Category Archives: randomness

Playing the Ludum Dare 22 Winners, #10 – Soliloquy

I had some serious great luck the last time I perused the Ludum Dare website and some of the contest’s entries, finding the gem BATHOS in a sea of contenders. The twenty-second edition of the “create a videogame in a single weekend” challenge just happened in late December 2011, and site users have voted on the top 50 games based on things like graphics, sound, fun, innovation, use of theme (alone), and so on. The winning lineup went up the other day.

Now, I’m not going to be a crazy bearded mountain man and try to play all 50 of these homemade brews, but I think trying out the top 10 is worthwhile. I mean, these are the ones that got the most love by a large community of indie game makers and fans, and glancing at teaser images for them, well, a lot of them look neat. Saw some pixel art and started salivating. Plus, I’m still slowly gearing up internally for the idea that maybe 2012 will be the year I learn how to make a game; playing these can only add to my experience.

So, first up, we have Soliloquy, created by the user Friedrich Hanisch, also known as ratking. The game is described as so: In this game you are split. You are one person, alone in a lifeless world – but you have two souls, which have to work together. Okay, got it. I am playing it over the web, and it opens up in a first-person perspective looking down an empty hallway made up of large, texture-less, purple and pink polygons. There’s a constant feed of white noise. Somewhere, a baby giggles. WASD moves you forward and the space bar lets you jump.

The beginning part is just moving down this short hallway, jumping small gaps while pondering where exactly you are as well as why it all looks so boring. Found the stage’s exit, which took us to a new room of floating platforms. Time to jump around; I instantly miss the first big leap and fall into the abyss. There’s more jumping, and then the soul-switching mechanic comes into play–and it ruins everything for me. By clicking the left or right mouse buttons, you sort of split the world into two perspectives of the same image, one layered hazily on top of the other; not really sure how to use this trick to complete the level, and then I started getting a headache, bringing our time with Soliloquy to an end.

Not bad. Very unique idea that just didn’t work for me and my bad eyes. I played for about 10 minutes or so. Give it a try, I say. There’s also a post-competition version that tweaks things like mouse sensitivity. Onwards to the number nine spot!

That http://deckers.die glitch where the final boss simply disappears

At this point, I’m pretty sick of bugs and glitches ruining games I am playing. Of late, I’ve groaned about that weird door situation in Deus Ex: Human Revolution and that switch that wouldn’t work in Half-Life 2. Plus, all those strange happenings in Bethesda’s games–such as an Alpha Male Deathclaw randomly spawning outside a small town every now and then–but to be honest, those don’t bug me so much as I feel like they are part of their open worlds’ charm, and for the most part, those kind of glitches don’t actively stop me from playing. But the former ones did, or almost did, and it seems like my newest glitch find also wants me to stop playing Saints Row: The Third.

So, I’m on the http://deckers.die mission–yes, that’s what it is called–and it’s pretty whacky. You’re a toilet, you’re a sex doll, you’re a Tron-like wireframe silhouette, and you’re shooting down virtual reality bad guys like there’s no tomorrow. Also, at some point, you will play a text-based adventure game starring a unicorn, as well as an over-the-head tank simulator. Unlike any mission I’ve ever played before. Too bad I can’t complete it.

At the end of the mission, you come VR face to VR face with Matt Miller; he’s dressed like a reject from Final Fantasy VII and wants to do you much harm. You shoot him a few times and then there’s a quick time event to rip his angelic wings off his borrowed body–only, for me, there’s no QTE. My character says, “Oh shit!” and then Matt Miller leaps into the digital sky to completely vanish. I ran around shooting everything I could for ten minutes before I determined that, no, this was not how it was supposed to go down. Quit mission and restarted at my last checkpoint, but the same thing happened. Tried quitting the entire mission and playing it all over again, but alas, nope, same thing happened. Also, I’m not the only one suffering.

