Category Archives: RPGs

Achievements of the Week – The One Step Ahead Decapathon Champion Edition

Last week, I promised more variety in the Achievements I unlocked for this week, and–surprise, surprise–I actually came through and unlocked a bunch in three completely different videogames. Go me. No, really. Slap me friendly on the back because sometimes, and I don’t really understand this, it appears nearly impossible in my mind to switch out game discs inside my Xbox 360. Like I’m kicking one kid to the curb for another. Plus, the longer I leave a disc in my Xbox, the better the chance I’ll stick with it to the end. Maybe that’s a topic for another time though…

But yeah, here. Check ’em out.

From Rage…


Decapathon (15G): Get 10 Headshot kills with the Wingstick

The Wingstick is one of the more crazy cool weapons in Rage. It’s basically a boomerang of death, and tossing it into a room is sure to get the chaos (and heads) a-rolling. I spend most of my time constructing these from scrap.

From Mass Effect 2…

Yesterday, I talked a little bit about who I just got on Commander Shepard’s team, as well as earning one person’s divine loyalty. But I did get two more Achievements as I worked my way across the galaxy. See, see:


Colony Defense (25G): Defend a human colony from attack


Explorer (10G): Visit 100% of the planets in an unexplored cluster

Isn’t “Explorer” one of the more common names for Achievements? I feel like I’ve seen it many times before, probably in Fallout 3 and Dragon Age: Origins.

From Marvel VS. Capcom: Fate of Two Worlds…


One Step Ahead (30G): Land 50 First Attacks in a match. (Arcade/Xbox LIVE only)


Champion Edition Hero (30G): Earn 30,000 Player Points (PP).

Nothing too exciting about these. Just making progress as I try to beat the game with everyone on Very Easy with 30-second round matches. Yeah, I’m that guy.

And that’s going to do it for this edition of  Achievements of the Week. How did y’all do over the past seven days? Any cool accomplishments you’d like to share? If so, do it below.

Gathering allies and gaining loyalties in Mass Effect 2

So, with all this talk as of late about Mass Effect 3 and its on-disc DLC data drama, many “bad ending(s)”, and uninspired multiplayer, I myself have been inspired to give Mass Effect 2 much more time and affection, and it’s been kind enough to love me back with a jolly old time. Currently, my Commander Shepard is working hard to build a team unlike any other in hopes of getting through the Omega 4 Relay–and making it out alive. Which, starting around the nine hour mark, felt a little fast, but I guess there’s still plenty more to do before we all take the final plunge. Anyways, here’s who I’ve picked up recently:


The Convict (10G): Successfully recruit the biotic Convict


The Assassin (10G): Successfully recruit the Assassin

For getting Jack the biotic on my team, I replayed the level from the demo, so it was all quite familiar and lacked a certain punch, but still, at least this time I completed the mission without dying. Go me. Getting the assassin to join up on The Normandy was a brand new experience, with a nice twist at the end. He kind of reminds me of an evil Nightcrawler from X2: X-Men United, the way he kills and respects religion all at once. Looking forward to learning more about him for sure.

Oh, and I also got Miranda really on my side, doing her loyalty mission right away and successful at that. See here:


The Prodigal (10G): Gain the loyalty of the Cerberus Officer

Yeah, I’m totally getting sucked back into the lore and world-building of Mass Effect. To me, it’s so much more interesting than the combat, which isn’t bad, but involves maybe a little too much hiding behind boxes, but the stuff that really excites me is learning more about the mono-gendered asari and how they live for thousands of years. Or the deep connection between a drell and a hanar. Or the regenerative abilities of vorcha. Or space racism. Or just how vast the Terminus Systems are. I don’t know. This stuff is so big and expansive, and I eat up every dialogue option I can to learn more, more, and more.

Also, I like the planet scanning. There, I said. Finding a planet, reading about its atmosphere and attributes, and scanning it for resources feels…right. I’ve read some hatred on this aspect of Mass Effect 2, but if there’s something to hate with passion, it should be the choppiness of some dialogue sequences, not searching the galaxy for vital substances. Also, I wish that, like in Dragon Age: Origins, party members commented more on what was happening around them. I switched out my characters often enough, but nobody got personally involved in anything that was happening except for Miranda when I promised Jack she could have full access to Cerberus’s databases–and even then, it was just a remark of distrust and nothing more.

