Category Archives: playstation 1

Adding to the Backlog – Ratchet: Deadlocked, Secret Agent Clank, King’s Field: The Ancient City, Myst III: Exile

Yup, four more games. How did it happen? Well, let me tell you, inquistive Grinding Down reader.

GameStop is currently running their Power Saver Sale to make more room on their shelves for all things shiny and current. That means a lot of used PlayStation 2, GameCube, and GameBoy Advance games need to go, and as we’re all aware, these sorts of stores have plenty of stock available to push. Outdoing their buy two, get one free deal, the current Power Saver Sale is all about buying two, getting two for free. That’s, uh, an extra free game! Not too shabby.

I went to the GameStop by the Leaky Cauldron the other night, but didn’t see anything worth grabbing. Still, this sale is too good to let swim by so I decided to try again, this time visiting the closest one to my workplace. Went out on my lunch break and found both of the Ratchet & Clank games for super cheap, around $7.99 each. I scanned the shelves and bins for other titles I knew I wanted, such as Ico, more point-and-click adventures (if any exist for the PS2), Suikoden III, any of the Yakuza games, and maybe a copy of Psychonauts if I was lucky. Alas, none of those titles were discovered. The best I could find was Myst III: Exile and King’s Field: The Ancient City, both around $2.99 each, meaning these would be my freebies for the Power Saver Sale. I’ve never played any Myst games, but I did read one of the books a long time ago; from what I can tell, it’s kind of like a first-person clicking game. And I guess King’s Field is a first-person RPG starring people with deformed hands…I dunno. Going to go into it with completely fresh eyes and give it a shot.

I am, however, most excited about the Ratchet & Clank games. That series, mainly the original trilogy, had some of the best gameplay to offer on the PlayStation 2, and I had just started moving over to new consoles when the spin-offs and tie-ins came out. These are sure to be a blast, and all that remains for PlayStation 2 playable titles in the series is Ratchet & Clank: Size Matters.

To be honest, I’m getting a little bored with my current Xbox 360 selections. Considering that I recently went back to a five-year old game simply for Achievements, something needs spicing up. My videogaming, that is. And if I’m going to go back and play five-year-old games, I might as well go play some good ones from the PlayStation 2. Well, hopefully good.

The sale ends on April 24, 2011 so get to it. Plenty of great games still available for all three systems. I suggest you go searching, too.

30 Days of Gaming, #9 – Saddest game scene

I’ve been struggling with this topic from the 30 Days of Gaming meme for a bit, and I didn’t want to just cop out and say that, obviously, the saddest moment in gaming for me is when my absolute favorite character unfairly sacrifices himself for the greater good. I already wrote about that. So I had to think, think, think, and all I kept hearing inside my head was a cold, solid thud. Over and over. Thud. It wasn’t inspiration falling down, giving up, calling it quits, ready to rest in eternal darkness; it was Nanami.

Suikoden was all about politics and war. Suikoden II threw a third ingredient into the mix, a healthy dose of friendship. This showed up in the form of the main character and Jowy, as well as the main character and his adopted sister Nanami, a fiesty, good-hearted girl that more than often spoke on his behalf. She’s a worry-wart, caring deeply for everyone she comes in contact with, as well as a highly trained martial artist; later on in the game, when she learns that her brother and Jowy are both commanding opposing armies, she pleads with them not to fight. However, love keeps her around, keeps her by her brother’s side, all the way to the end when, in Rockaxe Castle, she falls trying to protect those she cares about from being ambushed.

Thud.

You can hear the horrible noise at 1:30 of this video:

And the part that makes it so sad is just how sudden it happens. Nanami skillfully deflects every arrow but one, and then she’s down for the count. No stagger, no moment of shock–just a body giving away. There isn’t even time to comprehend what happened because Gorudo and his men shout “BOSS BATTLE!” and away you go, desperate to get back to your big sister, to try and save her. Which doesn’t happen.

It really doesn’t take long in Suikoden II to forgot that the main character and Nanami are not related to each other. Some of her last words touch on this, how she was so happy to have a family. To even be Jowy’s friend.

