Category Archives: playstation 2

Not all glitters and is gold in Aragorn’s Quest for the PlayStation 2

For those not in the know, I am an avid fan of J.R.R. Tolkien. This admiration goes skin deep and covers everything from The Hobbit to The Lord of the Rings to his staggering level of detail on and around linguistics, both legit and fake, as well as his time with children’s books and the Middle-earth Bible called The Silmarillion. He created a number of powerful places, people, and performances from a wealth of sources: his imagination, his experiences in World War I and World War II, his knowledge as an Oxford professor, his love for his wife Edith Mary Tolkien, and so on. His work is never going to go away, and I love that. With Peter Jackson’s movies a huge success, all things LOTR-related have taken over pop culture in the last ten years or so and been embraced by nearly everyone, even those that probably wouldn’t be seen reading a book about Elves and Dwarves and the One Ring. It’s momentous stuff, capable of transforming the consumer and taking them away into another realm that is just as realized as our own.

That said, the character of Aragorn deserved better.

Aragorn’s Quest, published by WB Games and developed by Headstrong Games, is an action hack-and-slasher with some light RPG elements that came out in late 2010 for a number of different videogame systems: PlayStation 3, PlayStation 2, PSP, Nintendo Wii, and the Nintendo DS. From what I can tell, I ended up buying the worst version of them all. Which is a bummer considering this was a game I actually wanted to play. Hmm. Well, let’s begin…

Things don’t start off terribly. In fact, one of the first things you hear in the game is the voice of Samwise Gamgee, with Sean Astin there to keep the character alive and full of heart. Though his narration of the journey that Aragorn took during the time of The Lord of the Rings is marred by a severe lack of background music–save for the cackling of a fire in the fireplace–and the bizarre reactions his hobbity kids evoke. Anyways, you play as Aragorn, and Aragorn only; other versions of the game, from what I can tell, feature Gandalf available as a co-op controlled partner. Not here on the PS2. This is Aragorn‘s Quest, dang it, and they mean it. And if you’ve seen the films or read the books, everything unfolds as it should. You are part of the Fellowship that plans to see Frodo to Mount Doom as the Hobbit plans to destroy the One Ring there. Along the way, you will kill a lot of Orcs/Goblins, complete quests, level up, and get really good at countering attacks.

Stupidly, everything is a quest. For example, as you go across a level, there will be, say, 10 bandit leaders. It’s not random or anything, that’s how many bad dudes are in the level to begin with. Naturally, before you start out, you will then get a quest called “Kill 10 bandit leaders”, and you can’t miss any of them as they are right on your path, so the quest is both unmissable and un-uncompletable. Just seems kind of unnecessary, but it’s all about leveling Aragorn up so that come the end-game fight you feel like a true and proper badass king-to-be. As you gain levels, you earn upgrade points to unlock a new skill for either the sword, bow, or general health aspects of Aragorn. By the end, I had more upgrade points to know what to do with, as not all skills are worth it. The jump-in-the-air-and-shatter-the-ground sword attack is great for when surrounded, as is the poison arrows for larger, tougher enemies, but otherwise you can make it out alive just hacking and slashing and blocking when you need to block. Oh, and every new weapon or piece of equipment you find is stronger/better than the one you’re currently using, leaving no strategy to play.

Two things Aragorn’s Quest does have going for it are its soaring orchestral score, taken right from the films, and its cel-shaded art. I know not everyone digs that kind of graphics style, but most of my favorite games feature it–Dark Cloud 2, Borderlands, Sly Cooper, Dragon Quest IX, Rogue Galaxy, and on for infinity–and, as an artist, I appreciate the look immensely. Other versions of the game feature more traditional graphics, and so I was surprised to see the cel shading at first. Surprised, but not disappointed. It’s a look that doesn’t easily offend.

