Category Archives: nintendo DS

Games Completed in 2011, #15 – Picross 3D

Puzzles–this game’s got ’em. Certainly over 350, which is the total number I’ve completed at this point, which includes all the main in-game puzzles, as well as a chunk of downloaded puzzle packs. Either way, at this point, I’m calling Picross 3D completed, especially because my sister Bitsy wants to play it when she’s home visiting family over the summer. I let her take it for a test drive over the Christmas holidays, and she took down around 75 puzzles so far, but has plenty more to chip away at.

I’ve talked about Picross 3D in the recent past here at Grinding Down. It’s a really fun game that, despite being very mathy, is amazingly addicting. Each puzzle takes anywhere from five to twenty minutes to complete, and it was easy to just say, “Oh, well…one more puzzle.” Hours would slip by, and my Nintendo DS would suddenly need charging. You get into a sort of groove with this title, a title that was released at $20.00. I’m now seeing it on sale for $9.99. If you see this for either of those prices or lower, just pick it up. You won’t regret the decision, I assure you. There’s a lot of content here in an easy, friendly package, with bouncy music and simple controls.

The last few puzzles from the final section of Hard mode were a bit maddening, requiring me to use Quick Saves to not constantly lose 15 minutes of progress. I did not unlock every silver and gold puzzle from each section, and that’s okay. Sure, that means one less shape to guess over, but the desire to unlock everything here is not as strong as in other titles. It’s rewarding enough to complete a 10-minute puzzle all on your own, using your brainpower and math skills and twirling the hunk of blocks around with speed and control, with ferocity. And now to just sit back and wait for the horribly named Picross 3D 3DS. You know it’ll happen.

Vitally important question time: do you pronounce it PEE-CROSS 3D or PICK-CROSS 3D or PIE-CROSS 3D?

Videogames I’m definitely buying in 2011

I kind of thought this would be a light year for DO WANT games, but with each day that hits anew I’m finding myself becoming intrigued more and more with shiny new titles. Too many to remember by remembering alone at this point, which is why it’s great that I have this Grinding Down blog, which is now being used as a forthcoming grocery list, but hey, it still loves me. That said, let’s get to the meat of this post, the tenderloin, the chicken cutlet, the bacon bits.

Here’s everything I’m planning to purchase this year videogame-wise so long as I don’t get mugged in a back alley:

LEGO Pirates of the Caribbean: The Video Game

Release date: May 10, 2011

I’ll have some demo impressions up soon for this one, but I’m pleased from what I’ve already gotten to experience. Sure, it’s the same formula over and over, but it always works for me, and they absolutely nailed the way LEGO Jack Sparrow runs. And it’s one of the franchises perfect for playing through co-op, especially with a loved one. Also, Tara already suggested the next great franchise to LEGO-ize: Back to the Future! Mmm-hmm.

Bastion

Release date: Q3 2011, but I’m hoping for early summer

Like a painting brought to life, Bastion looks simply beautiful. That would be enough to get me interested, but then I learned it’s a mix of action elements and RPG elements. Sold!

Deus Ex: Human Revolution

Release date: August 23, 2011

Any game that can be played in multiple ways is a good game to me. Variety trumps linearity. Especially if one of those ways is all about being sneaky and non-confrontational. It kind of reminds me of Fallout 3 in that sense, but shinier, slicker, with more vibrant highlighting. I should, at some point, go back and play some Deus Ex: The Conspiracy even if it hasn’t aged too well.

The Elder Scrolls V: Skyrim

Release date: November 11, 2011 (11.11.11 for the cool people)

Pretty sure I won’t be the only one picking this up in November. It’s only a huge followup to a huge followup. I’m very interested to see what’s changed from Oblivion to Skyrim, as I was always fond of exploring that game’s world, but found the combat and quest system to be a bit disappointing. Here’s hoping, but it’s gonna be epic no doubt.