Just like with Gremio, Nanami can be saved. However, it’s a little more complicated than simply collecting all 108 Stars of Destiny so I’ve never seen it accomplished. And never will. Nanami has always–and will always–end with a spiritless thud.

30 Days of Gaming, #2 – Your favorite character

I grew up in a small, New Jersey town known as Smithville, which is historic, quaint, and brimming with flesh-biting bugs in the summer. It’s the sort of place many know not, and I’m okay with that…mine forever more, as they say. I lived on a street that “ended” with two cul-de-sacs, and it was the kind of place where families raised their kids together at the same time, meaning I grew up with my neighbors’ kids at pretty much the same pace. We were all right around the same age, same grades, same what-have-yous. We hung out after school and on weekends, we went to planned BBQ parties, we fought with each other and made up, and had to deal with bullying and betrayal and boring bus stops in the morning. And through all of this was our parents, watching over, making amends, playing host to sleepovers and carpools, and one parent stands out to me especially in terms of today’s 30 Days of Gaming post: Mrs. B.

Mrs. B and her family lived directly across the street from my house. My family and hers were very close, as well as strangely similar in terms of kids; she had two daughters and a son, same as my mom and dad, and we were all pretty much four years apart too. We were destined to interact with each other. Anyways, Mrs. B worked the nights at the KayBee Toys in our local mall, and her son mentioned to me one day that she was able to get some great deals on the latest PlayStation games thanks to her employee discount. I believe he got Frogger 3D and Tony Hawk’s Pro Skater that year for Christmas. Luckily, I was able to work out a deal between my mother and Mrs. B to obtain a copy of Suikoden, a game coming out shortly before Final Fantasy VII that impressed me greatly from a preview article in some long-lost gaming magazine. As a youngling, I didn’t purchase many games so the ones i bought had to matter. I don’t remember where I got the cash from, but I do remember handing it over to Mrs. B with boyish excitement. And then I waited, and waited, and waited, and finally the game came back to me with a nice little note, too.

Suikoden is a game I can talk about for many paragraphs, but we’re not here to talk about the game itself. Instead, a single character from it still lives in my head, falling down countless times, truly living up to his Star of Destiny, churning my stomach into knots. Yup, my favorite character is Gremio:

Servant to the McDohl family after one of Barbarossa Rugner’s Six Great Generals, Teo McDohl, saved his life, Gremio helped raise the general’s son Tir. He ended up playing both the role of a servant and a parent since Tir’s father was constantly away and his mother died some time after giving birth. He becomes a permanent party member for much of the beginning of the game as Tir escapes pursuit and begins to build his own rebellion army. At one point, Tir and company rescue a famous doctor from the prison operated by Milich Oppenheimer, another one of Barbarossa’s Six Great Generals. Before escaping, Milich traps everyone in a room and releases flesh-eating spores, which threaten to consume the entire party. Gremio is able to open the door, granting everyone freedom, but then locks himself in the room, afraid to let the spores get out. Here are his final words to Tir:

“Young Master, can you hear me? I’m sorry I can’t protect you any more … But now that you’ve grown up, you no longer need my protection. Young Master…You make me proud. I wish Master Teo could see you now. Young Master. I think it’s time to say goodbye. I can’t see anymore. Young Master. I’m proud of you. Promise me you’ll always follow your heart. That is my first, and final…request…”

In battle, if Tir’s health falls too low, Gremio will actually protect him from further damage by using his own body as a shield. Outside of battle, all the way to the end, he continued to protect his young master, no matter what the cost. It’s no wonder why Gremio is the Tenei Star (Heroic Star). What’s really sickening is that Milich can be recruited after all this to join Tir’s fight in the Gate Rune Wars.

Aerith’s death in Final Fantasy VII did not affect me as much as Gremio’s did. Both were surprising, sure, but his more so. It did not feel like a “great character death” sort of moment, just another prisoner rescue mission. I even remember loading him up with the best items before getting ready to leave the prison, only to not have lost just him, but everything he was carrying. Tir already loses his father early on in the game, and then shortly after he loses the man he called both father and friend. Suikoden is all about tragic losses actually.