I had to stop playing last night in order to get some decent hours of sleep, but I just found an anomaly on an undiscovered planet and am looking forward to seeing what becomes of this mission. The Normandy‘s AI mentioned something about upgrades to those that use biotic powers. Fine by me. I have not yet really settled on a team I’m comfortable with, though Miranda is always at my side for her Warp and Overload skills. I’ve got a ton of missions in my quest log, including more dossiers for recruiting and loyalty missions for those already on board. I’ll report back soon on how all of this goes. Shepard, out!

Slowly making progress in Rage

I knew going in that I wasn’t going to love Rage, seeing that its focus is mostly on precise shooting and excessive driving, but I figured it would find a way into my heart through its barren, bandit-infested wasteland, crazy character designs, and handful of minigames. Alas, that has not been the case. Though I do totally dig some of these characters, like race announcer Jackie Weeks and the humming, hat-wearing Coffer. Talking to NPCs and watching their unique animations has been, surprisingly, the best part of coming out of that Ark so far.

Instead, it’s been a game I’ve picked up to play only three or four times since buying it post-Christmas, with a large span of at least a month between one of those sessions. Just hasn’t grabbed me like other games have. I know one reason why is because I’m more reluctant to actual do any story missions seeing as how the last time I ran out of ammo early on due to me lacking them shootin’ skillz, and that made completely that mission above and beyond the call of duty. For some, that’s probably enjoyable, but I just wanted to get to a town, talk to folk, buy some stuff, pick up miscellaneous jobs, and do some side minigames. Eventually, I got there, but meh. Two of the three games are annoying.

In Tombstones, you play a holographic sheriff surrounded by four holographic mutants who advance over the course of three turns. Each turn you roll four dice; crosshairs mean you make a kill, and skulls mean the mutants get one step closer to the sheriff. If you kill all four mutants, you win, and depending on what turn you kill them all, you will win higher amounts of money. It’s easy to comprehend, but all based around luck. There’s an Achievement for killing all four mutants on the first roll, which I’ve tried getting an uncountable number of times now. Grrr. Luck.

In Five Finger Fillet, you place your hand on a table and stab at the spaces between your fingers with a knife. Hit your digits three times, and you lose. The first four rounds are scripted and easy to get into the rhythm of, but the final round is random and fast and is driving me nuts. Especially since, when you cut one too many fingers, you have to start all over again from round one. Grrr. Fingers. 

Rage Frenzy, the minigame that got me over the curiosity line for Rage, is a turn-based card combat thing against an opponent’s deck. I’m still collecting cards for my deck, but this is the most fun minigame of the bunch (I think there’s a fourth I’ve not yet unearthed), requiring strategy and reminding me of the good ol’ Magic: The Gathering days.

At some point, I stopped playing silly fluff fillers with fellow Wellspring neighbors and went out into the wild to shoot some nasties.

Here’s what I’ve unlocked Achievements-wise since my last spurt of activity, which mainly stemmed from online multiplayer action:


Open Minded (15G): Get 10 Headshot kills with the Sniper Rifle


Gladiator (10G): Complete Mutant Bash TV in the Campaign


Arts and Crafts (10G): Construct 10 Engineering Items

Oh, and I found a Vault Boy bobble-head on the mayor’s desk in Wellspring, but there’s no Achievement for that even though there totally should be. Ahem.

Right now, I’m inside some bunker using speedy bomb-laden RC cars to blow up caches of…something. Man, I wish I paid more attention to what these characters were saying sometimes, but all I can do is pay attention to the way they move their arms or head while doling out a new mission objective. Hopefully it won’t be another month until I play again…

What I disliked about Chrono Trigger

I know that the previous post to this one was a game review haiku and for Chrono Trigger itself, meaning that that was going to be it in terms of “reviewing,” but I do want to talk about this powerful RPG from the SNES heydays a little more at length. I mean, I finished it up in early January 2012 a few days after GiantBomb completed their Endurance Run and have been rather silent since then, letting my thoughts and feelings about Crono, his friends, time, and Lavos stir and grow inside my mind. And don’t worry. While in this one I will be moaning and groaning about the parts I found disappointing, there will be another post devoted to what Chrono Trigger did right and why it is, many years later, still an amazing game.

Okay, let’s break this down for easy peasy squawking.

The writing (at times)

Chrono Trigger, despite all the destruction and malice that Lavos brings to the table, is actually a lighthearted tale. It opens with a festival, there’s a lot of bouncy music, and characters exaggerate in large and loud ways to get home their personalities. The writing also reflects this with Ayla, Robo, and Frog speaking with heavy dialects, which is not fun to digest. The biggest problem with the writing is that, when it came to quests and where to go next, nothing was clear. There’s no quest log, and so you just have to talk to everyone, and sometimes they will say something important, but it’s hard to decipher what is worth following and what carrot is not. I had to look up the solution to the Rainbow Shell quest because there was no way I’d ever figure it out on my own; I just can’t think that abstractly.