Assassin’s Creed: Revelations

Release date: November 2011

Assassin’s Creed: Brotherhood was certainly a surprise. It was not, as many feared, just a quick cash-in on a building franchise. In fact, it only made the claim truer that, yes, Ubisoft, knew what it was doing with its stabby-stab games. Multiplayer is back, and that’s great as it’s some of the only multiplayer I’ve played and enjoyed. But when is Assassin’s Creed III really coming out?

Animal Crossing 3DS (no official title yet)

Release date: August 2, 2011

Very few details exist, but you’ll supposedly be the mayor of the town in the next iteration. Maybe that will lead to more control over shops and such. Either way, this’ll give me a reason to buy a 3DS game. Buuuuuurn. I think they could do neat things to with Play Coins and StreetPass functionality, but time will tell. If it’s the same freakin’ game all over again, I’m swearing off the series for good.

Fantasy Life

Release date: Sometime in 2011

Fantasy Life is turning out to not be the Fantasy Life I remember seeing previews for many moons back. It’s instead getting revamped for the Nintendo 3DS, and while the art style and graphics have sadly changed, here’s hoping the gameplay–a life sim in a medieval fantasy setting–hasn’t. I’ve always wanted to know what it’s like to sell fruit in an open market to a range of peasants.

That’s all I can think of right now. I’m sure I’m forgetting a few games, and I’m sure I’ll want another five within a few weeks, but such is the life of a gamer, I guess. Naturally, I can’t list impulse buys, Fallout: New Vegas DLC, and games to add to my PlayStation 2 collection as they go on sale, but yeah…games. I love ’em.

Five things make a post, or it’s time to Ragnarök!

5. The next Assassin’s Creed game has been revealed, and it’s titled Assassin’s Creed: Revelations. Please note that it, like Assassin’s Creed: Brotherhood, is missing a number in it. What does that mean? ::shrugs:: The newest game is rumored to be the last for Italian superstar Ezio, bringing his journey full circle to line up with Altair and Desmond. And the multiplayer aspect is coming back, too, which I think is fantastic. I never expected myself to become so interested in this series after its lukewarm first game experience, but here I am, waiting and wondering. Comes out this November, probably right around the same time as TES V: Skyrim, just to mess with me.

4. The Arbiter, upgraded to level 3 and rocking a tingling Shock Omega mod, is currently my weapon of choice in Ratchet: Deadlocked. This thing is just a beast, taking out dropships in two shots. Mmm:

3. As much as I adore Norse mythology, I’m not interested in the slightest over this new movie Thor. I mean, if I want to look at cheese, I’ll open my refrigerator. That said, there’s a browser-based game called Thor: Bring the Thunder! and it looks simply gorgeous. Colorful 16-bit sprites in what one could describe as Mega Man with a lightning-fused hammer. However, I think a better title would’ve been Thor: Time to Ragnarök!

2. I downloaded two demos on the Xbox 360 yesterday: LEGO Pirates of the Caribbean and Red Faction: Armageddon. Unfortunately, due to time restraints and the constant distraction that is Netflix, I’ve not been able to try either of these yet, but will most likely give ’em a run over the weekend. Not expecting much from the latest Red Faction title, but I do love me some LEGO action. Hope it’s as fun as the movies were (well, the first movie at least).

1. I finally earned the highest amount of G in the latest bazaar in Harvest Moon: Grand Bazaar. This meant selling everything I had in my bag, including a huge piece of gold I was lucky enough to find attached to my body after jumping into the river seven times. I was so excited for this as I knew that the highest seller won a prize from the mayor. Maybe it was a trophy? Or a huge bag of gold? Or his daughter’s hand in marriage? No. No, it wasn’t any of those. I won a bottle of milk. Ffffffffffffff.

And that, dear Grinding Down readers, has certainly been a post.

30 Days of Gaming, #15 – Post a screenshot from game you’re playing right now

I’m gonna take advantage of today’s topic train from the 30 Days of Gaming meme to also link to a new review I did for The First Hour. It’s of Harvest Moon: Grand Bazaar, the most recent iteration of the seemingly popular farming sim games. I covered the game’s first thirty minutes, and most of that time was spent in a slow tutorial downpour. I’ll be back at a later point in time to dig deeper into the game because–no matter what–I’m going to at least get through an entire year of this slog.

