Category Archives: PlayStation Plus purge

Paul’s Preeminent PlayStation Plus Purge – Rag Doll Kung Fu™: Fists of Plastic

First things first–um, what?! Secondly, no, really, what even is this? Lastly, I don’t understand. A part of me really wishes to leave those few lines to describe my short time with Rag Doll Kung Fu™: Fists of Plastic, but the writer in me knows that just won’t happen. Plus, it’s always more fun to write about poor games than great games, strange as that may seem.

Developed by Tarsier Studios, Rag Doll Kung Fu™: Fists of Plastic is an exclusive party-fighting game for the PlayStation 3, focusing more on exaggerated physics than anything else. Certainly, this game has an imaginative look and feel, with the characters acting like puppets minus the strings. There’s a strong attention to detail for the fighting arenas, which are intricate miniature playsets. The characters themselves also look sharp, with plenty of light bloom to go around, and their limp rag doll movement is fun to watch…for a bit. Playing the game is not as enjoyable.

Your battling success depends on mastering basic kung fu moves while using acrobatic skills to swing off platforms and somersault through the air. There’s an unfortunate heavy reliance on motion controls. Still, face buttons are used to punch, kick, jump, and block, and basic combos can be performed by stringing these together. You can use the analog sticks both to move your character around and rotate their arms when grabbing items or swinging weapons around. It’s not as easy as it sounds. Furthermore, if you want to do a quick jolt to slam the ground or convert your chi power into a lightning ball, you’ll need to thrust the controller up or down in a specific way to get the job done. This is not always guaranteed, and I personally hate using the PlayStation 3 controller in this way.

There’s no story in Rag Doll Kung Fu™: Fists of Plastic. It’s a brawler, where the goal is to do more damage to your opponent(s) and remain on the healthy side of things. From the main menu, you can select the following: Multiplayer, Challenges, Tutorial, Character Editor, and Options. I basically only touched the Challenges and Tutorial and experienced enough to know that this isn’t for me. I’ve never been interested in these sorts of games to begin with–sorry, Super Smash Bros., fans–but the action is a little too chaotic and hard to follow. Throw in the wonky physics and reliance on motion controls to do anything cool and…I’m out.

Because I noticed the trademark symbol in Rag Doll Kung Fu™: Fists of Plastic‘s name, I had to know if this was based on some sort of TV series or movie. Nope. This is a fighting video game, created predominantly by artist Mark Healey, while working for Lionhead Studios, along with other Lionhead employees, such as David Smith and Alex Evans. You might remember this studies, defunct since April 2016, as the people behind Fable. Alas, unlike Invizimals: The Lost Kingdom, there’s no connection that I can find to any other media, which then strikes me odd on the insistence to include a trademark symbol. There’s a tiny link between this and the original Rag Doll Kung Fu, which came out on PC in 2005 and had an unusual mouse-only control scheme, but that’s about it.

Here’s the one positive comment I’ll make about Rag Doll Kung Fu™: Fists of Plasticit’s got a pretty strange yet catchy theme song.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.

Paul’s Preeminent PlayStation Plus Purge – Super Motherload

It’s been a couple of years since I played SteamWorld Dig, but, especially given that SteamWorld Dig 2 released this year to good praise, I think about that game often. Not because its story resolved in a way that left me lost and wondering, nor because steam-powered robot Rusty’s journey to rebuild Tumbleton was so distressing that it has forever left me scarred, but rather because that game was both a lot of fun and super, duper relaxing. Like, mega chill. I now have a greater understanding of why dogs like to dig, and the answer is simple–it is because digging is fun. Allow me to further back this claim up by talking about Super Motherload.

Let’s momentarily leave this trash-dump of a planet of ours and head for redder terrain. Set on Mars in an alternate Cold-War era, Super Motherload is a 1- to 4-player couch co-op digging adventure. Yup, a digging adventure. The game’s storyline was written by Image Comics’ Kurtis Wiebe and features a fully voiced cast of Soviet and American characters, with some aliens to boot. Also, it’s procedurally generated, which means no playthrough is ever the same in terms of how and where you dig down. The goals remains to go deeper, and you do that by purchasing powerful upgrades and supplies for your mining pod. These range from faster drilling speed to a large inventory space to taking less damage when you inevitably bounce it against a wall going too fast.

