Category Archives: randomness

Stress is creeping in at the cracks

I’ve not been having a good week so far, and the stress is eating at me from beneath my skin; it’s only a matter of time until I am nothing more than walking bones, another mindless automaton for some hero–some chickabiddy in shiny, expensive armor–to slay. A few swipes of the sword and down I’ll go, surely, a pile of my former self. I’d fight back, but the thing with skeletons is that they draw no conclusions of their own and take no initiative. And sorry, hero, but I don’t drop any good loot. Unless you’re looking to craft something from my bones. By all means, please do. Give my existence kind of purpose because, as of late, I’m beginning to believe I don’t have one.

This horrible mindset is what blossoms when you spend day after day changing your old mailing address to your new mailing address to only discover, much to your horror, that only some mail is coming through, some is being returned to sender, and that if I want to get a better guarantee on mail being delivered to Grimmauld Place, a form for the USPS has to be filled out. A form. However, I also then got confirmation from the USPS that my new mailing address has been confirmed. Whaaa. Conflicting information is conflicting. Also, this is the first time in, oh, like 10+ years of receiving mail that I’ve had to fill out a form for envelopes to get stuffed into a tiny box. I’d ignore all this hassle and get a P.O. box at the local office, but I already went to a lot of trouble with changing addresses and paying cash-money for mail to be forwarded. Fun times.

Which, I guess, leads us to videogames. Seems like with each day that passes, Grinding Down becomes a little less focused on solely gaming, with my personal life creeping in at the cracks. To be honest, I don’t know how I feel about this, but it’s somewhat inevitable. As a 28-year-old being, I can no longer just play games all day long. I have to sleep, to eat, to go to work, to work, to come home from work, to eat, to shower, to try and make a name for myself–whether through art or writing or simply having everything fall magically and happily into place–and then sleep again. Gaming was a whole lot easier when it was just that: playing a game for as long as I wanted. Maybe taking a break because it was dinner time, and Mom made her marvy tuna noodle casserole, but then kicking back for the remainder of the night for some grinding or item collecting or what-have-you. Now, not only is there the actual videogame to consider, but the game of balance, of time, of giving all you can safely give.

This week, I’ve been using my videogames as both a distraction and dose of relaxation. They are a reward for what little success–or failure–I accomplish every day, and I’m so thankful for them. Don’t want to know what kind of monster I’d turn into without ’em; certainly something worse than a skeleton and bigger than a breadbox.

Getting lost again in Bastion‘s colorful world of Caelondia was heavenly, and I’m already ankle-deep in New Game+ mode, focusing on completing all those mini-challenges in the Bastion’s Shrine. It’s fun to discover the narrator saying different things the second time around, and the button-mashing is actually surprisingly therapeutic. Sometimes it’s more than button-mashing, but for the most part, you just wipe out everything in your path, and a single button pushed over and over again can do that. Watch out, Squirts. The Kid…is back, and he’s got a machete leveled up to the max.

Just finished up my third complete playthrough of Fallout: New Vegas, siding with NCR all the way to the end. Immediately after skipping the credits, I created a fourth dude named Rhaegar who will ultimately be the pawn for siding with Mr. House and getting to try out all those new weapons in the Gun Runners’ Arsenal DLC. Here’s the tagged skills I selected for this build: Guns, Lockpick, and Explosives. If only explosives actually blew doors off their handles and cracked open safes, then I wouldn’t need Lockpicking, but alas, that skill is vital for both XP and moving forward.

And then there’s been some more adventuring in Chrono Trigger. Right now, the game is saved outside a place imaginatively called…Magic Cave. I’m saving that experience for the right time, which could very well be tonight. I don’t know. We’ll see if I even make it home alive; the stress, the stress. It’s still eating at me right now.

For the love of spritework

I’ve been thinking about sprites lately–no, not those kind–and why I absolutely love them, mainly to the point where a new game in 2011 with classic spritework is much more appealing to me than, say, just another modern title with all the latest tech, such as fancy lighting, particle effects, draw distance, and so on. Yup, even more than Elder Scrolls V: Skyrim. It’s hard to say if it’s all based on nostalgia or if it’s the artist in me appreciating that these moving images and interactive items on-screen were hand-crafted to be as is, to be simple yet recognizable, to still be able to stir emotions.

