Category Archives: playstation 2

Clearing up the confusion between Radiant Historia and Radiata Stories

There’s a new Nintendo DS RPG from Atlus USA coming out in February 2011, at least according to a 1UP article, called Radiant Historia. I know nothing about it, but I want it, and I think I can sort of explain where this “do want” impulse is coming from.

It stems from a love/hate relationship I have with a rather unknown PlayStation 2 RPG dubbed Radiata Stories. Not really sure if these two are connected in the slightest; Radiata Stories was developed by tri-Ace and then published by Square Enix, and Radiant Historia is in the deft hands of Atlus USA. All previews go without mentioning a connection, but something about their names forces me to think of them as siblings–or rather just close friends. If anything, Radiant Historia is likened more towards that of Chrono Trigger, with its style and focus on time traveling. Oh well. Let’s sequeway back to that other RPG then…

Right. Radiata Stories. It’s a game my sister passed along to me after she found herself giving up on it; I think I gave her Dark Cloud 2 and Suikoden V to fix her RPG slump. I hope to one day get those babies back (are you reading this, Bitsy?). Anyways, Radiata Stories is a punny, action-based RPG, with a huge focus on character recruiting, kicking things, and a day/night system. You are Jack Russell, a fiesty teenager who just joined the Knights of Radiata to make his not-around-anymore father proud. Things go as expected until things go unexpectantly amiss, forcing Jack and his friends Ridley and Ganz Rothchild out of the army and on their own. Supposedly, it all eventually leads up to a point where Jack has to choose sides in a waging war; I never made it that far, and I’ve restarted my save slot at least three times.

Like the Suikoden series, the biggest draw here, for me, is in character recruitment. In total, 175 characters can be recruited and added to Jack’s friend list. From this, he can add them to his active party to help gain levels, money, and experience. Some characters are better than others, but the OCD nature of “gotta collect ’em all” is enough to get me scraping the bottom of the barrel in terms of strong, worthy fighters. It’s gets even more tricky though as some characters can only be recruited at specific times or places with specific people in your party. Others might give you a quest or ask that you visit them X number of times. It’s imposible to recruit everyone on one’s first playthrough, and if the Internet is to be trusted, Radiata Stories has post-game content as well as a new game+ feature where they allow all previously recruited characters to stick around for game #2. I want that so bad.

But I seem to lose steam and motivation in all three playthroughs right around the same part. Eventually, the plot will fizzle down slowly, and Jack is given freedom to do what he wants for a bit–explore the city, surrounding landscapes, level up, gather friends, and so on. This is where it all falls apart for me. I start gathering friends and quickly forget about the bigger picture, and after struggling to get some specific dudes, I put the game down and never come back. And that’s a shame. The three main characters are greatly designed, especially Ganz, and I’d love to know what happens with the main storyline more.

Maybe playthrough #4 should be a straight beeline to the end, with whatever recruited characters I can get easily. Maybe…

Anyways, this rambling post is supposed to be me about making a connection–if any–from Radiata Stories to Radiant Historia, and it seems like there isn’t one at all. Except for maybe some tri-Ace designers having worked on both games. Oh well. Still, I want to play both, each for their own reasons. Even though the battle system in Radiata Stories is lame and horrible. Here’s to some motivation to hook up the PlayStation 2 again…

Some RPGs I’ve never gotten to play and maybe never will (PART ONE)

I once lived only on wishful thinking, and one of those gleaming nuggets was this: to play every videogame that came out. That hope quickly dashed itself into non-existence when I learned about time and money and headspace and all that jazz that keeps us from spending hour after hour in a digital world. And so, as it often happens, a good number of videogames get released and pass on by. Sometimes, if I’m lucky, I can test a demo out and get a feel for whether I really need to play more or not. Most of the time–eh, no. And back in the day, back before online Let’s Play forums and countless YouTube videos, not playing a game yourself really meant not experiencing it all, save for some magazine articles, tiny screenshots, lunchroom gossip, and whatever magic your imagination could work.

