Category Archives: randomness

30 Days of Gaming, #18 – Craziest thing in a game

The original 30 Days of Gaming topic for today was a sort of follow-up to “favorite antagonist,” with the focus this time being on the yin to its yang–“favorite protagonist.” The problem with that is that it is a little too similar to the topic I did for “favorite character,” and while many could argue that Gremio was not the main protagonist in Suikoden, he was a main character, and so he still remains my favorite of those. In short: frak this list, I’m making my own topic up. Let’s go with “craziest thing in a game,” okay?

Final Fantasy XII was determined to be different. It wanted to fuse MMO elements with a traditional epic plot, as well as introduce a license board, hunting for marks, and using gambits to streamline combat effectively. And it did do all of those things, somewhat successfully, but Squaresoft also added in a pinch of pure bat-shit crazy because there’s the Zodiac Spear. What’s that? Why, it’s only the strongest weapon in the game, with +150 Attack and +8 Evasion. See the shiny:

The tricky part is that for your band of girly boys and boyish girls to find this kick-ass weapon, they’re going to have to not open specific treasure chests. That’s right. Not open them. The chests to steer clear of are as follows:

  • The chest outside Old Dalan’s place in Lowtown.
  • There are two chests in the southeast corner of the Palace Cellar. Open them and all hope is lost.
  • When Vaan gets captured, he gets sent to the Confiscatory. Don’t open any of the chests there.
  • There’s an island on the Phon Coast with 16 chests on it. Touch them and die.

Leave those chests alone and you’ll find the Zodiac Spear in the Necrohol of Nabudis. Seems pretty simple, right? If only.

Naturally, during my one and only playthrough, I had opened many of these chests by the time I went online and learned of all this. Why wouldn’t I open them? Gamers are trained from very early on that opening treasure chests is a good thing, a solid way to ensure spoils and weapons and maybe even a battle with a fake treasure chest monster. I hate those things so much. It’s plain crazy to hide away such power and greatness by punishing us that play the way we’ve all been taught to play. At that point, the developers might as well took away super strong spells simply because we spoke to a Moogle in Rabanastre or used an Elixir after losing some HP. It’s just a bit boggling, and I have to wonder how anyone other than those involved in the game discovered the trick to getting the Zodiac Spear. Surely it had to be leaked out or something like that hidden room in Batman: Arkham Asylum. I mean, this didn’t hinder my love for Final Fantasy XII or stop me from completing many moons ago, but I do love collecting and completing collections; missing out on the “ultimate weapon” in a Final Fantasy game hits home hard, almost like a spear to the gut…a Zodiac Spear.

Testing the fields and busting tanks in Red Faction: Guerrilla

I gave the demo for Red Faction: Armageddon a spin the other night, and there’s not too much to talk about. It’s basically Red Faction: Guerrilla, but with a pinch of horror and a really neat new weapon, the Magnet Gun. Instead of taking place above ground on Mars, we’re now beneath the regions of Tharsis, deep below the dusty soil, where horrible abominations breed and lurk. It’s different enough from its predecessor in terms of locale, but the game seems to play very much the same. You run, you shoot, you obliterate things in your path.

I then had the itch to go back to Red Faction: Guerrilla after the demo was over, especially because I do enjoy causing massive amounts of in-game destruction. It’s just that the main story and main story missions have always given me grief; I can’t seem to get past the first few missions in Dust, unfortunately, but at least I have the freedom to drive around, blow structures up, and mine for ore.

I also played some more online matches and many rounds in Wrecking Crew, which is just an excuse and exercise in weapons of mass destruction. Matchmaking for online games is pretty slow and will probably severely slow down once Red Faction: Armageddon comes out, but I did get in several rounds of Team Anarchy. I held my own most of the time.

Anyways, here’s what I was able to unlock Achievement-wise after going back to the game for a bit:


Can’t Get Enough (20G): Played every mode on all maps in Wrecking Crew.


Field Tested (10G): Earned 1,000 XP in Multiplayer.


