Category Archives: nintendo DS

Half-hour review of Broken Sword: Shadow of the Templars

Wow, that was a boring subject line. Maybe the picture caption will make up for it? Hmm?

Popping up in here real quick to link y’all to my half-hour review of Broken Sword: Shadow of the Templars over at The First Hour. Go check it out as I think it’s a fun review to read…then again, I wrote it, and there’s my ego shining for a fraction of a second. However, sadly, due to The Busy and The Stress, I’ve not gotten to play more of the game after deciding that, yes, I want to know what is up with the creepy mime. Hopefully soon though.

Half-hour reviews take longer than a half-hour to write

Last night, I found some time, sat down, and finished up a half-hour review of Broken Sword: Shadow of the Templars for The First Hour. Will probably go up live sometime next week. One puzzle frustrated me to the point of cheating. Stay tuned for that.

I do find it interesting that writing a half-hour review of a videogame took me over two hours to do. Why’s that? Well, for starters, I use a stopwatch and take notes as a I play. I am constantly stopping time, writing down some quick notes, starting the time again, and then playing some more until another note-taking session demands my soul. That means my half-hour of gametime is never straight through; it’s choppy as the Artic Sea and maybe just as frenetic. Also, there were a couple of phone calls during my play session, which I needed to answer–so everything went on pause then. After a full thirty minutes were played, it was time to review my notes and clean them the frak up. Nobody could read my drivel, but after some copyediting and writing, the minute-by-minute playthrough is much more readable. Hopefully, enjoyable too. Plus, then I have to write beginning copy as a lead-in to the review, and a summary of things that happened over the past half-hour. Sometimes writing comes naturally; other times, it’s like pulling teeth…out of a bulldog.

And now you know my process. As offbeat as it is. Truthfully, it works best for Nintendo DS games than anything else as taking notes while playing a console game (and using a stopwatch to keep track of time) is slightly tougher to do because of my entertainment setup.

I will spoil y’all now and tell you that my answer to the Will you continue playing? question is a yes. In fact, I’m playing it as I write this blog. If anything, these reviews are strengthening my multi-tasking skills.

Here’s some adjectives to describe Super Scribblenauts

Adequate, all right, convenient, fair, fine, good, in order, middling, not bad, okay, passable, so-so, surely, tolerable, ceaseless, constant, continual, dull, insistent, monotonous, repeated, absorbing, affecting, alluring, amusing, arresting, attractive, captivating, charismatic, compelling, curious, delightful, elegant, enchanting, engaging, engrossing, enthralling, entrancing, exceptional, exotic, fascinating, fine, gracious, gripping, impressive, intriguing, inviting, lovely, magnetic, pleasing, pleasurable, prepossessing, provocative, readable, refreshing, riveting, stimulating, stirring, striking, suspicious, thought-provoking, unusual, winning, pathetic, comatose, dallying, dilatory, drowsy, dull, flagging, idle, inattentive, indifferent, indolent, inert, lackadaisical, laggard, lagging, languid, languorous, lethargic, lifeless, loafing, neglectful, out of it, passive, procrastinating, remiss, somnolent, supine, tardy, tired, trifling, unconcerned, unenergetic, unindustrious, and unpersevering

Was that enough adjectives for ya? They’re a mix of interesting and lazy and par for the course. This spurt of words was inspired by a recently released new trailer for the game. Check it out below:

Also, I can’t help but find it funny that the trailer has to highlight the fact that there’s now d-pad controls in Super Scribblenauts. Sure, that was, by and far, the original game’s biggest downfall, causing many unwanted deaths to our leading rooster-hatted lad, and the fact that it’s been upgraded is nice and gets me feeling better about buying, more or less, the same game again…but still. Not many other games make a big deal about their control schemes. It’s not bullet point material, and the only other Nintendo DS game I can think of making a mountain out of a molehill here is most likely with The Legend of Zelda: Phantom Hourglass with its touchscreen-only controls.