Here’s the image I’d like to present to y’all to represent the game, and the reason I’m picking it is for the absurd amount of G this character has:

I think the highest I’ve accumulated at this point is around 15,000G, and that’s after selling everything I owned–including my very soul–at this week’s bazaar. Oh, and Antoinette is totally snobby to me, too. Why anyone would want to pursue her for marriage is beyond me. I’m going after Sherry, but at this point, it seems like it’s easier to get chickens to like me than actual people. Sad and disturbing, but also very true. Ah, the life of a farmer…

The Nintendo 3DS battery life is seeing red

I played a lot of Picross 3D yesterday on my Nintendo 3DS, closing the lid when I needed a break, opening it up when I wanted to break something into a blocky but adorable household item. This meant never powering down or placing the system in its charge cradle–I packed it away for the previous Easter weekend trip down to see my father and sister and didn’t feel like setting it up again just yet. So it was little bits of gaming here and there. Also, please consider that the majority of the puzzles I’m currently doing in Picross 3D average about 10 to 15 minutes each, sometimes more if I have to redo them because I suck at math and deduction.

In short, I went from having a fully charged battery to near power loss in only a couple hours. Around three if I was to guesstimate. But here’s where it got interesting. When my DS Lite would start to lose its charge, a red light would appear on the top right of the handheld, indicating that, if possible, charging would be greatly appreciated. The truth is that one could keep playing their red-limned DS Lite for at least another twenty to thirty minutes so it was not super vital to rush over and plug that baby in.

When my Nintendo 3DS flicked on the red light, I assumed the same. And you know what they say about assuming, right? I couldn’t have glanced away for more than a minute before that red light changed chaotically–it began blinking, and not a slow, steady blink, but one that signaled something terrible, like a countdown or a malfunction or something on the fritz. I was amazed to see how quickly this system was signaling that it needed a charge; I used a Quick Save for my current Picross 3D puzzle and hurried over to set up the 3DS charge cradle. The thing was still blinking like a madman when I returned it to its home so I don’t know exactly how long that blinking goes on for, but my guess is certainly not twenty to thirty minutes.

We’ve all known the battery life sucks for the Nintendo 3DS. I mean, I wasn’t even using the 3D slider or any crazy apps, just playing an ol’ regular DS game, and it still sucked away more quickly than normal. I really just need to not rely on the 3DS as my main traveling system, and only keep it around to show folks some of its neater aspects, like 3D pictures, Face Raiders, and my collection of Lord of the Rings Miis.

P.S. Isn’t it simply hilarious that I’m playing a game called Picross 3D on my Nintendo 3DS…and it’s not in 3D? Send in the ROFLcopters to take me away.

Setting the new consoles loose

Looks like its Spring cleaning time for the videogames industry. Bizheads all over are tossing aside their aging children to make room for newer, shinier ones. Let’s take a look at what’s happened over just the past few days.

Nintendo announced their plans to release a brand new console in late 2012. The device will make its first public appearance at E3 2011, as well as be playable, which starts on June 7 in Los Angeles. Goodbye, Wii, and hello, Wii Wii (or Wii 2 or Wii Are Trying Again or Wii Do HD or whatever they end up calling this mysterious Project Cafe). Not that the company seemed to really care about the Wii for some time, and it looks like The Legend of Zelda: Skyward Sword will be the last hyped game for the system before its dumped into those bargain bins at Best Buy for kids many years late to the party to pick up for super cheap.

Nintendo seems to also be phasing out DS Lites, stating that once a retail store sells through its current stock…that’s it. No more after that. I guess this is to make more room for the 3DS and the–to some people–stronger upgrade of the DSi. That’s a shame, especially since I consider it my gaming system of choice; many stores and websites seem to still have plenty in stock though, and they are the most affordable version. If you’ve been waiting to pick up a DS, you might want to stop waiting sooner than later.