Tank Buster (10G): Blew up 100 small hydrogen tanks.

It’s still a hit or miss for me in terms of fun, but there’s something about Red Faction: Guerrilla that keeps calling me back. I dunno. Probably a deeply buried love for the original two PlayStation 2 games; heck, I spent countless nights battling AI bots in Red Faction II because I enjoyed it so very much. Maybe I’ll look up an online strategy guide and see if it can kept me (and Alec Mason) combat the EDF.

30 Days of Gaming, #17 – Favorite antagonist

There’s a reason I didn’t just dive into the next topic train from the 30 Days of Gaming meme after the relatively easy previous two topics, and I’d like to think it’s a sound reason. Antagonists, by their very nature, are not meant to be liked. They are the reason the heroes we root for are stressing out so much, crying over dead girlfriends, striving to be a better person, or trying to save the world. Generally, videogame antagonists are one-dimensional, a single being with a single goal and a single way to get to it; this also makes them hard to like, their lack of depth. If only George R.R. Martin wrote every villain, right? Then this would be a different case indeed. SIDE NOTE: I’m doing drawings of characters from A Song of Ice and Fire.

Not every videogame has a clear antagonist. In some occasions, it’s time; on others, it’s your skill level. And that’s okay, not everybody needs to be poked and prodded forward.

I mean, there’s been a ton of antagonists that are memorable, but being remembered is not the same as being liked. Dr. Nefarious from the Ratchet & Clank series was over-the-top and goofy, but a perfect mad scientist to take down in the end. Psycho Mantis did wonders at freaking me out and telling me how many hours I’d logged in Suikoden as he battled Solid Snake. Clockwerk, a large, robotic owl, ends up doing some truly evil things. Gideon Graves gets all Dragon Ball Z-like, going from just an average dickhead to a larger-than-life threat and nearly impossible to beat. I still can’t say with authority if Final Fantasy IX‘s Kuja is a guy or a girl. Saren Arterius is a big jerkbag that released the Reaper fleet back into the galaxy in Mass Effect. Lastly, always fresh in my mind, is Koopa King Bowser, and how jumping over him or running under him–now a rather simple task–was exhilarating those first few times because he was three times Mario’s size and the little plumber that could was taking down Goliath.

Are any of them my favorite? No, never. But they’re still worth writing about, just not lovingly.

Welcome to the Caribbean, let me ruin up your Gamerscore

Gamerscore is a pretty fickle thing. It mostly adds up to e-peen though it is also nice just to see in another form your triumphs and kills, but ultimately it means very little. Only one guy so far seems to have made a living out of it. Points for most Achievements range from 5 to 100, usually equaling a nice even number or a number that can be easily made even by adding five more points to it. However, there are exceptions, and some developers like to slip in Achievements for 0 points or 3 points or 7 points or maybe even 59.437 points. I mean, it’s really up to them, so long as the retail game’s total hits 1,000 points, it’s all good. A majority of Achievement lovers hate these oddball pointers, as they “ruin” what appears to them to be a nice, neat, orderly number.

Me? Yeah, it’s a little irksome, especially because I like going after such milestones as obtaining a perfect 10,000 score and a perfect 20,000 score, but it can always be remedied. Which brings me to LEGO Pirates, and it’s very first level, Port Royal, taken from Pirates of the Caribbean: Curse of the Black Pearl‘s storyline. Upon completing it, you unlock this wet bandana:


Welcome to the Caribbean! (12G): Complete Port Royal

Yeaaaaaaah, that’s a 12 there, not a 15. It was my very first Achievement unlocked in the game, but I can see others getting the one where you’re eaten by a shark in deadly water first. So, for me, it was kind of like a slap in the face, the kind Captain Jack Sparrow knows all too well, and after sifting through the whole list I discovered this was done so that Traveller’s Tale could make another Achievement based on some pirate lingo. That one is called Pieces of Eight, and it’s worth 88G, which would totally fix our little number problem. However, to get it, one must acquire a total sum of 888,888,888 studs. That’s gonna take some grinding and cheat codes, meaning my Gamerscore is gonna look wonky to me for a little bit. Oh well.