And that’s sad. I’ve missed out on a lot of videogames over the years; there’s just not enough time to play ’em all, as much as we’d all wish there was. RPGs especially, considering the majority of these are 3o+ hour games versus the more standard 8+ hour adventures of non-RPGs. They take so long of a time to play that when you do finally hit the end credits, a good four or five new RPGs were already released and taken off the shelves for other new releases. Oi.

Anyways, here’s some RPGs that I, unfortunately, missed the boat on:

Final Fantasy X

Something happened here, and I still don’t understand it. See, I played pre-ordered Final Fantasy VII and started playing it the very day I got it. Same goes with Final Fantasy VIII. I did not buy Final Fantasy IX immediately, but I really didn’t wait too long to get that one. Then I went to college–the very same time Final Fantasy X dropped for the PlayStation 2. Oh man, was there hype! This one was sporting voices. People were going crazy over it, and I just didn’t have the time or money to invest in it. Alas, I did not know many other gamers in my dorm, and so this passed on by without a beep. By the time Final Fantasy X-2 came out, I was over the idea of going back to see what made it so special. Was it 95% soccer under water and 5% fun? Can’t say. But I feel like I should try to play it eventually considering just how many of these Final Fantasy games I’ve already played at this point. Funny enough, a used copy still comes in at like $20.00.

Alundra

Modeled very much after The Legend of Zelda: A Link to the Past, Alundra was about a boy with the power to go into people’s dreams and fight back their nightmares. It was released for the original PlayStation in 1997 and went with the exact opposite of what that system was trying to push. 2D sprites and anime-inspired FMV were its most obvious strong points in terms of visuals. Heard the puzzles got hard, and the music very repetitive. However, I distinctly recall never seeing this game on store shelves when I’d be browsing.

Suikoden III

This is the series that truly started it all for me. Loved the first game, loved the second game even more. That seems to be the status quo for just about everyone that set off to collect 108 Stars of Destiny. And then I completely missed out on III and IV (the latter is supposedly a good thing)…again, I blame college. I had very little time to play back then despite my continuous subscription to PSM for all four years of learning. Anyways, heard that this one kept up the grand tradition of an epic story of war and waging politics, but this time did it through several different POVs. Not sure if the 3D models have aged well–I mean, they were only just okay in Suikoden V–but I still feel like I missed something solid here.

Secret of Evermore

There’s traditional fantasy RPGs, like Final Fantasy, and then there’s this. Like Earthbound, Secret of Evermore strives to be quirky. That’s kind of all I really know of the game. Oh, and that you follow a boy and his shape-shifting dog (yes!!!) through a fantasy world reflecting different periods of time and the magic system throughout is focused on alchemy. Sounds good to me. Really good, actually. A shame I knew nothing about it back when I owned an SNES and spent all my car-washing money on Shaq-Fu. No, really. I bought Shaq-Fu. I’m saving that juicy story for another time on Grinding Down; y’all will just have to wait. Insert evil laughter.

Grand Theft Auto: San Andreas

Wait, what? You’re shouting at me? Grand Theft Auto isn’t a role-playing game series! There’s no turn-based action gameplay or any stats to worry about! Hmm…maybe not the first four games or so, but from what I’ve gathered, that all changed with GTA: San Andreas. Character development is totally a thing, with clothes and accessories affecting how the streets see the main protagonist. One also has to eat and work out to stay slim and fit, and there’s skills to work towards (driving skills, firing skills, lung capacity skills, bowstaff skills). Sounds like quite an RPG! I’ve always had trouble staying interested in these sorts of games, but if the above is true and solid, well…this might be the GTA for me.

Well, that’s all for this post. Certainly there’s about a hundred more RPGs I’ve yet to play, and you’ll find out about them down the road. Have you played any of the above? Tell me in the comments below. I’d love to know if any of these are worth tracking down–if possible–and playing this day and age.

A night of Tekken 2 and Tony Hawk

Progress is slowly being made on setting up the living room at the Leaky Cauldron, with the most important part being the entertainment section where all the videogame systems go. Right now, we only have the Xbox 360 and PlayStation 2 up and working; the Wii and SNES will come later once we find all the wires and space for ’em. This is a little embarassing, but I only noticed that there were more audio/visual ports in the back of the TV as we moved it from apartment to apartment, and that means having multiple systems plugged in and ready to go without having to switch wires in and out all the time. Go ahead, call me a n00b. I deserve it.