One interesting idea that turned out to be a letdown are the arenas. After clearing a section of levels based on a main area, you unlock an arena in that area where you will fight eight waves of enemies. There are different challenges to accomplish during the eight waves–like take no damage or kill 15 Goblins with arrows–and if you earn them all, you get a reward, which the game claims will help you on your journey. Two problems there. First, I only discovered the arenas after I beat the game. Two, it is basically just grinding, and the arena I did in Moria took about 30 minutes to complete, and even then I missed several challenges. Basically, it’s not worth the time and dullness, when I’m guessing the rewards are just a new weapon or piece of stat-boosting jewelry. Oh wells.

If anything, when done right, this style of action RPG gameplay does fit Tolkien’s universe well–probably much more than RTS ever did–and so I was inspired by the failings of Aragorn’s Quest to pick up Lord of the Rings: War in the North recently for the Xbox 360. It plays similar, but is much better in achieving its goals. I’m playing as a Dwarf that likes two-handed warhammers and slicing the legs off of Orcs. Not sure how I feel about this same Dwarf using a crossbow, but more on that game later.

2012 Game Review Haiku, #24 – Aragorn’s Quest

The sixteenth Chieftain
Of the Dúnedain, battles
Repetitiveness

For all the games I complete in 2012, instead of wasting time writing a review made up of points and thoughts I’ve probably already expressed here in various posts at Grinding Down, I’m instead just going to write a haiku about it. So there.

GAMES I REGRET PARTING WITH: Breath of Fire III

I have a strange, uneven relationship with the already pretty strange and uneven Capcom RPG franchise known as Breath of Fire.

First, for the introductory title and its sequel in the series, games found originally on the SNES, I only got to play them much later in life when I learned all about emulating ROMs on the computer, and even then I never got far with either. They were just something I tried out to see if the tech could actually work. During my PlayStation 1 heydays, I picked up a copy of Breath of Fire III, played a decent bit of it, and then traded it in like an idiot, which should be obvious considering the name of this post. Missed out on Breath of Fire IV completely, and later picked up Breath of Fire: Dragon Quarter for the PS2, which for all intents and purposes in basically the fifth game in the series. That one probably deserves its own post, but let me just say that it is a confusing game, one that encourages death and replaying the same areas over and over again, and one that I’ve tried a good number of times to figure out without much luck.

Nonetheless, each game in the series is sort of the same interchangeable story: a boy named Ryu can turn into a dragon and goes on adventures. A girl named Nina also appears frequently, as well as characters from other games in the franchise. Battles are turn-based, and fusing into different kinds of dragons is often the key to victory. Fishing and bright colors, too.

Well, how dragon Ryu (before becoming a boy) enters the world in Breath of Fire III is probably my favorite part of the game, and a really strong contender to a classic first hour. Here’s an animated GIF, but I’ll use words below it, too:

(EDIT: Okay, I guess I can’t host animated gifs on Grinding Down. Boo. So go here instead to see.)

That open sequence and probably the hour or so after it are probably the reasons why I like this game the most from the whole franchise. It’s endearing and nicely paced, as well as quite colorful. As you can see above, the graphics for the first Breath of Fire on the PlayStation 1 were a mix of hand-drawn sprites and polygons–and dang it, I love the mixture.

Anyways, it all starts with a pair of miners–Gary and Mogu–as they search through a mine, pontificating on the nature of the magical creatures and the valuable ore called chrysmThe two miners find a giant chrysm with a preserved baby dragon locked inside it. They plan to blow the crystal apart with TNT, and when they do, the preserved dragon, to no one’s surprise but the miners’, turns out to be alive, and it attacks them. Just like that, we’re thrown into the game’s first battle, and we’re totally in control of the dragon, not the humans. With ease and shock, we turn the miners to ash. Farewell, Gary and Mogu–we hardly knew ya. The young dragon is not a ruthless monster though, attacking back against miners only when they strike first. It is, in actuality, an innocent boy, and this is conveyed strongly as miners beg for their lives and are let go.

