Category Archives: rant

The road goes ever on, but only if you have a GameCube memory card

Chip the glasses and crack the plates!
Blunt the knives and bend the forks!
That’s what Bilbo Baggins hates –
Smash the bottles and burn the corks!

Bilbo Baggins also most definitely hates the entire population of Hobbiton. As he should. They’re nothing but a bunch of silly fetch quest givers, and shame on them for that. I mean, don’t they have better things to worry about? Like fourth breakfast or picking lice out of their hairy feet? Hogwash, I say. But I’m getting ahead of myself, even though, truthfully, I don’t get very far. You’ll see what that means in just a moment.

Tara and I were able to borrow an old GameCube controller from her brother so that we could test out the waters on Animal Crossing, LEGO Star Wars II, and The Hobbit. I literally looked everywhere on the Nintendo Wii to figure out where to plug this blasted thing in; the slots were hidden under a flap, next to another hidden flap; then, after starting the Wii up, I sat there pressing A on the GameCube controller like some kind of human reject, not realizing that we still needed to use a Wii controller to get to the main menu screen. Yup, smells like dragon dung already. Two very awkward controllers sat on my lap. Why can the Wii use a controller to play an earlier console’s games, but not allow it to function as a menu selecting tool? Is the science really that hard? Ugh.

Anyways, The Hobbit. It’s the prelude to The Lord of the Rings, and I know it in and out, up and down, left and right, troll and orc, wolve and eagle, and so on. I’m mostly playing it to see how they handle the story, which is its most important aspect. The 2003 title hits the high and low end in the graphics department. In-game cutscenes and graphics are horrific and bland, with Bilbo’s mouth moving as if his jaw is ready to fall off any minute. Yet, there’s these storytelling sequences that use hand-drawn art and are voiced over by a decent Gandalf, which are surprisingly potent. I almost want to just watch them all in chronological order and call it the movie we’ve all been waiting for. Sorry, Rankin/Bass.

Alas, I did not play much of The Hobbit. I could not. Only got through Bilbo’s dream sequence and then wandered around Hobbiton for a bit, accepting stupid quests from stupid hobbity neighbors. Seriously, Hobbiton natives. Bilbo is not your bitch. That should be on a t-shirt. What was holding me back, you ask? It’s not like the difficulty is cranked up higher than Ciroth Ungol on a day when every orc has off. Memory, dear readers. Memory held me back. To be more specific, not having a GameCube memory card. Again, the Nintendo Wii fails to impress me as a piece of future tech in that it also can’t save data from GameCube games to its own, built-in harddrive. The dragon dung pile gets smellier.

Saving one’s progress is very important to me. Even if it’s only 30 minutes worth, or 15 minutes worth, or even five minutes worth. I want that experience locked in so I don’t have to repeat myself. And so I knew that I needed to stop sooner than later in The Hobbit, not wanting to get too far, to lose too much.

I visited the local GameStop during my lunchbreak to see if they sold any GameCube memory cards. Nothing was visible out on the floor, and they only had one guy working behind the counter. He was pretty busy with a line of middle-aged women, one asking about something called Dead Spaced Tools. Seriously, that’s what she asked for. Dead Space 2 much? So I’ll try again tomorrow. Once I do get hold of this legendary GameCube memory card, it’s go time for Bilbo and his gaggle of dwarves. Also, I can’t help but feel like this would make for an interesting review over at The First Hour. Do I even need to call dibs?

ATHORE COMMENTS AL TOTOL LIES

Okay. So, there’s this Flash-based RPG called Super PSTW Action RPG (which I’ve never played and most likely never will), and someone under the username of AXMAN13 did not have a good time being super in an action RPG. Snartleblast, right? Naturally, this reviewer left his thoughts behind for all to read, but Newgrounds users RicePirate and D-Mac-Double decided that these snippets of poetry and fine 18th century literature were better suited as a typography video. In short, a Flash video of a review of a Flash game. It’s pretty superb with some amazing voice work and sound effects, and I’d love to see all negative reviews, whether justified or not, whether written by 13-year-olds or actual gaming journalists, brought to life like so.