Either way, I’m interested and always will be in games that use words as a means to get things done, but I think I will wait to hear what reviews have to say about this one. Graphically, not much has changed, so now it needs to be seen in the d-pad switch really makes the experience better, and if the devs added more Fun Stuff throughout. Otherwise, I’ll just have to continue toughing it out with the original. I think the third game should be all about onomatopoeia. Super Scribblenauts Splut, perhaps?

The Top Five Punniest Monsters in Dragon Quest IX

Look, if you’ve been hanging out here at Grinding Down for some time now, then you know one certain thing about me: I love puns. Heck, I even tag a bunch of my entries with “pun” so I can quickly go back and chuckle at my–or someone else’s–witty writing. It’s a writer thing, and I probably have Piers Anthony’s Xanth series to blame; I devoured every book I could buy by him in high school, finally stopping around book #24, The Dastard. Seems like more have come out though, but I’ve outgrown his writing.

So it’s a good thing I love puns because otherwise…Dragon Quest IX would be nearly unbearable. It’s safe to say that the tiny DS cartridge is bloated with puns, both good and bad, and they are around every corner, whether it’s a town’s name (::cough cough:: Alltrades Abbey ::cough::) or people like Edwinn and Erinn, inn runners and Inny winners, or even at the very beginning of the story, at a place called Angel Falls, whereat the main character, an angel, falls down to after some havoc happens up above.

Where the puns really come out in full zombie mode though are with the monsters. An RPG has to have monsters to battle, and there’s a lot here, the majority pun-heavy. Some are better than others, and yes, I’ll openly admit that many are big ol’ groaners. But there’s a few that make me smile each and every time I run into them. Let’s review, shall we?

5. Cruelcumber

Oh my goodness! Just look at it! I want to hug it and smother it with love and then slice it into a dozen pieces for my salad and tuna fish sammich. It has a goofy look, sure, but it also has the best death animation. The Cruelcumber bounces onto its back, spear flying high into the air and then piercing its vegetable heart. But yeah, plant-based monsters really do get the pick of the crop…when it comes to puns. Nyuck nyuck nyuck!

4. Sacksquatch

I couldn’t find a picture of this monster online, sadly. Basically, it’s a sack, like a sack of grain or flour, and it is spewing life from a huge hole in its body. I guess it is its mouth, but it does kind of resemble a certain mysterious beast of the forest.

3. Betterfly

Betterfly is a stronger version of Batterfly, a monster modeled after a butterfly. It’s an easy pun, yes, but it works. I mean, you can’t go around calling butterfly monsters things like Evil Butterfly or Death-from-Abovefly or 666erfly. Just doesn’t work. Alas, there is no Bitterfly in the game. I checked.

2. Cyclown

It’s a clown-like monster cycloning its way over to kill you. Come to think about it, that’s actually quite terrifying. Run!

1. Knocktopus


No picture found, but it isn’t anything special to look at. Just another octopus monster you’ll fight once you get a boat and start heading for open waters. But this punny name makes sense. I mean, they have eight arms…there’s bound to be some knocking around when words no longer settle arguments. A later cousin monster is, embarrassingly, called Shocktopus, which I won’t even touch upon.

Runner-ups include: Badboon, Salamarauder, Zumeanie, Bewarewolf, and Expload

To see a whole bunch of monster art, visit the official Dragon Quest IX Nintendo website.

Level up, level down, level me all around

Right. There’s a slew of games in my collection that are demanding I level up my character(s) to a set mark. Most of these are just to get Achievements, but they will also help bring about closure in my mind, as sense of completion, and then I can move these games aside and tackle other projects. Let’s take a look at few in my collection and see what they need of me…

Borderlands

There’s three checkmarks I need to hit by leveling up now, and they are Level 50, Level 51, and finally Level 60. It’s gonna be a slow climb, especially since I played some single player Knoxx DLC last night and managed to only go from Level 43 to a wee bit into Level 44. Might need some co-op help here. Hmm…

Shadow Complex

Gotta take Jason Whateverlastname up to Level 50. This one has been frustrating because it’s the last Achievement I need to unlock to get the full 200 Gamerscore. But I’ve played the game three times now and it’s just not as much fun running back and forth shooting the same dudes over and over and over…

Fallout 3

Besides one Achievement that puts me to the annoying task of finding 100 steel ingots (ugh), I also have to hit Level 30 with evil karma, and then play through the game a third time for the neutral karma Achievements set to ping at Level 8, Level 14, Level 20, and finally Level 30. I’m worried I won’t ever get the time and passion to do this. And I love Fallout 3. But it’s all about the time management right now.