I didn’t find out that Gremio could be resurrected before the final battle for many months. To do so, you simply have to recruit all 107 other Stars of Destiny, which, at the time when there was little Internet access and only magazine features to go off of, was very difficult. But I did it, and seeing him and Tir reunite just as the emotional cup overflowed really cemented his potency in my mind. It only made defeating Barbarossa all the more sweet.

Gremio is the sort of character easy to bond with. He’s caring, careful, and stubborn where it counts. He also makes a mean special stew. Thanks, Mrs. B, for letting me get to know him, if only for a little while.

Lara Croft is the new Lara Croft

It seems that nowadays one can’t sneeze without getting a little snot on a videogame series reboot. And strangely, Tomb Raider has had…um, multiple reboots, all within a relatively close timeframe. Tomb Raider: Underworld, available on most current gen consoles, gave the game a new polish and set of tools. And then there’s the recent release of Lara Croft and the Guardian of Light, which was a download-only game that focused on co-op play and did not look like a traditional 3rd person action adventure. Each one tried to better the previous version, and yet none seemed to really capture that awe and wonder of exploration and isolation that the original PlayStation title did so effortlessly.

And so the world is trying again with…Tomb Raider!

Yup, that’s the name of the new, forthcoming game from Crystal Dynamics. Don’t get it confused with Tomb Raider. That‘s the original one. So, there’s Tomb Raider and Tomb Raider. Easy enough to set apart, right? Good, good. Oh, and Lara gets a makeover, or rather a dirtyover:

More details about this new rebirth will be revealed in the next issue of Game Informer. I’m interested to see what changes are made to rewrite Lara’s origins, and whether it’ll be faithful to the original aim of the series and not an Uncharted clone, which, funnily enough, is in itself a Tomb Raider wannabe. Time will tell. Bonus points: bow and arrows are badass.

Five Games I’m Very Thankful For

This week in the United States, it’s all about turkey, parades, football, and family fun. Better known as the holiday Thanksgiving, but I’d much prefer it dubbed Givingthanks, as that’s the point of it, a point which, seemingly, is undermined time and time again thanks to things like tryptophan and Black Friday shopping sprees. We’re supposed to be thankful—for family, friends, love, health, security, and, of course, videogames. Some might even consider them family and friends.

And so, in no particular order, here’s five games I’m eager to give thanks to for a whole bunch of different reasons…

Suikoden

Suikoden was the start of everything for me in terms of roleplaying games. I had sadly—and stupidly—missed the plethora of strong RPGs on the SNES and only dipped my toes into the genre once I got to the PlayStation. Think I tried out Beyond the Beyond and maybe something else before pre-ordering Final Fantasy VII and waiting patiently for it to hit its release date. To help ease the pain of waiting, I ended up picking up this anime-looking RPG called Suikoden for no clear reason I can recall. It just looked…interesting. And boy was it! Here’s what I ate up: a plot brimming with war and family politics and unforeseen death, as well as magic, an awesome castle that grew as your army grew, and a unique—at least to me—fighting system that encouraged combo attacks with like-minded allies. This game was pretty much the opposite of the eagerly awaited Final Fantasy VII; it sported sprites for graphics, focused on collecting 108 characters, and was smaller in scope, and yet I’m more thankful for its existence than that Square blockbuster. In fact, I’ve gone back and replayed Suikoden numerous times while Final Fantasy VII was last touched when I beat it back in late 1997.

New Super Mario Bros.

This one sits extremely close to my heart. See, a few years ago, my mother and I were flying out to visit my sister in Arizona. I had, only weeks before, gotten a Nintendo DS Lite, with two or so games in my collection. The one I was currently playing while sitting next to her on the four hour flight was New Super Mario Bros., and I was actually just toying around with the slew of mini-games included within the main game’s cart. My mother leaned over and uttered some words I never thought to hear: “Can I try?”

So I showed her how to hold the console and use the touchscreen/stylus, and the rest is history. While out in Arizona, she just had to get a DS of her own (a pink one), as well as some games, such as Brain Age and Brain Academy and those kind. She still plays it frequently to this game, having built a good-sized collection of hidden object games, puzzlers, and interactive story-based games. For all I know about my mother, this was the first time she’s ever played videogames, and now we even have lengthy conversations about ‘em!