Eventually, a bunch of miners knock the dragon out with a crane, cage it, and put it on a train headed for a bad place. Luckily, Ryu the dragon wakes up during the journey and is able to knock its cage off the train and down a ravine. We then cut to a scene involving a cat-like man stalking a wild boar in the woods. The falling cage ruins his plans, and the man is somewhat surprised to see a naked little boy inside the cave. So is whoever is playing the game, as we last saw a fire-breathing dragon in there. Despite living in complete hunger, the cat-like man decides to bring the boy home, meaning another mouth to feed, and welcomes him into his surrogate family. What follows after that is that Rei, the cat-like man, and another orphan named Teepo teach Ryu how to be a thief as a means of surviving. This character-building and -bonding is important, as the trio eventually gets separated, and a large part of the game involves finding friends and rebuilding homes and generally growing up.

And that’s all I can recall. There’s a big white space after the intro and whatever happened next. Though I do remember getting far enough into Breath of Fire III to unlock the Faerie Village, which allows the player to rebuild an entire village for magical flying critters. Doing so unlocks special benefits like rare weapons for sale, mini-games, and a sound test mode. Can’t really recall how far into this element I got, but it stands out as a charming way to spend time. Another aspect that stands out as pretty neat and something that was also later found in The Elder Scrolls IV: Oblivion was being able to study under a Master, earning different skills and benefits this way.

I dunno. Games like this and other PS1 classics now long gone do have me seriously considering picking up a VITA–it just recently got announced that the Sony handheld would be receiving PS1 compatibilityone day. Well, them and that updated version of Persona 4. Yeah, I know; I’m losing my mind.

GAMES I REGRET PARTING WITH is a regular feature here at Grinding Down where I reminisce about videogames I either sold or traded in when I was young and dumb. To read up on other games I parted with, follow the tag.

Sir Leopold has waited way too many years for a whomping

Right now, I’m only concentrating on a handful of videogames while I wait for the remainder of 2012 to fill in. Namely, these babies: Shin Megami Tensei: Devil Survivor Overclocked, The Sword of Hope II, Metroid Fusion, and Borderlands. And, strangely, we can add…Dragon Quest VIII: Journey of the Cursed King to the list. Yeah, that one Level-5 RPG from way back in the day, circa 2005. Let me explain.

Well, as readers of Grinding Down already know from yesterday’s post, I’ve been immersing myself in another PlayStation 2 RPG via the Persona 4 Endurance Run over at Giant Bomb. This has been a constant reminder of the numerous great RPG/JRPGs that live on that system, many of which I still need to play some more or even ultimately finish. I won’t name them all just now–lucky you–but DQVIII, a game that I ate up like endless bowls of shrimp-flavored Ramen during my first few months in a new, Internet-less apartment in Clifton, NJ, suddenly called back to me. Like a sailor to a siren, and I went wide-eyed and mumbling, not sure what was to unfold.

Loading up my last save from six or seven years ago was downright disorienting. I mean, yeah, there was some immediate familiarity thanks to the 150+ hours I’ve dumped into Dragon Quest IX, opening back up in a church to that unchanging churchy tunes, with Akira Toriyama’s art style bright and clear and a colorful world as far as the silent hero’s eyes could see. My quiet guy’s name is Taurust_ with a bonus blank space at the end because I remember not knowing then what the confirm button was and accidentally adding an empty space at the end. Oh wells. It’s not like I played the game for that lo…oh wait, my save slot says 82 hours. Dang it.

And throwing caution to the wind, I immediately went to the spot where I guess I last stopped at, and that place involved a boss battle fight with an evil winged dog named Sir Leopold. Hmm…yeah. If there’s one thing I struggle with remembering about Dragon Quest VIII, it’s the story stuff. I mean, I know that I’m a mute, and that the king is Yoda, and the horse is his daughter, and that fat dude has a funny accent, but that’s really it. It might be beneficial to read a wiki or even the back of the box at some point, but whatever–fight turn-based style first, ask questions second. Except no, that didn’t work out. Sir Leopold wiped the floor with my team of four, and we woke anew back at a church with half our money gone.

So I’ve been wandering a bit and re-learning the ins and outs of the world, as well as the menus and other systems at play (casino, monster team, mini medals, item creation, and so on). I completely forgot I could summon a sabertooth tiger to ride. I’ve grinded a little bit, raising all four team members up a single level, so that’s good, but probably not good enough to take on Sir Leopold again just yet. I think I need better armor and weapons first, but to get those…I need gold, and I need a lot of it. Trying to see if I can earn a decent amount with casino BINGO, but that probably is a super slow process.