Dragon Age: Origins

There’s three level-specific Achievements in this one, and I was lucky enough to unlock one of ’em during my first playthrough. The other two are for reaching Level 20 as a warrior and rogue. Considering how long the game is (and slow)…I just don’t know if this is feasible. Every time I think about having to do that Circle of the Magi loyalty mission again my body caves in on itself. Seriously, being stuck in the Fade for like three hours? Who thought this was a rockin’ good time? Speak up!

Mass Effect

A character–doesn’t have to be Shepard, I think, but most likely will be–still needs to hit Level 50 and Level 60. Hahaha. I think I’m somewhere around Level 40ish on a second playthrough that I walked away from some months back. There’s still so much I need to do in this game that it’s kind of crazy I even completed it once.

Dragon Quest IX: Sentinels of the Starry Skies

In order to obtain extra side missions, I need to reach certain level checkpoints with specific vocations. It seems the sweet spots right now are for Level 15 and then Level 40. Got a ways to grind still. I don’t mind this for the vocations I currently am using, but the idea of switching jobs and resetting to Level 1…it’s not that the game isn’t fun, it’s just that that kind of devotion doesn’t exist inside of me. Same reason I’ve only collected 90 or so Pokemon in HeartGold; there’s playing a game and then there’s completely obsessing over obtaining every item, every spell, every skill, and so on. I used to do this (hello, Ratchet and Clank!), but can no longer…sadly.

Maybe this is my just desserts though for enjoying and playing way too many RPGs.

Here’s how the Dragon Quest IX meet-up party went down

I had it all planned out.

My car, Bullet, is due for inspection this month of August. It’s very first inspection, actually, and since the beginning of the spring I’ve noticed my steering wheel shaking a lot when I’d tap the brakes after doing 50 mph or higher. Kinda scary, most likely an attribute that could get Bullet failed. So I decided to bring it over to the mall and drop it off for some maintenance work. No biggie, because this was also the day that Nintendo-sponsored Dragon Quest IX event parties were happening nationwide in GameStops high and low. I’d just bring my DS with me and kill some time that way…while also grabbing a rare treasure map. That’s all I cared about; sorry fellow DQIXers, but I don’t want to go co-op questing with you.

So, the event, which I only knew about from the Internet and even then knew very little about it, was to start at 12 and go to about 4:00 in the afternoon. I had about an hour or so to blah-blah away so I went into the mall, found a comfy couch, and sat down to grind for XP and alchemy items. I must have been playing for about 30 minutes before I looked up and to my left. This is what I saw:

I laughed out loud. The old lady across from me sneered.

Noon hit, I entered Tag Mode and put my DS in my pocket, and then shuffled over to the nearest GameStop, hoping to pick up the map or tag some random adventurers and then get out quick. There was no one in the store. I felt kind of odd just going up and down the aisles. Eventually, I left, returned to the couch, and checked my DS to see how much awesomeness I had downloaded: 0%. Ouch.

Tara and her mom were coming back past the mall after doing her wedding gown fitting at David’s Bridal so we all had lunch together. I nom nommed on a Subway sandwich and also heard back from the car place; my drum rotor needed fixing and it would probably be completed by 3:00. Tara’s mom left to head home, and then Tara and I took a walk around the mall, eventually heading back to that GameStop from before (note: this mall has two GameStops, one on the first floor and one on the second floor, and it seems a bit overdone if you ask me). I asked the guy behind the counter if they were participating in the Dragon Quest IX meet-up party event thing, and his expression showed pure confusion. He had no idea. Looking up stuff online, which took a bit because they don’t actually have full Internet browsers there, he learned that the GameStop outside the mall and down by Walmart was the one hosting an event. Ah…okay.