Tara wanted to play some games last night, and since we were having trouble finding a certain wire for the SNES we went with some ol’ PlayStation games because, well, the majority of my Xbox 360 games are very much single-player experiences. Watching me play Fallout: New Vegas actually puts her to sleep, she says–but she means that in a nice way. Evidently, the sounds from V.A.T.S. and menu clicks are like white noise to her, very soothing and not distracting at all. To each their own, I guess.

First we rocked some Tekken 2, a game that really has not aged well. Those blocky, stiff characters really stand out as…blocky, stiff characters. Especially the bigger dudes like King and, um, Paul Phoenix’s hair. And speaking of characters, I didn’t have all of them. Must have erased my memory card save a long time ago, but now I’m itching to unlock everyone again just in case we ever feel the need to play a fighting game again. Having options is nice.

I remember when I first got my PlayStation; it came with a demo disc that had a slew of interesting titles on it. One was for a couple of rounds of Tekken 2, and it was all I played. Over and over and over. The same two characters, the same boring black background level, the same time limit. But over and over I played, trying to learn all the moves and throws, loving every instant replay it showed me. I remember thinking this was THE game to get, and soon after I did get it. And still have it. Playing it now, I can obviously point out its lack of depth (and side-steppin’), but it’s still a classic fighting game, with fun characters and bizarre snippets of FMV.

After a couple rounds, we moved on to some Tony Hawk’s Pro Skater 2. Oh boy. Tara was Wolverine and I was that Eyeball logo character. We did some free-skating in Suburbia and Los Angelos, falling down a lot and constantly goofing up strings of tricks, and then created characters in our own likeness. Well, mine could’ve been fatter. Did some more skating, skipping every rap song in the playlist. Was a lot of fun actually, and now I really want to revisit some older games that I haven’t played in a good ol’ while. Too bad Fallout: New Vegas is here, demanding the majority of my free gaming time. Yes, “too bad”…ha!

15 Games in 15 Minutes meme

So, there’s this 15 games in 15 minutes meme going around the Interwebz, and it’s been many moons since I participated in one of these things. The rules are simple and as follows: List 15 videogames you’ve played that will always stick with you. List the first 15 you can recall in no more than 15 minutes. Don’t take ages pondering this one over that one over that one. Just react.

And here’s my 15 in no special order:

  1. Suikoden II
  2. Super Metroid
  3. Shadow of the Colossus
  4. The Legend of Zelda: A Link to the Past
  5. Super Mario Bros. 3
  6. Fallout 3
  7. Chrono Cross
  8. Jak and Daxter: The Precursor Legacy
  9. Dark Cloud 2
  10. Command & Conquer: Red Alert
  11. Twisted Metal
  12. Super Mario World
  13. Animal Crossing: Wild World
  14. Metal Gear Solid
  15. Final Fantasy IX

Some of these might surprise y’all. Why Chrono Cross and not Chrono Trigger? Why Final Fantasy IX and not Final Fantasy VII? What the bleepy-bleep is Dark Cloud 2 doing here? Naturally, I have my reasons, and I think it’d be good to explore this more, but for now, let’s just leave it all as a meme.

What are your quick, unforgettable 15? Feel free to post ’em in the comments below.

Sly Cooper 4…

…where, oh where, art thou?

Please hurry up and come into existence. It’s been way too long since I’ve played a really fun, stealthy platformer. I know there’s a new HD/3D package getting worked up for the PlayStation 3, but that doesn’t cut it for me. I want a new adventure; I want to get the gang back together; I want to tip-toe across city roofs in a gorgeous, expansive open world à la Grand Theft Auto IV or The Saboteur. I know it can be done. Especially with the cel-shading. I’m just waiting, waiting, waiting, and I’d like to think I’m not the only one here. Let’s go, guys at Sucker Punch Productions. Don’t make me get The Murray to come over and rough y’all up…

So far, Dragon Quest IX is fun and familiar

Dragon Quest IX: Sentinels of the Starry Skies is Dragon Quest VIII: Journey of the Cursed King…just scrunched down for the Nintendo DS. There, I said it. Y’all were thinking it. But I put it to e-paper.