But I’m okay with dipping back into Dragon Quest VIII, even if it’s only to grind a bit and ultimately get nowhere. That Sir Leopold boss fight seems nearly impossible from where I stand, and it’s not even the final fight of the game. Not sure. I’d love to see how it all ends, considering I definitely wanted to see how it ended back in 2005, but somehow got distracted with shiny things like Final Fantasy XII and Rogue Galaxy. The music is, no surprise, gorgeous, and the battle system remains simple yet addicting. Unlike IX, you do not get to see what skill you’ll get when leveling up and assigning points, which is frustrating, but definitely keeps you guessing and crossing your fingers for something stellar. Between these two games, I’ve collectively used up over 250 hours of my life. Blimey, gov!

I’d rather watch Shin Megami Tensei: Persona 4 than play it

If it’s not terribly obvious, I’m a big fan of the Giant Bomb website. It’s a place that prefers to present things within the videogames industry raw and honestly, as well as welcomes everyone to contribute to its ever-growing wiki. For myself, I’ve done some decent wiki work on Game of Thrones: The Game, The Sword of Hope II, and Musashi: Samurai Legend. I go there every day to read and watch and interact sporadically on the forums.

But I’ve only recently taken it upon myself to experience one of the biggest things the website is known for–their lengthy tackle of playing Shin Megami Tensei: Persona 4, the critically acclaimed event where the term Endurance Run got dubbed. It’s 155 episodes of varying length, with Vinny playing and Jeff constantly adding colorful commentary, and I’m just under halfway through it on episode 71. Strangely, I’m hooked, and it has a lot to do with the ridiculousness of the game itself, as well as the GB duo’s reactions to these moments. Otherwise, it looks like the kind of JRPG I used to play, but no longer have the time and dedication to handle now.

Persona 4 is an odd story, and I can only imagine it gets more odd later on. Nay, I predict it. The main character and his friends from school form an investigation team to unearth the answers to recent murders in Inaba, Japan. There’s a strange connection between these murders and a TV-world they can enter to fight shadow demons. During the time you are not fighting monsters, you can work on increasing relationships with your friends and family by doing social activities, such as getting jobs, attempting beef bowl challenges, and going to camp. Also, since you’re in school, you have to study occasionally for midterms and finals. And, when certain stars align, you can pursue romantic relationships. Oh man, that’s a lot of systems to juggle.

The First Hour‘s Greg Noe absolutely hated Persona 3, and I have to suspect he’d not like Persona 4 much more, considering that they share the whole “grind in a dungeon and then spend a lot of time socializing with friends and foes” thing; one big difference between the two is that, during battle, you can control everyone’s actions. But yeah, grinding and socializing–that doesn’t sound delicious to me either. But from a watching perspective, hey…it’s quite engrossing despite its slow gameplay. A lot of menu manipulation and a constant pausing when a list of decisions pop up; the greatest part is that it’s not me making these choices or dealing with items and switching Personas in battle and so on. That’s up to Vinny and Jeff, and they can make some silly mistakes, which might normally be frustrating on my own playthrough, but are now hilarious to witness. No, really…keep casting Bufu on enemies that heal from ice spells.

A bonus from watching this Endurance Run inspired me to pick up my bereaved copy of Shin Megami Tensei: Devil Surviver Overclocked again for the 3DS–with triumphant success, too. Though these both come from the same franchise, they are not entirely alike. The Social Linking stuff is gone or mostly diluted in Overclocked, as I have had to make a few relationshippy decisions, but otherwise you just watch a few different plot-driving scenes before going into a battle. Fights are more RTS-based than RPG-based, with character placement and the available number of moves vital to how a battle begins and ends. Individual battles are turn-based, with an importance placed on using the correct elemental spell to earn extra turns; I’m still learning the ins and outs of this, but I’m getting there, I swear. Just finishing up Day 3 after a whomping from the immortal demon Beldr…

So, while I’m not playing Overclocked, I’m watching Persona 4. It’s a nice way to stay within the game’s solar system, even if they aren’t exactly similar. All right. About seventy-plus more episodes to go until I see how Persona 4 ends. I’m contemplating adding it to my 2012 Games Completed list once I’m finished watching because…well, by that point, I will have invested a whole bunch of hours, and that should count for something.