Go watch: http://www.newgrounds.com/portal/view/558516

No service for you!

EA is shutting down online servers for its older and less popular games, such as The Lord of the Rings: The Battle for Middle-Earth II, Sims Carnival, and a great number of sports titles for various systems. The full list and killswitch dates can be found over at Giant Bomb.

I don’t own or play any of these games; this all-consuming shutdown does not affect me.

And yet it does.

I’ve always been a single-player game kind of fella. Online gaming is something that I never thought I’d get into, and so I didn’t. A few times during college, after working out a lot of firewall kinks, I would play some Command & Conquer: Red Alert late at night with my best friend a few states away, but other than that…didn’t ever see the point. I also never had a gaming PC so-to-say or any consoles that thrived on online gaming, such as an Xbox at that time. Just a PlayStation 2, and I think you needed a special degree to get that hooked up to the Interwebz. There were, of course, a few games I would’ve loved to try playing online, namely Ratchet and Clank: Up Your Arsenal and Diablo II, but the stars were not meant to align.

So, how does server shutdowns for games I don’t even play affect me? It only makes me more bitter and cautious towards online gaming. I want games to last forever, and nowadays there’s a heavy focus on social gaming (hello, Facebook!)–and without actual people, there’s nothing to play. That kind of perspective is dangerous and insulting, especially for hardened RPG fanatics that have spent countless hours alone grinding characters to perfection. In fact, some games’ multiplayer trumps single-player campaigns in terms of length and content and love. Boo to that. I’ve dabbled in GTA IV‘s online activity and found it bland and annoying; so far, the only current online experience I’ve had that was pretty successful was in Borderlands. I purposely steer clear of online, multiplayer-heavy games, and with the constant threat of server shutdown, it seems, to me, a pointless thing to invest in.

Goodbye, EA Sports FIFA Manager 10. I hardly knew ya.

If Radiant Historia and Radiata Stories had a baby, it’d be called Radiatant Histories

History lesson time!

Atlus made Radiant Historia, which comes out in February 2011 and looks to be a delicious new addition to my Nintendo DS RPG collection. A few members from tri-Ace also worked on it. Tri-Ace made Radiata Stories, a PlayStation 2 RPG that never got a ton of love, but enough love to be remembered. And thus confused over now that a similarly titled game is coming out. How do I know this? Well, here’s two search terms that constantly brought readers to Grinding Down over the last week or so:

  • radiata historia
  • radiant stories

If you’ve been paying attention so far, you’ll know that both of those titles are incorrect and do not exist. Good thing Radiant Historia and Radiata Stories aren’t releasing at the same time; I can only imagine the looks of disappointment on young gamers’ faces as their parents purchase the wrong title for them, and then they’re stuck roleplaying the life of one snippy Jack Russell.

Either way, there better be a third game called Radiatant Histories that’s not even related to the first two games. If not, the world is missing out on a golden opportunity to actually infect consumers with small doses of dementia.

Sorry, I know…words are confusing. It’s a problem. Best of luck searching for the correct game title!

The Top 10 Games I Didn’t Get to Play in 2010

Well, another year is coming to a close, and this is the time I like to look back and see which games I wanted to play, but really never got to. This is because I’m usually always late to the party and am willing to wait out big blockbuster releases until they drop in price or GOTY editions are released so I don’t have to scrounge around for miscellaneous add-ons and such. Plus, I mostly play RPGs, meaning that I could potentially play a single game for a very long time (i.e., Fallout: New Vegas).

In short, 2010 was quite a year for videogames. Lots of AAA titles, lots of indie tryouts, lots of RPGs for handheld devices. I didn’t play many of them. Trust me, I wanted to. Oh so many of them. But there’s only so many hours in a day, as well as so many dollar bills in a bank account. Thankfully, I do have some Christmas money for GameStop, but I think I’m gonna actually save it for Radiant Historia, which comes out in February 2011 and looks to be right up my alley. Yay, another RPG to sink my teeth into!