At least, that’s my first impression of the game. I’ve not gotten very far, but the music, the graphics, the battle system, the character models, the church menu, the story progression, the towns, the skill trees, the everything–it’s right there with DQVIII. That’s not a slight. I love and loved DQVIII despite never beating it; I got the game back in late 2005 shortly after it released. I had just moved out of my parents’ house to an apartment in North Jersey for my first post-college job. Since money was tight then, I decided not to get cable/Internet for the first three months. Suffice to say, I saved some money and read a lot of books and played my PlayStation 2 every chance I could. DQVIII helped with this.

A massive world, lush colors and graphics, a steep learning curve, lots to do and see, character designs from Dragon Ball mastermind Akira Toriyama, a demo for the much-wanted-at-the-time Final Fantasy XIIDQVIII had it all! And it kept me good and busy.

This all seems to be said-able about DQIX. Everything you could basically do in the previous game, you can do here, just on a smaller screen. In fact, customization is even more developed on the Nintendo DS, with a slew of clothing and weapons to pick from, all of which do affect the way your character looks and fights.

The story so far goes that you’re a Celestian (guardian angel) tasked with protecting humans down below on Earth wherever. Something goes terribly wrong though and you’re cast down with the mortals, stripped of your wings and angelic power. Then you meet some people and get caught up in their quests as you try to journey your way back sky-high. Very religious, even more so than DQVIII was, and some of the writing is too archaic at times, dancing on the edge of ridiculously unreadable. The most I’ve really done at this point is built a team–minstrel, thief, spellcaster, healer–and grinded to get them closer to my main character’s level. Then we defeated a knight terrorizing a local kingdom. Haven’t got to try multiplayer/tag mode yet, but hopefully soon because my sister is also playing DQIX though most likely very far ahead because, when it comes to traditional, turn-based RPGs, she’s a bit of a nut. Gotta catch up. Gotta find time for the slime.

GAMES I REGRET PARTING WITH: Oni

Back in the late 1990s and early 00s, I was very much heavily into all things Ghost in the Shell. The movie, the manga, the TV miniseries, the art style, and the crazy robotics. You name it, I ate it up. It didn’t even have to be Ghost in the Shell; so long as it came close or paid homage to Mamoru Oshii, I followed like a hungry dog, a transformation that ultimately led me to picking up this little one-shot game from Bungie West called Oni.

It’s a third person action-adventure game that blends gunplay, exploration, and hand-to-hand combat as players help Konoko (who is not too far off design-wise and name-wise from Motoko) strike back against the Orwellian government known as the Syndicate. She’ll sneak around and break enemy’s necks with her killer assassin moves. She strafe around corners and fire at goons with a multitude of weapons: handguns, rifles, special energy weapons, and more. And the story unfolds via in-game cutscenes. At the time, it was a very impressive game. It felt dauntingly large and yours to do whatever with.

I first saw Oni at a friend’s house, and it was basically the tutorial level that teaches you the punches and kicks of things and then the very first mission, which has Konoko clearing out a Syndicate warehouse and eliminating a mole within their operations. I remember now, upon seeing it, just being wowed by the fact that it was–despite obviously following a linear path–pretty much up to the player to clear out the warehouse as they pleased. This I liked. Exploration and freedom is always good, a trend that the PlayStation 2 will continue to push later on with games like Grand Theft Auto 3 and Persona 3. Also, ammo is pretty scarce on Konoko’s first foray into enemy terrority so she had to rely more on punches and kicks and deadly neck-breaking flips to weaken the enemy. Having only experienced then Dark Cloud as an action-adventure battle system, this one in Oni was fast-paced and nerve-inducing. Though it did take some time to master, learning how to block and move around an enemy’s attack.

Graphics then were top-notch. Top of the notch. A notch at its toppest. Now…eh, not so much. I mean, there was a serious lack of texture throughout:

So yeah, the game’s pretty ugly. But the fun factor was high. Guess that’s enough ying/yang for me.