The old man at the End of Time could’ve been a bigger help, too.

Unclear stats

You can obtain a variety of accessories to put on your pals, but I never really changed them out too much as it was never clear what a lot of these things did. A MuscleRing gives its bearer Vigor +6, but in no way is it made known what Vigor means. Is that the same as Power? Stamina? Strike? Tickle? Your guess is as good as mine. I did not do a ton of weapon/armor switching, focusing only on whatever pumped up my people’s Power and Defense the most. Sometimes that meant everyone wearing Nova Armors and being boring clones.

Overpowered

The point after this one might seem contradicting, but about halfway through the  time-traveling adventure, fights became super easy. Like, just mashing the attack command for all three party members and never even glancing at dual techs or higher skills.

The final battle

Boss fight after boss fight after boss fight after boss fight. I had plenty of Elixirs and Full Elixirs and all my dudes leveled up, but man…it was grueling. No breaks or chances between to save and breath meant it was tense, and on my first real attempt to end it all I died midway through due to not paying attention intensely. My fault, but still…

DS bonus stuff

Yes, that’s right. I did not find a creepy pawn shop, sift through countless boxes of moth-ridden clothes and old VHS tapes to find a dusty–yet still workable–copy of Chrono Trigger for the SNES. Instead, I picked up the Nintendo DS version, which contains a translated version of the 1995 gem rainbow shell, as well as some bonus content. Namely, this:

  • Anime cutscenes from the PlayStation 1 port
  • The Lost Sanctum
  • The Dimensional Vortex
  • Arena of the Ages
  • A new ending (bringing the total to…17, ugh)
None of it is stellar. The anime cutscenes are a weird and kinda jarring, especially when you see Crono and his goofy hair in motion. The bonus areas…well, I didn’t even find them. Unless they only pop up in New Game+. So, good job there. I tried Arena of the Ages for a pinch, but it’s basically Pokemon diet, and not even near as gripping. Otherwise, it’s easy to not miss it, but at least I was able to have a copy of the game for portable purposes.

Multiple endings

I only toss this under the bus because I really don’t have time to play this game more than once, and I definitely don’t want to do that final battle again just to see a new ending. Maybe I’ll YouTube some of ’em…

And that’s it. I basically enjoyed everything else about Chrono Trigger, but I’ll call those aspects out in a separate post down the road. If you’re a Chrono Trigger fan, did any of these above points ring true for you as well or is it perfection from beginning to end? Let me know below in the comments. And don’t hate me too hard; I loved Chrono Trigger, but I’m still able to see its faults. That’s just one of the problems stemming from me playing the game as a 28-year-old man versus a young boyconstantly high on Mode 7 and Super Mario World.

Game of Thrones: The Game has got me worried

I am not a trusted scholar and saucebox of all things A Song of Ice and Fire. Sure, I love the books immensely, am a big fan of HBO’s take on blood and dragons and heraldy and fine-ass beards, and am a dude that’s attempting to draw just about every character ever named by George R.R. Martin–but I don’t know everything. However, I do know that there’s no place called Riverspring in Westeros. Except, thanks to the forthcoming Game of Thrones: The Game (ugh, what a name), now there is. Here’s how the developers describe it:

Bordering the Riverlands, the interests of this town and surrounding countryside are held in the name of Sarwyck as bannermen to the Lannisters. From their family keep, they have presided over their people for generations, but now unrest begins to grow in wake of the death of the reigning Lord Raynard Sarwyck.

All right. That’s believable enough, given just how many houses, big and small, there are, and the Lannisters do have a lot of support. And Sarwyck is a fine, Martin-esque name, but I got problems with Riverspring. Here’s why. In Fallout: New Vegas, upon emerging from a premature shallow grave, you discover the town of Goodsprings. In Rage, the first true city you come to call home is Wellspring. EverQuest fans might remember a halfling city called Rivervale. In The Elder Scrolls V: Skyrim, after stepping out of a cave, so long as you follow the path, the first settlement you unearth is called Riverwood. And in…y’know, I’m just going to list all of these forgettable names in bullet format to really drive home the point:

  • Goodsprings
  • Wellspring
  • Rivervale
  • Riverwood
  • Riverspring

The videogames market is currently inundated with spring places, and yes, pun freakin’ intended. Also, don’t forget about Riverrun, the ancestral stronghold of House Tully. The place that actually matters. But yeah, I get that the devs wanted to A) create a new location to do with whatever they wanted and B) keep it in line with Martin’s naming schematics, but seven hells, they picked the most generic thing ever. I think if I ever make a robust RPG set in a typical fantasy land, the first town I name will be called Good Riverwater Springs. You heard it here first, people.