Let’s all take a moment of silence though for my Gamerscore, now forever changed, forever touched:

Gotta stay strong; time heals all wounds.

Be like Bolton, and get back to the good part!

In honor of today’s big Purchase of the Month–that’d be LEGO Pirates of the Caribbean, not Brink, which is getting horrible review scores–I give you Michael Bolton crooning over Jack Sparrow’s fantastical adventures:

“Big sexy hook” doesn’t even begin to describe this work of art.

Videogames I’m definitely buying in 2011

I kind of thought this would be a light year for DO WANT games, but with each day that hits anew I’m finding myself becoming intrigued more and more with shiny new titles. Too many to remember by remembering alone at this point, which is why it’s great that I have this Grinding Down blog, which is now being used as a forthcoming grocery list, but hey, it still loves me. That said, let’s get to the meat of this post, the tenderloin, the chicken cutlet, the bacon bits.

Here’s everything I’m planning to purchase this year videogame-wise so long as I don’t get mugged in a back alley:

LEGO Pirates of the Caribbean: The Video Game

Release date: May 10, 2011

I’ll have some demo impressions up soon for this one, but I’m pleased from what I’ve already gotten to experience. Sure, it’s the same formula over and over, but it always works for me, and they absolutely nailed the way LEGO Jack Sparrow runs. And it’s one of the franchises perfect for playing through co-op, especially with a loved one. Also, Tara already suggested the next great franchise to LEGO-ize: Back to the Future! Mmm-hmm.

Bastion

Release date: Q3 2011, but I’m hoping for early summer

Like a painting brought to life, Bastion looks simply beautiful. That would be enough to get me interested, but then I learned it’s a mix of action elements and RPG elements. Sold!

Deus Ex: Human Revolution

Release date: August 23, 2011

Any game that can be played in multiple ways is a good game to me. Variety trumps linearity. Especially if one of those ways is all about being sneaky and non-confrontational. It kind of reminds me of Fallout 3 in that sense, but shinier, slicker, with more vibrant highlighting. I should, at some point, go back and play some Deus Ex: The Conspiracy even if it hasn’t aged too well.

The Elder Scrolls V: Skyrim

Release date: November 11, 2011 (11.11.11 for the cool people)

Pretty sure I won’t be the only one picking this up in November. It’s only a huge followup to a huge followup. I’m very interested to see what’s changed from Oblivion to Skyrim, as I was always fond of exploring that game’s world, but found the combat and quest system to be a bit disappointing. Here’s hoping, but it’s gonna be epic no doubt.

Assassin’s Creed: Revelations

Release date: November 2011

Assassin’s Creed: Brotherhood was certainly a surprise. It was not, as many feared, just a quick cash-in on a building franchise. In fact, it only made the claim truer that, yes, Ubisoft, knew what it was doing with its stabby-stab games. Multiplayer is back, and that’s great as it’s some of the only multiplayer I’ve played and enjoyed. But when is Assassin’s Creed III really coming out?

Animal Crossing 3DS (no official title yet)

Release date: August 2, 2011

Very few details exist, but you’ll supposedly be the mayor of the town in the next iteration. Maybe that will lead to more control over shops and such. Either way, this’ll give me a reason to buy a 3DS game. Buuuuuurn. I think they could do neat things to with Play Coins and StreetPass functionality, but time will tell. If it’s the same freakin’ game all over again, I’m swearing off the series for good.

Fantasy Life

Release date: Sometime in 2011

Fantasy Life is turning out to not be the Fantasy Life I remember seeing previews for many moons back. It’s instead getting revamped for the Nintendo 3DS, and while the art style and graphics have sadly changed, here’s hoping the gameplay–a life sim in a medieval fantasy setting–hasn’t. I’ve always wanted to know what it’s like to sell fruit in an open market to a range of peasants.