Seems like the only trick I haven’t tried yet is making a manual save during the mission, quitting out of the game, and then reloading said save from my crib. While that might sound ridiculous, I don’t have many other choices. I want to keep progressing in Saints Row: The Third, and there’s only so many side activities and collectibles left. Not sure if THQ is aware of the bug or not, but maybe a patch could help. It also seems like GPS is wonky too, only showing a short bit of green line instead of it fully with guiding arrows and such. Sigh. The life and times of big ol’ videogames.

And yeah, I’m aware of the irony that there are homemade glitches within the Deckers’ virtual reality setting, such as lag and reversed controls, and that this is just one more on the pile. However, it’s not a fun one. Wish me luck that the next time I take on Matt Miller and say “Oh shit!” it’s because I’m ripping his dumb-ass wings off.

Achievements of the Week – The Wanted Ghost Buster Saving My Quarters Edition

Hey, long time, no Achievements talk! Yeah, my bad. The last iteration of Achievements of the Week was back on December 9, 2011, and I totally planned to continue doing it all through the month, but then a drunk driver hit me as I was driving home and the holidays were in full swing and my depression surfaced with extreme tenacity. But I’m back, yo. I swears it. And I have plenty to report. Again, I’m not listing all the Achievements I unlocked over the last, um, three to four weeks, but some of the ones I liked the most.

And we’re off!

From The Elder Scrolls V: Skyrim…


Wanted (10G): Escape from jail

Well, to be honest, this wasn’t as amazing as I thought it might be. I stole something in public, did not resist the guards, was taken to jail, picked the lock with ease, grabbed my gear, and left the Whiterun prison without a single soul aware I was even on the loose. And that’s it.


Darkness Returns (10G): Complete “Darkness Returns”

Finished the Thieves Guild questline…sort of. Seems like to return it to its former glory, I have to do an inane number of miscellaneous quests, which involve a lot of fast traveling, which also means a lot of loading screens. It’s on my to-do list, but not a priority just yet.

From LEGO Harry Potter, Years 5-7…


Shedding Skin (10): Complete “In Grave Danger”

Tara was able to wrap some Scotch tape around my second Xbox 360 controller’s faulty wire, and that seems to have solved the problem of it cutting in and out…for now. This has allowed us to play some co-op again.

From Rage…


Ghost Buster (10G): Complete Ghost Hideout in the Campaign


Waste Management (10G): Complete Wasted Garage in the Campaign

I haven’t played too much of Rage yet, but it’s not bad. Very pretty at times, and very ugly at times in terms of textures not loading. And no, I’m not going to instal 157 gigs onto my hard drive to make the game run better. But yeah, it’s okay. I do hope to play more of it, but I gotta remember to stock up on ammo like woah. Always running out of bullets because I’m terrible at aiming. Also, John Goodman for the win.

From Saints Row: The Third…

I previously shared some Achievements earlier this week, but here’s a another I got just the other day that makes me smile. It sure makes hijacking cars fun and fast.


Bo-Duke-En (10G): 50 quick vehicle hijacks, the Dukes would be proud.

From Marvel Vs. Capcom 3: Fate of Two Worlds…


Need a Healing Factor (10G): Win a match without blocking. (Arcade/Xbox LIVE only)


Saving My Quarters (20G): Beat Arcade mode without using any continues.


Female Flyers (15G): Make a team composed of women who can fly, and win a match. (Arcade/Xbox LIVE only)

In total, I’ve pinged 16 out of 47 Achievements already in MVC3, and while there’s a handful of others that are attainable, the majority are not. Just like in Street Fighter IV, most of the Achievements require skill, endurance, and grinding. Not really for me, but it’s a nice edition to the collection for those times when Tara and I want to just mash buttons and have seizure-inducing images flash on screen.

Whew. Told you there would be a lot of ’em. But how about you? What cool Achievements have you pinged since last we met here? Share ’em below in the comments section, folks.