I figured if I didn’t get there and get the silly little map then no biggie. It’s just a game. Tara and I then headed over to PetSmart (or is it PetsMart?) because they were having an adoption day. So many adorable dogs and cats, and if I had the room and time and money to care for them, I’d catch adopt ’em all. Then we hit up Target for a bit, finally making our way back to Sears to see how my car was doing; it was done, almost exactly at 3:00, as if magic was at work.

Sheepishly, I asked my fiancée something like this, “Can we just stop real quick at the other GameStop so I can get this DQ map? I’m sorry you’re marrying a little boy.”

She said yes. It has to be clear why I love her so much, right?

This GameStop was much more active, and it was obvious from stepping inside that an event of some sort was happening. I entered Tag Mode in my car before coming in, and as soon as I checked it I saw I had canvassed a guest named NOA1. A Nintendo rep in a blue slime shirt came over, explained what to do next after bringing in NOA1 to my inn, and chatted a bit about the event so far. He said some kids came in earlier with all LV 99 characters; my LV 26 Hadwynnn openly weeped. After getting the treasure map, the rep gave me a poster and some stickers. Tara and I left after that because, as I mentioned before, I was just there for the map and not really to socialize, but it looked like there was plenty of that going on already.

So yeah, it had some hiccups, but the event worked out pretty well. I know DQIX is a much harder sell here in the United States than in Japan, but I think these weekly events can only do good for the game. Next week, there’s one at Best Buys around the country. We’ll see if I can make it to that one, too…

Oh, and that rare treasure map? It’s basically an epic boss fight, and this boss wiped out my entire party in two turns. Don’t think I’m ready for it just yet. Maybe I never will be. But I’m glad to have it in my collection nonetheless.

So far, 14 games beaten in the year 2010

Technically, this is the sort of post I should have done around the end of June, but I’m a bit slow with these things, and so here it is nonetheless. We’re now definitely halfway through the year 2010, and I thought it’d be neat to stroll back through time and count up the number of games I’ve beaten at this point.

Beaten.

Sometimes, in the world of videogames, that concept is hard to pinpoint. I mean, at what point does someone beat an MMORPG like World of Warcraft? Is it when they reach a level cap or actually run out of in-game missions? How would one define beating UNO, a multiplayer-heavy arcade game that has no main quests to complete? So, for a lot of these games, I think I have to just use my better judgment and decide if completing enough of a game equals beating it. One easy clue is that, most often, a game on the Xbox 360 will have an Achievement tied to beating it, and so if that’s unlocked I will definitely check it off (there’s one exception to this, which you can read about below).

Not surprisingly, all games beaten in the year 2010 for me were either on the Xbox 360 or the Nintendo DS…

Xbox 360

  • LEGO Indiana Jones 2: The Adventure Continues
  • Serious Sam HD: The First Encounter (something wonky happened and the “you beat the game!” Achievement never popped, grrr)
  • BioShock
  • SEGA Superstars Tennis (I basically played every single thing on this so it’s considered beaten)
  • Dragon Age: Origins
  • The Misadventures of P.B. Winterbottom
  • The Saboteur
  • Peggle (um, I completed the main campaign, just not all the side challenges yet)
  • Street Fighter II’ HF
  • Borderlands
  • Limbo

Nintendo DS

  • Hidden Mysteries Titanic: Secrets of the Fateful Voyage
  • Pokemon HeartGold (I beat the first region and the Fab Four or whatever they were called, and have now unlocked the second region, as well as a lot of post-game material)
  • TouchMaster 3

14 if my math is correct. That’s okay, but for some reason, I expected more in the Nintendo DS category. Maybe I’m just going crazy. Or forgetting a bunch. Oh wells.

There’s a couple of games I’m really close to beating, but still need more time with. Namely, The Legend of Zelda: Spirit Tracks, Picross 3D (I’d like to get over the 200 puzzles mark for this one), LEGO Harry Potter: Years 1-4 (this is going slower than many might have expected from me, but that’s because I’m playing the whole thing co-op with Tara), and ‘Splosion Man.