Sony is also stopping the production of their PSP models. I don’t know enough–or care enough–about that handheld to give you any kind of insight on the matter, but basically, another one bites the dust. More interestingly, Sony is releasing two tablets capable of playing original PlayStation games with updated touch controls. Um…what? Why would anyone want that? I mean, I guess they do more than that, but for some reason, somebody at Sony thought this was an excellent talking point. However, it is not. I barely want to play a lot of original PlayStation games now let alone have to repurchase them and learn new funky control schemes. The only genre I see faring well with this are RPGs because a lot of button-pressing isn’t based on timing or quick reflexes, especially turn-based combat.

I’m kind of glad that Microsoft hasn’t announced a new successor to the Xbox 360 just yet, but I’m sure it’s on its way. Personally, I don’t believe we need any kind of console upgrades just yet, and it’ll be either a hit or flop for this new Nintendo system, which looks like to be launching with zero to little competition. Unfortunately, Nintendo’s systems seem to place gimmicks above hardware, something many gamers are getting tired of, and there’s a lot of rumors circulating that it could have a touchscreen on its controller, but we’ll just have to wait until E3 to really take it all in.

I hope that, at some point, all the companies, developers, and publishers get together and create the Nintendo PlayBox 9000 and put down their weaponry to live, create, and game in utopian bliss.

P.S. All links go to GiantBomb because I’m too lazy to look around for multiple articles. Deal with it.

30 Days of Gaming, #11 – Gaming system of choice

Duuuuuuuuuuuuuuuuuuuuuuuh.

This one was a no-brainer despite loving many various systems over the years. In fact, I find my experience with console and portable gaming systems to be interesting, if nothing short of a mixed bag. I grew up on neighbor’s NES and then my own SNES (Nintendo fanboy), then saved up my money as a young lad by scooping ice cream, busing tables, and doing clerical work for a PlayStation and PlayStation 2 (Sony fanboy), and then ended up doing a bunch of cartoon commission work (I drew cartoons of all the authors, not the cover art in case you were curious) to get enough money for an Xbox 360 (Microsoft fanboy) when I was in my mid-20s. Along the way I also had a GameBoy, a Nintendo DS, and now a Nintendo 3DS. This is more than just a roll call, as I want it to be clear that I’ve dabbled in multiple videogame pools. Which one reigns supreme? Why, the one with the double screen.

My journey to getting a DS started on a whim; one day, I just decided to go get one, and so off I went, and to demonstrate what happens next I’m posting some comics from the MyLifeComics archive:

Wow, I can’t believe I got this thing like four years ago.

So I picked up a newly minted Nintendo DS Lite, a copy of Mario Kart DS, and an extra charger. I was unaware that the system itself came with a charger in its box so now I have two. Wee. Thanks, mindless Target employee for the tip. Upon arriving home in my teeny tiny studio apartment, I curled up in my comfy chair, flipped the system’s lid open, turned it on, and heard–for the very first time–a sound that would soon provide me with comfort, stability, friendship, and sanity. It went like doo-doou-doooooo. I quickly got the feel for the system thanks to some heated online races in Mario Kart DS, and slowly grew my collection, picking up a range of titles from Castlevania: Portrait of Ruin to Puzzle Quest: Challenge of the Warlords to Flash Focus. There is literally a game genre for everyone. But the system wouldn’t hit home for awhile until I discovered its not-so-dirty secret: it loved roleplaying games.

Obviously, I’m a huge fan of RPGs, and over the years the DS has put up an excellent fight against the PlayStation 2 for the trophy of MOST RPGS EVER. Seriously, you can’t flick a stylus at a GameStop shelf without hitting a Nintendo DS RPG these days. And besides RPGs, the system has a slew of gaming experiences you can find nowhere ese: Professor Layton’s puzzles and hidden coins, Picross 3D‘s mind-numbing puzzles, The World Ends With You and its duel-screen action, Scribblenauts with its wordy fun, and so on. Many skeptics believed that the touchscreen was just a gimmick, that it wouldn’t work, but they all turned out to be wrong; it’s fun to touch the screen with the stylus, to control things and move them around, or flick them away.