30 Days of Gaming meme is now completed

It took me 287 days to complete the 30 Days of Gaming meme, which is a list of thirty topic trains meant to be derailed one after the other in thirty consecutive days. Another way to look at it is as so: 9 months and 12 days. Let’s go further down the rabbit hole and reduce the final count to these: 24,796,800 seconds or 413,280 minutes or 6,888 hours or 41 weeks. Fun with numbers, I know. It’s all the rage on blogs these days.

Yeah, I never promised I’d be fast with the meme, as it was meant to fill in the gaps at Grinding Down, but at some point, I just forgot about it for a good while and then later struggled with some of the tougher topics. But I have triumphed, and so here’s the roundup of all those posts. Clicky click, y’all.

Day 1 – Your first videogame (Super Mario World)
Day 2 – Your favorite character (Gremio from Suikoden)
Day 3 – A game that is underrated (Primal)
Day 4 – Your guilty pleasure game (Pokemon White)
Day 5 – Game character you feel you most like (Joker from Mass Effect)
Day 6 – Most annoying character (Tom Nook from Animal Crossing: Wild World)
Day 7 – Favorite game couple (Fran and Balthier from Final Fantasy XII)
Day 8 – Best soundtrack (Chrono Cross)
Day 9 – Saddest game scene (Nanami’s death in Suikoden II)
Day 10 – Best gameplay (Sly 3: Honor Among Thieves)
Day 11 – Gaming system of choice (Nintendo DS)
Day 12 – A game everyone should play (Limbo)
Day 13 – A game you’ve played more than five times (Super Metroid)
Day 14 – Current (or most recent) gaming wallpaper
Day 15 – Post a screenshot from the game you’re playing right now (Harvest Moon: Grand Bazaar)
Day 16 – Game with the best cut scenes (Jak 3)
Day 17 – Favorite antagonist
Day 18 – Favorite protagonist Craziest thing in a game (Zodiac Spear in Final Fantasy XII)
Day 19 – Picture of a game setting you wish you lived in (Fable II)
Day 20 – Favorite genre (RPGs)
Day 21 – Game with the best story (Suikoden II)
Day 22 – A game sequel which disappointed you (Metal Gear Solid 2: Sons of Liberty)
Day 23 – Game you think had the best graphics or art style (Aquaria)
Day 24 – Favorite classic game (Pac-Man)
Day 25 – A game you plan on playing (Deus Ex: Human Revolution)
Day 26 – Best voice acting (Blood Omen: Legacy of Kain)
Day 27 – Most epic scene ever (Mother Brain boss fight in Super Metroid)
Day 28 – Favorite game developer (Konami)
Day 29 – A game you thought you wouldn’t like, but ended up loving (LEGO Star Wars: The Video Game)
Day 30 – Your favorite game of all time (The Legend of Zelda: A Link to the Past)

Whew. Lots to read. Or not, that’s your call. To speak nicely of my own writing for a moment–and trust me, this does not happen a lot, as self-deprecation is my main form of medication–I’m pretty proud of the posts for Day 2, Day 5, Day 9, and Day 11. These are more personal than traditional, the kind of writing where there’s a story before we get to the meat of things. I dunno. Overall, I’m kind of meh about how this meme went and turned out, and I suspect I won’t be doing another for a long while. I think I am better at videogame musing off the cuff, and I now never want to write about my favorite videogame ever again; it just can’t be done, folks. Unless you’re Jeremy Parish.

All right, moving on now…

Yoshi’s Island and the tears it cries

Thanks to hanging out with my awesome niece and nephew, Uncle Pauly’s heard babies at their best, when excited for Cheerios or a new toy or that dangerously catchy tune from Thomas the Tank Engine, as well as at their worst, when the world is just crumbling apart and they have to go to bed instead of staying up with us cool adults who then get to have crazy, neck-and-neck games of Madden ’12 in the dark. Naturally, babies sound better when being amazed and amazing, laughing and playing in their own fantastic universe, not screaming for salvation.