Okay, fine. I have problems with Riverspring and just how little it adds to a world brimming with detail and construction. Moving on, thanks to Greg Noe, a new trailer has hit the Interwebz:

Wow. Look, no one–and I do mean no one–is playing Game of Thrones: The Game for its story. You just can’t outdo or even come close to the story-telling power of GRRM, so don’t bother trying. Instead, give us the goods on the videogaming side. Make it fun to play, fun to swing a sword or dabble in seedy politics or create some kind of unique dialogue tree system, but don’t pretend to be all high and mighty. This trailer tries to sound exciting, but even the narrator sounds bored–and rightly so. I’d rather see how the game will play, whether it will be more like Dragon Age: Origins or Dragon Age II, as that difference is vital. Certainly it won’t be anything original, but if it is closer to DA:O then I’m in. If it’s DAII…well, I’m probably still in as I am a huge fanboy of the source material, but man, it’s just going to be one letdown after the other. Granted, there still seems to be a second storyline to follow based around the Wall and the Night’s Watch. Maybe that tale will be more inspiring.

A release date of May 2012 is being tossed around. I’ll be keeping an eye out for more details before I take the black. Ugh. Between this, that RTS flop from Cyanide Studio, and an upcoming MMORPG, it just doesn’t seem like A Song of Ice and Fire can get the videogame treatment it truly deserves. At this point, I’d be down for something like this.

GAMES I REGRET PARTING WITH: Blood Omen: Legacy of Kain

Kain, the once nobleman from Coorhagen, just beheaded Moebius, and I was on the floor tucked up against my bedside, a PlayStation controller cradled on my lap, a wired phone shoved awkwardly between my head and neck, waiting for my best friend down the road to pick up on his end. When he did, I recounted what happened, going so far as to imitate Kain in his moment of triumph where he proudly–and ironically–stated that he was already dead. There was little time for chit-chat, just straight to the details.

“Oh wow, wish I could’ve seen that!” Willie exclaimed, a hint of disappointment there. The last time he saw Kain in action was earlier on in some dungeon.

“Can you sleep over this weekend?” I asked. “I’ll save my game and wait for you. I don’t know how much further I have to go.”

“Yeah, definitely.”

Together, we saw Blood Omen: Legacy of Kain to its end, lapping up all the over-the-top violence, sinister ways, cruel spells, and amazing voicework. At its conclusion, a choice is presented: have Kain sacrifice himself and end the vampire race to save all of Nosgoth or refuse the sacrifice and rule the empire with total power. For us, the decision was easy, though not something I’d make now, some sixteen years later. We gave in to the power, and allowed Kain to slip into the darkness he constantly seemed teased by, ruling with blood-red eyes and unrelenting disdain. I have to believe that we both didn’t want to see Kain go, especially not after all the time we spent with him, helping him on his path of revenge and righting. He was our friend, no matter how silly that seems, and a friend of my friend is my friend and so on.

This connection to Blood Omen: Legacy of Kain later blossomed into some franchise love, as Willie picked up Legacy of Kain: Soul Reaver three years later, and we’d go through the same routine, just with the roles reversed. Now it was me riding my bike over as fast as I could on Saturdays before the sun set to see what latest puzzle he was stuck at. I never got to play, but I watched enough, even if the game itself was pretty different.

Today, Blood Omen: Legacy of Kain is remembered as a darker The Legend of Zelda clone, one with terrible loading times. And yes, that all rings true. Though the loading times at that point in videogame history did not seem atrocious, just something to deal with. I think Suikoden had pretty long load times, too. But we all moved a little slower back in the day, and Willie and I just learned to fully explore a place before moving to the next screen to prevent needless backtracking. Reflecting now, it actually added to the overall experience.

But I remember this game differently, as an adventure and triumph shared, one with dramatically gory moments to ooh and ahh over while bouncing on a trampoline in the backyard. I miss it, and I miss what opportunities it used to give me.

GAMES I REGRET PARTING WITH is a regular feature here at Grinding Down where I reminisce about videogames I either sold or traded in when I was young and dumb. To read up on other games I parted with, follow the tag.