Gaming on the go is a great idea, and this is literally that. The Nintendo DS Lite is perfect for pockets, with a good battery life and not being too heavy; the same cannot be said about its “upgrade,” the Nintendo 3DS. Ever since I graduated college, I’ve found myself constantly in my car, constantly traveling, constantly being away from all my creature comforts. Packing up the Xbox 360 every time I went down to my parents’ house was always a pain. Thankfully, with the Nintendo DS, I was able to bring a piece of gaming with me wherever I went.

This system of choice is also important to me for another reason. Seeing me play it so much and so often–and with such glee–convinced my mother to get one. I let her try out some of the minigames from the New Super Mario Bros. DS as we flew out to Arizona over the holidays to see my sister, and she fell in love with tapping the screen, especially during the minigame where you had to move colored bob-ombs into specific cages. Arriving in Arizona, we immediately headed out to a nearby Target (again with the Target!) to get her one. About a day later, my sister Bitsy also got one, and here’s the two of them at the zoo, “DSing it up” as I called it:

The Nintendo DS connected me with my sister and mom in a strange, new way, one that I never imagined. With Bitsy, we bonded over Animal Crossing: Wild World, entering each other’s worlds and sending each other gifts; it helped bridge the distance from Arizona to New Jersey, and was a nice thing to constantly keep up on each other over. For my mother, well…it opened up new branches of conversation. She checked Amazon for new games or asked me to keep an eye out for any titles she’d like; her favorites were puzzlers, the hidden objects kind, where the story was forgettable, but finding baseballs and irons and handcuffs in a jungle scene was amazingly addicting; she always wanted me to play the game she just beat, or help her past a tough part of her current one.

As human beings, we develop attachments to many things: people, places, smells, sounds, tastes, everything. It’s inevitable. And it’s not silly for me to feel such a connection to my DS Lite, which has, unfortunately, not gotten as much love over the past few weeks with the 3DS in the limelight. I will return to it, surely. Just writing this makes me feel guilty for such neglect. This mesh of circuit boards and chips and plastic bits and screens and d-pad that hurts my thumb after awhile has always been there for me, and in return I have treated it well. When that charge me red light comes on, I hop to it. I always place it in its carrying case, an early birthday gift for me from my mother, and I would never in a million years trade it in for money or store credit or the answer to the universe and everything else, no matter what. The Nintendo DS is my favorite gaming system, and will remain so for as long as I can make it happen. Please bury me with it.

Games Completed in 2011, #11 – Monster Tale

Metroidvania is a special genre of gaming. It’s both linear and not, it’s devoted to progression and secrets, and it’s been around since the venerable NES days. I mean, it’s very namesake comes from two of its most obvious influences: Metroid and Castlevania. Over the years, Metroidvania has seen some peaks and valleys and straight-up dry spells, never finding a wide audience, but there’s been a rebirth of sorts on handheld consoles like the Nintendo DS. Mostly more Castlevania titles, but there’s also been the occasional surprise debut, and that’s where we find Monster Tale from DreamRift, the makers of Henry Hatsworth in the Puzzling Adventure.

In Monster Tale, you play as Ellie, a young girl who stumbles upon a magical armband, unhatched egg, and hidden world inhabited by monsters. She quickly discovers that she’s not the only human to venture into this world as it is ruled by snotty, personality-heavy kids, the worst being Priscilla. They have enslaved many of the monsters and turned them into their evil pets. The egg Ellie found earlier hatches, and the monster quickly bonds with our blue-haired protagonist, fighting off enemies, eating snacks, and evolving into more powerful forms. She names it Chomp, and he/she/it will be vital to her survival as she searches for a way back home.

Monster Tale is a mix of platforming, combat, and pet raising. You’ll travel through five themed worlds—a wicked treehouse and demon express train, for example—until you can’t travel forward any more; most likely, Ellie will need to learn a new ability like charge shot or obtain a key to open a locked gate. Unfortunately though, DreamRift is a wee bit masochistic and decided to make back-tracking a high priority here. Very high priority. Now, with Metroidvania games, back-tracking is the point; you get a new ability, and now you can get past X from that earlier level. However, the back-tracking in Monster Tale feels unnecessary, and often the item/power needed is on the far opposite side of the map. There’s no fast-travel system so Ellie and Chomp have to trudge all the way back; I was constantly checking the map so as to not get lost. It feels like something implemented to transform a four-hour game into an eight-hour game.