Yoshi’s Island–well, Super Mario World 2: Yoshi’s Island if you want to be official with titles and all that–gets this, and that’s why Baby Mario screeches the moment he leaves Yoshi’s back. He doesn’t just cry, he bawls for home. He makes a sound that is unrelenting and uniform in its purpose, to stop all further plans save for the one that gets him back to his dino buddy. It’s excruciating in how effective it is though.

As you can tell, I’m working my way through Yoshi’s Island, level by level, tear by tear, and it’s a great time except when Baby Mario starts howling. Strangely, amazingly, I’ve never played this game with an actual controller. I missed out on it during its SNES heyday only to emulate it poorly on a computer with keyboard controls during my one of my four years in college and to now get it in late 2011 on my Nintendo 3DS for being a good ol’ supporter of expensive handheld consoles. There are some downsides to this, as despite how colorful the above screenshot is, the version on the 3DS gets stretched to fit an unfitting screen and thus loses a lot of pretty, becoming muted and occasionally muddy. But otherwise, the platforming remains solid and challenging, with enough variety to keep each level sempervirent; I believe y’all know that if you want to get dizzy, touch fuzzy.

I know the levels from the first two worlds extremely well, as that’s as far as I ever got thanks to the previously mentioned keyboard controls. Currently, I’m on World Two, at the final castle, and am looking forward to moving on to the next world for all things unknown. Many of the game’s tricks still work well today, especially the third dimensional stuff, even when on a system that loves that stuff and yet can’t make it more effective because it’s only a port of a GBA title and not something made specifically for the 3DS. Kind of a shame there. Let’s keep the crying down to a minimum. Especially you, Baby Mario. Especially you.

Achievements of the Week – The Gambling Rear Entry Escape Edition

Weed, soup, faux air hockey, and Zombine attacks. That about sums up my week on the Xbox 360, but for further clarification, let’s take a look at some Achievements that popped. I’m getting close to 30,000 Gamerscore, which is exciting to nobody but me, and that means I will have to try really hard to get it to land on 30,000 exactly for blogging purposes. You may all start waiting in anticipation starting…now!

Okay, let’s do this.

From L.A. Noire…

So, back duringthose tempting Black Friday sales, I purchased some Microsoft Points and downloaded the remaining two DLC cases I’ve yet to play so far for L.A. Noire. Namely, they are Reefer Madness and A Slip of the Tongue. As always, they were enjoyable and strongly plotted, but far too short again. I finished both in one sitting. I guess, ultimately, this is the type of game I just want more, more, and more of. Sigh…


Femme Imbécile (20G): Correctly branch every question in the interview with Jean Archer.

On my first try, too, without even knowing this Achievement existed! Love that.


Forcible Rear Entry (20G): Enter the Las Palmas stash house via the back door and kill Juan Garcia Cruz.

NO COMMENT.


Soup in the Pot (20G): Open both soup cans in Juan Garcia Cruz’s stash room.

My OCD to check everything lead to this popping. Mental sickness for the win!

From Beyond Good & Evil HD…


Gamble King 2 (15G): Win 3 times in the pellet game against Francis

I think I built this minigame in my mind to be tougher than it actually was. Haven’t played it in so long, and I do remember a lot of grumbling at one point. From me, that is. Francis was loving winning all of Jade’s money back then. But beating Francis three times in 2011 did not take long, just persistence and a keen awareness of where all the pellets are at any given time. Will need to play again later though to win his pearl, but that’s for later.

From Half-Life 2: Episode One…

After Half-Life 2 glitched out on me and ruined all my progress, I said “frak it” to no one in particular and moved on to the next game in the series, which is more of a bite-size experience, but still fun since the gravity gun mechanics remain pivotal to surviving.


Citizen Escort (15G): Don’t let any citizens die when escorting them to the escape train.

Only had to reload a few times due to this one silly citizen constantly getting stuck on a ladder and getting a chest full of bullets for it. Silly citizens.


Escape from City 17 (20G): Escape City 17 with Alyx.

On to Half-Life 2: Episode Two…soonish! I swears it.