For nostalgia’s sake, I definitely grew up on sprite-based games. Earthbound, Super Metroid, The Legend of Zelda: A Link to the Past, Secret of Evermore, Mega Man X3, NHL ’94, Breath of Fire II, Secret of Mana–really, the list could go on. Blame this on the fact that the SNES was my first console ever, and that I ate up a lot of games on it. It’s where I became a gamer, grew my skills; I knew only sprites, and I had a hard time letting go. I think a lot of us did.

One of the first games I ever played on my PlayStation 1 was Beyond the Beyond, a strangely named RPG that I had rented for a few days. It tells the story of Finn, a young, unexperienced knight caught up in an ancient war between the Beings of Light and the Warlocks of the Underworld. Fairly traditional, and not just in story–the game, despite being released on an advanced console, looked like something one would play on their SNES. I was excited about this. I wasn’t ready for the future, for 3D gaming, for stuff like Battle Arena Toshinden and movable cameras. It wasn’t a great game, but it looked like what I had already learned to love, and that was enough for me to give it a try. I also fell hard for Suikoden and Suikoden II on the PlayStation, both of which feature gorgeous spritework paired with fantastic tunes.

When I moved on to the PlayStation 2, there were significantly less sprite-based games for that system. Maybe because that console had finally gotten a strong grasp on 3D gaming. A few still got my attention. Odin Sphere was repetitive as hecktown, but dang is it a beauty to behold. Marvel VS. Capcom 2 got a lot of play at friends’ houses. Can’t really think of others, unfortunately.

I’ve recently picked Chrono Trigger back up on the Nintendo DS and am enjoying traveling through time again, even if I’m rubbish at it. This is a game that’s eternal. It looks fabulous, just as it had when it released in August 1995, just as it will in twenty more years, and another thirty after that. These sprites are colorful and charismatic, eye-catching, easy to get. Only can sprites make a giant tick-boss look freaking amazing.

And now, in the current era of gaming systems–Xbox 360, PlayStation 3, Nintendo DS/Nintendo 3DS–I’m still always on the lookout for good ol’ sprite-based games. And they are still coming out, especially on the handhelds sideline. Really looking forward to Professor Layton’s London Life, which is a bonus add-on for Professor Layton and the Last Specter, coming out this October. It’ll be unlocked from the start, promises over 100 hours of gameplay, and basically screams, “Hey, you like Earthbound? Here’s a new Earthbound!” Mmm mmm, looks delicious.

I dunno. Maybe it is just the artist in me appreciating art over connect polygons. Maybe it’s seeing something that can last a lifetime and beyond. Maybe I just miss being a kid, holed up in my room, a SNES my closest and most constant friend. Do you love sprites or new games still rocking sprites? If so, why? Speak up, Grinding Down readers. Maybe we can get to the bottom of this.

Crono and the gang help Lavos with his “destroy the world” Kickstarter

My head absolutely hated me yesterday. I blame it on a combination of sitting in morning traffic as the sunrise burned out my eyes, a severe lack of substantial foodstuffs, a lot of staring and straining, and then another drive, this time into the blazing sunset. Either way, once home for the night, I was drained, and I’m not afraid to admit I was curled up in bed by like 8:30 PM, my 3DS in hand. I figured I had some time before Mr. Sandman came, and a recent reminder in Grinding Down‘s comments section nudged me to pop out the cartridge for Shin Megami Tensei: Devil Summoner Overclocked and drop in Chrono Trigger.

Now, I’ve not touched this game in almost a year. Shocking, sure, but unfortunately, sometimes I forget about games. Or, y’know, get distracted by…getting married around said time. Anyways, having no memory as to what I was supposed to do next, I took Greg Noe’s ancient advice and went under the ocean through a cave, popping up…kinda back where I started, with the Millennial Fair still happening and all the weird monster-people no longer running the shops and living in the houses. Hmm…all right.

I traveled around a bit more, fought some monsters back in dinosaur-time land, got Crono up a level, purchased a new sword for him and a new set of armor for Lucca, and then found myself unsure of where to go. Not feeling up to getting out of bed and abandoning my blankety cocoon of warmth and good feelings, I headed back to the hub known as the End of Time to see if anyone there could steer me in the right direction. Nope, but there was this one interactive section that asked if I’d like to go fight Lavos. Um, as in Lavos, the main villain of Chrono Trigger? Yeah, sure…why not. He’s the bad guy, we’re the good guys–I don’t see any reason to put this off for another dozen hours or so.