Suikoden III is forever “now loading”

I…I think I have some bad news. I say it like that because I don’t want to admit to myself that any of this is true, as I am a man that holds on and hopes, even as everything around me crumbles, but things do look a little dire. My PlayStation 2 disc for Suikoden III, a game I have been searching for high and low over a number of years and only finally just acquired last year, is busted. Has to be. If you’ll recall, I ran into a nasty loading problem during the first hour of the game, wherein the disc spun unremittingly while the words NOW LOADING flashed at me with malice. Well, it happened again, different spot. And once again after that.

Currently, I’m in this weird place. I spent a week or two burning through all four Blackwell point-and-click games with Tara and then proceeded to kick Mass Effect 2‘s ass to the curb and then systemically achieved 30,000 Gamerscore on the nose. And then…well, I haven’t really known what to do with myself when a moment of spare time opens up. I’ve dabbled a bit more in Rage, played some more Cave Story on my 3DS, and watched maybe too many episodes of Felicity at once. Eh, let me take that back; I could watch Felicity all day long, but only up until the episode when she chops all her delicious hair off.

And so, the other night, I decided to hop back into Suikoden III and see what was happening; I had played beyond the first hour for maybe another forty-five minutes, stopping at an impasse where my party had to wait a little bit before they could meet with the higher-ups of Vinay del Zexay. Turns out, we just needed to stay at the inn two or three more times, which is kind of annoying as the inn–seeing as it has no competition in town–charges a hefty 300 suikobucks each time. After your party has rested enough, Sergeant Joe suggests heading back to the town hall to see if we can deliver our message. And we can. Hugo and friends are invited inside, there’s some small talk, and then the screen goes dark to–I assume–load an important cutscene. Only, the game goes nowhere–it just sits on that loading screen, and I sit staring at it until I realized I’ve sat for probably too long. I don’t immediately think it’s locked up, as Secret Agent Clank taught me that some PS2 games take forever and then some.

Disappointed, I shut off the PS2, examined the game’s disc, and then turned the system back on. That kind of worked the last time. I stayed at the inn two more times again, went back to the town hall again, chatted again, and watched as the NOW LOADING screen mocked me again. Well, boo to that. I have to suspect that the discoloration on the disc is problematic for loading cutscenes. That said, I’m not giving up yet. I’ll keep trying to play for as long it lets me play, and whether that means going off on one of the other main characters’ adventures, then so be it. Maybe Hugo and I weren’t meant to be. Maybe I’ll run into the same problems elsewhere. Maybe, maybe.

It might just be worse to have an unusable copy of Suikoden III in my collection.

30 Days of Gaming meme is now completed

It took me 287 days to complete the 30 Days of Gaming meme, which is a list of thirty topic trains meant to be derailed one after the other in thirty consecutive days. Another way to look at it is as so: 9 months and 12 days. Let’s go further down the rabbit hole and reduce the final count to these: 24,796,800 seconds or 413,280 minutes or 6,888 hours or 41 weeks. Fun with numbers, I know. It’s all the rage on blogs these days.

Yeah, I never promised I’d be fast with the meme, as it was meant to fill in the gaps at Grinding Down, but at some point, I just forgot about it for a good while and then later struggled with some of the tougher topics. But I have triumphed, and so here’s the roundup of all those posts. Clicky click, y’all.