How did y’all do this week? If you don’t tell me in the comments section below, I’ll never know.

Switch glitch in Nova Prospekt level brings Half-Life 2 to a halt

I keep running into these horrible glitches, but this one’s the worst. Mostly because I can’t seem to find a way around it save for starting Half-Life 2 over entirely, something I’m not interested in at all. Especially considering how long it took me to get to the Nova Prospekt level, which I’d estimate is about three-fourths of the way through it all. Let me explain the problem though.

In the Nova Prospekt level, Gordon Freeman has a bunch of antlions on his side, which make fighting off armed soldiers a lot easier. You just toss this weird, alien ball at a group of them, and the antlions pounce like it’s feeding time. Well, for them, I guess it really is. We’re indoors, at what looks like a security prison of sorts. You eventually stumble across an alien that was tortured to death, and a switch upstairs that opens the main gate, which I assume leads to the level’s exit. I assume because I don’t know. The switch won’t switch on. It just stays red. When it’s on, it should turn green and open some doors. But it does nothing. I even tried throwing a computer keyboard at it.

The worst is that the game autosaves a millisecond before approaching the switch. And unlike Fallout: New Vegas and Elder Scrolls V: Skyrim, I do not make a thousand and seven saves. I figured my journey through a linear shooter wouldn’t need it. So, I have a hard save from the beginning of Nova Prospekt and an autosave moments before the switch is to be flipped; reloading neither worked. The switch will not turn on, and after looking around online, I found some other Half-Life 2 players frustrated with the same problem. Sigh…

So, I did something I hate to do: I skipped ahead. Without knowing how Half-Life 2 concludes, I quit to the main menu and started up Half-Life 2: Episode One, and boy was I confused. I guess, in some manner, I know how the previous game ends, but the opening cutscene with the aliens, um, making sexual gestures with Alyx was particularly disturbing. Also, looks like the world has gone to rubble. And dark clouds. And crazy electric storms. Gordon and Alyx, now armed with some vital computer data, have to make it out alive. Episode One plays just like Half-Life 2, but–to my happy surprise–is much more focused and direct, with little room to get lost. Just runnin’ and gunnin’, with no more driving sequences (so far).

Popped a couple of Achievements that I liked, too:


Watch Your Head! (5G): Make it to the bottom of the Citadel’s main elevator shaft in one piece.


Grave Robber (5G): Steal a Zombine’s grenade.

I think this came up shortly after Alyx’s Zombine joke, which was adorable.


Attica! (5G): Destroy the gunship in the hospital attic.

There’s more, but I’ll save ’em for the next edition of Achievements of the Week. Looks like I’m actually on the last level of Episode One, trying to safely get some citizens on a train, which is a little shocking, seeing as I’ve only logged about three hours of gameplay, but probably a good thing. Small chunks of Half-Life 2 are okay with me, especially when I can get through them sans glitches. Think I’ll move on to Episode Two next, and then spend some time reading the Internet on what I missed at the end of Half-Life 2. Because I’m not going back and playing that thing over again; you couldn’t pay me money to drive that horrible airboat or take down that hunter-chopper again. Well, wait. That depends, I guess. It’d have to be a lot of money. Throw down your best offer.

Achievements of the Week – The Chair-ismatic Expert from Tethyamar Edition

So yeah, I forgot to do Achievements of the Week last week, but I doubt any of y’all noticed. It was Black Friday, after all. The day after one eats too much food and drinks too much wine and sleeps a little too well. Or not at all if you’re into that crazy shopping craziness. But fear no more, for I have recovered and am back to bring you up to speed. Naturally, I’m slipping in Achievements from both that week and this one.

And here we go!

From Dungeons & Dragons: Daggerdale…


Welcome to Tethyamar (10G): Complete Tutorial – Descent into Darkness

That’s actually all I’ve done so far with this one. Seems like a by-the-books hack-and-slasher, which is fine, really, if a little bland. The cutscenes are nicely animated in that “motion comics” kind of way. The only strangeness is that nobody speaks in the game. Not a soul. All dialogue is written, but accompanied by LEGO-esque grunts and mumbling. It cracks Tara up.