Crono, Robo, and Marle travel through time to…a desolate and wasteland-like scrap of ground. Looming before them is a giant, uh, tick monster, presumably Lavos. For some reason, Lavos made me think of a lava-based beast. Oh well. We do battle, and all seems fine for a while, with Lavos changing battle plans every now and then. But then our trio’s attacks begin to do less and less damage, and I missed an opportunity to have Marle combo-heal everyone back to full health. She quickly falls, then Crono, and then Robo. Curses. I figured that was it then, game over. Nope, instead it fades to a cutscene of some scientists monitoring the world map, now freaking out over the coming destruction. One man doesn’t escape the building in time, and a list of razed places are rattled off. Then the world faded with color, telling me this:

Dang. I guess that’s just one of the many endings in Chrono Trigger. Probably considered a bad one. Maybe I’m not meant to fight Lavos just yet (though a part of me feels like I still could’ve put up a decent fight if I hadn’t brainfarted out on keeping Marle ready for healing the team).

Well, that was that. Tara came upstairs and it was now time for more episodes of Cheers and then some good ol’ sleepy sleep. I promise to look up an online walkthrough later on and get our gang going in the right direction; I do like this game, especially its music and combat system and the way battles just happen on the same screen, and I don’t want it all to end with the destruction of Earth. I promise, I don’t.

Link’s first outing in The Legend of Zelda is full of hard times

My first experience with The Legend of Zelda series was on the SNES in 1993 with The Legend of Zelda: A Link to the Past. In that one, Link, a young boy, awakes from sleep, contacted telepathically by a kidnapped princess named Zelda. He then to journeys through a rainstorm and into secret pits next to the castle’s walls to rescue her, eventually trying to track down the Master Sword. It’s a fantastic journey, full of surprises and a killer soundtrack. I’m fine with this being my first taste, genuinely pleased to have such a perfect game start it all. It’s like if the first piece of bacon you ever had was wrapped around succulent lobster and personally served to you by Gordon Ramsay while high as a kite. No bacon could ever beat that bacon.

And so, with the 3DS Ambassador program that gave us early adopters 10 free NES games, I was looking forward to experiencing where it all truly began, back with The Legend of Zelda, no freaking subtitle needed. Little did I expect it to be so…difficult. It’s a challenging game. It’s hard because you only have three hearts to start out with, and each screen you encounter is filled with enemies, the worst being those sandbugs that burrow beneath Link’s feet, surfacing the moment he walks over them. It’s hard because it is unclear where Link should go first, often wasting time exploring the overworld and losing precious hearts. It’s hard because you only have a sword starting out, and to kill enemies you have to get right next to them (unless at full health when you can fire a projectile from the sword), a risk in that if you miss and they move a fraction closer, Link loses some health. And then there’s the dungeons. Fear Wizzrobes (blue and red) and Wall Masters.

Heck, even series producer Eiji Aonuma has never completed it. Yeah, that’s kind of crazy.

At least dying doesn’t truly restart you from square one. Instead, you revive back at that initial overworld screen, that one we’ve all seen time after time after time, with all of your items still in your inventory. Well, I think you lose your dungeon keys though. Can’t confirm that. And so back into the wild Link and I go, nervous yet aware, trying to find some kind of clue as to what’s really going on, and hoping we can at least make it into a dungeon with full health and a couple of bombs…

Rock of Ages is weird and not the latest add-on from AC/DC for Rock Band

Little did you know, dear Grinding Down readers, but I used to collect rocks as a young lad. Mostly from my own driveway. Laugh all you want, but I had a bucket kept deep in the garage of the most special, most weirdly shaped, most coolest of cool solid minerals. No collection was greater than mine, and I was constantly adding to it, picking up “rarer” items like feldspar, milky quartz, and tiger’s eye from road-side travel shops when out vacationing with the family. Can’t recall what ultimately happened to it, but I suspect the rocks were dumped back into the driveway, from whence they came, like the One Ring, and are now no longer part of my collection, but that of the driveway’s, at the house I grew up in, but no longer see. It’s all kinds of sad.