And so, without any further fluffing, here’s the 10 games I didn’t get to play in 2010:

10. Shantae: Risky’s Revenge

Classic platformer gameplay and some of the most gorgeous looking animation work for a videogame–supposedly that’s what Shantae: Risky’s Revenge is. It initially didn’t jump out as me as something I’d like for my Nintendo DS collection, but I’ve seen its name constantly referenced over the last few months, in a good way, and now I’m pretty put off that I didn’t seek it out sooner. If anything, the Super Metroid-like map in the bottom right corner is appetizing.

9. Final Fantasy XIII

Now here’s something ironical. Final Fantasy XIII was one of my most anticipated games for 2010, and then it came out and I completely paid no attention to its existence for awhile. When I did start to read up on it, the news wasn’t good. It seems like the game didn’t start to get “good” until about 17 hours in, and that it was linear, town-less, and uninventive. A shame really, as I always used to want to play the next Final Fantasy game no matter what; going forward, I’m gonna have to be more cautious with the series.

8. Red Dead Redemption

I love the freedom and span of Grand Theft Auto IV. That said, I absolutely hate the story, its characters, and the frustrating-as-all-gets mission structure. A switch to the Wild West had me from the get-go, and it seems like a lot of cowboys and cowgirls really enjoyed riding horses and shootin’ vermin. Oh well. Maybe in 2011.

7. Heavy Rain

Sure, I’m not thrilled about a game that is brimming with mundane actions, but I love the suspense around the edges and the weight of one’s decisions and how they factor into the murder mystery slowly unfolding. Granted, a stupid message board poster already spoiled the game for me, but I’d still love to play it and see for myself if everything clicks.

6. The Lord of the Rings: Aragorn’s Quest

Shut up. I love anything LOTR-related.

5. Fable III

Fable III, like Final Fantasy XIII, was also a game I was eagerly anticipating for this year. Alas, it was released right around the same time as Fallout: New Vegas, and between those two, I’d rather shoot ghouls in the face than fart on citizens. And so the kingdom of Albion will have to wait.

4. Costume Quest

A bite-size RPG? And I didn’t gobble it up? For shame! Granted, this was released around the time I had just gotten married and gone on my honeymoon. It’s about kids on Halloween dressing up and turning into their actual costumes when it comes time to do battle. A fun, quirky idea, and it’s also been getting some DLC love as of late, which is good for the longterm.

3. Alan Wake

It’s been awhile since I’ve played a scary game, and so Alan Wake would be right up that alley. It’s also about writing. Well, a writer writing. A writer writing about a writer also writing about a writer. I think. I don’t know. This is just stuff I’ve heard. But I heard it’s pretty good. Reminds me a bit of Stephen King’s Bag of Bones, but only loosely.

2. Donkey Kong Country Returns

2010 was heavy on nostalgia, giving us games like the retro Scott Pilgrim VS. The World: The Game, as well as updated versions of Kirby and Donkey Kong Country. As an SNES kid, I was a Donkey Kong Country junkie. I played the levels again and again, learning all their secrets, trying hard to get that elusive 100% (or was it like 103%?). And so this new version looks to be much of the same, if a bit more difficult. Would be a perfect game for Tara and I to tackle together.

1. Mass Effect 2

This being #1 on the list will either make Greg Noe very happy or very angry. He loves his massive effects. Anyways, I did play through Mass Effect once, enjoying its story and world. The sequel came out and was instantly loved by fans. It seems as BioWare knocked it out of the park galaxy. The only thing that concerns me is that the RPG elements were turned way down for simplifying purposes. I did play Mass Effect 2‘s demo and had a good time, but now I think I’m just waiting for a Game of the Year edition to drop before Mass Effect 3 surfaces since there’s like 196 pieces of DLC floating around, and I’d hate to miss anything cool or stellar.

Okay, that’s it for the list. Here’s to 2011 and the games I won’t play then as well!