Truthfully, I don’t recall ever getting far into the game. Maybe five or six missions and that’s it. No real reason is jumping out to me as to why I stopped, and I guess at some point I traded it in for, most likely, a measly lump of store credit. And yet…I miss it.

I dunno. I think if I spy it in a bargain bin for $5.00 or less, I might have to get it again.

GAMES I REGRET PARTING WITH is a regular feature here at Grinding Down where I reminisce about videogames I either sold or traded in when I was young and dumb. To read up on other games I parted with, follow the tag.

Beyond Good & Evil 2 rumored to be canceled

Rumors are spreading across the Interwebz that Michel Ancel, the man behind Beyond Good and Evil 2, left Ubisoft along with a “star developer” to form another studio in France. This would mean that the game is either in a state of purgatory or most likely canceled. Which, either way, is a shame.

Beyond Good and Evil is one of the few games I reviewed a long time back on my first attempt at a videogame blog. It’s one of those rare cases where a seriously great game went unnoticed. Thankfully, it built up a solid cult following, slowly turning that unnoticed into noticed, and a sequel was announced with the above screenshot to wet our collective snouts. You can’t not love that piggy uncle.

Under The Bad section of my review of the first game, I wrote this:

The game’s ending leaves things open for a possible sequel. Why is this in The Bad? Because a sequel will never happen. Not now, not tomorrow, not ever. And that’s just sad.

I seriously hope BG&E2 is not canned because the first game had so many wonderfully implemented features that they would only naturally get better as the game jumped to current consoles. Photographing, boat racing, action adventure, sneaking around, betrayal, cool characters, and more. Still, Beyond Good and Evil was a retail failure, and I’m sure there’s a lot of reluctancy floating around the project, but still…I want it. And I think a good number of other gamers do too.

Do not invite Crusty Demons to your Dream Day Wedding Destination

Tara and I went to GameStop yesterday to pick up a gift card for my mother as it’s her birthday real soon. The original plan was to find her a new Nintendo DS game, but she seems to buy more games than I do, and I have to admit to losing track of what she has in her collection versus what she used to have, but traded in. So…a GC it was. That way, she can pick what she wants, and I do believe a yardsale hidden objects game comes out on her very day of birth…so there we go. Though Tara and I did see a hidden objects game all about planning one’s perfect wedding:

Oh man. Doesn’t that look exciting?! We thought this would be hilarious to give to her, but I told Tara that I didn’t think I could physically carry the case over to the counter and then pay money for it. Maybe next time? Most likely not.

Also, while perusing the shelves of old Xbox games (they had a deal of buy one, get two free, but I didn’t buy anything as I really have no clue what games are backwards compatible on the Xbox 360), a title caught my attention. And made me laugh. Out loud. In front of total strangers. Now, these games were lined up like books, spine out, so all I had to go off of was the title alone, but man did it make me pick up the game. Are you ready? I don’t think you’re ready for it.

What? You’re dying to know? Hmm…

Okay, okay. Here it is:

Ah ahahahahaha. Crusty Demons.

Sadly, this was not a videogame about a fantasy land dastardly overrun by…crusty demons. Instead, it’s about–I guess–some people riding bikes and doing daredevil-like tricks. What a tease!

In short, some videogame covers are just plain silly.

FIRST HOUR REVIEW: XIII

I find it kind of funny that I just recently reviewed XIII at The First Hour and then bought Borderlands a day or two later. Both are cel-shaded FPS all about style. One treats itself far more seriously than the other, but both are a pretty fun time. Unique, too, which is always a plus in my book. Just don’t get the game confused with, er, Final Fantasy XIII.

But yeah, honestly, if you see a copy of XIII for $1.99, just get it. The story is mission-driven and well presentated, and the multiplayer (well, I played against AI bots) is fun and varied. You can’t really go wrong for that kind of price. In fact, you can’t even buy breakfast for that kind of money. Well, maybe you can, if you ax the coffee. But only insane people would do that…

Okay, I’m meandering. Go read the review!