That’s all I can think of right now. I’m sure I’m forgetting a few games, and I’m sure I’ll want another five within a few weeks, but such is the life of a gamer, I guess. Naturally, I can’t list impulse buys, Fallout: New Vegas DLC, and games to add to my PlayStation 2 collection as they go on sale, but yeah…games. I love ’em.

Five things make a post, or it’s time to Ragnarök!

5. The next Assassin’s Creed game has been revealed, and it’s titled Assassin’s Creed: Revelations. Please note that it, like Assassin’s Creed: Brotherhood, is missing a number in it. What does that mean? ::shrugs:: The newest game is rumored to be the last for Italian superstar Ezio, bringing his journey full circle to line up with Altair and Desmond. And the multiplayer aspect is coming back, too, which I think is fantastic. I never expected myself to become so interested in this series after its lukewarm first game experience, but here I am, waiting and wondering. Comes out this November, probably right around the same time as TES V: Skyrim, just to mess with me.

4. The Arbiter, upgraded to level 3 and rocking a tingling Shock Omega mod, is currently my weapon of choice in Ratchet: Deadlocked. This thing is just a beast, taking out dropships in two shots. Mmm:

3. As much as I adore Norse mythology, I’m not interested in the slightest over this new movie Thor. I mean, if I want to look at cheese, I’ll open my refrigerator. That said, there’s a browser-based game called Thor: Bring the Thunder! and it looks simply gorgeous. Colorful 16-bit sprites in what one could describe as Mega Man with a lightning-fused hammer. However, I think a better title would’ve been Thor: Time to Ragnarök!

2. I downloaded two demos on the Xbox 360 yesterday: LEGO Pirates of the Caribbean and Red Faction: Armageddon. Unfortunately, due to time restraints and the constant distraction that is Netflix, I’ve not been able to try either of these yet, but will most likely give ’em a run over the weekend. Not expecting much from the latest Red Faction title, but I do love me some LEGO action. Hope it’s as fun as the movies were (well, the first movie at least).

1. I finally earned the highest amount of G in the latest bazaar in Harvest Moon: Grand Bazaar. This meant selling everything I had in my bag, including a huge piece of gold I was lucky enough to find attached to my body after jumping into the river seven times. I was so excited for this as I knew that the highest seller won a prize from the mayor. Maybe it was a trophy? Or a huge bag of gold? Or his daughter’s hand in marriage? No. No, it wasn’t any of those. I won a bottle of milk. Ffffffffffffff.

And that, dear Grinding Down readers, has certainly been a post.

Totally chilling with a bunch of Keflings

Tonight, I ate an entire half tuna sub with chippy chips from the local Sub Shack, and while that might not sound like a lot…it was. See, it’s the kind of mom-and-pop operation that crafts with love and not logistics, stuffing these sandwiches to the brim with lettuce, tomatoes, black olives, and–can’t forget–tuna. There is no measuring here; it’s all in or get out. Twas a yummy dinner, but immediately afterwards I regretted eating the entire thing as my stomach was growling and rumbling and acting all funky. So I plopped down in front of the TV to digest and decided to play some…A Kingdom of Keflings.

This is an arcade title for the Xbox 360 that I picked up during a crazy sale some weeks back and have been playing off and on as of late. It’s a strategy game wherein resource managing is key to building one’s kingdom. Need more wood or stone? Order your Kefling minions to get it and bring to where you want it. Need linens? Well, you better shear those sheep for cloth. And that’s kind of it for the gameplay, a lot of back and forth, with the seasons changing constantly (to no effect) and your resources growing/depleting with each new blueprint that unlocks. It’s repetitive and mindless and absolutely perfect for just chilling out with.