So far, a severe lack of Fran in Final Fantasy XII: Revenant Wings

Granted, I’ve only played roughly an hour and fifteen minutes of Final Fantasy XII: Revenant Wings so far…but come on! Out of that time chunkage, Fran was only on screen for about less than 60 seconds, uttering maybe two lines or so of dialogue. The Mist made her woozy. Yeah, it always does that! She’s allergic! Then her and ever-charming friend-at-hand Balthier disappeared from the story as Vaan and his cohorts went on adventuring and stealing an airship of their own.

As the only non-Hume character playable in Final Fantasy XII, Fran really stood out. Also probably because of the bunny ears, revealing outfit, long legs, and devilishly good lisp. Seriously, one could listen to her talk all day. Get that woman a phonebook to read from! She made playing FFXII feel like an actual fantasy game; sure, the other citizens of Rabanastre helped, as did magically ornamented locales and flying ships…but Fran, as a part of your active troop, helped seal the deal that you were on a quest of a special kind, with a special kind of people. Visiting her fellow viera in the hidden land of Eruyt Village was one of my favorite parts of the game.

And so, Revenant Wings is not doing her justice. Not one lick. Spoiler alert for an old game!

See, at the end of FFXII, it’s believed that both her and Balthier perished during the final battle craziness. That terrible thought was dashed as Vaan later learned–much later, like almost a year later–that the two partners-in-crime were still at it, and that they wanted to meet up to go treasure-hunting, thus giving us the starting point for Revenant Wings. This really short meeting of Vaan and his old friends lacks oophm; it’s supposed to be the first time they’ve seen each other in awhile, since one party thought the other dead actually, and there’s no reunion-like talk, no “hey, remember how Ashe was actually the main character and not you, Vaan?”, nothing; only tips on being a sky pirate from Balthier, a complaint about the Mist from Fran, and then a TTFN (ta-ta for now) if ever there was one.

In short: NEEDS MOAR VIERA LOVELINESS.

Kinect–or what’s so wrong with pressing buttons?

Lately, when I think about Kinect, Microsoft’s new piece of tech to power up their Xbox 360 and directly compete with the Nintendo Wii and PlayStation Move, the oil cans scene from The Jerk comes to mind. Except, instead of someone hating cans, they really hate buttons. Stay away from buttons!

I mean, really. What’s so wrong with pushing buttons?

Wait, wait, I’m getting ahead of myself here. Let’s talk about Kinect. Now, I have not experienced first hand this $150 add-on to the Xbox 360, but I’ve kept tabs on it and its plethora of games released this week, and it seems that the whole thing is rather…okay. Like, it sort of works, and when it works, it works, but other than that, this is not the spark of a revolution where gamers worldwide meet up in large fields, toss all their console controllers onto a stack of firewood, and spend the night singing hokey songs as the burdens of their past burn out a-mighty.

Right. So, Kinect is a camera, which tracks movement to turn the player into a living, breathing controller. The camera also comes with a built-in microphone to detect voice recognition. Sounds like something straight out of Minority Report. It could very well be. The point of Kinect is to introduce a new way gamers play games: hands-free. Or, rather, all about their hands. And feet. And entire body, too. You are the controller now, and you are in control. Swat at flying balls with your Xbox Live Avatar, play with pet tigers, and drive a videogame car like you would drive a real car, hands out and on the wheel.

These are all videogame tasks you could do the way it’s been for several decades, with a controller, some buttons, and thumbs. Also, sitting down. So why then is Kinect so insistent you do them without a controller? What’s so wrong with pushing buttons, anyways?

Strangely, I was never as skeptical as I am now when the Nintendo Wii came out. Sure, I didn’t really get it or fall in love with the concept, but the fact remained that, for most games, if one wanted to, one could turn the Wiimote sideways and play traditionally. I think that safety blanket was all I needed to be okay with the whole thing; and I do enjoy a couple rounds of Wii Sports, but never enough to do me in.

Back in the day, before every single game had some kind of tutorial level to teach you the basics, one had to figure out what each button did by pressing it. Hmm, how do I jump? Oh, this button. How do I run? Ahhh, hold down this one. Now, I wonder if I can run and jump for extra distance…

With Kinect, if you want your character to jump, you jump. I guess I just don’t see that as revolutionary. Or an upgrade. Pressing a button to jump is dang near a standard and, despite wonky physics at times (::ahem:: Elder Scrolls III: Morrowind ::cough::), it’s perfected as a cause/reaction happening.