Anyways, I’m thinking about rocks and my once beloved rock collection because I just watched a Quick Look of Rock of Ages, a game I saw mentioned from time to time online and completely assumed it had something to do with the Rock Band franchise. Um, nope. Evidently, it’s a…um…a tower defense title where the player rolls a boulder across a map and tries to knock down an opposing team’s castle’s doors. The majority of the action takes place from the boulder’s perspective, and you roll this rock through such ages as Ancient Greek, Medieval, Renaissance, Rococo, and Romanticism. Such a serious game requires such serious undertones, with a Monty Python-like humor, quirky music, and fart noises when you lose a match. Toot!

Yeah, it’s weird, but it actually makes more sense when you realize this creation is coming from the makers of Monkey Ball and Zeno Clash. I’m not a huge fan of the tower defense genre, as it always feels like a lot of waiting and planning, little action and doing. However, putting you in the role of the boulder tumbling down the hill is genius, and worrying about things like momentum while watching out for angry cows or sneaky catapults helps to keep things tense despite all the goofiness. If anything, I’d definitely give the demo a shot–if there is one–as this could be a fun time for Tara and I.

Maybe this is the start of my new (videogame only) rock collection?

Hurricane Irene, the weekend, and gaming

Well, we all knew she was coming ahead of time, and thankfully many of us paid heed to the warnings, but things were still pretty rough this weekend. In terms of things hitting close to home, the house we literally just moved into on Friday…well, it’s currently without power and hot water and the basement had about two to three inches of water in it. Plus, branches of deadly size were breaking off and dropping on the back deck:

Ugh. Yeah…don’t even know what’s going on in our other place–the Leaky Cauldron–but most likely not much, just power loss. Or extensive leakage. Trying not to think that way. Won’t be able to check on that for a little bit though. Pray that the remainder of our stuff remains dry and safe and…dry. Dry is the important factor here.

Tara and I spent the entire weekend at her parents’ place in Sparta, NJ, which still got hit with a lot of rain, heavy winds, and power loss. Honestly, prior, I thought that there was too much media hype about Hurricane Irene–my mother would’ve called me days ago and told me to pay attention and be prepared and that there was no hype, that this was a major storm rolling up the East Coast–and I probably would’ve just carried on as business as usual. Thankfully, everyone else freaking out began freaking me out and we smarted up, moved as much as we could into the new home, and then hunkered down elsewhere.

Before the storm rolled in, I made a quick swing by GameStop, interested in picking up a “get me through the hurricane” game, as well as rewarding myself for all that heavy lifting and stress that comes with physically moving from one place to another. I figured that if the power went out, I’d at least have my fully charged 3DS for a few hours of distraction/entertainment. I had a slight interest in Shin Megami Tensei: Devil Survivor Overclocked, the first true Japanese RPG for the Nintendo 3DS since its launch, and that’s interesting, considering the DS was always playing host to this JRPG and that JRPG. So I grabbed it, looking forlornly at the numerous copies of Deus Ex: Human Revolution on the shelves behind the counter. My friend Greg had ordered me a copy, and I was hoping to get it in time for some weekend gaming, but Amazon was late shipping it, and then factor in the slim chance of being at the house to actually play it…wah.

But then DE:HR arrived on Saturday! I have read the game’s manual twice. That’s kind of like playing it, right?

Other than that, I played some Braid, VVVVVV, and more The Sims Social to help pass time as we *ahem* weathered the storm. Will probably have some posts up this week about these games, as well as some other goodies. Stay tuned. And please, please…stay away from falling branches.

Achievements of the Week – The Legend of the Boar Edition

Posting this very early on this bright and sunny Friday as I’ll be spending it mostly moving, sweating, and moving and sweating at the same time. And who knows when we’ll have Internet again. Pray for Tara and I’s well-being as we leave the attic known as the Leaky Cauldron and head to the house in the woods, which she calls Godric’s Hollow and I call Grimmauld Place. Should be a crazy time…

Anyways, this week, I unlocked two Achievements with legend in their title and then sat idly on a boar for five minutes while checking my email. This is the very definition of excitement, I know.

From Fallout: New Vegas…


The Legend of the Star (20G): Completed The Legend of the Star.

Not going to say too much about this here as I am working on a big boy blog post, as this quest was a bit demanding, and I obviously didn’t ping this baby until my third character, wherein I really had to concentrate and pay attention to the fact that these Sunset Sarsaparilla star bottle caps were not gonna find themselves. Also, the quest’s reward is nothing great. Oi. Regardless, glad this one’s done as it was the last Achievements left for sidequests.