Super Metroid

Super Metroid is a game that taught me how to pay attention to everything. And I do mean everything. Boss battle patterns, cracks in the walls, tiny crevices perfect for roly-poly Samus to roll through, the undiscovered parts on the game’s wonderfully intricate map. More specifically, I’m talking about that part where Samus has to watch some space alien critters wall-hop up a long stretch of map to reach freedom and then do the same thing herself. That required a lot of paying attention to. As well as trial and error. Still, to this day, I have trouble wall-jumping in that game. I can maybe go once or twice up, but hitting the third or fourth jump really requires a certain thumb-to-button rhythm not found in my veins.

As frustrating as this section was, especially for a young boy on the brink of insanity, I’m more than thankful for what it taught me. Patience and practice do make (almost) perfect.

Shadow of the Colossus

Speaking of patience, enter Shadow of the Colossus. This is the game that stands tall and proud behind the “are videogames art?” debate, as well as standing tall and proud on its own merits because it’s an absolutely phenomenal gaming experience. It’s basically a straight boss run, with each colossus a puzzle of their own. Like Super Metroid, this game really asked a lot out of the gamer in terms of paying attention. One had to first figure out how to get Wander up on the colossi. Then they had to get him towards its weak point, wherever that was, and then they had to stab a bunch of times and pray they didn’t tossed off like a ragdoll. If they did, well…you had to start all over. But each subsequent colossus was worth it, and conquering them was a mix of teenage jubilation and eerie sadness. I’m thankful this game made me feel so confused emotionally, more so than any other at this point, but I’m even more thankful for what it didn’t do. The world within is more or less barren, save for a lizard or eagle, as well as the titular colossi, which meant no mindless sword-fighting enemy troops. It also meant no sidequests or towns to visit or people to converse with. It was just you, the colossi, and the hope of saving a loved one. Shadow of the Colossus gets to the point like no other title.

Tetris

Without Tetris, high school study hall would’ve been pure torture. Thanks to the power of nerds worldwide, everyone that got a Texas Instrumental calculator—so long as you knew someone who already had it on their calc—was able to play the legendary and seemingly unbeatable puzzle game from Russia. It worked just like the GameBoy version, but I don’t remember it having sound, which was fine and all, considering most of us were playing secretly beneath a trapper-keeper in class. It also helped on the bus ride to and fro. It’s biggest plus was that no one ever beat it; you just played and played the same few levels over and over again, each time differently thankfully enough, and that was all one needed from Tetris.

That’s plenty of thanks from me. Greg Noe, over at The First Hour, came up with a good number of multiplayer games he’s thankful for–do check out his article as well! Do you have any games you’re extremely thankful exist? Speak up!

Some RPGs I’ve never gotten to play and maybe never will (PART ONE)

I once lived only on wishful thinking, and one of those gleaming nuggets was this: to play every videogame that came out. That hope quickly dashed itself into non-existence when I learned about time and money and headspace and all that jazz that keeps us from spending hour after hour in a digital world. And so, as it often happens, a good number of videogames get released and pass on by. Sometimes, if I’m lucky, I can test a demo out and get a feel for whether I really need to play more or not. Most of the time–eh, no. And back in the day, back before online Let’s Play forums and countless YouTube videos, not playing a game yourself really meant not experiencing it all, save for some magazine articles, tiny screenshots, lunchroom gossip, and whatever magic your imagination could work.

And that’s sad. I’ve missed out on a lot of videogames over the years; there’s just not enough time to play ’em all, as much as we’d all wish there was. RPGs especially, considering the majority of these are 3o+ hour games versus the more standard 8+ hour adventures of non-RPGs. They take so long of a time to play that when you do finally hit the end credits, a good four or five new RPGs were already released and taken off the shelves for other new releases. Oi.