Gamers often fall into the trap of buying more games before completing the ones they’re already working on, and yes, I’ve hit that hump too. However, with money and time becoming a bigger issue right now, I’d really love to work on clearing out more of the backlog. There’s pretty much only two games on my must-buy list (Scott Pilgrim VS. The World: The Videogame and Fallout: New Vegas), and so I will climb this backlog mountain, hand over foot, until sweet victory washes over me like a morning breeze, and then–and only then–will I strike my victory pose.

Co-op in Dragon Quest IX is kind of a flop

So, over the weekend, I got to try a little co-op adventuring in Dragon Quest IX: Sentinels of the Starry Skies. And I have to sum up my experience in the very words of the many dogs you’ll meet during your journey to collect seven fyggs (magical fruit that have been eaten by townspeople only then be returned to you whole and untouched…if that is even possible): nng nng nnnnnggg. In short, co-op is kind of a flop, but then again, I suspect I know why.

See, my sister and I got the game on the same day, its release day at that, and we played for a good amount later that evening. But then I had to return to the hubbub of life up north, and she stayed home in South Jersey on a mini-cation, wherein she got to play a lot more DQIX than I did. Needless to say, by the time we got together again for some co-op play, she was double my levels (37 or so to my paltry 16s) and nearing end-game material. This made for lame co-op questing since…I was not there yet.

For co-op play, you can do two things: let someone into your world, to help you on your quests, or travel to someone else’s world, to help them on their quest. Experience and gold is shared, and visiting adventurers can open as many blue treasure chests as they want. Now, if you want their help in battle, you have to make room in your team, basically dropping off a party member or two. This also means that, while adventuring in my sister’s world of really high-leveled enemies, if caught in a battle too far away from her, it’d just be me, solo, fighting against the devil’s army. Sure, I could call her into action, but it wouldn’t work if she too was already in a battle, now a fighter short. So we had to stick together, and I basically just visited some of the new towns and grabbed some early recipes since I couldn’t afford anything. Then she came into my world to help me beat Leviathan, which was nice of her to do. Other than that, there wasn’t anything crazy exciting about the experience. She also got some additional quests from me since I was to DL them from WiFi and she was not.

I can see where the co-op would work best. Either playing together from the start, or playing together for all the post-game quests and treasure maps and so on. Those are probably the best options, but I doubt it’ll happen again for me. Still gotta figure out how this “tag mode” works as there’s a special event coming up at the local GameStop…

Please leviathan me alone

It’s time now for another rousing edition of…True to Life Phone Calls, starring Paul and Tara and brought to you by a cup of mediocre Green Mountain coffee.

Tara: So, what are you doing for the rest of the night?
Paul: Playing Dragon Quest IX. I’m trying to beat this one boss before I go to bed.
Tara: Ooooh.

Yup. Only…I failed. I did not beat said boss, and I still went to bed. Talk about being a quitter. Actually, no. I was really tired. I had a day of work and then an evening of Scott Pilgrim mania, as well as food and coffee drinks and musing about comics and slushing stories for Clarkesworld and so on and so on.

But I did try to beat Leviathan twice in a row, and that should count for something; he’s a boss you’ll come across shortly after you complete the vocation quest in Alltrade Abbey, and basically, he’s a pain in the ocean-butt. At least, he is for my team of scrabblers. See, he only attacks once per turn–unlike that jerk Jack of Alltrade–but two of his main attacks are the kind that target all four of my team members at once. There’s a tidal wave attack and tail sweep attack, both of which do a good amount of damage. The biggest problem with this is my lack of healing, and I don’t have any group heal spells or buff spells save for Accelerate. I was hoping my mage would’ve learned one by now, but I guess he’s more aggro than anything. Looks like I will have to put Andy on the back burner and create a new character with the priest vocation. Please submit name suggestions. Since my martial artist and thief are both women, my priest character will be a hardcore dude.