I put more time into Super Motherload than I initially expected to, something like eight to ten hours. Especially when this feature is meant to get in, grab a bite, and get out. So that certainly says something about the game. I really enjoyed digging deeper underground, gathering items and mix-and-matching them with the smelter in specific orders to create better elements, for more moolah. Finding the next base was also extremely rewarding, and I loved the freedom offered here, in that, if you wanted to and had enough fuel, you could just descend, descend, descend. Still, the game wants you to load up on stuff, return to base, upgrade what you can, and do it all over again, inching further forward each time. Actually, that’s not what the game wants, but what it rather is–a relaxing push deeper. Well, until the final boss.

Alas, I was unable to beat Super Motherload. I got all the way to the end boss fight after many hours of upgrading, exploring, and so on, but there’s seemingly no way for me to beat it. See, the fight is two phases repeated multiple times. The first phase is you zipping after this large machine as it shoots up towards the closest base, and you need to quickly follow it as lava is rising beneath you. Once you are at the base, the next phase begins, where you need to dodge it and drop bombs to deal damage. Rinse and repeat for each of the bases going back to Mars’ surface. The problem is I quickly ran out of bombs and money on the first base, and with no money or bombs or other way to get more resources due to the aforementioned lava, I could do very little save for hide in a corner until boredom set in. The switch from a super relaxing time to extreme action and emphasis on early preparation and inventory management–in terms of bombs–was one of the most off-putting experiences I’ve ever dealt with in videogames.

The good news is that, if I do get the itch to play more of this type of game (minus its final 15 minutes) and returning to SteamWorld Dig isn’t cutting the cheese just right, I can grab Super Motherload on Steam. Though me-thinks I’ll either go back to SteamWorld Dig or try out its sequel before I do that. Either way, that’s another PlayStation Plus title tried and uninstalled.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.

Paul’s Preeminent PlayStation Plus Purge – Monster Jam: Battlegrounds

Monster Jam: Battlegrounds is a bad game. I thought I’d just put that up front here in this new feature for Grinding Down where I finally start taking a look at the many, many PlayStation Plus titles I have installed on my PlayStation 3. Why? Well, the service is not what it once was in terms of the games you get (at least for the console I’m still on), and I’m looking to ultimately cancel it down the road. Unlike Microsoft’s Games with Gold program, you don’t get to keep the titles from Sony, so I should try some of them out before I cut ties and these disappear for good.

Let’s get to it. Monster Jam: Battlegrounds is Trials, but instead of motorbikes you use monster trucks to get the job done. The job is usually going from the left side of the screen to the right side. Actually, that comparison is completely unfair to the Trials franchise, which is noteworthy for its physic-based controls and steep challenge, but high level of polish. Also, completing a tough jump in Trials Evolution felt do-able and was really rewarding; here, you are fighting at every twist and turn to keep these monster trucks upright, almost as if they are hollow inside. Ugh.

There are three modes: Skill Driving, Stadium Events, and Stunt. Each is less exciting than the previous one. Skill Driving has you trying to reach certain areas by maintaining momentum and not toppling over. Stadium is a ridiculous scenario where you drive in a circle two or three times and beat an opponent doing the same thing, and to call this a “race” is an insult to the very definition of the word. Stunt wants you to use your boost power effectively and see how far you can make a monster truck fly through the air. These are all straightforward and over quickly, which makes the long load times to get to them and unresponsive controls all the more frustrating.

So, in the end, not a keeper. The physics are appalling, the challenge and graphic designs are lackluster, the audio is a mess, cutting in and out and culminating into one large crunch of static, crowd cheers, and cheesy rock music, and it takes forever to play, which, for a game I don’t want to play all that much, makes the decision to uninstall pretty easy. Didn’t even need to boost.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.