Anyways, here’s some RPGs that I, unfortunately, missed the boat on:

Final Fantasy X

Something happened here, and I still don’t understand it. See, I played pre-ordered Final Fantasy VII and started playing it the very day I got it. Same goes with Final Fantasy VIII. I did not buy Final Fantasy IX immediately, but I really didn’t wait too long to get that one. Then I went to college–the very same time Final Fantasy X dropped for the PlayStation 2. Oh man, was there hype! This one was sporting voices. People were going crazy over it, and I just didn’t have the time or money to invest in it. Alas, I did not know many other gamers in my dorm, and so this passed on by without a beep. By the time Final Fantasy X-2 came out, I was over the idea of going back to see what made it so special. Was it 95% soccer under water and 5% fun? Can’t say. But I feel like I should try to play it eventually considering just how many of these Final Fantasy games I’ve already played at this point. Funny enough, a used copy still comes in at like $20.00.

Alundra

Modeled very much after The Legend of Zelda: A Link to the Past, Alundra was about a boy with the power to go into people’s dreams and fight back their nightmares. It was released for the original PlayStation in 1997 and went with the exact opposite of what that system was trying to push. 2D sprites and anime-inspired FMV were its most obvious strong points in terms of visuals. Heard the puzzles got hard, and the music very repetitive. However, I distinctly recall never seeing this game on store shelves when I’d be browsing.

Suikoden III

This is the series that truly started it all for me. Loved the first game, loved the second game even more. That seems to be the status quo for just about everyone that set off to collect 108 Stars of Destiny. And then I completely missed out on III and IV (the latter is supposedly a good thing)…again, I blame college. I had very little time to play back then despite my continuous subscription to PSM for all four years of learning. Anyways, heard that this one kept up the grand tradition of an epic story of war and waging politics, but this time did it through several different POVs. Not sure if the 3D models have aged well–I mean, they were only just okay in Suikoden V–but I still feel like I missed something solid here.

Secret of Evermore

There’s traditional fantasy RPGs, like Final Fantasy, and then there’s this. Like Earthbound, Secret of Evermore strives to be quirky. That’s kind of all I really know of the game. Oh, and that you follow a boy and his shape-shifting dog (yes!!!) through a fantasy world reflecting different periods of time and the magic system throughout is focused on alchemy. Sounds good to me. Really good, actually. A shame I knew nothing about it back when I owned an SNES and spent all my car-washing money on Shaq-Fu. No, really. I bought Shaq-Fu. I’m saving that juicy story for another time on Grinding Down; y’all will just have to wait. Insert evil laughter.

Grand Theft Auto: San Andreas

Wait, what? You’re shouting at me? Grand Theft Auto isn’t a role-playing game series! There’s no turn-based action gameplay or any stats to worry about! Hmm…maybe not the first four games or so, but from what I’ve gathered, that all changed with GTA: San Andreas. Character development is totally a thing, with clothes and accessories affecting how the streets see the main protagonist. One also has to eat and work out to stay slim and fit, and there’s skills to work towards (driving skills, firing skills, lung capacity skills, bowstaff skills). Sounds like quite an RPG! I’ve always had trouble staying interested in these sorts of games, but if the above is true and solid, well…this might be the GTA for me.

Well, that’s all for this post. Certainly there’s about a hundred more RPGs I’ve yet to play, and you’ll find out about them down the road. Have you played any of the above? Tell me in the comments below. I’d love to know if any of these are worth tracking down–if possible–and playing this day and age.

New friend request from Chocobo’s Crystal Tower

Many Facebook games pass me by day in, day out. I prefer it that way. I think the website did something recently to hide the thousand and one status updates pertaining to Farmville cows and one’s desperate plea for wood (::snerk::), which I’m eternally grateful for because you can only see so many of those before you begin to worry, not only about your sanity, but that of your friend’s. And when I did play a few Facebook games, such as Farmville and Pet Society, rarely did I ever choose to tell my friends about my latest in-game accomplishments. It’s not my style. I mean, I don’t do it with Fallout: New Vegas, rushing over to my laptop to alert everyone online that I completed the High Times quest and they should “like” this. No one cares.