MegaCon and the 3DS StreetPass tagging total

I’m back, dear Grinding Down readers. Thanks for waiting on me. For those that didn’t even realize I was gone, well…you stink. I was down in sunny Florida for some days there, selling minicomics and eating at places with nifty names like Tijuana Flats and Which Wich. It was a nice time save for all the driving. Actually, the driving down was fine. It was the return trip home that was grueling.

Now, only two people participated in my little contest where you could guess how many StreetPass tags I’d get at a three-day, very popular comics convention. One was my wife, the other a good online friend. Shame on the rest of you for not participating, as you have now missed the chance to hold total power over me for one entire blog post. Anyways, here is their guesses:

  • Tara Abbamondi: 114
  • Greg Noe: 256

Well, last night, with a fat cat sleeping on my back, I took the time to count up all of my StreetPass tags from the weekend, and the total is pretty surprising. Ready for it? Ready?

168 StreetPass tags

Woo. Ba-boom. So, that means Tara wins, and she’ll let me know what she wants me to moan and groan and go on about at length when she’s ready. Hopefully it’s not Sailor Moon.

But man, 168 tags in a three-day span does some magical things for one’s Mii Plaza and the minigames found within. One, I was able to complete five more puzzles, as well as collect all of the tag-only puzzle pieces. I’ll probably be able to finish up the remaining puzzles in April at MoCCA; I don’t like using my Play Coins to buy puzzle pieces, as it’s more fun to collect them from other 3DS owners. Two, I filled out my map a little more, meeting people from all along the East Coast, as well as someone from Anguilla, which is so rare that it doesn’t even get a picture for it. Third, made some sick progress in Find Mii II, getting all the way to the final boss, and by final boss I mean the boss after what many probably assume is the final boss. Still chipping away at it as that level-down gas is no fun at all. Then I get to replay it all over again, choosing a different path from before to get more hats. MOAR HATZ.

But getting all these tags and grabbing new puzzle pieces was great for filling in the gaps at MegaCon when nobody was stopping by our table. Aw, sad faces. Really, that was only on Friday and late Sunday. Saturday was slammed with busy, busy, busy. Sometimes I was actually clearing out my Plaza Gate under the table, because if you got ten Miis in there you couldn’t collect anymore visitors–and I needed to collect as many as humanly possible.

The next big tagging event will be at the end of April for MoCCA Festival in New York City. I’ll hold another guessing contest around then, and hopefully more of y’all will play along. Gotta think of a bigger prize. Maybe I’ll offer up my pristine copy of Suikoden II? Naaaaaaaaaaaaaaah.

Achievements of the Week – The Operative Left in Ruins Edition

As predicted, I didn’t get to play much Xbox 360 this week. In fact, the last time I turned it on to play a videogame and not just watch more episodes of the ever dark, ever funny Louie was probably Sunday or Monday. Eep. Not that I watched the Super Bowl or anything; I just had (and still have) a ton of stuff to prepare for MegaCon 2012 next week. Oh, and did I mention that I have a real website now? I do. Here it is, in all its sparseness:

http://www.paulabbamondi.com

That said, I unlocked two Achievements this week. Since you’re all chomping at the bit to find out which ones, let’s get to it.

From Dungeons & Dragons: Daggerdale…


Left in Ruins (10G): Complete Chapter 1 – Ruins of Tethyamar

This was not easy to achieve, actually. To complete Chapter 1, after doing all the missions fully, you have to then stop a group of goblins pushing some war machine towards those friendly dwarf companions of yours. There’s five or six specific goblins you need to kill before their kill creation reaches its destination. The problem is that, during all of this, the game is continuously spawning other hordes of enemies to attack and distract you. And remember, I’m playing solo, meaning I had to divide my time between attacking those that needed attacking, defending myself, and using a ton of healing potions. Took me three tries in total.

I’ve now moved on to a new locale, which, while still underground, seems to look different. We’ll see if this gets any better.

From Mass Effect 2…


Operative (15G): Complete a mission discovered by scanning an unexplored world

Still not sure where I should go next in Mass Effect 2, so I spent some time flying through space, scanning planets and mining for pertinent materials. Even probed Uranus at one point. Don’t tell my wife. Anyways, I found an uncharted planet and was able to land on it after discovering an anomaly; seems like some kind of spaceship had crashed into a cliff, and I went down to find some items and intel before it toppled off into the abyss below. Nothing crazy special, but maybe there will be other unfound missions.