Day 1 – Your first videogame (Super Mario World)
Day 2 – Your favorite character (Gremio from Suikoden)
Day 3 – A game that is underrated (Primal)
Day 4 – Your guilty pleasure game (Pokemon White)
Day 5 – Game character you feel you most like (Joker from Mass Effect)
Day 6 – Most annoying character (Tom Nook from Animal Crossing: Wild World)
Day 7 – Favorite game couple (Fran and Balthier from Final Fantasy XII)
Day 8 – Best soundtrack (Chrono Cross)
Day 9 – Saddest game scene (Nanami’s death in Suikoden II)
Day 10 – Best gameplay (Sly 3: Honor Among Thieves)
Day 11 – Gaming system of choice (Nintendo DS)
Day 12 – A game everyone should play (Limbo)
Day 13 – A game you’ve played more than five times (Super Metroid)
Day 14 – Current (or most recent) gaming wallpaper
Day 15 – Post a screenshot from the game you’re playing right now (Harvest Moon: Grand Bazaar)
Day 16 – Game with the best cut scenes (Jak 3)
Day 17 – Favorite antagonist
Day 18 – Favorite protagonist Craziest thing in a game (Zodiac Spear in Final Fantasy XII)
Day 19 – Picture of a game setting you wish you lived in (Fable II)
Day 20 – Favorite genre (RPGs)
Day 21 – Game with the best story (Suikoden II)
Day 22 – A game sequel which disappointed you (Metal Gear Solid 2: Sons of Liberty)
Day 23 – Game you think had the best graphics or art style (Aquaria)
Day 24 – Favorite classic game (Pac-Man)
Day 25 – A game you plan on playing (Deus Ex: Human Revolution)
Day 26 – Best voice acting (Blood Omen: Legacy of Kain)
Day 27 – Most epic scene ever (Mother Brain boss fight in Super Metroid)
Day 28 – Favorite game developer (Konami)
Day 29 – A game you thought you wouldn’t like, but ended up loving (LEGO Star Wars: The Video Game)
Day 30 – Your favorite game of all time (The Legend of Zelda: A Link to the Past)

Whew. Lots to read. Or not, that’s your call. To speak nicely of my own writing for a moment–and trust me, this does not happen a lot, as self-deprecation is my main form of medication–I’m pretty proud of the posts for Day 2, Day 5, Day 9, and Day 11. These are more personal than traditional, the kind of writing where there’s a story before we get to the meat of things. I dunno. Overall, I’m kind of meh about how this meme went and turned out, and I suspect I won’t be doing another for a long while. I think I am better at videogame musing off the cuff, and I now never want to write about my favorite videogame ever again; it just can’t be done, folks. Unless you’re Jeremy Parish.

All right, moving on now…

FIRST HOUR REVIEW – Suikoden III

Hey, remember when I drank a bunch of Felix Felicis and found a copy of Suikoden III recently? And then remember when I told the world how scared I was to even play it? Well, I finally did it. Play, that is. For sixty minutes and then some. Even took notes. You can read all about discolored used game discs, getting lost in the smallest village ever, and duck soldiers over at The First Hour.

I’ve played past Suikoden III‘s first hour, too. Thanks to Sergeant Joe, Hugo was able to schedule a meeting with the people doing business in Vinay del Zexay’s council building, but we have to wait at least a day; until then, the capital is ours for the exploring, and it’s a pretty big place, with lots of shops and citizens to speak with. Alas, Hugo’s not rich, so there’s not much to do. I’m guessing at some point I’ll sleep at an inn and go back for that meeting. At some point…

But yeah. Again, please check out my coverage of Suikoden III‘s first hour from Hugo’s chapters.

To infinity and Beyond Good & Evil HD once again

Beyond Good & Evil was one of the first videogames I wrote about publicly during my first attempt at videogame journalism. That was…about four years ago. And the game itself came out in late 2003. So, like eight years later, thanks to a crazy good Cyber Monday sale, I happily tossed down $3.00 for Beyond Good & Evil HD, which is the same game that I played on the PlayStation 2 back in 2007, but now with a shiny coating of high definition. To me, it kinda looks the same, but that’s probably because I don’t have an HD TV and therefore can’t pinpoint the differences.