From LEGO Harry Potter, Years 5-7…


He’s Back! (10G): Complete “A Veiled Threat”


Chair-ismatic (10G): Complete “Out of Retirement”

Just some story-related Achievements. Nothing terribly special, but I like their names nonetheless. For the really not special ones, see my thoughts on Idling and Avid Reader.

From The Elder Scrolls V: Skyrim…


Expert (25G): Reach Level 25


Taking Care of Business (10G): Join the Thieves Guild

I’ve joined, but I’m barely accepted yet. Seems like I need to do a lot of miscellaneous jobs, such as shilling nice folk and breaking and entering locked buildings, before Lohgahn can be loved.


Dragonslayer (50G): Complete “Dragonslayer”

Hey, I just wrote about this bad boy!

That’s it, more or less. I already showed off the two I got so far in Beyond Good & Evil HD, and while I did download two more DLC case files for L.A. Noire, I’ve not yet found a moment to play ’em. Kicking the World-Eater’s ass took priority. This weekend is looking good though for some more crime scene investigating.

What have you unlocked recently?

Avid reader and avid button-masher in LEGO Harry Potter, Years 5-7

Tara, as LEGO Hermione, was running around Fred and George’s newly opened joke shop Weasleys’ Wizard Wheezes, blasting things apart for studs and solving yet another extremely cryptic puzzle. It took her at least five minutes to realize that I wasn’t with her, let alone moving LEGO Harry around the map.

Where was I? On the store’s ground floor, right in front of a Quibbler dispenser, reading. Laughing and reading. Well, LEGO Harry was doing that–in truth, I was just mindlessly mashing the B button to earn this little zinger:


Avid Reader (25G): Use a Quibbler dispenser 25 times

The Achievement’s description is displayed just above, but it could totally say “Press the B button 25 times” and call it a day. Because that’s all I did. You press B, LEGO Harry pulls an issue of The Quibbler out of the dispenser, glances at it, chuckles, and tosses it into some invisible void where it disappears completely. Then you press B and start it again. Do that 25 times total, and you “earn” an Achievement.

I dunno.

The Quibbler, for those that don’t know, is a tabloid within the Harry Potter universe. It’s published and edited by Xenophilius Lovegood, Luna’s father, and is often considered odd and full of rubbish. Many don’t take it seriously. However, I’m now imagining an alternate time and place where, like in L.A. Noire, picking up a newspaper/The Quibbler kicks off a mini cutscene that fills in some plot exposition without slowing the pace down during the main missions. Given The Quibbler‘s love of strange, random stuff, which is in line with the LEGO videogames, the developers could have done something similar to this. Maybe not 25 times, but 10 or less, and it would make picking up The Quibbler so much more special. Alas…

The LEGO videogames do have moments of genius when it comes to their Achievements, but more or less, they fall into generic tropes of do X action Y times. Those are never exciting. I loved hiding in a barrel as Professor Snape and unlocking Solid Snape in the previous title. Doing five backflips in a row in LEGO Pirates of the Caribbean is a feat worthy of Try Wearing a Corset. The Achievement Shot to the Goon (defeat 8 goons in 8 seconds) from LEGO Batman at least makes doing X a test of skill and not simply a test of mindless endurance.

I guess the thing that bothers me so much about this Achievement is that it takes the place of the what-could-have-been. Like, give us something for falling to our deaths a lot when navigating the moving staircases within Hogwarts. Or how about a slice of Gamerscore for enlarging Hermione’s head with the Engorgio Skullus spell? See, it’s really not that hard, and unaware gamers can earn just plenty from playing the story levels and so on. That said, if you are reading this and work for Traveller’s Tales and need helping designing the Achievements for LEGO Harry Potter 3: Out of Retirement, I’m available for hire.