That’s it. Chances are high that there won’t be an Achievements of the Week next Friday as I will be in Florida, trying to sell comics to people that like comics. Wish me luck, Grinding Down readers. And get some crazy good Achievements in lieu of my absence.

I now have two versions of the same named game

Last night, after some extensive Googling and checking of system specs, I purchased The Elder Scrolls V: Skyrim…for the second time. See, I already own a copy for the Xbox 360–even waited in line at my local GameStop for its midnight release back on that magical 11/11/11–but the Internet was all abuzz about the Creation Kit, which is the PC version’s modding toolset, and Steam was even going so far to knock the price down for the full game version from $60 to $40. Well, it seemed like my ASUS laptop could handle the beast, maybe not at its greatest settings, and so I plunked down my e-cash and drew some comics while I waited for the epic file to download.

And it works. And it works with an Xbox 360 controller plugged into the USB slot. And I can read ALL of the text. I’ve been playing Skyrim for so long as an illiterate Dovahkiin, and now I can actually enjoy those numerous books and bits of flavor text via quest progression. Let them shout it from the mountain. Plus, with the Creation Kit being tied to Steam, it seems like installing mods will be easy peasy. I haven’t tried anything just yet, but I will. There’s an arrowsmithing one that looks kinda neat; one could always use more glass arrows.

Let me just state that this is far from my usual routine. Generally, I have only one version of a videogame. Thinking on this, I can’t come up with many doubles in my collection. Between Tara and I, we have some Mario SNES carts and then them doubled on the Wii red box collection thingy. Two copies of Chrono Cross. From buying a few indie game bundles, I have duplicates ready for downloading. Other than that, um…nope. Just Skyrim. Go big or go home. But the promise of mods and the fulfillment of being able to read text has made getting a second copy of Skyrim worth it. Looking forward to diving back in…on medium or low settings. I have to wonder if there’s a way to bring my saves/character from the Xbox 360 over to Steam?

Daggerdale, quest progression, and respawning barrels

I couldn’t really think of a zippy title for today’s post so instead I just listed what I was specifically going to talk about in relation to Dungeons & Dragons: Daggerdale: quest progression and respawning barrels. One’s more of a problem than the other, but both stick out enough that they get me all grumbly inside, and thus, I’m writing these words in the early hours of the morning.

To start, I’m still on the first main chapter of Daggerdale, where the quest “Rift in the Ruins” asks that my hero, the ever stoic halfling wizard Wiltirn Soldshort (see the 7:45 PM comic for a real zinger from Tara), goes out deeper into the cavern-like dungeon and destroy eight goblin mine shafts. Not a terribly challenging task, but the snag I kept running into was that I would play Daggerdale on my lunch-break, get two or three mine shafts destroyed, and have to stop due to being needed back at work. Naturally, I saved my progress and shut the game off. Upon reloading my save slot later, I had to start the entire quest over from the very beginning. Grrr. Yet, seemingly, everything else saved, such as my character’s level experience, new equipment, gold, skill upgrades, and so on. Just not whatever you’ve done in the current quest. This has happened twice now. So yesterday I made sure to schedule enough time to complete the quest fully so I wouldn’t have to mindlessly murder oodles of goblins yet again.

Moving on…barrels. Daggerdale has them in droves, and they are just asking for you to smash them into bits. Sometimes they contain a healing potion, and sometimes they contain nothing at all. Most of the time they drop a pinch of gold. That’s all well and good until you discover that those numerous barrels you destroyed in the entirety of the underground dwarven city-state of Mumblehall all respawn whenever there’s a cutscene or loading screen or any kind of smallish transition. And, having videogame OCD, I then have to go back around, slashing and stabbing, until all barrels everywhere have spilled their literal guts. It’s sickening and funny and I guess a means to filling up my pouch with gold, but it really doesn’t make that much sense.

It’s an okay hack-and-slash dungeon crawler. The loot is good, but not as interesting as it was in Torchlight, and the action is less chaotic. Maybe that’s a good thing. Going solo as a halfling wizard was probably not the best idea, as my dude gets pounded on constantly when he can’t keep swarms at bay, but whatever. I am a stubborn hobbit in real life, and so it is. I’ll keep going at it for a little longer, especially now that I know a quest needs to be fully completed before I save and shut down for the night. That part was a total mindmess as I kept second-guessing myself, believing that I wasn’t using the save button properly. Nope. That was just Daggerdale, missing its saving throw.

::cymbal hit::

Thank you, thank you!