Good thing the combat is fun, especially thanks to Chomp. He/she/it is an adorable monster that helps attack enemies on both screens of the Nintendo DS. Chomp can’t spend too much time up top as it drains its health, but the bottom screen acts as a sanctuary, healing it and housing many special items for it to interact with. There’s some great animation work when it comes to Chomp chompin’ down on some cold pizza. As Chomp defeats enemies and eats entire bowls of rice, it gains XP and levels up, opening up new forms. I had him evolve into the Juggernaut by the end of the game and kept him there, but there’s plenty of other forms for people to tinker with if they’re curious. I only wish that Chomp was a little more proactive when on the top screen; it seemed like it wouldn’t attack an enemy unless Ellie personally chauffeured it over.

Story-wise, Monster Tale doesn’t ask too much of your attention. There’s small bits of dialogue between Ellie and another kid before a boss fight, but other than that—it’s purely background fluff. I likened it previously to a Saturday morning cartoon plotline, and I’ll still stand by that. I do think that DreamRift missed out on a great opportunity though; all along, Ellie is trying to get Chomp back to its mother, but this plot point fizzles out. It’s safe to assume the two are reunited, but it would’ve been nice to see some monsterly reunion on-screen.

The production values in Monster Tale can’t be ignored. The 2D sprites are colorfully crisp, and the animation work is top-notch. The quality kicks it into even higher gear during the boss fights, my favorite being against the deranged bunny rabbit. Background details such as monsters hiding behind paintings really help with the immersion. To be honest, I did not notice much of the music; I eventually turned all sound off as I got tired of hearing Ellie make a noise every time I hit the jump button. Every. Single. Time. Thank goodness the game’s gorgeous to look at for extended periods of time.

Monster Tale came out shortly before the Nintendo 3DS launched, a period being labeled as “the end of the Nintendo DS era,” but not by me. It might be late to the party, but it’s a pristine example of why gamers should stick around a little longer. Sure, the back-tracking gets tiresome, but the combat and pet raising is irrefutably addicting. It’s definitely one of the more unique Metroidvania titles in some time, and if you’re a fan at all of fun, friendly platformers, this is one helluva tale.

A copy of Monster Tale was provided to me by Majesco Entertainment for review. My completion total was 78.6% after just under eight hours. I’m pretty sure I found every room, but did not spend a ton of time evolving Chomp into different forms. I basically stuck with the Juggernaut form and grinded him to level 30 before the final boss fight. The hardest part of the game involved a moving platform and floor lined with deadly spikes.

30 Days of Gaming, #6 – Most annoying character

Hmm…something about this feels familiar. Oh, right. That’s because last November, I wrote up a little post about my top five most annoying videogame sidekicks, focusing in on the sidekicky aspect of the business. I mean, adventuring into the unknown is one thing, but doing it with a chatty brat is another. Sure, any of those could easily get smashed into bits by today’s 30 Days of Gaming topic train, but I decided to think some more and found a few other contenders. And we’re going with Tom Nook, simply for his sheer audacity to never, ever change.

Tom Nook is a raccoon tanuki that runs a shop called Nook’s Cranny in your town in all versions of Animal Crossing. He starts out as a nice fella, giving you a home to live in. One small caveat though: you’ll have to pay him for it, and he’s okay with payments over time, so long as you eventually pay it off. Once you do, he’ll expand your house, opening up more rooms to decorate…so long as you keep paying him, too. That’s fine. That’s kind of how it works in real life, minus the talking raccoon, I think.

Where he gets truly annoying is in his shop. You enter Nook’s Cranny (clean thoughts, dear readers!), and he welcomes you, and gives you a list of options. You do your things, peruse his wares, and leave, but not before he can get the last word in: “Thank you! Do come again! I look forward to seeing you!” You can never just enter and leave uninhibited, like countless RPGs that let you waltz into that potions shop, knock over some bottles, and leave before anyone notices. No, not at Nook’s Cranny. Not in Nook’s book. He will greet you, he will part with you. He never breaks form. He’s like that Obama smile video. He’s like braindead. He’s like…overtly annoying.