I actually don’t mind the fact that I will have to create a new character and grind him/her up to a decent level to help beat Leviathan. Why’s that? Well, for one thing, the grinding isn’t terribly annoying in Dragon Quest IX. Each battle gets you more XP, more gold coins, and the possibility of more items for the alchemy pot. Plus, upon returning to previous towns, you’ll find new characters there ready to give out sidequests. Now, some of these are absurd and difficult-sounding, and others are of the “kill X monsters” breed. Also, rumor has it that previously visited dungeons now host new treasure chests like mini medals and harder enemies. It’ll be good to take these missions on and build up my priest at the same time. He better get a heal all spell, and he better get it fast, as it seems I can’t go forward with the actual story until I take down Mr. Fishface.

And if this tactic doesn’t work, I’ll just recruit my sister this Friday as we give local co-op a chance.

Save your game or be super lame, the DQIX motto

Hi, my name is Paul.

HI PAUL

Uh, hi. Recently, I forgot to save my game when playing Dragon Quest IX. I lost roughly thirty to forty minutes of progress, a good portion of which was grinding, finding alchemy recipes on bookshelves, and a boss battle against the Ragin’ Contagion. Not the game’s trickiest boss fight, but a time-consuming one nonetheless.

TIME IS THE GREATEST BATTLE OF ALL

Quiet, you. Anyways, I was planning on saving my game. I really was. Just had to get back to the church in Coffinwell. Other RPG games like Pokemon HeartGold and Fallout 3 really spoiled me with the whole “save anywhere, any time” thing, and if there was one aspect that really frustrated me with Dragon Quest VIII, it was its save system. You’d think Level 5 would have opted for a more user-friendly save system on the DS, a gaming device most often played on the go or in short bursts. Saving one’s progress is especially hard in the first ten hours of the game because the main character has not learned Zoom yet, a fast travel spell which is, thankfully, free of an MP cost.

But yeah, I was playing, totally prepared to save, and then my brother-in-law’s wife showed up with her babies and everyone was heading out to David’s Bridal to do some dress shopping. Well, not me. I was going next door to look at tuxedos and suits and get an idea of how I want to dress for my wedding. If only it was as easy as it is in Dragon Quest IX; you know, a wedding get-up would be like so:

If only.

LIFE IS NOT A VIDEOGAME, PAUL

Well, it should be! And I thought I told you to be quiet. Whoever you are. Whatever you are. I’m talking about saving videogame progress here. And, uh, buying wedding attire. Anyways, Ellen and the babies showed up, and help was needed so I flipped my DS closed and dropped it in my pocket. I figured I’d save in the car as we drove to Wayne. Anyways, when I flipped open my DS later on, I found myself staring at two dark screens, void of life and animation and sound. Yes, somehow, most likely when I dropped the DS into my pocket, the power button on the side got hit, and off my game went. Goodbye, progress. I just couldn’t believe it. I even exclaimed to Tara about how much I couldn’t believe this. I mean, I’m a gamer…we’re trained from an early age to save often. Saving is what we do. I just couldn’t believe it, that I’d let myself get so distracted to not save, especially after a boss battle. I mean…what is wrong with me?

CLEARLY YOU HAVE FALLEN OFF THE WAGON

Hey, that reminds me! Man oh man, remember in DQVIII, remember when you had that silly girl horse and wagon and had to wait while your alchemy recipes cooked as you battled slime and slime knights. Now, in DQIX…it’s instantaneous! That’s just so great. A smart change. As was dropping the MP cost of Zoom down to 0 (I believe it was 2 or 3 MP in the previous game). A shame you can’t carry the alchemy pot with you though as backtracking to Stornway is (and most certainly will be as the game goes on) a tad annoying.

So yeah, if only they had updated DQIX with the ability to save anywhere. Because traveling to a church, speaking to the priest, selecting to confess, punching A through the same ol’ rambling text, selecting YES when asked to record data in priestly book of saving, and then selecting whether of not to continue playing afterwards…it’s a bit overdone.

THIS BLOG POST IS OVERDONE

You’re right, ominous voice. And so it ends!