Well, there is Achievements now. Here’s the two I’ve popped so far:


Hovercraft (5G): Power up the hovercraft


Gamble King 1 (5G): Win 3 times in the coconut shell game against Peepers

I kind of forgot how much I loved this game. I love the short musical cues that play when you enter the lighthouse or when you discover a new item; I love how Latino AI Segundo pronounces Jade’s name as Yade; I love collecting photos of strange Hillys wildlife and earning money for them; I love getting emails on the fly; I love the Star Wars vibe that a culture of homo sapiens, rhino people, and sharkfaces can live in mutual harmony; I love the give-and-take relationship that is Jade and Pey’j. I love lots here.

That said, some parts haven’t aged well–such as mouth movements not being synched to spoken dialogue–but it’s easy to overlook this kind of stuff when the game is so welcoming and enchanting. It starts fast, and really doesn’t slow down unless you want it to. There’s races to win, looters to chase down, photos to take, and security buildings to infiltrate. I paused last night before starting the mission to rescue Double H and find out what went wrong on his last mission for the IRIS Network. That starts the sneaking stuff, which is a blast, but Tara and I had to give LEGO Harry Potter, Years 5-7 some attention for a bit. To further hit home how much I love me some Beyond Good & Evil, I was wishing the entire time LEGO Mr. Weasley and LEGO Tonks were putting out LEGO fire that I was back on Hillys, snapping photos and skipping across glimmering water.

However, I’m not looking forward to winning the pellet game against Francis for his Pearl. Not one bit.

But yeah, $3.00 for a game I already own and paid over $20.00 on years ago…yeah, it’s love. Shame on you if you didn’t pick this up on Cyber Monday. Shame, shame, shame.

Still haven’t played Suikoden III yet

You might recall reading about me finally finding a copy of Suikoden III after many years of searching through shelves of used PS2 games at every GameStop I visited. Actually, I wrote about it one month ago exactly. And yet, despite my deep and unrelenting love for the series, despite my excitement over finding a copy and having it in my collection and picking up the box now and then to confirm that, yes, it is real and, yes, it is mine…I’ve still not played it. Honestly, I’m kind of scared to.

Then again, I was also a wee bit scared to play The Elder Scrolls V: Skyrim, but for different reasons. Open-world games as massive as Bethesda makes ’em can be nothing but daunting; I love them, but sometimes struggle with staying focused, with sticking to the plan, and before you know it, I’ve lost the main thread and am now just wandering around, trying to find a place to call home. Still having fun, mind you, but feeling off, like I’m playing it wrong. I want to do everything, but to do everything means total and utter devotion. Which also means time, and time for videogames is not something I have as much for as I used to, seeing as I still plan to be either a famous writer or cartoonist–whichever happens first is fine by me.

With Suikoden III, I’m worried about being disappointed and then having to deal with the fact that I put way too much thought and care into obtaining something that ultimately did not do it for me. That’s some heavy thinking there, but it’s how my mind operates; I build my own structure of hype, and it’s very hard to get down from it safely. Supposedly Suikoden III is the best of the 3D games in the franchise, but a lot of that praise was printed back when the game came out. Y’know, in 2002. It’s hard to know how to interpret those claims some ten years later. I mean, I thought Suikoden V was fantastic, even with its slow start; in fact, that eight or nine hour intro is the reason why I admire it so.

Over the summer, for seemingly no reason at all, Tara popped Final Fantasy VII into her PlayStation. I chose not to watch, but because we were in the attic The Leaky Cauldron, I had to listen, and from what I heard, it sounded bad. Some games don’t age well, and some gaming mechanics definitely don’t age well; what might have been fast-paced battles and crazy good graphics back then certainly do not cross the mark today. Final Fantasy VII and Final Fantasy VIII are games I’m scared to go back and play, and prefer to just leave them as fond memories for as long as possible. Same reason I haven’t gone back to Suikoden or Suikoden II–though, as an uber fan, I have to believe they stand the test of time.

I don’t know. Maybe I’ll just bite the bullet, put Skyrim aside for a bit this weekend, and see how Suikoden III goes. It’s gotta be better than some other PlayStation 2 games I’ve played recently, right? Right? Keep me in your thoughts.