And then he follows you around the store, like a used cars salesman, like a true furniture pusher, like an ex-lover with a vengeance. You can run rings around his desk of player tools, but he’ll catch up to you eventually. Unfortunately, the only way to determine what some of the wallpapers/carpets are is to ask him, and you have to then mash the buttons until you can get him to stop.

You want more? Evidently, after you’ve fully upgraded his shop to Nookington’s, Tom will randomly ask you some questions, and the wrong answers will result in him downgrading the store back to its original format. All that shopping…for nothing.

I’m pretty excited about all the possibilities that Animal Crossing 3DS could hit on the head, but if Tom Nook is around, well, I’m gonna be several hundred thousand bells short of excitement.

Chomping and wall-jumping my way to fun in Monster Tale

My current stats for Monster Tale say that I’ve now played the game for three hours and five minutes, clearing 28.4% of everything. I think this is an excellent stopping point to hand out some free impressions about Ellie’s journey into the unknown. To start—it’s super fun. The story is light and bouncy, and kind of reminds me of a Saturday morning cartoon plotline: a bunch of kids leave home to become rulers of a foreign realm where they also enslave monsters to do their evil work. Enter Ellie, a young, spritely girl who stumbles upon a magical band (the thing you wear on your arm, not the thing you pay too much to see perform badly live) and an egg which hatches into a powerful monster. Jealous of her connection to Chomp, these unmanaged kids seek to steal back what they believe is rightfully theirs.

Much like how Shadow Complex was done in honor of Super Metroid, Monster Tale feels to be honoring the same game, as well as the Castlevania titles for the Nintendo DS. The overall aesthetic is friendly, with bright colors and cuddly enemy lifeforms, and I simply love that the save rooms are in libraries, and that to save you press up on the D-pad. It feels so good to save. Ellie can use either a melee attack or shoot balls of energy from her band; I’ve found that melee is most often the way to go, and the better your combo for killing, the greater your monetary reward is. Or sometimes you’ll get a slice of cold pizza. Win-win, really.

The platforming…it’s solid, but a little slow to start with. Thank goodness for the wall-jump ability, which makes backtracking and traveling in general smoother. You travel left and right, up and down, and there’s definitely obvious sections that will be accessed later after you’ve acquired the right ability. The usual platforming pitfalls prevail, too, with ledges that vanish upon touch, ones that bounce her high into the air, and others that move back and forth.

Chomp’s a nice addition to the party. He mostly attacks enemies on the top DS screen, and regains health on the bottom one, as well as devours food, kicks soccer balls, and learns new skills. The eating animations for him are made of pure smiles. So far, he’s learned several forms to evolve into, and the one I’m currently upgrading is called Wrecker, which means he enjoys exploding, meat, and exercise. That might sound silly until I tell you that his previous form loved ice cream. And here’s where it gets really RPG-like; each Chomp form levels up on its own, gaining stats from whatever you have him eat or how he attacks enemies; players can switch between forms on the fly, too, without the fear of losing all that hard-earned experience.

My only irks so far is that, on occasion, Ellie will roll forward when I actually want her to jump down to the ledge below. Also, the noise that plays when text scrolls along—does that have a name?—is annoying and not needed. Remember, silence is golden.

Boss battles are good, but I’m worried they are all gonna be too much alike, wherein Ellie fights one of the kids and a monster they control. Doesn’t take long to learn the patterns, and the toughest parts is just keeping Ellie’s health up as there’s no way to replenish it during a battle sequence. Regardless, I’m looking forward to giving Priscilla a smackdown. She reminds me of Darla Dimple from that 1997 classic Cats Don’t Dance.

But yeah, almost one-third of my way through Monster Tale and loving it immensely. It’s definitely proof that this pre-3DS system still has a lot to say. Stay tuned for more coverage.