Caravan Master (30G): Won 30 games of Caravan.

Way back in June 2011, I wrote a rather informative blog post about how to play Caravan; you’d think, with that knowledge, that I’d have knocked this Achievement out a lot sooner than this. The problem is that the game got patched shortly after that, and the patch did things to Caravan. Cruel, nasty things. They made it so that opposing players could play cards such as kings, queens, and jacks against your own stacks, thus ruining your hard work to 26. The guy near Gun Runners was impossible, doing this every other turn. Fed up, I went back to my old staple of NCR ambassador Dennis Crocker, and while he occasionally messed up a stack of mine, it was less frequent. Six won games later, and there ya go.

Tara said,”Wham, bam, Caravan!” when I unlocked this. Love that dork.

From Nier…


The Book of Legend (20G): Grimoire Weiss joined your party.


All Aboared! (10G): You rode a boar for at least five minutes.

One of the early sidequests in Nier, given to you by some no-name villager, involves taking down a wild boar terrorizing…uh, sheep. Or people. It doesn’t matter. You just need to go kill a boar. After you do that, it seems other boars have heard of Nier’s horrible deed and are now tame around him, ready for riding. The Achievement’s descriptions says to ride the boar for five minutes, but I merely climbed on its back, put the controller down, checked what was up with Gmail and Twitter, peed, and came back to that oh-so-sweet pinging sound. All aboared indeed.

And that’s it. Depending on our Internet status at the new house, there may or may not be an Achievements of the Week for next week. We’ll see.

Unlock any good ones lately, Grinding Down readers? Tell me in the comments below.

Angry Birds should really be called Murdered Pigs

Yesterday, I played Angry Birds for the very first time. It was bound to happen. You can only avoid these things for so long; it’s kind of like how everyone eventually joins a social media site, no matter how vocal they are about hating those sorts of things; granted, every website these days integrates some kind of social media element in it, and then you’re there, stuck, updating your status, liking posts, and adding “friends” you’d never consider friends if you bumped into them while out shopping for books or something. Um…yeah. What was I saying? Oh, right: ill-tempered fowl.

While it’s been pretty easy to ignore almost all games on Facebook thanks to some settings tinkering and the fact that I really don’t hang out there as much as before, a host of new clickfest titles debuted this week at Google+, a website that I originally called “like Facebook, but without the games.” Guess I can’t say that anymore. What is nice though is that the games section is totally separate from the main feed of the site, so I don’t have to see how many points Joe Hoeblow got on level 9-154 of Murdered Pigs as I’m trying to see what people are really up to. That said, don’t you want to be my friend on Google+?

For those that don’t know, Angry Birds is a physics-based game of tossing birds via slingshots at rather innocent-looking pigs, trying to kill them all. I think there’s a storyline here. Something about the pigs stealing these birds’ eggs, which doesn’t really make sense when you consider that pigs don’t often climb trees. You toss the birds and gain points for how effectively you murder these pigs, as well as how few birds it takes to do so. I played up to 1-15 of Poached Eggs, the first episode, without a hitch, just sort of floating along. At 1-15, a new type of bird is introduced: a tiny blue bird which, when clicked again while in mid-air, splits into three birds. Very cool. Sadly, the game itself neglected to tell me this. I guess it did try with an unclear image while waiting for the level to load, but nothing ever specifically stated that these birds had a secret power, one vital to solving the upcoming level. I only learned this key strategy skill by accident after trying to beat 1-15 for the nineteenth time.

At no point did I ever get the sense that these birds are angry. If anything, they seem cracked out of their tiny  bird brains, shrilling in glee as they are hurled at stone walls and piles of wood, tossed to their death so systematically. All for the murdering of pigs, purported to have stolen eggs. A pig steals, a pig dies. What? I mean, things weren’t even this harsh in 16th century medieval times. Severe cases of theft back then could be punishable by flogging or the cutting off of one or both ears or a hand. And yeah, death by hanging. But surely that’s better than death by bird to the face.