I’m not here to say that controller-free gaming isn’t fun or without a purpose; I just don’t see it as better than what we have now, and I do worry that a select portion of gamers are going to be completed ignored–unless one can imagine playing an entire first-person shooter by holding an imaginary gun in our hands and pulling the imaginary trigger a thousand times over. Also, will we see an epic Kinect RPG in the future? Will there ever be a mix of things where one can play with a controller and still do Kinect-like actions, or is it gonna be all or nothing from here on out? These are important questions, and I’m not the only ones thinking about them; reviews this week have been rather mild with excitement over the tech, criticizing its space neediness and glitchy recognition, as well as the lack of depth overall in its launch titles. All of this comes at a hefty price, too–$150 to $400, depending on what one already has in stock. Others, however, seem to be enjoying Kinect Adventures and navigating the dashboard like a superbeing with a swoosh of a hand.

For as long as I can though, I’m gonna push a button.

I hate the new Xbox.com

You know how the saying goes: nobody likes change.

But the revamping of Xbox.com, a website I would frequent often to scan my list of earned and unearned Achievements, catch up on what my online friends were doing, and play around a bit in the forums, has not merely been changed. It’s been made, more or less, unnavigable.

It took me a good number of clicks to find the forums, and even more to scan my list of games played as well as their progress towards 100%. What’s more annoying is that even when under my section of games played, clicking the game’s name or cover art box no longer brings me to my Achievement list; instead I am rerouted to the game’s hub page so I can hand over hard-earned money for DLC and Avatar items. Er, no thanks. No…see, I was supposed to click the “view Achievements” button off to the side. I don’t know. It’s probably a small thing to some people, but I used to think that all the covers and game names were connected to me and my progress. It is also harder to see what Achievements have been earned versus not earned; they used to be grayed out, but are now tagged the same style except they have “- -” next to the Gamerscore icon.

New features include the ability to edit avatars via the website, a combined view for messages, friend requests, and game invites, improved account notification; family reports so you can keep tabs on your household, and the ability to play web games with friends via the website or Windows Phone 7. Nothing to really jump around over. Couldn’t figure out how to play a web game with a friend via the site either.

Also, the fact that the new site incorporates so much white space gives it a vapid, unprofessional feel to it.

In short, ughhhhh. And I’ll probably end up using the site a whole lot less. Good job, Microsoft!

Harvest Moon meets FarmVille meets a mouthful of sleeping pills

I’ve spent the past two weeks so far packing up my little studio apartment and slowly moving everything over to Tara and I’s new place, now officially known as The Leaky Cauldron. Cause, uh, when it rains, the ceiling leaks. How fun! And I’ve discovered a number of videogames that I bought and kind of forgot about as I shove them into boxes and bags. One unmemorable piece of plastic and coding turned out to be Rune Factory: A Fantasy Harvest Moon, which I bought during an extreme spout of depression back in late June. I thought it might help fill the mild void that FarmVille left; side note, I was never addicted to the Facebook farming game, but I did log in every day for a few months to see what was what, but eventually lost interest despite liking the idea of crafting a piece of land into exactly what I wanted.

It’s a farming game with a mix of monster killing/monster raising, but I never got very far with it. It’s also been described as “Harvest Moon where you wield a sword.” The mechanics of it all though were very cold and regimented, leaving me confused and unsure of my farming skills. I basically started the game as Raguna, a fellow suffering from amnesia and wandering into the local town called Kardia. There he meets a girl named Mist who gives him a piece of land to farm and then…well, then you farm it. No tutorial really, no explanation. Exploring the city’s shops and houses allows Raguna to meet a host of characters, eventually finding himself face to face with the mayor who will allow him to enter the first cave and clear it of nasty monsters attacking Kardia. From there, Rune Factory: A Fantasy Harvest Moon is open-ended. You can continue farming, trying to earn money by selling logs, woo women from town, or go cave-clearing. Or you can do what I did and try to clear the first monster cave only to get so far and then run out of health, exit out to rest, and go back to find ALL THE MONSTERS I PREVIOUSLY KILLED RESPAWNED. Meaning, I was not moving forward, only wasting my time.