See, there’s no major conflict in A Kingdom of Keflings to worry about. Nothing’s going to come by and maul your Keflings to death. Your resources don’t wither away over time or with neglect. No time limit. No failing missions. Just gentle music (save for the banjo tune) and light-hearted gameplay. Perfect for digesting to. Heck, I even unlocked two Achievements tonight, proving that I’m coming close to completing this one:


Master Builder (25G): Build a cathedral (Single Player)


Like Rabbits (15G): Reached a total Kefling population of 30 (Single Player)

The game’s big, main goal is to build a castle, which actually consists of a bunch of different blueprints. This is where I’m currently at, and it’ll take a bit as each blueprint needs a bunch of different resources, several which require other resources to create. Meaning, my Keflings and I will need to carry items from one place to another to another. No worries; I got the time. There’s always time to chill.

The Nintendo 3DS battery life is seeing red

I played a lot of Picross 3D yesterday on my Nintendo 3DS, closing the lid when I needed a break, opening it up when I wanted to break something into a blocky but adorable household item. This meant never powering down or placing the system in its charge cradle–I packed it away for the previous Easter weekend trip down to see my father and sister and didn’t feel like setting it up again just yet. So it was little bits of gaming here and there. Also, please consider that the majority of the puzzles I’m currently doing in Picross 3D average about 10 to 15 minutes each, sometimes more if I have to redo them because I suck at math and deduction.

In short, I went from having a fully charged battery to near power loss in only a couple hours. Around three if I was to guesstimate. But here’s where it got interesting. When my DS Lite would start to lose its charge, a red light would appear on the top right of the handheld, indicating that, if possible, charging would be greatly appreciated. The truth is that one could keep playing their red-limned DS Lite for at least another twenty to thirty minutes so it was not super vital to rush over and plug that baby in.

When my Nintendo 3DS flicked on the red light, I assumed the same. And you know what they say about assuming, right? I couldn’t have glanced away for more than a minute before that red light changed chaotically–it began blinking, and not a slow, steady blink, but one that signaled something terrible, like a countdown or a malfunction or something on the fritz. I was amazed to see how quickly this system was signaling that it needed a charge; I used a Quick Save for my current Picross 3D puzzle and hurried over to set up the 3DS charge cradle. The thing was still blinking like a madman when I returned it to its home so I don’t know exactly how long that blinking goes on for, but my guess is certainly not twenty to thirty minutes.

We’ve all known the battery life sucks for the Nintendo 3DS. I mean, I wasn’t even using the 3D slider or any crazy apps, just playing an ol’ regular DS game, and it still sucked away more quickly than normal. I really just need to not rely on the 3DS as my main traveling system, and only keep it around to show folks some of its neater aspects, like 3D pictures, Face Raiders, and my collection of Lord of the Rings Miis.

P.S. Isn’t it simply hilarious that I’m playing a game called Picross 3D on my Nintendo 3DS…and it’s not in 3D? Send in the ROFLcopters to take me away.

Get excited for a free Excitebike on the 3DS

Here’s something cool: when the Nintendo 3DS eShop finally does reveal itself, us 3DS owners will be treated to a free, downloadable copy of Excitebike. And not just that ol’ Excitebike from eons past, no. This is a new version, specially tailored to show off some of the 3D effects this 3DS is somewhat known for. Since it’s free, that’s a-okay. I mean, they could cover the sweet rides in glitter and periwinkle streamers and throw some training wheels on every bike so long as it was free; us diligent supporters of Nintendo’s handheld consoles deserve something for buying early and waiting awhile, right? Right-o.

This isn’t just a shot in the dark either. Basically, for 3DS owners, it’s our first experience with the “3D Classics” line, wherein classic games are updated with new, 3D effects. Let’s hope they do Tennis or Marble Madness next. Some websites are saying this deal might be in Japan only; I sure hope not.

My wife recently bought Excitebike from the Wii’s virtual console, and she had a blast tumbling and turning over as she miscalculated jumps and landings. Now I gotta go home and play a little just to refresh my horrible motorbike skills. At least there’s now two reasons to look forward to this eShop launching: this and Mega Man Legends 3: Prototype Version. I think I already said this, but hurry up, late May!