All it takes to ignore a dead deer and ruined car is a ton of videogames

Last week, two days before Thanksgiving and hosting the food-centric holiday at our Grimmauld Place for the very first time, I hit a deer with my car. Now, first things first–the deer was already dead, left in the middle of the road like a lost shoe. Hitting a dead deer is, I’m assuming, better than hitting a live one, but the end result was the same, with my car going a bit down the road before overheating and then failing entirely. Had to have it towed to a repair shop, where it is still sitting until an estimator from my insurance policy can take a look at it. With this happening days before a big holiday break, nothing got worked on until starting yesterday, so I was a depressed, anxious man-boy, with plenty of time to worry. So I filled that time up with videogames, to keep the bad thoughts at bay.

First, without even knowing how much this car stuff is going to cost me in the end, I purchased the latest package from Humble Indie Bundle. It’s called The Humble Introversion Bundle, and contains these British gems: Uplink, Darwinia, Multiwinia, and DEFCON. If you paid more than the average price at the time of purchase, you also got Aquaria and Crayon Physics Deluxe, but I already own those games thank to previous bundles so I went the cheapskate route. I paid $2.00 for it, and I do not feel guilty one bit.

Y’all should already know that I then downloaded Metroid II: Return of Samus for my Nintendo 3DS right after a full day of being full.

After that, an email from OnLive was like a warm, sushi-scented hug. To start, I originally signed up with the “play the hottest games via broadband” company to get a free version of Amnesia: The Dark Descent way back in…well, I don’t remember. It’s not important. I’m always trying to remember specific dates and times, when they are more than definitely not vital to the story, a trait passed on to me from my father. Will work on that. Anyways, they were having a crazy weekend of deals, letting users play Homefront and Red Faction: Armageddon for free for 72 hours, and allowing new customers to buy a single game for $1.00. Yes, one dollar. Any game they had. Like, uh, you want Saints Row: The Third? ONE DOLLAR. You want L.A. Noire? ONE DOLLAR. I wanted Lord of the Rings: War in the North? ONE SHINY DOLLAR. It’s a little befuddling, but whatever; I charged my e-dollar and started playing LOTR: WITN with extreme glee and an Xbox 360 controller instead of keyboard/mouse. The only downfall of OnLive is that they expect you to be hooked directly into your router, whereas I was on a Mac using WiFi, which definitely caused some hiccups here and there. But for a dollar, that’s a moot complaint.

The remainder of Black Friday was spent over at my brother-in-law’s house, where a group of four soldiers made a dent in Super Mario Bros.: The Lost Levels. I can’t remember the exact worlds, but it was something like 3-1 to 4-3. Crazy hard stuff, but a fun time ultimately. Especially when three of us just plain gave up and sat watching Sean keep on keeping on. He deserves a lot of the credit, truly. We also played some football on the Wii, which is always a ridiculous affair.

Yesterday, on Cyber Monday, I started getting sad again. I started thinking about my car and money and wads of money with wings flying away from me as I chased it all right off a cliff that emptied into a roaring sea. So when I saw that Microsoft was having a sale via Xbox Live, I purchased some points and bought some more games and add-ons. Namely, these suckers: Beyond Good & Evil HD, Dungeons & Dragons: Daggerdale, and the final two DLC cases for L.A. Noire. With 130 MP to spare. Not like I can do much with that amount, but whatever.

Oh, and I just got emailed that those who purchased The Humble Introversion Bundle were now getting Dungeons of Dredmor. Another game to play.

So yeah, that’s a lot of new games over a short span of days. I’ve only really skimmed the surfaces on ’em, as time was also devoted to The Elder Scrolls V: Skyrim, LEGO Harry Potter 2, and some IRL Magic: The Gathering. I’m still without my car, though a rental has been acquired, but until I can know for certain what is happening and what I’m responsible for, I’m going to continue to fret–internally, mind you–and the best way to push it all back is with videogames. Lots and lots of videogames. If you guessed that I use ’em as a means of pure escapism, then this Grinding Down post is your best piece of proof.