life sim, but at this point, it might as well be since we’ve had nothing else to go with for so very long. But I’m so ready to get back into the swing of daily living, collecting furniture and talking to neighbors and fishing and special town events and so on. Heck, after the lame Pilotwings Resort and the ultra difficult Shin Megami Tensei: Devil Survivor Overclocked, this will probably be the third retail game I purchase for my Nintendo 3DS. Crazy, huh?

Please come out sooner than later.

Borderlands 2

Pew pew pew. I loved Borderlands for its setting and shooting and silly characters, not its story, and that’s all I’m looking forward to in the sequel, more setting and shooting and silly characters. Minus evil Claptraps though. Hey, if they add a story in this time, that’s even better, but I’m not expecting much. I just want to get back on Pandora, shoot some bandits, and collect a crazy amount of guns. No solid release date yet for this beast.

Kingdoms of Amalur: Reckoning

I don’t know. It’s more fantasy-themed RPGing with a really generic name. I get a Fable II vibe from it with a stronger attention to combat, but with a much larger world to explore. And you can be sneaking, too. I’m in.

Suikoden: The Woven Web of a Century

Sigh. I was so excited when I caught wind of a new Suikoden game coming out. And then I learned it was only for one system, and a stupid one at that. I think I’m almost at the point that I’ll buy a stupid PSP just to play the newest Suikoden game. Those things should be dirt cheap now that the PS Vita is coming out next month. Maybe? Maaaaaaybe…

Game of Thrones

Not the RTS game, silly. There’s an RPG coming out just before season two kicks off on HBO in April. In this one, we get to play as new characters–one’s a shapeshifter and the other a red priest–and see some known Westeros events from their eyes. I have to wonder if it’ll feel too videogamey for its own good, but maybe it’ll be fun. I know George R.R. Martin has been involved in the project somewhat and even ends up making a cameo as a maester (with glasses). Given my love for the books and the show and the many, many characters, I am a little worried that I will over-scrutinize the thing and hate it for not being perfect.

Fez

A puzzle platformer with a unique style and perspective-shifting mechanic to it. The protagonist, a creature named Gomez, rocks a fez of its own and is obsessed with collecting hats, which sounds about right to me. Fez will be out on XBLA in early 2012, so maybe this month, maybe next month, or maybe the one after that. I’ll keep my eyes peeled for it nonetheless.

Now, many of you are probably wondering why I haven’t included such heavy-hitters like Mass Effect 3 or BioShock Infinite on my latest do want list. Well, first things first, I’d probably have to finish Mass Effect 2 to get excited for the next adventure, and while I did eventually learn to enjoy BioShock, that kind of gun gameplay is too stressful for me. Too many times did I just sit in a corner of a room, listening to the noises around me, afraid to move a centimeter forward.

But what about y’all? What new games coming out in 2012 are you most excited for? Tell me below and convince me I should want them, too.