It’s an okay little game. I just don’t get the logic of it all, but that’s the writer in me. Pigs and birds have no famous (or infamous) connection in nature. Might as well toss pineapples at polar bears. I’ll probably continue to play here and there as I find a moment of gaming emptiness, but I can’t really imagine myself going the distance here and seeing all 250+ levels to the end. That kind of grind is for the birds…

BONUS UNUSED BLOG POST PHOTO:

Free-roaming and not knowing what to do in Minecraft

About a week or so ago, I openly mused on my Twitter profile about how I both wanted to give Minecraft a try and at the same time…did not. The former desire comes from the fact that Minecraft-related things are everywhere across the Internet; can’t go to YouTube without seeing some video about how this person and that person faithfully recreated Middle-earth or Mass Effect‘s The Citadel or all of Westeros. Can’t visit any kind of videogame-related blog without seeing a post or two or three devoted to why this beta game is greater than fully completed titles. Crazy things like that. The game’s infecting my brainspace, and I love its trixel art style, which helps it stand out as, yes, indie, but also something different. The latter desire…well, I guess you could say I was a bit worried about getting addicted to it, hard.

Magically, the peeps behind Humble Indie Bundle 3 were listening in, and have now included a free Minecraft acceptance coupon for as long as the bundle is running. No, wait. The bundle ends in five days. So that’s not correct. Customers that bought the bundle can play Minecraft for free up to…August 14, 2011. Ten more days. Now I have no excuse but to give the game a try and see if it’s for me, if it’s something I’d like, if it’s something worth devoting time and wrist cramps to on my crappy Macbook or if it’s better to wait for the Xbox 360 version.

All of those questions will be answered. I’m currently writing up a special first-hour review of Minecraft for, well, The First Hour naturally. And by special, I mean special. Just y’all wait and see…

In the meantime, I’ll continue to roam aimlessly, punch trees and grass and pumpkins, and die every time the sun goes down. That’s been my experience so far, but who knows–it might all just click randomly. Do I really have to build my own fort?

Achievements of the Week – The Correct Party Position Edition

Well, here’s a new Grinding Down segment that I am going to strive to make a thing. Every Friday, when I remember or care or feel like it is necessary, I’ll round up some of my favorite Achievements that I unlocked during the week. Not all of them, mind you. Just the fun ones, the ones with some story to them, the questionable. Alas, there might be some weeks where I unlock zero Achievements, with the blame either on my gaming skills or lack of playing time or me spontaneously combusting. Yup, you read that right. I don’t want to get all predictable on y’all…

From Portal…


Partygoer (5G): Make the correct party escort submission position decision.


Terminal Velocity (5G): Fall 30,000 feet.

It’s a little after one in the morning, and I have to use the bathroom. I’m currently playing Portal in total darkness, the ceiling fan humming overhead, dulling GLaDOS and hypnotizing me towards sleep. In a tiny alcove, I create a blue portal overhead and an orange portal on the floor, and then I fall–I fall continuously, gaining speed and momentum, turning my TV screen into a seizure-inducing weapon. I leave the room for some quiet time on the throne, and when I return, I’ve unlocked the above Achievement.

From Half-Life 2…


Bone Breaker (5G): Kill 30 enemies with thrown physics objects.

I’m still not really that good with the Gravity Gun, but every now and then I am able to pick up discarded saw blades with it, and those slice through Combine like warm knives through walking sticks of butter. Um…what? Forget it. Used that method a few more times, and ping, Achievement unlocked.

From Fallout: New Vegas…


Make Up Your Mind (20G): Made up your mind… about your brain.

Not to spoil too much about this, but the conversation leading up to this Achievement is simply fantastic. Like nothing before. Really exemplary of how great this add-on is for the Fallout franchise. If only all DLC could be as strong as this old boy. I’m guessing this Achievement can’t be missed, no matter what your decision is.

From Bastion…


Pet Sitter (10G): Get four different domesticated creatures in the Bastion.

I unlocked a few other Achievements in Bastion, but they are all tied to the story and are pretty spoilerific, so I won’t broadcast ’em here. I’m getting closer to completing the game, and might even try for a full 200 here. We’ll see. I always end up getting distracted or losing interest (am I right, Torchlight?).

And thanks to all these Achievements, here’s a nice little surprise:

Nifty. Sure, it’s not a palindrome or a nice, solid round number with lots of zeroes, but I’ll take it for its uniqueness nonetheless.

That’s it for our very first Achievements of the Week! What do y’all think of this feature? Stunned silence will be interpreted as glorious, panty-throwing praise. And please share below in the comments your favorite unlocked Achievement from the week.