And so it takes something special to get me into a Facebook game these days. Most are often click-spammers, lacking depth and forcing social interaction left and right. Thus, I was shocked to learn that Square Enix released two games for Facebook this week, both related to their Final Fantasy series: Knights of the Crystals and Chocobo’s Crystal Tower. I did not glance too long at the former title as it is very much a Mafia Wars sort of game, but the latter hooked me with its chocobo raising and RPGness.

I mean, the most fun I actually had in Final Fantasy VII was raising, breeding, and racing chocobos to obtain that ultimate summon spell hidden on a tiny island that only a special chocobo could get to. Took many long hours, as well as a strategy guide, but I did finally get it. And I ended up growing pretty attached to my giant magical birds, too.

So, in Chocobo’s Crystal Tower, which is currently in beta status, you raise chocobos on a ranch. You feed them, brush them, adorn them with adorable outfits, and, when they are old enough, send them off to a local tower to battle enemies, collect treasure, and gain experience. You can also breed your chocobo with other players’ birds. Everything takes time, which is fine, and you can spend your earned gil on decorations for your ranch, food, or special outfit items. The game also supports Achievements. It’s simple fun, with a cutesy art style and classic soundtrack; it’s biggest selling point is, naturally, hearing that instantly recognizable kweh! from your chocobo. Warms my heart every single time.

The game does a decent job of explaining most of its important parts to the player during the tutorial, but it’s a bit slow going, especially since none of my friends are playing it with me, and there’s some horrible load times as you switch between menus. I even got locked up on a loading screen and had to refresh out. Also, my current chocobo star Tiktok recently came back from a dungeon missing all of his gear (French hat, shirt, rubber boats), and I have no idea what happened or how to find out. Love throwing gil down the drain. We’ll see how long this one keeps me hooked…

Here’s the link to the game’s main page if you’re interested in giving it a shot.

BONUS QUESTION: How do you pronounce chocobo? Is it cho-co-bow or choc-oboe? Tara and I say it differently.

A night of Tekken 2 and Tony Hawk

Progress is slowly being made on setting up the living room at the Leaky Cauldron, with the most important part being the entertainment section where all the videogame systems go. Right now, we only have the Xbox 360 and PlayStation 2 up and working; the Wii and SNES will come later once we find all the wires and space for ’em. This is a little embarassing, but I only noticed that there were more audio/visual ports in the back of the TV as we moved it from apartment to apartment, and that means having multiple systems plugged in and ready to go without having to switch wires in and out all the time. Go ahead, call me a n00b. I deserve it.

Tara wanted to play some games last night, and since we were having trouble finding a certain wire for the SNES we went with some ol’ PlayStation games because, well, the majority of my Xbox 360 games are very much single-player experiences. Watching me play Fallout: New Vegas actually puts her to sleep, she says–but she means that in a nice way. Evidently, the sounds from V.A.T.S. and menu clicks are like white noise to her, very soothing and not distracting at all. To each their own, I guess.

First we rocked some Tekken 2, a game that really has not aged well. Those blocky, stiff characters really stand out as…blocky, stiff characters. Especially the bigger dudes like King and, um, Paul Phoenix’s hair. And speaking of characters, I didn’t have all of them. Must have erased my memory card save a long time ago, but now I’m itching to unlock everyone again just in case we ever feel the need to play a fighting game again. Having options is nice.

I remember when I first got my PlayStation; it came with a demo disc that had a slew of interesting titles on it. One was for a couple of rounds of Tekken 2, and it was all I played. Over and over and over. The same two characters, the same boring black background level, the same time limit. But over and over I played, trying to learn all the moves and throws, loving every instant replay it showed me. I remember thinking this was THE game to get, and soon after I did get it. And still have it. Playing it now, I can obviously point out its lack of depth (and side-steppin’), but it’s still a classic fighting game, with fun characters and bizarre snippets of FMV.

After a couple rounds, we moved on to some Tony Hawk’s Pro Skater 2. Oh boy. Tara was Wolverine and I was that Eyeball logo character. We did some free-skating in Suburbia and Los Angelos, falling down a lot and constantly goofing up strings of tricks, and then created characters in our own likeness. Well, mine could’ve been fatter. Did some more skating, skipping every rap song in the playlist. Was a lot of fun actually, and now I really want to revisit some older games that I haven’t played in a good ol’ while. Too bad Fallout: New Vegas is here, demanding the majority of my free gaming time. Yes, “too bad”…ha!