Supposedly the storyline will not continue on unless new caves aren’t opened and cleared by beating the boss at the end. Greaaaaaaat.

Well, let’s try farming. Maybe I will become an expert farmer instead of a supreme warrior. So, in Rune Factory: A Fantasy Harvest Moon, you have two gauges to keep track of: Hit Points and Rune Points. I think we all know how HP functions (if not, maybe Grinding Down isn’t the blog for you), but Rune Points more or less convert to stamina, and just about every single action Raguna takes uses up RP. If you run out of RP, then every subsequent action depletes your HP bar. Let’s take a look at what uses RP: digging, planting, watering, picking crops, swinging weapon, cooking food, and so on. RP is essential to living life, and it’s a shame because after maybe planting 9 seeds and then watering them, you’ll have run out of RP and are then forced to go to bed to restore your bar. And that, to me, seemed to be all I could do, day in, day out. I tried selling some logs and plants to make some money, but had no idea what to buy.

Either I’m missing something or I’m just not good at this game. It might be a mix of the two, but I found myself growing bored very fast as doing the same exact tactics over and over was not very fun. Maybe someone can explain it to me? If anything, Rune Factory: A Fantasy Harvest Moon is a gorgeous-looking game. So there’s that at least, but it’ll most likely never get played again…

LEGO Harry Potter’s final boss fight is like an Unforgivable Curse

Unforgivable.

Well, that’s another game beat for 2010.

Over the weekend, Tara and I finished up the last book section of LEGO Harry Potter: Years 1-4, completing the full game with a lowly completion percentage of about 35%. Yeah, there’s a lot more to collect, as well as Hogwarts to explore and open more Metroid-style. We’ll get there…in time. But that’s not what I’m here to talk about. You see, I’m disappointed…greatly. The boss battles here are three steps back from the wonderfully imaginative ones in LEGO Indiana Jones 2: The Adventure Continues. Instead of creative and challenging, they were lame and over way too quickly. The Mountain Troll required you to lift its club over its head three times and let it drop; Aragog and his spider kiddies required some trial and error, but it was ultimately easy once you knew what to do; the fight against the Dementors was over fast once you realized you only had to target each one with the Expecto Patronum spell. And now we get to the final boss battle, the big one, the face-to-face duel between Harry and You-Know-Who. In the Harry Potter and the Goblet of Fire, this fight was epic; it came out of nowhere; it gave us the readers our very first tug of emotional death; and it become memorable the moment it was done.

The very same boss fight in LEGO Harry Potter? Eh, not so much. First off, Cedric Diggory is alive during the fight for co-op purposes. Fine, fine. Not a dealbreaker as it allowed Tara to battle the incoming Deatheaters as I, Harry, played wand versus wand with Lord Voldemort. This meant that, when Voldie cast his spell at me, I had to tap X rapid fire until it pushed the spell back into him. Then I did this a second time. And finally, a third. BOSS FIGHT OVER. Wipe nonexistent sweat off your brow. Roll scene and credits. Oophm.

Tara even commented that she felt something was off there. That the maze level leading up to the boss fight was more challenging and clever than that. Which it was. Ten times the challenge. A shame really. Still, we have plenty more game to play…though I did go and grab some easy Achievements last night, namely these three:


Chilled Out (10G): Freeze 20 characters using Glacius


Boo! (10G): Scare 20 students using a ghost character


Back in Time (10G): Use the Time-Turner

The majority of the remaining Achievements involve a lot of replaying. I’ll have to check with Tara if she wants me to wait and do it with her together or if I can plow ahead and go for the full Gamerscore. It’s gonna take some time, but it will be FAR from a challenge.

Oh well. Maybe things will get a bit tougher in LEGO Harry Potter: Years 5-7. I mean, after all, Umbridge will be in charge for a bit then.