15 Games in 15 Minutes meme

So, there’s this 15 games in 15 minutes meme going around the Interwebz, and it’s been many moons since I participated in one of these things. The rules are simple and as follows: List 15 videogames you’ve played that will always stick with you. List the first 15 you can recall in no more than 15 minutes. Don’t take ages pondering this one over that one over that one. Just react.

And here’s my 15 in no special order:

  1. Suikoden II
  2. Super Metroid
  3. Shadow of the Colossus
  4. The Legend of Zelda: A Link to the Past
  5. Super Mario Bros. 3
  6. Fallout 3
  7. Chrono Cross
  8. Jak and Daxter: The Precursor Legacy
  9. Dark Cloud 2
  10. Command & Conquer: Red Alert
  11. Twisted Metal
  12. Super Mario World
  13. Animal Crossing: Wild World
  14. Metal Gear Solid
  15. Final Fantasy IX

Some of these might surprise y’all. Why Chrono Cross and not Chrono Trigger? Why Final Fantasy IX and not Final Fantasy VII? What the bleepy-bleep is Dark Cloud 2 doing here? Naturally, I have my reasons, and I think it’d be good to explore this more, but for now, let’s just leave it all as a meme.

What are your quick, unforgettable 15? Feel free to post ’em in the comments below.

Talking about the hey days, olden times, way back when, the good old days

One thing that I’ve sadly slipped into here at Grinding Down is a routine, and that routine involves talking about all the new videogames I’m playing currently or the new games I want to really play once they are released to us savage animals the public. I mean, this isn’t the worst thing, as some times it’s fun to muse on about how much Niko Bellic is a jerk or what life is like in a little game called Fallout 3, but I also started up this videogame blog to talk about all kinds of games, especially ones from the yonder years, not necessarily Pong era, but older games of the last two decades that just don’t get touched upon much more because of all the 3D bullshit and hands-free console apps and whatever new shiny thing is put on a pedestal for us to look up at in awe and wonder. Can you tell I’m not terribly impressed with 3D witchcraft?

Maybe it’s thanks to E3 and its global domination plans to win over all gamers with nostalgia-limned titles like Donkey Kong Country Returns! and a Kid Icarus title for the Nintendo 3DS or that adorable and quirky Kirby’s Epic Yarn…you know what? Too many to list. I’m sure many of you can name the rest. Maybe it’s from all the “let’s play” articles I’ve been reading lately. Or it might have to do with my recent string of purchases on Xbox Live, with Street Fighter II Hyper Fighting and the arcade-like throwback of ‘Splosion Man. Lastly, maybe it’s because I can sometimes hear my yellow-faded SNES in the back of my closet calling my name from time to time to bust him out and have a go.

Either way, these games exist.

And I want to talk about them. Sure, every now and then I do a piece on games I regret parting with, but that’s not enough. And this is where it gets hard because you’d think there’d be nothing new left to write about, oh, say Final Fantasy VII or Super Mario Bros. or Suikoden II. Actually, I bet Greg Noe would agree that there’s not enough written about Suikoden II at this point; it is, after all, one of my top five games OF ALL TIME. Still, it’s not like you can write up preview reports for PlayStation 1 games or speculate about how awesome it’s going to be to play as Solid Snake all the way through Metal Gear Solid 2: Sons of Liberty. I kind of like how things are done occasionally over at Verbal Spew, with articles more or less just exploring these games of the past, comparing them to the nowadays, maybe not even.

But yeah, hopefully soon I can put down some words about videogames that most likely aren’t even being thought about during this crazy E3 black-hole. I love my Xbox 360 and many of the current generation games, but I also love my SNES and PlayStation 1, a system I bought all on my own, as well as every game I got for it, making it extra special to me, a working boy in high school; these loves do not outbid the other; they are the same, as they really should be, and I just don’t ever want to forget the building blocks that got us to today.

P.S. I got the strangest sense of déjà vu when writing this post. It’s still tickling me now.